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Expansions

Perfect World International begins its Descent

Fantasy, Trailers, Video, Perfect World International, Classes, Expansions, Patches, News items, Free-to-play

It's nice that Ms. Mutant Snake Lady here still has a bared midriff.  The alternative would be too awful to contemplate.
If you're an avid player of Perfect World International, February 15th will be the day that it all goes down. That's the launch date for the game's latest expansion, Descent, which brings along a variety of improvements and upgrades to the game. Despite the low implications of the name, the expansion will be focusing on high-level conflict, with a new zone open to players of level 95 and up to explore. Said zone includes new quest hubs, two new dungeons, and of course several new pieces of equipment.

Progress through the zone will also bring characters into contact with the three Orders, forcing players to choose between the Orders for special character perks and improvements. Even without membership, however, each class will be gaining some new and unique skills that should alter the current distribution of abilities rather than reinforce existing roles. If this sounds right up your alley, check out the full expansion trailer just past the cut, and mark your calendar in advance.

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Ask Massively: Thieving on the fast track edition

Culture, Expansions, MMO industry, Opinion, Legal, Ask Massively, Miscellaneous

These are the markers used to cross our names off the credits. What? It's not the most tenuous connection I've used.
One of our readers was kind enough to point us to two sites that, once again, were stealing our posts without crediting our authors or anything like that. (I don't mean "this post looks suspiciously similar"; I mean abusing copy and paste.) Unfortunately, while we're aware of these things, there's not a whole lot we can do other than request that the sites get taken down. Sometimes it works, and sometimes it doesn't, but it's all we can do. I guess it's nice to be good enough that your work is worth stealing without credit? That's something.

This week's installment of Ask Massively isn't going to focus on that, however. Instead, we're going to focus on the recent spate of MMO litigation and the potential for a boxed RIFT expansion. If you have a question you'd like to see answered in a future installment of Ask Massively, mail it along to ask@massively.com or leave a comment in the field below. Questions may be edited slightly for clarity and/or brevity.

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Allods Online: Game of Gods coming February 15th

Fantasy, Expansions, Game mechanics, MMO industry, Patches, News items, Free-to-play, Allods Online

Allods Online - Some dude fighting some ghost thing
We knew that Allods' latest expansion was coming soon. We didn't know exactly when, though. Thanks to gPotato, we're now comfortable penciling in February 15th on our free-to-play fantasy calendar.

Game of Gods is "the biggest expansion ever to hit Allods Online," and it will bring a new Bard class, objective-driven PvP arenas, and new raids to the table. New weapons and armor, new allods and astral layers, and some sort of loot-drop lottery card system are also on the way. That's not all, though, and the game's official website has a full listing of the patch's features and functionality.

[Source: gPotato press release]

Allods Online cheekily promotes Game of Gods expansion

Fantasy, Trailers, Video, Classes, Expansions, Free-to-play, Allods Online

Allods Online
Say what you will about Allods Online; at least it has a sense of humor when it comes to its own publicity. While most MMOs would use the opportunity of an upcoming major patch for a serious, percussion-heavy trailer fraught with sword swinging and landscapes, Allods decides to go... another way.

We don't want to spoil it, so suffice it to say that it begins with an epic confrontation between an ogre and a hermit crab that might well go down in history as one of the most nail-biting battles of the minds.

The trailer is a promotion for Allods' upcoming Game of Gods expansion and includes brief glimpses into the update's new features -- including the not-at-all prancing Bard. (Bards rule, by the way.)

You can watch the full trailer after the jump!

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DDO 'prequel' update prepping community for the expansion

Fantasy, Dungeons and Dragons Online, Expansions, Patches, Free-to-play

DDO
Prequels are generally bad, bad things that your mother warned you about but you didn't believe her until you saw The Phantom Menace. Occasionally, however, there is the rare exception, such as Dungeons & Dragons Online's Update 13, which Turbine is billing as the prequel to this summer's Menace of the Underdark expansion pack.

Update 13: Web of Chaos has a generous portion of goodies for all players in the form of three new free quests. These quests include tackling a uppity cult, freeing a prisoner from captivity, and battling the nefarious Spinner of Shadows itself.

Also coming with DDO's next update will be a few additional store options, cosmetic pets, and the ability to unlock level 7 veteran status. The latter acquisition will allow you to make a new level 7 adventurer right out of the gate and can either be purchased with real money or in-game favor.

You can read up on Update 13 and the expansion pack in our recent interview with Turbine.

The Game Archaeologist dials up Phantasy Star Online: The highlights

Fantasy, Sci-fi, Expansions, Consoles, The Game Archaeologist

Phantasy Star Online
The Dreamcast was a brief but shining aberration in the gaming world. Coming along years after Sega had fallen out of its position as a top-runner in the console market, it represented the company's big attempt to reclaim its former glory. While it failed to succeed in that respect and ultimately closed up shop in 2001 (ending Sega's interest in the console market), the Dreamcast became a gaming cult favorite responsible for some of the most innovative titles ever made. Games like Jet Grind Radio, Space Channel 5, and Shenmue have remained fan favorites long after the Dreamcast's demise, which shows the legacy that these dev teams left behind.

