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EverQuest

The Daily Grind: Would you leave your current MMO for its sequel?

Fantasy, EverQuest, EverQuest II, Guild Wars, MMO industry, Opinion, Guild Wars 2, Free-to-play, The Daily Grind, EverQuest Next, Miscellaneous

Guild Wars 2 Engineer
With Guild Wars 2 in the offing, long-time Guild Wars fans have an interesting dilemma on their hands. Trading up is probably a foregone conclusion in most cases, but abandoning Guild Wars altogether may sting a bit if you've invested a lot of time and energy into the original incarnation of Tyria.

The same could be said for faithful EverQuest fans when EverQuest II rolled around in 2004, and perhaps again whenever Sony Online Entertainment formalizes its EverQuest Next project. For today's Daily Grind, then, we'd like to know how easily you could leave your current MMO if a sequel were to materialize. We know you'd check out the new shiny, but would you leave the older title for good?

Every morning, the Massively bloggers probe the minds of their readers with deep, thought-provoking questions about that most serious of topics: massively online gaming. We crave your opinions, so grab your caffeinated beverage of choice and chime in on today's Daily Grind!

The Soapbox: The perils of passive gaming

Fantasy, EverQuest, Business models, Culture, Game mechanics, MMO industry, Opinion, Free-to-play, The Soapbox, Miscellaneous

Couch potato cat
Disclaimer: The Soapbox column is entirely the opinion of this week's writer and does not necessarily reflect the views of Massively as a whole. If you're afraid of opinions other than your own, you might want to skip this column.

My folks don't really understand my infatuation with video games (and MMORPGs in particular). "How can you sit there and play a game for two or three hours at a time?" my mom is fond of asking. Ironically, this usually happens on a visit that ends where most of our visits do: on the couch in front of the television.

Don't get me wrong; she's no couch potato, and in fact she has the meanest green thumb you'll ever see. When the sun goes down, though, my parents (like most of their generation, I'll wager) park their butts in front of the TV. That I should park my own posterior in front of the computer is exceedingly strange to them even though online gaming is to the 21st century what television was to the 20th.

I wonder, though, if games are starting to become more passive forms of TV-like entertainment.

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SOE games down Monday for 24-hour maintenance

Fantasy, Sci-fi, EverQuest, EverQuest II, Pirates of the Burning Sea, PlanetSide, MMO industry, News items, Vanguard, Free-to-play, Free Realms, DC Universe Online, Family

SOE logo
We imagine that the word downtime makes Sony Online Entertainment employees cringe, convulse, and eye-twitch for hours on end after last summer's disastrous hacker-induced service outage. Happily, though, the next service interruption is planned, and we've got plenty of notice.

SOE will be performing maintenance this Monday, April 23rd, and the firm says that all of its game services will be unavailable for approximately 24 hours. The downtime starts at 3:01 a.m. EDT. Commerce transactions and account management functionality will also be affected, so you might as well cross all of your SOE-related plans off Monday's calendar.

SOE trumpets EverQuest's F2P success

Fantasy, Video, EverQuest, Business models, MMO industry, News items, Free-to-play

EverQuest - a living legend
How's that free-to-play experiment working out for EverQuest? Pretty well, according to Sony Online Entertainment's latest press release. The company has just published a few facts and figures relating to the recent conversion of its long-running fantasy themepark. Some of the more interesting nuggets include a 125% spike in item sales, a 150% uptick in unique log-ins, and over three times as many account registrations when compared to the subscription model.

SOE has also released a handy video recap for EverQuest newbs. The game has been around since 1999, after all, so have a look at the Living Legend clip after the break to catch up on 13 years of MMO history.

[Source: SOE press release]

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The Game Archaeologist: Bio break!

Fantasy, Sci-fi, Anarchy Online, EverQuest, PlanetSide, MMO industry, News items, Vanguard, Free-to-play, Everquest Online Adventures, The Game Archaeologist

Anarchy Online
Man oh man, why couldn't I just take a month or so off of this column without getting sucked back into it? Why must classic MMOs be so compelling and newsworthy these days?

I planned to take some time off of TGA while I went through Dark Age of Camelot in Choose My Adventure (which you're all reading, yes?), but there was so much to talk about regarding older MMOs that I couldn't sit back and stay mum. Ergo, I've dashed off this special "break" column devoted to commenting on recent news about classic games. Hopefully this will help tide you over until I get back into the full swing of things in April.

On the docket for today's discussion is Vanguard's forthcoming F2P change, EverQuest's recent conversion, Anarchy Online's stunning graphic engine video, and more!

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Leaderboard: Ultima Online vs. EverQuest vs. Asheron's Call

Polls, Asheron's Call, EverQuest, Culture, Opinion, Ultima Online, Miscellaneous, Leaderboard

Back at the turn of the century, you didn't have the equivalent of cable's infinite choices when it came to MMOs. No, you pretty much had the standard Big Three of network programming: Ultima Online, EverQuest, and Asheron's Call. With the subscription model firmly in place, most players had to choose their loyalty and choose it well.

