<?xml version="1.0"?>
<rss version="2.0" xmlns:dc="http://purl.org/dc/elements/1.1/" xmlns:itunes="http://www.itunes.com/dtds/podcast-1.0.dtd">
<channel>
<title>Massively Speaking</title>
<link>http://massively.joystiq.com</link>
<description>This is the Massively podcast</description>
<image>
<url>http://massively.joystiq.com/media/feedlogo.gif</url>
<title>Massively</title>
<link>http://massively.joystiq.com</link>
</image>
<language>en-us</language>
<copyright>Copyright 2012 Weblogs, Inc. The contents of this feed are available for non-commercial use only.</copyright>
<generator>Blogsmith http://www.blogsmith.com/</generator><itunes:title>Massively Speaking</itunes:title><itunes:author>Joystiq</itunes:author><itunes:image href="%BlogURL%/media/feedlogo.gif" /><itunes:summary>Massively Speaking</itunes:summary><itunes:category text="Games &amp; Hobbies"><itunes:category text="Video Games" /></itunes:category><item><title><![CDATA[The Virtual Whirl: News of the Whirl]]></title><link>http://massively.joystiq.com/2010/03/20/the-virtual-whirl-news-of-the-whirl/</link><guid isPermaLink="true">http://massively.joystiq.com/2010/03/20/the-virtual-whirl-news-of-the-whirl/</guid><comments>http://massively.joystiq.com/2010/03/20/the-virtual-whirl-news-of-the-whirl/#comments</comments><description><![CDATA[<p>Filed under: <a href="http://massively.joystiq.com/category/business-models/" rel="tag">Business models</a>, <a href="http://massively.joystiq.com/category/economy/" rel="tag">Economy</a>, <a href="http://massively.joystiq.com/category/events-real-world/" rel="tag">Events, real-world</a>, <a href="http://massively.joystiq.com/category/news-items/" rel="tag">News items</a>, <a href="http://massively.joystiq.com/category/opinion/" rel="tag">Opinion</a>, <a href="http://massively.joystiq.com/category/second-life/" rel="tag">Second Life</a>, <a href="http://massively.joystiq.com/category/education/" rel="tag">Education</a>, <a href="http://massively.joystiq.com/category/virtual-worlds/" rel="tag">Virtual worlds</a>, <a href="http://massively.joystiq.com/category/the-virtual-whirl/" rel="tag">The Virtual Whirl</a></p><p style="text-align: center;"><a href="http://massively.joystiq.com/category/the-virtual-whirl/"><img vspace="4" hspace="4" border="1" alt="" src="http://www.blogcdn.com/massively.joystiq.com/media/2010/01/vwhirl4-580.jpg" /></a></p>
<p>This week, in <a href="http://massively.joystiq.com/category/the-virtual-whirl/">The Virtual Whirl</a>, we're having our monthly roundup of news items. Things that got missed, things that didn't make the cut, things that got buried, and things that really should have gotten your attention anyway.</p><p><a href="http://massively.joystiq.com/2010/03/20/the-virtual-whirl-news-of-the-whirl/" rel="bookmark">Continue reading <em>The Virtual Whirl: News of the Whirl</em></a></p><p style="padding:5px;background:#ffffcc;border:1px solid #ffff99;clear:both;"><a href="http://massively.joystiq.com"><img src="http://massively.joystiq.com/media/feedlogo.gif" alt="Massively" style="float:left;padding:0 5px 5px 0;" /></a><a href="http://massively.joystiq.com/2010/03/20/the-virtual-whirl-news-of-the-whirl/">The Virtual Whirl: News of the Whirl</a> originally appeared on <a href="http://massively.joystiq.com">Massively</a> on Sat, 20 Mar 2010 20:00:00 EST.  Please see our <a href="http://www.weblogsinc.com/feed-terms/">terms for use of feeds</a>.<br style="clear:both;"></p><h6 style="clear: both; padding: 8px 0 0 0; height: 2px; font-size: 1px; border: 0; margin: 0; padding: 0;"></h6><a href="http://massively.joystiq.com/2010/03/20/the-virtual-whirl-news-of-the-whirl/" rel="bookmark" title="Permanent link to this entry">Permalink</a>&nbsp;|&nbsp;<a href="http://massively.joystiq.com/forward/19407669/" title="Send this entry to a friend via email">Email this</a>&nbsp;|&nbsp;<a href="http://massively.joystiq.com/2010/03/20/the-virtual-whirl-news-of-the-whirl/#comments" title="View reader comments on this entry">Comments</a>]]></description><category>business-models</category><category>charity-linden</category><category>charity-majors</category><category>economy</category><category>education</category><category>featured</category><category>francogrid</category><category>hypergrid</category><category>hypergrid-business</category><category>infinity-linden</category><category>jack-linden</category><category>john-lester</category><category>linden-lab</category><category>maria-korolov</category><category>meadhbh-hamrick</category><category>open-metarverse-cent</category><category>open-metaverse-currency</category><category>open-source</category><category>open-wonderland-foundation</category><category>opensim</category><category>opinion</category><category>oracle</category><category>osgrid</category><category>pathfinder-linden</category><category>project-wonderland</category><category>reactiongrid</category><category>robin-whyte</category><category>sciencesim</category><category>second-life</category><category>sun</category><category>the-new-world-grid</category><category>the-virtual-whirl</category><category>virtual-worlds</category><category>virwox</category><dc:creator><![CDATA[Tateru Nino]]></dc:creator><pubDate>Sat, 20 Mar 2010 20:00:00 EST</pubDate></item><item><title><![CDATA[How online gaming can change the world]]></title><link>http://massively.joystiq.com/2010/03/18/how-online-gaming-can-change-the-world/</link><guid isPermaLink="true">http://massively.joystiq.com/2010/03/18/how-online-gaming-can-change-the-world/</guid><comments>http://massively.joystiq.com/2010/03/18/how-online-gaming-can-change-the-world/#comments</comments><description><![CDATA[<p>Filed under: <a href="http://massively.joystiq.com/category/world-of-warcraft/" rel="tag">World of Warcraft</a>, <a href="http://massively.joystiq.com/category/culture/" rel="tag">Culture</a>, <a href="http://massively.joystiq.com/category/academic/" rel="tag">Academic</a>, <a href="http://massively.joystiq.com/category/education/" rel="tag">Education</a></p><div style="text-align: center;"><a href="http://massively.joystiq.com/"><img hspace="4" border="1" vspace="4" src="http://www.blogcdn.com/massively.joystiq.com/media/2010/03/gamer.jpg" alt="" /></a></div>
<a href="http://www.avantgame.com/">Jane McGonigal</a> (a 10-year game designer of projects such as the <a href="http://www.ilovebees.com/"><em>I Love Bees</em></a> ARG for <a href="http://en.wikipedia.org/wiki/Halo_2"><em>Halo 2</em></a>) has a self-professed "crazy idea" -- that gamers have the potential to change the world for the better by doing what they're already doing. At her speech, people chuckle when she first says this, but twenty minutes later they're giving her a standing ovation. <br />
<br />
She begins by stating the obvious: we are a gaming culture that flees the "broken" world to a virtual one that offers a better and more rewarding collaborative environment. <em>"When we're in game worlds I believe that many of us become the best versions of ourselves,"</em> she said. <em>"The most likely to help at a moment's notice, most likely to stick with a problem as long as it takes, to get up after failure and try again."</em><p><a href="http://massively.joystiq.com/2010/03/18/how-online-gaming-can-change-the-world/" rel="bookmark">Continue reading <em>How online gaming can change the world</em></a></p><p style="padding:5px;background:#ffffcc;border:1px solid #ffff99;clear:both;"><a href="http://massively.joystiq.com"><img src="http://massively.joystiq.com/media/feedlogo.gif" alt="Massively" style="float:left;padding:0 5px 5px 0;" /></a><a href="http://massively.joystiq.com/2010/03/18/how-online-gaming-can-change-the-world/">How online gaming can change the world</a> originally appeared on <a href="http://massively.joystiq.com">Massively</a> on Thu, 18 Mar 2010 16:00:00 EST.  Please see our <a href="http://www.weblogsinc.com/feed-terms/">terms for use of feeds</a>.<br style="clear:both;"></p><h6 style="clear: both; padding: 8px 0 0 0; height: 2px; font-size: 1px; border: 0; margin: 0; padding: 0;"></h6><a href="http://massively.joystiq.com/2010/03/18/how-online-gaming-can-change-the-world/" rel="bookmark" title="Permanent link to this entry">Permalink</a>&nbsp;|&nbsp;<a href="http://massively.joystiq.com/forward/19404836/" title="Send this entry to a friend via email">Email this</a>&nbsp;|&nbsp;<a href="http://massively.joystiq.com/2010/03/18/how-online-gaming-can-change-the-world/#comments" title="View reader comments on this entry">Comments</a>]]></description><category>alternate-reality-game</category><category>arg</category><category>halo-2</category><category>i-love-bees</category><category>jane-mcgonigal</category><category>world-of-warcraft</category><category>world-without-oil</category><dc:creator><![CDATA[Justin Olivetti]]></dc:creator><pubDate>Thu, 18 Mar 2010 16:00:00 EST</pubDate></item><item><title><![CDATA[Wasteland Diaries: Community guide to Fallen Earth]]></title><link>http://massively.joystiq.com/2010/01/29/wasteland-diaries-community-guide-to-fallen-earth/</link><guid isPermaLink="true">http://massively.joystiq.com/2010/01/29/wasteland-diaries-community-guide-to-fallen-earth/</guid><comments>http://massively.joystiq.com/2010/01/29/wasteland-diaries-community-guide-to-fallen-earth/#comments</comments><description><![CDATA[<p>Filed under: <a href="http://massively.joystiq.com/category/sci-fi/" rel="tag">Sci-fi</a>, <a href="http://massively.joystiq.com/category/fallen-earth/" rel="tag">Fallen Earth</a>, <a href="http://massively.joystiq.com/category/guides/" rel="tag">Guides</a>, <a href="http://massively.joystiq.com/category/opinion/" rel="tag">Opinion</a>, <a href="http://massively.joystiq.com/category/education/" rel="tag">Education</a>, <a href="http://massively.joystiq.com/category/wasteland-diaries/" rel="tag">Wasteland Diaries</a></p><div style="text-align: center;"><a href="http://massively.joystiq.com/category/fallen-earth"><img hspace="4" border="1" vspace="4" src="http://www.blogcdn.com/massively.joystiq.com/media/2010/01/pnikfe-sms-0110.jpg" alt="" /></a></div>
With community being as important as it is in any MMO, accessibility to that community might sometimes be daunting. You want to learn more, but maybe you don't want to look like a noob by asking in-game. Maybe you want to start crafting, but you don't even know where to start. In keeping with our influx of community guides that have kicked off our new game-specific columns, we bring you Wasteland Diaries for all fans of <a href="http://www.fallenearth.com"><em>Fallen Earth</em></a>.<br />
<br />
