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<generator>Blogsmith http://www.blogsmith.com/</generator><itunes:title>Massively Speaking</itunes:title><itunes:author>Joystiq</itunes:author><itunes:image href="%BlogURL%/media/feedlogo.gif" /><itunes:summary>Massively Speaking</itunes:summary><itunes:category text="Games &amp; Hobbies"><itunes:category text="Video Games" /></itunes:category><item><title><![CDATA[Hotfix deployed for EVE Online invisibility exploit]]></title><link>http://massively.joystiq.com/2010/04/29/hotfix-deployed-for-eve-online-invisibility-exploit/</link><guid isPermaLink="true">http://massively.joystiq.com/2010/04/29/hotfix-deployed-for-eve-online-invisibility-exploit/</guid><comments>http://massively.joystiq.com/2010/04/29/hotfix-deployed-for-eve-online-invisibility-exploit/#comments</comments><description><![CDATA[<p>Filed under: <a href="http://massively.joystiq.com/category/sci-fi/" rel="tag">Sci-fi</a>, <a href="http://massively.joystiq.com/category/eve-online/" rel="tag">EVE Online</a>, <a href="http://massively.joystiq.com/category/culture/" rel="tag">Culture</a>, <a href="http://massively.joystiq.com/category/exploits/" rel="tag">Exploits</a>, <a href="http://massively.joystiq.com/category/forums/" rel="tag">Forums</a>, <a href="http://massively.joystiq.com/category/game-mechanics/" rel="tag">Game mechanics</a>, <a href="http://massively.joystiq.com/category/patches/" rel="tag">Patches</a>, <a href="http://massively.joystiq.com/category/pvp/" rel="tag">PvP</a>, <a href="http://massively.joystiq.com/category/news-items/" rel="tag">News items</a></p><div style="text-align: center;"><a href="http://www.eveonline.com/ingameboard.asp?a=topic&amp;threadID=1308891"><img vspace="4" hspace="4" border="1" src="http://www.blogcdn.com/massively.joystiq.com/media/2010/04/exploitfix-title.jpg"  alt="" /></a></div>
Last week, we brought you the news that <a href="http://massively.joystiq.com/2010/04/22/confirmed-exploit-allows-eve-players-to-sneak-up-on-unsuspecting/">a terrible exploit had made itself known</a> in <a href="http://www.eve-online.com"><em>EVE Online</em></a>. The exploit allegedly involved filtering network traffic for specific packets which told the server to join the local chat channel. As a result, the player would remain hidden in the local channel and could sneak up on unsuspecting victims for an easy kill. <a href="http://www.eveonline.com/ingameboard.asp?a=topic&amp;threadID=1304476">Most of the controversy surrounding the exploit</a> hinges on whether or not a certain group of players from Pandemic Legion alliance had been abusing the bug to kill farmers and macros. "The MonkeySphere" and his crew have spent months killing the macro element in nullsec using an unannounced but clearly effective strategy. Suspecting him of cheating, Russian players managed to recreate a set of conditions under which a player would remain hidden from the local channel.<br />
<br />
Although posting the actual exploit details is not permitted on the official <a href="http://massively.joystiq.com/category/eve-online/"><em>EVE</em></a> forums, the thread discussing the exploit and The MonkeySphere's alleged involvement has now exceeded 50 pages. Showing a refreshing sense of transparency, CCP opted to keep the thread open while they investigated. Players used the thread to bring forth evidence of the exploit in action and filed bug reports on the issue. On Tuesday, CCP announced that <a href="http://www.eveonline.com/ingameboard.asp?a=topic&amp;threadID=1308891">a hotfix for the exploit had been deployed</a> which should prevent the exploit from being used. Meanwhile, debate over The MonkeySphere's involvement with the exploit continue in <a href="http://www.eveonline.com/ingameboard.asp?a=topic&amp;threadID=1304476">the original discussion thread</a>.<p style="padding:5px;background:#ffffcc;border:1px solid #ffff99;clear:both;"><a href="http://massively.joystiq.com"><img src="http://massively.joystiq.com/media/feedlogo.gif" alt="Massively" style="float:left;padding:0 5px 5px 0;" /></a><a href="http://massively.joystiq.com/2010/04/29/hotfix-deployed-for-eve-online-invisibility-exploit/">Hotfix deployed for EVE Online invisibility exploit</a> originally appeared on <a href="http://massively.joystiq.com">Massively</a> on Thu, 29 Apr 2010 16:00:00 EST.  Please see our <a href="http://www.weblogsinc.com/feed-terms/">terms for use of feeds</a>.<br style="clear:both;"></p><h6 style="clear: both; padding: 8px 0 0 0; height: 2px; font-size: 1px; border: 0; margin: 0; padding: 0;"></h6><a href=http://www.eveonline.com/ingameboard.asp?a=topic&amp;threadID=1308891>Read</a>&nbsp;|&nbsp;<a href="http://massively.joystiq.com/2010/04/29/hotfix-deployed-for-eve-online-invisibility-exploit/" rel="bookmark" title="Permanent link to this entry">Permalink</a>&nbsp;|&nbsp;<a href="http://massively.joystiq.com/forward/19458066/" title="Send this entry to a friend via email">Email this</a>&nbsp;|&nbsp;<a href="http://massively.joystiq.com/2010/04/29/hotfix-deployed-for-eve-online-invisibility-exploit/#comments" title="View reader comments on this entry">Comments</a>]]></description><category>ccp</category><category>ccp-eve</category><category>ccp-games</category><category>cheat</category><category>cheating</category><category>eve</category><category>eve-ccp</category><category>eve-mmorpg</category><category>eve-online</category><category>exploit</category><category>macro</category><category>macros</category><category>monkeysphere</category><category>pandemic-legion</category><category>the-monkeysphere</category><dc:creator><![CDATA[Brendan Drain]]></dc:creator><pubDate>Thu, 29 Apr 2010 16:00:00 EST</pubDate></item><item><title><![CDATA[Mortal Online busting out tremendous banhammer on hackers]]></title><link>http://massively.joystiq.com/2010/04/27/mortal-online-busting-out-tremendous-banhammer-on-hackers/</link><guid isPermaLink="true">http://massively.joystiq.com/2010/04/27/mortal-online-busting-out-tremendous-banhammer-on-hackers/</guid><comments>http://massively.joystiq.com/2010/04/27/mortal-online-busting-out-tremendous-banhammer-on-hackers/#comments</comments><description><![CDATA[<p>Filed under: <a href="http://massively.joystiq.com/category/exploits/" rel="tag">Exploits</a>, <a href="http://massively.joystiq.com/category/game-mechanics/" rel="tag">Game mechanics</a>, <a href="http://massively.joystiq.com/category/pvp/" rel="tag">PvP</a>, <a href="http://massively.joystiq.com/category/news-items/" rel="tag">News items</a></p><div style="text-align: center;"><a href="http://massively.joystiq.com/category/mortal-online/"><img src="http://www.blogcdn.com/massively.joystiq.com/media/2009/05/mortalonline1-sms-0509.jpg" alt="" /></a></div>
Hackers beware. The team at <a href="http://massively.joystiq.com/tag/StarVault/">Star Vault</a> have their eyes on you, and it's time to stop any and all shenanigans you've got going on in <a href="http://www.mortalonline.com"><em>Mortal Online</em></a>. Or else, you say? Or else the banhammer awaits you -- and according to their most recent update, it means an instant, permanent ban that could leave you staring at the login screen in frustration. <br />
<br />
According to <a href="http://www.mortalonline.com/forums/41028-current-development-new-section.html#post840061">a post by Maerlyn</a> on the <em><a href="http://massively.joystiq.com/category/Mortal-Online/">Mortal Online</a></em> forums, there is currently no set date on when software monitoring will come into play, or even what method they'll use to monitor for third-party applications or changes in the game files that are being reported. A <a href="http://www.mortalonline.com/forums/41028-current-development-new-section.html#post840876">follow-up posting</a> by Tazaterra in the same thread indicates that anyone who has modified game files needs to stop at this time. <br />
<br />
With the game still being tweaked <a href="http://massively.joystiq.com/2010/03/30/mortal-online-delayed-another-month/">pending release</a>, we're glad to see the team at Star Vault is taking a proactive stance on this before the floodgates officially open. In a game where PvP is everything, players need to know that anyone using exploits, hacks, bots or the like to tip the game balance will be dealt with swiftly and before it causes game imbalances.<br />
<br />
[via <a href="http://www.tentonhammer.com/node/83685">TTH</a>]<p style="padding:5px;background:#ffffcc;border:1px solid #ffff99;clear:both;"><a href="http://massively.joystiq.com"><img src="http://massively.joystiq.com/media/feedlogo.gif" alt="Massively" style="float:left;padding:0 5px 5px 0;" /></a><a href="http://massively.joystiq.com/2010/04/27/mortal-online-busting-out-tremendous-banhammer-on-hackers/">Mortal Online busting out tremendous banhammer on hackers</a> originally appeared on <a href="http://massively.joystiq.com">Massively</a> on Tue, 27 Apr 2010 11:00:00 EST.  Please see our <a href="http://www.weblogsinc.com/feed-terms/">terms for use of feeds</a>.<br style="clear:both;"></p><h6 style="clear: both; padding: 8px 0 0 0; height: 2px; font-size: 1px; border: 0; margin: 0; padding: 0;"></h6><a href=http://www.mortalonline.com/forums/41028-current-development-new-section.html#post840876>Read</a>&nbsp;|&nbsp;<a href="http://massively.joystiq.com/2010/04/27/mortal-online-busting-out-tremendous-banhammer-on-hackers/" rel="bookmark" title="Permanent link to this entry">Permalink</a>&nbsp;|&nbsp;<a href="http://massively.joystiq.com/forward/19454952/" title="Send this entry to a friend via email">Email this</a>&nbsp;|&nbsp;<a href="http://massively.joystiq.com/2010/04/27/mortal-online-busting-out-tremendous-banhammer-on-hackers/#comments" title="View reader comments on this entry">Comments</a>]]></description><category>ban</category><category>banhammer</category><category>forum-post</category><category>game-files</category><category>hacker</category><category>hackers</category><category>mo</category><category>mortal-online</category><category>pvp</category><category>star-vault</category><dc:creator><![CDATA[Krystalle Voecks]]></dc:creator><pubDate>Tue, 27 Apr 2010 11:00:00 EST</pubDate></item><item><title><![CDATA[Confirmed exploit allows EVE players to sneak up on unsuspecting victims]]></title><link>http://massively.joystiq.com/2010/04/22/confirmed-exploit-allows-eve-players-to-sneak-up-on-unsuspecting/</link><guid isPermaLink="true">http://massively.joystiq.com/2010/04/22/confirmed-exploit-allows-eve-players-to-sneak-up-on-unsuspecting/</guid><comments>http://massively.joystiq.com/2010/04/22/confirmed-exploit-allows-eve-players-to-sneak-up-on-unsuspecting/#comments</comments><description><![CDATA[<p>Filed under: <a href="http://massively.joystiq.com/category/sci-fi/" rel="tag">Sci-fi</a>, <a href="http://massively.joystiq.com/category/eve-online/" rel="tag">EVE Online</a>, <a href="http://massively.joystiq.com/category/culture/" rel="tag">Culture</a>, <a href="http://massively.joystiq.com/category/exploits/" rel="tag">Exploits</a>, <a href="http://massively.joystiq.com/category/forums/" rel="tag">Forums</a>, <a href="http://massively.joystiq.com/category/game-mechanics/" rel="tag">Game mechanics</a>, <a href="http://massively.joystiq.com/category/pvp/" rel="tag">PvP</a>, <a href="http://massively.joystiq.com/category/news-items/" rel="tag">News items</a></p><div style="text-align: center;"><a href="http://www.eveonline.com/ingameboard.asp?a=topic&amp;threadID=1304476"><img vspace="4" hspace="4" border="1" alt="" src="http://www.blogcdn.com/massively.joystiq.com/media/2010/04/exploit-title.jpg" /></a></div>
