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EverQuest II

The Tattered Notebook: The passing of Ribbitribbitt

EverQuest II, Free-to-play, The Tattered Notebook

Ribbitribbitt
This week's Tattered Notebook started off business as usual. I was putting together part two of a look at the layers of change in EverQuest II through the years. But I was also mulling over a column about the new Hero's Edge items that arrived on the Marketplace; something I had just speculated about in a recent column. There was also the news about upcoming crafting changes to talk about.

And then, suddenly everything gets put into perspective. Ribbitribbitt, the young EQII fan who had been battling cancer, passed away at the age of six. A couple of months ago, the EQII community got a request for assistance in building an in-game playground from his mother, and what followed was an unprecedented show of support. His mother, Myrose, passed along the sad news to the community this past week with a brief forum post, and the community mourned his loss.

In this week's Tattered Notebook, we'll explore how Ribbitribbitt brought a community together, and look at the grieving process from losing an in-game friend.

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The Daily Grind: Would you leave your current MMO for its sequel?

Fantasy, EverQuest, EverQuest II, Guild Wars, MMO industry, Opinion, Guild Wars 2, Free-to-play, The Daily Grind, EverQuest Next, Miscellaneous

Guild Wars 2 Engineer
With Guild Wars 2 in the offing, long-time Guild Wars fans have an interesting dilemma on their hands. Trading up is probably a foregone conclusion in most cases, but abandoning Guild Wars altogether may sting a bit if you've invested a lot of time and energy into the original incarnation of Tyria.

The same could be said for faithful EverQuest fans when EverQuest II rolled around in 2004, and perhaps again whenever Sony Online Entertainment formalizes its EverQuest Next project. For today's Daily Grind, then, we'd like to know how easily you could leave your current MMO if a sequel were to materialize. We know you'd check out the new shiny, but would you leave the older title for good?

Every morning, the Massively bloggers probe the minds of their readers with deep, thought-provoking questions about that most serious of topics: massively online gaming. We crave your opinions, so grab your caffeinated beverage of choice and chime in on today's Daily Grind!

EverQuest II's GU63 tweaks crafting, adds hundreds of new items

Fantasy, EverQuest II, Classes, Game mechanics, MMO industry, Patches, News items, Free-to-play, Crafting

EverQuest II - armorsmith at the forge
If you've been slacking when it comes to keeping up with EverQuest II tradeskill news lately, the recent Game Update 63 (otherwise known as Skyshrine) featured quite a few noteworthy tweaks. Sony Online Entertainment has posted a dev interview detailing some of the larger changes, including the addition of several hundred new craftable items.

SOE's Brian "Omougi" Ferguson says that Carpenters and Alchemists got a lot of love during this patch, and combat-only players will be pleased to know that crafters can now make even more handy upgrades. There are two new consumables for each class archetype, and Ferguson is particularly fond of the tank versions which gives meatshields an additional 20% damage reduction for 12 seconds.

Full details are yours at the official EQII website.

The Tattered Notebook: Peeling back the layers of time

Fantasy, EverQuest II, Game mechanics, Opinion, Free-to-play, The Tattered Notebook

EQII flying
I was watching Shrek with my kids the other day, and one of my favorite scenes is Shrek's stroll with Donkey when they first meet. Shrek tries to explain how Ogres are like onions and how both have layers. When you think about it, EverQuest II is also like an onion because it has layer after layer of content and features that have stacked up over the years. In fact, some players have argued that there's almost too much to do, particularly at the lower levels.

I have always loved the fact that EverQuest II has been willing to try out new ideas over the years, and some of them have been remarkably successful. But there are a few that have gotten lost in the shuffle, while others have ended up directly conflicting with later additions of content. In this week's Tattered Notebook, we'll peel back the onion and look at the lost and conflicting layers of EQII.

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Leaderboard: EverQuest II's housing vs. Aion's housing

Polls, Aion, EverQuest II, Game mechanics, Opinion, Humor, Miscellaneous, Leaderboard

Leaderboard
Everyone loves player housing, right? Oh, quiet you in the back. Look into my eye: Everyone loves player housing. It is the number one most requested, demanded, and mandatory feature of every MMO. In terms of priority, "having monsters to kill in the game" is lower than giving us sweet pads to decorate. This is the way the virtual world should be and always has been.

