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<generator>Blogsmith http://www.blogsmith.com/</generator><itunes:title>Massively Speaking</itunes:title><itunes:author>Joystiq</itunes:author><itunes:image href="%BlogURL%/media/feedlogo.gif" /><itunes:summary>Massively Speaking</itunes:summary><itunes:category text="Games &amp; Hobbies"><itunes:category text="Video Games" /></itunes:category><item><title><![CDATA[Blizzard talks Diablo III hotfixes, delay of real-money auction house]]></title><link>http://massively.joystiq.com/2012/05/24/blizzard-talks-hotfixes-delay-of-real-money-auction-house/</link><guid isPermaLink="true">http://massively.joystiq.com/2012/05/24/blizzard-talks-hotfixes-delay-of-real-money-auction-house/</guid><comments>http://massively.joystiq.com/2012/05/24/blizzard-talks-hotfixes-delay-of-real-money-auction-house/#comments</comments><description><![CDATA[<p>Filed under: <a href="http://massively.joystiq.com/category/fantasy/" rel="tag">Fantasy</a>, <a href="http://massively.joystiq.com/category/economy/" rel="tag">Economy</a>, <a href="http://massively.joystiq.com/category/patches/" rel="tag">Patches</a>, <a href="http://massively.joystiq.com/category/news-items/" rel="tag">News items</a>, <a href="http://massively.joystiq.com/category/dev-diaries/" rel="tag">Dev Diaries</a>, <a href="http://massively.joystiq.com/category/diablo-iii/" rel="tag">Diablo III</a></p><div style="text-align: center;">
	<a href="http://massively.joystiq.com/2012/05/24/blizzard-talks-hotfixes-delay-of-real-money-auction-house/"><img alt="DIII" src="http://www.blogcdn.com/massively.joystiq.com/media/2012/05/diablo3-1337900223.jpg" style="width: 530px; height: 298px;" /></a></div>
<div>
	In a post on the official <a href="http://massively.joystiq.com/category/diablo-iii/"><em>Diablo III</em></a> forums earlier today, Community Manager <a href="http://massively.joystiq.com/tag/nethaera">Nethaera</a> <a href="http://us.battle.net/d3/en/forum/topic/5149181449">addressed a few of the concerns</a> that have been brought up in the game's momentous first week.<br />
	<br />
	Neth first linked to an up-to-date list of hotfixes that have been implemented thus far. For the spoiler-wary among you, be warned that if you haven't completed the game on Normal difficulty, some of the hotfixes might be spoilerific. Now that you're thoroughly warned that <em>there may be spoilers</em>, head on over to the <a href="http://us.battle.net/d3/en/blog/5825330/">list of hotfixes</a> if you dare. Neth also advised players that additional server maintenance will be required in time and that there's a game patch inbound for sometime next week.<br />
	<br />
	She also took the time to address the <a href="http://massively.joystiq.com/tag/real-money-auction-house/">real-money auction house</a>. Although Neth states that the service is "coming soon," it's been delayed due to post-launch difficulties. The team apparently needs "a bit more time to iron out the existing general stability and gameplay issues" before the real-money auction house is ready for launch. Players shouldn't expect the auction house to be ready in May despite initial plans for it to go online on the 22nd, and there wasn't a solid date to look forward to.<br />
	<br />
	Neth went on to assure players that neither <em>D3 </em>nor <a href="http://massively.joystiq.com/tag/battlenet">Battle.net</a> servers have been compromised, despite all the hubbub about security concerns that's been filling the air the last few days.<br />
	<blockquote class="bq-standard">
		In all of the individual Diablo III-related compromise cases we've investigated, none have occurred after a physical Battle.net Authenticator or Battle.net Mobile Authenticator app was attached to the player's account, and we have yet to find any situation where a Diablo III player's account was accessed outside of "traditional" compromise methods (i.e. someone logging using an account's login email and password).</blockquote>
	She reminded players to exercise constant vigilance by practicing smart password management, scanning for malware and viruses regularly, and <a href="http://us.battle.net/en/security/help">generally being savvy</a>.</div><p style="padding:5px;background:#ffffcc;border:1px solid #ffff99;clear:both;"><a href="http://massively.joystiq.com"><img src="http://massively.joystiq.com/media/feedlogo.gif" alt="Massively" style="float:left;padding:0 5px 5px 0;" /></a><a href="http://massively.joystiq.com/2012/05/24/blizzard-talks-hotfixes-delay-of-real-money-auction-house/">Blizzard talks Diablo III hotfixes, delay of real-money auction house</a> originally appeared on <a href="http://massively.joystiq.com">Massively</a> on Thu, 24 May 2012 20:00:00 EST.  Please see our <a href="http://www.weblogsinc.com/feed-terms/">terms for use of feeds</a>.<br style="clear:both;"></p><h6 style="clear: both; padding: 8px 0 0 0; height: 2px; font-size: 1px; border: 0; margin: 0; padding: 0;"></h6><a href="http://massively.joystiq.com/2012/05/24/blizzard-talks-hotfixes-delay-of-real-money-auction-house/" rel="bookmark" title="Permanent link to this entry">Permalink</a>&nbsp;|&nbsp;<a href="http://massively.joystiq.com/forward/20244832/" title="Send this entry to a friend via email">Email this</a>&nbsp;|&nbsp;<a href="http://massively.joystiq.com/2012/05/24/blizzard-talks-hotfixes-delay-of-real-money-auction-house/#comments" title="View reader comments on this entry">Comments</a>]]></description><category>action-rpg</category><category>battlenet</category><category>blizzard</category><category>blizzard-entertainment</category><category>cash-shop</category><category>d3</category><category>diablo</category><category>diablo-2</category><category>diablo-3</category><category>diablo-hotfixes</category><category>diablo-ii</category><category>diablo-iii</category><category>fantasy</category><category>gothic-fantasy</category><category>hotfixes</category><category>multiplayer</category><category>nethaera</category><category>online-multiplayer</category><category>real-money-auction-house</category><category>roguelike</category><category>rpg</category><category>security</category><dc:creator><![CDATA[Elisabeth Cardy]]></dc:creator><pubDate>Thu, 24 May 2012 20:00:00 EST</pubDate></item><item><title><![CDATA[Turbine hosts 300 job-seekers at Rhode Island hiring event]]></title><link>http://massively.joystiq.com/2012/05/23/turbine-hosts-300-job-seekers-at-rhode-island-hiring-event/</link><guid isPermaLink="true">http://massively.joystiq.com/2012/05/23/turbine-hosts-300-job-seekers-at-rhode-island-hiring-event/</guid><comments>http://massively.joystiq.com/2012/05/23/turbine-hosts-300-job-seekers-at-rhode-island-hiring-event/#comments</comments><description><![CDATA[<p>Filed under: <a href="http://massively.joystiq.com/category/economy/" rel="tag">Economy</a>, <a href="http://massively.joystiq.com/category/mmo-industry/" rel="tag">MMO industry</a>, <a href="http://massively.joystiq.com/category/news-items/" rel="tag">News items</a>, <a href="http://massively.joystiq.com/category/misc/" rel="tag">Miscellaneous</a></p><div style="text-align: center;">
	<a href="http://massively.joystiq.com/2012/05/23/turbine-hosts-300-job-seekers-at-rhode-island-hiring-event/"><img alt="Lord of the Rings Online - landscape screenshot" src="http://www.blogcdn.com/massively.joystiq.com/media/2012/05/screenlotromom4.jpg" /></a></div>
If you were vying for one of the 50 jobs <a href="http://massively.joystiq.com/tag/turbine">Turbine</a> put up for grabs at <a href="http://massively.joystiq.com/2012/05/18/turbine-hosting-recruiting-event-next-week-looking-to-fill-50-j/">last night's job fair</a>, well, get in line. The Providence Journal reports that 300-odd people showed up at the event, a turnout that the paper says was "higher than expected."<br />
<br />
How many of the 300 were <a href="http://massively.joystiq.com/tag/38-studios">38 Studios</a> refugees? That's hard to say since neither Turbine nor the job-seekers who came down wearing 38-branded jackets and sweatshirts would offer a comment. Turbine's <a href="http://massively.joystiq.com/tag/adam-mersky">Adam Mersky</a> said the timing and the location of the meet-and-greet was no accident, as Turbine set up shop in a hotel mere blocks away from 38 Studios headquarters. "It's no coincidence that we're down here looking for talent," Mersky told the Journal.<p style="padding:5px;background:#ffffcc;border:1px solid #ffff99;clear:both;"><a href="http://massively.joystiq.com"><img src="http://massively.joystiq.com/media/feedlogo.gif" alt="Massively" style="float:left;padding:0 5px 5px 0;" /></a><a href="http://massively.joystiq.com/2012/05/23/turbine-hosts-300-job-seekers-at-rhode-island-hiring-event/">Turbine hosts 300 job-seekers at Rhode Island hiring event</a> originally appeared on <a href="http://massively.joystiq.com">Massively</a> on Wed, 23 May 2012 14:00:00 EST.  Please see our <a href="http://www.weblogsinc.com/feed-terms/">terms for use of feeds</a>.