But perhaps the Dreamcast's greatest gift to the gaming world wasn't crazy taxis or space dancing but a surprisingly forward-looking approach to online gaming. In 2000, the Dreamcast took the first steps to bringing an online console RPG to market, and while it wasn't a true MMO, it certainly paved the way for titles like EverQuest Online Adventures and Final Fantasy XI.

It was bold, it was addictive, and it was gosh-darned gorgeous. Ladies and gentlemen: Phantasy Star Online.

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Turbine: Subscription model isn't dead

Fantasy, Dungeons and Dragons Online, Business models, Expansions, MMO industry, News items, Free-to-play

Dungeons and Dragons Online - dark elves
Turbine doesn't think subscription MMOs are dying, which might come as something of a surprise to fans of the pay-as-you-go business model that's spreading like wildfire across the Western MMO landscape.

"It's probably not right to say the subscription MMO is dying, it's probably more right to say the idea of forcing a player to only have one option for having to consume your content -- that's probably dying," says spokesman Adam Mersky in a piece at Eurogamer.

Mersky goes on to say that brave new business models are the norm across the entertainment spectrum, and he also claims that Turbine "certainly pioneered" free-to-play in the online gaming space (though it's worth noting that Funcom introduced a F2P option for Anarchy Online in 2004, five years before Dungeons and Dragons Online took the plunge).

Finally, the Eurogamer piece touches on the upcoming Menace of the Underdark expansion as well as the unnamed "future project" that the company first hinted about in 2009.

The Road to Mordor: Riders of Whoa-han!

Fantasy, Lord of the Rings Online, Expansions, Previews, Free-to-play, The Road to Mordor

LotRO
This past week we heard from Turbine about its general plans for Lord of the Rings Online in 2012, and while it may not have hit everything on my personal wish list for the year, it was a good start.

I was mulling over the question of whether it's better for MMOs to show all of their big cards up front like Turbine or to parcel them out over the course of the year. Both have advantages, of course. Front-loading the year with a broad overview like this gives players long-term reasons to stick with the game, but it also can steal the exciting thunder from these events down the road. On the other hand, measuring the big news out during the year would probably give Turbine more publicity, but it could frustrate players who might feel "in the dark" about the company's plans.

In any case, we got what we got, and there's a lot to chew over for this week's column: unbound skirmish soldiers, Riders of Rohan, the Great River, and the fifth anniversary. So let's get started!

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Riding into Rohan: LotRO maps out 2012

Fantasy, Lord of the Rings Online, Expansions, Interviews, Previews, Free-to-play

Riders of Rohan
In the words of Frank Sinatra, 2011 "was a very good year" for Lord of the Rings Online. Executive Producer Kate Paiz and Director of Communications Adam Mersky sat down with us to talk about the future of the game, but before they got to the juicy details, they wanted to give a quick recap of the previous year for the game and the studio.

The big emphasis for LotRO in 2011 was the unifying of the global community and the release of the game's third (and best-selling) expansion, Rise of Isengard. While the aforementioned unification of the NA and EU sides of the game presented many challenges for the team including localization, it paid off in spades. Turbine plans to continue to add more payment options for those used to methods other than the ones currently available. The team was most proud of unveiling Saruman "in all of his glory" and the inclusion of free players into the sphere of Monster Play.

"The game definitely grew last year," Mersky said in response to a question about the current number of players. He noted that the playerbase has changed somewhat in the past two years, becoming more casual in some respects.

But it's time to move forward! Turbine is prepared to take LotRO players on a dizzying chase around the wilds of Middle-earth with a few significant changes and additions to the game -- and the release of the brand-new expansion later this year, Riders of Rohan. Mounted combat, ho!

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Ask Massively: Let's just look at more cats edition

Culture, Expansions, MMO industry, Patches, Opinion, Free-to-play, Ask Massively, Miscellaneous

Meow.
If I haven't mentioned it before, looking up cats on Wikipedia is dangerous for me because I love cats. I know that the above is a small group of feral cats, but my first instinct is to try to individually cuddle each and every one of those cats. Really, if I could afford more cat food, I'd basically have a home stuffed to the brim with rescued cats. So let's just all look at cat pictures and possibly get up from the computer to say nice things to your own cat.

Or dog, if you just have a dog. I don't have the same degree of affection toward dogs.

But you're not just here for cute animals, are you? You're here for this week's installment of Ask Massively. This week, we're answering yet another question about Star Wars: The Old Republic and the terminology of expansions. If you've got a question you'd like to see answered in a future column, leave it in the comments below or send it to ask@massively.com. Questions may be edited slightly for brevity and/or clarity.

