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EverQuest Next

EverQuest Next video talks about Ogres and Dwarves

Fantasy, Video, Previews, News Items, Races, EverQuest Next, Sandbox

Because you dearly want to play a dwarf again.
When you talk about basic fantasy races, Dwarves and Ogres are up there as the classics. But which do you find more interesting to learn about in EverQuest Next? The latest episode of the game's Workshop Show is available now; art director Rosie Rappaport and creative director Jeff Butler are joined by lead content designer Steve Danuser to show off the style and lore of both races while players vote over which one should be the next workshop focus.

Dwarves, for their part, are fairly familiar to anyone who has played EverQuest or EverQuest II (or pretty much any fantasy game from 1967 to the present): short, stocky, bearded, ancestral, and traditional. Ogres, meanwhile, have changed a lot, with a renewed developer emphasis on making the race more appealing to players in general whilst offering a wider range of available style options for players. You can watch the full show past the break, but be forewarned: It's a long one.

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The history of EverQuest Next, Cliffs Notes version

Fantasy, Lore, New Titles, Free-to-Play, EverQuest Next

If there was ever a world with a deep, rich history behind it, it's Norrath. But EverQuest Next is giving its own spin to the lore. If you're tired of feeling left out and clueless in conversations about the Dragon War because you haven't had time to read through the 11 lore e-books that have been published, you've got a chance to get in the know! EQHammer offers a handy Cliffs Notes-style overview that gives fans a foundation of the story, from the formation of the world up though the Combine Era. Go ahead and read through it to grab the major highlights, then you can delve into the full story in the e-books when you find larger chunks of spare time.

Norrathian Notebook: EQ Next's 'workshop collaborations'

Fantasy, Free-to-Play, Races, EverQuest Next, Norrathian Notebook

Last month we embarked on the journey of corralling the remainder of the EverQuest Next Round Tables for you, adding the fifth installment to the previous four. But that last roundup did not quite bring us up to date. Why? It wasn't just a matter of space: There was a fundamental shift in the round table discussions that I felt warranted a separate Norrathian Notebook.

The next section of round tables were focused on the collaborative efforts of the devs and the community in building and shaping EverQuest Next. While there is a smattering of other topics sprinkled in, the bulk is dedicated specifically to the Norrathian races and building collaboration. As such, many of the polls were more time-sensitive; some have closed, and some were just more relevant to determining design direction during the specific The Workshop Show series. However, the information is still valuable, and opinions can still be shared on a number of the proposed questions. If you have an opinion on coloring, racial mounts, and architectural styles, this is the collection of inquiries for you.

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Norrathian Notebook: Seven things EverQuest Next and Landmark really need

Betas, Fantasy, Game Mechanics, Opinion, Free-to-Play, EverQuest Next, Crafting, Player-Generated Content, Norrathian Notebook, Landmark

Norrathian Notebook: Six things I really want to see in EverQuest Next and Landmark
What do I want to see in EverQuest Next and Landmark? I know that is a question that all of us have asked ourselves and each other. Heck, even the developers ask us this! It's a key component in the open development process; it is the discussion of these answers that lead to some great ideas. So in the hopes of sparking another meaningful conversation (and hopefully giving the devs a few ideas!), I'm going to detail five things that I desperately want to see in these upcoming titles. While most of these items are a wish list for both games, there are a couple that are title-specific. I am not going to dwell on those desires I have brought up in the past or things I have already talked at length on, such as player-written books, theme-enforced Islands, and larger landmasses of multiple islands for more seamless experience. Instead I hope to present seven more morsels of food for thought, and hopefully you'll add your ideas in as well.

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Your worship of EverQuest Next's deities will shape the world

Betas, Fantasy, EverQuest, Lore, Free-to-Play, EverQuest Next, Sandbox

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The gods of Norrath are slated to return for EverQuest Next, and who players choose to worship will have a profound effect on the game itself.

Lead Content Designer Steve Danuser penned a lore blog to introduce Veeshan and the Nor'I for the upcoming fantasy MMO. He said that the team is striving to stick to the "thematic core" of Veeshan for her reimagining: "Veeshan looms large in our story. It wouldn't be an EverQuest game without her!" And while Veeshan is well known by fans, the Nor'l is a new figure, the world spirit of Norrath. The Nor'l gives birth to mortals and flows through the entire world, communicating only through song.

"Your actions in the world determine who controls territory and resources, and one of those key resources is the belief of Norrath's inhabitants," Danuser said. "How strong will Veeshan's influence grow after the Combine return to Antonica? Will the Nor'I be protected or exploited? These are questions that you'll get to decide through the choices you make in game."