While the game is still in its infant stages, the community has established itself quite nicely so far. There are wikis, podcasts, fansites and social media hubs to help you get started on your way. If you're a high-level player, you might find yourself starving for complete information at this point, but that's why this guide will be continuously updated as the resources grow. Follow along for our guide to <a href="http://massively.joystiq.com/category/fallen-earth"><em>Fallen Earth</em></a>'s community.<p><a href="http://massively.joystiq.com/2010/01/29/wasteland-diaries-community-guide-to-fallen-earth/" rel="bookmark">Continue reading <em>Wasteland Diaries: Community guide to Fallen Earth</em></a></p><p style="padding:5px;background:#ffffcc;border:1px solid #ffff99;clear:both;"><a href="http://massively.joystiq.com"><img src="http://massively.joystiq.com/media/feedlogo.gif" alt="Massively" style="float:left;padding:0 5px 5px 0;" /></a><a href="http://massively.joystiq.com/2010/01/29/wasteland-diaries-community-guide-to-fallen-earth/">Wasteland Diaries: Community guide to Fallen Earth</a> originally appeared on <a href="http://massively.joystiq.com">Massively</a> on Fri, 29 Jan 2010 15:00:00 EST.  Please see our <a href="http://www.weblogsinc.com/feed-terms/">terms for use of feeds</a>.<br style="clear:both;"></p><h6 style="clear: both; padding: 8px 0 0 0; height: 2px; font-size: 1px; border: 0; margin: 0; padding: 0;"></h6><a href="http://massively.joystiq.com/2010/01/29/wasteland-diaries-community-guide-to-fallen-earth/" rel="bookmark" title="Permanent link to this entry">Permalink</a>&nbsp;|&nbsp;<a href="http://massively.joystiq.com/forward/19327428/" title="Send this entry to a friend via email">Email this</a>&nbsp;|&nbsp;<a href="http://massively.joystiq.com/2010/01/29/wasteland-diaries-community-guide-to-fallen-earth/#comments" title="View reader comments on this entry">Comments</a>]]></description><category>community</category><category>fallen-earth</category><category>fallen-earth-llc</category><category>guide</category><category>icarus-studios</category><category>post-apocalyptic</category><category>wasteland-diaries</category><dc:creator><![CDATA[Shawn Schuster]]></dc:creator><pubDate>Fri, 29 Jan 2010 15:00:00 EST</pubDate></item><item><title><![CDATA[Registrations open for SL Pro! conference, February]]></title><link>http://massively.joystiq.com/2010/01/23/registrations-open-for-sl-pro-conference-february/</link><guid isPermaLink="true">http://massively.joystiq.com/2010/01/23/registrations-open-for-sl-pro-conference-february/</guid><comments>http://massively.joystiq.com/2010/01/23/registrations-open-for-sl-pro-conference-february/#comments</comments><description><![CDATA[<p>Filed under: <a href="http://massively.joystiq.com/category/mmo-industry/" rel="tag">MMO industry</a>, <a href="http://massively.joystiq.com/category/news-items/" rel="tag">News items</a>, <a href="http://massively.joystiq.com/category/second-life/" rel="tag">Second Life</a>, <a href="http://massively.joystiq.com/category/education/" rel="tag">Education</a>, <a href="http://massively.joystiq.com/category/virtual-worlds/" rel="tag">Virtual worlds</a></p><div style="text-align: center;"><a href="http://www.nmc.org/2010-slpro"><img vspace="4" hspace="4" border="1" src="http://www.blogcdn.com/massively.joystiq.com/media/2010/01/tan-slpro2-580.jpg"  alt="" /></a></div>
<p>Registrations are presently open for <em>SL Pro!</em> a two day conference being run by <a href="http://massively.com/tag/linden-lab">Linden Lab</a> for 'serious' professional <a href="http://secondlife.com/"><em>Second Life</em></a> content-creators to take place in late February this year, in <a href="http://massively.joystiq.com/category/second-life"><em>Second Life</em></a> itself, with a bit of help from <a href="http://www.nmc.org/"><em>NMC</em></a> (the New Media Consortium).</p>
<p>Unfortunately, it's a conference with more than one track, where the two tracks generally have a fair bit of overlap, so that's a bit of an issue. The two tracks are building and scripting, each with eight sessions.</p><p><a href="http://massively.joystiq.com/2010/01/23/registrations-open-for-sl-pro-conference-february/" rel="bookmark">Continue reading <em>Registrations open for SL Pro! conference, February</em></a></p><p style="padding:5px;background:#ffffcc;border:1px solid #ffff99;clear:both;"><a href="http://massively.joystiq.com"><img src="http://massively.joystiq.com/media/feedlogo.gif" alt="Massively" style="float:left;padding:0 5px 5px 0;" /></a><a href="http://massively.joystiq.com/2010/01/23/registrations-open-for-sl-pro-conference-february/">Registrations open for SL Pro! conference, February</a> originally appeared on <a href="http://massively.joystiq.com">Massively</a> on Sat, 23 Jan 2010 15:00:00 EST.  Please see our <a href="http://www.weblogsinc.com/feed-terms/">terms for use of feeds</a>.<br style="clear:both;"></p><h6 style="clear: both; padding: 8px 0 0 0; height: 2px; font-size: 1px; border: 0; margin: 0; padding: 0;"></h6><a href="http://massively.joystiq.com/2010/01/23/registrations-open-for-sl-pro-conference-february/" rel="bookmark" title="Permanent link to this entry">Permalink</a>&nbsp;|&nbsp;<a href="http://massively.joystiq.com/forward/19328647/" title="Send this entry to a friend via email">Email this</a>&nbsp;|&nbsp;<a href="http://massively.joystiq.com/2010/01/23/registrations-open-for-sl-pro-conference-february/#comments" title="View reader comments on this entry">Comments</a>]]></description><category>conference</category><category>education</category><category>glenn-linden</category><category>jonty-glaser</category><category>linden-lab</category><category>mmo-industry</category><category>new-media-consortium</category><category>nmc</category><category>registration</category><category>second-life</category><category>sl-pro</category><category>stiletto-moody</category><category>t-linden</category><category>tom-hale</category><category>virtual-worlds</category><dc:creator><![CDATA[Tateru Nino]]></dc:creator><pubDate>Sat, 23 Jan 2010 15:00:00 EST</pubDate></item><item><title><![CDATA[The Daily Grind: How do you learn the game?]]></title><link>http://massively.joystiq.com/2009/12/20/the-daily-grind-how-do-you-learn-the-game/</link><guid isPermaLink="true">http://massively.joystiq.com/2009/12/20/the-daily-grind-how-do-you-learn-the-game/</guid><comments>http://massively.joystiq.com/2009/12/20/the-daily-grind-how-do-you-learn-the-game/#comments</comments><description><![CDATA[<p>Filed under: <a href="http://massively.joystiq.com/category/game-mechanics/" rel="tag">Game mechanics</a>, <a href="http://massively.joystiq.com/category/opinion/" rel="tag">Opinion</a>, <a href="http://massively.joystiq.com/category/the-daily-grind/" rel="tag">The Daily Grind</a>, <a href="http://massively.joystiq.com/category/academic/" rel="tag">Academic</a>, <a href="http://massively.joystiq.com/category/education/" rel="tag">Education</a></p><a href="http://paragonwiki.com"><img vspace="4" hspace="4" border="1" align="top" src="http://www.blogcdn.com/massively.joystiq.com/media/2009/12/tdg-learnthegame-epl-1218.jpg"  alt="" /></a><br />
MMOs are complicated beasts.  In most games you have at least a detailed set of <a href="http://massively.joystiq.com/category/game-mechanics/">game mechanics</a> and <a href="http://massively.joystiq.com/category/pvp/">combat</a> <a href="http://massively.joystiq.com/category/pve/">systems</a> to learn.  That's not even getting into things like <a href="http://www.fallenearth.com"><em>Fallen Earth</em></a> with its maddeningly expansive crafting, or <a href="http://www.eveonline.com"><em>EVE Online</em></a> and the detailed economy, or <a href="http://www.champions-online.com"><em>Champions Online</em></a> and a costume creator that some find more engaging than the actual gameplay.  There's a reason why most popular games spawn countless websites, forums, chat channels, and so forth -- because there's a great deal to learn, a large number of mysteries, and often a limit to how much useful information the game itself gives you.<br />
<br />
So how do you learn your game?  Do you browse forums and ask questions, building up advice from a community?  Do you read the numerous sites devoted to the games, such as databases and wikis?  Do you buy print strategy guides and try and adapt to the changes as they come, piece-by-piece?  Or do you eschew all of the above, preferring to just let yourself amble along and learn things by example and inference?  There are a lot of resources out there, and we all have our preferred ones, but today we want to know about yours.<p style="padding:5px;background:#ffffcc;border:1px solid #ffff99;clear:both;"><a href="http://massively.joystiq.com"><img src="http://massively.joystiq.com/media/feedlogo.gif" alt="Massively" style="float:left;padding:0 5px 5px 0;" /></a><a href="http://massively.joystiq.com/2009/12/20/the-daily-grind-how-do-you-learn-the-game/">The Daily Grind: How do you learn the game?</a> originally appeared on <a href="http://massively.joystiq.com">Massively</a> on Sun, 20 Dec 2009 08:00:00 EST.  Please see our <a href="http://www.weblogsinc.com/feed-terms/">terms for use of feeds</a>.<br style="clear:both;"></p><h6 style="clear: both; padding: 8px 0 0 0; height: 2px; font-size: 1px; border: 0; margin: 0; padding: 0;"></h6><a href="http://massively.joystiq.com/2009/12/20/the-daily-grind-how-do-you-learn-the-game/" rel="bookmark" title="Permanent link to this entry">Permalink</a>&nbsp;|&nbsp;<a href="http://massively.joystiq.com/forward/19287605/" title="Send this entry to a friend via email">Email this</a>&nbsp;|&nbsp;<a href="http://massively.joystiq.com/2009/12/20/the-daily-grind-how-do-you-learn-the-game/#comments" title="View reader comments on this entry">Comments</a>]]></description><category>champions-online</category><category>character-creation</category><category>co</category><category>crafting</category><category>discussion</category><category>economy</category><category>education</category><category>eve</category><category>eve-online</category><category>fallen-earth</category><category>fan-pages</category><category>fansites</category><category>fe</category><category>forums</category><category>learning</category><category>self-education</category><category>tdg</category><category>the-daily-grind</category><category>wikis</category><dc:creator><![CDATA[Eliot Lefebvre]]></dc:creator><pubDate>Sun, 20 Dec 2009 08:00:00 EST</pubDate></item><item><title><![CDATA[Take part in space exploration with NASA's coming MMO]]></title><link>http://massively.joystiq.com/2009/11/15/take-part-in-space-exploration-with-nasas-coming-mmo/</link><guid isPermaLink="true">http://massively.joystiq.com/2009/11/15/take-part-in-space-exploration-with-nasas-coming-mmo/</guid><comments>http://massively.joystiq.com/2009/11/15/take-part-in-space-exploration-with-nasas-coming-mmo/#comments</comments><description><![CDATA[<p>Filed under: <a href="http://massively.joystiq.com/category/real-life/" rel="tag">Real life</a>, <a href="http://massively.joystiq.com/category/new-titles/" rel="tag">New titles</a>, <a href="http://massively.joystiq.com/category/previews/" rel="tag">Previews</a>, <a href="http://massively.joystiq.com/category/academic/" rel="tag">Academic</a>, <a href="http://massively.joystiq.com/category/education/" rel="tag">Education</a>, <a href="http://massively.joystiq.com/category/virtual-worlds/" rel="tag">Virtual worlds</a></p><a href="http://www.edge-online.com/features/where-no-game-has-gone-before"><img vspace="4" hspace="4" border="1" align="right" src="http://www.blogcdn.com/massively.joystiq.com/media/2009/11/nasa-mmopreview-epl-1113.jpg"  alt="" /></a>How would you like to take a trip into space?  No, not the stylized science fiction that <a href="http://www.startrekonline.com"><em>Star Trek Online</em></a> promises, or the fantasy-with-spaceships of <a href="http://www.swtor.com"><em>Star Wars: the Old Republic</em></a>.  We've heard the announcement about <a href="http://www.nasa.gov">NASA</a>'s coming space MMO, <a href="http://massively.joystiq.com/tag/astronaut-moon-mars-and-beyond/"><em>Astronaut: Moon, Mars and Beyond</em></a>, but the game hasn't been making the rounds in the usual gaming circuit.  An <a href="http://www.edge-online.com/features/where-no-game-has-gone-before">in-depth article</a> about the game's development and planned release is interesting for any fans of the rigors and challenges of spaceflight, not mention a look at a game that's moving far outside the usual realm of our genre.<br />