<br style="clear:both;"></p><h6 style="clear: both; padding: 8px 0 0 0; height: 2px; font-size: 1px; border: 0; margin: 0; padding: 0;"></h6><a href="http://massively.joystiq.com/2012/05/23/turbine-hosts-300-job-seekers-at-rhode-island-hiring-event/" rel="bookmark" title="Permanent link to this entry">Permalink</a>&nbsp;|&nbsp;<a href="http://massively.joystiq.com/forward/20243646/" title="Send this entry to a friend via email">Email this</a>&nbsp;|&nbsp;<a href="http://massively.joystiq.com/2012/05/23/turbine-hosts-300-job-seekers-at-rhode-island-hiring-event/#comments" title="View reader comments on this entry">Comments</a>]]></description><category>38-studios</category><category>38-studios-layoffs</category><category>adam-mersky</category><category>hiring</category><category>miscellaneous</category><category>mmo-industry</category><category>turbine</category><category>Turbine-Entertainment</category><category>turbine-hiring</category><dc:creator><![CDATA[Jef Reahard]]></dc:creator><pubDate>Wed, 23 May 2012 14:00:00 EST</pubDate></item><item><title><![CDATA[Analyst says no one is buying MMOs after SWTOR fizzled]]></title><link>http://massively.joystiq.com/2012/05/23/analyst-says-no-one-is-buying-mmos-after-swtor-fizzled/</link><guid isPermaLink="true">http://massively.joystiq.com/2012/05/23/analyst-says-no-one-is-buying-mmos-after-swtor-fizzled/</guid><comments>http://massively.joystiq.com/2012/05/23/analyst-says-no-one-is-buying-mmos-after-swtor-fizzled/#comments</comments><description><![CDATA[<p>Filed under: <a href="http://massively.joystiq.com/category/sci-fi/" rel="tag">Sci-fi</a>, <a href="http://massively.joystiq.com/category/business-models/" rel="tag">Business models</a>, <a href="http://massively.joystiq.com/category/economy/" rel="tag">Economy</a>, <a href="http://massively.joystiq.com/category/mmo-industry/" rel="tag">MMO industry</a>, <a href="http://massively.joystiq.com/category/news-items/" rel="tag">News items</a>, <a href="http://massively.joystiq.com/category/star-wars-the-old-republic/" rel="tag">Star Wars: The Old Republic</a></p><div style="text-align: center;">
	<a href="http://massively.joystiq.com/2012/05/23/analyst-says-no-one-is-buying-mmos-after-swtor-fizzled/"><img alt="Michael Pachter" src="http://www.blogcdn.com/massively.joystiq.com/media/2012/05/gampachattack580.jpg" /></a></div>
Wedbush Securities analyst Michael Pachter has a dim view of MMO assets following the lukewarm performance of <a href="http://massively.joystiq.com/category/star-wars-the-old-republic"><em>Star Wars: The Old Republic</em></a>. "Nobody is buying MMOs after <em>Star Wars</em> fizzled," Pachter told <a href="http://www.joystiq.com/2012/05/23/analyst-estimates-amalur-ip-worth-20-million-38-studios-employ/">Joystiq</a>. The context surrounding the statement involves the valuation of <a href="http://massively.joystiq.com/tag/38-studios">38 Studios</a> in the wake of its <a href="http://massively.joystiq.com/tag/copernicus"><em>Copernicus</em></a> melt-down.<br />
<br />
"There is just no demand for game assets right now, as <a href="http://massively.joystiq.com/tag/thq">THQ</a> proved when it tried to sell the <a href="http://massively.joystiq.com/tag/warhammer-40k"><em>Warhammer</em></a> MMO. I think [<a href="http://massively.joystiq.com/tag/electronic-arts">Electronic Arts</a>] could step in, since they are the publisher, so you might see some alternative way to get 38 some bridge financing," Pachter said.<p style="padding:5px;background:#ffffcc;border:1px solid #ffff99;clear:both;"><a href="http://massively.joystiq.com"><img src="http://massively.joystiq.com/media/feedlogo.gif" alt="Massively" style="float:left;padding:0 5px 5px 0;" /></a><a href="http://massively.joystiq.com/2012/05/23/analyst-says-no-one-is-buying-mmos-after-swtor-fizzled/">Analyst says no one is buying MMOs after SWTOR fizzled</a> originally appeared on <a href="http://massively.joystiq.com">Massively</a> on Wed, 23 May 2012 11:45:00 EST.  Please see our <a href="http://www.weblogsinc.com/feed-terms/">terms for use of feeds</a>.<br style="clear:both;"></p><h6 style="clear: both; padding: 8px 0 0 0; height: 2px; font-size: 1px; border: 0; margin: 0; padding: 0;"></h6><a href="http://massively.joystiq.com/2012/05/23/analyst-says-no-one-is-buying-mmos-after-swtor-fizzled/" rel="bookmark" title="Permanent link to this entry">Permalink</a>&nbsp;|&nbsp;<a href="http://massively.joystiq.com/forward/20243509/" title="Send this entry to a friend via email">Email this</a>&nbsp;|&nbsp;<a href="http://massively.joystiq.com/2012/05/23/analyst-says-no-one-is-buying-mmos-after-swtor-fizzled/#comments" title="View reader comments on this entry">Comments</a>]]></description><category>analysts</category><category>bioware</category><category>ea</category><category>electronic-arts</category><category>game-analysts</category><category>lucasarts</category><category>michael-pachter</category><category>pachter</category><category>sci-fi</category><category>star-wars</category><category>star-wars-the-old-republic</category><category>sub</category><category>subscription-fee</category><category>swtor</category><category>the-old-republic</category><category>tor</category><category>wedbush-securities</category><dc:creator><![CDATA[Jef Reahard]]></dc:creator><pubDate>Wed, 23 May 2012 11:45:00 EST</pubDate></item><item><title><![CDATA[EVE Evolved: Preparing for the Inferno expansion]]></title><link>http://massively.joystiq.com/2012/05/20/eve-evolved-preparing-for-the-inferno-expansion/</link><guid isPermaLink="true">http://massively.joystiq.com/2012/05/20/eve-evolved-preparing-for-the-inferno-expansion/</guid><comments>http://massively.joystiq.com/2012/05/20/eve-evolved-preparing-for-the-inferno-expansion/#comments</comments><description><![CDATA[<p>Filed under: <a href="http://massively.joystiq.com/category/sci-fi/" rel="tag">Sci-fi</a>, <a href="http://massively.joystiq.com/category/eve-online/" rel="tag">EVE Online</a>, <a href="http://massively.joystiq.com/category/economy/" rel="tag">Economy</a>, <a href="http://massively.joystiq.com/category/expansions/" rel="tag">Expansions</a>, <a href="http://massively.joystiq.com/category/game-mechanics/" rel="tag">Game mechanics</a>, <a href="http://massively.joystiq.com/category/patches/" rel="tag">Patches</a>, <a href="http://massively.joystiq.com/category/pvp/" rel="tag">PvP</a>, <a href="http://massively.joystiq.com/category/opinion/" rel="tag">Opinion</a>, <a href="http://massively.joystiq.com/category/eve-evolved/" rel="tag">EVE Evolved</a>, <a href="http://massively.joystiq.com/category/guides/" rel="tag">Guides</a>, <a href="http://massively.joystiq.com/category/sandbox/" rel="tag">Sandbox</a>, <a href="http://massively.joystiq.com/category/crafting/" rel="tag">Crafting</a></p><div style="text-align: center">
	<a href="http://massively.joystiq.com/2012/05/20/eve-evolved-preparing-for-the-inferno-expansion/"><img alt="EVE Evolved title image" src="http://www.blogcdn.com/massively.joystiq.com/media/2012/05/prepinferno-title.jpg" style="border-bottom: 0px solid; border-left: 0px solid; margin: 4px; border-top: 0px solid; border-right: 0px solid" /></a></div>
The <a href="http://massively.joystiq.com/tag/inferno"><em>Inferno</em></a> expansion is set to launch on Tuesday May 22nd, promising a <a href="http://massively.joystiq.com/2012/03/25/eve-evolved-extra-revamping-pvp-in-inferno/">complete revamp</a> of <a href="http://www.eve-online.com/"><em>EVE Online</em></a>'s war declaration system and a whole host of new modules. If you're in a wardec corp, you'll need to make a few adjustments to the way you operate when the patch goes live. The minimum war fee will increase to 50 million ISK even if you're declaring war on a small corporation, making very small corps less-appealing targets. The fee increases based on the number of members in the target corp, but it doesn't start increasing until around the 130-member mark. If you want to get your money's worth, you'll be best off picking a target corp with 100-150 members or selecting very high-value small targets.<br />
<br />
Be very wary of wardeccing large alliances after the patch. While the previous war system <a href="http://massively.joystiq.com/2012/04/15/eve-evolved-fixing-the-wardec-system/">swung in favour of the attacker</a>, the new system has gone to the opposite extreme. Large corps and alliances are now significantly more costly and dangerous to declare war on, especially as the defender can now call mercenaries into the war at any time. Players have complained that the increasing war costs could be abused by getting all alliance members to add alts to the corp, but this would be a logistical nightmare to apply in practice and would increase fees by only a few hundred million ISK. If alt padding becomes a problem, <a href="http://massively.joystiq.com/tag/ccp-games">CCP</a> will undoubtedly step in and revise the fee structure.<br />
<br />
