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Events (In-Game)

Hyperspace Beacon: SWTOR guild ships and Rakghouls

Sci-Fi, Events (In-Game), Expansions, Patches, PvE, Opinion, Free-to-Play, First Impressions, Star Wars: The Old Republic, Hyperspace Beacon, MMORPG

Hyperspace Beacon: SWTOR guild ships and Rakghouls
This weekend was full of space zombies and capital ships in Star Wars: The Old Republic. I ended up dividing my time between the live servers hosting the Rakghoul event on Tatooine and attempting to make the most out of having a guild ship on the public test server.

Unfortunately, my guild's capital ship fell victim to the Bermuda Triangle bug that makes ships completely disappear, and I wasn't even able to buy a new one. I chalk that up to testing. And I certainly will not cry foul because of it. Besides, the ship was eventually restored, just not in time for my guild to really make any headway in the conquests for this week.

However, I did get to experience the ship some because I was on the SWTOR official livestream last week, and I also created my own guild on PTS to test out the capital ship features.

But first, let's talk about Rakghouls.

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Firefall Engineer battleframes get 25% XP boost this weekend

Sci-Fi, Classes, Events (In-Game), Game Mechanics, MMO Industry, News Items, PvE, Free-to-Play, Firefall

Are you thinking of playing the Engineer battleframe in Firefall? If so you'll want to log in between August 15th and August 18th to take advantage of Red 5's Accord Engineer Battleframe Weekend. You'll get a 25 percent XP boost and you'll get to goof around with all those spiffy deployable devices.

The "Engineer excels at locking down an area and providing a safe location for its allies to resupply, " according to Red 5's announcement post.

Guild Wars 2's living world mid-season finale launches today

Fantasy, Galleries, Screenshots, Events (In-Game), Patches, News Items, Guild Wars 2, Buy-to-Play

GW2
Guild Wars 2's latest content update, The Dragon's Reach: Part 2, launches today, opening a brand-new explorable area within Dry Top and adding PvP perks. Says ArenaNet,
A historic summit is about to take place in the spreading shadow of Mordremoth's advance, but not all of the world leaders have agreed to attend. Can you convince uneasy allies to come together and cooperate, or will lingering tensions spell Tyria's doom?
The launch brings to a close the first half of this current living world season; the storyline will resume "this fall.

PSA: If you log in while the story update is active and access the story journal, you can unlock the content for your account permanently."

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The Daily Grind: Do you adjust your in-game routine for events?

Sci-Fi, Events (In-Game), Game Mechanics, MMO Industry, Opinion, The Daily Grind, Star Wars: The Old Republic

I coughed my way through a couple hours of Star Wars: The Old Republic gameplay this weekend. When I say gameplay, what I mean is standing at the AH and playing the market while waiting for my companions to finish crafting. And since BioWare's rakghoul plague event is currently a thing, I contracted the exploding green goo glowy eyes disease multiple times courtesy of the people who love to pass it around on Fleet.

Eventually I wised up and acquired a stack of those anti-infectants, but not before I thought "hey, I can probably turn this into a Daily Grind!"

So, here you go. Do you stop your normal themepark routine to participate in in-game events? Which ones are your favorite?

Every morning, the Massively bloggers probe the minds of their readers with deep, thought-provoking questions about that most serious of topics: massively online gaming. We crave your opinions, so grab your caffeinated beverage of choice and chime in on today's Daily Grind!

Order and Chaos Online goes free-to-play

Fantasy, Business Models, Events (In-Game), PvP, Free-to-Play, Mobile, Anniversaries

order and chaos online
The hit mobile MMO Order and Chaos Online has gone from reducing its up-front client cost to eliminating it completely.

This past week, Gameloft dropped the price for Order and Chaos Online, making it officially free-to-play and gifting existing players 150 rune stones and a shining golden dragon hatchling for their financial support. The game originally launched as a subscription model, transitioned into a buy-to-play title for $6.99 back in 2012, and now will have to lean on in-game shop purchases to rake in revenue.

Order and Chaos Online is celebrating its third anniversary with in-game gifts and quests. The MMO recently added a new PvP mode, Battlefield, that allows players to duke it out in 2v2 and 4v4 matches.

Marvel Heroes unleashes Cosmic Chaos Week

Super-hero, Events (In-Game), Free-to-Play, Marvel Heroes, Promotions

marvel heroes
Bad things to unleash include krakens, tempers, and the hounds. Good things to unleash include puppy parades and Marvel Heroes' new Cosmic Chaos Week.

