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Events, real-world

Winner of Mabinogi's Merchant of Venice contest highlighted

Fantasy, Video, Contests, Events, real-world, Expansions, Free-to-play, Mabinogi, Giveaways

Mabinogi screenshot
If you are familiar with the Mabinogi-hosted contest from November called The Merchant of Venice, California, then you know that the popular free-to-play developer and publisher Nexon asked players to participate in order to win a free trip to the company's California studios to play, relax and discuss the new content. The event celebrated the release of the Merchant of Venice update. The addition gave players the ability to literally transport goods across the lands of Mabinogi. Players gain levels, earn in-game cash that can be used to buy special items and weapons, and gain access to better items to be traded. All expansions in the popular free-to-play title are free.

Sayre, a player from the Mari server, was invited to meet the developers, tour the office and even give some advice about how to make the game better. He received a free Alienware computer, 500 USD in cash and three nights in a hotel right on Venice Beach! In order to qualify for the contest drawing, players were required to have reached merchant level 9 in each of the game's towns.

Click past the cut to watch an exclusive preview of the tour!

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EVE Online jazzes up website, opens CSM application process

Sci-fi, EVE Online, Culture, Events, real-world

EVE Online
If EVE Online's website were a teenage girl in a movie -- and we're not for a moment suggesting that it's not -- today is the day she'd go through one of those peppy makeover montages and ultimately reveal the beauty that was there all along (just in hiding -- stupid glasses). The new design is up for the world to see, sporting a sleek sexiness along with an interesting ticker relating the latest and greatest from the game. CCP is hoping that the redesign will come off as more "user friendly" for newbies.

In other EVE news, CCP will begin accepting applications tonight for the Council of Stellar Management (CSM). The process is quite involved: Players will apply until the 22nd, after which nominations will be pulled from the list and then community voting will commence. If you're interested in becoming a major voice of the community by advising CCP in EVE's development, then you'd do well to check out the list of candidacy qualifications and get your app in on time!

[Thanks to Xilmar for the tip!]

Meet the guild that's lasted over 16 years

Culture, Events, real-world, Guilds, MMO industry, Ultima Online, Miscellaneous

Ultima Online title image
Guilds are a dime a dozen in MMOs today, be they small social guilds or hardcore groups that collect a few hundred players together. Most guildmates you play with will eventually leave the guild, making way for new members giving the game a try. But what if your guild could transcend the game it was formed in, creating a community that stayed together and moved from game to game? The Syndicate is one such guild, boasting a membership of 1,200 players and a 95% retention rate. The organisation celebrates its 16th anniversary this week, having been born as an online community before the release of Ultima Online.

The Syndicate is currently active in Ultima Online and World of Warcraft, having previously been active in EverQuest, Shadowbane and other games. All members agree to follow a charter that forbids stealing, cheating, non-consensual player-killing, and immature behaviour. The Syndicate takes its identity so seriously that it's even trademarked its name and has worked with MMO companies to rename guilds using it. Developers have in turn taken advantage of The Syndicate's huge community size and code of conduct to beta test upcoming games. With its 16th birthday behind it, the guild predates most MMOs on the market today and is still going strong.

MMObility: Let's make a mobile game, part one

Betas, Polls, Events, real-world, Game mechanics, MMO industry, Hands-on, Humor, Miscellaneous, MMObility

Wurm Online screenshot
I thoroughly enjoy reading your comments, especially when the discussion turns to game design or suggestions for development. I decided it was high time that I sat down and experienced, even if just a little, how the design process goes. I've had plenty of peeks at different studios, but I wanted to know what it is like to actually make a game from basically beginning to end.

So for the next four weeks, I will be doing something special. I invited indie developer Dave Toulouse, maker of Golemizer and Star Corsairs, to help me in this journey. If you'd like to find out more about Dave, you can visit his official website, follow him on Twitter, or even read an interview I did with him a while ago. He really is the epitome of the indie spirit, and I am so thankful that he volunteered to do this with me.

The goal is to start with a basic idea and framework, and using input from our discussions and from reader comments, assemble a very basic working mobile MMO. So let's get started!

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BioWare goes bounty hunting for great guild leaders

Sci-fi, Events, real-world, Guilds, Star Wars: The Old Republic

SWTOR
Aboard the Empire's great warship BioWare Austin, the Star Wars: The Old Republic community team has put a bounty on passionate leaders for the first SWTOR Guild Summit on March 4th through 6th. The summit is designed to facilitate direct communication between guild leaders and the developers as well as provide a lucky few with an advance sneak peek at some upcoming features.

The best thing about the summit is that any qualifying guild leader interested in helping to shape the game's future can apply to be a part of the summit. The official website has an application form up, although those who want to be considered for the summit need to fill it out by February 10th.