A nasty exploit has raised its ugly head in <a href="http://massively.joystiq.com/category/eve-online/"><em>EVE Online</em></a> this week, allowing players to prevent themselves from showing up in the local chat channel. Unless you're <a href="http://wiki.eveonline.com/en/wiki/Wormholes#Wormhole_Environments">in a wormhole system</a>, this channel is meant to show a list of every pilot in the system and must update instantly when a player jumps in. In the deep nullsec regions, the local channel is the primary way a player will know if he's safe or not. If you're alone in the channel, there's nobody else logged on in the system that can attack you. If an enemy fleet rolls by, you'll see a list of names suddenly appearing in the channel and know it's time to get to a safe place. If a pilot were able to somehow hide himself from the local channel, he could sneak up on unsuspecting victims without them knowing he's there.<br />
<br />
Skip past the cut for an investigative look at this unsettling development.<p><a href="http://massively.joystiq.com/2010/04/22/confirmed-exploit-allows-eve-players-to-sneak-up-on-unsuspecting/" rel="bookmark">Continue reading <em>Confirmed exploit allows EVE players to sneak up on unsuspecting victims</em></a></p><p style="padding:5px;background:#ffffcc;border:1px solid #ffff99;clear:both;"><a href="http://massively.joystiq.com"><img src="http://massively.joystiq.com/media/feedlogo.gif" alt="Massively" style="float:left;padding:0 5px 5px 0;" /></a><a href="http://massively.joystiq.com/2010/04/22/confirmed-exploit-allows-eve-players-to-sneak-up-on-unsuspecting/">Confirmed exploit allows EVE players to sneak up on unsuspecting victims</a> originally appeared on <a href="http://massively.joystiq.com">Massively</a> on Thu, 22 Apr 2010 19:00:00 EST.  Please see our <a href="http://www.weblogsinc.com/feed-terms/">terms for use of feeds</a>.<br style="clear:both;"></p><h6 style="clear: both; padding: 8px 0 0 0; height: 2px; font-size: 1px; border: 0; margin: 0; padding: 0;"></h6><a href=http://www.eveonline.com/ingameboard.asp?a=topic&amp;threadID=1304476>Read</a>&nbsp;|&nbsp;<a href="http://massively.joystiq.com/2010/04/22/confirmed-exploit-allows-eve-players-to-sneak-up-on-unsuspecting/" rel="bookmark" title="Permanent link to this entry">Permalink</a>&nbsp;|&nbsp;<a href="http://massively.joystiq.com/forward/19450093/" title="Send this entry to a friend via email">Email this</a>&nbsp;|&nbsp;<a href="http://massively.joystiq.com/2010/04/22/confirmed-exploit-allows-eve-players-to-sneak-up-on-unsuspecting/#comments" title="View reader comments on this entry">Comments</a>]]></description><category>ccp</category><category>ccp-eve</category><category>ccp-games</category><category>eve</category><category>eve-ccp</category><category>eve-mmorpg</category><category>eve-online</category><category>exploit</category><category>featured</category><category>goose-hypocrisy</category><category>lol-internets</category><category>macro</category><category>macros</category><category>pvp</category><category>russian</category><category>the-monkeysphere</category><dc:creator><![CDATA[Brendan Drain]]></dc:creator><pubDate>Thu, 22 Apr 2010 19:00:00 EST</pubDate></item><item><title><![CDATA[The Diamond trade gets destroyed in Runes of Magic]]></title><link>http://massively.joystiq.com/2010/04/20/the-diamond-trade-gets-destroyed-in-runes-of-magic/</link><guid isPermaLink="true">http://massively.joystiq.com/2010/04/20/the-diamond-trade-gets-destroyed-in-runes-of-magic/</guid><comments>http://massively.joystiq.com/2010/04/20/the-diamond-trade-gets-destroyed-in-runes-of-magic/#comments</comments><description><![CDATA[<p>Filed under: <a href="http://massively.joystiq.com/category/fantasy/" rel="tag">Fantasy</a>, <a href="http://massively.joystiq.com/category/exploits/" rel="tag">Exploits</a>, <a href="http://massively.joystiq.com/category/patches/" rel="tag">Patches</a>, <a href="http://massively.joystiq.com/category/news-items/" rel="tag">News items</a>, <a href="http://massively.joystiq.com/category/free-to-play/" rel="tag">Free-to-play</a>, <a href="http://massively.joystiq.com/category/runes-of-magic/" rel="tag">Runes of Magic</a></p><div style="text-align: center;"><a href="http://www.runesofmagic.com"><img vspace="4" hspace="4" border="1" align="top" alt="" src="http://www.blogcdn.com/massively.joystiq.com/media/2010/04/rom-diamond-epl-420.jpg" /></a></div>
There's an understandable problem with selling game currency in subscription games, where it's generally considered <em>verboten</em> for good reason. While <a href="http://www.worldofwarcraft.com">some</a> <a href="http://www.champions-online.com">subscription</a> <a href="http://www.startrekonline.com">games</a> will sell you things in addition to the monthly fee, there's a general sense that you should earn your advantages. But in free-to-play games that have a cash shop allowing players to purchase items directly... well, the very idea of gold selling seems kind of silly. But it can happen, and <a href="http://www.runesofmagic.com"><em>Runes of Magic</em></a> has experienced a <a href="http://pumpingirony.net/2010/04/20/rom-diamond-trading-removed/">bit of a problem of late</a> with the trade of Diamonds (their cash shop currency) for gold. <br />
<br />
The game has traditionally treated the currencies as interchangeable insofar as players with lots of Diamonds and not enough gold could sell their excess to other players. Unfortunately, the current spate of RMT activities have called for draconian measures: they've <a href="http://us.runesofmagic.com/us/news,id1045,changes_auction_house.html">taken away the ability to trade Diamonds for gold</a>. They've also temporarily removed the ability to send gold through the mail. The official announcement stresses that this is a temporary measure to combat unacceptable behavior.  While less gold spam is a good thing, fewer features are a negative, so this new is a mixed bag for <a href="http://massively.joystiq.com/category/Runes-of-Magic/"><em>Runes of Magic</em></a> players.<p style="padding:5px;background:#ffffcc;border:1px solid #ffff99;clear:both;"><a href="http://massively.joystiq.com"><img src="http://massively.joystiq.com/media/feedlogo.gif" alt="Massively" style="float:left;padding:0 5px 5px 0;" /></a><a href="http://massively.joystiq.com/2010/04/20/the-diamond-trade-gets-destroyed-in-runes-of-magic/">The Diamond trade gets destroyed in Runes of Magic</a> originally appeared on <a href="http://massively.joystiq.com">Massively</a> on Tue, 20 Apr 2010 22:00:00 EST.  Please see our <a href="http://www.weblogsinc.com/feed-terms/">terms for use of feeds</a>.<br style="clear:both;"></p><h6 style="clear: both; padding: 8px 0 0 0; height: 2px; font-size: 1px; border: 0; margin: 0; padding: 0;"></h6><a href=http://us.runesofmagic.com/us/news,id1045,changes_auction_house.html>Read</a>&nbsp;|&nbsp;<a href="http://massively.joystiq.com/2010/04/20/the-diamond-trade-gets-destroyed-in-runes-of-magic/" rel="bookmark" title="Permanent link to this entry">Permalink</a>&nbsp;|&nbsp;<a href="http://massively.joystiq.com/forward/19447395/" title="Send this entry to a friend via email">Email this</a>&nbsp;|&nbsp;<a href="http://massively.joystiq.com/2010/04/20/the-diamond-trade-gets-destroyed-in-runes-of-magic/#comments" title="View reader comments on this entry">Comments</a>]]></description><category>auction-house</category><category>diamonds</category><category>exploit</category><category>exploits</category><category>f2p</category><category>free-to-play</category><category>frogster</category><category>frogster-interactive</category><category>gold-selling</category><category>gold-spam</category><category>mail</category><category>removal</category><category>rmt</category><category>rom</category><category>runes-of-magic</category><category>suspension</category><dc:creator><![CDATA[Eliot Lefebvre]]></dc:creator><pubDate>Tue, 20 Apr 2010 22:00:00 EST</pubDate></item><item><title><![CDATA[CCP changes deep safe spot nerf due to player feedback]]></title><link>http://massively.joystiq.com/2010/04/19/ccp-changes-deep-safe-spot-nerf-due-to-player-feedback/</link><guid isPermaLink="true">http://massively.joystiq.com/2010/04/19/ccp-changes-deep-safe-spot-nerf-due-to-player-feedback/</guid><comments>http://massively.joystiq.com/2010/04/19/ccp-changes-deep-safe-spot-nerf-due-to-player-feedback/#comments</comments><description><![CDATA[<p>Filed under: <a href="http://massively.joystiq.com/category/sci-fi/" rel="tag">Sci-fi</a>, <a href="http://massively.joystiq.com/category/eve-online/" rel="tag">EVE Online</a>, <a href="http://massively.joystiq.com/category/expansions/" rel="tag">Expansions</a>, <a href="http://massively.joystiq.com/category/exploits/" rel="tag">Exploits</a>, <a href="http://massively.joystiq.com/category/game-mechanics/" rel="tag">Game mechanics</a></p><div style="text-align: center"><a href="http://www.eveonline.com/devblog.asp?a=blog&amp;bid=753"><img border="1" hspace="4" alt="" vspace="4" src="http://www.blogcdn.com/massively.joystiq.com/media/2010/03/planetintvid-title.jpg" /></a></div>
On Wednesday, we brought you the news of <a href="http://massively.joystiq.com/2010/04/14/deep-safe-spot-nerf-coming-to-eve-online/">CCP's plans to nerf deep safe spots</a> in <em><a href="http://www.eve-online.com">EVE Online</a></em>. Deep safe spots are bookmarks far outside the outer boundaries of a solar system. Being several hundred AU from the nearest celestial body, ships in a deep safe spot are far outside normal scanning range. The spots have been created using a variety of exploits over the years, and with Tyrannis on the way they're headed for a nerf. The announcement of the change was <a href="http://www.eveonline.com/ingameboard.asp?a=topic&amp;threadID=1300977">met by strong opposition from some players</a> on the official <em><a href="http://massively.joystiq.com/category/eve-online/">EVE</a></em> forums, not about the nerf itself but the planned implemention. <br />
<br />
On May 18th, all ships and objects over 10AU further from the system's star than the outer-most planet were scheduled to be deleted. Any ships or items inadvertently left there would be gone and any pilots logged off in these locations would log in to find themselves without a ship. In response to player feedback, CCP have decided to rethink their plan to delete objects in deep safe spots. These objects will instead be <a href="http://www.eveonline.com/devblog.asp?a=blog&amp;bid=753">moved to the outer edge of the solar system</a>. In the new announcement, CCP took the time to clarify what objects will be moved with a handy diagram. The announcement was rounded off with some interesting statistics, showing that there are currently about 345 ships without pilots abandoned at deep safe spots across <em>EVE</em>. As these ships will eventually be moved to within normal probing distance, some lucky players may find them unexpectedly.<p style="padding:5px;background:#ffffcc;border:1px solid #ffff99;clear:both;"><a href="http://massively.joystiq.com"><img src="http://massively.joystiq.com/media/feedlogo.gif" alt="Massively" style="float:left;padding:0 5px 5px 0;" /></a><a href="http://massively.joystiq.com/2010/04/19/ccp-changes-deep-safe-spot-nerf-due-to-player-feedback/">CCP changes deep safe spot nerf due to player feedback</a> originally appeared on <a href="http://massively.joystiq.com">Massively</a> on Mon, 19 Apr 2010 10:00:00 EST.  Please see our <a href="http://www.weblogsinc.com/feed-terms/">terms for use of feeds</a>.