This soon-to-be monthly event features a week full of double boss loot drops, double prestige earned, and cosmic doops as far as the eye can see. There will also be opportunities to save up for special rewards and to buy certain galactic-themed heroes for a discounted price.

The event is currently live and will go until the patch next week.

Final Fantasy XIV gearing up for its first anniversary

Fantasy, Culture, Events (In-Game), News Items, Consoles, Final Fantasy XIV, Anniversaries, Subscription

Who let Thancred get drunk.  You know how he gets.  He's an idiot.
In one sense, Final Fantasy XIV is approaching its fourth anniversary, since its original incarnation launched in September of 2010. But in another, more immediate sense, the relaunch was just about one year ago. That's what the development team is celebrating now and through most of August, with plenty of in-game events including the Moonfire Festival and several new contests for players to show off their creativity and affection for the game. The anniversary page is now live, and while it's not displaying everything just yet, there's plenty to be excited about.

Aside from another round of the Moonfire Festival, players can look forward to the return of all three major cross-promotional events as well as a special event called The Rising. There will also be a special 14-hour livestream event starting on August 22nd, a one-year anniversary login campaign, and real-life events at PAX Prime, Gamescom, and the Tokyo Game Show. Check the official anniversary site for more details, and get ready to celebrate a full year of a reborn Eorzea!

Now you can get paid for making War Thunder content

Historical, Business Models, Events (In-Game), Game Mechanics, MMO Industry, PvP, News Items, War, Free-to-Play, Player-Generated Content

Want to make a little real-world money from your War Thunder addiction? Now you can thanks to Gaijin's newly announced revenue-sharing initiative. In April of 2014, the devs released the War Thunder CDK which allows users to make their own content in the form of missions, locations, and vehicle skins.

If any of these creations are selected by Gaijin for inclusion in the game's 1.43 update, the authors "will receive reasonable reward." You can read a more detailed FAQ on the initiative at the game's official website. We've also embedded a video dev diary with more details after the break.

Elsewhere in the War Thunder universe, Gaijin is running a "Summertime Madness" promotion this weekend that features bonus RP gains and 30 percent vehicle discounts.

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ArcheAge will host another closed beta event next weekend

Betas, Fantasy, Events (In-Game), Game Mechanics, News Items, Free-to-Play, ArcheAge, Sandbox

ArcheAge
Trion Worlds has announced that the third ArcheAge closed beta event, dubbed Blood & Bounty, will run from 7 a.m. EDT on August 14th to the same time on the following Monday.

The studio noted in a producer letter today that the last beta event was focused on sorting out the billing interface, adjusting the marketplace, and catching bots and scammers, the last of which was, according to the team, "a little overzealous" in that systems apparently flagged legitimate accounts in addition to problem players. Trion is also continuing to tweak the complicated labor system.

If you're not already in the beta, your chance to receive an invite will improve this round; Trion promised that it will be more than doubling invites to those who signed up via the official site.

Heroes & Generals hosting free veteran weekend

Historical, Business Models, Events (In-Game), MMO Industry, PvP, News Items, War, Free-to-Play

World War II shooter/strategy hybrid Heroes & Generals is celebrating its first 30 days on Steam by hosting a free veteran weekend. Reto-Moto's title is free-to-play, but of course you'll progress faster and probably enjoy yourself more if you pony up for the game's veteran access.

Starting Friday, August 8th, you can enjoy said access for free through Monday August 11th. Veteran membership grants a 25 percent XP boost, 50 percent credit and warfund boosts, a 25 percent ribbon XP boost, and more.

If you're already a vet, Reto-Moto is adding 72 hours to your membership!

Nosgoth announces all-access double XP weekend

Betas, Fantasy, Events (In-Game), News Items, Free-to-Play

Throw the human down the well.
If you've been eyeing Nosgoth from the sidelines and waiting for the day that you could play the game, good news! That day is this week. Specifically, August 7th. The game is kicking off an all-access weekend for potential players starting on Thursday and running through August 10th, allowing anyone who wants in a chance to jump into the game for free and smash some humans or vampires, depending on your preference.

Veteran players still get something extra out of the weekend, with double XP activated the whole time so that everyone can advance that much faster. So whether you've never played the game before or just haven't leveled a particular set of classes yet, you can get a boost through Sunday. You'll also get an exclusive in-game badge for participation. The game's open beta is scheduled to begin this winter, so this will be the first chance in a while for players to get in and see whether they like the game.