<br />
Much like <a href="http://www.americasarmy.com"><em>America's Army</em></a>, the goal of the game is to try and give players a taste of what it's like to actually work in the field being simulated.  While the game is focusing on creating enjoyable gameplay first, players can expect to see landscapes and tasks grounded in solid scientific principles and based upon actual astronaut missions, complete with the real and tangible challenges of exploring inhospitable worlds.  The article also discusses the <em>MoonBase</em> module, which is set to be launched as a free standalone component on Steam in January to serve as both a preview and a testbed for the game.  Take a look at <a href="http://www.edge-online.com/features/where-no-game-has-gone-before">the full article</a> for a closer examination of what the game could mean, and what it might be like to play a space game where you were less concerned about arming weapons and more concerned with understanding the world around you.<br />
<br />
(Or, if you have to, start imagining an expansion set in the 1980s adding the <a href="http://en.wikipedia.org/wiki/Soviet_space_program">Soviet space program</a> as a new faction.  Which is only slightly less realistic.)<p style="padding:5px;background:#ffffcc;border:1px solid #ffff99;clear:both;"><a href="http://massively.joystiq.com"><img src="http://massively.joystiq.com/media/feedlogo.gif" alt="Massively" style="float:left;padding:0 5px 5px 0;" /></a><a href="http://massively.joystiq.com/2009/11/15/take-part-in-space-exploration-with-nasas-coming-mmo/">Take part in space exploration with NASA's coming MMO</a> originally appeared on <a href="http://massively.joystiq.com">Massively</a> on Sun, 15 Nov 2009 12:00:00 EST.  Please see our <a href="http://www.weblogsinc.com/feed-terms/">terms for use of feeds</a>.<br style="clear:both;"></p><h6 style="clear: both; padding: 8px 0 0 0; height: 2px; font-size: 1px; border: 0; margin: 0; padding: 0;"></h6><a href=http://www.edge-online.com/features/where-no-game-has-gone-before>Read</a>&nbsp;|&nbsp;<a href="http://massively.joystiq.com/2009/11/15/take-part-in-space-exploration-with-nasas-coming-mmo/" rel="bookmark" title="Permanent link to this entry">Permalink</a>&nbsp;|&nbsp;<a href="http://massively.joystiq.com/forward/19239469/" title="Send this entry to a friend via email">Email this</a>&nbsp;|&nbsp;<a href="http://massively.joystiq.com/2009/11/15/take-part-in-space-exploration-with-nasas-coming-mmo/#comments" title="View reader comments on this entry">Comments</a>]]></description><category>academic</category><category>americas-army</category><category>ammb</category><category>astronaut</category><category>astronaut-moon-mars-and-beyond</category><category>educations</category><category>nasa</category><category>national-aeronautics-and-space-administration</category><category>new-titles</category><category>real-life</category><category>space</category><category>space-exploration</category><category>steam</category><category>virtual-worlds</category><dc:creator><![CDATA[Eliot Lefebvre]]></dc:creator><pubDate>Sun, 15 Nov 2009 12:00:00 EST</pubDate></item><item><title><![CDATA[The Daily Grind: Where else do your MMO skills come in handy?]]></title><link>http://massively.joystiq.com/2009/10/29/the-daily-grind-where-else-do-your-mmo-skills-come-in-handy/</link><guid isPermaLink="true">http://massively.joystiq.com/2009/10/29/the-daily-grind-where-else-do-your-mmo-skills-come-in-handy/</guid><comments>http://massively.joystiq.com/2009/10/29/the-daily-grind-where-else-do-your-mmo-skills-come-in-handy/#comments</comments><description><![CDATA[<p>Filed under: <a href="http://massively.joystiq.com/category/culture/" rel="tag">Culture</a>, <a href="http://massively.joystiq.com/category/opinion/" rel="tag">Opinion</a>, <a href="http://massively.joystiq.com/category/the-daily-grind/" rel="tag">The Daily Grind</a>, <a href="http://massively.joystiq.com/category/education/" rel="tag">Education</a></p><a href="http://commons.wikimedia.org/wiki/File:M119_during_exercise.jpg"><img vspace="4" hspace="4" border="1" align="top" src="http://www.blogcdn.com/massively.joystiq.com/media/2009/10/tdg-inspiration-epl-1028.jpg"  alt="" /></a><br />
Those of us that have been playing MMOs for quite some time have probably developed more than a few skills in the process.  It's pretty much inevitable, after all -- while you might not be able to <a href="http://www.wowwiki.com/Heigan">learn to dance from a boss fight</a>, you can at least get a good sense of how to move and work as a group, just by way of example.  And we all know that learning to play the holy trinity of MMO roles (tank, healer, and DPS) can be ported over to a variety of other games, since odds are high there will be an equivalent.<br />
<br />
Today's question, however, is asking about when you've reached beyond other games and have been able to apply your game skills to a real-world problem.  Do you have an easier time handling budgets from all the time spent stat crunching?  Are you able to be more diplomatic from dealing with random party members over and over?  Maybe you just have an easier time reacting in stressful situations, or a better system for remembering obscure details.  Whatever the skill, let us know about how it's boosted you in real life.  (Of course, the ability to actually shoot fireballs or fly would be pretty useful in real life -- and if you've figured out how to bring over <a href="http://www.champions-online.com">some of <em>those</em> skills</a>, please share.)<p style="padding:5px;background:#ffffcc;border:1px solid #ffff99;clear:both;"><a href="http://massively.joystiq.com"><img src="http://massively.joystiq.com/media/feedlogo.gif" alt="Massively" style="float:left;padding:0 5px 5px 0;" /></a><a href="http://massively.joystiq.com/2009/10/29/the-daily-grind-where-else-do-your-mmo-skills-come-in-handy/">The Daily Grind: Where else do your MMO skills come in handy?</a> originally appeared on <a href="http://massively.joystiq.com">Massively</a> on Thu, 29 Oct 2009 08:00:00 EST.  Please see our <a href="http://www.weblogsinc.com/feed-terms/">terms for use of feeds</a>.<br style="clear:both;"></p><h6 style="clear: both; padding: 8px 0 0 0; height: 2px; font-size: 1px; border: 0; margin: 0; padding: 0;"></h6><a href="http://massively.joystiq.com/2009/10/29/the-daily-grind-where-else-do-your-mmo-skills-come-in-handy/" rel="bookmark" title="Permanent link to this entry">Permalink</a>&nbsp;|&nbsp;<a href="http://massively.joystiq.com/forward/19214246/" title="Send this entry to a friend via email">Email this</a>&nbsp;|&nbsp;<a href="http://massively.joystiq.com/2009/10/29/the-daily-grind-where-else-do-your-mmo-skills-come-in-handy/#comments" title="View reader comments on this entry">Comments</a>]]></description><category>culture</category><category>education</category><category>inspiration</category><category>learning</category><category>opinion</category><category>skills</category><category>tabula-rasa</category><category>tdg</category><category>the-daily-grind</category><dc:creator><![CDATA[Eliot Lefebvre]]></dc:creator><pubDate>Thu, 29 Oct 2009 08:00:00 EST</pubDate></item><item><title><![CDATA[The perils of covering game addiction]]></title><link>http://massively.joystiq.com/2009/10/05/the-perils-of-covering-game-addiction/</link><guid isPermaLink="true">http://massively.joystiq.com/2009/10/05/the-perils-of-covering-game-addiction/</guid><comments>http://massively.joystiq.com/2009/10/05/the-perils-of-covering-game-addiction/#comments</comments><description><![CDATA[<p>Filed under: <a href="http://massively.joystiq.com/category/culture/" rel="tag">Culture</a>, <a href="http://massively.joystiq.com/category/mmo-industry/" rel="tag">MMO industry</a>, <a href="http://massively.joystiq.com/category/opinion/" rel="tag">Opinion</a>, <a href="http://massively.joystiq.com/category/education/" rel="tag">Education</a></p><a href="http://neilsclark.blogspot.com/2009/10/big-trouble-in-little-articles-ten-game.html"><img vspace="4" hspace="4" border="1" align="top" alt="" src="http://www.blogcdn.com/massively.joystiq.com/media/2009/10/elephant.jpg" /></a><br />Gamers will argue almost endlessly over which games are the best, which ones were most important, what the proper way to play is... but one thing we almost universally agree on is that we are <em>not</em> addicted. We all know the arguments -- the guy who plays sixteen hours a day in his parents' basement would have acted like that anyway, it's just a game, he doesn't have a substance addiction. Why even bring it up?<br /><br />Neils Clark, author of <a href="http://www.amazon.com/Game-Addiction-Experience-Neils-Clark/dp/0786443642/ref=sr_1_1?ie=UTF8&amp;s=books&amp;qid=1242109969&amp;sr=1-1"><em>Game Addiction</em></a>, wrote up a post about <a href="http://neilsclark.blogspot.com/2009/10/big-trouble-in-little-articles-ten-game.html">ten fallacies in addressing game addiction</a>. The point of the piece, rather than concluding whether or not it's worth discussing, is to point out the ways in which many of the arguments on both sides are inherently flawed. The first point, for instance, is taking on the oft-quoted stance that "well, games aren't drugs" by laying out the many kinds of repeated behaviors that psychologists already recognize as potential addictions and treat accordingly.<br /><br />MMORPGs, more than perhaps any other genre, are usually replete with tales of utter addicts and non-stop players. The article is worth reading if you care even the slightest bit about the topic, because it reminds us that the elephant is not a part of the furniture. It's an elephant, and it's the sort of thing that needs to be addressed -- especially as the genre expands its appeal and its user base.<br /><br />[ via <a href="http://www.gamepolitics.com/">GamePolitics</a> ]<p style="padding:5px;background:#ffffcc;border:1px solid #ffff99;clear:both;"><a href="http://massively.joystiq.com"><img src="http://massively.joystiq.com/media/feedlogo.gif" alt="Massively" style="float:left;padding:0 5px 5px 0;" /></a><a href="http://massively.joystiq.com/2009/10/05/the-perils-of-covering-game-addiction/">The perils of covering game addiction</a> originally appeared on <a href="http://massively.joystiq.com">Massively</a> on Mon, 05 Oct 2009 20:00:00 EST.  Please see our <a href="http://www.weblogsinc.com/feed-terms/">terms for use of feeds</a>.