In this week's <a href="http://massively.joystiq.com/category/eve-evolved/">EVE Evolved</a>, I look at the new modules and gameplay changes coming in Tuesday's <em>Inferno</em> expansion and give some tips on preparing for the patch.<p><a href="http://massively.joystiq.com/2012/05/20/eve-evolved-preparing-for-the-inferno-expansion/" rel="bookmark">Continue reading <em>EVE Evolved: Preparing for the Inferno expansion</em></a></p><p style="padding:5px;background:#ffffcc;border:1px solid #ffff99;clear:both;"><a href="http://massively.joystiq.com"><img src="http://massively.joystiq.com/media/feedlogo.gif" alt="Massively" style="float:left;padding:0 5px 5px 0;" /></a><a href="http://massively.joystiq.com/2012/05/20/eve-evolved-preparing-for-the-inferno-expansion/">EVE Evolved: Preparing for the Inferno expansion</a> originally appeared on <a href="http://massively.joystiq.com">Massively</a> on Sun, 20 May 2012 18:00:00 EST.  Please see our <a href="http://www.weblogsinc.com/feed-terms/">terms for use of feeds</a>.<br style="clear:both;"></p><h6 style="clear: both; padding: 8px 0 0 0; height: 2px; font-size: 1px; border: 0; margin: 0; padding: 0;"></h6><a href="http://massively.joystiq.com/2012/05/20/eve-evolved-preparing-for-the-inferno-expansion/" rel="bookmark" title="Permanent link to this entry">Permalink</a>&nbsp;|&nbsp;<a href="http://massively.joystiq.com/forward/20240784/" title="Send this entry to a friend via email">Email this</a>&nbsp;|&nbsp;<a href="http://massively.joystiq.com/2012/05/20/eve-evolved-preparing-for-the-inferno-expansion/#comments" title="View reader comments on this entry">Comments</a>]]></description><category>ancillary</category><category>archaeology</category><category>bhaalgorn</category><category>blob</category><category>blobbing</category><category>blueprint</category><category>blueprints</category><category>ccp</category><category>ccp-games</category><category>dominix</category><category>eve</category><category>eve-evolved</category><category>eve-online</category><category>expansion</category><category>exploration</category><category>featured</category><category>fleet</category><category>gang</category><category>hacking</category><category>inferno</category><category>labs</category><category>magnetometric</category><category>magsheath</category><category>neutraliser</category><category>pvp</category><category>radar</category><category>research</category><category>sandbox</category><category>sci-fi</category><category>shield-booster</category><category>shield-tanking</category><category>tank</category><category>tanking</category><category>tech-1</category><category>tech-2</category><category>wormhole</category><dc:creator><![CDATA[Brendan Drain]]></dc:creator><pubDate>Sun, 20 May 2012 18:00:00 EST</pubDate></item><item><title><![CDATA[Some Assembly Required: I saw the wilds of Salem (and lived to tell about it)]]></title><link>http://massively.joystiq.com/2012/05/18/some-assembly-required-i-saw-the-wilds-of-salem-and-lived-to-t/</link><guid isPermaLink="true">http://massively.joystiq.com/2012/05/18/some-assembly-required-i-saw-the-wilds-of-salem-and-lived-to-t/</guid><comments>http://massively.joystiq.com/2012/05/18/some-assembly-required-i-saw-the-wilds-of-salem-and-lived-to-t/#comments</comments><description><![CDATA[<p>Filed under: <a href="http://massively.joystiq.com/category/betas/" rel="tag">Betas</a>, <a href="http://massively.joystiq.com/category/fantasy/" rel="tag">Fantasy</a>, <a href="http://massively.joystiq.com/category/economy/" rel="tag">Economy</a>, <a href="http://massively.joystiq.com/category/game-mechanics/" rel="tag">Game mechanics</a>, <a href="http://massively.joystiq.com/category/interviews/" rel="tag">Interviews</a>, <a href="http://massively.joystiq.com/category/mmo-industry/" rel="tag">MMO industry</a>, <a href="http://massively.joystiq.com/category/new-titles/" rel="tag">New titles</a>, <a href="http://massively.joystiq.com/category/previews/" rel="tag">Previews</a>, <a href="http://massively.joystiq.com/category/pvp/" rel="tag">PvP</a>, <a href="http://massively.joystiq.com/category/news-items/" rel="tag">News items</a>, <a href="http://massively.joystiq.com/category/opinion/" rel="tag">Opinion</a>, <a href="http://massively.joystiq.com/category/free-to-play/" rel="tag">Free-to-play</a>, <a href="http://massively.joystiq.com/category/hands-on/" rel="tag">Hands-on</a>, <a href="http://massively.joystiq.com/category/massively-hands-on/" rel="tag">Massively Hands-on</a>, <a href="http://massively.joystiq.com/category/first-impressions/" rel="tag">First Impressions</a>, <a href="http://massively.joystiq.com/category/some-assembly-required/" rel="tag">Some Assembly Required</a>, <a href="http://massively.joystiq.com/category/sandbox/" rel="tag">Sandbox</a>, <a href="http://massively.joystiq.com/category/crafting/" rel="tag">Crafting</a></p><div style="text-align: center;">
	<a href="http://massively.joystiq.com/2012/05/18/some-assembly-required-i-saw-the-wilds-of-salem-and-lived-to-t/"><img alt="Some Assembly Required - Salem dev tour" src="http://www.blogcdn.com/massively.joystiq.com/media/2012/05/sarheaderplansfinal.jpg" /></a></div>
I spent an hour romping through the woods of <a href="http://www.paradoxplaza.com/games/salem"><em>Salem</em></a> last Friday with <a href="http://www.seatribe.se/">Seatribe</a> head honcho <a href="http://massively.joystiq.com/tag/bjorn-johannesen">Bjorn Johannessen</a>. The tiny indie company (current dev population: two) is hard at work on its followup to <a href="http://www.havenandhearth.com/portal/"><em>Haven and Hearth</em></a>, an acquired taste of a sandbox game notable for its no-holds barred approach that includes permadeath and the ability to summon (and kill) criminal characters -- even while their lulz-loving puppet-masters are offline.<br />
<br />
Publisher <a href="http://www.paradoxplaza.com/">Paradox</a> bills <a href="http://massively.joystiq.com/tag/salem"><em>Salem</em></a> as "the crafting MMO," and boy it's not kidding. Over the course of this particular dev tour, I saw crazy amounts of tradeskill functionality, all kinds of cool world-building stuff, and ultimately, more than enough reasons to spend time with the game when it launches later this year.<p><a href="http://massively.joystiq.com/2012/05/18/some-assembly-required-i-saw-the-wilds-of-salem-and-lived-to-t/" rel="bookmark">Continue reading <em>Some Assembly Required: I saw the wilds of Salem (and lived to tell about it)</em></a></p><p style="padding:5px;background:#ffffcc;border:1px solid #ffff99;clear:both;"><a href="http://massively.joystiq.com"><img src="http://massively.joystiq.com/media/feedlogo.gif" alt="Massively" style="float:left;padding:0 5px 5px 0;" /></a><a href="http://massively.joystiq.com/2012/05/18/some-assembly-required-i-saw-the-wilds-of-salem-and-lived-to-t/">Some Assembly Required: I saw the wilds of Salem (and lived to tell about it)</a> originally appeared on <a href="http://massively.joystiq.com">Massively</a> on Fri, 18 May 2012 11:00:00 EST.  Please see our <a href="http://www.weblogsinc.com/feed-terms/">terms for use of feeds</a>.<br style="clear:both;"></p><h6 style="clear: both; padding: 8px 0 0 0; height: 2px; font-size: 1px; border: 0; margin: 0; padding: 0;"></h6><a href="http://massively.joystiq.com/2012/05/18/some-assembly-required-i-saw-the-wilds-of-salem-and-lived-to-t/" rel="bookmark" title="Permanent link to this entry">Permalink</a>&nbsp;|&nbsp;<a href="http://massively.joystiq.com/forward/20235500/" title="Send this entry to a friend via email">Email this</a>&nbsp;|&nbsp;<a href="http://massively.joystiq.com/2012/05/18/some-assembly-required-i-saw-the-wilds-of-salem-and-lived-to-t/#comments" title="View reader comments on this entry">Comments</a>]]></description><category>Bjorn-Johannessen</category><category>bodily-humors</category><category>crafting</category><category>f2p</category><category>fantasy</category><category>featured</category><category>free-to-play</category><category>game-mechanics</category><category>historical</category><category>humors</category><category>metagame</category><category>new-england</category><category>opinion</category><category>paradox</category><category>paradox-interactive</category><category>permadeath</category><category>pgc</category><category>player-content</category><category>player-created-content</category><category>player-generated-content</category><category>salem</category><category>salem-skills</category><category>sandbox</category><category>sar</category><category>seatribe</category><category>skill-based</category><category>some-assembly-required</category><category>tradeskilling</category><category>user-generated-content</category><dc:creator><![CDATA[Jef Reahard]]></dc:creator><pubDate>Fri, 18 May 2012 11:00:00 EST</pubDate></item><item><title><![CDATA[Fallen Earth 2.4 patch to feature territory control, automated harvesting, and more]]></title><link>http://massively.joystiq.com/2012/05/17/fallen-earth-2-4-patch-to-feature-territory-control-automated-h/</link><guid isPermaLink="true">http://massively.joystiq.com/2012/05/17/fallen-earth-2-4-patch-to-feature-territory-control-automated-h/</guid><comments>http://massively.joystiq.com/2012/05/17/fallen-earth-2-4-patch-to-feature-territory-control-automated-h/#comments</comments><description><![CDATA[<p>Filed under: <a href="http://massively.joystiq.com/category/sci-fi/" rel="tag">Sci-fi</a>, <a href="http://massively.joystiq.com/category/fallen-earth/" rel="tag">Fallen Earth</a>, <a href="http://massively.joystiq.com/category/economy/" rel="tag">Economy</a>, <a href="http://massively.joystiq.com/category/game-mechanics/" rel="tag">Game mechanics</a>, <a href="http://massively.joystiq.com/category/mmo-industry/" rel="tag">MMO industry</a>, <a href="http://massively.joystiq.com/category/patches/" rel="tag">Patches</a>, <a href="http://massively.joystiq.com/category/pvp/" rel="tag">PvP</a>, <a href="http://massively.joystiq.com/category/news-items/" rel="tag">News items</a>, <a href="http://massively.joystiq.com/category/free-to-play/" rel="tag">Free-to-play</a>, <a href="http://massively.joystiq.com/category/post-apocalyptic/" rel="tag">Post-Apocalyptic</a>, <a href="http://massively.joystiq.com/category/crafting/" rel="tag">Crafting</a></p><div style="text-align: center;">
	<a href="http://massively.joystiq.com/2012/05/17/fallen-earth-2-4-patch-to-feature-territory-control-automated-h/"><img alt="Fallen Earth - Park City" src="http://www.blogcdn.com/massively.joystiq.com/media/2012/05/parkcity.jpg" /></a></div>
<a href="http://massively.joystiq.com/tag/gamersfirst">GamersFirst</a> has formally announced its next update for <a href="http://massively.joystiq.com/category/fallen-earth"><em>Fallen Earth</em></a>. The Global Territory Control patch, or 2.4 if you're counting at home, will bring quite a bit of new functionality to denizens of the game's Grand Canyon wasteland.<br />
<br />
