| Mail |
You might also like: WoW Insider, Joystiq, and more

Endgame

The Guild Counsel: Jumping from casual to endgame

Guilds, Endgame, Opinion, The Guild Counsel, Miscellaneous

The Guild Counsel Jumping from casual to endgame
It's a classic scenario that's all too common: A guild builds up a solid roster, with enthusiastic members, and decides to make the leap from casual to hardcore. But that leap can sometimes become a free-fall spiral and a potential guild-breaker.

How does a guild shift gears and go from easygoing to endgame? Let's look at a few ways to make it work and avoid the growing pains in the process.

Continue Reading

Chaos Theory: Exploring The Secret World's endgame

Horror, Real-Life, Endgame, Opinion, Free-to-Play, The Secret World, Dungeons, Chaos Theory

Chaos Theory  Exploring endgame
Throughout my tenure as the Chaos Theory author, I've ruminated on a number of Secret World subjects that personally interest, intrigue, or otherwise affect me. I've covered ARGs, different issue updates, sabotage quests, the conversion to buy-to-play, ambiance, and more. I've even expounded on things I'd like to see in game, like housing and vehicles. But one thing I haven't covered with much detail are areas that don't have much personal relevance to me... yet.

While it makes sense to talk most about my personal experiences, The Secret World offers so much more than what I have delved into. There really are different strokes for different folks, all wrapped up within the one world. So this week we are exploring an area that captures the attention of others if not mine: endgame.

Continue Reading

EVE Evolved: Temporarily fixing starbases

Sci-Fi, EVE Online, Expansions, Game Mechanics, Guilds, PvP, Endgame, PvE, Opinion, EVE Evolved, Dev Diaries, Sandbox, Housing, Player-Generated Content

EVE Evolved title image
With its exploration-focused Odyssey expansion on the way, EVE Online is about to be hit with a deluge of players (new and old) venturing into the unknown. The expansion will introduce the yet-to-be-revealed Discovery Scanner and will add a ton of new exploration content all across New Eden. Odyssey aims to follow the lead of 2009's Apocrypha expansion, which saw hundreds of corporations lead lucrative expeditions into uncharted wormhole systems. We don't yet know whether the expansion will open new systems for exploration, but when Odyssey goes live, the race will be on to find and lay claim to all the goodies hidden in deep space.

With no stations to dock at in wormhole space, corps currently have to store everything in destructible starbases that aren't really up to the task. Player-owned starbases were released in 2004 as sandbox-style tools for tech 2 industry and alliance territorial warfare. They were never intended to be the sole base of operations for an entire corporation, so they suffer from some pretty severe security and usability flaws as a result. Theft from ship and item hangars in wormhole space is commonplace, setting up corp roles for them is a nightmare, and living exclusively in a starbase provides a daily dose of frustration players could seriously do without. CCP has been planning to completely overhaul player-owned starbases for years, but some of today's issues can't afford to wait any longer.

In this week's EVE Evolved, I look at some of the chronic problems faced by starbase-dwelling explorers and how CCP plans to temporarily fix some of them for Odyssey.

Continue Reading

EVE Evolved: EVE's Odyssey expansion could be incredible

Sci-Fi, EVE Online, Expansions, Game Mechanics, MMO Industry, Patches, PvP, Endgame, News Items, PvE, Opinion, Events (Massively's Coverage), EVE Evolved, Sandbox, Subscription

EVE Evolved title image
When EVE Online's upcoming Odyssey expansion was officially announced last week at PAX East, the anticipation from players was almost palpable. Odyssey aims to follow in the footsteps of 2009's blockbuster Apocrypha expansion by revamping the exploration system and filling the void of space with thousands of new hidden treasures. We've been promised new ships, a new scanner mechanic with sleek new UI and additional functionality, and a rebalancing of industrial resources across the game.

Though CCP is saving most of the expansion reveals for next month's EVE Fanfest and beyond, we can make some fairly educated guesses on what the expansion will contain from the press release and teaser site. It's pretty much a given that we'll get some kind of new exploration ship, and there's pretty strong evidence that moon minerals will be changing somehow. We're also almost guaranteed to get new faction battlecruisers, and the evidence is mounting that Jove space may finally be about to open for exploration.

