EVE Evolved: Could EVE Online go free-to-play?
Sci-fi, EVE Online, Game mechanics, MMO industry, Opinion, Free-to-play, EVE Evolved, Sandbox
There's no sense in trying to deny it: The market is changing, with microtransaction-supported free-to-play games producing far more money than subscription titles. Hybrid models that give players the choice between microtransactions or a regular subscription have turned the industry on its head. When Turbine first implemented a hybrid model in Dungeons and Dragons Online, not only did profit shoot up from the free players but subscriptions rose. When the studio gave Lord of the Rings Online the same treatment, profits tripled almost overnight. The money is firmly in microtransactions, and it would be disingenuous to assume CCP won't chase that kind of financial reward. But could EVE even support a free-to-play business model, and what alternatives are there?
In this week's EVE Evolved, I ask whether it would be possible for EVE Online to adopt a free-to-play business model, and I suggest a simple alternative model that could really work.
[UPDATE: World of Darkness has not been confirmed as free-to-play, and though DUST 514 will not have a subscription fee, it will have a cover charge for initial purchase]




















