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Endgame

DC Universe Online's upcoming game update is all about easier grouping

Super-hero, Game mechanics, Patches, Previews, Endgame, News items, Free-to-play, DC Universe Online, Dungeons

The proposal for Super Wimp Raids, where the enemies just stare at you menacingly, was summarily rejected.
If you've been enjoying DC Universe Online ever since the game switched business models, odds are good you're looking toward the endgame by now. Game Update 9, which is coming soon, will make getting into that endgame even easier via the addition of Novice Raids. This new difficulty setting still allows players to experience all the storyline of Fortress of Solitude, Kahndaq, and the Batcave, but the difficulty will be notched down so that players can get a better feel for what they're doing.

Of course, if you're not into the endgame rush, you've still got something to look forward to with the new role-optional alerts system. In essence, players will now be able to queue for Alerts without needing to put together a balanced group; in the event that a role is missing, a team buff will be applied to ensure that the area can still be cleared. That means that even with nothing but Damage characters, you can still explore all of DC Universe Online's group content, something that should allow for some novel player approaches once the update goes live.

[Update: SOE has also issued a statement about plans for the game's PvP in 2012. The full quote is after the cut.]

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RIFT details upcoming Expert Mode dungeon changes

Fantasy, Patches, Previews, Endgame, News items, PvE, RIFT, Dungeons

Screenshot -- RIFT
RIFT's patch 1.7: Carnival of the Ascended is bringing with it some pretty neat things, such as in-game marriage, PvP improvements, and the eponymous Carnival of the Ascended. But long-time, high-level players are probably most curious about the changes coming to Expert Mode dungeons. Tier 1 and tier 2 Expert Mode dungeons are merging into a single Expert tier.

What this means is that all players with tier 1 gear will keep that gear (which will be improved by item changes being introduced in the patch), but it will never drop again. The upgraded versions of tier 1 gear will drop in its stead. Previous tier 1 dungeons have had their difficulty increased to be more on par with tier 2 dungeons, and Trion Worlds has also "turned the dials up a bit higher on some encounters to keep things interesting with your flashy new gear."

For the full details on all of the changes coming to the Expert Mode system and the endgame gear system, just click on through the link below to the RIFT official site.

Flameseeker Chronicles: We don't need no stinkin' endgame

Fantasy, Endgame, Guild Wars 2, Flameseeker Chronicles

What's at the end of the road?
We talked a lot about the concepts of endgame and raiding on last week's Guildcast, but since not everyone has had time to watch it (and because the subject is still knocking around in my head), I want to address it a little more in this week's Flameseeker Chronicles.

There are so many assumptions and so much speculation and so much talk about the concept as a whole and how it applies to Guild Wars 2, so let's dive on in.

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The Daily Grind: Would you buy an advanced character?

Fantasy, Business models, Classes, Game mechanics, MMO industry, Endgame, Opinion, Ultima Online, The Daily Grind, Miscellaneous, Sandbox

UO advanced character
For many years, Ultima Online has offered an advanced character microtransaction. Well, the term "microtransaction" may be stretching it -- originally priced at $30 a pop, it's more like a macrotransaction. The advanced character token allows you to boost the skills and stats of a single character according to a preset template. It won't give you a capped Bard, Treasure Hunter, or Animal Tamer overnight, but it will get you a big chunk of the way there. And for skills that are notoriously hard to train .1 by .1 all the way to 100 or 120, advanced character tokens can be a huge boon to players who've been there and done that and just want to skip the early grind.

UO's not alone in this; other games, such as Dark Age of Camelot, allow players to jump past some of the early game on their alts once they've capped a toon and proven they know the ropes of the game. Of course, those games aren't charging for the pleasure. So what do you think: Would you buy an advanced character from a game company? Or do you think you're cheating yourself and those around you by not grinding up the old-fashioned way?

Every morning, the Massively bloggers probe the minds of their readers with deep, thought-provoking questions about that most serious of topics: massively online gaming. We crave your opinions, so grab your caffeinated beverage of choice and chime in on today's Daily Grind!

The Mog Log: Adventures equal battles

Fantasy, Game mechanics, Endgame, Opinion, Consoles, Final Fantasy XIV, The Mog Log

The Mog Log header by A. Fienemann
One of the big selling points of Final Fantasy XIV before launch was that there were many classes devoted to doing things other than fighting. The promise was made, more than once (if memory serves), that even non-combat classes would get to take part in the main story, and it was also stated that these classes would still be useful to an adventuring party even if not quite as good as another Disciple of War or Magic.

At this point, of course, we can confidently say that part was a lie. A Botanist is about as useful in combat as an actual botanist in a fistfight. But Naoki Yoshida has gone on record that the former part is a lie as well -- that if you want to take part in the main storyline, you really do need to level a combat class. It wasn't something that was really highlighted, but it was still there, and it's worth unpacking as we look forward to another year of the game's ongoing development. If you came in expecting to only craft and gather, you're no longer going to have your run of the place.

