Most Masteries provide a general primary bonus and a secondary bonus that focuses on individual abilities and Souls. These secondary bonuses have several types of effects ranging from increasing the functionality of a given ability (or type of ability) to improving utility and hybridization options for others. Masteries from level 61 to level 64 focus on passive bonuses. The primary bonus on these Masteries will generally fit a theme for all Masteries at the same level:Masteries are saved per role and can be swapped out of combat.
Level 61: Survivability
Level 62: Healing
Level 63: Utility
Level 64: Damage
When you hit level 65, you'll unlock the final tier of Masteries along with an array of active abilities. These are aimed at supplementing multiple builds, allowing you to add damage to a healing build, or even give some healing to a pure DPS build.
Even though they reappropriate dead things, the Kobali are peaceful, nomadic folk who have recently settled down on a new homeworld of Kobali Prime. It's on this planet that players will get to visit the capital city and go on several adventures through the surrounding landscape.
On the leveling path, players will stop in the Bloodmaul Slag Mines, the Iron Docks, Auchindoun, and Skyreach. Once at the cap, they can start exploring the Shadowmoon Burial Grounds, the Everbloom, and the Grimrail Depot... or they can take a trip back to Azeroth to view the revamped Upper Blackrock Spire. Take a look at the full preview for more of the lore backdrop for the newest dungeon drives coming to the game in November.
This Delta Rising trailer discusses the new open world adventure zone that includes elite challenges, the reunion of the bulk of the Voyager cast, the Tier 6 intelligence starships, and the races of the Delta Quadrant. You can catch the excitement by watching it after the jump!
Many smaller details about the expansion launch were discussed during the livestream. The devs said that players will have a way to buy Planewalker: Water Attunement using in-game experience as well as purchasing it through the expansion bundle. Nightmare Tide will release with three new armor sets, new aquatic pets, additional housing dimenasions, four new dungeons, two "return to" dungeons, and the 10-person Rhen of Fate raid. The 20-person Mount Sharax raid will launch at a later date.
Trion also admitted to already discussing RIFT 4.0 and 5.0 (i.e., the next two expansions) but declined to give specifics apart from a mention of "an over-arching plan" with them.
Update: Trion announced tonight that the expansion will be delayed until October 22nd.
Yet RIFT has this power to eventually pull me back in. I'll admit that I hadn't even thought of the game for the most part in 2014 until one fateful morning at PAX Prime in September when I sat down with Trion's devs to get an overview of the new expansion. The more I watched, listened, and asked questions, the more I groaned inwardly because I knew that my carefully tuned play schedule was about to witness another upheaval. I knew I'd have to go back to RIFT to experience Nightmare Tide.
In less than a week, Nightmare Tide will roll into this game, bringing with it several new features, zones, and most likely fellow lookie-loos who will be equally curious how the game's improved with its second expansion. For this returning edition of Enter at Your Own Rift, I want to highlight four factors that were instrumental in grabbing my attention and convincing me to come back for another go in this fantasy world.
Given those facts, I bet you can guess the content of today's Leaderboard, can't ya? Vote after the cut!
Ever wish that you could put to rest a long-standing MMO debate once and for all? Then welcome to the battle royal of Massively's Leaderboard, where two sides enter the pit o' judgment -- and only one leaves. Vote to make your opinion known, and see whether your choice tops the Leaderboard!
Along the way, players will be working with Skelf pilgrims, fighting off vicious frost giants, and seeking the last stronghold of the near-annihilated Pelagic Order. There are port cities nestled within the glacier, great structures devoted to researching the frostbitten land, and marauding enemies from all sides. In short, it's exactly the sort of place players will love exploring and fighting through when the expansion goes live; check out the full preview for more details on the lore of this region. The open beta for the expansion went live yesterday, with the full launch planned for October 8th.
Chayes told Polygon that one of the big concerns for the team is making sure that the pace of new content for the game neither bores veteran players nor overwhelms new arrivals, making an expansion something of a challenging prospect. If the expansion goes well, the plan will be to mix up full expansions and single-player challenges over the course of a year, giving players more things to look forward to. No hard and fast details have been announced yet, but expected them in the near future.
"We have to determine how many missions we need to tell this story," Rivera says. "How many do we want? Do we want adventure or battlezones? Ground or space? What about patrols, queues and STFs? Does our story work for the type of content we need to create?"
You can read the rest of his thoughts at the official Star Trek Online website.
From there it should be pretty straightforward. If you're not inclined to play a pre-release version of the expansion, you can pick up the real thing on October 8th.
"In short, the process we go through internally to announce something as big as an expansion is actually quite complex and extensive. Although you are correct in that the end process may be a video, a landing page with some copy, etc. the process to get there requires a large amount of moving parts across multiple teams. Aside from just the assets and webpages there is arguably one of the most important aspects of these types of announcements, the game!Forumgoers suggested the expansion will be titled "Shadow of Revan," "Spawn of Revan" or "Shroud of Revan"; dataminers have carved "Shadow of Revan" in stone. Musco reiterated BioWare's "commitment [to] launching it this year."
"By the time we announce we have to have a concrete idea of what will be coming in the game with the expansion, what types of perks we might give our subscribers, etc. Unfortunately with so many moving parts, we can sometimes run into the scenario like we did today. If we are not 100% confident in what we are going to put out, for a multitude of possible reasons, it can lead to a delay of announcement."
The APUs are androids built by a long-dead civilization to wage war by proxy. The androids turned on their creators, continued fighting with each other, and searched for a way to reproduce (pro tip: Newegg should have some in stock). In contrast, the Turei are reptilian, isolationist aliens who use the Underspace corridors to traverse the delta quadrant. They're kind of jerks but have been known to engage in trading in their journeys.
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The Oceanus update is scheduled to go live in just two day's time, adding several graphical upgrades, more difficult burner missions, an experimental new notification feature, and other small improvements. The scale of the update seems to be on par with the recent Hyperion release, consisting of mostly small features and minor iterations on gameplay. While we're told that CCP is still working on large projects behind the scenes, the new release schedule means they won't be rushed out the door and so we may not see them for some time.
In this edition of EVE Evolved, I summarise everything we know about Tuesday's Oceanus update, and take a look at what's to come in further releases.
Obviously, I was happy to see one of my favorite races get the upgrade treatment in Star Trek Online. But that poses a problem just the same because it's not as if the producers on the show detailed dozens of ship classes and a huge amount of culture for a race that showed up for 50 minutes. I chatted with art director Brad Stokan about bringing these smaller races of Star Trek into a fully fleshed-out form in Star Trek Online, discussing both the Vaadwaur and the Kobali and how his team took a one-off guest appearance and made a full race out of it.
Posted on Oct 20th 2014 8:00PM
Posted on Oct 20th 2014 1:00PM
Posted on Oct 20th 2014 12:00PM