As you might expect given the update name, territory control plays a big role. The devs are adding new outposts and settlements throughout the game world that can be conquered by each of <em>Fallen Earth's</em> six player factions. Capturing a settlement grants sole property rights to the controlling faction, which in turn provides valuable mineral extraction capabilities.<br />
<br />
The 2.4 patch also features a new 50-plus PvP zone called the The Foothills, new player-crafted prospecting and harvesting technology, and various quality of life tweaks like bulk purchasing, merchant buyback, and faster mounting. Check in with Massively later this week for more exclusive info on the new patch as well as an interview with the devs.<br />
<br />
[Source: GamersFirst press release]<p style="padding:5px;background:#ffffcc;border:1px solid #ffff99;clear:both;"><a href="http://massively.joystiq.com"><img src="http://massively.joystiq.com/media/feedlogo.gif" alt="Massively" style="float:left;padding:0 5px 5px 0;" /></a><a href="http://massively.joystiq.com/2012/05/17/fallen-earth-2-4-patch-to-feature-territory-control-automated-h/">Fallen Earth 2.4 patch to feature territory control, automated harvesting, and more</a> originally appeared on <a href="http://massively.joystiq.com">Massively</a> on Thu, 17 May 2012 11:00:00 EST.  Please see our <a href="http://www.weblogsinc.com/feed-terms/">terms for use of feeds</a>.<br style="clear:both;"></p><h6 style="clear: both; padding: 8px 0 0 0; height: 2px; font-size: 1px; border: 0; margin: 0; padding: 0;"></h6><a href="http://massively.joystiq.com/2012/05/17/fallen-earth-2-4-patch-to-feature-territory-control-automated-h/" rel="bookmark" title="Permanent link to this entry">Permalink</a>&nbsp;|&nbsp;<a href="http://massively.joystiq.com/forward/20240003/" title="Send this entry to a friend via email">Email this</a>&nbsp;|&nbsp;<a href="http://massively.joystiq.com/2012/05/17/fallen-earth-2-4-patch-to-feature-territory-control-automated-h/#comments" title="View reader comments on this entry">Comments</a>]]></description><category>f2p</category><category>fallen-earth</category><category>fallen-earth-2.4</category><category>fallen-earth-gtc</category><category>fallen-earth-harvesting</category><category>fallen-earth-prospecting</category><category>fe</category><category>free-to-play</category><category>g1</category><category>gamersfirst</category><category>global-territory-control</category><category>patches</category><category>post-apoc</category><category>post-apocalyptic</category><category>pvp</category><category>sandbox</category><category>sci-fi</category><category>the-foothills</category><category>wastelands</category><dc:creator><![CDATA[Jef Reahard]]></dc:creator><pubDate>Thu, 17 May 2012 11:00:00 EST</pubDate></item><item><title><![CDATA[EVE Evolved: Risk vs. reward in lowsec]]></title><link>http://massively.joystiq.com/2012/05/13/eve-evolved-risk-vs-reward-in-lowsec/</link><guid isPermaLink="true">http://massively.joystiq.com/2012/05/13/eve-evolved-risk-vs-reward-in-lowsec/</guid><comments>http://massively.joystiq.com/2012/05/13/eve-evolved-risk-vs-reward-in-lowsec/#comments</comments><description><![CDATA[<p>Filed under: <a href="http://massively.joystiq.com/category/sci-fi/" rel="tag">Sci-fi</a>, <a href="http://massively.joystiq.com/category/eve-online/" rel="tag">EVE Online</a>, <a href="http://massively.joystiq.com/category/culture/" rel="tag">Culture</a>, <a href="http://massively.joystiq.com/category/economy/" rel="tag">Economy</a>, <a href="http://massively.joystiq.com/category/game-mechanics/" rel="tag">Game mechanics</a>, <a href="http://massively.joystiq.com/category/professions/" rel="tag">Professions</a>, <a href="http://massively.joystiq.com/category/pvp/" rel="tag">PvP</a>, <a href="http://massively.joystiq.com/category/opinion/" rel="tag">Opinion</a>, <a href="http://massively.joystiq.com/category/eve-evolved/" rel="tag">EVE Evolved</a>, <a href="http://massively.joystiq.com/category/sandbox/" rel="tag">Sandbox</a></p><div style="text-align: center">
	<a href="http://massively.joystiq.com/2012/05/13/eve-evolved-risk-vs-reward-in-lowsec/"><img alt="EVE Evolved title image" src="http://www.blogcdn.com/massively.joystiq.com/media/2012/05/riskreward.jpg" style="border-bottom: 0px solid; border-left: 0px solid; margin: 4px; border-top: 0px solid; border-right: 0px solid" /></a></div>
In <a href="http://www.eve-online.com/"><em>EVE Online</em></a>'s early years, one of its core design philosophies was adherence to a strict risk vs. reward balance scheme. There were riches out there to be found, but to get them, you had to put yourself in the firing line. Police ships patrolled high-security space to keep players safe from piracy, but the only resources available there were low-bounty frigate NPCs and inexpensive ores like Veldspar, Scordite and Omber. In the lawless far-reaches of nullsec, huge NPC bounties and rare ores containing Megacyte and Zydrine tempted hundreds of pilots to head out and make their fortunes.<br />
<br />
Nullsec offered absolutely no protection against player attacks, and the only safety to be found was in sheer military force. The biggest and best corporations hoarded these gold mines for themselves, locking down the few entrances into the regions and patrolling the skies <a href="http://massively.joystiq.com/2010/05/30/eve-evolved-ratting-part-2-flying-safe/">for unwanted visitors</a>. Low-security space offered a middle-ground between these two extremes, a place where the everyday pilot could enjoy increased income and pirates were easier to spot. At some time in the past nine years, lowsec lost its place in the game and became simply not worth the effort. But how did that happen, and what can be done to fix it?<br />
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In this week's <a href="http://massively.joystiq.com/category/eve-evolved/">EVE Evolved</a>, I look at why lowsec systems are now ghost towns and suggest an alternative design philosophy that I think could revitalise these under-used areas.<p><a href="http://massively.joystiq.com/2012/05/13/eve-evolved-risk-vs-reward-in-lowsec/" rel="bookmark">Continue reading <em>EVE Evolved: Risk vs. reward in lowsec</em></a></p><p style="padding:5px;background:#ffffcc;border:1px solid #ffff99;clear:both;"><a href="http://massively.joystiq.com"><img src="http://massively.joystiq.com/media/feedlogo.gif" alt="Massively" style="float:left;padding:0 5px 5px 0;" /></a><a href="http://massively.joystiq.com/2012/05/13/eve-evolved-risk-vs-reward-in-lowsec/">EVE Evolved: Risk vs. reward in lowsec</a> originally appeared on <a href="http://massively.joystiq.com">Massively</a> on Sun, 13 May 2012 18:00:00 EST.  Please see our <a href="http://www.weblogsinc.com/feed-terms/">terms for use of feeds</a>.<br style="clear:both;"></p><h6 style="clear: both; padding: 8px 0 0 0; height: 2px; font-size: 1px; border: 0; margin: 0; padding: 0;"></h6><a href="http://massively.joystiq.com/2012/05/13/eve-evolved-risk-vs-reward-in-lowsec/" rel="bookmark" title="Permanent link to this entry">Permalink</a>&nbsp;|&nbsp;<a href="http://massively.joystiq.com/forward/20236460/" title="Send this entry to a friend via email">Email this</a>&nbsp;|&nbsp;<a href="http://massively.joystiq.com/2012/05/13/eve-evolved-risk-vs-reward-in-lowsec/#comments" title="View reader comments on this entry">Comments</a>]]></description><category>balance</category><category>blast-mining</category><category>booster-manufacturing</category><category>boosters</category><category>ccp</category><category>ccp-games</category><category>concord</category><category>criminal</category><category>criminality</category><category>drug-manufacturing</category><category>drugs</category><category>eve</category><category>eve-evolved</category><category>eve-online</category><category>featured</category><category>highsec</category><category>illegal</category><category>lowsec</category><category>mission-running</category><category>missions</category><category>nullsec</category><category>opinion</category><category>reward</category><category>risk</category><category>risk-vs-reward</category><category>sandbox</category><category>sci-fi</category><category>smuggler</category><category>smuggling</category><dc:creator><![CDATA[Brendan Drain]]></dc:creator><pubDate>Sun, 13 May 2012 18:00:00 EST</pubDate></item><item><title><![CDATA[The Tattered Notebook: Learning from EQII's free-to-play model]]></title><link>http://massively.joystiq.com/2012/05/12/the-tattered-notebook-learning-from-eqiis-free-to-play-model/</link><guid isPermaLink="true">http://massively.joystiq.com/2012/05/12/the-tattered-notebook-learning-from-eqiis-free-to-play-model/</guid><comments>http://massively.joystiq.com/2012/05/12/the-tattered-notebook-learning-from-eqiis-free-to-play-model/#comments</comments><description><![CDATA[<p>Filed under: <a href="http://massively.joystiq.com/category/fantasy/" rel="tag">Fantasy</a>, <a href="http://massively.joystiq.com/category/everquest-ii/" rel="tag">EverQuest II</a>, <a href="http://massively.joystiq.com/category/business-models/" rel="tag">Business models</a>, <a href="http://massively.joystiq.com/category/economy/" rel="tag">Economy</a>, <a href="http://massively.joystiq.com/category/opinion/" rel="tag">Opinion</a>, <a href="http://massively.joystiq.com/category/free-to-play/" rel="tag">Free-to-play</a>, <a href="http://massively.joystiq.com/category/the-tattered-notebook/" rel="tag">The Tattered Notebook</a></p><div style="text-align: center;">
	<a href="http://massively.joystiq.com/2012/05/12/the-tattered-notebook-learning-from-eqiis-free-to-play-model"><img alt="EQII marketplace" src="http://www.blogcdn.com/massively.joystiq.com/media/2012/05/eqii-upgrade.jpg" /></a></div>