<br style="clear:both;"></p><h6 style="clear: both; padding: 8px 0 0 0; height: 2px; font-size: 1px; border: 0; margin: 0; padding: 0;"></h6><a href="http://massively.joystiq.com/2009/10/05/the-perils-of-covering-game-addiction/" rel="bookmark" title="Permanent link to this entry">Permalink</a>&nbsp;|&nbsp;<a href="http://massively.joystiq.com/forward/19185242/" title="Send this entry to a friend via email">Email this</a>&nbsp;|&nbsp;<a href="http://massively.joystiq.com/2009/10/05/the-perils-of-covering-game-addiction/#comments" title="View reader comments on this entry">Comments</a>]]></description><category>addiction</category><category>game-addiction</category><category>mmo-industry</category><category>neils-clark</category><category>opinion</category><dc:creator><![CDATA[Eliot Lefebvre]]></dc:creator><pubDate>Mon, 05 Oct 2009 20:00:00 EST</pubDate></item><item><title><![CDATA[Linden Lab explanation alienates educators]]></title><link>http://massively.joystiq.com/2009/10/03/linden-lab-explanation-alienates-educators/</link><guid isPermaLink="true">http://massively.joystiq.com/2009/10/03/linden-lab-explanation-alienates-educators/</guid><comments>http://massively.joystiq.com/2009/10/03/linden-lab-explanation-alienates-educators/#comments</comments><description><![CDATA[<p>Filed under: <a href="http://massively.joystiq.com/category/culture/" rel="tag">Culture</a>, <a href="http://massively.joystiq.com/category/news-items/" rel="tag">News items</a>, <a href="http://massively.joystiq.com/category/opinion/" rel="tag">Opinion</a>, <a href="http://massively.joystiq.com/category/second-life/" rel="tag">Second Life</a>, <a href="http://massively.joystiq.com/category/legal/" rel="tag">Legal</a>, <a href="http://massively.joystiq.com/category/academic/" rel="tag">Academic</a>, <a href="http://massively.joystiq.com/category/education/" rel="tag">Education</a>, <a href="http://massively.joystiq.com/category/virtual-worlds/" rel="tag">Virtual worlds</a></p><p align="center"><a href="http://massively.joystiq.com/category/education"><img vspace="4" hspace="4" border="1" src="http://www.blogcdn.com/massively.joystiq.com/media/2009/10/tan-teaching_bucharest_1842.jpg" alt="" /></a><br /></p>
<p>When news broke about <a href="http://massively.joystiq.com/2009/10/01/linden-lab-punctures-education-community-with-newly-registered-t/">Linden Lab sending a takedown notice to the core <em>Second Life</em> education community Web-site</a>, our colleagues over at <a href="http://www.metaversejournal.com/">the Metaverse Journal</a> put a number of questions about the matter to Linden Lab.</p>
<p><a href="http://www.metaversejournal.com/2009/10/03/trademarking-and-educators-linden-lab-responds/">The Linden Lab response to those questions yesterday</a> seems to have generated a reaction among educators akin to pouring gasoline on a blaze, coupled with a vigorous fish-slapping. While there's a undeniably a spectrum of reaction to the Lab's response, most of what we've seen seems to cluster around the livid end.</p><p><a href="http://massively.joystiq.com/2009/10/03/linden-lab-explanation-alienates-educators/" rel="bookmark">Continue reading <em>Linden Lab explanation alienates educators</em></a></p><p style="padding:5px;background:#ffffcc;border:1px solid #ffff99;clear:both;"><a href="http://massively.joystiq.com"><img src="http://massively.joystiq.com/media/feedlogo.gif" alt="Massively" style="float:left;padding:0 5px 5px 0;" /></a><a href="http://massively.joystiq.com/2009/10/03/linden-lab-explanation-alienates-educators/">Linden Lab explanation alienates educators</a> originally appeared on <a href="http://massively.joystiq.com">Massively</a> on Sat, 03 Oct 2009 16:00:00 EST.  Please see our <a href="http://www.weblogsinc.com/feed-terms/">terms for use of feeds</a>.<br style="clear:both;"></p><h6 style="clear: both; padding: 8px 0 0 0; height: 2px; font-size: 1px; border: 0; margin: 0; padding: 0;"></h6><a href="http://massively.joystiq.com/2009/10/03/linden-lab-explanation-alienates-educators/" rel="bookmark" title="Permanent link to this entry">Permalink</a>&nbsp;|&nbsp;<a href="http://massively.joystiq.com/forward/19183129/" title="Send this entry to a friend via email">Email this</a>&nbsp;|&nbsp;<a href="http://massively.joystiq.com/2009/10/03/linden-lab-explanation-alienates-educators/#comments" title="View reader comments on this entry">Comments</a>]]></description><category>academic</category><category>dean-groom</category><category>education</category><category>first-amendment</category><category>jokay-wollongong</category><category>lanham-act</category><category>legal</category><category>linden-lab</category><category>metaverse-journal</category><category>opinion</category><category>pathfinder-linden</category><category>reactiongrid</category><category>second-classroom</category><category>second-life</category><category>sl-policy</category><category>trademark</category><category>virtual-worlds</category><dc:creator><![CDATA[Tateru Nino]]></dc:creator><pubDate>Sat, 03 Oct 2009 16:00:00 EST</pubDate></item><item><title><![CDATA[Linden Lab punctures education community with newly registered trademark]]></title><link>http://massively.joystiq.com/2009/10/01/linden-lab-punctures-education-community-with-newly-registered-t/</link><guid isPermaLink="true">http://massively.joystiq.com/2009/10/01/linden-lab-punctures-education-community-with-newly-registered-t/</guid><comments>http://massively.joystiq.com/2009/10/01/linden-lab-punctures-education-community-with-newly-registered-t/#comments</comments><description><![CDATA[<p>Filed under: <a href="http://massively.joystiq.com/category/news-items/" rel="tag">News items</a>, <a href="http://massively.joystiq.com/category/second-life/" rel="tag">Second Life</a>, <a href="http://massively.joystiq.com/category/legal/" rel="tag">Legal</a>, <a href="http://massively.joystiq.com/category/academic/" rel="tag">Academic</a>, <a href="http://massively.joystiq.com/category/education/" rel="tag">Education</a>, <a href="http://massively.joystiq.com/category/virtual-worlds/" rel="tag">Virtual worlds</a></p><p align="center"><a href="http://jokaydia.com/"><img hspace="4" vspace="4" border="1" src="http://www.blogcdn.com/massively.joystiq.com/media/2009/10/tan-jokay1.jpg" alt="" /></a><br /></p>
<p>Jokay Wollongong, one of the premier promoters and supporters of the educational uses of <a href="http://secondlife.com/"><em>Second Life</em></a>, and keeper of the largest single resource for Second Life educators, suffered something of a reversal this week, when <a href="http://massively.com/tag/linden-lab/">Linden Lab</a> decided that that very same resource, <a href="http://sleducation.wikispaces.com/">sleducation.wikispaces.com</a>, infringed on their <em>SL</em> trademark (which has now only been registered for nine days), and sent Wollongong a takedown notice.</p>
<p>That's something of a surprise considering Linden Lab's ongoing endorsement of the site on the Second <em>Life Education</em> mailing-list. The site, which has been up since late 2006, documents over 100 case studies of educational projects in <a href="http://massively.joystiq.com/category/second-life"><em>Second Life</em></a>, as well as providing key community resources and information for educators who are just getting started with virtual environments.</p><p><a href="http://massively.joystiq.com/2009/10/01/linden-lab-punctures-education-community-with-newly-registered-t/" rel="bookmark">Continue reading <em>Linden Lab punctures education community with newly registered trademark</em></a></p><p style="padding:5px;background:#ffffcc;border:1px solid #ffff99;clear:both;"><a href="http://massively.joystiq.com"><img src="http://massively.joystiq.com/media/feedlogo.gif" alt="Massively" style="float:left;padding:0 5px 5px 0;" /></a><a href="http://massively.joystiq.com/2009/10/01/linden-lab-punctures-education-community-with-newly-registered-t/">Linden Lab punctures education community with newly registered trademark</a> originally appeared on <a href="http://massively.joystiq.com">Massively</a> on Thu, 01 Oct 2009 09:00:00 EST.  Please see our <a href="http://www.weblogsinc.com/feed-terms/">terms for use of feeds</a>.<br style="clear:both;"></p><h6 style="clear: both; padding: 8px 0 0 0; height: 2px; font-size: 1px; border: 0; margin: 0; padding: 0;"></h6><a href="http://massively.joystiq.com/2009/10/01/linden-lab-punctures-education-community-with-newly-registered-t/" rel="bookmark" title="Permanent link to this entry">Permalink</a>&nbsp;|&nbsp;<a href="http://massively.joystiq.com/forward/19180427/" title="Send this entry to a friend via email">Email this</a>&nbsp;|&nbsp;<a href="http://massively.joystiq.com/2009/10/01/linden-lab-punctures-education-community-with-newly-registered-t/#comments" title="View reader comments on this entry">Comments</a>]]></description><category>academic</category><category>blue-mars</category><category>education</category><category>jokay-wollongong</category><category>jokaydia</category><category>lanham-act</category><category>legal</category><category>linden-lab</category><category>metaplace</category><category>second-life</category><category>sl-education</category><category>trademark</category><category>virtual-worlds</category><dc:creator><![CDATA[Tateru Nino]]></dc:creator><pubDate>Thu, 01 Oct 2009 09:00:00 EST</pubDate></item><item><title><![CDATA[Hit the Virtual Goods Summit 15% cheaper this year]]></title><link>http://massively.joystiq.com/2009/09/24/hit-the-virtual-goods-summit-15-cheaper-this-year/</link><guid isPermaLink="true">http://massively.joystiq.com/2009/09/24/hit-the-virtual-goods-summit-15-cheaper-this-year/</guid><comments>http://massively.joystiq.com/2009/09/24/hit-the-virtual-goods-summit-15-cheaper-this-year/#comments</comments><description><![CDATA[<p>Filed under: <a href="http://massively.joystiq.com/category/business-models/" rel="tag">Business models</a>, <a href="http://massively.joystiq.com/category/economy/" rel="tag">Economy</a>, <a href="http://massively.joystiq.com/category/mmo-industry/" rel="tag">MMO industry</a>, <a href="http://massively.joystiq.com/category/news-items/" rel="tag">News items</a>, <a href="http://massively.joystiq.com/category/education/" rel="tag">Education</a>, <a href="http://massively.joystiq.com/category/virtual-worlds/" rel="tag">Virtual worlds</a></p><p align="center"><a href="http://www.vgsummit.com/2009/"><img vspace="4" hspace="4" border="1" alt="" src="http://www.blogcdn.com/massively.joystiq.com/media/2009/09/tan-virtual-goods-summit-2009.jpg" /></a><br /></p>
<p>The <a href="http://www.vgsummit.com/2009/">Virtual Goods Summit</a> has been an annual event since 2007, and features speakers from organizations all over the world, all focused on virtual goods, and virtual economies. This year's summit in San Francisco features quite a lineup, including the delicious Steve Meretzky, Turbine's accomplished Fernando Paiz, the engaging John Smedley of SOE, <a href="http://www.vgsummit.com/2009/speakers">and plenty more</a>. </p>
<p>Through the Virtual Goods Summit, developers and publishers share knowledge and get a deeper understanding of virtual goods and economies, how they function, their challenges and how to maximize the opportunities inherent in them. The Virtual Goods Summit runs on 30 October (with an optional half-day seminar on the 29th, covering the fundamentals and drivers of virtual economies, called Virtual Goods Summit University. </p>