SOE devs on EverQuest Next's 'life of consequence'

Fantasy, Video, Game Mechanics, MMO Industry, New Titles, News Items, EverQuest Next, Sandbox

We've known for a while that SOE is cooking up some sort of emergent AI concoction for EverQuest Next. The company famously partnered with Storybricks last year to bring its fantasy NPCs to life, and a newly released video sheds a bit more light on what exactly that means.

The clip stems from a panel that was originally conducted at this year's SOE Live, which has now been distilled to a more manageable five-minute running time. Click past the cut to find out about EQN's lack of traditional quest hubs and how to make NPCs bow before your mighty axe of authority.

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Why Omeed Dariani left EverQuest Next

Fantasy, MMO Industry, News Items, EverQuest Next, Sandbox, Landmark

Don't fall in love with videogames, they'll just break your heart.
When SOE Brand Manager Omeed Dariani left the EverQuest Next team suddenly, there was no small amount of curiosity and speculation over his reasoning. Obviously he knew something that fans didn't, but what was it? He recently appeared on Reddit to briefly explain his departure, stating that it was the result of an ideological difference that could not be corrected. Dariani states that his immediate supervisors did not support the community-first structures that have been established for both Landmark and EverQuest Next, so he ultimately felt that he had no options beyond resigning in protest.

No personal issues were involved, contrary to some fan speculation, and Dariani was quite clear that his departure was entirely voluntary and he was in no way given an ultimatum. He maintains that he has the utmost respect for the teams still working on the games and that neither of them caused his departure. It might not be the happy news of another job just waiting in the wings that fans would like, but it at least explains why he left.

Norrathian Notebook: EverQuest Next round table roundup V

Betas, Fantasy, Polls, Video, Opinion, Free-to-Play, EverQuest Next, Sandbox, Player-Generated Content, Norrathian Notebook, Landmark

Norrathian Notebook:  EverQuest Next round table roundup V
Combat, combat, PvP. That can pretty well sum up a lot of Landmark's chatter recently. That's understandable, since it is the newest feature to hit the sandbox. But that is certainly not all there is to talk about. There are plenty of topics of interest that cover both EverQuest Next and Landmark, and a number of these are touched on in the regular roundtable discussions.

It's been quite a while since we've gathered these all up into one concise spot for you to peruse (so long that Landmark lost part of its name in the interim!), so here's the fifth installment of the roundtable roundup. Poke through this collection and check out what other players and devs are saying about various issues. You can even participate in many of the polls if you haven't yet and add your voice to the mix! Even if some topics seem old, remember that none is irrelevant; the games are both still under development, and player input is always a good thing.

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SOE Live 2014: Discussing EQN and Landmark music with Jeremy Soule

Fantasy, Interviews, Free-to-Play, Events (Massively's Coverage), EverQuest Next, Music, Landmark

Who wouldn't want to talk with Jeremy Soule? This composer has brought to life myriad games through his music, both single-players and MMOs alike (even a number of zombie games!). Luckily for Norrathian fans, his attention is now focused solely on EverQuest Next and Landmark, where the worlds are shaping his music while his music, in turn, helps shape those worlds. I had the opportunity to sit down with Soule at SOE Live to discuss the new combat piece revealed during the keynote and delve into his inspirations for the upcoming games' musical scores. He also shared a bit about the composition method he is developing.

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SOE Live 2014: The revolutionary intelligence of Storybricks' AI in EQ Next and Landmark

Fantasy, Game Mechanics, Free-to-Play, Events (Massively's Coverage), EverQuest Next, Norrathian Notebook, Landmark

SOE Live 2014 The revolutionary intelligence of Storybricks' AI in EQ Next and Landmark
The most exciting part of EverQuest Next and Landmark for me is the living, intelligent AI brought to the games courtesy of Storybricks. Thanks to a tech demonstration at SOE Live, we got to see that AI in action, and can I tell you I am even more excited having seen it! This technology really will revolutionize the game, creating a living, breathing world in EQ Next that players help shape as it develops as well as give players the power to make their world come alive in Landmark. And to add icing to the cake, the panel also delved into the background of the new Norrath a bit, revealing the world map complete with familiar areas (like Kithicor).

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SOE Live 2014: More EverQuest Next tidbits

Fantasy, Game Mechanics, Free-to-Play, Events (Massively's Coverage), EverQuest Next