What a long way <a href="http://everquest2.com"><em>EverQuest II's</em></a> come! If you had said back in 2004 that the game would not only go free-to-play but have microtransactions and emerge largely intact, I probably would have run to get my pitchfork. But here we are in 2012, and <a href="http://massively.joystiq.com/category/everquest-ii/"><em>EQII's</em></a> website has a huge green button that says "Play Free" in big letters, with a long list of special deals on station cash and Marketplace items.<br />
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In this week's <a href="http://massively.joystiq.com/category/the-tattered-notebook/">Tattered Notebook</a>, I want to look back at the evolution of <em>EQII </em>to see how it successfully transitioned while gauging where it's headed down the road when it comes to its payment model. The official move to free-to-play might seem like the final hurdle, but I think we still have a few more around the bend.<p><a href="http://massively.joystiq.com/2012/05/12/the-tattered-notebook-learning-from-eqiis-free-to-play-model/" rel="bookmark">Continue reading <em>The Tattered Notebook: Learning from EQII's free-to-play model</em></a></p><p style="padding:5px;background:#ffffcc;border:1px solid #ffff99;clear:both;"><a href="http://massively.joystiq.com"><img src="http://massively.joystiq.com/media/feedlogo.gif" alt="Massively" style="float:left;padding:0 5px 5px 0;" /></a><a href="http://massively.joystiq.com/2012/05/12/the-tattered-notebook-learning-from-eqiis-free-to-play-model/">The Tattered Notebook: Learning from EQII's free-to-play model</a> originally appeared on <a href="http://massively.joystiq.com">Massively</a> on Sat, 12 May 2012 14:00:00 EST.  Please see our <a href="http://www.weblogsinc.com/feed-terms/">terms for use of feeds</a>.<br style="clear:both;"></p><h6 style="clear: both; padding: 8px 0 0 0; height: 2px; font-size: 1px; border: 0; margin: 0; padding: 0;"></h6><a href="http://massively.joystiq.com/2012/05/12/the-tattered-notebook-learning-from-eqiis-free-to-play-model/" rel="bookmark" title="Permanent link to this entry">Permalink</a>&nbsp;|&nbsp;<a href="http://massively.joystiq.com/forward/20236403/" title="Send this entry to a friend via email">Email this</a>&nbsp;|&nbsp;<a href="http://massively.joystiq.com/2012/05/12/the-tattered-notebook-learning-from-eqiis-free-to-play-model/#comments" title="View reader comments on this entry">Comments</a>]]></description><category>eq</category><category>eq-2</category><category>eq-ii</category><category>eq2</category><category>eqii</category><category>everquest</category><category>everquest-2</category><category>everquest-ii</category><category>f2p</category><category>fantasy</category><category>featured</category><category>free-to-play</category><category>nimby</category><category>not-in-my-back-yard</category><category>opinion</category><category>real-money-trading</category><category>real-money-transactions</category><category>rmt</category><category>soe</category><category>sony</category><category>sony-online-entertainment</category><category>station-exchange</category><category>tattered-notebook</category><category>the-tattered-notebook</category><dc:creator><![CDATA[Karen Bryan]]></dc:creator><pubDate>Sat, 12 May 2012 14:00:00 EST</pubDate></item><item><title><![CDATA[Nexon grows in Korea and China, 'underwhelms' in America]]></title><link>http://massively.joystiq.com/2012/05/10/nexon-grows-in-korea-and-china-underwhelms-in-america/</link><guid isPermaLink="true">http://massively.joystiq.com/2012/05/10/nexon-grows-in-korea-and-china-underwhelms-in-america/</guid><comments>http://massively.joystiq.com/2012/05/10/nexon-grows-in-korea-and-china-underwhelms-in-america/#comments</comments><description><![CDATA[<p>Filed under: <a href="http://massively.joystiq.com/category/business-models/" rel="tag">Business models</a>, <a href="http://massively.joystiq.com/category/economy/" rel="tag">Economy</a>, <a href="http://massively.joystiq.com/category/mmo-industry/" rel="tag">MMO industry</a>, <a href="http://massively.joystiq.com/category/news-items/" rel="tag">News items</a>, <a href="http://massively.joystiq.com/category/free-to-play/" rel="tag">Free-to-play</a>, <a href="http://massively.joystiq.com/category/misc/" rel="tag">Miscellaneous</a></p><div style="text-align: center;">
	<a href="http://massively.joystiq.com/2012/05/10/nexon-grows-in-korea-and-china-underwhelms-in-america/"><img alt="Nexon logo" src="http://www.blogcdn.com/massively.joystiq.com/media/2012/05/nexon.jpg" /></a></div>
Free-to-play is generating big bucks for <a href="http://massively.joystiq.com/tag/nexon">Nexon</a>. Who knew, right? The Korean gaming giant's profitability is profiled in a <a href="http://www.gamasutra.com/view/news/170113/Freetoplay_business_model_pays_off_for_Nexon_in_Q1.php">brief blurb</a> at Gamasutra that focuses on Q1 2012 results.<br />
<br />
Nexon exceeded its first-quarter performance projections on the strength of F2P growth in the Korean and Chinese gaming markets. These gains were "slightly offset by an underwhelming performance for its games [in] North America," which was blamed on "certain operational challenges."<br />
<br />
Though Nexon's monthly active user count declined from 86.2 million to 82.8 million, its paying user rate increased (from 8.3 to 10.9 percent in year-over-year comparisons).<p style="padding:5px;background:#ffffcc;border:1px solid #ffff99;clear:both;"><a href="http://massively.joystiq.com"><img src="http://massively.joystiq.com/media/feedlogo.gif" alt="Massively" style="float:left;padding:0 5px 5px 0;" /></a><a href="http://massively.joystiq.com/2012/05/10/nexon-grows-in-korea-and-china-underwhelms-in-america/">Nexon grows in Korea and China, 'underwhelms' in America</a> originally appeared on <a href="http://massively.joystiq.com">Massively</a> on Thu, 10 May 2012 13:00:00 EST.  Please see our <a href="http://www.weblogsinc.com/feed-terms/">terms for use of feeds</a>.<br style="clear:both;"></p><h6 style="clear: both; padding: 8px 0 0 0; height: 2px; font-size: 1px; border: 0; margin: 0; padding: 0;"></h6><a href="http://massively.joystiq.com/2012/05/10/nexon-grows-in-korea-and-china-underwhelms-in-america/" rel="bookmark" title="Permanent link to this entry">Permalink</a>&nbsp;|&nbsp;<a href="http://massively.joystiq.com/forward/20235512/" title="Send this entry to a friend via email">Email this</a>&nbsp;|&nbsp;<a href="http://massively.joystiq.com/2012/05/10/nexon-grows-in-korea-and-china-underwhelms-in-america/#comments" title="View reader comments on this entry">Comments</a>]]></description><category>duh</category><category>f2p</category><category>financial-news</category><category>financials</category><category>free-to-play</category><category>nexon</category><category>nexon-america</category><category>nexon-korea</category><dc:creator><![CDATA[Jef Reahard]]></dc:creator><pubDate>Thu, 10 May 2012 13:00:00 EST</pubDate></item><item><title><![CDATA[Guild Wars 2 gem store goes (partially) online]]></title><link>http://massively.joystiq.com/2012/05/04/guild-wars-2-gem-store-goes-partially-online/</link><guid isPermaLink="true">http://massively.joystiq.com/2012/05/04/guild-wars-2-gem-store-goes-partially-online/</guid><comments>http://massively.joystiq.com/2012/05/04/guild-wars-2-gem-store-goes-partially-online/#comments</comments><description><![CDATA[<p>Filed under: <a href="http://massively.joystiq.com/category/betas/" rel="tag">Betas</a>, <a href="http://massively.joystiq.com/category/fantasy/" rel="tag">Fantasy</a>, <a href="http://massively.joystiq.com/category/business-models/" rel="tag">Business models</a>, <a href="http://massively.joystiq.com/category/economy/" rel="tag">Economy</a>, <a href="http://massively.joystiq.com/category/guild-wars-2/" rel="tag">Guild Wars 2</a></p><div style="text-align: center;">
	<a href="http://massively.joystiq.com/2012/05/04/guild-wars-2-gem-store-goes-partially-online/"><img alt="Guild Wars 2" src="http://www.blogcdn.com/massively.joystiq.com/media/2012/05/gemstore.jpg" /></a></div>
One of the more controversial aspects of the upcoming <a href="http://massively.joystiq.com/category/guild-wars-2/"><em>Guild Wars 2</em></a> is its microtransaction system, the details of which were tightly under wraps until the recent NDA-free <a href="http://massively.joystiq.com/2012/04/30/the-daily-grind-did-you-participate-in-the-guild-wars-2-beta-we/">public beta weekend</a>. Now that the public's had a look-see, <a href="http://massively.joystiq.com/tag/arenanet/">ArenaNet</a> brought its gem store out into the open for all to see.<br />
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The browser version of the store, which is also available in the game itself, is only partially functional at the moment. While it does list the categories, items, and icons for its wares, it's lacking any prices, descriptions, or ability to purchase.<br />
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It's worth a look if you want a first-hand view of the goods that ArenaNet hopes will power <em>Guild Wars 2's</em> profitability, of course. The categories include style, consumable, support, account, boosts, and minis.<br />
<br />