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Choose My Adventure: So long, Lineage II

Fantasy, Galleries, Video, Lineage 2, Events, in-game, PvP, Endgame, Opinion, Free-to-play, Choose My Adventure

Screenshot Lineage 2
I'm here at the end of the line. Six weeks and 48 levels brings me to the close of my time on Choose My Adventure with Lineage II. It became a little grindy toward the end, but that's due to my inability to find a group, something that's important in order to experience some of the content. When I began this little adventure, I knew nothing of Lineage II. I'm walking away a regular player who's looking forward to trying out the numerous PvP options. I wanted to finish this ride with a bang, and I was lucky enough to be ending after a siege weekend.

Lineage II has some rather involved sieges and other PvP content that should please many players at mid- to high-level. I was a litle confused at first, but I was able to use the broadcast crystal to watch some siege gameplay. This final farewell covers a lot of PvP in the game, so buckle up!

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RIFT asks its community to test raids

Fantasy, Guilds, Patches, Endgame, News items, RIFT

You will probably not be fighting this guy.  Things are looking up already!
Do you like RIFT? Do you like raiding? Do you like to test raids in RIFT? Well, then, your ship may very well have come in. The team at Trion Worlds is looking to get some solid raid testing going, giving players a chance to see the next tier of raiding before it goes live. So the call is going out to guilds that have demolished the current endgame, and the best of the best will be pitted against the newest challenges on the horizon.

To be eligible, guilds must have at least 20 members able to participate in two hours of raiding two nights per week; they must also currently be at 11/11 in Hammerknell. Candidates are also expected to have mature members capable of responsible feedback, since they are going to be testing new and possibly buggy combat. If you think your guild qualifies, have your guild leader (which may be you) respond to the call. And be prepared to blow through everything in minutes once it goes live -- that's always the risk.

Taking a look at the world bosses of ArcheAge

Betas, Fantasy, Video, Game mechanics, Endgame, News items, ArcheAge, Sandbox

Set players on fire (like a boss)!
The upcoming sandbox game ArcheAge has turned quite a few heads with its design principles, graphics, and game mechanics. But mechanics alone don't make a game fun to play -- you need to have some content to make use of them, after all. Content like, say, a large number of bosses wandering the world for players to take up arms against. The folks over at Steparu have gone out and shown off precisely those bosses with a new series of videos, showing the latest beta build in action by demonstrating pitched fights against these enemies.

As the preview indicates, defeating bosses rewards you with enchantments, equipment, and reputation, with the last being quite useful to gain access to new prizes through the game. The first of several videos is embedded past the cut, but if you want to see the full spectrum of enemies you can fight like a boss, you'll need to check out the full array of videos yourself and possibly join the legions of hopeful fans wondering when the game will get a stateside release.

[Thanks to ArcheAge Fan for the tip!]

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Captain's Log: Will two cloud bursts cure a drought?

Sci-fi, Launches, PvP, Endgame, PvE, Opinion, Star Trek Online, Free-to-play, Captain's Log, Crafting

USS Taranis NX Class
After the most tumultuous year in Star Trek Online's history, we stand on the cusp of the game's second anniversary and full-blown evolution to free-to-play. Early F2P entrance for former subscribers was opened last Thursday. And now, unfortunately, loyal subscribers have been informed that the anticipated flood of new story-based content might more accurately be described as a trickle.

In his most recent Dev Diary #11, STO's acting Executive Producer Stephen D'Angelo outlined his future hopes for the game in 2012. As players are wont to do, we read between the lines and noticed not what was contained in the blog but rather what was blatantly missing: a detailed outline of future playable content.

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The Daily Grind: Do you rush to endgame?

Launches, MMO industry, Endgame, Opinion, Massively Meta, The Daily Grind, Miscellaneous

SWTOR screenshot
Welcome to the endgame... the endgame of 2011! We gamers love to say that MMOs are about the journey, not the destination, but that doesn't seem to stop us from zipping up the levels the instant a game or expansion launches. Hardcore players had hit level 50 in Star Wars: The Old Republic within just a few days of the pre-order early access, before the game had even landed on store shelves. In a game designed to be about telling and participating in a story, players have to be the firstest with the mostest -- the first to cap, the first to get achievements, the first to beat bosses, even the first to master tradeskills. The game doesn't reward you for stopping to smell the flowers, after all.

Of course, hardcore achiever players are often the first to start moping when they realize they've burned through months of content in a week -- and all their friends are still busy catching up anyway. What about you, Massively folks? Do you take your time, savoring all the sights and really drinking in the game on your first playthrough -- or do you rush to the lonely endgame?

Every morning, the Massively bloggers probe the minds of their readers with deep, thought-provoking questions about that most serious of topics: massively online gaming. We crave your opinions, so grab your caffeinated beverage of choice and chime in on today's Daily Grind!

