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EVE Online

EVE Evolved: Fitting battleships for PvP in Odyssey

Sci-Fi, EVE Online, Expansions, Game Mechanics, Patches, PvP, Endgame, Opinion, Hands-On, EVE Evolved, Guides, Sandbox

EVE Evolved Fitting battleships for PvP in Odyssey
Tech 1 ships in EVE Online used to be arranged in tiers that determined the cost and power of the ship and what level of the appropriate skill was required to fly it. This gave a sense of progression back in 2004 when all we had was frigates, cruisers, and battleships, but developers have since filled in the gaps between ship classes with destroyers, battlecruisers, strategic cruisers, and tech 2 ships of all shapes and sizes. In a recent game design initiative, CCP has been removing the tiers from within each tech 1 ship class by buffing the lower-tier ships up to the same rough power level as the largest ship in its class.

The recent Odyssey expansion saw the humble battleship buffed beyond all recognition. The Megathron, Raven, Tempest, and Apocalypse all became extreme damage-dealing powerhouses, but the Dominix, Scorpion, Typhoon, and Armageddon were buffed the most. Each of them can now fit several monster setups, dealing upward of 1,000 damage per second or completely disabling enemy ships with energy neutralisers and electronic warfare. The build costs of these tier one battleships were more than doubled in the expansion, but prices are only slowly rising due to the existing stock on the market. That makes the tier one battleships incredibly cost-effective PvP powerhouses at the moment, and players are beginning to take advantage of it.

In this week's EVE Evolved, I experiment with PvP setups for the newly revamped Typhoon, Armageddon, Scorpion, and Dominix battleships.

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E3 2013: DUST 514 and EVE's virtual reality demo

Sci-Fi, EVE Online, Game Mechanics, Previews, PvP, News Items, Opinion, Hands-On, Events (Massively's Coverage), DUST 514, Sandbox, MMORPG

EVE
To an outsider, CCP Games' focus on EVE Online's player panel, comics, incoming television series about player adventures, and museum induction show just how much the company works to earn its players' respect, which might sound weird for studio running a cutthroat PvP sandbox. But I've always felt as if I made stronger personal attachments through high-stakes PvP than through most other gaming activities. I don't play EVE or its console cousin DUST 514, but after stopping by the CCP booth for my interview and hands-on at E3 yesterday, I feel as if I should be doing more than reading and writing about it.

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Free for All: My very own top ten list of MMO pet peeves

Fantasy, Sci-Fi, EVE Online, EverQuest, Lord of the Rings Online, Business Models, Culture, Game Mechanics, PvP, Ryzom, Opinion, Guild Wars 2, Free-to-Play, Browser, Casual, Roleplaying, MMORTS, Humor, Free for All, PlanetSide 2, Defiance, Buy-to-Play

Top ten list screenshot
I couldn't just sit back and let Justin Olivetti have all the fun, could I? When he published The Perfect Ten: My gaming pet peeves, I swept my fist to the sky and screamed "Sypsterrrr!" Literally a week earlier I had jotted down an idea for a similar column. I mean jotted down because I keep yellow pads around the house for late-night ideas or dog-walk eurekas.

Of course his will probably end up the superior article as he is the better writer (and has a good bit of facial hair), but I'm going to present mine anyway. In fact I'll do one better by listing 11 of my MMO pet peeves because, well, I jotted down 11.

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E3 2013: Check out DUST 514's new trailer, EVE Online screenies

Sci-Fi, Galleries, Screenshots, Trailers, Video, EVE Online, Free-to-Play, MMOFPS, Events (Massively's Coverage), DUST 514, Sandbox

E3 2013 Check out DUST 514's new trailer, EVE Online screenies
Sometimes a space cowboy or cowgirl just wants to gaze out of the cockpit and marvel at the beauty of the cosmos. Sometimes being that pensive is a good way to get podded, but at least those final moments are spent in awe.

So whether or not you're facing imminent combat, we've got some new CCP eye candy for you. Below are several new screenshots from EVE Online: Odyssey and DUST 514, and after the break is the E3 trailer for DUST called Fight Your Own War. Enjoy!

[Source: CCP Games]

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EVE Evolved: First impressions of Odyssey

Sci-Fi, EVE Online, Bugs, Economy, Expansions, Game Mechanics, Patches, Previews, PvP, PvE, Opinion, Hands-On, First Impressions, EVE Evolved, Guides, Sandbox

EVE Evolved First impressions of Odyssey
The Odyssey expansion has been live for a couple of days now, but it's already starting to have a massive impact on EVE Online. Traffic through low-security space has increased significantly for the first time in years thanks to explorers hunting data and relic sites, and some players are even hunting asteroid belt NPCs in lowsec for the new security tags. New wars have erupted in nullsec following the redistribution of moon wealth, mining has become a more valuable profession, and the rebalanced battleships feel powerful again.