<strong>[Update: The gemstore has since been taken down.]</strong><p style="padding:5px;background:#ffffcc;border:1px solid #ffff99;clear:both;"><a href="http://massively.joystiq.com"><img src="http://massively.joystiq.com/media/feedlogo.gif" alt="Massively" style="float:left;padding:0 5px 5px 0;" /></a><a href="http://massively.joystiq.com/2012/05/04/guild-wars-2-gem-store-goes-partially-online/">Guild Wars 2 gem store goes (partially) online</a> originally appeared on <a href="http://massively.joystiq.com">Massively</a> on Fri, 04 May 2012 18:00:00 EST.  Please see our <a href="http://www.weblogsinc.com/feed-terms/">terms for use of feeds</a>.<br style="clear:both;"></p><h6 style="clear: both; padding: 8px 0 0 0; height: 2px; font-size: 1px; border: 0; margin: 0; padding: 0;"></h6><a href="http://massively.joystiq.com/2012/05/04/guild-wars-2-gem-store-goes-partially-online/" rel="bookmark" title="Permanent link to this entry">Permalink</a>&nbsp;|&nbsp;<a href="http://massively.joystiq.com/forward/20231431/" title="Send this entry to a friend via email">Email this</a>&nbsp;|&nbsp;<a href="http://massively.joystiq.com/2012/05/04/guild-wars-2-gem-store-goes-partially-online/#comments" title="View reader comments on this entry">Comments</a>]]></description><category>anet</category><category>arenanet</category><category>beta</category><category>cash-shop</category><category>fantasy</category><category>gem</category><category>gem-store</category><category>gems</category><category>guild-wars-2</category><category>gw2</category><category>item-shop</category><category>item-store</category><category>jem</category><category>microtransactions</category><category>ncsoft</category><category>truly-truly-outrageous-oooh</category><dc:creator><![CDATA[Justin Olivetti]]></dc:creator><pubDate>Fri, 04 May 2012 18:00:00 EST</pubDate></item><item><title><![CDATA[Pachter says rumored Nexon buyout of EA 'cannot happen']]></title><link>http://massively.joystiq.com/2012/04/26/pachter-says-rumored-nexon-buyout-of-ea-cannot-happen/</link><guid isPermaLink="true">http://massively.joystiq.com/2012/04/26/pachter-says-rumored-nexon-buyout-of-ea-cannot-happen/</guid><comments>http://massively.joystiq.com/2012/04/26/pachter-says-rumored-nexon-buyout-of-ea-cannot-happen/#comments</comments><description><![CDATA[<p>Filed under: <a href="http://massively.joystiq.com/category/business-models/" rel="tag">Business models</a>, <a href="http://massively.joystiq.com/category/economy/" rel="tag">Economy</a>, <a href="http://massively.joystiq.com/category/mmo-industry/" rel="tag">MMO industry</a>, <a href="http://massively.joystiq.com/category/news-items/" rel="tag">News items</a>, <a href="http://massively.joystiq.com/category/rumors/" rel="tag">Rumors</a>, <a href="http://massively.joystiq.com/category/misc/" rel="tag">Miscellaneous</a></p><div style="text-align: center;">
	<a href="http://massively.joystiq.com/2012/04/26/pachter-says-rumored-nexon-buyout-of-ea-cannot-happen/"><img alt="EA logo" src="http://www.blogcdn.com/massively.joystiq.com/media/2012/04/ea.jpg" /></a></div>
Forbes reported on a <a href="http://www.forbes.com/sites/ericsavitz/2012/04/26/ea-spikes-on-report-japans-nexon-makes-takeover-bid/">rumored takeover</a> of <a href="http://massively.joystiq.com/tag/ea">Electronic Arts</a> by <a href="http://massively.joystiq.com/tag/nexon">Nexon</a> earlier this morning. The magazine noted that EA shares spiked following a supposed bid by the Korean gaming giant.<br />
<br />
Wedbush Securities analyst Michael Pachter weighed in on the rumors at GamesIndustry.biz, saying that the deal "cannot happen." He guesstimates that EA will balk at any such deal because "Nexon couldn't pull off a stock-for-stock deal [...] and would have difficulty financing an all-cash deal to make EA shareholders happy."<br />
<br />
Pachter floats a few numbers in his analysis, and he also notes that EA CEO <a href="http://massively.joystiq.com/tag/john-riccitiello">John Riccitiello</a> isn't likely to cede control of the company to anyone outside of EA management.<p style="padding:5px;background:#ffffcc;border:1px solid #ffff99;clear:both;"><a href="http://massively.joystiq.com"><img src="http://massively.joystiq.com/media/feedlogo.gif" alt="Massively" style="float:left;padding:0 5px 5px 0;" /></a><a href="http://massively.joystiq.com/2012/04/26/pachter-says-rumored-nexon-buyout-of-ea-cannot-happen/">Pachter says rumored Nexon buyout of EA 'cannot happen'</a> originally appeared on <a href="http://massively.joystiq.com">Massively</a> on Thu, 26 Apr 2012 14:00:00 EST.  Please see our <a href="http://www.weblogsinc.com/feed-terms/">terms for use of feeds</a>.<br style="clear:both;"></p><h6 style="clear: both; padding: 8px 0 0 0; height: 2px; font-size: 1px; border: 0; margin: 0; padding: 0;"></h6><a href="http://massively.joystiq.com/2012/04/26/pachter-says-rumored-nexon-buyout-of-ea-cannot-happen/" rel="bookmark" title="Permanent link to this entry">Permalink</a>&nbsp;|&nbsp;<a href="http://massively.joystiq.com/forward/20225044/" title="Send this entry to a friend via email">Email this</a>&nbsp;|&nbsp;<a href="http://massively.joystiq.com/2012/04/26/pachter-says-rumored-nexon-buyout-of-ea-cannot-happen/#comments" title="View reader comments on this entry">Comments</a>]]></description><category>ea-rumor</category><category>electronic-arts</category><category>John-riccitiello</category><category>Michael-Pachter</category><category>Miscellaneous</category><category>mmo-industry</category><category>nexon-buying-ea</category><category>nexon-ea-rumor</category><category>nexon-rumor</category><category>rumors</category><dc:creator><![CDATA[Jef Reahard]]></dc:creator><pubDate>Thu, 26 Apr 2012 14:00:00 EST</pubDate></item><item><title><![CDATA[EVE Evolved: Mining returns with Inferno]]></title><link>http://massively.joystiq.com/2012/04/22/eve-evolved-mining-returns-with-inferno/</link><guid isPermaLink="true">http://massively.joystiq.com/2012/04/22/eve-evolved-mining-returns-with-inferno/</guid><comments>http://massively.joystiq.com/2012/04/22/eve-evolved-mining-returns-with-inferno/#comments</comments><description><![CDATA[<p>Filed under: <a href="http://massively.joystiq.com/category/sci-fi/" rel="tag">Sci-fi</a>, <a href="http://massively.joystiq.com/category/eve-online/" rel="tag">EVE Online</a>, <a href="http://massively.joystiq.com/category/economy/" rel="tag">Economy</a>, <a href="http://massively.joystiq.com/category/expansions/" rel="tag">Expansions</a>, <a href="http://massively.joystiq.com/category/game-mechanics/" rel="tag">Game mechanics</a>, <a href="http://massively.joystiq.com/category/professions/" rel="tag">Professions</a>, <a href="http://massively.joystiq.com/category/pve/" rel="tag">PvE</a>, <a href="http://massively.joystiq.com/category/opinion/" rel="tag">Opinion</a>, <a href="http://massively.joystiq.com/category/eve-evolved/" rel="tag">EVE Evolved</a>, <a href="http://massively.joystiq.com/category/sandbox/" rel="tag">Sandbox</a></p><div style="text-align: center">
	<a href="http://massively.joystiq.com/2012/04/22/eve-evolved-mining-returns-with-inferno/"><img alt="EVE Evolved title image" src="http://www.blogcdn.com/massively.joystiq.com/media/2012/04/mining-title.jpg" style="border-bottom: 0px solid; border-left: 0px solid; margin: 4px; border-top: 0px solid; border-right: 0px solid" /></a></div>
<a href="http://massively.joystiq.com/tag/inferno"><em>Inferno</em></a> is right around the corner, with the Escalation to <em>Inferno</em> patch due to hit in two days on Tuesday, April 24th. The patch prepares <a href="http://www.eve-online.com/"><em>EVE Online</em></a> for the coming PvP apocalypse with titan balance tweaks, a new interactive status effect bar, and <a href="http://community.eveonline.com/en/inferno/features/">two very important changes to the NPC drop tables</a>: Manufacturable tech 1 modules will be removed from NPC drop tables, and Rogue Drone NPCs will have their mineral drops replaced with ISK bounties. These are changes players have been suggesting for years, and together they have the potential to bring back mining as one of the most profitable professions in <a href="http://massively.joystiq.com/category/eve-online/"><em>EVE</em></a>.<br />
<br />
If someone asked you where all the minerals come from to build the thousands of ships destroyed in <em>EVE</em> on a daily basis, you might say that you assume most of it comes from mined ore. Mining was originally the biggest source of minerals in the game and one of the most profitable professions, but over the years, that's changed. When level 4 missions added an infinite source of battleship-sized NPCs to high-security space, mission-running quickly overtook mining as the most profitable profession, and bizarrely, as a very good source of minerals. When the drone regions were later released, ratting there also became a huge mineral faucet far in excess of that produced through mining.<br />
<br />
