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EVE Online

EVE's Crius to revamp manufacturing on July 22

Sci-Fi, EVE Online, Economy, Game Mechanics, MMO Industry, Patches, News Items, PvE, Sandbox, Crafting, Subscription

Are you sorta curious about EVE Online's science, manufacturing, and research aspects but have never managed to jump in with both feet? If so, you might want to hold off until July 22 when CCP releases its Crius update.

The patch will feature "a complete overhaul of the tools for industry activities," along with dynamic pricing across New Eden helped along by the removal of slot limitations for science and industry jobs. Traveling worker teams will also be available, as will new options for reprocessing. There's a lot more to the update, too, and CCP has helpfully provided links to all the appropriate dev blogs in today's news post.

The Daily Grind: Is PLEX/APEX/C.R.E.D.D. risky for developers?

Fantasy, Sci-Fi, EVE Online, Business Models, Economy, Game Mechanics, MMO Industry, Opinion, The Daily Grind, ArcheAge, Sandbox, WildStar

Trion announced ArcheAge's APEX system recently, and while I'm sure it has its own wrinkles, my first instinct was to compare it to EVE Online's PLEX. It's a fascinating idea, allowing players with knowledge of an in-game economy to leverage said knowledge into enough currency to buy tradeable items that can be redeemed for subscription time.

It's always struck me as a bit risky, though. We can only guess at the number of EVE fans who play the game for free thanks to PLEX, but I imagine it's a pretty significant slice of the game's old money crowd. And while newer games like ArcheAge and even WildStar are aping the system in some fashion, it's too early to tell what sort of effect APEX and C.R.E.D.D. will have on developers' bottom lines.

What do you think, Massively readers? Do these sorts of systems seem risky to you if you put yourself in a dev's shoes, or do you think the number of players taking advantage of these systems is relatively small?

Every morning, the Massively bloggers probe the minds of their readers with deep, thought-provoking questions about that most serious of topics: massively online gaming. We crave your opinions, so grab your caffeinated beverage of choice and chime in on today's Daily Grind!

CCP aiming 'to create virtual worlds more meaningful than real life'

Sci-Fi, Video, EVE Online, Events (Real-World), Game Mechanics, MMO Industry, News Items, DUST 514, Sandbox, Subscription

CCP CEO Hilmar Petursson closed this year's GameHorizon conference with a 30-minute talk focused around EVE Online's history and its future.

Petursson starts at the very beginning with CCP's 1997 founding and carries it through the present day in which the firm employs 400 people at studios ranging from Reykjavik to Shanghai to San Francisco to Atlanta. He doesn't shy away from what he refers to as the company's "turbulent times," but he also says that CCP's mission -- "to create virtual worlds more meaningful than real life" -- will continue well into the future.

You can watch the full presentation after the cut.

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EVE Evolved: Four top tips for living in wormholes

Sci-Fi, EVE Online, Expansions, Game Mechanics, Patches, PvP, PvE, Opinion, EVE Evolved, Guides, Sandbox, Housing, Player-Generated Content, Subscription, MMORPG

EVE Evolved title image
One of the biggest goals you can reach for in many sandbox MMOs is building your own empire and controlling a small corner of the game world. For much of EVE Online's lifetime, that privilege was reserved for the powerful few leaders of the game's large territorial alliances, which carve up vast swathes of space between them. A handful of alliances still control the lawless nullsec regions today, but there are still opportunities for smaller corporations and even individuals to stake a claim in the chaotic world of wormhole space.

Exploring and farming in wormholes is very profitable activity, but permanently moving in and setting up a starbase can be an intimidating prospect. One wrong decision might lead to pilots getting stranded in the void without bookmarks, your starbase coming under attack, or the whole expedition being robbed blind by a corporate infiltrator. The early days of wormhole exploration were rife with stories of hardship, heists, and devastating wars fought through shifting networks of wormholes. A lot has changed since the wormholes first opened in 2009, and today many of those problems have solutions.

In this EVE Evolved opinion piece, I look at some of the ways wormhole life has improved since Apocrypha and give four of my favourite tips for anyone planning to colonise wormhole space.

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The Daily Grind: What MMO documentaries would you like to see?

Sci-Fi, EVE Online, Culture, MMO Industry, News Items, The Daily Grind, Sandbox, Crowdfunding

Yesterday we reported on an upcoming EVE Online documentary, and while I haven't seen it yet, I'm very much looking forward to it. The announcement also got me to thinking about which other MMOs, communities, and personalities I'd like to see examined in documentary format.

But The Daily Grind is all about you, so how about it, Massively readers? What MMO documentaries would you like to see?

Every morning, the Massively bloggers probe the minds of their readers with deep, thought-provoking questions about that most serious of topics: massively online gaming. We crave your opinions, so grab your caffeinated beverage of choice and chime in on today's Daily Grind!