<p>Want to get to the summit with a 15% discount on general admission? Register for the summit and use the code <strong>MASSIVELY</strong> at the checkout, and save! There's also discounted early-bird registration until 29 September.<br /></p><p style="padding:5px;background:#ffffcc;border:1px solid #ffff99;clear:both;"><a href="http://massively.joystiq.com"><img src="http://massively.joystiq.com/media/feedlogo.gif" alt="Massively" style="float:left;padding:0 5px 5px 0;" /></a><a href="http://massively.joystiq.com/2009/09/24/hit-the-virtual-goods-summit-15-cheaper-this-year/">Hit the Virtual Goods Summit 15% cheaper this year</a> originally appeared on <a href="http://massively.joystiq.com">Massively</a> on Thu, 24 Sep 2009 12:00:00 EST.  Please see our <a href="http://www.weblogsinc.com/feed-terms/">terms for use of feeds</a>.<br style="clear:both;"></p><h6 style="clear: both; padding: 8px 0 0 0; height: 2px; font-size: 1px; border: 0; margin: 0; padding: 0;"></h6><a href="http://massively.joystiq.com/2009/09/24/hit-the-virtual-goods-summit-15-cheaper-this-year/" rel="bookmark" title="Permanent link to this entry">Permalink</a>&nbsp;|&nbsp;<a href="http://massively.joystiq.com/forward/19172579/" title="Send this entry to a friend via email">Email this</a>&nbsp;|&nbsp;<a href="http://massively.joystiq.com/2009/09/24/hit-the-virtual-goods-summit-15-cheaper-this-year/#comments" title="View reader comments on this entry">Comments</a>]]></description><category>business-models</category><category>conference</category><category>discount</category><category>economy</category><category>education</category><category>fernando-paiz</category><category>john-smedley</category><category>mmo-industry</category><category>soe</category><category>steve-meretzky</category><category>turbine</category><category>virtual-goods-summit</category><category>virtual-goods-summit-university</category><category>virtual-worlds</category><dc:creator><![CDATA[Tateru Nino]]></dc:creator><pubDate>Thu, 24 Sep 2009 12:00:00 EST</pubDate></item><item><title><![CDATA[Fallen Earth dev journal: Character builds]]></title><link>http://massively.joystiq.com/2009/08/04/fallen-earth-dev-journal-character-builds/</link><guid isPermaLink="true">http://massively.joystiq.com/2009/08/04/fallen-earth-dev-journal-character-builds/</guid><comments>http://massively.joystiq.com/2009/08/04/fallen-earth-dev-journal-character-builds/#comments</comments><description><![CDATA[<p>Filed under: <a href="http://massively.joystiq.com/category/betas/" rel="tag">Betas</a>, <a href="http://massively.joystiq.com/category/sci-fi/" rel="tag">Sci-fi</a>, <a href="http://massively.joystiq.com/category/screenshots/" rel="tag">Screenshots</a>, <a href="http://massively.joystiq.com/category/fallen-earth/" rel="tag">Fallen Earth</a>, <a href="http://massively.joystiq.com/category/classes/" rel="tag">Classes</a>, <a href="http://massively.joystiq.com/category/guides/" rel="tag">Guides</a>, <a href="http://massively.joystiq.com/category/new-titles/" rel="tag">New titles</a>, <a href="http://massively.joystiq.com/category/education/" rel="tag">Education</a></p><div align="center"><a href="http://massively.joystiq.com/gallery/fallen-earth/2186661/full/"><img hspace="4" vspace="4" border="1" src="http://www.blogcdn.com/massively.joystiq.com/media/2009/08/wastelander2-sms-0809.jpg" alt="" /></a><br /></div>
Although classless advancement in <a href="http://www.fallenearth.com"><span style="font-style: italic;">Fallen Earth</span></a> gives players more freedom to build the characters they want and level with skills of their choice, learning how to navigate a wide-open system can be a bit daunting for even the most experienced players. With a little help from the dev team and some crib note suggestions, players can learn how to make the most of the classless advancement system.<br /><br />In <a href="http://massively.joystiq.com/category/fallen-earth"><em>Fallen Earth</em></a>, characters may advance in rank and abilities regardless of their class or faction, and they can do so steadily. For each rank a character gains, players earn 2 AP (20 AP per level). Some APs can also be gained by completing missions, and all APs are spent however the player desires. The resulting system allows players to raise the skills and stats they think are most important for the character they play.<p><a href="http://massively.joystiq.com/2009/08/04/fallen-earth-dev-journal-character-builds/" rel="bookmark">Continue reading <em>Fallen Earth dev journal: Character builds</em></a></p><p style="padding:5px;background:#ffffcc;border:1px solid #ffff99;clear:both;"><a href="http://massively.joystiq.com"><img src="http://massively.joystiq.com/media/feedlogo.gif" alt="Massively" style="float:left;padding:0 5px 5px 0;" /></a><a href="http://massively.joystiq.com/2009/08/04/fallen-earth-dev-journal-character-builds/">Fallen Earth dev journal: Character builds</a> originally appeared on <a href="http://massively.joystiq.com">Massively</a> on Tue, 04 Aug 2009 19:00:00 EST.  Please see our <a href="http://www.weblogsinc.com/feed-terms/">terms for use of feeds</a>.<br style="clear:both;"></p><h6 style="clear: both; padding: 8px 0 0 0; height: 2px; font-size: 1px; border: 0; margin: 0; padding: 0;"></h6><a href="http://massively.joystiq.com/2009/08/04/fallen-earth-dev-journal-character-builds/" rel="bookmark" title="Permanent link to this entry">Permalink</a>&nbsp;|&nbsp;<a href="http://massively.joystiq.com/forward/19119281/" title="Send this entry to a friend via email">Email this</a>&nbsp;|&nbsp;<a href="http://massively.joystiq.com/2009/08/04/fallen-earth-dev-journal-character-builds/#comments" title="View reader comments on this entry">Comments</a>]]></description><category>character-builds</category><category>classless-advancement</category><category>dev-blog</category><category>dev-journal</category><category>fallen-earth</category><category>post-apocalyptic</category><dc:creator><![CDATA[Dev Blogger]]></dc:creator><pubDate>Tue, 04 Aug 2009 19:00:00 EST</pubDate></item><item><title><![CDATA[Ten great tips for new Second Life users]]></title><link>http://massively.joystiq.com/2009/07/20/ten-great-tips-for-new-second-life-users/</link><guid isPermaLink="true">http://massively.joystiq.com/2009/07/20/ten-great-tips-for-new-second-life-users/</guid><comments>http://massively.joystiq.com/2009/07/20/ten-great-tips-for-new-second-life-users/#comments</comments><description><![CDATA[<p>Filed under: <a href="http://massively.joystiq.com/category/guides/" rel="tag">Guides</a>, <a href="http://massively.joystiq.com/category/tips-and-tricks/" rel="tag">Tips and tricks</a>, <a href="http://massively.joystiq.com/category/second-life/" rel="tag">Second Life</a>, <a href="http://massively.joystiq.com/category/education/" rel="tag">Education</a>, <a href="http://massively.joystiq.com/category/virtual-worlds/" rel="tag">Virtual worlds</a></p><p style="text-align: center;"><img vspace="4" hspace="4" border="1" alt="" src="http://www.blogcdn.com/massively.joystiq.com/media/2009/07/tan-nci-caledon-oxbridge.jpg" /><br /></p>
<p>Over the last couple of weeks, a larger number of our readers than usual have decided to give <a href="http://secondlife.com/"><em>Second Life</em></a> a try (in some cases, a second try after some years). It seems appropriate therefore to lay out some essential tidbits to help you get to grips with your first few hours in <a href="http://massively.joystiq.com/category/second-life"><em>Second Life</em></a>.</p>
<p>From quick graphical tune-ups to how to get help, we've got the stuff you need to know first.</p><p><a href="http://massively.joystiq.com/2009/07/20/ten-great-tips-for-new-second-life-users/" rel="bookmark">Continue reading <em>Ten great tips for new Second Life users</em></a></p><p style="padding:5px;background:#ffffcc;border:1px solid #ffff99;clear:both;"><a href="http://massively.joystiq.com"><img src="http://massively.joystiq.com/media/feedlogo.gif" alt="Massively" style="float:left;padding:0 5px 5px 0;" /></a><a href="http://massively.joystiq.com/2009/07/20/ten-great-tips-for-new-second-life-users/">Ten great tips for new Second Life users</a> originally appeared on <a href="http://massively.joystiq.com">Massively</a> on Mon, 20 Jul 2009 11:00:00 EST.  Please see our <a href="http://www.weblogsinc.com/feed-terms/">terms for use of feeds</a>.<br style="clear:both;"></p><h6 style="clear: both; padding: 8px 0 0 0; height: 2px; font-size: 1px; border: 0; margin: 0; padding: 0;"></h6><a href="http://massively.joystiq.com/2009/07/20/ten-great-tips-for-new-second-life-users/" rel="bookmark" title="Permanent link to this entry">Permalink</a>&nbsp;|&nbsp;<a href="http://massively.joystiq.com/forward/19103125/" title="Send this entry to a friend via email">Email this</a>&nbsp;|&nbsp;<a href="http://massively.joystiq.com/2009/07/20/ten-great-tips-for-new-second-life-users/#comments" title="View reader comments on this entry">Comments</a>]]></description><category>education</category><category>farrah-fawcett</category><category>featured</category><category>guides</category><category>how-to</category><category>newbie</category><category>newbie-guide</category><category>second-life</category><category>spiro-t-agnew</category><category>tips-and-tricks</category><category>virtual-worlds</category><dc:creator><![CDATA[Tateru Nino]]></dc:creator><pubDate>Mon, 20 Jul 2009 11:00:00 EST</pubDate></item><item><title><![CDATA[EVE Evolved: Untangling the mystery of the Sleepers]]></title><link>http://massively.joystiq.com/2009/07/19/eve-evolved-untangling-the-mystery-of-the-sleepers/</link><guid isPermaLink="true">http://massively.joystiq.com/2009/07/19/eve-evolved-untangling-the-mystery-of-the-sleepers/</guid><comments>http://massively.joystiq.com/2009/07/19/eve-evolved-untangling-the-mystery-of-the-sleepers/#comments</comments><description><![CDATA[<p>Filed under: <a href="http://massively.joystiq.com/category/sci-fi/" rel="tag">Sci-fi</a>, <a href="http://massively.joystiq.com/category/eve-online/" rel="tag">EVE Online</a>, <a href="http://massively.joystiq.com/category/culture/" rel="tag">Culture</a>, <a href="http://massively.joystiq.com/category/events-in-game/" rel="tag">Events, in-game</a>, <a href="http://massively.joystiq.com/category/expansions/" rel="tag">Expansions</a>, <a href="http://massively.joystiq.com/category/game-mechanics/" rel="tag">Game mechanics</a>, <a href="http://massively.joystiq.com/category/guides/" rel="tag">Guides</a>, <a href="http://massively.joystiq.com/category/lore/" rel="tag">Lore</a>, <a href="http://massively.joystiq.com/category/making-money/" rel="tag">Making money</a>, <a href="http://massively.joystiq.com/category/raiding/" rel="tag">Raiding</a>, <a href="http://massively.joystiq.com/category/endgame/" rel="tag">Endgame</a>, <a href="http://massively.joystiq.com/category/pve/" rel="tag">PvE</a>, <a href="http://massively.joystiq.com/category/player-housing/" rel="tag">Player Housing</a>, <a href="http://massively.joystiq.com/category/hands-on/" rel="tag">Hands-on</a>, <a href="http://massively.joystiq.com/category/education/" rel="tag">Education</a>, <a href="http://massively.joystiq.com/category/eve-evolved/" rel="tag">EVE Evolved</a></p><div style="text-align: center;"><a href="http://massively.joystiq.com/category/eve-evolved/"><img hspace="4" vspace="4" border="1" src="http://www.blogcdn.com/massively.joystiq.com/media/2009/07/sleeper-title.jpg" alt="" /></a><br /></div>
