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EverQuest Next

SOE Live player panels include support for military gamers

Fantasy, Horror, Sci-Fi, EverQuest, EverQuest II, Events (Real-World), Free-to-Play, DC Universe Online, EverQuest Next, PlanetSide 2, Landmark, H1Z1

soe live
SOE Live posted its list of player panels today for its convention, with topics ranging from supporting military gamers to fansite management. The full list is as follows:

Friday, August 15
  • 11:00 am - 12:00 pm -– EQ2U & Dragon's Armory
  • 12:00 pm - 1:00 pm –- Live Together, Die Alone: Surviving H1Z1 as a Group
  • 1:00 pm - 2:00 pm –- Inter-Outfit Operations in PS2
  • 3:00 pm - 4:00 pm –- Become Your Character: Tricks and Tips for Cosplay
  • 5:00 pm - 6:00 pm –- Military Gamers: Taking Care of Each Other
Saturday, August 16
  • 10:00 am - 11:00 am -– Social Media/Steaming & Fansites
  • 12:00 pm - 1:00 pm -– Effective Guild and League Management
  • 1:00 pm - 2:00 pm –- Improving Your EverQuest
  • 2:00 pm - 3:00 pm –- DCUO – Advanced Raid Tactics
  • 2:00 pm - 3:00 pm –- The New Conglomerate
  • 3:00 pm - 4:00 pm -– Hardcore Decorating in EQII
  • 4:00 pm - 5:00 pm –- EQII Game Macros, ACT Triggers, and You!

Norrathian Notebook: Building EverQuest Next in Landmark

Betas, Fantasy, Contests, Free-to-Play, EverQuest Next, Player-Generated Content, Norrathian Notebook, Landmark

Norrathian Notebook: Building EverQuest Next in Landmark
From the first surprise announcement of Landmark at SOE Live last year, fans have been interested to know how exactly that sandbox would tie into the much anticipated EverQuest Next. In big bold letters on the main site, the devs declare, "EverQuest Next is still in development... and you can help us build it!" So how exactly is that going to come to pass? Through Landmark.

Landmark might be a separate game in and of itself, but players can actually build structures there that might one day be gracing the landscape of EQN. At first, we knew only that those structures would be judged and picked through contests. However, with May's racial Round Table vote and the recent implementation of The Workshop, the actual process has begun. And you can get in on it right now!

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SOE Live schedule has been posted

EverQuest II, Culture, Events (Real-World), News Items, EverQuest Next, Miscellaneous, Landmark

It's happening at times!
Today's the last day for SOE Live 2014 early bird registration. Still on the fence about attending? Not sure if there will be enough awesome events there to justify your presence? Good news, then; the official schedule has been posted, so you can figure out exactly what's going down and when. Fan site EQ2Wire has highlighted the general events as well as the material specific to EverQuest Next, EverQuest II, and Landmark.

Landmark players will enjoy the largest number of events, including a special mega-build event on Thursday and a panel explaining how the game will interact with EverQuest Next. There will also be details about the next EverQuest II expansion, previews of combat for EQN and Landmark, and plenty of community Q&A sessions. Take a gander at the full schedule if you need a little more information to justify your attendance.

EverQuest Next's vampires will not sparkle

Fantasy, Video, Lore, News Items, Free-to-Play, Humor, EverQuest Next

SOE
In the latest EverQuest Next roundtable video, SOE Senior Brand Manager Omeed Dariani and Lead Content Designer Steve Danuser team up to offer a counterpart to the villain vote from earlier in June, when players voted Ambassador D'Vinn into the game. This week, the studio focuses on other iconic franchise characters. While Danuser and Dariani note that all the characters mentioned will be present in the game or at least its lore, some will find themselves in new roles since EverQuest Next is a reboot of the franchise, not a chronological continuation of past storytelling.

Lucan D'Lere, for example, will still be associated with Freeport, but he might make different life choices this time around. But it was the Dark Elf vampire Leone who won the poll because, well, EverQuest players. Danuser promises that the rebooted version of Leone and his friends will not sparkle.