<br style="clear:both;"></p><h6 style="clear: both; padding: 8px 0 0 0; height: 2px; font-size: 1px; border: 0; margin: 0; padding: 0;"></h6><a href="http://massively.joystiq.com/2010/04/19/ccp-changes-deep-safe-spot-nerf-due-to-player-feedback/" rel="bookmark" title="Permanent link to this entry">Permalink</a>&nbsp;|&nbsp;<a href="http://massively.joystiq.com/forward/19444215/" title="Send this entry to a friend via email">Email this</a>&nbsp;|&nbsp;<a href="http://massively.joystiq.com/2010/04/19/ccp-changes-deep-safe-spot-nerf-due-to-player-feedback/#comments" title="View reader comments on this entry">Comments</a>]]></description><category>ccp</category><category>ccp-eve</category><category>ccp-games</category><category>eve</category><category>eve-ccp</category><category>eve-mmorpg</category><category>eve-online</category><category>expansion</category><category>exploit</category><category>nerf</category><category>patch</category><category>safe-spot</category><category>safespot</category><category>safespotting</category><category>strategy</category><category>tactics</category><category>tyrannis</category><dc:creator><![CDATA[Brendan Drain]]></dc:creator><pubDate>Mon, 19 Apr 2010 10:00:00 EST</pubDate></item><item><title><![CDATA[Mission Architect fix goes haywire in City of Heroes]]></title><link>http://massively.joystiq.com/2010/04/09/mission-architect-fix-goes-haywire-in-city-of-heroes/</link><guid isPermaLink="true">http://massively.joystiq.com/2010/04/09/mission-architect-fix-goes-haywire-in-city-of-heroes/</guid><comments>http://massively.joystiq.com/2010/04/09/mission-architect-fix-goes-haywire-in-city-of-heroes/#comments</comments><description><![CDATA[<p>Filed under: <a href="http://massively.joystiq.com/category/super-hero/" rel="tag">Super-hero</a>, <a href="http://massively.joystiq.com/category/city-of-heroes/" rel="tag">City of Heroes</a>, <a href="http://massively.joystiq.com/category/city-of-villains/" rel="tag">City of Villains</a>, <a href="http://massively.joystiq.com/category/exploits/" rel="tag">Exploits</a>, <a href="http://massively.joystiq.com/category/game-mechanics/" rel="tag">Game mechanics</a>, <a href="http://massively.joystiq.com/category/patches/" rel="tag">Patches</a>, <a href="http://massively.joystiq.com/category/news-items/" rel="tag">News items</a></p><div style="text-align: center;"><a href="http://www.cityofheroes.com"><img vspace="4" hspace="4" border="1" align="top" alt="" src="http://www.blogcdn.com/massively.joystiq.com/media/2010/04/coh-mapatch-epl-409.jpg" /></a></div>
With any player-generated content system, a game becomes a struggle between two equal and opposing forces: the designers who want to cram in every possible exploit to get the best possible rewards with the least possible effort, and those who just want to make really neat story arcs. <a href="http://www.cityofheroes.com"><em>City of Heroes</em></a> recently <a href="http://boards.cityofheroes.com/showthread.php?t=216677">dropped a small patch</a> in the hopes of fighting something that had been a target for exploits, and unfortunately the latter group got caught in the crossfire.<br />
<br />
In short, the patch was designed to target allied NPCs in missions who didn't attack, but buffed the player characters to the gills in order to make missions easier. Unfortunately, caught in the crossfire were almost any missions that involved things other than enemies, up to and including missions where players would rescue hostages. Needless to say, <a href="http://boards.cityofheroes.com/showthread.php?t=216762">player response has not been kind</a>.<br />
<br />
<a href="http://massively.joystiq.com/tag/Sean-Dr-Aeon-McCann/">Sean "Dr. Aeon" McCann</a> was <a href="http://boards.cityofheroes.com/showthread.php?t=216908">quick to give an official statement on the matter</a>, explaining that the idea was to implement a temporary fix that would prevent current farming, with a more permanent one coming around <a href="http://massively.joystiq.com/tag/Issue-17/">Issue 17</a>'s launch. (Although we don't have a specific date on that, it's been generally pegged for early this month.)  Until then, <a href="http://massively.joystiq.com/category/City-of-Heroes/"><em>City of Heroes</em></a> players might find themselves advised to take a break from Mission Architect for a little while.<br />
<br />
[ Thanks to Steve for the tip! ]<p style="padding:5px;background:#ffffcc;border:1px solid #ffff99;clear:both;"><a href="http://massively.joystiq.com"><img src="http://massively.joystiq.com/media/feedlogo.gif" alt="Massively" style="float:left;padding:0 5px 5px 0;" /></a><a href="http://massively.joystiq.com/2010/04/09/mission-architect-fix-goes-haywire-in-city-of-heroes/">Mission Architect fix goes haywire in City of Heroes</a> originally appeared on <a href="http://massively.joystiq.com">Massively</a> on Fri, 09 Apr 2010 21:00:00 EST.  Please see our <a href="http://www.weblogsinc.com/feed-terms/">terms for use of feeds</a>.<br style="clear:both;"></p><h6 style="clear: both; padding: 8px 0 0 0; height: 2px; font-size: 1px; border: 0; margin: 0; padding: 0;"></h6><a href="http://massively.joystiq.com/2010/04/09/mission-architect-fix-goes-haywire-in-city-of-heroes/" rel="bookmark" title="Permanent link to this entry">Permalink</a>&nbsp;|&nbsp;<a href="http://massively.joystiq.com/forward/19434102/" title="Send this entry to a friend via email">Email this</a>&nbsp;|&nbsp;<a href="http://massively.joystiq.com/2010/04/09/mission-architect-fix-goes-haywire-in-city-of-heroes/#comments" title="View reader comments on this entry">Comments</a>]]></description><category>city-of-heroes</category><category>city-of-heroes-issue-17</category><category>city-of-villains</category><category>coh</category><category>cov</category><category>cox</category><category>crossfire</category><category>dr-aeon</category><category>exploit</category><category>issue-17</category><category>mission-architect</category><category>paragon</category><category>paragon-coh</category><category>paragon-studioes</category><category>patch</category><category>sean-dr-aeon-mccann</category><category>sean-mccann</category><dc:creator><![CDATA[Eliot Lefebvre]]></dc:creator><pubDate>Fri, 09 Apr 2010 21:00:00 EST</pubDate></item><item><title><![CDATA[Wizard101 is no friend of cheaters]]></title><link>http://massively.joystiq.com/2010/02/22/wizard101-is-no-friend-of-cheaters/</link><guid isPermaLink="true">http://massively.joystiq.com/2010/02/22/wizard101-is-no-friend-of-cheaters/</guid><comments>http://massively.joystiq.com/2010/02/22/wizard101-is-no-friend-of-cheaters/#comments</comments><description><![CDATA[<p>Filed under: <a href="http://massively.joystiq.com/category/fantasy/" rel="tag">Fantasy</a>, <a href="http://massively.joystiq.com/category/exploits/" rel="tag">Exploits</a>, <a href="http://massively.joystiq.com/category/free-to-play/" rel="tag">Free-to-play</a>, <a href="http://massively.joystiq.com/category/kids/" rel="tag">Kids</a>, <a href="http://massively.joystiq.com/category/wizard101/" rel="tag">Wizard101</a></p><div style="text-align: center;"><a href="http://www.wizard101.com"><img vspace="4" hspace="4" border="1" align="top" alt="" src="http://www.blogcdn.com/massively.joystiq.com/media/2010/02/w101-exploit-epl-222.jpg" /></a></div>
You might think that <a href="http://www.wizard101.com"><em>Wizard101</em></a> is just a kid's game, which <a href="http://massively.joystiq.com/2010/02/19/mmo-family-a-parents-look-at-wizard101/">wouldn't be totally incorrect</a>. But if you thought that meant they would just let you do whatever you want... well, nope, not in this playground. <a href="http://www.kingsisle.com/">KingsIsle Entertainment</a> is demonstrating that they are more than willing to step in and take the reigns when they're aware of an exploit. In this instance, it looks as if an exploit was found regarding the new wings available in the game's cash shop that work as a mount. Players had found a way to purchase their wings via gold alone, getting an unfair advantage on those buying them legitimately. <br />
<br />
So the game is clipping their wings -- <a href="http://www.warcry.com/news/view/98509-Wizard101-Exploiters-Beware">clipping them off entirely</a>, as it were. The wings will be removed from the player's account, all gold spent will be refunded to the player, and they will be reminded that exploiting the game client will lead to a permanent ban from the game. It's not the harshest penalty, but it comes as a stern reminder that no matter how fluffy the exterior might be, <a href="http://massively.joystiq.com/category/Wizard101/"><em>Wizard101</em></a> still takes cheating very seriously. So it's a bit more like school than you might have thought.<p style="padding:5px;background:#ffffcc;border:1px solid #ffff99;clear:both;"><a href="http://massively.joystiq.com"><img src="http://massively.joystiq.com/media/feedlogo.gif" alt="Massively" style="float:left;padding:0 5px 5px 0;" /></a><a href="http://massively.joystiq.com/2010/02/22/wizard101-is-no-friend-of-cheaters/">Wizard101 is no friend of cheaters</a> originally appeared on <a href="http://massively.joystiq.com">Massively</a> on Mon, 22 Feb 2010 20:00:00 EST.  Please see our <a href="http://www.weblogsinc.com/feed-terms/">terms for use of feeds</a>.<br style="clear:both;"></p><h6 style="clear: both; padding: 8px 0 0 0; height: 2px; font-size: 1px; border: 0; margin: 0; padding: 0;"></h6><a href=http://www.wizard101.com/>Read</a>&nbsp;|&nbsp;<a href="http://massively.joystiq.com/2010/02/22/wizard101-is-no-friend-of-cheaters/" rel="bookmark" title="Permanent link to this entry">Permalink</a>&nbsp;|&nbsp;<a href="http://massively.joystiq.com/forward/19368279/" title="Send this entry to a friend via email">Email this</a>&nbsp;|&nbsp;<a href="http://massively.joystiq.com/2010/02/22/wizard101-is-no-friend-of-cheaters/#comments" title="View reader comments on this entry">Comments</a>]]></description><category>bans</category><category>crowns</category><category>exploits</category><category>kid-friendly</category><category>kingsisle</category><category>kingsisle-entertainment</category><category>mounts</category><category>penalties</category><category>wings</category><category>wizard101</category><dc:creator><![CDATA[Eliot Lefebvre]]></dc:creator><pubDate>Mon, 22 Feb 2010 20:00:00 EST</pubDate></item><item><title><![CDATA[AionSource.com compromised, e-mails possibly leaked to hackers]]></title><link>http://massively.joystiq.com/2010/01/29/aionsource-com-compromised-e-mails-possibly-leaked-to-hackers/</link><guid isPermaLink="true">http://massively.joystiq.com/2010/01/29/aionsource-com-compromised-e-mails-possibly-leaked-to-hackers/</guid><comments>http://massively.joystiq.com/2010/01/29/aionsource-com-compromised-e-mails-possibly-leaked-to-hackers/#comments</comments><description><![CDATA[<p>Filed under: <a href="http://massively.joystiq.com/category/fantasy/" rel="tag">Fantasy</a>, <a href="http://massively.joystiq.com/category/aion/" rel="tag">Aion</a>, <a href="http://massively.joystiq.com/category/events-real-world/" rel="tag">Events, real-world</a>, <a href="http://massively.joystiq.com/category/exploits/" rel="tag">Exploits</a>, <a href="http://massively.joystiq.com/category/news-items/" rel="tag">News items</a></p><div style="text-align: center; "><a href="http://www.aionsource.com/forum/news-announcements/104226-recent-website-hacks-aimed-gamers-aion-players.html"><img  border="1" hspace="4" vspace="4" alt="" src="http://www.blogcdn.com/massively.joystiq.com/media/2010/01/aionsourceleak.jpg" /></a></div>
Yesterday we reported that a wide number of <a href="http://massively.joystiq.com/2010/01/28/aion-players-watch-your-e-mails-for-scams/">e-mail password phishing scams</a> were being sent out to Aion users. Today, <a href="http://www.aionsource.com">AionSource.com</a> has sent out an e-mail announcement to all of their users that this new wave of scams may have been due to a hacking attack on their website.<br />
<br />
Knite Shadowbane, administrator of AionSource, has posted that AionSource.com had been <a href="http://www.aionsource.com/forum/news-announcements/104226-recent-website-hacks-aimed-gamers-aion-players.html">under hacker attack</a> five days ago on the 24th of January.  The staff has since cleared the attack and has proceeded to beef up their security, but today's e-mail to all AionSource members warns that their database could have been used for these phishing scams.  So, if you are a member of AionSource, keep an eye out for any unusual e-mails coming your way. <br />