Crowdfunded EVE Online documentary premieres July 11

Real-Life, Sci-Fi, Video, EVE Online, Culture, MMO Industry, Sandbox, Crowdfunding

Sorgenfri Productions
The crowdfunded indie documentary that takes a behind-the-scenes look at EVE Online's community is set to premiere on July 11, 2014. A Tale of Internet Spaceships was filmed during 2013's EVE Fanfest and aims to show what makes the sci-fi MMO so special to its players.

"This candid exploration of a video game community investigates the sometimes complicated relationship between EVE's dedicated player base and the game's developers, CCP Games," a press release from Sorgenfri Productions states. "It also documents one of the most tumultuous times in the game's lifespan -- the release of the Incarna expansion -- which turned out to be one of the most important moments in the history of online roleplaying games."

Thanks to a successful $3000 Indiegogo campaign, the documentary will be published for free on YouTube and Vimeo right after its premiere at 8pm on July 11th. A teaser trailer is provided after the cut below.

[Source: Sorgenfri Productions press release]

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E3 2014: Hands-on with EVE Valkyrie and a chat about Legion

Sci-Fi, EVE Online, Business Models, Game Mechanics, MMO Industry, Previews, Opinion, Hands-On, MMOFPS, First Impressions, Events (Massively's Coverage), Sandbox, Virtual Reality

Valkyrie
Why does the guy who gets motion sickness keep getting sent out into space!? Someone on Massively's staff is really looking out for you guys and gals with weak stomachs because once again I was sent to chat with CCP about EVE universe stuff and take an Oculus Rift for a spin at this year's E3. Spoiler alert: I managed to keep down my breakfast and have fun.

First up was EVE Valkyrie, the virtual reality game that this time last year was still known as EVR. While the game looked a bit familiar, there were certainly some differences. First is the addition of Rán (it sounds like "roun"). Rán is sort of the first Valkyrie and your trainer, acting as sort of your flight instructor and mission debriefer, who helped give me a sense of setting. EVR was fun before, no doubt, but it was a stripped-down flight simulator (not a bad thing). Having a narrator makes it feel more like a game. The addition of some brighter and bolder colors helps boost immersion too.

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E3 2014: EVE: Valkyrie gameplay trailer brings war to the stars

Betas, Sci-Fi, Trailers, Video, EVE Online, Events (Real-World)

eve valkyrie
EVE: Valkyrie may still be in the pre-alpha stage, but that doesn't mean that CCP came to E3 empty-handed this year. On the contrary, the studio delivered a gameplay trailer with a couple minutes of in-game footage from the VR space dogfighting sim.

In it, you can see combat between fighters as they use missiles and cannons to engage in aggressive diplomacy. The camera's constant tilting illustrates how the Oculus Rift headset will offer the player an unrestrained field of view during the experience.

Check it out after the break and let us know what you think!

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The Daily Grind: Does founder's syndrome hurt MMOs?

A Tale in the Desert, EVE Online, Culture, Game Mechanics, MMO Industry, Opinion, The Daily Grind, Miscellaneous, Sandbox

EVE Online
Founder's syndrome -- defined by Wikipedia as "a difficulty faced by many organizations where one or more founders maintain disproportionate power and influence following the effective initial establishment of the project" -- is not limited to just organizations. Sandbox gamers might recognize it as something that can affect their virtual worlds as well. For example, there's a long-standing debate among EVE Online fans as to whether or not it's possible for newcomers to ever truly catch up and compete on the same level as those who've been dominating the game and accruing money and power for over a decade. Sometimes, the people who get to the sandbox first keep control of all the toys.

Antique sandbox A Tale in the Desert attempted to dodge this problem by resetting the game in its entirety after each "tale" plays out. Veteran players might keep their network of contacts and their real-world knowledge of the game, but their in-game material wealth and characters must be started from scratch, allowing newcomers a better chance of competing with them. Of course, it might be hard for modern themepark fans to accept such a solution!

What do you think -- is founder's syndrome a problem in the MMOs you play? How would you solve the problem?

Every morning, the Massively bloggers probe the minds of their readers with deep, thought-provoking questions about that most serious of topics: massively online gaming. We crave your opinions, so grab your caffeinated beverage of choice and chime in on today's Daily Grind!

EVE: Kronos preparing 1.2 patch for tomorrow

Sci-Fi, EVE Online, Patches, Sandbox, Subscription

EVE
EVE Online is prepping a batch of fixes and tweaks for the recently released Kronos expansion.

The new 1.2 patch will fix broken exploration sights, allow players to limit the sound engine voice count, and improve loading for kill reports. Kronos 1.2 is scheduled for tomorrow, but you can read the patch notes today. It's like seeing into the future! Amazing!