When <a href="http://www.eve-online.com"><span style="font-style: italic;">EVE Online</span></a>'s <a href="http://massively.joystiq.com/2009/03/02/eve-evolved-apocrypha-expansion-preview/">Apocrypha expansion was released</a>, details on how wormholes and the 2500 new systems that came with them worked were sketchy. The advanced Sleeper AI found protecting these systems were a force to be feared, unknown and mysterious. There were no guides, no stories of encounters on the forums and anyone that had <a href="http://massively.joystiq.com/2009/03/22/eve-evolved-have-wormholes-revitalised-eve/">mounted a successful expedition</a> was keeping their closely guarded secrets to themselves and raking in the ISK.<br /><br />My corporation (Pillowsoft) were among the first to launch their expedition, <a href="http://massively.joystiq.com/2009/02/09/eve-evolved-gear-up-for-wormhole-exploration/">having previously prepared an Orca</a> with a medium POS, fuel, equipment and everything else we thought we'd need. We set up in an unknown system and explored this new frontier with a cautious optimism. Over the months that followed, we learned a great deal about <a href="http://massively.joystiq.com/category/eve-online/"><em>EVE</em></a>'s new wormhole systems and the Sleepers that lived in them. After striking gold many times and making each of our expedition members over a billion ISK richer, we began <a href="http://www.eveonline.com/ingameboard.asp?a=topic&amp;threadID=1038042">telling our story and giving up those secrets we had been so careful to protect</a>. Today, a great deal is now known about the "unknown" wormhole systems and with ever more corporations launching their own expeditions, it's now more important than ever to research the Sleeper menace before venturing into the abyss.<br /><br />Join me for this extensive three-page article where I dole out the fruits of my research on wormholes and begin to untangle the mystery of the Sleepers.<p><a href="http://massively.joystiq.com/2009/07/19/eve-evolved-untangling-the-mystery-of-the-sleepers/" rel="bookmark">Continue reading <em>EVE Evolved: Untangling the mystery of the Sleepers</em></a></p><p style="padding:5px;background:#ffffcc;border:1px solid #ffff99;clear:both;"><a href="http://massively.joystiq.com"><img src="http://massively.joystiq.com/media/feedlogo.gif" alt="Massively" style="float:left;padding:0 5px 5px 0;" /></a><a href="http://massively.joystiq.com/2009/07/19/eve-evolved-untangling-the-mystery-of-the-sleepers/">EVE Evolved: Untangling the mystery of the Sleepers</a> originally appeared on <a href="http://massively.joystiq.com">Massively</a> on Sun, 19 Jul 2009 18:00:00 EST.  Please see our <a href="http://www.weblogsinc.com/feed-terms/">terms for use of feeds</a>.<br style="clear:both;"></p><h6 style="clear: both; padding: 8px 0 0 0; height: 2px; font-size: 1px; border: 0; margin: 0; padding: 0;"></h6><a href="http://massively.joystiq.com/2009/07/19/eve-evolved-untangling-the-mystery-of-the-sleepers/" rel="bookmark" title="Permanent link to this entry">Permalink</a>&nbsp;|&nbsp;<a href="http://massively.joystiq.com/forward/19102948/" title="Send this entry to a friend via email">Email this</a>&nbsp;|&nbsp;<a href="http://massively.joystiq.com/2009/07/19/eve-evolved-untangling-the-mystery-of-the-sleepers/#comments" title="View reader comments on this entry">Comments</a>]]></description><category>apocrypha</category><category>ccp</category><category>ccp-games</category><category>colonisation</category><category>eve</category><category>eve-online</category><category>exploration</category><category>featured</category><category>gravimetric</category><category>ISK</category><category>joystiqfeatures</category><category>ladar</category><category>loot</category><category>magnetometric</category><category>map</category><category>mystery</category><category>POS</category><category>radar</category><category>secret</category><category>sleeper</category><category>sleepers</category><category>space</category><category>wormhole</category><category>wormholes</category><dc:creator><![CDATA[Brendan Drain]]></dc:creator><pubDate>Sun, 19 Jul 2009 18:00:00 EST</pubDate></item><item><title><![CDATA[The importance of good audio in an MMO]]></title><link>http://massively.joystiq.com/2009/06/15/the-importance-of-good-audio-in-an-mmo/</link><guid isPermaLink="true">http://massively.joystiq.com/2009/06/15/the-importance-of-good-audio-in-an-mmo/</guid><comments>http://massively.joystiq.com/2009/06/15/the-importance-of-good-audio-in-an-mmo/#comments</comments><description><![CDATA[<p>Filed under: <a href="http://massively.joystiq.com/category/world-of-warcraft/" rel="tag">World of Warcraft</a>, <a href="http://massively.joystiq.com/category/fantasy/" rel="tag">Fantasy</a>, <a href="http://massively.joystiq.com/category/sci-fi/" rel="tag">Sci-fi</a>, <a href="http://massively.joystiq.com/category/age-of-conan/" rel="tag">Age of Conan</a>, <a href="http://massively.joystiq.com/category/eve-online/" rel="tag">EVE Online</a>, <a href="http://massively.joystiq.com/category/everquest-ii/" rel="tag">EverQuest II</a>, <a href="http://massively.joystiq.com/category/culture/" rel="tag">Culture</a>, <a href="http://massively.joystiq.com/category/mmo-industry/" rel="tag">MMO industry</a>, <a href="http://massively.joystiq.com/category/academic/" rel="tag">Academic</a>, <a href="http://massively.joystiq.com/category/education/" rel="tag">Education</a>, <a href="http://massively.joystiq.com/category/virtual-worlds/" rel="tag">Virtual worlds</a>, <a href="http://massively.joystiq.com/category/black-prophecy/" rel="tag">Black Prophecy</a></p><div style="text-align: center;"><a href="http://massively.joystiq.com/"><img hspace="4" border="1" vspace="4" alt="" src="http://www.blogcdn.com/massively.joystiq.com/media/2009/06/audio-title.jpg" /></a><br /></div>
In recent years, there has been a dramatic increase in the <a href="http://www.hartsman.com/2009/04/22/mmo-betas-tying-budgets-to-beta-size-to-production-to-fun/">development budgets of new MMOs</a>. To stay ahead of the technological curve, a large portion of the budget invariably goes toward the graphics department. Studios produce <a href="http://www.zam.com/story.html?story=11653/Age-of-Conan-Hands-On.html">impressive graphics engines and mountains of art assets</a> in an effort to make their game one of the most visually impressive out there. Amidst all the fuss over graphics and gameplay, audio is often overlooked and underfunded. It's been shown that good music and sound effects can have a significant impact on the perceived quality of a game. This is something that some development studios recognise and support but many <a href="http://massively.joystiq.com/2009/05/10/the-daily-grind-how-important-are-incidental-sounds/">continue to neglect this vital part</a> of the gaming experience.<br /><br />In this article, I examine the importance of good audio in an MMO and explain the underlying psychology involved.<p><a href="http://massively.joystiq.com/2009/06/15/the-importance-of-good-audio-in-an-mmo/" rel="bookmark">Continue reading <em>The importance of good audio in an MMO</em></a></p><p style="padding:5px;background:#ffffcc;border:1px solid #ffff99;clear:both;"><a href="http://massively.joystiq.com"><img src="http://massively.joystiq.com/media/feedlogo.gif" alt="Massively" style="float:left;padding:0 5px 5px 0;" /></a><a href="http://massively.joystiq.com/2009/06/15/the-importance-of-good-audio-in-an-mmo/">The importance of good audio in an MMO</a> originally appeared on <a href="http://massively.joystiq.com">Massively</a> on Mon, 15 Jun 2009 10:00:00 EST.  Please see our <a href="http://www.weblogsinc.com/feed-terms/">terms for use of feeds</a>.<br style="clear:both;"></p><h6 style="clear: both; padding: 8px 0 0 0; height: 2px; font-size: 1px; border: 0; margin: 0; padding: 0;"></h6><a href="http://massively.joystiq.com/2009/06/15/the-importance-of-good-audio-in-an-mmo/" rel="bookmark" title="Permanent link to this entry">Permalink</a>&nbsp;|&nbsp;<a href="http://massively.joystiq.com/forward/19061752/" title="Send this entry to a friend via email">Email this</a>&nbsp;|&nbsp;<a href="http://massively.joystiq.com/2009/06/15/the-importance-of-good-audio-in-an-mmo/#comments" title="View reader comments on this entry">Comments</a>]]></description><category>audio</category><category>black-prophecy</category><category>choir</category><category>eve</category><category>eve-online</category><category>everquest-2</category><category>everquest-ii</category><category>fantasy</category><category>featured</category><category>industry</category><category>joystiqfeatures</category><category>mood</category><category>music</category><category>orchestra</category><category>psychology</category><category>sci-fi</category><category>sound</category><category>world of warcraft</category><category>world-of-warcraft</category><category>WorldOfWarcraft</category><dc:creator><![CDATA[Brendan Drain]]></dc:creator><pubDate>Mon, 15 Jun 2009 10:00:00 EST</pubDate></item><item><title><![CDATA[Should MMOs have sequels?]]></title><link>http://massively.joystiq.com/2009/06/11/should-mmos-have-sequels/</link><guid isPermaLink="true">http://massively.joystiq.com/2009/06/11/should-mmos-have-sequels/</guid><comments>http://massively.joystiq.com/2009/06/11/should-mmos-have-sequels/#comments</comments><description><![CDATA[<p>Filed under: <a href="http://massively.joystiq.com/category/world-of-warcraft/" rel="tag">World of Warcraft</a>, <a href="http://massively.joystiq.com/category/fantasy/" rel="tag">Fantasy</a>, <a href="http://massively.joystiq.com/category/sci-fi/" rel="tag">Sci-fi</a>, <a href="http://massively.joystiq.com/category/eve-online/" rel="tag">EVE Online</a>, <a href="http://massively.joystiq.com/category/everquest/" rel="tag">EverQuest</a>, <a href="http://massively.joystiq.com/category/everquest-ii/" rel="tag">EverQuest II</a>, <a href="http://massively.joystiq.com/category/lineage/" rel="tag">Lineage</a>, <a href="http://massively.joystiq.com/category/lineage-2/" rel="tag">Lineage 2</a>, <a href="http://massively.joystiq.com/category/business-models/" rel="tag">Business models</a>, <a href="http://massively.joystiq.com/category/culture/" rel="tag">Culture</a>, <a href="http://massively.joystiq.com/category/expansions/" rel="tag">Expansions</a>, <a href="http://massively.joystiq.com/category/mmo-industry/" rel="tag">MMO industry</a>, <a href="http://massively.joystiq.com/category/opinion/" rel="tag">Opinion</a>, <a href="http://massively.joystiq.com/category/runescape/" rel="tag">RuneScape</a>, <a href="http://massively.joystiq.com/category/academic/" rel="tag">Academic</a>, <a href="http://massively.joystiq.com/category/education/" rel="tag">Education</a>, <a href="http://massively.joystiq.com/category/virtual-worlds/" rel="tag">Virtual worlds</a></p><div style="text-align: center;"><a href="http://massively.joystiq.com/"><img hspace="4" border="1" vspace="4" alt="" src="http://www.blogcdn.com/massively.joystiq.com/media/2009/06/sequel-title.jpg" /></a><br /></div>