<br />
 Even if you aren't a member, always remember to check the source of any e-mails coming to you that request for you to "access your account" or "confirm your password" or require you to log into an unverified source.<br />
<br />
Knite has also posted a handy guide <a href="http://www.aionsource.com/forum/news-announcements/104226-recent-website-hacks-aimed-gamers-aion-players.html">to securing your account</a>, such as changing your password and installing anti-virus software.<br type="_moz" /><p style="padding:5px;background:#ffffcc;border:1px solid #ffff99;clear:both;"><a href="http://massively.joystiq.com"><img src="http://massively.joystiq.com/media/feedlogo.gif" alt="Massively" style="float:left;padding:0 5px 5px 0;" /></a><a href="http://massively.joystiq.com/2010/01/29/aionsource-com-compromised-e-mails-possibly-leaked-to-hackers/">AionSource.com compromised, e-mails possibly leaked to hackers</a> originally appeared on <a href="http://massively.joystiq.com">Massively</a> on Fri, 29 Jan 2010 16:00:00 EST.  Please see our <a href="http://www.weblogsinc.com/feed-terms/">terms for use of feeds</a>.<br style="clear:both;"></p><h6 style="clear: both; padding: 8px 0 0 0; height: 2px; font-size: 1px; border: 0; margin: 0; padding: 0;"></h6><a href=http://www.aionsource.com/forum/news-announcements/104226-recent-website-hacks-aimed-gamers-aion-players.html>Read</a>&nbsp;|&nbsp;<a href="http://massively.joystiq.com/2010/01/29/aionsource-com-compromised-e-mails-possibly-leaked-to-hackers/" rel="bookmark" title="Permanent link to this entry">Permalink</a>&nbsp;|&nbsp;<a href="http://massively.joystiq.com/forward/19337927/" title="Send this entry to a friend via email">Email this</a>&nbsp;|&nbsp;<a href="http://massively.joystiq.com/2010/01/29/aionsource-com-compromised-e-mails-possibly-leaked-to-hackers/#comments" title="View reader comments on this entry">Comments</a>]]></description><category>account-security</category><category>aion</category><category>aionsource</category><category>aionsource.com</category><category>breaking</category><category>e-mail-scam</category><category>hacking</category><category>knite</category><category>knite-shadowbane</category><category>ncsoft</category><category>password-security</category><category>phishing</category><category>scam</category><category>security</category><category>website-hack</category><category>website-security</category><dc:creator><![CDATA[Seraphina Brennan]]></dc:creator><pubDate>Fri, 29 Jan 2010 16:00:00 EST</pubDate></item><item><title><![CDATA[The lesser of two evils is still evil]]></title><link>http://massively.joystiq.com/2010/01/28/the-lesser-of-two-evils-is-still-evil/</link><guid isPermaLink="true">http://massively.joystiq.com/2010/01/28/the-lesser-of-two-evils-is-still-evil/</guid><comments>http://massively.joystiq.com/2010/01/28/the-lesser-of-two-evils-is-still-evil/#comments</comments><description><![CDATA[<p>Filed under: <a href="http://massively.joystiq.com/category/culture/" rel="tag">Culture</a>, <a href="http://massively.joystiq.com/category/exploits/" rel="tag">Exploits</a>, <a href="http://massively.joystiq.com/category/mmo-industry/" rel="tag">MMO industry</a>, <a href="http://massively.joystiq.com/category/opinion/" rel="tag">Opinion</a></p><div style="text-align: center;"><a href="http://www.finalfantasyxiv.com"><img vspace="4" hspace="4" border="1" align="top" alt="" src="http://www.blogcdn.com/massively.joystiq.com/media/2010/01/blogs-lesserevil-epl-127.jpg" /></a></div>
There are a lot of choices we face where we don't so much pick a <em>good</em> option as we pick the option that's least negative. Most people would argue that going to work is a <em>better</em> choice than faking illness and calling out, but not really a choice they <em>like</em>. <a href="http://www.killtenrats.com">Kill Ten Rats</a> recently posed an interesting question along the same lines: <a href="http://www.killtenrats.com/2010/01/27/a-lesser-evil/">would you rather your game have gold farmers or cheaters</a>?<br />
<br />
As the full piece argues, gold farmers are the greater evil to the companies running the game -- they aren't paying customers and they're disrupting the playerbase. But the average player is more likely to run into cheaters than gold farmers, and they're more likely to have a direct negative effect upon the experience of the game. Yet teams tend to be more active in pursuing gold farmers (witness <a href="http://www.aiononline.com"><em>Aion</em></a>'s <a href="http://massively.joystiq.com/2009/12/06/see-an-aion-gm-in-action-blowing-up-spammers/">theatrical destruction of them</a>) because cheaters, to the company, are a slightly lesser problem.<br />
<br />
Obviously, it's not a binary equation, and some games (such as <a href="http://www.playonline.com"><em>Final Fantasy XI</em></a>) place both at an equally high target priority. The fundamental question, however, is an excellent one -- cheating jerks, or RMT bots? <a href="http://www.killtenrats.com/2010/01/27/a-lesser-evil/">There's no good option</a>.<p style="padding:5px;background:#ffffcc;border:1px solid #ffff99;clear:both;"><a href="http://massively.joystiq.com"><img src="http://massively.joystiq.com/media/feedlogo.gif" alt="Massively" style="float:left;padding:0 5px 5px 0;" /></a><a href="http://massively.joystiq.com/2010/01/28/the-lesser-of-two-evils-is-still-evil/">The lesser of two evils is still evil</a> originally appeared on <a href="http://massively.joystiq.com">Massively</a> on Thu, 28 Jan 2010 20:00:00 EST.  Please see our <a href="http://www.weblogsinc.com/feed-terms/">terms for use of feeds</a>.<br style="clear:both;"></p><h6 style="clear: both; padding: 8px 0 0 0; height: 2px; font-size: 1px; border: 0; margin: 0; padding: 0;"></h6><a href="http://massively.joystiq.com/2010/01/28/the-lesser-of-two-evils-is-still-evil/" rel="bookmark" title="Permanent link to this entry">Permalink</a>&nbsp;|&nbsp;<a href="http://massively.joystiq.com/forward/19334980/" title="Send this entry to a friend via email">Email this</a>&nbsp;|&nbsp;<a href="http://massively.joystiq.com/2010/01/28/the-lesser-of-two-evils-is-still-evil/#comments" title="View reader comments on this entry">Comments</a>]]></description><category>aion</category><category>aion-the-tower-of-eternity</category><category>bots</category><category>botting</category><category>cheaters</category><category>exploits</category><category>ffxi</category><category>final-fantasy-xi</category><category>gold-farmers</category><category>kill-ten-rats</category><category>rmt</category><dc:creator><![CDATA[Eliot Lefebvre]]></dc:creator><pubDate>Thu, 28 Jan 2010 20:00:00 EST</pubDate></item><item><title><![CDATA[Masthead Studios discusses Earthrise economy]]></title><link>http://massively.joystiq.com/2010/01/19/masthead-studios-discusses-earthrise-economy/</link><guid isPermaLink="true">http://massively.joystiq.com/2010/01/19/masthead-studios-discusses-earthrise-economy/</guid><comments>http://massively.joystiq.com/2010/01/19/masthead-studios-discusses-earthrise-economy/#comments</comments><description><![CDATA[<p>Filed under: <a href="http://massively.joystiq.com/category/sci-fi/" rel="tag">Sci-fi</a>, <a href="http://massively.joystiq.com/category/economy/" rel="tag">Economy</a>, <a href="http://massively.joystiq.com/category/exploits/" rel="tag">Exploits</a>, <a href="http://massively.joystiq.com/category/game-mechanics/" rel="tag">Game mechanics</a>, <a href="http://massively.joystiq.com/category/new-titles/" rel="tag">New titles</a>, <a href="http://massively.joystiq.com/category/earthrise/" rel="tag">Earthrise</a></p><a href="http://massively.joystiq.com/category/earthrise"><img vspace="4" hspace="4" border="1" align="middle" src="http://www.blogcdn.com/massively.joystiq.com/media/2010/01/mastheadwatchingeconomy580.jpg" alt="" /></a><br />
It's an immutable law: create an online game where virtual currency is used and it'll inevitably give rise to a black market for that currency, not to mention for the various items in the MMO. <a href="http://www.play-earthrise.com"><em>Earthrise</em></a> will be no different, but developer <a href="http://massively.joystiq.com/tag/masthead-studios">Masthead Studios</a> aims to be proactive about the problem of gold sellers, rather than reactive. They also feel that their game will be difficult to bot. <em>"Most of </em>Earthrise<em> design has followed the paradigm of requiring player interaction and skill through every aspect of combat, crafting and logistic movement so we firmly believe the game will be, by design, very difficult to automate via known methods,"</em> <a href="http://www.mastheadstudios.com">Masthead</a> explains in their <a href="http://forums.play-earthrise.com/index.php?topic=5561.0">latest Question of the Week</a>. <br />
<br />
Another factor that Masthead Studios feels will curb black market activities in <a href="http://massively.joystiq.com/category/earthrise"><em>Earthrise</em></a>, at least in respect to items, is that every use of gear slowly degrades the item in question. Of course, where there's a will there's a way. So when <em>Earthrise</em> enters open beta Masthead Studios will keep a close eye on the various ways players find to exploit the economy.<p><a href="http://massively.joystiq.com/2010/01/19/masthead-studios-discusses-earthrise-economy/" rel="bookmark">Continue reading <em>Masthead Studios discusses Earthrise economy</em></a></p><p style="padding:5px;background:#ffffcc;border:1px solid #ffff99;clear:both;"><a href="http://massively.joystiq.com"><img src="http://massively.joystiq.com/media/feedlogo.gif" alt="Massively" style="float:left;padding:0 5px 5px 0;" /></a><a href="http://massively.joystiq.com/2010/01/19/masthead-studios-discusses-earthrise-economy/">Masthead Studios discusses Earthrise economy</a> originally appeared on <a href="http://massively.joystiq.com">Massively</a> on Tue, 19 Jan 2010 18:00:00 EST.  Please see our <a href="http://www.weblogsinc.com/feed-terms/">terms for use of feeds</a>.<br style="clear:both;"></p><h6 style="clear: both; padding: 8px 0 0 0; height: 2px; font-size: 1px; border: 0; margin: 0; padding: 0;"></h6><a href=http://forums.play-earthrise.com/index.php?topic=5561.0>Read</a>&nbsp;|&nbsp;<a href="http://massively.joystiq.com/2010/01/19/masthead-studios-discusses-earthrise-economy/" rel="bookmark" title="Permanent link to this entry">Permalink</a>&nbsp;|&nbsp;<a href="http://massively.joystiq.com/forward/19321455/" title="Send this entry to a friend via email">Email this</a>&nbsp;|&nbsp;<a href="http://massively.joystiq.com/2010/01/19/masthead-studios-discusses-earthrise-economy/#comments" title="View reader comments on this entry">Comments</a>]]></description><category>betas</category><category>black-market</category><category>botting</category><category>earthrise</category><category>economy</category><category>exploits</category><category>game-mechanics</category><category>gold-farming</category><category>gold-sellers</category><category>macros</category><category>masthead-studios</category><category>moll</category><category>new-titles</category><category>post-apocalyptic</category><category>qotw</category><category>sci-fi</category><dc:creator><![CDATA[James Egan]]></dc:creator><pubDate>Tue, 19 Jan 2010 18:00:00 EST</pubDate></item><item><title><![CDATA[Confessions of a gold scammer and identity thief]]></title><link>http://massively.joystiq.com/2010/01/19/confessions-of-a-gold-scammer-and-identity-thief/</link><guid isPermaLink="true">http://massively.joystiq.com/2010/01/19/confessions-of-a-gold-scammer-and-identity-thief/</guid><comments>http://massively.joystiq.com/2010/01/19/confessions-of-a-gold-scammer-and-identity-thief/#comments</comments><description><![CDATA[<p>Filed under: <a href="http://massively.joystiq.com/category/video/" rel="tag">Video</a>, <a href="http://massively.joystiq.com/category/exploits/" rel="tag">Exploits</a>, <a href="http://massively.joystiq.com/category/interviews/" rel="tag">Interviews</a>, <a href="http://massively.joystiq.com/category/making-money/" rel="tag">Making money</a></p><div style="text-align: center;"><a href="http://www.eveonline.com"><img hspace="4" border="1" vspace="4" align="top" src="http://www.blogcdn.com/massively.joystiq.com/media/2010/01/eve-scammer-epl-118.jpg" alt="" /></a></div>