In this week's EVE Evolved, I look at the evidence for Jove space finally opening, explain why we desperately need a new scanning system, and make some educated guesses on what else the Odyssey expansion might contain.

Continue Reading

A Mild-Mannered Reporter: So what's the deal with Champions Online?

Super-hero, Culture, MMO Industry, Endgame, Opinion, Free-to-Play, Champions Online, A Mild-Mannered Reporter

It's improved a lot from the game which I preordered and then un-preordered, but still.
Let's be honest here. Champions Online is not in a good state.

A couple of weeks back I wrote about how expecting a limited-time event to flesh out the game's endgame is silly to say the least, and I stand by that. But there are two issues under discussion here, and the second is "does the game need more content?" The answer, right now, is an emphatic yes. An event isn't the place to go looking for that content necessarily, but this is still a pretty significant problem, and the game certainly doesn't look as if it's fast approaching its fourth year of operation (and it is).

So what happened? It's no secret that the game launched to some pretty poor reception, but that doesn't account for the way that the game has been managed since then, especially when its free-to-play conversion has by all indications been reasonably successful. So why is it that after nearly half the lifespan of City of Heroes it still feels like a game that just recently launched?

Continue Reading

Hyperspace Beacon: A wretched operation of Scum and Villainy, part 2

Sci-Fi, Expansions, Patches, Endgame, PvE, Opinion, Free-to-Play, First Impressions, Star Wars: The Old Republic, Guides, Hyperspace Beacon, Dungeons

Hyperspace Beacon A wretched operation of Scum and Villainy, part 2
Thankfully, we can all stop wondering when the expansion for Star Wars: The Old Republic is releasing and get down to the business of preparing our characters for the new content. Part of preparing for Rise of the Hutt Cartel is knowing what you're getting into when it comes to the new operation. A couple of weeks ago, I had the opportunity to run Scum and Villainy with Memories of Xendor, one of the top guilds in the game. You might remember these guys from my Hyperspace Beacon about the tools of the raid. This group created the real-time combat parser that my own guild and I use regularly.

Last week, I reported that the first three bosses were just the calm before the storm. That storm begins right away with the Operations Chief, thunders mightily with Olok, gusts onward with the Warlords, then reaches its pinnacle with Dreadmaster Styrak.

Continue Reading

Flameseeker Chronicles: The quest for Guild Wars 2's legendary The Flameseeker Prophecies

Fantasy, Endgame, Opinion, Guild Wars 2, Flameseeker Chronicles

Flameseeker Chronicles The Flameseeker Prophecies
It's been quite the red-letter week in Guild Wars 2 for yours truly. My little guild piled up enough influence to unlock and build guild bounties, some of my best buddies bought me my first Commandership (which we promptly put to use in PvE shenanigans), and I completed my legendary shield, The Flameseeker Prophecies.

Quite some time ago, we went through the piece-by-piece requirements for crafting your legendary weapon. The experience of making it is actually less daunting than the crazy list of materials makes it sound, but I'm probably only saying that because it's finished now, and I don't have to work up the mental energy to think about making another one for quite some time. Let's take a look at things, shall we?

Continue Reading

A Mild-Mannered Reporter: Champions Online, Lemurian events, and you

Super-hero, Culture, Events (In-Game), Endgame, Opinion, Free-to-Play, Champions Online, A Mild-Mannered Reporter

Sometimes I just can't seem to stop stirring the pot.
Every so often, I'm told that I don't understand an issue under discussion, and it's entirely true. There are a lot of issues out there, and the best I can do is get some of the information, form an opinion, and then change that opinion based upon new information. So I do my best, but I'm going to be wrong sometimes.

Other times I'm told I don't understand an issue when I actually do, and the problem is that the issue under discussion is not the most relevant issue.

So let's talk a little bit more about Champions Online and the Lemurian Invasion. If you haven't been paying attention, this spawned a little bit of controversy among the playerbase and more when I said that the people raising a stink were wrong. They still are, even if they're also right about an unconnected issue I only brushed against before.