BioWare stated that it has already invited some guilds and that the remainder of the summit will be invite-only due to the limited size of the event. It's important to note that while the event itself is free, attending leaders have to assume the responsibility for transportation, room, and board.

It's official: EverQuest goes free-to-play

Fantasy, EverQuest, Business models, Events, real-world, MMO industry, News items, Opinion, Free-to-play

EQ Veil of Alaris
Back in December, when EverQuest II made the transition to free-to-play across all servers, many gamers wondered whether its sibling, EverQuest, would follow. Today, the speculation has become reality, and EverQuest will officially go free-to-play in March, which also is the month that the game first launched back in 1999. As the game closes in on its 13th birthday, it's worth taking a look back at this game's amazing history.

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EVE Fanfest events detailed

Sci-fi, EVE Online, Culture, Events, real-world, MMO industry, News items, Sandbox

EVE Online - Fanfest poker table
Preparations for EVE Online's annual Fanfest are well underway, and CCP has updated its website with a blog entry that gives gamers an idea of what to expect if they're coming to Reykjavik in March.

CCP is adjusting its VIP office tour prize package this year. A contest entry will only set you back one PLEX (as opposed to the $1,000 minimum bid in years past). There's also a poker tournament, a silent auction, and a battle of the bands in the offing.

What does all this have to do with New Eden, you're asking? Well not much, aside from the opportunity to drink heavily and put a name to a face when it comes to all those capsuleers you've been swindling and killing for the past eight years. Head to the official site for details on all the events and prizes.

BlizzCon skipping 2012 due to 'jam-packed schedule'

Culture, Events, real-world, MMO industry, Miscellaneous

BlizzCon
Sorry Blizzard fans, you're going to have to go without your BlizzCon fix this year.

Our sister site WoW Insider spotted the word on the World of Warcraft forums, in which a community manager posted a brief update on the popular convention: "In light of our jam-packed schedule, we've decided to hold the next BlizzCon in 2013." Currently the studio is working on Diablo III, World of Warcraft: Mists of Pandaria, and its top-secret Titan MMO project.

BlizzCon has been held yearly since 2005 with only one exception: The studio declined to hold it in 2006. The convention was notorious for being the venue in which Blizzard announced its major upcoming projects.

The absence of BlizzCon this year may be offset by the announcement of the 2012 Battle.net World Championship to take place in Asia toward the end of this year.

City of Heroes sets the date for the next Freedom Player Summit

Super-hero, City of Heroes, City of Villains, Culture, Events, real-world, News items, Free-to-play

First item on the summit, more carnival attire.
Did you miss the first City of Heroes player summit? It's understandable -- no matter how much of a fan you might be, a trip to California in November is hard to swing sometimes with the holidays fast approaching. But perhaps you'll have better luck in April, as that's the announced month for the second Freedom Player Summit taking place (once again) in the San Francisco Bay Area. Specifically, the summit is planned for Saturday, April 28th, 2012.

It's also quite possible, of course, that you did attend the first summit and found certain areas of the event to be sorely lacking. That's something that the staff at Paragon Studios is looking at very seriously; it's made a change to a single panel track rather than multiples and will host more interactive panels instead of static ones. Keep an eye over the next few weeks for more details on pricing and location if you're interested in going; for fans of the game, it's a great chance to get your feedback heard in person.

Silkroad-R R-elaunches

Fantasy, Trailers, Video, Events, real-world, Events, in-game, Launches, Silkroad Online, Free-to-play

Silkroad-R
Don't let the fancy title fool you: Silkroad-R (the R is for "rebirth") isn't a completely new game but an updated version of Joymax's previous Silkroad. Brought into the shop for some body work and a new paint job, Silkroad-R is back and better than ever.

Silkroad-R will exist on its own servers, seperate from its Silkroad ancestor. Joymax is particularly proud of a "buffed-up" cash shop, as CEO Nam-chul Kim explains: "There's many aspects of Silkroad-R that we changed or improved based on user feedback, and we took a long time investigating the cash shop and evaluating each item."

To celebrate the relaunch, Joymax is sponsoring a string of giveaways through February 7th. Players who reach specific levels have a chance at Amazon gift cards and in-game boosts and items. Other launch events include a special XP-boosting NPC and a player-submitted wallpaper/greeting card contest.

You can check out the official trailer for Silkroad-R after the jump!

[Source: Joymax press release]

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Massively hosts Star Trek Online free-to-play launch event

Sci-fi, Events, real-world, Events, in-game, Launches, Star Trek Online, Free-to-play, Massively Event Coverage

STO
On Tuesday, January 17th, Star Trek Online will be officially free-to-play!

In celebration of the launch, Massively will be joining Cryptic Studios in welcoming all new and veteran captains. The team is hosting several fun events ranging from costume and trivia events to livestreamed character creation tutorials and dance parties!