Well, now that I've dipped into the well of delusion, it's time to emerge with my hair sopping wet and my mind open to the possibility of a player housing revival. With the advent of Aion's 3.0 update, players in this now-free-to-play game can move into a suburban dreamhouse and spend countless hours figuring out the exact decor to match the subtle majesty of the bathroom's toilet.

But is it enough to challenge the de facto leader of player housing, EverQuest II? Mountains of novels have been written on this game's housing system, novels that were then used to construct a giant book fort in the middle of the grand ballroom. Because that's just how flexible that system can be.

So pitted against each other in an interior design contest, which game would emerge triumphant? Cast your vote after the jump!

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One Shots: Woodland critters

Galleries, Screenshots, A Tale in the Desert, EverQuest II, MMO industry, Opinion, Massively Meta, One Shots, RIFT, TERA, Miscellaneous

One Shots
TERA isn't quite two weeks old, but it's already offering up some spectacular views. Kromic on the Dragonfall server paused while riding on his mount to take this shot. He writes in,
While doing some exploring on my trusty steed in TERA, I found a great view of the capital city Velika.
His screenshot is just after the cut, along with three more images of woodland critters doing their duty to spice up our MMO scenery.

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The Tattered Notebook: Learning from EQII's free-to-play model

Fantasy, EverQuest II, Business models, Economy, Opinion, Free-to-play, The Tattered Notebook

EQII marketplace
What a long way EverQuest II's come! If you had said back in 2004 that the game would not only go free-to-play but have microtransactions and emerge largely intact, I probably would have run to get my pitchfork. But here we are in 2012, and EQII's website has a huge green button that says "Play Free" in big letters, with a long list of special deals on station cash and Marketplace items.

In this week's Tattered Notebook, I want to look back at the evolution of EQII to see how it successfully transitioned while gauging where it's headed down the road when it comes to its payment model. The official move to free-to-play might seem like the final hurdle, but I think we still have a few more around the bend.

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The Tattered Notebook: Reading the tea leaves of EQII's May update

Fantasy, EverQuest II, Patches, Previews, Opinion, Free-to-play, The Tattered Notebook

EQII golem
The paint has barely dried on the Skyshrine Update, and already we're hearing tidbits about what's planned for this month. On Thursday, EverQuest II Producer Holly "Windstalker" Longdale announced a few highlights that players can expect to see in the May update. The monthly letters are always welcomed by players, and this one announces several changes that should shore up the foundation of the game even more. "More" and "new" are often used when it comes to update announcements, but if you heap too much on the very top, you need to go back and work through some of the older content and features to make sure they can support the burden.

Read on for a look at the highlights, which bring a welcome change to Dungeon Maker fans, add a new tool that should make testers happy, and hint at changes to bring about more "low-impact" gameplay.

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EverQuest II producer talks May updates, player-made dungeon tweaks

Fantasy, EverQuest II, Game mechanics, MMO industry, Patches, News items, Free-to-play

EverQuest II - Shadowknight epic
May is shaping up to be an interesting month for EverQuest II fans. Producer Holly "Windstalker" Longdale has given us a new blog entry that talks about new testing tools, NPC quest-update functionality, and of course, the usual optimizations and bug-fixing that follow any large game update.

Also of note is the upcoming ability to take your own avatars into the game's Dungeon Maker utility. Initially, content creators and fans could select only from pre-made avatars when running through player-made dungeon constructs. Last December, EQII devs introduced the ability to run player-generated content with players' own avatars, but the update wasn't quite ready for prime time. It still isn't, according to Longdale, but she does say that substantial progress has been made. Look for the new "level agnostic" gameplay on the test server soon, and look for more analysis of EQII's changes in tomorrow's Tattered Notebook.

The Tattered Notebook: EQII's hidden gems for low-level explorers

Fantasy, EverQuest II, Opinion, Free-to-play, The Tattered Notebook

Forest Ruins
One of the things I've enjoyed with the new EverQuest II update is how fun it is to get out there and explore the new zones. The Withered Lands has lots of nooks to check out, like the Holgresh caves up along the cliffs and the ruins just outside the Combine Foothold. As much as I like epic storylines and lofty challenges, sometimes it's fun to just mount up and scout out some really interesting locations.

GU63, however, really doesn't offer any new content for lower-level players, and it's hard for someone under level 90 to get around the Withered Lands and Skyshrine safely. But one of the reasons there's not much new content at the lower levels is that past updates have added in so much already that there's almost too much to see and do. Queue up the Bud Light music, for in today's Tattered Notebook, we salute you, Mr. Low-Level Player. You tirelessly work through the Golden Path, but you deserve some cool hunting spots and gorgeous vistas. Below the cut are some of my favorites!

