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Face of Mankind

Face of Mankind adds new NPCs and city

Face of Mankind, MMOFPS

Face of Mankind, the young MMOFPS from Duplex Systems, has gotten a pretty significant update just a few months after going retail.

A problem that comes with a game containing player-generated content is...well, a lack of content at times. The addition of NPCs with this update will go a long way toward solving that problem in Face of Mankind, as they will bring the introduction of "chained missions, which have a definite starting and ending point, and open up further successive missions upon the completion of prior ones."

NPCs aren't the only addition, however. The city of Berlin has arrived to Face of Mankind as well, but it's not quite the Berlin you remember. Described as a "dilapidated wasteland", the city is an area devoid of any sort of law. If you've not checked out the story behind the fall of Berlin on the FoM site, spend some time catching up before venturing in game -- it's well worth it. The new content is in game now, so if you haven't checked it out for yourself, what are you waiting for?

Face of Mankind goes "retail"

Face of Mankind, Business models, MMO industry, PvP, News items, Free-to-play, Roleplaying, MMOFPS

The open beta isn't open anymore and the roleplaying first-person shooter MMO has converted into the real thing. Face of Mankind has gone into the "retail" phase and has put all of their accounts on a "premium trial period" to get a taste of what a paid account has to offer. The premium trial period will last until December 29th, so be sure to make your mind up quick.

Good news for veterans of the game, however, as you won't need to subscribe to play this time around. Face of Mankind is instead taking a free-to-play/subscription approach, putting things like access to civilian clothing usage, department creation, carrying a third weapon, and faction leadership and other benefits solely in the hands of paying subscribers. Free-to-play accounts can still play and progress in their faction up to rank 4, own 10 clones, and have 20 spaces of inventory.

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Face of Mankind opens the gates for open beta

Betas, Sci-fi, Face of Mankind, New titles, News items, Roleplaying, MMOFPS

If you've been on the fence about trying out Face of Mankind in its earlier iterations, now might be the perfect time to jump in and try the game out. The roleplay heavy MMOFPS is back in action as it launches into open beta and calls for new recruits to join the ranks of the game's eight factions.

The game has undergone significant changes to its in-game systems since the initial release of the game back in 2006 and the subsequent closure of the game in 2007. Faction systems, penalty systems, territory control, and many more aspects of the game have been tweaked to ensure proper function and fun for the players involved. However, even with all of these changes, the publisher of the game, Duplex Systems, has stated that things are not as balanced as they wish it to be but they wish to iron out more problems with the help of players in open beta.

If you're interested in the single, persistent universe game, jump on over to the website, sign up for an account, and grab yourself the client.

Update: Nexeon Technologies has clarified that the game is no longer carrying the "Rebirth" subtitle, and is simply called Face of Mankind once again.

Face of Mankind: Rebirth goes into closed beta phase four

Betas, Sci-fi, Face of Mankind, New titles, PvP, News items, MMOFPS


Face of Mankind: Rebirth, the revitalization and recoding of Face of Mankind, has hit their last beta milestone as of last week -- closed beta phase 4.

Phase 4 is the final phase of their beta, the one where they let the flood gates wide open. If you have ever signed up for an FoM beta account, your account has been activated and you can log in to play the game. All you need to do is download the game client, which is available through links provided in your account activation e-mail.

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Anti-Aliased: Socially awkward

Sci-fi, EVE Online, Face of Mankind, Culture, Game mechanics, MMO industry, Opinion, Anti-Aliased


So, ok, we've been talking about Champions Online recently here in the column. Been talking about it a lot, as a matter of fact. I don't feel like risking having this column turn into a Champions love fest (as much fun as I'm having with the game), so we're going to change gears significantly this time and get onto a completely new train of thought.

This week's topic: social gameplay. No, I don't mean those games you play obsessively/compulsively on Facebook or your social network of choice. I'm talking about how some aspects of gameplay completely rely on human interaction, for better or for worse. It's present in all of our games, but are we really taking advantage of it? We're going to take a look at some games that do take advantage of human-powered conflict, and why, perhaps, it might be a wave of the future for online games.

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Face of Mankind: Rebirth bites the dust and NanoVerse Online announced

Face of Mankind, MMO industry, New titles, News items


It has been declared that Face of Mankind: Rebirth is indefinitely canceled, the statement citing a lack of financial resources as the primary cause. Face of Mankind had its trials and tribulations, it launched back in 2006 and was plagued with bugs and many players found the gameplay difficult. It still managed to gather a small supportive playerbase and remained in operation until the official portal was hit by a series of denial of service attacks all throughout May, 2007.

The attacks played a factor in the game's eventual closure in November, 2007, the perpetrators were later identified and arrested by the Scotland Yard computer crime unit. Duplex Systems, an already small development team, announced an attempt to continue support, add a bevy of new game mechanics, and relaunch the game as Face of Mankind: Rebirth if a publisher could be found.

While it's sad to witness the death of one MMOG that wanted to live again, not all is lost from Face of Mankind. Duplex Systems has announced plans on a new MMOG entitled NanoVerse Online.

Anti-Aliased: Crime and punishment in MMOs

Age of Conan, EVE Online, Face of Mankind, Culture, Opinion, Anti-Aliased

You're grinding in World of Warcraft's Stranglethorn Vale (voted most ganktastic by our friends at WoW Insider) when a level 70 druid finds it hilarious to moonfire your lowbie buttocks and camp your corpse for the next eight hours. You're grinding in Lineage II when suddenly someone completely rips you apart with Demon Sword Zariche, and the proceeds to do it over and over again. Face of Mankind players saw the days of other players killing player character police officers "just because it was fun and easy". Final Fantasy XI players dealt with the controversy of monster player killing, known as an MPK. Diablo had the problem of people raising you, killing you, raising you, killing you, raising you, killing you, raising you, killing you... I think you got the point.

Griefing is a problem in MMOs -- a very big problem. As more users enter our wonderful worlds of fantasy and intrigue, more and more of them think it's hilarious to make others suffer and waste time. So why is this phenomenon occuring, and what can developers do about it?

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