<span style="float: right; margin-bottom: 16px; margin-left: 4px;"><script> digg_url = 'http://massively.joystiq.com/2010/01/19/confessions-of-a-gold-scammer-and-identity-thief/'; </script><script src="http://digg.com/tools/diggthis.js"></script></span> "<a href="http://en.wikipedia.org/wiki/Pogo_%28comics%29">We have met the enemy and he is us</a>." The player identified as "Patrick" is not the malevolent monstrosity we'd like to see. Nor is he a victim of circumstance, at that. He acts for all the world like a perfectly normal gamer, and if you didn't know he'd scammed between $10,000 and $20,000 in a year of reprehensible behavior, you certainly wouldn't be able to guess. That's what makes a video interview with him, <a href="http://playnoevil.com/serendipity/index.php?/archives/2819-Confessions-of-a-Game-Scammer-and-Identity-Thief.html">mirrored and annotated</a> at <a href="http://playnoevil.com">PlayNoEvil</a> and originally recorded by Marcus Eikenberry, so odd on many levels.<br />
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The full interview lasts thiry-eight minutes, which makes it a bit long for casual viewing. The article which mirrors the video notes some of the highlights, including when he almost breathlessly exhorts the moment he realized that there was nothing in <a href="https://www.paypal.com/">PayPal</a>'s EULA that prevented him from not transferring his <a href="http://www.eveonline.com"><em>EVE Online</em></a> account to a purchaser on <a href="http://www.craigslist.org">Craigslist</a>. <br />
<br />
His rationalizing of the actions include the loss of his job and financial instability, even as he begins the interview explaining how he would scam players in both <em><a href="http://massively.joystiq.com/category/EVE-Online/">EVE Online</a></em> and <a href="http://www.worldofwarcraft.com"><em>World of Warcraft</em></a> for fun. His words are unsettling, but what makes them all the more eerie is the fact that without the foreknowledge... there's no way to tell his voice from any of ours. When you have the time, the <a href="http://playnoevil.com/serendipity/index.php?/archives/2819-Confessions-of-a-Game-Scammer-and-Identity-Thief.html">whole interview</a> is well worth looking at if you're at all interested in account security and the culture of scammers.<p style="padding:5px;background:#ffffcc;border:1px solid #ffff99;clear:both;"><a href="http://massively.joystiq.com"><img src="http://massively.joystiq.com/media/feedlogo.gif" alt="Massively" style="float:left;padding:0 5px 5px 0;" /></a><a href="http://massively.joystiq.com/2010/01/19/confessions-of-a-gold-scammer-and-identity-thief/">Confessions of a gold scammer and identity thief</a> originally appeared on <a href="http://massively.joystiq.com">Massively</a> on Tue, 19 Jan 2010 10:00:00 EST.  Please see our <a href="http://www.weblogsinc.com/feed-terms/">terms for use of feeds</a>.<br style="clear:both;"></p><h6 style="clear: both; padding: 8px 0 0 0; height: 2px; font-size: 1px; border: 0; margin: 0; padding: 0;"></h6><a href=http://playnoevil.com/serendipity/index.php?/archives/2819-Confessions-of-a-Game-Scammer-and-Identity-Thief.html>Read</a>&nbsp;|&nbsp;<a href="http://massively.joystiq.com/2010/01/19/confessions-of-a-gold-scammer-and-identity-thief/" rel="bookmark" title="Permanent link to this entry">Permalink</a>&nbsp;|&nbsp;<a href="http://massively.joystiq.com/forward/19321253/" title="Send this entry to a friend via email">Email this</a>&nbsp;|&nbsp;<a href="http://massively.joystiq.com/2010/01/19/confessions-of-a-gold-scammer-and-identity-thief/#comments" title="View reader comments on this entry">Comments</a>]]></description><category>account-security</category><category>account-theft</category><category>con-man</category><category>confidence-game</category><category>craigslist</category><category>eve</category><category>eve-online</category><category>patrick</category><category>paypal</category><category>playnoevil</category><category>scammer</category><category>scams</category><category>world-of-warcraft</category><category>wow</category><dc:creator><![CDATA[Eliot Lefebvre]]></dc:creator><pubDate>Tue, 19 Jan 2010 10:00:00 EST</pubDate></item><item><title><![CDATA[City of Heroes offers a reminder on account security]]></title><link>http://massively.joystiq.com/2010/01/06/city-of-heroes-offers-a-reminder-on-account-security/</link><guid isPermaLink="true">http://massively.joystiq.com/2010/01/06/city-of-heroes-offers-a-reminder-on-account-security/</guid><comments>http://massively.joystiq.com/2010/01/06/city-of-heroes-offers-a-reminder-on-account-security/#comments</comments><description><![CDATA[<p>Filed under: <a href="http://massively.joystiq.com/category/super-hero/" rel="tag">Super-hero</a>, <a href="http://massively.joystiq.com/category/city-of-heroes/" rel="tag">City of Heroes</a>, <a href="http://massively.joystiq.com/category/culture/" rel="tag">Culture</a>, <a href="http://massively.joystiq.com/category/exploits/" rel="tag">Exploits</a>, <a href="http://massively.joystiq.com/category/rumors/" rel="tag">Rumors</a></p><div style="text-align: center;"><a href="http://www.cityofheroes.com"><img vspace="4" hspace="4" border="1" align="top" src="http://www.blogcdn.com/massively.joystiq.com/media/2010/01/coh-security-epl-106.jpg"  alt="" /></a></div>
<a href="http://www.ncsoft.com/global/">NCsoft</a> hasn't been having an easy start to the year, at least not in the eyes of security-minded players. The entire <a href="http://www.guildwars.com"><em>Guild Wars</em></a> security question recently came to a head with <a href="http://massively.joystiq.com/2010/01/02/potential-smoking-gun-found-for-guild-wars-security-issues/#continued">suspicions and accusations</a> that the flaw was something wrong with <a href="http://massively.joystiq.com/tag/NCsoft/">NCsoft</a>'s account management, a black eye if ever there was one.  Of course, that raises questions about not just <a href="http://massively.joystiq.com/category/Guild-Wars/"><em>Guild Wars</em></a>, but any game under the company's aegis, which includes <a href="http://www.cityofheroes.com"><em>City of Heroes</em></a>.  So it should come as little surprise that <a href="http://www.cityofheroes.com/news/news_archive/reminder_about_account_securit.html">a reminder about account security</a> has recently been posted on the official site.<br />
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The reminder itself is fairly standard boilerplate, reminding everyone to avoid giving out their account information to any other players, only log in from secure locations, and so forth.  It also addresses the issue at hand in a roundabout fashion, mentioning that they found no malicious workarounds after investigating "current claims."  However, the very next line mentions that they have added more robust logging and security procedures, which can lead to the obvious conspiracy theories.  With fewer items to be traded than many other games, <em><a href="http://massively.joystiq.com/category/City-of-Heroes/">City of Heroes</a></em> has a smidge more built-in security -- but a little extra reminder and caution never hurts.<p style="padding:5px;background:#ffffcc;border:1px solid #ffff99;clear:both;"><a href="http://massively.joystiq.com"><img src="http://massively.joystiq.com/media/feedlogo.gif" alt="Massively" style="float:left;padding:0 5px 5px 0;" /></a><a href="http://massively.joystiq.com/2010/01/06/city-of-heroes-offers-a-reminder-on-account-security/">City of Heroes offers a reminder on account security</a> originally appeared on <a href="http://massively.joystiq.com">Massively</a> on Wed, 06 Jan 2010 20:00:00 EST.  Please see our <a href="http://www.weblogsinc.com/feed-terms/">terms for use of feeds</a>.<br style="clear:both;"></p><h6 style="clear: both; padding: 8px 0 0 0; height: 2px; font-size: 1px; border: 0; margin: 0; padding: 0;"></h6><a href=http://www.cityofheroes.com/news/news_archive/reminder_about_account_securit.html>Read</a>&nbsp;|&nbsp;<a href="http://massively.joystiq.com/2010/01/06/city-of-heroes-offers-a-reminder-on-account-security/" rel="bookmark" title="Permanent link to this entry">Permalink</a>&nbsp;|&nbsp;<a href="http://massively.joystiq.com/forward/19305747/" title="Send this entry to a friend via email">Email this</a>&nbsp;|&nbsp;<a href="http://massively.joystiq.com/2010/01/06/city-of-heroes-offers-a-reminder-on-account-security/#comments" title="View reader comments on this entry">Comments</a>]]></description><category>account-issues</category><category>account-security</category><category>city-of-heroes</category><category>city-of-villains</category><category>coh</category><category>cov</category><category>cox</category><category>exploits</category><category>guild-wars</category><category>gw</category><category>ncsoft</category><category>security-breach</category><category>security-issues</category><dc:creator><![CDATA[Eliot Lefebvre]]></dc:creator><pubDate>Wed, 06 Jan 2010 20:00:00 EST</pubDate></item><item><title><![CDATA[Potential smoking gun found for Guild Wars security issues]]></title><link>http://massively.joystiq.com/2010/01/02/potential-smoking-gun-found-for-guild-wars-security-issues/</link><guid isPermaLink="true">http://massively.joystiq.com/2010/01/02/potential-smoking-gun-found-for-guild-wars-security-issues/</guid><comments>http://massively.joystiq.com/2010/01/02/potential-smoking-gun-found-for-guild-wars-security-issues/#comments</comments><description><![CDATA[<p>Filed under: <a href="http://massively.joystiq.com/category/fantasy/" rel="tag">Fantasy</a>, <a href="http://massively.joystiq.com/category/guild-wars/" rel="tag">Guild Wars</a>, <a href="http://massively.joystiq.com/category/exploits/" rel="tag">Exploits</a>, <a href="http://massively.joystiq.com/category/news-items/" rel="tag">News items</a>, <a href="http://massively.joystiq.com/category/rumors/" rel="tag">Rumors</a></p><div style="text-align: center;"><a href="http://guildwars.wikia.com/wiki/Locked_chest"><img hspace="4" border="1" align="top" vspace="4" alt="" src="http://www.blogcdn.com/massively.joystiq.com/media/2010/01/gw-smokinggun-epl-101.jpg" /></a></div>
It started as a surprise. <a href="http://www.guildwars.com"><em>Guild Wars</em></a> players reported suddenly finding themselves <a href="http://massively.joystiq.com/2009/11/30/guild-wars-account-security-issues-continue/">hacked</a>, their accounts cleaned out, no indication of what could have caused the problem. <a href="http://www.ncsoft.com/global/">NCsoft</a> and <a href="http://www.arena.net/">ArenaNet</a> offered suggestions, security safeguards, <a href="http://massively.joystiq.com/2009/12/23/ncsoft-taking-first-visible-steps-to-improve-security/">new measures being taken</a>, hints that the problem lay in a popular third-party website with an undisclosed name. But with the recent rash of problems that <a href="http://www.aiononline.com"><em>Aion</em></a> players have been having regarding security, new facts have begun coming to light, and they paint a picture that isn't pretty.<br />