[Source: Square-Enix press release]

SWTOR's Rakghoul Resurgence event is back

Sci-Fi, Events (In-Game), Game Mechanics, MMO Industry, News Items, PvE, Free-to-Play, Star Wars: The Old Republic

Star Wars: The Old Republic's Rakghoul Resurgence event is back, and as of this morning it's live on Tatooine. Dulfy reports that it will likely run through August 12, and she also has an extensive guide for navigating the event's mess of dailies, rewards, and rare spawns.

The Daily Grind: Do you hate minigames in MMOs?

Events (In-Game), Game Mechanics, MMO Industry, Opinion, Massively Meta, The Daily Grind, Miscellaneous

LOTRO
A reader in my last Working As Intended column made an off-hand comment about minigames that struck me as interesting. "I loathe how [minigames] have invaded MMOs in the last few years," Zuji wrote. And he's right: Minigames have become a huge part of MMOs. Upon reflection, I find I half agree with Zuji in that I could do without approximately half of them.

Farming? Check. I always like farming. Hacking? OK. Tag? Sure. Card games? Those too. Vehicle combat? Ug, yeah. Pokemon? I guess so, but if I never heard the word Polymock ever again, I'd be delighted. Chicken hockey? Wait. Chicken hockey?

So here's the question of the day: Do you hate minigames in MMOs? Are they a plague on the industry or a clever way of adding creative non-combat content to a genre that desperately needs it?

Every morning, the Massively bloggers probe the minds of their readers with deep, thought-provoking questions about that most serious of topics: massively online gaming. We crave your opinions, so grab your caffeinated beverage of choice and chime in on today's Daily Grind!

EVE Evolved: Capital ships ruined nullsec

Sci-Fi, EVE Online, Culture, Events (In-Game), Game Mechanics, Guilds, Lore, PvP, Endgame, Opinion, EVE Evolved, Sandbox, Player-Generated Content, Subscription

EVE Evolved title image
All throughout EVE Online's lifetime, compelling stories of incredible events, daring heists, and colossal battles with thousands of players have periodically surfaced and spread across the gaming media like wildfire. Most of the recent stories have been about record-breaking battles between huge alliances of players in the lawless depths of null-security space, and each one has been met with an influx of new players who want to participate. The surprising truth behind nullsec warfare, however, is that many of those on the front lines are simply fed up with the political state of the game.

In EVE's early years, the map was split between hundreds of small alliances, each of which slowly expanded its influence by conquering the star systems bordering its space. Skirmishes and pirate incursions were brief and commonplace, while border wars over territory were long and protracted affairs. Today's nullsec is a different animal entirely, with nearly the entire map carved up between two colossal mega-coalitions of alliances (N3/PL and CFC), each one internally held in a state of perpetually monotonous peace. No alliance in a coalition can break away and stand on its own for fear of being demolished by the others, and so all of nullsec is at peace with its neighbours and bored to tears by it.

In this edition of EVE Evolved, I examine how nullsec got to the state it's in now and why it's badly in need of an overhaul.

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WoW Archivist: One night of payback in 2006

World of Warcraft, Fantasy, Culture, Events (In-Game), Game Mechanics, PvP, Roleplaying, Player-Generated Content, Subscription, WoW Archivist

Theramore
WoW Archivist is a biweekly column by WoW Insider's Scott Andrews, who explores the secrets of World of Warcraft's past. What did the game look like years ago? Who is etched into WoW's history? What secrets does the game still hold? It first appeared on our sister site on August 1st and is included here by permission.

An interesting aspect of the ongoing Ashran faction hub debate is the fear people express that their hubs will be raided by enemy players, since the new hubs are adjacent to a PvP zone. Blizzard pointed out that the hubs will be better defended by NPCs than the Shrines are now, and the Shrines currently see few serious attacks on live realms, despite their close proximity.

On most realms today, little large-scale world PvP occurs, and even fewer faction raids. Faction raids were once a huge part of the game, even on PvE realms. You couldn't kill opposing players on PvE realms if they didn't want to be killed, but you could deny them their questgivers, flightmasters, and other crucial NPCs. And we did that, on both sides, throughout classic WoW.

Easy targets like the Crossroads, Astranaar, Grom'gol, and Refuge Pointe were raided almost daily. If your faction was heavily outnumbered, like mine was on Khadgar-US back then, it could be infuriating. We had our small victories at times, as I covered in my first Archivist column. But many days, all we could do was stand by and watch as the Alliance occupied our towns for hours at a time and took away our ability to level effectively.

On our first anniversary in 2006, my guild set out for some payback. Today I'd like to share that tale of classic world PvP from the era when faction raids were serious business.

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