With so many keynotes, panels, Q&As, and opportunities to chat with devs at SOE Live, there's always an avalanche of information to sort through. So here's a compilation of tidbits relating to EverQuest Next that we gleaned from the con.
  • There will be guild homes and towns in EQN; these will be really special and hard to get.
  • The devs are committed to taking all the races through the foundation workshops.
  • SOEmote has improved significantly (and looks much more natural).
  • Players know that Qeynos will exist, but Freeport and it's current state are still a mystery.
  • Devs are experimenting with social hubs that players can check anytime from anywhere, even getting alerts for high-profile happenings.
  • Factions are spread out across the land, so there will be multiple opportunities to learn a class, not just "visit one guy on one mountaintop."
  • Being heroes of the world does not just mean slaughtering things; you can build temples to the gods, open trade routes, even help farmers with crops.
  • Even small changes to world are tangible: If you help merchants become wealthier, they walk around in better apparel and show off that wealth. The "quest completion log" is, in effect, an account of the changes you see.
  • NPC groups will ally with and help each other as well as fight against each other.
  • No decision yet if food and drink will be necessary.
  • The future may hold player-fiction contests for official lore, but there's nothing planned in the short term because of the excessive time involved to review them -- time needed on other aspects of game right now. SOE says, "We need to make sure that every detail of the story that we release fits into the continuity of the world; we're a stickler about that."
What happens in Vegas doesn't stay in Vegas, at least where SOE Live is concerned! Massively sent intrepid reporter MJ Guthrie to this year's SOE Live, from which she'll be transmitting all the best fan news on EverQuest Next, Landmark, H1Z1, and the other MMOs on SOE's roster.

The Daily Grind: Will you be playing Landmark once combat goes live?

Fantasy, Game Mechanics, MMO Industry, New Titles, Opinion, The Daily Grind, EverQuest Next, Sandbox, Landmark

So, Landmark's getting combat in a couple of weeks. Pretty interesting combat, at that. We'll keep today's Daily Grind short and sweet. Did the recent SOE Live reveal pique your interest? Assuming you're not already playing Landmark, will be doing so once combat makes it live?

Every morning, the Massively bloggers probe the minds of their readers with deep, thought-provoking questions about that most serious of topics: massively online gaming. We crave your opinions, so grab your caffeinated beverage of choice and chime in on today's Daily Grind!

SOE Live 2014: Details on EverQuest Next combat, classes, and races

Fantasy, Game Mechanics, New Titles, Free-to-Play, Events (Massively's Coverage), EverQuest Next, Norrathian Notebook

We heard you: You want more EverQuest Next info. We do too! And here at SOE Live we've been getting all of that for you! Between the keynote address and our chats with Creative Director Dave Georgeson, Senior Producer Terry Michaels, Lead System Designer Michael Mann, andLead Designer Darrin McPherson we've discovered the next race to be announced, learned about the three newest classes, and watched a demonstration of those classes in combat. Get your first glmpser of EQN's Teir'DAal race and check out the Cleric, the Elementalist, and the Termpest.

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SOE Live 2014: Thursday keynote liveblog announces EQ and EQII expansions, more

EverQuest, EverQuest II, Expansions, MMO Industry, Events (Massively's Coverage), EverQuest Next, Dragon's Prophet, H1Z1

Are you looking forward to getting a hint of what's to come for your favorite SOE games this next year? SOE Live's Thursday keynote has just kicked off, and SOE notables like John Smedley are taking the stage to give fans a hint of the announcements coming over the course of the weekend. We're here live to give you the scoop directly from the devs, and we'll be keeping this post updated as it progresses. You can also can watch the presentation streamed live below.
  • Keynote announcements on Friday have all the juicy details, so don't miss them!
  • Four awards for Player Studio: Highest creator - BeastBuster with over $25,000 to date; Most Prolific creator - Rollen; Most Improved Creator - Jerry "Rawl" Dechant; and Most inspirational - Neko Zero.
  • Player Direct awards -- you can see all full-length film on the official site.
  • H1Z1 is coming out on the PS4.
  • The Play it Forward initiative is gamers helping others, in game or in life.
  • Tournaments: Prize money on the line for participants.
  • Dragon's Prophet is introducing a new system where you find and raise dragon hatchlings.
  • EverQuest is introducing a new category to Player Studio.
  • EQ working on a new advanced looting feature.
  • EQ's next expansion is The Darkened Sea.
  • EverQuest II's 10th anniversary in November, the 11th expansion Alter of Malice is launching on 11/11.
  • New classes for EverQuest Next will be announced tomorrow.
  • A touching video tribute to EQII's Ribbitribbit was presented.
  • SOE encouraged support for AbleGamers, Gamers4Life, and Military Gamers.

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EverQuest Next unveils a new lore eBook

Fantasy, Lore, News Items, EverQuest Next, Sandbox

Spot the ridiculous parts of her outfit; we lost count at twelve.
While Landmark has been the star of the show lately (being in very open and active testing), EverQuest Next is still humming along behind the scenes. A new eBook has just been released for players looking to get a headstart on lore for the game. "From Ash Comes Fire" focuses on twins dealing with the events following the Dragon War, a major conflict detailed in previous eBooks for the game.

If you're not a dedicated fan the overall importance of the sweep of events might be lost on you, but you can still enjoy the story. It also offers a peek at the formation of the Ashen Order, which will have great importance in the main game's storylines. You can grab the novella now if you're interested.

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