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Specifically, some players seem to be finding that <a href="http://www.guildwarsguru.com/forum/account-hackings-source-t10419779.html?s=ee7a3706fb5ee3b389eac505cc7383cc&amp;amp;">it doesn't take any skill to wind up hacking someone's account accidentally</a>. And all it takes is a few log-in attempts to find yourself with access to someone's account name, password, and billing information for all of a player's <a href="http://massively.joystiq.com/tag/NCsoft/">NCsoft</a> games.<p><a href="http://massively.joystiq.com/2010/01/02/potential-smoking-gun-found-for-guild-wars-security-issues/" rel="bookmark">Continue reading <em>Potential smoking gun found for Guild Wars security issues</em></a></p><p style="padding:5px;background:#ffffcc;border:1px solid #ffff99;clear:both;"><a href="http://massively.joystiq.com"><img src="http://massively.joystiq.com/media/feedlogo.gif" alt="Massively" style="float:left;padding:0 5px 5px 0;" /></a><a href="http://massively.joystiq.com/2010/01/02/potential-smoking-gun-found-for-guild-wars-security-issues/">Potential smoking gun found for Guild Wars security issues</a> originally appeared on <a href="http://massively.joystiq.com">Massively</a> on Sat, 02 Jan 2010 10:00:00 EST.  Please see our <a href="http://www.weblogsinc.com/feed-terms/">terms for use of feeds</a>.<br style="clear:both;"></p><h6 style="clear: both; padding: 8px 0 0 0; height: 2px; font-size: 1px; border: 0; margin: 0; padding: 0;"></h6><a href=http://www.guildwarsguru.com/forum/account-hackings-source-t10419779.html?s=ee7a3706fb5ee3b389eac505cc7383cc&amp;>Read</a>&nbsp;|&nbsp;<a href="http://massively.joystiq.com/2010/01/02/potential-smoking-gun-found-for-guild-wars-security-issues/" rel="bookmark" title="Permanent link to this entry">Permalink</a>&nbsp;|&nbsp;<a href="http://massively.joystiq.com/forward/19300183/" title="Send this entry to a friend via email">Email this</a>&nbsp;|&nbsp;<a href="http://massively.joystiq.com/2010/01/02/potential-smoking-gun-found-for-guild-wars-security-issues/#comments" title="View reader comments on this entry">Comments</a>]]></description><category>account-exploits</category><category>account-security</category><category>aion</category><category>arenanet</category><category>breaking-news</category><category>gaile-gray</category><category>guild-wars</category><category>gw</category><category>hacking</category><category>ncsoft</category><category>regina-buenaobra</category><category>security-breach</category><category>security-issues</category><dc:creator><![CDATA[Eliot Lefebvre]]></dc:creator><pubDate>Sat, 02 Jan 2010 10:00:00 EST</pubDate></item><item><title><![CDATA[Final Fantasy XI cracks down on cheating]]></title><link>http://massively.joystiq.com/2009/12/26/final-fantasy-xi-cracks-down-on-cheating/</link><guid isPermaLink="true">http://massively.joystiq.com/2009/12/26/final-fantasy-xi-cracks-down-on-cheating/</guid><comments>http://massively.joystiq.com/2009/12/26/final-fantasy-xi-cracks-down-on-cheating/#comments</comments><description><![CDATA[<p>Filed under: <a href="http://massively.joystiq.com/category/fantasy/" rel="tag">Fantasy</a>, <a href="http://massively.joystiq.com/category/final-fantasy-xi/" rel="tag">Final Fantasy XI</a>, <a href="http://massively.joystiq.com/category/exploits/" rel="tag">Exploits</a>, <a href="http://massively.joystiq.com/category/news-items/" rel="tag">News items</a>, <a href="http://massively.joystiq.com/category/academic/" rel="tag">Academic</a></p><a href="http://media.xbox360.ign.com/media/748/748456/imgs_1.html"><img hspace="4" vspace="4" border="1" align="top" src="http://www.blogcdn.com/massively.joystiq.com/media/2009/12/ffxi-cheaters-epl-1225.jpg"  alt="" /></a><br />
<a href="http://www.square-enix.com/na/">Square-Enix</a> can get very touchy about certain things with <a href="http://www.playonline.com"><em>Final Fantasy XI</em></a>.  Revealing the precise numbers and mechanics behind many of the game's elements seems to be one of them that none of the game's fans are terribly pleased with, but they're just as touchy about people cheating in the game, which fans can't help but be happy about.  The game's terms of use clearly state that the use of third-party applications interacting with the game is expressly forbidden, and the game has recently dropped the hammer for good on one of the distributors of third-party hacks.<br />
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The announcement, which can be found on <a href="http://www.playonline.com/ff11us/index.shtml">the official site</a> or <a href="http://ffxi.allakhazam.com/story.html?story=21032">mirrored</a> on <a href="http://ffxi.allakhazam.com/">Allakhazam.com</a>, states that the game's team had been monitoring the sale and distribution of certain undisclosed third-party applications, and they had subsequently shut down both the servers for the programs as well as the sellers.  The specific applications are not named, as is normal for <a href="http://massively.joystiq.com/category/Final-Fantasy-XI/"><em>Final Fantasy XI</em></a> -- they don't want to encourage anyone to seek out the cheats, after all.  The announcement also includes the usual warnings about bannings and account security when connected with third-party cheats.  It's always good news when the less scrupled side of a game's community gets shut down -- now if only we could pass some of this along to <a href="http://www.ncsoft.com/global/">NCsoft</a> for <a href="http://massively.joystiq.com/2009/12/23/ncsoft-taking-first-visible-steps-to-improve-security/">their recent woes</a>.<p style="padding:5px;background:#ffffcc;border:1px solid #ffff99;clear:both;"><a href="http://massively.joystiq.com"><img src="http://massively.joystiq.com/media/feedlogo.gif" alt="Massively" style="float:left;padding:0 5px 5px 0;" /></a><a href="http://massively.joystiq.com/2009/12/26/final-fantasy-xi-cracks-down-on-cheating/">Final Fantasy XI cracks down on cheating</a> originally appeared on <a href="http://massively.joystiq.com">Massively</a> on Sat, 26 Dec 2009 10:00:00 EST.  Please see our <a href="http://www.weblogsinc.com/feed-terms/">terms for use of feeds</a>.<br style="clear:both;"></p><h6 style="clear: both; padding: 8px 0 0 0; height: 2px; font-size: 1px; border: 0; margin: 0; padding: 0;"></h6><a href=http://ffxi.allakhazam.com/story.html?story=21032>Read</a>&nbsp;|&nbsp;<a href="http://massively.joystiq.com/2009/12/26/final-fantasy-xi-cracks-down-on-cheating/" rel="bookmark" title="Permanent link to this entry">Permalink</a>&nbsp;|&nbsp;<a href="http://massively.joystiq.com/forward/19294207/" title="Send this entry to a friend via email">Email this</a>&nbsp;|&nbsp;<a href="http://massively.joystiq.com/2009/12/26/final-fantasy-xi-cracks-down-on-cheating/#comments" title="View reader comments on this entry">Comments</a>]]></description><category>banning</category><category>bannings</category><category>cheating</category><category>exploits</category><category>ffxi</category><category>final-fantasy-xi</category><category>hacking</category><category>square</category><category>square-enix</category><category>thrid-party</category><dc:creator><![CDATA[Eliot Lefebvre]]></dc:creator><pubDate>Sat, 26 Dec 2009 10:00:00 EST</pubDate></item><item><title><![CDATA[CCP Games declares exploit in EVE's new Sovereignty system]]></title><link>http://massively.joystiq.com/2009/12/14/ccp-games-declares-exploit-in-eves-new-sovereignty-system/</link><guid isPermaLink="true">http://massively.joystiq.com/2009/12/14/ccp-games-declares-exploit-in-eves-new-sovereignty-system/</guid><comments>http://massively.joystiq.com/2009/12/14/ccp-games-declares-exploit-in-eves-new-sovereignty-system/#comments</comments><description><![CDATA[<p>Filed under: <a href="http://massively.joystiq.com/category/sci-fi/" rel="tag">Sci-fi</a>, <a href="http://massively.joystiq.com/category/eve-online/" rel="tag">EVE Online</a>, <a href="http://massively.joystiq.com/category/expansions/" rel="tag">Expansions</a>, <a href="http://massively.joystiq.com/category/exploits/" rel="tag">Exploits</a>, <a href="http://massively.joystiq.com/category/game-mechanics/" rel="tag">Game mechanics</a>, <a href="http://massively.joystiq.com/category/pvp/" rel="tag">PvP</a>, <a href="http://massively.joystiq.com/category/news-items/" rel="tag">News items</a></p><a href="http://massively.joystiq.com/category/eve-online"><img vspace="4" hspace="4" border="1" align="middle" alt="" src="http://www.blogcdn.com/massively.joystiq.com/media/2009/12/oneshotspossiegeat580.jpg" /></a><br />
<a href="http://massively.joystiq.com/tag/ccp-games">CCP Games</a> has made some sweeping changes to how players claim and contest territory in <a href="http://www.eveonline.com"><em>EVE Online</em></a>, with the recently-launched <a href="http://massively.joystiq.com/tag/dominion"><em>Dominion</em></a> expansion. These changes haven't been without issue, however, and a significant problem with the new <a href="http://wiki.eveonline.com/wiki/Sovereignty_Blockade_Unit">Sovereignty Blockade Units</a> (SBU) has arisen. SBUs are anchored by attackers at stargates in a solar system belonging to the territory-holding alliance and disrupts the control of the Sovereignty holder, providing opportunities for attackers to usurp the space holding alliance. Issues with the SBUs prompted the devs to declare an exploit over the weekend. <a href="http://massively.joystiq.com/category/eve-online"><em>EVE</em></a>'s Community Manager <a href="http://www.eveonline.com/ingameboard.asp?a=topic&amp;threadID=1232382&amp;page=1#1">CCP Wrangler stated</a>: <br />
<br />
<em>"An issue has been discovered that makes outposts and infrastructure hubs vulnerable to attacks without the attacker having adequate Sovereignty Blockade Unit (SBU) coverage in the system. Attacking outposts and/or infrastructure hubs without adequate Sovereignty Blockade Units in the system is an exploit and any incidents will be dealt with accordingly. Situations where attackers have the proper SBU coverage are not subject to this rule. The problem is under repairs and will be fixed as soon as possible. We thank you for your understanding and patience in this matter."</em><p><a href="http://massively.joystiq.com/2009/12/14/ccp-games-declares-exploit-in-eves-new-sovereignty-system/" rel="bookmark">Continue reading <em>CCP Games declares exploit in EVE's new Sovereignty system</em></a></p><p style="padding:5px;background:#ffffcc;border:1px solid #ffff99;clear:both;"><a href="http://massively.joystiq.com"><img src="http://massively.joystiq.com/media/feedlogo.gif" alt="Massively" style="float:left;padding:0 5px 5px 0;" /></a><a href="http://massively.joystiq.com/2009/12/14/ccp-games-declares-exploit-in-eves-new-sovereignty-system/">CCP Games declares exploit in EVE's new Sovereignty system</a> originally appeared on <a href="http://massively.joystiq.com">Massively</a> on Mon, 14 Dec 2009 15:00:00 EST.  Please see our <a href="http://www.weblogsinc.com/feed-terms/">terms for use of feeds</a>.<br style="clear:both;"></p><h6 style="clear: both; padding: 8px 0 0 0; height: 2px; font-size: 1px; border: 0; margin: 0; padding: 0;"></h6><a href=http://www.eveonline.com/ingameboard.asp?a=topic&amp;threadID=1232382>Read</a>&nbsp;|&nbsp;<a href="http://massively.joystiq.com/2009/12/14/ccp-games-declares-exploit-in-eves-new-sovereignty-system/" rel="bookmark" title="Permanent link to this entry">Permalink</a>&nbsp;|&nbsp;<a href="http://massively.joystiq.com/forward/19278015/" title="Send this entry to a friend via email">Email this</a>&nbsp;|&nbsp;<a href="http://massively.joystiq.com/2009/12/14/ccp-games-declares-exploit-in-eves-new-sovereignty-system/#comments" title="View reader comments on this entry">Comments</a>]]></description><category>bugs</category><category>ccp</category><category>ccp-games</category><category>ccp-wrangler</category><category>dominion</category><category>eve</category><category>eve-online</category><category>expansions</category><category>exploits</category><category>game-mechanics</category><category>pvp</category><category>sandbox</category><category>sbu</category><category>sci-fi</category><category>sovereignty</category><category>sovereignty-blockade-unit</category><category>territorial-control</category><dc:creator><![CDATA[James Egan]]></dc:creator><pubDate>Mon, 14 Dec 2009 15:00:00 EST</pubDate></item><item><title><![CDATA[EVE Evolved: The faction warfare mission debacle]]></title><link>http://massively.joystiq.com/2009/12/06/eve-evolved-the-faction-warfare-mission-debacle/</link><guid isPermaLink="true">http://massively.joystiq.com/2009/12/06/eve-evolved-the-faction-warfare-mission-debacle/</guid><comments>http://massively.joystiq.com/2009/12/06/eve-evolved-the-faction-warfare-mission-debacle/#comments</comments><description><![CDATA[<p>Filed under: <a href="http://massively.joystiq.com/category/sci-fi/" rel="tag">Sci-fi</a>, <a href="http://massively.joystiq.com/category/eve-online/" rel="tag">EVE Online</a>, <a href="http://massively.joystiq.com/category/expansions/" rel="tag">Expansions</a>, <a href="http://massively.joystiq.com/category/exploits/" rel="tag">Exploits</a>, <a href="http://massively.joystiq.com/category/forums/" rel="tag">Forums</a>, <a href="http://massively.joystiq.com/category/game-mechanics/" rel="tag">Game mechanics</a>, <a href="http://massively.joystiq.com/category/professions/" rel="tag">Professions</a>, <a href="http://massively.joystiq.com/category/pvp/" rel="tag">PvP</a>, <a href="http://massively.joystiq.com/category/making-money/" rel="tag">Making money</a>, <a href="http://massively.joystiq.com/category/opinion/" rel="tag">Opinion</a>, <a href="http://massively.joystiq.com/category/hands-on/" rel="tag">Hands-on</a>, <a href="http://massively.joystiq.com/category/eve-evolved/" rel="tag">EVE Evolved</a></p><div style="text-align: center;"><a href="http://massively.joystiq.com/category/eve-evolved/"><img vspace="4" hspace="4" border="1" src="http://www.blogcdn.com/massively.joystiq.com/media/2009/12/fw-title.jpg" alt="" /></a></div>