From movies and books to computer games, the concept of the sequel is firmly embedded in the entertainment industry. It's usually a much safer bet to make a new part to an existing successful intellectual property than it is to back an untested product. In the games industry, sequels are a great way to make more money from the same game concept but as usual MMOs have proven to be something of a different animal. Subscription MMOs don't conform to the same rules as non-subscription games, favouring recurring orders and longer-term customer commitment over single purchases. While development studios <a href="http://massively.joystiq.com/2008/05/15/how-would-you-design-everquest-3/">often take sequels for granted</a>, I'm forced to ask <a href="http://massively.joystiq.com/2009/02/14/the-digital-continuum-it-wont-be-world-of-warcraft-2/">whether MMOs should have sequels at all</a> or if a different paradigm is more appropriate.<br /><br />In this article, I explore the games industry's obsession with repetition as I ask the question "Should MMOs have sequels?"<p><a href="http://massively.joystiq.com/2009/06/11/should-mmos-have-sequels/" rel="bookmark">Continue reading <em>Should MMOs have sequels?</em></a></p><p style="padding:5px;background:#ffffcc;border:1px solid #ffff99;clear:both;"><a href="http://massively.joystiq.com"><img src="http://massively.joystiq.com/media/feedlogo.gif" alt="Massively" style="float:left;padding:0 5px 5px 0;" /></a><a href="http://massively.joystiq.com/2009/06/11/should-mmos-have-sequels/">Should MMOs have sequels?</a> originally appeared on <a href="http://massively.joystiq.com">Massively</a> on Thu, 11 Jun 2009 13:00:00 EST.  Please see our <a href="http://www.weblogsinc.com/feed-terms/">terms for use of feeds</a>.<br style="clear:both;"></p><h6 style="clear: both; padding: 8px 0 0 0; height: 2px; font-size: 1px; border: 0; margin: 0; padding: 0;"></h6><a href="http://massively.joystiq.com/2009/06/11/should-mmos-have-sequels/" rel="bookmark" title="Permanent link to this entry">Permalink</a>&nbsp;|&nbsp;<a href="http://massively.joystiq.com/forward/19061589/" title="Send this entry to a friend via email">Email this</a>&nbsp;|&nbsp;<a href="http://massively.joystiq.com/2009/06/11/should-mmos-have-sequels/#comments" title="View reader comments on this entry">Comments</a>]]></description><category>business</category><category>eve</category><category>eve-online</category><category>everquest</category><category>everquest-2</category><category>everquest-ii</category><category>featured</category><category>industry</category><category>joystiqfeatures</category><category>lineage</category><category>lineage-2</category><category>lineage-ii</category><category>opinion</category><category>runescape</category><dc:creator><![CDATA[Brendan Drain]]></dc:creator><pubDate>Thu, 11 Jun 2009 13:00:00 EST</pubDate></item><item><title><![CDATA[The MMO launch subscriber bubble]]></title><link>http://massively.joystiq.com/2009/06/09/the-mmo-launch-subscriber-bubble/</link><guid isPermaLink="true">http://massively.joystiq.com/2009/06/09/the-mmo-launch-subscriber-bubble/</guid><comments>http://massively.joystiq.com/2009/06/09/the-mmo-launch-subscriber-bubble/#comments</comments><description><![CDATA[<p>Filed under: <a href="http://massively.joystiq.com/category/world-of-warcraft/" rel="tag">World of Warcraft</a>, <a href="http://massively.joystiq.com/category/betas/" rel="tag">Betas</a>, <a href="http://massively.joystiq.com/category/age-of-conan/" rel="tag">Age of Conan</a>, <a href="http://massively.joystiq.com/category/eve-online/" rel="tag">EVE Online</a>, <a href="http://massively.joystiq.com/category/business-models/" rel="tag">Business models</a>, <a href="http://massively.joystiq.com/category/culture/" rel="tag">Culture</a>, <a href="http://massively.joystiq.com/category/launches/" rel="tag">Launches</a>, <a href="http://massively.joystiq.com/category/mmo-industry/" rel="tag">MMO industry</a>, <a href="http://massively.joystiq.com/category/new-titles/" rel="tag">New titles</a>, <a href="http://massively.joystiq.com/category/warhammer-online/" rel="tag">Warhammer Online</a>, <a href="http://massively.joystiq.com/category/academic/" rel="tag">Academic</a>, <a href="http://massively.joystiq.com/category/education/" rel="tag">Education</a>, <a href="http://massively.joystiq.com/category/virtual-worlds/" rel="tag">Virtual worlds</a>, <a href="http://massively.joystiq.com/category/star-wars-the-old-republic/" rel="tag">Star Wars: The Old Republic</a></p><div style="text-align: center;"><a href="http://massively.joystiq.com/"><img hspace="4" border="1" vspace="4" src="http://www.blogcdn.com/massively.joystiq.com/media/2009/06/bubble-title2.jpg" alt="" /></a><br /></div>
It feels like <a href="http://massively.joystiq.com/category/betawatch/">a new MMO is being released every month these days</a> and the market for persistent online games is certainly expanding. At the head of this market is a set of games commonly referred to "triple A" titles. These are popular games from big name studios or games using popular intellectual properties. New games that are considered "triple A" have a unique ability to build unparalleled levels of anticipation and hype around themselves prior to release. In order to draw in as many players as possible, an obscene amount of cash is often spent on advertising to <a href="http://massively.joystiq.com/tag/hype">hype these games up for release</a>. But is this appropriate and cost-effective or does it show a fundamental misunderstanding of of the MMO market?<br /><br />In this article, we look at what can go wrong with over-hyped MMO launches and what happens when the subscriber bubble bursts.<p><a href="http://massively.joystiq.com/2009/06/09/the-mmo-launch-subscriber-bubble/" rel="bookmark">Continue reading <em>The MMO launch subscriber bubble</em></a></p><p style="padding:5px;background:#ffffcc;border:1px solid #ffff99;clear:both;"><a href="http://massively.joystiq.com"><img src="http://massively.joystiq.com/media/feedlogo.gif" alt="Massively" style="float:left;padding:0 5px 5px 0;" /></a><a href="http://massively.joystiq.com/2009/06/09/the-mmo-launch-subscriber-bubble/">The MMO launch subscriber bubble</a> originally appeared on <a href="http://massively.joystiq.com">Massively</a> on Tue, 09 Jun 2009 15:00:00 EST.  Please see our <a href="http://www.weblogsinc.com/feed-terms/">terms for use of feeds</a>.<br style="clear:both;"></p><h6 style="clear: both; padding: 8px 0 0 0; height: 2px; font-size: 1px; border: 0; margin: 0; padding: 0;"></h6><a href="http://massively.joystiq.com/2009/06/09/the-mmo-launch-subscriber-bubble/" rel="bookmark" title="Permanent link to this entry">Permalink</a>&nbsp;|&nbsp;<a href="http://massively.joystiq.com/forward/19060333/" title="Send this entry to a friend via email">Email this</a>&nbsp;|&nbsp;<a href="http://massively.joystiq.com/2009/06/09/the-mmo-launch-subscriber-bubble/#comments" title="View reader comments on this entry">Comments</a>]]></description><category>age of conan</category><category>age-of-conan</category><category>AgeOfConan</category><category>beta</category><category>bubble</category><category>business</category><category>dofus</category><category>eve</category><category>eve-online</category><category>featured</category><category>joystiqfeatures</category><category>launch</category><category>runescape</category><category>subscriber</category><category>swtor</category><category>tibia</category><category>warhammer online</category><category>warhammer-online</category><category>WarhammerOnline</category><category>world of warcraft</category><category>world-of-warcraft</category><category>WorldOfWarcraft</category><dc:creator><![CDATA[Brendan Drain]]></dc:creator><pubDate>Tue, 09 Jun 2009 15:00:00 EST</pubDate></item><item><title><![CDATA[Massively Hands-on: Neo Steam]]></title><link>http://massively.joystiq.com/2009/05/14/massively-hands-on-neo-steam/</link><guid isPermaLink="true">http://massively.joystiq.com/2009/05/14/massively-hands-on-neo-steam/</guid><comments>http://massively.joystiq.com/2009/05/14/massively-hands-on-neo-steam/#comments</comments><description><![CDATA[<p>Filed under: <a href="http://massively.joystiq.com/category/fantasy/" rel="tag">Fantasy</a>, <a href="http://massively.joystiq.com/category/historical/" rel="tag">Historical</a>, <a href="http://massively.joystiq.com/category/galleries/" rel="tag">Galleries</a>, <a href="http://massively.joystiq.com/category/new-titles/" rel="tag">New titles</a>, <a href="http://massively.joystiq.com/category/massively-meta/" rel="tag">Massively Meta</a>, <a href="http://massively.joystiq.com/category/hands-on/" rel="tag">Hands-on</a>, <a href="http://massively.joystiq.com/category/education/" rel="tag">Education</a>, <a href="http://massively.joystiq.com/category/massively-hands-on/" rel="tag">Massively Hands-on</a>, <a href="http://massively.joystiq.com/category/neo-steam/" rel="tag">Neo Steam</a></p><div align="center"><a href="http://massively.joystiq.com/gallery/neo-steam-hands-on/2014455/full/"><img hspace="4" border="1" vspace="4" src="http://www.blogcdn.com/massively.joystiq.com/media/2009/05/ns_ss_0379743970-sms-0509-thumb.jpg" alt="" /></a><br /></div>
Yesterday, Massively was invited to the first official developer tour and hands-on for <a href="http://neosteam.atlusonline.com/"><em>Neo Steam: The Shattered Continent</em></a>. This tour took us through some of the game's gorgeous landscapes, travel mechanics, pet system, mounts, PvP and even a light-hearted race around the fountain in the middle of town square. <br /><br />You may remember our coverage and first look at <a href="http://massively.joystiq.com/2009/03/31/gdc09-tinkering-around-with-neo-steam-and-atlus-online/"><em>Neo Steam</em> at GDC earlier this year</a>. Since then, the game has come a long way, and this hands-on tour will show the latest and most current state of the game as we enter the beta stages. Follow along by clicking on the first image in the gallery below for a closer look at our time with <em>Neo Steam</em>.<div class="postgallery"><p><strong>Gallery: <a href="http://massively.joystiq.com/photos/neo-steam-hands-on/">Neo Steam Hands-on</a></strong></p><a href="http://massively.joystiq.com/photos/neo-steam-hands-on/#2014461"><img src="http://www.blogcdn.com/www.massively.com/media/2009/05/ns_ss_0375634676-sms-0509_thumbnail.jpg" alt="Taxn Human Warden" title="Taxn Human Warden" /></a><a href="http://massively.joystiq.com/photos/neo-steam-hands-on/#2014460"><img src="http://www.blogcdn.com/www.massively.com/media/2009/05/ns_ss_0378422606-sms-0509_thumbnail.jpg" alt="Creature dungeons and pets" title="Creature dungeons and pets" /></a><a href="http://massively.joystiq.com/photos/neo-steam-hands-on/#2014459"><img src="http://www.blogcdn.com/www.massively.com/media/2009/05/ns_ss_0378541241-sms-0509_thumbnail.jpg" alt="Gorgeous trees and scenery" title="Gorgeous trees and scenery" /></a><a href="http://massively.joystiq.com/photos/neo-steam-hands-on/#2014458"><img src="http://www.blogcdn.com/www.massively.com/media/2009/05/ns_ss_0378730828-sms-0509_thumbnail.jpg" alt="Master Craftsmen" title="Master Craftsmen" /></a><a href="http://massively.joystiq.com/photos/neo-steam-hands-on/#2014457"><img src="http://www.blogcdn.com/www.massively.com/media/2009/05/ns_ss_0379122046-sms-0509_thumbnail.jpg" alt="Traveling by air" title="Traveling by air" /></a></div><p style="padding:5px;background:#ffffcc;border:1px solid #ffff99;clear:both;"><a href="http://massively.joystiq.com"><img src="http://massively.joystiq.com/media/feedlogo.gif" alt="Massively" style="float:left;padding:0 5px 5px 0;" /></a><a href="http://massively.joystiq.com/2009/05/14/massively-hands-on-neo-steam/">Massively Hands-on: Neo Steam</a> originally appeared on <a href="http://massively.joystiq.com">Massively</a> on Thu, 14 May 2009 17:00:00 EST.  