The Daily Grind: Should I start fresh in EVE or use my old character?

Sci-Fi, EVE Online, Game Mechanics, MMO Industry, Opinion, The Daily Grind, Sandbox

EVE battlecruiser
I'm thinking of returning to EVE Online. It's been a couple of years for me, and even though ArcheAge and The Repopulation are on the near horizon, I've got a serious sandbox itch right now that just isn't getting scratched.

My question for you is this: Should I dust off my old character, who if I remember correctly has around 10 million combat-focused skill points? Or should I start fresh as I relearn the game?

Every morning, the Massively bloggers probe the minds of their readers with deep, thought-provoking questions about that most serious of topics: massively online gaming. We crave your opinions, so grab your caffeinated beverage of choice and chime in on today's Daily Grind!

EVE Evolved: Growing the EVE Universe

Sci-Fi, EVE Online, Business Models, Culture, Lore, MMO Industry, New Titles, Opinion, MMOFPS, EVE Evolved, DUST 514, Sandbox, Subscription, MMORPG

EVE Evolved title image
For much of EVE Online's early history, the playerbase saw consistent organic growth with no end in sight and developer CCP Games was able to stay laser-focused on its single game. The EVE universe has even had to grow several times to accomodate the increase in players, most notably with the opening of the drone nullsec regions and Apocrypha's addition of 2,499 hidden wormhole systems. EVE has survived the launch of countless high-profile MMOs in its lifetime and even weathered the monumental industry shift toward free-to-play business models, but it hasn't been plain sailing. While subscriptions have reportedly grown year-on-year, EVE's average concurrent player numbers haven't really increased since 2009.

The active EVE playerbase isn't really growing, so it should come as no surprise that CCP has been trying to expand the EVE universe on other fronts. Though the first attempt with console FPS DUST 514 was an unmitigated disaster, EVE players still seem quietly optimistic about its PC reboot as EVE: Legion. Dogfighter EVE: Valkyrie has also piqued the interest of the emerging virtual reality community and has the potential to introduce EVE to thousands of fresh faces. EVE's Creative Director Torfi Frans Olafsson even hinted during Fanfest 2014 that EVE Online, Valkyrie and Legion might all share a single login and that characters may eventually be able to switch between games at will.

In this edition of EVE Evolved, I look at why I think a shared login could be a stroke a genius, and interview EVE's Creative Director and Valkyrie's Executive Producer to find out what the future holds for the EVE universe.

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CCP lays off 49 at Reykjavik office [Updated]

Sci-Fi, EVE Online, MMO Industry, News Items, DUST 514, Sandbox

CCP logo

According to Polygon, CCP is currently undergoing a "gigantic cut" in its Reykjavik offices. The EVE Online developer confirmed that 49 people are being let go.

"As part of our strategy to focus on the EVE Universe, today CCP conducted a restructuring that resulted in the layoff of 49 people in our publishing organization," the firm said. "Though it is hard to say goodbye to our friends and family, this action concludes the process we started several months ago. CCP has provided severance packages and job placement assistance for those affected. Development teams and plans for EVE Online, EVE: Valkyrie, DUST 514, and Project Legion are not impacted by the restructuring."

[Update]: CCP has told Massively that the 49 layoffs were from multiple offices and not just Reykjavik.

EVE Online: Kronos goes live

Sci-Fi, EVE Online, Expansions, Patches, Sandbox, Subscription

Kronos
EVE Online deployed the Kronos content update-slash-expansion today, and CCP is calling on all pilots to get out there and kick some major pirate booty. Er, butts. Heinies.

Kronos includes new pirate ships, a mess of ship rebalancing, more exploration sites, and plenty of improved visuals. The hefty 1.2 GB patch comes with equally impressive notes to peruse while you update the game.

Kronos represents the first update on CCP's accelerated six-week cycle.

EVE Online: Kronos brings the fight to uppity pirates

Sci-Fi, EVE Online, Expansions, Dev Diaries, Sandbox, Subscription

EVE
EVE Online: Kronos is on deck for next Tuesday's release, which means that CCP Games is going into overdrive to inform the community as to what to expect with the newest expansion. As such, today we have a pair of lengthy posts talking about new exploration sites and ship/module balancing.

In the expansion, players will be tasked with hunting down a particular sect of pirates, the Guristas, by hunting through a null-sec system for the prized data. CCP will be dangling eight new ship skins as potential rewards for a successful search.

Kronos will also include a rebalance of 38 ships, a "heap" of modules, and a total overhaul of the drone weapon system. CCP stated that the two themes of the expansion's balancing are the ascendancy of pirates and mercenaries and advancements in industrial technology.

CCP also just posted the patch notes from Kronos, so give them a look!

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