Finally, this is apparently the last edition of these roundtable videos. Future episodes, SOE says, will be rolled into the team's Workshop Show livestreams.

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Norrathian Notebook: SOE says bye-bye ProSiebenSat.1, hello Landmark Player Studio

Fantasy, EverQuest II, MMO Industry, Free-to-Play, DC Universe Online, EverQuest Next, PlanetSide 2, Player-Generated Content, Norrathian Notebook, Landmark

Double the pleasure, double the fun! SOE made two big announcements Wednesday that brought smiles to the faces of many fans. One said goodbye; the other said hello. But both were good news indeed, especially for Norrathians.

Sometimes parting is just sweet, without the sorrow. Such is the case with the first bit of news: the departure of ProSiebenSat.1 from SOE. That's right, my European compadres, rejoice because SOE is bringing you back into the fold! The deal that quickly went sour for fans squished between the US company and the European partner is over, and SOE's titles are returning fully to its portfolio while region locks are being lifted. I can hear you all singing hallelujahs and dancing in the street!

The second bit of news worthy of celebration was the launch of Player Studio in Landmark. Although it arrived later than anticipated thanks to the international tax registration processes, the wait was worthwhile because players from not only the U.S but also Canada, Sweden, France, the UK (yes, including Ireland), Germany, Norway, and Denmark can now submit items for sale to other players. That means that aspiring money-makers and non-builders who want to buy their cool items can finally find one another and do business. And that just paves the way for the system to work in EverQuest Next.

As great as the announcements are, neither is without a few downs mixed in with the ups. Norrathian Notebook explores both bits of news to get you the necessary details.

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The Daily Grind: Does Landmark make you excited for EverQuest Next?

Culture, Opinion, The Daily Grind, EverQuest Next, Miscellaneous, Landmark

You won't catch me playing Landmark right now, although I am happy for those enjoying the building simulator that it currently is. I'm mostly holding out for the dev team to put in more MMO elements and to see what the community makes of all of it. Right now I'm not sure whether Landmark will be a full MMO in its own right or a not-so-sneaky testbed for the "real" game to come, EverQuest Next.

However, the tech behind Landmark does make me excited for EQN. The visuals are top-notch, as are the animations. I like what's being done with the destructable (and self-healing) world, and the structures that players have made have been often amazing. Carry this over to EQN and I might become SOE's biggest fan.

So does Landmark make you excited for EverQuest Next? Or have you already made your home in its wild frontier?

Every morning, the Massively bloggers probe the minds of their readers with deep, thought-provoking questions about that most serious of topics: massively online gaming. We crave your opinions, so grab your caffeinated beverage of choice and chime in on today's Daily Grind!

EverQuest Next will feature Ambassador D'Vinn and Fippy Darkpaw

Fantasy, Video, Lore, News Items, Free-to-Play, Races, Humor, EverQuest Next, Dev Diaries

EQN
EverQuest Next's 39th round table video is now live, and in it, SOE Senior Brand Manager Omeed Dariani and Senior Game Designer Bill Trost pair up to discuss the EverQuest franchise's nemesis characters and which ones players want to see in EverQuest Next. Ambassador D'Vinn, the Dark Elf NPC who terrorized newbs as the deadly caboose of pretty much every train to the Crushbone zone line in classic EverQuest, won the player poll and will be featured in the upcoming MMO.

As to Fippy Darkpaw, Trost promises he, too, will be present in EQN. "I believe in his mission, and I hope someday he succeeds!" Trost joked.

The devs also highlighted the alignment of the Dark Elves and the curious nature of NPCs who have agendas independent of the players. Enjoy the full video on YouTube.

The Daily Grind: Does an MMO need lore to foster roleplaying?