Please see our <a href="http://www.weblogsinc.com/feed-terms/">terms for use of feeds</a>.<br style="clear:both;"></p><h6 style="clear: both; padding: 8px 0 0 0; height: 2px; font-size: 1px; border: 0; margin: 0; padding: 0;"></h6><a href="http://massively.joystiq.com/2009/05/14/massively-hands-on-neo-steam/" rel="bookmark" title="Permanent link to this entry">Permalink</a>&nbsp;|&nbsp;<a href="http://massively.joystiq.com/forward/1545865/" title="Send this entry to a friend via email">Email this</a>&nbsp;|&nbsp;<a href="http://massively.joystiq.com/2009/05/14/massively-hands-on-neo-steam/#comments" title="View reader comments on this entry">Comments</a>]]></description><category>atlus</category><category>f2p</category><category>featured</category><category>free-to-play</category><category>gallery</category><category>hands-on</category><category>neo-steam</category><category>steampunk</category><dc:creator><![CDATA[Shawn Schuster]]></dc:creator><pubDate>Thu, 14 May 2009 17:00:00 EST</pubDate></item><item><title><![CDATA[MMOs as team building exercise?]]></title><link>http://massively.joystiq.com/2009/05/04/mmos-as-team-building-exercise/</link><guid isPermaLink="true">http://massively.joystiq.com/2009/05/04/mmos-as-team-building-exercise/</guid><comments>http://massively.joystiq.com/2009/05/04/mmos-as-team-building-exercise/#comments</comments><description><![CDATA[<p>Filed under: <a href="http://massively.joystiq.com/category/world-of-warcraft/" rel="tag">World of Warcraft</a>, <a href="http://massively.joystiq.com/category/fantasy/" rel="tag">Fantasy</a>, <a href="http://massively.joystiq.com/category/culture/" rel="tag">Culture</a>, <a href="http://massively.joystiq.com/category/pve/" rel="tag">PvE</a>, <a href="http://massively.joystiq.com/category/opinion/" rel="tag">Opinion</a>, <a href="http://massively.joystiq.com/category/massively-meta/" rel="tag">Massively Meta</a>, <a href="http://massively.joystiq.com/category/academic/" rel="tag">Academic</a>, <a href="http://massively.joystiq.com/category/education/" rel="tag">Education</a></p><a href="http://www.astd.org/TD/Archives/2009/May/0905_Trends.htm"><img hspace="4" border="1" align="right" vspace="4" src="http://www.blogcdn.com/massively.joystiq.com/media/2009/05/wowresume225.jpg"  alt="" /></a>It's <a href="http://massively.joystiq.com/2008/05/12/player-vs-everything-putting-raiding-on-your-resume/">not the first time</a> we've heard that MMO gamers might be a force in the workplace, but the <a href="http://www.astd.org/">American Society of Training and Development's</a> webzine, <a href="http://www.astd.org/TD/">Training + Development</a>, has added to the viability of the MMO gamer in the workforce.<br /><br />Their article, <a href="http://www.astd.org/TD/Archives/2009/May/0905_Trends.htm" /><a href="http://www.astd.org/TD/Archives/2009/May/0905_Trends.htm">"Slash, Burn, and Learn</a>", focuses on how MMOs closely mimic team building exercises through their game design.  Players are encouraged to progress through the game by solving challenges, only to be presented with harder challenges to solve as the game continues onwards.  Certainly rewards provide incentive to keep plugging away at hard challenges, but players also learn how to manage personnel and look for diversity in the team to make sure all aspects of combat are accounted for.  Players even submit to <a href="http://www.wow-heroes.com">optional performance reviews</a> just to see how much they've <a href="http://be.imba.hu">improved over time</a>.<br /><br />The article provides an interesting read and shows many of the parallels between raid management and workplace skills.  While not every MMO player will gain all of these benefits, it is amusing to see how much our games sometimes parallel our lives in more ways than one.<p style="padding:5px;background:#ffffcc;border:1px solid #ffff99;clear:both;"><a href="http://massively.joystiq.com"><img src="http://massively.joystiq.com/media/feedlogo.gif" alt="Massively" style="float:left;padding:0 5px 5px 0;" /></a><a href="http://massively.joystiq.com/2009/05/04/mmos-as-team-building-exercise/">MMOs as team building exercise?</a> originally appeared on <a href="http://massively.joystiq.com">Massively</a> on Mon, 04 May 2009 19:00:00 EST.  Please see our <a href="http://www.weblogsinc.com/feed-terms/">terms for use of feeds</a>.<br style="clear:both;"></p><h6 style="clear: both; padding: 8px 0 0 0; height: 2px; font-size: 1px; border: 0; margin: 0; padding: 0;"></h6><a href=http://www.astd.org/TD/Archives/2009/May/0905_Trends.htm>Read</a>&nbsp;|&nbsp;<a href="http://massively.joystiq.com/2009/05/04/mmos-as-team-building-exercise/" rel="bookmark" title="Permanent link to this entry">Permalink</a>&nbsp;|&nbsp;<a href="http://massively.joystiq.com/forward/1536089/" title="Send this entry to a friend via email">Email this</a>&nbsp;|&nbsp;<a href="http://massively.joystiq.com/2009/05/04/mmos-as-team-building-exercise/#comments" title="View reader comments on this entry">Comments</a>]]></description><category>astd</category><category>endgame</category><category>raid</category><category>raiding</category><category>raiding-experience</category><category>resume</category><category>skills</category><category>t-and-d</category><category>teamwork</category><category>training-and-development</category><category>training-skills</category><category>workplace</category><category>world-of-warcraft</category><category>wow</category><dc:creator><![CDATA[Seraphina Brennan]]></dc:creator><pubDate>Mon, 04 May 2009 19:00:00 EST</pubDate></item><item><title><![CDATA[The Black Rabbits Academy teaches piracy in EVE Online]]></title><link>http://massively.joystiq.com/2009/04/16/the-black-rabbits-academy-teaches-piracy-in-eve-online/</link><guid isPermaLink="true">http://massively.joystiq.com/2009/04/16/the-black-rabbits-academy-teaches-piracy-in-eve-online/</guid><comments>http://massively.joystiq.com/2009/04/16/the-black-rabbits-academy-teaches-piracy-in-eve-online/#comments</comments><description><![CDATA[<p>Filed under: <a href="http://massively.joystiq.com/category/sci-fi/" rel="tag">Sci-fi</a>, <a href="http://massively.joystiq.com/category/eve-online/" rel="tag">EVE Online</a>, <a href="http://massively.joystiq.com/category/pvp/" rel="tag">PvP</a>, <a href="http://massively.joystiq.com/category/news-items/" rel="tag">News items</a>, <a href="http://massively.joystiq.com/category/education/" rel="tag">Education</a></p><a href="http://www.guristas.com/"><img vspace="4" hspace="4" border="1" align="middle" alt="" src="http://www.blogcdn.com/massively.joystiq.com/media/2009/04/guristasassociateslogoat580.jpg" /></a><br />Among all the massively multiplayer online games on the market, <a href="http://www.eveonline.com"><em>EVE Online</em></a> is perhaps the most complex game running, which is part of the title's appeal. The learning curve has, in the past, dissuaded some MMO gamers from really digging in to <em>EVE</em>, but that curve has been getting a bit less steep as the tutorial improves. The <a href="http://massively.joystiq.com/2009/03/06/massivelys-eve-online-apocrypha-expansion-hands-on/"><em>Apocrypha</em> expansion's New Player Experience</a> also aims to make those first weeks in New Eden easier. That said, the best resource available to new <a href="http://massively.joystiq.com/category/eve-online"><em>EVE</em></a> players is the game's playerbase itself. It's always best to learn from others and when possible, <em>with</em> others. That's one of the unique things about <em>EVE</em> -- players form corporations for various purposes, one of which is to provide schools or academies where various facets of the game are taught by experienced players. Players can learn alongside others who share similar interests. <br /><br />You want to learn the ropes of the game? You can join <a href="http://www.eve-ivy.com">EVE University</a> and take part in their organized classes or listen to speakers on various topics in New Eden. Want to learn how to kick ass in PvP? Take a class at <a href="http://www.agony-unleashed.com/news.php">Agony Unleashed</a> and they'll turn you into a killer in no time. But <a href="http://massively.joystiq.com/2009/03/23/eve-university-celebrates-fifth-anniversary/">EVE University</a> and the other training-focused corps tend to focus on the more 'legitimate' aspects of the game. But what if you want a training course that lets you learn about and become part of <a href="http://massively.joystiq.com/2008/08/15/the-7-deadly-sins-of-eve-online/">New Eden's criminal society</a>? There are options.<p><a href="http://massively.joystiq.com/2009/04/16/the-black-rabbits-academy-teaches-piracy-in-eve-online/" rel="bookmark">Continue reading <em>The Black Rabbits Academy teaches piracy in EVE Online</em></a></p><p style="padding:5px;background:#ffffcc;border:1px solid #ffff99;clear:both;"><a href="http://massively.joystiq.com"><img src="http://massively.joystiq.com/media/feedlogo.gif" alt="Massively" style="float:left;padding:0 5px 5px 0;" /></a><a href="http://massively.joystiq.com/2009/04/16/the-black-rabbits-academy-teaches-piracy-in-eve-online/">The Black Rabbits Academy teaches piracy in EVE Online</a> originally appeared on <a href="http://massively.joystiq.com">Massively</a> on Thu, 16 Apr 2009 18:00:00 EST.  Please see our <a href="http://www.weblogsinc.com/feed-terms/">terms for use of feeds</a>.<br style="clear:both;"></p><h6 style="clear: both; padding: 8px 0 0 0; height: 2px; font-size: 1px; border: 0; margin: 0; padding: 0;"></h6><a href=http://www.eveonline.com/news.asp?a=single&amp;nid=3004&amp;tid=7>Read</a>&nbsp;|&nbsp;<a href="http://massively.joystiq.com/2009/04/16/the-black-rabbits-academy-teaches-piracy-in-eve-online/" rel="bookmark" title="Permanent link to this entry">Permalink</a>&nbsp;|&nbsp;<a href="http://massively.joystiq.com/forward/1518972/" title="Send this entry to a friend via email">Email this</a>&nbsp;|&nbsp;<a href="http://massively.joystiq.com/2009/04/16/the-black-rabbits-academy-teaches-piracy-in-eve-online/#comments" title="View reader comments on this entry">Comments</a>]]></description><category>academies</category><category>academy</category><category>agony-unleashed</category><category>apocrypha</category><category>eve-online</category><category>eve-university</category><category>h-lecter</category><category>interstellar-correspondents</category><category>isd</category><category>isd-deacon-york</category><category>new-eden</category><category>new-player-experience</category><category>npe</category><category>outlaws</category><category>piracy</category><category>pirates</category><category>pvp-school</category><category>teaching</category><category>the-black-rabbits-academy</category><category>the-guristas-associates</category><category>veto-corp</category><dc:creator><![CDATA[James Egan]]></dc:creator><pubDate>Thu, 16 Apr 2009 18:00:00 EST</pubDate></item></channel></rss>