For today's Leaderboard, we're going to pretend that no other MMOs exist other than those three and see how the 2012 crowd divides up between them. Would you fly your banner for Ultima Online and its enormous sandboxy world? Would you cast your lots with EverQuest, the once great and powerful king of the genre? Or would you throw in with Asheron's Call and its monthly stories?

Call it a popularity contest, a trip down memory lane, or an all-out brawl between MMO senior citizens. It's a three-way title fight on this week's Leaderboard, and only one game will live to see next week!

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Massively Speaking Episode 193: Happytime face smiles

World of Warcraft, Podcasts, EverQuest, MMO industry, News items, Opinion, Massively Meta, Massively Speaking, Miscellaneous, Diablo III

Massively Speaking
Massively Speaking Episode 193 asks this question: If we had $25 million to spend on an MMO, how sarcastic would we make its quests? And would there be a special skill called "Fire One Shots!"? And would your character die if he or she were downvoted in a group raid? And would we ever look as happy as the guy in the picture above?

Have a comment for the podcasters? Shoot an email to podcast@massively.com. We may just read your email on the air!

Get the podcast:
[iTunes] Subscribe to Massively Speaking directly in iTunes.
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Listen here on the page:



Read below the cut for the full show notes.

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Terrazas talks EverQuest F2P launch and anniversary celebration

Fantasy, Galleries, Polls, Video, EverQuest, Events, real-world, Game mechanics, Interviews, MMO industry, Patches, Previews, News items, Free-to-play

everquest
March is definitely roaring in like a lion for EverQuest. It's launching its new free-to-play program, and it's also celebrating its 13th anniversary with a big bash in game. With all of the changes, players are sure to have more than a few questions about the free-to-play transition and the state of the game today. We recently sat down with SOE Producer Thom Terrazas at a roundtable to answer those questions, so read on for details on the new free-to-play plan as well as the Hero's Journey, revamped maps, birthday celebrations, and the announcement of a brand-new server!

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EverQuest's massive 13th anniversary and free-to-play celebration events revealed

Fantasy, EverQuest, Business models, Events, in-game, Free-to-play

EverQuest
In two days, EverQuest will not only be celebrating its 13th (!) anniversary and adding a sizable update to the game, but also will be making the jump to a free-to-play hybrid model. Since this is no small potatoes, SOE has planned a huge array of events to celebrate the occasion.

The fun begins on the Plane of Knowledge, where players can enjoy 13 special quests that harken back to the greatest hits of EverQuest's history. There's also a new raid and the return of 40 events from previous anniversaries to keep everyone busy.

The update has a new feature called the Hero's Journey, which is a guidebook that will lead players through a path in EverQuest. To make things even more user-friendly, EverQuest's map system will see a major overhaul that includes the ability to show you paths to your destination.

Finally, SOE has an absolutely gigantic F2P conversion FAQ that covers nearly every conceivable question about the transition, including payment options and previous status in the game. EverQuest will go F2P starting at 3:01 am EDT on Friday, March 16th.

EverQuest Online Adventures sunsetting March 29th

Fantasy, EverQuest, EverQuest II, MMO industry, Everquest Online Adventures, Consoles

EQOA
It appears that Leap Day 2012 is not destined to be kind to the MMO industry. On top of layoffs and struggling studios, we've received word that Sony Online Entertainment has delivered a pink slip to EverQuest Online Adventures. According to the company, EQOA will be sunsetted on March 29th.

No specific reason was given for the move, but a farewell letter posted on the site attempts to soften the blow: "This is not an easy decision, but there comes a time when it's best for our developers to move on to the next adventure, and that day has come." In the closure FAQ, SOE also promises a celebration at the end of the game's run.

To appease its remaining EQOA customers, SOE is offering three months of gold membership in both EverQuest and EverQuest II for current subscribers. This consolation prize will become effective on March 16th. SOE will also not be charging current players during March.

EQOA has always been the smallest member of the EverQuest franchise since its release in 2003 on the PlayStation 2. We covered it in our Game Archaeologist column late last year and were impressed by the passion and memories that the game's fans shared.

[Thanks to Omali for the tip!]

The Game Archaeologist reminisces with EQMac vets

Fantasy, EverQuest, Culture, Interviews, Opinion, Free-to-play, The Game Archaeologist

EverQuest
I can hear you right now: "What, another week on EverQuest Mac? There's, like, six people who play that! Move on to Neocron already!" Oh, be patient my lovelies. I know that the whole EQMac termination/salvation thing is so yesterday's news, particularly with SOE embroiled in a completely different community fiasco last week, but I had one last thing to share with you.