When faction warfare went live with <a href="http://www.eve-online.com"><em>EVE Online</em></a>'s <em>Empyrean Age</em> expansion back in the summer of 2008, It was a magnificent success. It was intended as a way for newer players to get into PvP and as a stepping stone from the safe haven of empire to full-on sovereignty warfare. It wasn't long before <a href="http://www.youtube.com/watch?v=ZVU-lUSG1gk">large fleets were duking it out in low security space</a> and for a time, it was great. Eventually, problems began to come to light that demanded developer attention. Capturing exploits and a lack of rewards were causing players to leave the war and after a year with no development, faction warfare was looking abandoned.<br />
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Rewards were eventually implemented in an attempt to revitalise the ageing faction warfare system and promote PvP. With the Dominion expansion came the most anticipated of those rewards - new tier 1 navy battleships available only from the faction warfare loyalty point store. Since the announcement that they were coming, mission-runners have been farming faction warfare missions like crazy for loyalty points. The promise of unique rewards from the missions was intended to revitalise the game and give pilots something to fight over. But did the rewards really improve faction warfare and promote PvP or was it a huge mistake?<br />
<br />
In this three page expos&eacute;, I run down the history of faction warfare missions, from the development mistakes to the <a href="http://massively.joystiq.com/category/eve-online/"><em>EVE</em></a> corp that made almost enough ISK to build a titan. Did the mission buff revitalise faction warfare or did it put the final nail in its coffin? And just how did mission-runners make billions of ISK?<p><a href="http://massively.joystiq.com/2009/12/06/eve-evolved-the-faction-warfare-mission-debacle/" rel="bookmark">Continue reading <em>EVE Evolved: The faction warfare mission debacle</em></a></p><p style="padding:5px;background:#ffffcc;border:1px solid #ffff99;clear:both;"><a href="http://massively.joystiq.com"><img src="http://massively.joystiq.com/media/feedlogo.gif" alt="Massively" style="float:left;padding:0 5px 5px 0;" /></a><a href="http://massively.joystiq.com/2009/12/06/eve-evolved-the-faction-warfare-mission-debacle/">EVE Evolved: The faction warfare mission debacle</a> originally appeared on <a href="http://massively.joystiq.com">Massively</a> on Sun, 06 Dec 2009 20:00:00 EST.  Please see our <a href="http://www.weblogsinc.com/feed-terms/">terms for use of feeds</a>.<br style="clear:both;"></p><h6 style="clear: both; padding: 8px 0 0 0; height: 2px; font-size: 1px; border: 0; margin: 0; padding: 0;"></h6><a href="http://massively.joystiq.com/2009/12/06/eve-evolved-the-faction-warfare-mission-debacle/" rel="bookmark" title="Permanent link to this entry">Permalink</a>&nbsp;|&nbsp;<a href="http://massively.joystiq.com/forward/19267105/" title="Send this entry to a friend via email">Email this</a>&nbsp;|&nbsp;<a href="http://massively.joystiq.com/2009/12/06/eve-evolved-the-faction-warfare-mission-debacle/#comments" title="View reader comments on this entry">Comments</a>]]></description><category>amarr</category><category>armageddon</category><category>caldari</category><category>ccp</category><category>ccp-games</category><category>Dominion</category><category>dominix</category><category>empyrean-age</category><category>eve</category><category>eve-evolved</category><category>eve-online</category><category>expansion</category><category>exploit</category><category>expose</category><category>exposed</category><category>faction</category><category>factional-warfare</category><category>featured</category><category>fleet</category><category>gallente</category><category>gang</category><category>minmatar</category><category>navy</category><category>pvp</category><category>scorpion</category><category>strategy</category><category>typhoon</category><category>warfare</category><dc:creator><![CDATA[Brendan Drain]]></dc:creator><pubDate>Sun, 06 Dec 2009 20:00:00 EST</pubDate></item><item><title><![CDATA[Jagex gets RuneScape fraudster arrested in the UK]]></title><link>http://massively.joystiq.com/2009/11/29/jagex-gets-runescape-fraudster-arrested-in-the-uk/</link><guid isPermaLink="true">http://massively.joystiq.com/2009/11/29/jagex-gets-runescape-fraudster-arrested-in-the-uk/</guid><comments>http://massively.joystiq.com/2009/11/29/jagex-gets-runescape-fraudster-arrested-in-the-uk/#comments</comments><description><![CDATA[<p>Filed under: <a href="http://massively.joystiq.com/category/exploits/" rel="tag">Exploits</a>, <a href="http://massively.joystiq.com/category/news-items/" rel="tag">News items</a>, <a href="http://massively.joystiq.com/category/legal/" rel="tag">Legal</a></p><div align="center"><a href="http://www.jagex.com/"><img vspace="4" hspace="4" border="1" alt="" src="http://www.blogcdn.com/massively.joystiq.com/media/2009/11/jagexlogo_580kv.jpg" /></a><br />
<div align="left">For quite some time now cheating in an MMO generally only carried with it the repercussion of a virtual slap on the hand. Fake someone out of an item or two, and a GM might intervene, take the stuff and suspend your account. Do something against the terms of service and generally speaking, one might get an account ban. For many farmers and internet fraudsters, this really didn't seem to be much of a deterrent. Just start up a new account and off you go again, taking virtual items, breaking TOS/EULAs, or bilking people for money. Well, that is until <em>now</em>. <br /><br /><a href="http://www.casualgaming.biz/news/29536/Jagex-collars-fraudster">According to CasualGaming.biz</a> <a href="http://massively.joystiq.com/tag/jagex/">Jagex Games Studio</a>, not content to simply run the cheaters out of <a href="http://www.runescape.com/title.ws"><em>RuneScape</em></a>, actually managed to successfully work with the <a href="http://www.met.police.uk/pceu/">Police Central e-Crime Unit</a> in the UK to run down an online thief in the real world. The 23-year-old man was reportedly tied to a recent rash of account phishing scams according to an investigation, for which he was arrested. Furthermore, Jagex says that not only are they working with the PCeU overseas, but also with the FBI in the United States. Whether or not other MMO companies will follow this lead and start to chase down the Internet fraudsters plaguing their games for prosecution remains to be seen, but it's definitely <a href="http://www.casualgaming.biz/news/29536/Jagex-collars-fraudster">worth reading the entire story</a> for Jagex's side of things. <br /><br /></div>
</div>
[Via <a style="" href="http://playnoevil.com/serendipity/index.php?/archives/2762-Phighting-Phishing-The-Best-Defense-is-a-Good-Offense-at-Jagex.html">PlayNoEvil</a>]<p style="padding:5px;background:#ffffcc;border:1px solid #ffff99;clear:both;"><a href="http://massively.joystiq.com"><img src="http://massively.joystiq.com/media/feedlogo.gif" alt="Massively" style="float:left;padding:0 5px 5px 0;" /></a><a href="http://massively.joystiq.com/2009/11/29/jagex-gets-runescape-fraudster-arrested-in-the-uk/">Jagex gets RuneScape fraudster arrested in the UK</a> originally appeared on <a href="http://massively.joystiq.com">Massively</a> on Sun, 29 Nov 2009 16:00:00 EST.  Please see our <a href="http://www.weblogsinc.com/feed-terms/">terms for use of feeds</a>.<br style="clear:both;"></p><h6 style="clear: both; padding: 8px 0 0 0; height: 2px; font-size: 1px; border: 0; margin: 0; padding: 0;"></h6><a href=http://www.casualgaming.biz/news/29536/Jagex-collars-fraudster>Read</a>&nbsp;|&nbsp;<a href="http://massively.joystiq.com/2009/11/29/jagex-gets-runescape-fraudster-arrested-in-the-uk/" rel="bookmark" title="Permanent link to this entry">Permalink</a>&nbsp;|&nbsp;<a href="http://massively.joystiq.com/forward/19256673/" title="Send this entry to a friend via email">Email this</a>&nbsp;|&nbsp;<a href="http://massively.joystiq.com/2009/11/29/jagex-gets-runescape-fraudster-arrested-in-the-uk/#comments" title="View reader comments on this entry">Comments</a>]]></description><category>arrest</category><category>fbi</category><category>fraud</category><category>internet-fraud</category><category>jagex</category><category>jagex-games-studio</category><category>law</category><category>legal</category><category>PCeU</category><category>police-e-crime-cyber-unit</category><category>runescape</category><dc:creator><![CDATA[Krystalle Voecks]]></dc:creator><pubDate>Sun, 29 Nov 2009 16:00:00 EST</pubDate></item><item><title><![CDATA[Aion's community address for November]]></title><link>http://massively.joystiq.com/2009/11/26/aions-community-address-for-november/</link><guid isPermaLink="true">http://massively.joystiq.com/2009/11/26/aions-community-address-for-november/</guid><comments>http://massively.joystiq.com/2009/11/26/aions-community-address-for-november/#comments</comments><description><![CDATA[<p>Filed under: <a href="http://massively.joystiq.com/category/fantasy/" rel="tag">Fantasy</a>, <a href="http://massively.joystiq.com/category/aion/" rel="tag">Aion</a>, <a href="http://massively.joystiq.com/category/exploits/" rel="tag">Exploits</a>, <a href="http://massively.joystiq.com/category/news-items/" rel="tag">News items</a></p><div style="text-align: center;"><a href="http://massively.joystiq.com/category/aion"><img hspace="4" border="1" vspace="4" alt="" src="http://www.blogcdn.com/massively.joystiq.com/media/2009/11/aion-rb-1125.jpg" /></a></div>
The <a href="http://na.aiononline.com/board/notices/view?articleID=165">November community address</a> for <a href="http://na.aiononline.com/"><em>Aion</em></a> is out, and it's mostly good news.<br />
<br />