In this week's <a href="http://massively.joystiq.com/category/eve-evolved/">EVE Evolved</a>, I look at the problems faced by mining as a source of minerals and speculate on what will happen to mining as a profession when the <em>Inferno</em> expansion hits.<p><a href="http://massively.joystiq.com/2012/04/22/eve-evolved-mining-returns-with-inferno/" rel="bookmark">Continue reading <em>EVE Evolved: Mining returns with Inferno</em></a></p><p style="padding:5px;background:#ffffcc;border:1px solid #ffff99;clear:both;"><a href="http://massively.joystiq.com"><img src="http://massively.joystiq.com/media/feedlogo.gif" alt="Massively" style="float:left;padding:0 5px 5px 0;" /></a><a href="http://massively.joystiq.com/2012/04/22/eve-evolved-mining-returns-with-inferno/">EVE Evolved: Mining returns with Inferno</a> originally appeared on <a href="http://massively.joystiq.com">Massively</a> on Sun, 22 Apr 2012 18:00:00 EST.  Please see our <a href="http://www.weblogsinc.com/feed-terms/">terms for use of feeds</a>.<br style="clear:both;"></p><h6 style="clear: both; padding: 8px 0 0 0; height: 2px; font-size: 1px; border: 0; margin: 0; padding: 0;"></h6><a href="http://massively.joystiq.com/2012/04/22/eve-evolved-mining-returns-with-inferno/" rel="bookmark" title="Permanent link to this entry">Permalink</a>&nbsp;|&nbsp;<a href="http://massively.joystiq.com/forward/20221105/" title="Send this entry to a friend via email">Email this</a>&nbsp;|&nbsp;<a href="http://massively.joystiq.com/2012/04/22/eve-evolved-mining-returns-with-inferno/#comments" title="View reader comments on this entry">Comments</a>]]></description><category>ccp</category><category>ccp-games</category><category>escalation</category><category>escalation-to-inferno</category><category>eve</category><category>eve-evolved</category><category>eve-online</category><category>expansion</category><category>featured</category><category>hulk</category><category>industrial</category><category>industry</category><category>inferno</category><category>logistics</category><category>minerals</category><category>miners</category><category>mining</category><category>nullsec</category><category>opinion</category><category>ore</category><category>rorqual</category><category>sandbox</category><category>sci-fi</category><category>zydrine</category><dc:creator><![CDATA[Brendan Drain]]></dc:creator><pubDate>Sun, 22 Apr 2012 18:00:00 EST</pubDate></item><item><title><![CDATA[Analyst says SWTOR subs peaked at 1.7 million, now declining]]></title><link>http://massively.joystiq.com/2012/04/19/analyst-says-swtor-subs-peaked-at-1-7-million-now-declining/</link><guid isPermaLink="true">http://massively.joystiq.com/2012/04/19/analyst-says-swtor-subs-peaked-at-1-7-million-now-declining/</guid><comments>http://massively.joystiq.com/2012/04/19/analyst-says-swtor-subs-peaked-at-1-7-million-now-declining/#comments</comments><description><![CDATA[<p>Filed under: <a href="http://massively.joystiq.com/category/sci-fi/" rel="tag">Sci-fi</a>, <a href="http://massively.joystiq.com/category/business-models/" rel="tag">Business models</a>, <a href="http://massively.joystiq.com/category/economy/" rel="tag">Economy</a>, <a href="http://massively.joystiq.com/category/mmo-industry/" rel="tag">MMO industry</a>, <a href="http://massively.joystiq.com/category/news-items/" rel="tag">News items</a>, <a href="http://massively.joystiq.com/category/star-wars-the-old-republic/" rel="tag">Star Wars: The Old Republic</a></p><div style="text-align: center;">
	<a href="http://massively.joystiq.com/2012/04/19/analyst-says-swtor-subs-peaked-at-1-7-million-now-declining/"><img alt="Image" height="306" src="http://www.blogcdn.com/massively.joystiq.com/media/2012/04/swtor-bounty-hunter-cool-screenshot.jpg" style="margin:4px" width="530" /></a></div>
Stop us if you've heard this one before. Expensive themepark MMO launches to critical and fan acclaim (minus a healthy contingent of naysayers, of course). A few months after launch, rumors of bleeding subscriptions abound, followed by analyst predictions of... well, business as usual.<br />
<br />
<a href="http://www.gamasutra.com/view/news/168878/Star_Wars_The_Old_Republic_sub_numbers_already_declining__analyst.php">Gamasutra</a> reports on one such forecast for <a href="http://massively.joystiq.com/category/star-wars-the-old-republic"><em>Star Wars: The Old Republic</em></a> by <a href="http://www.cowen.com/">Cowen and Company</a>. Analyst Doug Creutz says that though <em>TOR's</em> subs peaked at 1.7 million in February, he expects them to drop to around 1.25 million by March of 2013. The analysis is based on statistics gleaned from <a href="http://www.torstatus.net/">TorStatus.net</a>, which tracks daily users as opposed to sub numbers. <a href="http://massively.joystiq.com/tag/ea">Electronic Arts</a>' recent <em>SWTOR</em> promotional blitz also factored into the report.<br />
<br />
"While the game got off to a good start, the relatively light amount of end-game content does appear to be taking a toll," Creutz wrote.<p style="padding:5px;background:#ffffcc;border:1px solid #ffff99;clear:both;"><a href="http://massively.joystiq.com"><img src="http://massively.joystiq.com/media/feedlogo.gif" alt="Massively" style="float:left;padding:0 5px 5px 0;" /></a><a href="http://massively.joystiq.com/2012/04/19/analyst-says-swtor-subs-peaked-at-1-7-million-now-declining/">Analyst says SWTOR subs peaked at 1.7 million, now declining</a> originally appeared on <a href="http://massively.joystiq.com">Massively</a> on Thu, 19 Apr 2012 12:00:00 EST.  Please see our <a href="http://www.weblogsinc.com/feed-terms/">terms for use of feeds</a>.<br style="clear:both;"></p><h6 style="clear: both; padding: 8px 0 0 0; height: 2px; font-size: 1px; border: 0; margin: 0; padding: 0;"></h6><a href="http://massively.joystiq.com/2012/04/19/analyst-says-swtor-subs-peaked-at-1-7-million-now-declining/" rel="bookmark" title="Permanent link to this entry">Permalink</a>&nbsp;|&nbsp;<a href="http://massively.joystiq.com/forward/20219523/" title="Send this entry to a friend via email">Email this</a>&nbsp;|&nbsp;<a href="http://massively.joystiq.com/2012/04/19/analyst-says-swtor-subs-peaked-at-1-7-million-now-declining/#comments" title="View reader comments on this entry">Comments</a>]]></description><category>bioware</category><category>cowen</category><category>cowen-and-company</category><category>doug-creutz</category><category>ea</category><category>electronic-arts</category><category>lucasarts</category><category>sci-fi</category><category>star-wars</category><category>star-wars-the-old-republic</category><category>sub</category><category>subscription-fee</category><category>swtor</category><category>swtor-analyst</category><category>swtor-subs-declining</category><category>the-old-republic</category><category>tor</category><category>tor-subs-declining</category><dc:creator><![CDATA[Jef Reahard]]></dc:creator><pubDate>Thu, 19 Apr 2012 12:00:00 EST</pubDate></item><item><title><![CDATA[The Soapbox: The curious case of Vanguard]]></title><link>http://massively.joystiq.com/2012/04/17/the-soapbox-the-curious-case-of-vanguard/</link><guid isPermaLink="true">http://massively.joystiq.com/2012/04/17/the-soapbox-the-curious-case-of-vanguard/</guid><comments>http://massively.joystiq.com/2012/04/17/the-soapbox-the-curious-case-of-vanguard/#comments</comments><description><![CDATA[<p>Filed under: <a href="http://massively.joystiq.com/category/fantasy/" rel="tag">Fantasy</a>, <a href="http://massively.joystiq.com/category/business-models/" rel="tag">Business models</a>, <a href="http://massively.joystiq.com/category/economy/" rel="tag">Economy</a>, <a href="http://massively.joystiq.com/category/game-mechanics/" rel="tag">Game mechanics</a>, <a href="http://massively.joystiq.com/category/mmo-industry/" rel="tag">MMO industry</a>, <a href="http://massively.joystiq.com/category/opinion/" rel="tag">Opinion</a>, <a href="http://massively.joystiq.com/category/vanguard/" rel="tag">Vanguard</a>, <a href="http://massively.joystiq.com/category/free-to-play/" rel="tag">Free-to-play</a>, <a href="http://massively.joystiq.com/category/the-soapbox/" rel="tag">The Soapbox</a></p><div style="text-align: center;">
	<a href="http://massively.joystiq.com/2012/04/17/the-soapbox-the-curious-case-of-vanguard/"><img alt="Vanguard - magic hour duo" src="http://www.blogcdn.com/massively.joystiq.com/media/2012/04/magichour.jpg" /></a></div>
<em>Disclaimer: <a href="http://www.massively.com/category/the-soapbox/">The Soapbox</a> column is entirely the opinion of this week's writer and does not necessarily reflect the views of Massively as a whole. If you're afraid of opinions other than your own, you might want to skip this column.</em><br />
<br />
"Yaaay!"<br />
<br />
"FU-- yeah!"<br />
<br />
"Finally."<br />
<br />
"WOW! This is the best MMO news I have heard in a long time!"<br />
<br />
These are just a few of the comments that greeted our <a href="http://massively.joystiq.com/2012/03/21/vanguard-going-free-to-play-this-summer-beefs-up-dev-team/">recent announcement</a> of <a href="http://vgplayers.station.sony.com/"><em>Vanguard's</em></a> upcoming free-to-play conversion. The reactions were overwhelmingly positive, and <a href="http://www.soe.com">Sony Online Entertainment's</a> open-world fantasy themepark was lavished with praise by a wide cross-section of Massively readers. This makes me wonder where all these folks have been since the game's launch in early 2007. It's not like <a href="http://massively.joystiq.com/category/vanguard"><em>Vanguard</em></a> shut down and is being resurrected, you know? More importantly, I wonder whether free-to-play can actually save the game from the scrap heap of shuttered SOE MMOs.<p><a href="http://massively.joystiq.com/2012/04/17/the-soapbox-the-curious-case-of-vanguard/" rel="bookmark">Continue reading <em>The Soapbox: The curious case of Vanguard</em></a></p><p style="padding:5px;background:#ffffcc;border:1px solid #ffff99;clear:both;"><a href="http://massively.joystiq.com"><img src="http://massively.joystiq.com/media/feedlogo.gif" alt="Massively" style="float:left;padding:0 5px 5px 0;" /></a><a href="http://massively.joystiq.com/2012/04/17/the-soapbox-the-curious-case-of-vanguard/">The Soapbox: The curious case of Vanguard</a> originally appeared on <a href="http://massively.joystiq.com">Massively</a> on Tue, 17 Apr 2012 14:30:00 EST.  Please see our <a href="http://www.weblogsinc.com/feed-terms/">terms for use of feeds</a>.