Please join me, Massively's humble STO columnist, as I pair up with STO's Community Manager Brandon Felczer to stream our way through all the fun. You could win up to 5000 STO Promotional Points! All livestreamed events can be viewed during and after the event on Massively's Twitch channel, and all other communications can be monitored on the "F2PLaunchParty" chat channel in-game. The fun begins at 1:00 p.m. EST on Tuesday, so check out the official schedule of events after the break.

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The SOPAbox: Defeating online piracy by destroying the internet

Video, Culture, Events, real-world, MMO industry, News items, Opinion, Legal, The Soapbox, Miscellaneous

The Soapbox title image
Disclaimer: The Soapbox column is entirely the opinion of this week's writer and does not necessarily reflect the views of Massively as a whole. If you're afraid of opinions other than your own, you might want to skip this column.

Unless you've been living under a rock, chances are you've heard of SOPA and PIPA. The Stop Online Piracy Act and PROTECT IP Act are two radical pieces of copyright legislation currently being pushed through the US government. Although the stated intent of the new legislation is to provide companies with additional tools with which to combat piracy, the bill's loose wording has raised some serious alarm bells. Opponents to the proposed law say it would give corporations the ability to shut down any almost any website under the guise of protecting copyright infringement.

Gamers will be affected worst of all, as the loose wording of the law makes any website with user-submitted content potentially vulnerable to a shut down order. That could include YouTube, Facebook, Twitter, any blog with a comment section, or even any online game with a chat system. Perhaps the scariest part is that you'll be affected even if you're not in the US, as one of the new law's enforcement mechanisms is to remove a site from the DNS records, a move that assumes the US has jurisdiction over the global Domain Name System. AOL is among many huge companies strongly opposing SOPA, and so naturally Massively opposes it too.

In this week's massive two-page Soapbox, I make the case for why you should be worried about SOPA, and I suggest what can be done to tackle piracy in the games industry. Comments can be left on page two.

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CCP lays out the path to attend the EVE Fanfest

Sci-fi, EVE Online, Culture, Events, real-world, News items

No, you may not attend in your internet spaceship.
At the end of March, it's time for EVE Online players the world over to once again come together in their shared love of backstabbing, corporate management, and monocles. Yes, the EVE Fanfest is approaching swiftly, and if you're planning to head over to Iceland for the event, now is probably the time to start making some plans about how to get there. Fortunately, CCP Games has made some accommodations for players so that getting to the event and in the door can be a wee bit easier.

Tickets to the event can be purchase from the game's account management page, with a special early bird discount available through the end of January and bulk discounts on groups of 5-10 tickets. You can also book Fanfest activities through the same purchase page, allowing you to save time when you actually get on the ground. There are also deals available for players flying in via Icelandair, making it easier than ever to get to the convention -- a welcome change for the legions of fans not already based there.

Star Wars: The Old Republic gets into the record books

Sci-fi, Events, real-world, MMO industry, News items, Star Wars: The Old Republic

It did not, however, win an award for
It remains to be seen if Star Wars: The Old Republic will set a number of records in its lifetime, but it's already made its way into the Guinness Book of World Records for 2012. At over 200,000 lines of recorded dialogue, the game has scored a record for having the largest amount of voice acting not only for a video game but for any entertainment project. The record appears in the Guinness Book of World Records Gamer's Edition, on the stands now in the US and on sale in the UK on the 19th.

Of course, considering the amount of press the game has received for its voice cast, we suspect this won't come as a huge surprise, but it's interesting to see. The book also includes a list of the best Star Wars games in the franchise's history, which unsurprisingly includes Knights of the Old Republic, perhaps a harbinger of SWTOR's future.

The Daily Grind: Have you ever let the queues win?

Events, real-world, Launches, MMO industry, Opinion, Massively Meta, The Daily Grind, Miscellaneous

SWTOR screenshot
One of the worst MMO launches I ever sat through was Star Wars Galaxies' in 2003, I'm sad to admit. My guild was split over two servers from the start because Sony Online Entertainment had locked off our preferred server to prevent it from becoming overcrowded, so half of my friends were stranded and unable to create characters. A week later, the locks were still in place, and we grudgingly rerolled on a new server, losing our day-one characters, favorite names, and even a few members in the process. Years later, that second server was one of the first to dry up, and we spent cold hard cash moving our characters back to the original (and still heavily populated) server. It was a lesson hard-learned.

Star Wars: The Old Republic has thus far avoided hard locks on servers, preferring to persuade players to move organically with long queues. So today we ask you this: Have you ever been swayed to leave your launch server by long queues or temporary character creation bans, or do you ride out the launch period and figure it'll resolve itself eventually? Have you ever given in and let launch-day locks or lines win?

Every morning, the Massively bloggers probe the minds of their readers with deep, thought-provoking questions about that most serious of topics: massively online gaming. We crave your opinions, so grab your caffeinated beverage of choice and chime in on today's Daily Grind!

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