RIFT answers some community questions in time for the holidays

Fantasy, Game mechanics, Previews, Endgame, News items, RIFT

Merry RIFTmas?  Someone's already made that pun, right?
Christmas (or your winter holiday of choice) is right upon us, and the staff at Trion Worlds seems to be in a giving state of mind. The team has just posted a new set of answers to several player questions about RIFT, ranging from the rationale behind some current content implementations to what's waiting in the wings. Whether you're a roleplayer, an endgame raider, or just leveling through the game for the first time, the answers should give you something to look forward to.

Among the more interesting updates is the reveal that the team is looking at improving level 50 gear below the top tier; Hammerknell and Rank 8 PvP gear will remain as-is, but the gear along the way will get buffed up a bit. The issue of Ember Isle difficulty is also addressed, the developers explaining that the island was meant to be reasonable for existing level 50 characters, giving it a bit more punch than players just hitting 50 might expect. Check the full list of questions and answers for other updates -- there's a lot to digest, but you've got a holiday break to do it.

Massively Exclusive: The Force ghosts of past, present, and future with SWTOR's James Ohlen [Updated]

Sci-fi, Culture, Economy, Interviews, New titles, PvP, Endgame, PvE, Massively Interviews, Star Wars: The Old Republic, Crafting

Fans have been sitting on pins and needles, waiting for their blessed early access emails for Star Wars: The Old Republic. What can you do while we wait to reserve your character names before the noobie rush on December 20th? You could check out the awesome guide Massively released on Monday to scout out which class you want to play before you play it. You could read the Hyperspace Beacon that came out yesterday; it may take the edge off the anticipation. Or maybe you could have a chat with SWTOR Creative Director James Ohlen about the current state of the game and what's coming down the bend.

We went with the last one.

After the break, find out what Ohlen had to say about SWTOR's legacy system, customizable ships, and other future content.

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Lord of the Rings Online overhauling currencies into a single standard

Fantasy, Lord of the Rings Online, Patches, Endgame, News items, Free-to-play, Dungeons

Goats never worry about currencies.  Goats have it figured out, man.
The great thing about token-based currencies, such as those found in Lord of the Rings Online, is that they allow players to acquire rewards based on steady progress rather than on the whims of a random drop. The awful thing is that you can wind up with huge vaults covered in several dozen different currency types, which is also found in Lord of the Rings Online. Fortunately, as the newest developer diary outlines, the currency is being consolidated down and shifted to a very straightforward system with just three reward types: Marks, Medallions, and Seals.

Marks are being used in a manner functionally similar to Skirmish Marks at the moment, while Medallions take the place of higher-end dungeon content and Seals are the best of the best. Players will have most of their currencies automatically converted based on the currency type, although Superior Fourth Marks will need to be manually exchanged for Medallions or Seals at the player's discretion. Players will ultimately have an easier time getting the rewards they need in a straightforward fashion with this update, and that's to the benefit of everyone.

City of Heroes rolls out the Media Blitz

Super-hero, Video, City of Heroes, City of Villains, Patches, Endgame, News items, Free-to-play

So, anyone need an Excedrin?
It's time to take the war against Praetoria to the airwaves, time to find out who is really at risk of death, and time to hoist a railroad crossing sign as a weapon. All of these things are true for the latest patch to City of Heroes -- Issue 21's special update Media Blitz hitting the servers today. The update features not one but two new Incarnate trials, with players facing off against Maelstrom and Mother Mayhem in a battle for the hearts and minds of the people of Praetoria.

Today also sees the rollout of the fourth installment in the Signature Story Arc, which brings players still closer to knowing who is going to die among the Surviving Eight. Players can also toy around with the new Titan Weapons powerset, which gives everyone a chance at wielding a huge two-handed weapon with aplomb -- and if that doesn't sound like a fun ride, you may feel differently after checking out the preview video just past the break.

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A Mild-Mannered Reporter: The Incarnate divide

Super-hero, Game mechanics, Endgame, Opinion, Free-to-play, A Mild-Mannered Reporter

A Mild-Mannered Reporter header by A. Fienemann
The other week, our regular feature Global Chat featured an interesting comment by Blackcat7k regarding the City of Heroes Incarnate system. I'm not going to duplicate the entire comment here, but I'd encourage you to go read it so that we're all on the same page. In case you're in too much of a hurry to read, however, let me sum up: It's essentially lamenting that the Incarnate system has fundamentally broken the game's leveling and endgame structure, forcing players down a very narrow path in order to participate in most of the recent content additions.

Long-time readers and perpetual archive trawlers will remember that I did an article about precisely what could happen when the Incarnate system went live about a year ago. Well, we've had quite some time to see the system in action and find out what works, what doesn't, and so forth. And the thing is, the comment was right. The bad outcome has come to pass, in many ways. The endgame is the Incarnate rush, and if you're not a part of it, you're on the sidelines.

Of course, I'm not entirely convinced this isn't the best that could be hoped for.

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