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Allods Online bringing out Game of Gods next month

Fantasy, Trailers, Video, Expansions, Patches, News items, Free-to-play, Allods Online

I always assumed the gods had a pretty good game.  Like, say, a version of Risk where you get free bacon.
If you're a dedicated Allods Online player, you've got something to be very excited about. The game's next expansion, Game of Gods has been announced for release in February, bringing what's being described as a year's worth of content to players in North America and Europe. This announcement is concurrent with the release of a corresponding mini-site previewing some of the upcoming features while still leaving teasers. Players will be able to explore over 100 new quests, take part in a new 10-boss raid, and enjoy the new Bard class.

But in true TV-product-announced style, there's still more, including a bump in the level cap, and epic quest to improve your character permanently, and expanded astral space to explore. There's also a teaser trailer and gameplay trailer just after the break to drum up further excitement. While an exact date in February hasn't yet been announced, considering that the month is nearly over it likely won't be too long.

[Source: Gala-Net press release]

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Turbine makes 'biggest announcement since free-to-play' for Dungeons and Dragons Online

Fantasy, Dungeons and Dragons Online, Classes, Expansions, Professions, Free-to-play

Lolth
The Dungeons and Dragons Online developers have been enjoying the game's success, and things are running smoothly, but fans know that doesn't mean the team's been kicking back and relaxing. We've had content updates regularly, and not just little token patches but rather new adventure packs, new races and classes, the addition of crafting, and much more.

Have you enjoyed the past year or so in DDO? Well, hang on to your hats because we spent some time chatting with Eric Boyer and Fernando Paiz and... well, those updates aren't the only thing the developers have been working on.

Click past the break to see what's about to take DDO by storm.

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EVE Evolved: Resurrecting faction warfare

Sci-fi, EVE Online, Expansions, Game mechanics, PvP, Opinion, EVE Evolved, Sandbox

EVE Online title image
I think it's safe to say that most EVE Online players have never tried their hands at faction warfare, the state-sponsored bloodbath that pits Minmatar and Gallente pilots against their Amarr and Caldari rivals. When the system launched almost four years ago during 2008's Empyrean Age expansion, it was an immediate and colossal success. CCP ran news stories leading up to the expansion to show the growing tensions between the four nations, with several videos highlighting major flashpoints like the Malkalen incident. The stage was set for the war to end all wars, and players were brought to the front lines to die for their nations.

Faction warfare was originally designed to be a stepping stone for empire-dwellers who wanted to get into nullsec and to give fleet-based PvP to pilots without nullsec contacts. The first few months saw some spectacular action, with fleets of over a hundred rookie pilots happily smashing each other to bits. For over a year, faction warfare provided practically instant-action PvP on any scale you could want, from solo roaming and small gang warfare to full-on fleet battles with several capital ships. Unfortunately, CCP didn't iterate on the feature, so after a year with broken capture mechanics and no real purpose or reward for fighting, faction warfare began to grind to a halt.

In this week's EVE Evolved, I speculate on how faction warfare could possibly be resurrected.

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Massively tours Fiesta's new Expedition to Adealia

Fantasy, Expansions, Previews, Free-to-play, Hands-on

Fiesta screenshot
Who doesn't love checking out a game's new content? I love it, for sure. So I was more than happy to sit down and ride along with the developers of Fiesta as they showed off their new expansion, Expedition to Adealia. The tour wasn't all rainbows and kittens, that's for sure. I found myself surrounded by towering monsters, crazy children brandishing giant knives, and massive, fire-breathing boss-monsters. It was fun, but I had no idea this cute Anime title could be so hardcore!

Luckily for me, my hosts had the ability to heal or resurrect me when needed. I didn't do too shabbily, though, and I shot arrows like bullets, bringing down every mighty beast I came across. It was fun, yes, but a real slaughter. Well, for the monsters at least.

And for those of you who'd like to host your own dance party in the game, Outspark was kind enough to provide Massively with plenty of goodie bag codes to give away. To get this free item, head to the redemption page and enter the item code MassivelyFiesta. You have until the 31st of January to redeem it.

Journey on to see just what I found during my tour of the Adealia expansion!

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Blizzard seems to think that Cataclysm was too linear

World of Warcraft, Fantasy, Expansions, News items

Yeah, that guy seems to have the right idea, let's go that way.
Designing MMOs is often the art of shepherding players in a given direction while at the same time giving them a sense of freedom. Even in a themepark environment, players want to be invested in areas, to have reasons to come back and explore and go off of the rails should they want to. World of Warcraft's most recent expansion, Cataclysm, has frequently been accused of giving players nowhere to go but a series of rails, and according to a recent response from a community manager, Blizzard agrees.

A very long thread on the official forums has spawned some interesting discussions about the game's overall endgame philosophy, with community manager Draxxari stating that Cataclysm's tightly linear design was an "error" on the design level. He goes on to state that Mists of Pandaria is meant to give players more reason to venture out and explore the world, although players will have to wait to see whether that promise holds true or not.

[Thanks to SgtBaker for the tip!]

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