Continue Reading

Latest dev blog delves into the depths of The Secret World endgame

Horror, Real-Life, Game Mechanics, Endgame, News Items, Free-to-Play, The Secret World, Dungeons

Latest dev blog delves into the depths of The Secret World
If your Secret World adventures have thus far only entailed playing through the main story line, according to the latest dev blog you are missing out! The post plumbs the depths of TSW's character development and progression system (the endgame, if you will), detailing what lies in store for players after they turn that last page in the story.

With such a variety of situations and so many different builds to tackle them with, mastering TSW is a very lengthy process. Part of that process entails honing skills and collecting gear by moving to successively harder dungeons. Beyond just acquiring gear, players must also augment their arsenal with crafted kickbacks, stimulants, and pure anima potions. Then there is obtaining glyphs and knowing which one to use when for the best effect. And don't forget about getting ahold of powerful signets that can be added to weapons and talismans.

Of course, with the game's flexibility, there's no one "right way" to do things, so there are plenty of ways to experiment. Want some hints to use on this path to mastery? Check out all the details in the full post.

Hyperspace Beacon: Examining the gear of SWTOR 2.0

Sci-Fi, Patches, PvP, Endgame, PvE, Opinion, Free-to-Play, Star Wars: The Old Republic, Guides, Hyperspace Beacon

Hyperspace Beacon Examing the gear of SWTOR 20
The developers at BioWare turned a corner when they redesigned the commendation system for Star Wars: The Old Republic. Most players seem to welcome the simplicity and practicality of the new system coming with 2.0. Reducing the number of comms players have to track allows players to focus on playing the game and not on managing currency.

Unfortunately, the gear progression is a bit more like separating M&Ms, making you wonder why there are more yellows than blues and whether there's really a difference between dark brown and light brown. Not to mention that SWTOR proves once again that MMO designers have no idea how to make a decent helmet. PvP gear also has me wondering what returning players are going to think about having to regrind again so soon after a major change with Update 1.6.

Continue Reading

Flameseeker Chronicles: The eye of the storm in Guild Wars 2

Fantasy, Game Mechanics, Patches, Endgame, Opinion, Guild Wars 2, Flameseeker Chronicles

Flameseeker Chronicles The eye of the storm
You might remember that Guild Wars 2 got a fairly sizable update not too long ago. You might also remember that we didn't really touch on that update last week. I tend to think that such content needs some time to simmer before we can really dig into it here. The time has come, my friends! The storm has been well and truly gathered, so I believe it's time to take a look at some of what came into the game at the end of February.

Continue Reading

The Lemurian Invasion of Champions Online is going out with a splash

Super-hero, Events (In-Game), Endgame, News Items, Free-to-Play, Champions Online

Why would you make a hovertank that goes underwater?
Invaders from the deep have threatened Champions Online players for a while now, but it's time to deep-six the Lemurian threat for good. The latest patch to the game is giving players a chance to do just that with a new queued event capping off the multi-week invasion, providing a fight against evil for fabulous new toys. Or you can buy new toys, if that's more your speed.

The Lemurian forces are trying to summon something enormous to overtake Millennium City, and high-level players will be pitted against the bulk of this army and its ominiously named Bleak Harbinger. Fail, and Millennium City falls. Succeed, and you might be able to pick up a Lemurian hovertank. Oh, and the city won't be destroyed. There are also new hoverbikes available from both the Drifter and the C-Store, helping ensure that heroes who want to take on the invasion will have good equipment to do so before it ends on March 27th.

[Thanks to matixzun for the tip!]

Hyperspace Beacon: SWTOR consolidates comms

Sci-Fi, Economy, Patches, Endgame, Opinion, Free-to-Play, Star Wars: The Old Republic, Hyperspace Beacon

Hyperspace Beacon SWTOR consolidates comms
Star Wars: The Old Republic's Rise of the Hutt Cartel hit the public test server last week, prompting a lot of players to rush to see the latest changes to this Star Wars MMORPG. Unfortunately, the majority of content slated to come out with this expansion has not been released publicly -- namely, the new planet of Makeb. Fortunately, we did get a sneak peek into the new gear progression as well as the Scum and Villainy operation.