You see, a month ago when I heard that EQMac was going to be shut down, I put out some feelers for any players who might want to share their side of the story. Apparently, this small community is downright fanatical about this game and deluged my inbox with stories and pleas. While it seems like the crisis has passed for these players, I still want to share some of these testimonies with you because that's what this column is about.

So indulge me with one last week of EQMac discussion before we shift our attention elsewhere. If you're curious why players in 2012 would deliberately choose to game on an archaic server with extremely old-school rules, then the answer awaits you after the jump. And if you'd like to try out this completely free version of EverQuest, then head over to the EQMac.com forums for step-by-step instructions.

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EverQuest sets sights on March 16th for free-to-play

Fantasy, EverQuest, Business models, Contests, Events, in-game, Launches, Free-to-play

EverQuest
On March 16th, 1999, Sony Online Entertainment launched one of the most monumental MMOs in history, and 13 years later, the studio is taking EverQuest to the next level with a free-to-play model. That's right, SOE's set the date for EQ's F2P conversion to be Friday, March 16 in order to coincide with the game's anniversary.

SOE promises that this won't be the only highlight of the teenage game's big day, as anniversary events will arrive in the game on that date as well.

In the meanwhile, the studio is asking for talented map-makers and artists to submit their own custom maps to be included in the game. There's no specific details yet on this process, but SOE says that it will be asking for these maps soon.

SOE opens up about multi-year European partnership

EverQuest, EverQuest II, MMO industry, Legal, Free Realms, DC Universe Online, EverQuest Next, Miscellaneous, PlanetSide 2

ProSiebenSat.1
While we heard about Sony Online Entertainment's partnership with ProSiebenSat.1 Games Group to publish MMOs in Europe last month, the specific details of this deal were lurking under a cloud cover of mystery and speculation -- until now. SOE has posted a quite lengthy FAQ about this partnership and what it entails for the future of the studio in the Old World.

According to the deal, ProSiebenSat.1 has the license to officially publish eight of SOE's titles in 40 countries. These MMOs include DC Universe Online, EverQuest II, Free Realms, PlanetSide 2, and EverQuest Next (although not, oddly enough, EverQuest itself). SOE hopes that ProSiebenSat.1's location and expertise will result in in a greater audience for its games as well as more support and better localization for those under ProSiebenSat.1's umbrella. SOE even hopes that the partnership will result in "special content" for European players.

Previously, SOE had distribution agreements for Europe but nothing on the scale of what it now has with ProSiebenSat.1. It looks like EU players will need to transfer their accounts and characters over to ProSiebenSat.1's domain, although SOE promises that this will be an easy process. It's also important to note that these games and their servers will not interact with their North American counterparts, effectively separating the communities.

The Game Archaeologist chats with John Smedley about EQMac's salvation

Fantasy, EverQuest, Interviews, MMO industry, Free-to-play, Mac, Massively Interviews, The Game Archaeologist

John Smedley
A week ago I sat here writing up what I thought was going to be the epitaph for EverQuest's odd foray into an Apple-only product, EverQuest Macintosh. The word came down from on high that with the coming of free-to-play, EQMac's diminutive server population would be ushered out the doors as Al'Kabor got sent to the retirement home.

That was a week ago. Boy, what a difference a week makes, right?

Since the writing of that article, we received word that not only did Sony Online Entertainment reverse its decision to kill EQMac but that it will be making the server completely free for its community for the indefinite future. I learned that while under the influence of a 102-degree fever, so I initially thought it was just my brain cooking in my skull. But no, it was the truth. So what happened in the span of that week? Why did SOE do a 180 and keep alive an ancient relic of its flagship MMO?

For the whole, unadulterated truth, I called up SOE President John Smedley to get the full scoop on the wild rollercoaster he's taken this loyal community on these past few weeks. Finding out what he said will only cost you one click. It's worth it, trust me.

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Reports of EverQuest Mac dying have been greatly exaggerated

Fantasy, EverQuest, Events, real-world, MMO industry, News items, Mac

It gets knocked down, but it gets up again.
Nothing gold can stay, it seems. EverQuest on the Macintosh, affectionately dubbed EQMac, was announced as facing a shutdown in wake of the game's impending free-to-play transition. John Smedley confirmed this, players mourned, and our own stalwart Game Archaeologist lamented its passing. And so, as the game approaches its final month, Smedley has... apparently rescinded the entire thing via a late-night Twitter post that has taken the entire EQMac community by surprise.

Yes, there is apparently both a Santa Claus and a Tooth Fairy, because John Smedley has stated that not only are the EQMac fans "a wonderful group of players," the game will be left running. Better yet, it will continue to run as-is and with no subscription fees. If you're part of the fanbase, no, you don't need to pinch yourself, this is actually a thing that is happening. Further details are to be announced soon, but just the facts alone should make fans very happy.

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