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The Tattered Notebook: What to look forward to in GU63

Fantasy, EverQuest II, Launches, Opinion, Free-to-play, The Tattered Notebook

Skyshrine from Withered Lands
So there I was, watching the server status on the EverQuest II official site on my mobile phone and seeing server after server start to go back online. Game Update 63 officially launched this week, and with it came the much-awaited return of the Skyshrine dragons. But this week happens to be spring vacation week, so as much as I was hoping to see things firsthand, I was out of town and offline as I enjoyed some surprisingly pleasant weather on the beach in New England and in downtown New York City.

Although I missed launch, I got a feel for some of the new content while it was on Test, plus I had a sneak peek with the recent EQII tour, so this week I'm going to digest what I saw, pretend that launch hasn't happened yet, and highlight a few things that I'm looking forward to seeing with the patch. If you're already dipping your toes into the content, think of me, face pressed against the glass as I watch helplessly, and see whether there's anything on my list that might be something you hope to see as well (but hopefully not long before I do!).

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SOE games down Monday for 24-hour maintenance

Fantasy, Sci-fi, EverQuest, EverQuest II, Pirates of the Burning Sea, PlanetSide, MMO industry, News items, Vanguard, Free-to-play, Free Realms, DC Universe Online, Family

SOE logo
We imagine that the word downtime makes Sony Online Entertainment employees cringe, convulse, and eye-twitch for hours on end after last summer's disastrous hacker-induced service outage. Happily, though, the next service interruption is planned, and we've got plenty of notice.

SOE will be performing maintenance this Monday, April 23rd, and the firm says that all of its game services will be unavailable for approximately 24 hours. The downtime starts at 3:01 a.m. EDT. Commerce transactions and account management functionality will also be affected, so you might as well cross all of your SOE-related plans off Monday's calendar.

A land corrupted and a city under seige: A look at GU63 with the EQII team

Fantasy, Galleries, Video, EverQuest II, Game mechanics, Interviews, Patches, Previews, Endgame, PvE, Free-to-play

Lumpy
This coming Tuesday, EverQuest II will launch Game Update 63, and with it comes a bevy of dragons, new content, a level cap increase, and much more. Recently, EQII Producer Holly "Windstalker" Longdale and Game Designer Carlos "Gninja" Mora took the time to talk about the update and lead a tour of the new zones. Read on for a closer look at the Withered Lands and Skyshrine!

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The Tattered Notebook: Skyshrine, mercs, Qeynos, and shields that roar

Fantasy, EverQuest II, Game mechanics, Patches, Previews, Free-to-play, Massively Interviews, Community Q&A, The Tattered Notebook

Withered Lands Giant
For those gamers who have been patiently waiting to hear about GU63, the past few weeks have been a treat. We've shown off a few trailers on Massively, the official site has hosted a couple of team interviews, and even the SOE Twitch TV channel has been focused on EverQuest II. In fact, the recent webcast was the second part of a featured series on the update, and this one took a closer look Skyshrine and also answered a few fan questions. EQII Producer Holly "Windstalker" Longdale, Lead Designer Akil "Lyndro" Hooper, and SOE Executive Producer Dave "SmokeJumper" Georgeson sat down to preview what's coming to a server near you. In this week's Tattered Notebook, we'll look at the highlights and analyze what it means to both new players and old. Read on for the skinny!

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Why I Play: EverQuest II

Fantasy, EverQuest II, Game mechanics, Opinion, Free-to-play, Humor, Sandbox, Why I Play

EverQuest II screenshot
Because.

Remember back when this answer was lobbed at you as the definitive answer (often by moms tired of incessant "why"s or as a precursor to "I said so!")? But since I am not your mom -- and more importantly, the boss isn't about to pay me for a one word article -- let me elaborate, though, I warn you, you may regret it; once I get going I may not be able to stop! Seriously, they had to restrain me from taking over Why I Play. Obviously I broke free mwuahahahaha!

Simply put, I love EverQuest II. I log into it daily. Sometimes I don't leave for more hours than I am willing to admit. I can hum the guild hall music from memory. I have a list of things I want to do so long I can't possibly get it all done. All this after taking a multi-year break. Yes folks, I left the game for a long time -- a move I am still kicking myself for. But certain features pulled me back, and let me just say, I am so glad I came back.

So why do I play EQII? Where to begin...

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