Gear progression is a common subject for this column and with good reason. Although there is skill involved when playing SWTOR, gear is the great equalizer. As in many themepark MMOs, a player's gear greatly determines whether or not he can defeat specific instances or bosses. Because of this, how a player earns gear and which gear happens to be the best at any given moment becomes top priority when new content comes out. With an additional five levels being added with Rise of the Hutt Cartel, gear becomes especially important. Let's examine how everything breaks down.

Continue Reading

Not So Massively: Diablo III's console constroversy and Wrath of Heroes' shutdown

Betas, Sci-Fi, Video, Business Models, Economy, Events (In-Game), Game Mechanics, New Titles, Patches, PvP, Endgame, News Items, PvE, Free-to-Play, Mac, Dev Diaries, Not So Massively, Sandbox, MOBA, League of Legends, Diablo III, Firefall

Not So Massively title image
It's been a huge week for MOBAs, with the release of several new characters, a ton of balance changes, and even a game closing down for good. League of Legends announced that it will start officially supporting Mac and released a new Smart Ping system designed to help players work together as a team despite language barriers. SMITE showed off its new crowd-controlling water god, Poseidon, and console MOBA Guardians of Middle-Earth released a new Survival game mode DLC.

We heard the unfortunate news that Wrath of Heroes will be closing its doors at the end of the month, and it's not the only game going out of business. Online FPS Bullet Run, formerly known as Hedone, is due to shut down on Friday, March 8th, in a big final event. It's not all doom and gloom, though, as Dota 2 has hit another impressive milestone, passing 300,000 peak concurrent players. The first season of Heroes of Newerth's HoN Tour league is soon to draw to a close, and developers are planning a huge balance patch before the next season kicks off.

Blizzard enraged Diablo III fans this week with the announcement that the console version will not feature the controversial always-online DRM and can be played offline. Path of Exile detailed its next open beta patch, which is due to introduce a new fire skill, a 3v3 dueling arena, and significant Duelist class buffs. Online FPS Firefall produced a new trailer this week showing off its flight gameplay amidst criticism from fans over its lack of beta content. Finally, sci-fi sandbox Star Citizen gave fans a look behind the curtain of game development in its biggest development update video yet.

Continue Reading

EVE Evolved: Making EVE history

Sci-Fi, EVE Online, Culture, Events (In-Game), Expansions, MMO Industry, Patches, PvP, Endgame, Opinion, EVE Evolved, DUST 514, Sandbox

EVE Evolved title image
EVE Online has the odd distinction of being one of the only MMOs in which the developers have almost no control over the active storyline. There have been plenty of fiction articles written about the game's backstory, and the NPC factions occasionally butt heads in short news pieces, but none of it feels very real. It's only when these events actually occur inside the game world that they become real, and when that happens, the outcome is at the mercy of players.

2010's spectacular Sansha abduction live event was the perfect example of this, with thousands of players becoming immersed in a very real emerging storyline. The story was fluid and evolved based on what players did, and so it made the NPC factions come alive in a way that fiction never could. While the scripted NPC portions of these storylines certainly constitute part of EVE's history, the most interesting tales follow the unexpected actions of players and alliances.

The fascinating thing is that the audience for these stories extends far beyond the playerbase itself, with news of high-profile events occasionally taking the global gaming media by storm. But for every 3,000-man battle and 200 billion ISK scam that's reported, there are hundreds of smaller events that would be just as interesting to read about or watch a video on. Most of these events have been lost to the mists of time, kept secret or talked about only among those directly involved ... until now.

In this week's EVE Evolved, I look at the types of NPC-based and player-run stories that happen regularly in EVE and speculate on CCP's upcoming plans to document and preserve that history.

Continue Reading


Featured Stories

Lost Continent: An ArcheAge community guide

Posted on May 23rd 2013 10:00AM

The Perfect Ten: Movies for the MMO fan

Posted on May 23rd 2013 9:00AM

Engadget

Engadget

Joystiq

Joystiq

WoW Insider

WoW

TUAW

TUAW