Unfortunately, Odyssey has seen its fair share of problems too. The new jump effect looks spectacular the first few times you see it, but long-term play is reportedly causing motion sickness in some players. Some players have also been objecting to the ice mining changes, and the revamped radial UI menu hasn't done much to fix the game's usability problems. Explorers in low-security space and nullsec are reporting incomes in the billions of ISK per day range thanks to the scan probe changes and new hacking minigame, but not everyone is happy with the new loot-scattering mechanic.

In this week's EVE Evolved, I look at the early impact of Odyssey on the EVE Online universe and discover the secrets behind collecting all the valuable loot when hacking.

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EVE Online flirts with virtual reality

Sci-Fi, EVE Online, Events (Real-World), MMO Industry, Sandbox

EVE Online flirts with virtual reality
At this year's Fanfest, EVE Online teased the possibility of putting players into the game with the magic of virtual reality. The VR demo, courtesy of an Oculus Rift dev kit, turned a few heads both metaphorically and literally. Today, CCP put forth a blog post explaining the hows and whys that went into this intriguing project.

CCP Karuck details the journey that led the team to adapting the studio's flagship title for a VR headset: "We brought up many genres and styles, but in the end decided to make a game in the EVE universe where players could fly fighter spaceships. That idea just checked all the boxes, and who hasn't wanted to experience first-person space flight in EVE?"

Challenges for the team including modifying the UI to work with a headset and tweaking the experience so that users wouldn't get motion sickness. Karuck estimates that around a thousand players tried out the EVE VR demo at fanfest, and the team has plans to bring it to E3 for press previews. Still, he admits that he doesn't know what is in store for the future of it all: "We still don't know what will become of this little project of ours, with CCP considering various options."

CCP gifting 50,000 skill points to EVE pilots due to downtime

Sci-Fi, EVE Online, Game Mechanics, MMO Industry, News Items, Sandbox

CCP gifting 50,000 skill points to EVE pilots due to downtime
CCP is ponying up 50,000 unallocated skill points as a way of saying thanks to EVE Online players who endured the game's extended downtime over the weekend. The firm took its Tranquility server cluster offline for much of June 2nd and portions of June 3rd in order to deal with a DDoS attack, which affected EVE and newly released PlayStation 3 shooter DUST 514.

The bonus skill points were distributed during today's Odyssey expansion deployment, and CCP says that all accounts except trials are included.

CCP marks EVE Online: Odyssey launch with trio of new videos

Sci-Fi, Trailers, Video, EVE Online, Launches, News Items, Sandbox

EVE Online: Odyssey
Odyssey, the 19th free content expansion for sci-fi sandbox EVE Online, is now live. Like the EVE expansions that came before it, Odyssey brings a collection of changes, tweaks and major overhauls to EVE's existing universe, among them resource redistribution, deep modifications to the exploration career, a brand-new radial navigation tool, upgrades to player-owned stations, and a redesigned system scanner.

To mark the occasion, CCP has released no fewer than three videos covering Odyssey, including the expansion's final launch trailer. Check out all three after the break, and have a look at our Odyssey coverage for in-depth information on everything that's changing.

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96 percent of EVE Online players are male

Sci-Fi, EVE Online, Culture, Interviews, MMO Industry, News Items, Sandbox

EVE Online - Here's a huge helping of dudes
CCP marketing bigwig David Reid recently told Destructoid that 96 percent of EVE Online players are male. The site also interviewed EVE senior producer Andie Nordgren, who opined that the numbers are a byproduct of genre.

"Part of it is due to the theme of the game. Science fiction is an extremely male-dominated domain," she explained. Whatever the reasons, CCP is OK with EVE's current demographics. "It's not a goal for us as a development team to specifically increase the number of female players," Nordgren said. It's "more an indicator than something [to] strive for."

EVE Online details Odyssey ship rebalancing

Sci-Fi, EVE Online, Expansions, Dev Diaries, Sandbox

EVE Online details Odyssey ship rebalancing
When Odyssey hits for EVE Online, it's going to be a whole new ballgame for many of its ships. CCP is planning to revamp and restructure its Navy faction ships across the board and has written up a nice fat post about the upcoming changes.

Odyssey will feature 40 revamped hulls, including four brand-new ones. This is being done to fit in with the ongoing ship balancing project that's seeking to kill tiers off in a brutal and uncompromising fashion. It also bring the hulls in line with a "Navy" theme that will be featured in the expansion.

There are a lot of changes to absorb, including a change-up to 23 ship skills, a division of cruisers into attack and combat categories, and a rebalancing of Tech 1 battleships.