Fantasy, Lore, MMO Industry, Opinion, Free-to-Play, The Daily Grind, EverQuest Next, Player-Generated Content, Landmark

Landmark
Commenters in MJ Guthrie's recent Landmark vs. EverQuest Next article brought up an interesting question about lore and roleplay in the two games. EverQuest Next, of course, will be drenched in EverQuestian lore and backstory and high-fantasy building rules, but the player-driven Landmark will have no hardcoded lore at all save what the players create, meaning you're as likely to see a geodesic dome spaceship as an Arabian Nights palace. (In fact, I would like to see both of these, please!)

But strict roleplayers going into Landmark might have a harder time immersing themselves in an unpredictable world where literally anything goes, at least in comparison to EQ Next's more formal storyline and concomitant expectations about the way the world works and how the characters got there. What do you think: Does an MMO need dev-guided lore and a common backstory for all characters to make it truly roleplay-friendly? How will you roleplay a serious character in a world like Landmark's?

Every morning, the Massively bloggers probe the minds of their readers with deep, thought-provoking questions about that most serious of topics: massively online gaming. We crave your opinions, so grab your caffeinated beverage of choice and chime in on today's Daily Grind!

Norrathian Notebook: The key differences between EverQuest Next and Landmark

Betas, Fantasy, Game Mechanics, New Titles, Free-to-Play, Guides, EverQuest Next, Player-Generated Content, Norrathian Notebook, Landmark

What's the difference between EverQuest Next and Landmark?

If we've heard that question once, we've heard it a thousand times, which is understandable, considering EQ Next has been totally scrapped and re-imagined more than once and Landmark came literally out of nowhere. Until recently, the two even shared a name; EverQuest Next was dropped from Landmark's moniker when closed beta started at the end of March of this year.

We certainly haven't heard the last of the question, either. With new folks finding out about the games and getting interested in them, it's likely to come up a few more times. Those who haven't been following the development of the games from the beginning have a lot of material to plow through to find answers to their questions. For that reason, Norrathian Notebook is going to address the differences and similarities between the upcoming titles in one fell swoop. Hopefully, with a concise reference we can call on again and again, the confusion will dissipate.

So what is the difference between EQN and Landmark?

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Today's EverQuest Next roundtable video covers SOE Live's EQN plans

Fantasy, Video, Business Models, Events (Real-World), Previews, News Items, Free-to-Play, EverQuest Next, Sandbox, Landmark

SOE
During this week's EverQuest Next roundtable video, Senior Brand Manager Omeed Dariani is joined by Senior Producer Terry Michaels to discuss SOE Live, set to take place in Las Vegas this coming August 14th to 17th. The pair explain that players have voted resoundingly that SOE focus on previewing panels, specifically EverQuest Next panels, in the lead up to the convention. And yes, SOE is planning on illuminating EverQuest Next, not just Landmark and the studio's current stable of games, in Vegas.

"Remember that Landmark is really the basis for how we're going to make EverQuest Next," Michaels reminds viewers. "So it may be a topic that is primarily Landmark-related, but there's going to be information in there for people who want to know how things are going to work in EverQuest Next."

Enjoy the brief video below!

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EverQuest Next's designers discuss rebooting a classic franchise via lore

Fantasy, Video, Lore, News Items, Free-to-Play, EverQuest Next, Dev Diaries, MMORPG

EQN
In the studio's most recent dev diary, SOE's Omeed Dariani helms a video panel of EverQuest Next designers to discuss not game mechanics or advancement but the story and lore in EQN and Landmark.

Lead Content Designer Steve Danuser, Creative Director Jeff Butler, and Senior Game Designer Bill Trost debate how to reboot a classic franchise, how to select the best material to incorporate into the new games, and how to insert the lore in an organic way rather than infodump on the players.

If lore is your thing, you'll enjoy the video embedded after the break.

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SOE updates Landmark, pushes back international Player Studio rollout

Betas, Fantasy, EverQuest, EverQuest II, Contests, Economy, Patches, Free-to-Play, DC Universe Online, EverQuest Next, PlanetSide 2, Landmark

Landmark
It was the best of times for SOE and it was the worst of times. It was the season of glorious patches and of disappointing delays. It was also May 1st, in case you haven't checked your calendar.