The good news, of course, includes the stunning <a href="http://massively.joystiq.com/2009/11/24/ncsoft-reveals-visions-of-the-future-for-aion/">nine-minute trailer</a> depicting the future of <a href="http://massively.joystiq.com/category/aion"><em>Aion</em></a>. Player response was overwhelmingly positive, and netted <a href="http://massively.joystiq.com/tag/ncsoft">NCsoft</a> more than a few immediate resubs. The Community Team has also been doing a good amount of work that, while not quite as fun to look at as the trailer, brings results that players can't help but be just as happy about. The <em>Aion</em> team has set up a dedicated Game Surveillance Unit focused solely on taking out bots, gold spammers, and the like. (It seems to be working so far, a <a href="http://twitter.com/aion_tamat/status/6067863526">recent Tweet</a> reports over 27,000 botting accounts banned this week.) The community address also mentioned the ubiquitous grind complaints. Some short-term changes to grind, loot, and risk vs. reward are on the way, and a more long-term solution seems to be in the works.<br />
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On the downside, the server transfer system has been delayed until the Community Team can be sure of releasing a solid finished product. It's a frustrating issue for players, but hopefully the delay will be worth it.<br />
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<a href="http://na.aiononline.com/board/notices/view?articleID=165">The full community address can be read here.</a><p style="padding:5px;background:#ffffcc;border:1px solid #ffff99;clear:both;"><a href="http://massively.joystiq.com"><img src="http://massively.joystiq.com/media/feedlogo.gif" alt="Massively" style="float:left;padding:0 5px 5px 0;" /></a><a href="http://massively.joystiq.com/2009/11/26/aions-community-address-for-november/">Aion's community address for November</a> originally appeared on <a href="http://massively.joystiq.com">Massively</a> on Thu, 26 Nov 2009 20:00:00 EST.  Please see our <a href="http://www.weblogsinc.com/feed-terms/">terms for use of feeds</a>.<br style="clear:both;"></p><h6 style="clear: both; padding: 8px 0 0 0; height: 2px; font-size: 1px; border: 0; margin: 0; padding: 0;"></h6><a href=http://na.aiononline.com/board/notices/view?articleID=165&amp;page=>Read</a>&nbsp;|&nbsp;<a href="http://massively.joystiq.com/2009/11/26/aions-community-address-for-november/" rel="bookmark" title="Permanent link to this entry">Permalink</a>&nbsp;|&nbsp;<a href="http://massively.joystiq.com/forward/19255187/" title="Send this entry to a friend via email">Email this</a>&nbsp;|&nbsp;<a href="http://massively.joystiq.com/2009/11/26/aions-community-address-for-november/#comments" title="View reader comments on this entry">Comments</a>]]></description><category>aion</category><category>bot</category><category>community-address</category><category>gold-spammer</category><category>ncsoft</category><category>trailer</category><dc:creator><![CDATA[Rubi Bayer]]></dc:creator><pubDate>Thu, 26 Nov 2009 20:00:00 EST</pubDate></item><item><title><![CDATA[Why RMT won't go away]]></title><link>http://massively.joystiq.com/2009/11/20/why-rmt-wont-go-away/</link><guid isPermaLink="true">http://massively.joystiq.com/2009/11/20/why-rmt-wont-go-away/</guid><comments>http://massively.joystiq.com/2009/11/20/why-rmt-wont-go-away/#comments</comments><description><![CDATA[<p>Filed under: <a href="http://massively.joystiq.com/category/business-models/" rel="tag">Business models</a>, <a href="http://massively.joystiq.com/category/culture/" rel="tag">Culture</a>, <a href="http://massively.joystiq.com/category/economy/" rel="tag">Economy</a>, <a href="http://massively.joystiq.com/category/exploits/" rel="tag">Exploits</a>, <a href="http://massively.joystiq.com/category/opinion/" rel="tag">Opinion</a></p><a href="http://commons.wikimedia.org/wiki/File:Farming,_Myanmar.jpg"><img vspace="4" hspace="4" border="1" align="top" alt="" src="http://www.blogcdn.com/massively.joystiq.com/media/2009/11/blogs-rmt-epl-1119.jpg" /></a><br />
"Companies should just stop gold farmers." It's a consistent complaint in many games, with "gold" replaced by your game's currency of choice. As complaints go, it's right around "<a href="http://www.theonion.com/content/node/33854">somebody should do something about all the problems</a>" in terms of overall utility, but heck, no one likes the practice and it should just be eliminated, right? Well, as <a href="http://www.brokentoys.org">Scott Jennings</a> has pointed out recently, it's <a href="http://www.mmorpg.com/showFeature.cfm/feature/3740/Scott-Jennings-Real-Money-Real-Problems.html">not quite that easy</a>.<br />
<br />
As Lum points out, there are several common misconceptions about the entire process. Among them are the idea that the game company doesn't step in because they're getting kickbacks, which is pointed out to fail the simple test of Occam's razor. When developers want to get more money from an existing game, there are usually better ways to run it, such as the <a href="http://www.champions-online.com"><em>Champions Online</em></a> model or the <a href="http://www.ddo.com"><em>Dungeons and Dragons Online</em></a> approach. He also tackles the infamous statement that the farmers are paying customers and therefore the company has even less incentive to stop them.<br />
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So if everyone hates RMT, why is it still around? <a href="http://www.mmorpg.com/showFeature.cfm/feature/3740/Scott-Jennings-Real-Money-Real-Problems.html">The article</a> briefly touches upon it, but <a href="http://blog.weflyspitfires.com/">We Fly Spitfires</a> had a recent post that articulates more specifically: <a href="http://blog.weflyspitfires.com/2009/11/16/buying-gold-is-like-sex-in-the-victorian-era/">more people buy gold than would necessarily admit it</a>. Since no one will admit to it, no one ever asks, and as a result there's a large culture of silence that publicly despises it and privately takes part. In short? As long as there's a customer base, the farming will continue. Food for thought all around.<p style="padding:5px;background:#ffffcc;border:1px solid #ffff99;clear:both;"><a href="http://massively.joystiq.com"><img src="http://massively.joystiq.com/media/feedlogo.gif" alt="Massively" style="float:left;padding:0 5px 5px 0;" /></a><a href="http://massively.joystiq.com/2009/11/20/why-rmt-wont-go-away/">Why RMT won't go away</a> originally appeared on <a href="http://massively.joystiq.com">Massively</a> on Fri, 20 Nov 2009 10:00:00 EST.  Please see our <a href="http://www.weblogsinc.com/feed-terms/">terms for use of feeds</a>.<br style="clear:both;"></p><h6 style="clear: both; padding: 8px 0 0 0; height: 2px; font-size: 1px; border: 0; margin: 0; padding: 0;"></h6><a href=http://www.brokentoys.org/>Read</a>&nbsp;|&nbsp;<a href="http://massively.joystiq.com/2009/11/20/why-rmt-wont-go-away/" rel="bookmark" title="Permanent link to this entry">Permalink</a>&nbsp;|&nbsp;<a href="http://massively.joystiq.com/forward/19247077/" title="Send this entry to a friend via email">Email this</a>&nbsp;|&nbsp;<a href="http://massively.joystiq.com/2009/11/20/why-rmt-wont-go-away/#comments" title="View reader comments on this entry">Comments</a>]]></description><category>business-models</category><category>champions-online</category><category>co</category><category>culture</category><category>ddo</category><category>dungeons-and-dragons-online</category><category>economy</category><category>exploits</category><category>gold-farming</category><category>lum-the-mad</category><category>microtransactions</category><category>rmt</category><category>scott-jennings</category><category>we-fly-spitfires</category><dc:creator><![CDATA[Eliot Lefebvre]]></dc:creator><pubDate>Fri, 20 Nov 2009 10:00:00 EST</pubDate></item><item><title><![CDATA[Warhammer Online developer diary on combat with hackers]]></title><link>http://massively.joystiq.com/2009/11/07/warhammer-online-developer-diary-on-combat-with-hackers/</link><guid isPermaLink="true">http://massively.joystiq.com/2009/11/07/warhammer-online-developer-diary-on-combat-with-hackers/</guid><comments>http://massively.joystiq.com/2009/11/07/warhammer-online-developer-diary-on-combat-with-hackers/#comments</comments><description><![CDATA[<p>Filed under: <a href="http://massively.joystiq.com/category/fantasy/" rel="tag">Fantasy</a>, <a href="http://massively.joystiq.com/category/bugs/" rel="tag">Bugs</a>, <a href="http://massively.joystiq.com/category/exploits/" rel="tag">Exploits</a>, <a href="http://massively.joystiq.com/category/warhammer-online/" rel="tag">Warhammer Online</a></p><a href="http://www.warhammeronline.com"><img vspace="4" hspace="4" border="1" align="top" src="http://www.blogcdn.com/massively.joystiq.com/media/2009/11/war-hackercombat-epl-1106.jpg"  alt="" /></a><br />
Hackers, as everyone knows, were scheduled to be the mirror class to Choppas... wait, no, that's not right.  We're not talking about one of the classes of <em><a href="http://www.warhammeronline.com">Warhammer Online</a>,</em> we're talking about that scourge of the paying and fair-playing populace of every MMO.  The most recent <a href="http://herald.warhammeronline.com/warherald/NewsArticle.war?id=973">developer diary</a> on the game's official site is with John Cox, development manager, discussing some of the ways and means that allows <a href="http://www.mythicentertainment.com/">Mythic</a> to fight against the scourge of hacking and try and keep the game on the level.<br />
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Cox discusses a number of techniques, starting with the most obvious: that several people working on fighting the hacks are part of hacking communities, observing silently and sometimes even testing them internally to develop a response.  He also discusses why some of the progress on fighting illegal behavior is a bit slower than the community would like, and why it's not always as possible to shut things down straightaway on the server end.  With a discussion of some of the holes in detection, which includes an explanation of why the game briefly had Vista users almost universally flagged as hackers, it's an interesting look behind the scenes at <em><a href="http://massively.joystiq.com/category/Warhammer-Online/">Warhammer Online</a></em>'s efforts to fight the good fight.  (That is, <a href="http://herald.warhammeronline.com/warherald/NewsArticle.war?id=973">the one not involving Order versus Destruction</a>.)<p style="padding:5px;background:#ffffcc;border:1px solid #ffff99;clear:both;"><a href="http://massively.joystiq.com"><img src="http://massively.joystiq.com/media/feedlogo.gif" alt="Massively" style="float:left;padding:0 5px 5px 0;" /></a><a href="http://massively.joystiq.com/2009/11/07/warhammer-online-developer-diary-on-combat-with-hackers/">Warhammer Online developer diary on combat with hackers</a> originally appeared on <a href="http://massively.joystiq.com">Massively</a> on Sat, 07 Nov 2009 18:00:00 EST.  Please see our <a href="http://www.weblogsinc.com/feed-terms/">terms for use of feeds</a>.<br style="clear:both;"></p><h6 style="clear: both; padding: 8px 0 0 0; height: 2px; font-size: 1px; border: 0; margin: 0; padding: 0;"></h6><a href=http://www.warhammeronline.com/>Read</a>&nbsp;|&nbsp;<a href="http://massively.joystiq.com/2009/11/07/warhammer-online-developer-diary-on-combat-with-hackers/" rel="bookmark" title="Permanent link to this entry">Permalink</a>&nbsp;|&nbsp;<a href="http://massively.joystiq.com/forward/19227298/" title="Send this entry to a friend via email">Email this</a>&nbsp;|&nbsp;<a href="http://massively.joystiq.com/2009/11/07/warhammer-online-developer-diary-on-combat-with-hackers/#comments" title="View reader comments on this entry">Comments</a>]]></description><category>bugs</category><category>developer-diary</category><category>ea</category><category>electronic-arts</category><category>exploits</category><category>hackers</category><category>john-cox</category><category>mythic</category><category>mythic-entertainment</category><category>war</category><category>warhammer-online</category><dc:creator><![CDATA[Eliot Lefebvre]]></dc:creator><pubDate>Sat, 07 Nov 2009 18:00:00 EST</pubDate></item></channel></rss>