Does CCP's future depend on DUST 514?

Sci-Fi, EVE Online, Interviews, MMO Industry, Free-to-Play, MMOFPS, DUST 514, Sandbox

CCP's future depends on DUST 514
It's been a couple of weeks since DUST 514 launched as a free-to-play title on the PlayStation 3. While it may be too early to tell whether the MMOFPS will be a big success story, a big flop, or something in the middle, Chief Marketing Officer David Reid argues that DUST 514 is vital to the future of CCP Games.

"The second product is often the big product," he said. "Anybody can have a hit, but can you have two? It's very important for CCP right now to make DUST 514 a success. It has a lot to do with the long-term trajectory of the company. We're definitely thinking about that."

Reid says that CCP is not trying to directly compete with MMO industry titans, but is forging its own path with a sustained cult following. He sees DUST 514 as an important step to the growth of the EVE Online universe: "On some level, DUST is a bit of a tracer bullet. A very big tracer bullet, a big investment, but it's a test bed. This could be the beginning of a much more interesting strategy of lots and lots of things joining into Tranquillity, and all being part of that shared economy, those shared politics and that shared universe."

Why MMOs stopped getting bigger

World of Warcraft, EVE Online, Economy, MMO Industry, News Items, World of Tanks, Miscellaneous, League of Legends

Why MMOs stopped getting bigger
If after looking over the state of MMOs lately you've been left singing, "Where have all the big games gone?" to yourself, Ramin Shokrizade has an answer just for you. A virtual world economist, Shokrizade states that up until EVE Online and World of Warcraft, games grew in size and scope and then stopped. Why? Because it was never about getting big; it was about protecting and ensuring the equity of the gamers.

Shokrizade delves into why equity -- the sum of gamers' in-game efforts, such as levels and possessions -- is so important in a game and why those games that ignore protecting this equity don't measure up when it comes to success. He discusses how microtransactions that deal in in-game content destroy equity as well as how expansions that make previous content (such as crafting tiers) obsolete do the same thing. He then goes on to discuss the games that get it right, like League of Legends and World of Tanks.

EVE and DUST DDoS attack not a threat to customers

Sci-Fi, EVE Online, MMO Industry, DUST 514, Sandbox

EVE Online DDoS attack not a threat to costumers
This weekend's downtime in both EVE Online and DUST 514 -- the results of a distributed denial-of-service (DDoS) attack -- is now over and both CCP games are back online, according to a statement from the studio's COO, Jón Hörðdal Jónasson.

CCP assures its customers that "at no time was customer data compromised or accessible in any way." Compensation to all EVE and DUST players will be announced soon.

EVE Evolved: Get ready for Odyssey

Sci-Fi, EVE Online, Economy, Expansions, Game Mechanics, Patches, PvP, PvE, EVE Evolved, Dev Diaries, Sandbox, Crafting

EVE Evolved Get ready for Odyssey
With just two days to go until EVE Online's exploration-focused Odyssey expansion goes live, players have been scouring the test server for information that can give them an edge. Some have been practicing moon surveying techniques for the upcoming redistribution of tech 2 minerals, and others are hoping to get rich quick by speculating on battleship price changes. Explorers are kitting out new exploration ships, theorycrafters are working on new setups for rebalanced ships, and pirates are setting up base in lowsec areas that are about to become fertile hunting grounds.

Odyssey isn't quite the Apocrypha-level expansion I've been hoping for, but it certainly seems set to shake things up. Changes to moon minerals will throw nullsec into chaos and hopefully ignite some big territorial wars, and battleship buffs may change EVE's popular fleet compositions. The Discovery Scanner Overlay will make exploration much easier for new players to get into, but will also give pirates another tool with which to hunt down explorers. A new co-operative hacking minigame will also make exploration more of a team sport. But how can you make the most of the expansion from day one, and what can you do today to prepare for it?

In this week's EVE Evolved, I look at the new exploration system and other changes you can expect when you log in on Tuesday, and what you can do now to make the most of them.

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CCP takes EVE and DUST offline due to DDoS attack

Sci-Fi, EVE Online, MMO Industry, News Items, Free-to-Play, DUST 514, Sandbox

CCP takes EVE and DUST offline due to DDoS attack
If you were looking to play EVE Online or DUST 514 this afternoon, you might want to go with your backup plan. CCP has taken its Tranquility server cluster offline in order to deal with a "significant and sustained distributed denial-of-service (DDoS) attack."

Tranquility hosts EVE and DUST players, and while CCP initially reopened the servers, it has since decided to close them down in order to conduct an investigation and "an exhaustive scan of our entire infrastructure." The outage also affects CCP's web presence. You can follow the situation via the company's Twitter feed.

[Thanks to everyone who tipped us.]

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