SOE delivered an update to Landmark's beta today, including claim feedback, chat improvements, new props, and the ability to teleport to other claims from the gallery view. The studio also launched its first competition, this one to create visually stunning landmarks for the game's environment. The competition will conclude on May 7th.

Unfortunately, international players of SOE's library looking to partake in Player Studio goodness will have to wait a while longer: "Initially, we hoped to expand Player Studio to Canada, France, Germany, and the United Kingdom on or before May 1st, but given the intricacy of the program and our recent launch of the new All Access Membership plan, we have decided to roll out international support for Player Studio at the end of May."

SOE's revamped All-Access membership plan is finally live

Fantasy, EverQuest, EverQuest II, Business Models, MMO Industry, News Items, Free-to-Play, DC Universe Online, EverQuest Next, Miscellaneous, PlanetSide 2, Subscription, Landmark, H1Z1

SOE
After a brief delay this month, SOE's Mark Tuttle announced today that the refreshed All Access membership plan is now live across all of the studio's core games (and some of its future titles), including EverQuest, EverQuest II, DC Universe Online, Landmark, PlanetSide 2, and eventually, EverQuest Next and H1Z1.
For $14.99 per month (or less if you purchase multiple months at a time), players can now have top tier access to all participating SOE games. This means if you want to take a break from sneaking around Auraxis in your Stalker Cloak and test your mettle against the dragon, Nagafen, or The Joker in DCUO, you can do so with all member benefits. And since your Station Cash wallet is good in all SOE games, you can drop some coin on a snazzy new outfit in EQII to announce, "Yes, I have arrived!" To continue the awesome, as a member players get 10% off the Marketplace price of that item! Go ahead, splurge for the spikey hat and the bunny mount!
Tuttle reminds players that station cash must be manually redeemed via the claim button within a game's marketplace and that a discounted package deal (12 months for $99.99) is also available.

Addendum: Tipster Joshua points out that PlanetSide 1 will also be partly supported by the new plan. SOE explained, "We will offer PlanetSide 1 as free to play game for everyone when the new program rolls out, on or about April 29th, 2014 (or sooner!). Please note that PS1 has no Marketplace and will not see further game development. We know that a large number of people have played it in the past, and we hope you'll enjoy it again, on us."

Landmark's devs on crafting and item upgrading

Betas, Fantasy, Video, Game Mechanics, News Items, Free-to-Play, Community Q&A, EverQuest Next, Sandbox, Crafting, Player-Generated Content, Landmark

Landmark
SOE Senior Brand Manager Omeed Dariani and Lead Systems Designer Michael Mann present this week's Landmark roundtable video, this time focusing on one of the more detailed components of the sandbox's crafting system: item upgrading, which beat out reinforcing, imbuing, and refining among roundtable voters as the system most worthy of prioritization. Mann explains that item upgrading is intended to reduce the demoralizing effects of RNG; eventually, all crafted items will be created as green-quality items that are upgrade-able depending on player skill and statted according to player direction via relics.

Dariani and Mann also hint that Landmark and EverQuest Next will share the same crafting-related back-end systems and that Landmark's crafting will ultimately "flavor" the crafting system in EQN. The full roundtable video is below.

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Norrathian Notebook: Landmark update highlights the power of players

Betas, Fantasy, New Titles, Free-to-Play, EverQuest Next, Housing, Player-Generated Content, Norrathian Notebook, Landmark

As a long-time gamer, I have to admit: I never expected I'd really see the day. What day is that? The one where a studio says one thing... and does it!

True to SOE's word, the development process for Landmark has been quite open. Between social media, livestreams, and posts, the devs have been very forthcoming about where they are and where they are going, giving players a pretty clear picture of what's going on. But that's only the half of it. What impresses me most about this whole situation is that player input is actually recognized as a valuable commodity, not a nuisance to be brushed aside and ignored. I'm not just referring to the opinions offered during the various Round Table polls either, even though those are a welcome component to the the mix. I'm talking about the fact that players are a driving force behind the direction of Landmark's development. And yesterday's update really brought that fact home.

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