<br style="clear:both;"></p><h6 style="clear: both; padding: 8px 0 0 0; height: 2px; font-size: 1px; border: 0; margin: 0; padding: 0;"></h6><a href="http://massively.joystiq.com/2012/04/17/the-soapbox-the-curious-case-of-vanguard/" rel="bookmark" title="Permanent link to this entry">Permalink</a>&nbsp;|&nbsp;<a href="http://massively.joystiq.com/forward/20211509/" title="Send this entry to a friend via email">Email this</a>&nbsp;|&nbsp;<a href="http://massively.joystiq.com/2012/04/17/the-soapbox-the-curious-case-of-vanguard/#comments" title="View reader comments on this entry">Comments</a>]]></description><category>brad-mcquaid</category><category>editorial</category><category>eq</category><category>eq-2</category><category>eq-ii</category><category>eq1</category><category>eq2</category><category>eqii</category><category>everquest</category><category>everquest-2</category><category>everquest-ii</category><category>f2p</category><category>fantasy</category><category>featured</category><category>free-to-play</category><category>op-ed</category><category>opinion</category><category>rant</category><category>rants</category><category>soapbox</category><category>soapbox-jef-reahard</category><category>soe</category><category>sony</category><category>sony-online-entertainment</category><category>telon</category><category>the-soapbox</category><category>vanguard</category><category>vanguard-f2p</category><category>vanguard-free-to-play</category><category>vanguard-saga-of-heroes</category><category>vg</category><dc:creator><![CDATA[Jef Reahard]]></dc:creator><pubDate>Tue, 17 Apr 2012 14:30:00 EST</pubDate></item><item><title><![CDATA[En Masse highlights shiny TERA launch features]]></title><link>http://massively.joystiq.com/2012/04/17/en-masse-highlights-shiny-tera-launch-features/</link><guid isPermaLink="true">http://massively.joystiq.com/2012/04/17/en-masse-highlights-shiny-tera-launch-features/</guid><comments>http://massively.joystiq.com/2012/04/17/en-masse-highlights-shiny-tera-launch-features/#comments</comments><description><![CDATA[<p>Filed under: <a href="http://massively.joystiq.com/category/betas/" rel="tag">Betas</a>, <a href="http://massively.joystiq.com/category/fantasy/" rel="tag">Fantasy</a>, <a href="http://massively.joystiq.com/category/classes/" rel="tag">Classes</a>, <a href="http://massively.joystiq.com/category/economy/" rel="tag">Economy</a>, <a href="http://massively.joystiq.com/category/game-mechanics/" rel="tag">Game mechanics</a>, <a href="http://massively.joystiq.com/category/mmo-industry/" rel="tag">MMO industry</a>, <a href="http://massively.joystiq.com/category/new-titles/" rel="tag">New titles</a>, <a href="http://massively.joystiq.com/category/news-items/" rel="tag">News items</a>, <a href="http://massively.joystiq.com/category/tera/" rel="tag">TERA</a></p><div style="text-align: center;">
	<a href="http://massively.joystiq.com/2012/04/17/en-masse-highlights-shiny-tera-launch-features/"><img alt="TERA - Mistmoor party" src="http://www.blogcdn.com/massively.joystiq.com/media/2012/04/partyvsgulaonmistmoor.jpg" /></a></div>
<a href="http://massively.joystiq.com/category/tera"><em>TERA</em></a> is soldiering on toward its May 1st North American street date. <a href="http://massively.joystiq.com/tag/en-masse-entertainment">En Masse Entertainment</a>, the game's American publisher, has quite a few features lined up to distract you from <a href="http://massively.joystiq.com/2012/04/17/korean-court-confirms-guilty-verdict-in-tera-criminal-trial/">the brouhaha</a> going on outside the game's lush fantasy world, and the firm has updated its website accordingly.<br />
<br />
You'll find info on <em>TERA's</em> staged invasions, public quests, and economic system archived in the lengthy new post. The update also recaps the game's reputation system, its dungeon roster, and a few of the more interesting class tweaks to boot. Head to the official <em>TERA</em> site for all the goods.<p style="padding:5px;background:#ffffcc;border:1px solid #ffff99;clear:both;"><a href="http://massively.joystiq.com"><img src="http://massively.joystiq.com/media/feedlogo.gif" alt="Massively" style="float:left;padding:0 5px 5px 0;" /></a><a href="http://massively.joystiq.com/2012/04/17/en-masse-highlights-shiny-tera-launch-features/">En Masse highlights shiny TERA launch features</a> originally appeared on <a href="http://massively.joystiq.com">Massively</a> on Tue, 17 Apr 2012 12:00:00 EST.  Please see our <a href="http://www.weblogsinc.com/feed-terms/">terms for use of feeds</a>.<br style="clear:both;"></p><h6 style="clear: both; padding: 8px 0 0 0; height: 2px; font-size: 1px; border: 0; margin: 0; padding: 0;"></h6><a href="http://massively.joystiq.com/2012/04/17/en-masse-highlights-shiny-tera-launch-features/" rel="bookmark" title="Permanent link to this entry">Permalink</a>&nbsp;|&nbsp;<a href="http://massively.joystiq.com/forward/20217411/" title="Send this entry to a friend via email">Email this</a>&nbsp;|&nbsp;<a href="http://massively.joystiq.com/2012/04/17/en-masse-highlights-shiny-tera-launch-features/#comments" title="View reader comments on this entry">Comments</a>]]></description><category>bluehole</category><category>bluehole-studios</category><category>classes</category><category>economy</category><category>en-masse</category><category>en-masse-entertainment</category><category>fantasy</category><category>game-mechanics</category><category>tera</category><category>tera-economy</category><category>tera-launch</category><category>tera-launch-features</category><dc:creator><![CDATA[Jef Reahard]]></dc:creator><pubDate>Tue, 17 Apr 2012 12:00:00 EST</pubDate></item><item><title><![CDATA[Chinese publisher The9 restructuring, cutting staff]]></title><link>http://massively.joystiq.com/2012/04/13/chinese-publisher-the9-restructuring-cutting-staff/</link><guid isPermaLink="true">http://massively.joystiq.com/2012/04/13/chinese-publisher-the9-restructuring-cutting-staff/</guid><comments>http://massively.joystiq.com/2012/04/13/chinese-publisher-the9-restructuring-cutting-staff/#comments</comments><description><![CDATA[<p>Filed under: <a href="http://massively.joystiq.com/category/business-models/" rel="tag">Business models</a>, <a href="http://massively.joystiq.com/category/economy/" rel="tag">Economy</a>, <a href="http://massively.joystiq.com/category/mmo-industry/" rel="tag">MMO industry</a>, <a href="http://massively.joystiq.com/category/news-items/" rel="tag">News items</a>, <a href="http://massively.joystiq.com/category/free-to-play/" rel="tag">Free-to-play</a>, <a href="http://massively.joystiq.com/category/misc/" rel="tag">Miscellaneous</a></p><div style="text-align: center;">
	<a href="http://massively.joystiq.com/2012/04/13/chinese-publisher-the9-restructuring-cutting-staff/"><img alt="The9 logo" src="http://www.blogcdn.com/massively.joystiq.com/media/2012/04/the9.jpg" /></a></div>
One of the Asian market's gaming behemoths is in a spot of financial trouble, according to a story published last night by <a href="http://www.develop-online.net/news/40489/Money-troubles-spark-layoffs-at-China-giant-The9">Develop</a>.<br />
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You might remember <a href="http://massively.joystiq.com/tag/the9">The9</a> as <a href="http://massively.joystiq.com/tag/blizzard">Blizzard's</a> former publishing partner for the Chinese version of <a href="http://massively.joystiq.com/category/world-of-warcraft"><em>World of Warcraft</em></a>. The company also invested heavily in <a href="http://massively.joystiq.com/tag/red-5-studios">Red 5 Studios</a> and its upcoming <a href="http://massively.joystiq.com/tag/firefall"><em>Firefall</em></a> shooter, and it will be publishing <a href="http://massively.joystiq.com/tag/soe">Sony Online Entertainment's</a> <a href="http://massively.joystiq.com/category/planetside-2"><em>PlanetSide 2</em></a> in China when the MMOFPS sequel ships.<br />
<br />
Develop reports that rumors of The9's cutting half of its workforce were exaggerated, but the firm is nonetheless downsizing. "We are optimizing operations programs and the relevant human-relations structures, and this optimization to increase the efficiency of the company is a necessary adjustment," the company said in a prepared statement.<p style="padding:5px;background:#ffffcc;border:1px solid #ffff99;clear:both;"><a href="http://massively.joystiq.com"><img src="http://massively.joystiq.com/media/feedlogo.gif" alt="Massively" style="float:left;padding:0 5px 5px 0;" /></a><a href="http://massively.joystiq.com/2012/04/13/chinese-publisher-the9-restructuring-cutting-staff/">Chinese publisher The9 restructuring, cutting staff</a> originally appeared on <a href="http://massively.joystiq.com">Massively</a> on Fri, 13 Apr 2012 11:00:00 EST.  Please see our <a href="http://www.weblogsinc.com/feed-terms/">terms for use of feeds</a>.<br style="clear:both;"></p><h6 style="clear: both; padding: 8px 0 0 0; height: 2px; font-size: 1px; border: 0; margin: 0; padding: 0;"></h6><a href="http://massively.joystiq.com/2012/04/13/chinese-publisher-the9-restructuring-cutting-staff/" rel="bookmark" title="Permanent link to this entry">Permalink</a>&nbsp;|&nbsp;<a href="http://massively.joystiq.com/forward/20215170/" title="Send this entry to a friend via email">Email this</a>&nbsp;|&nbsp;<a href="http://massively.joystiq.com/2012/04/13/chinese-publisher-the9-restructuring-cutting-staff/#comments" title="View reader comments on this entry">Comments</a>]]></description><category>f2p</category><category>financial-news</category><category>free-to-play</category><category>Miscellaneous</category><category>mmo-industry</category><category>the9</category><category>the9-layoffs</category><category>the9-restructuring</category><dc:creator><![CDATA[Jef Reahard]]></dc:creator><pubDate>Fri, 13 Apr 2012 11:00:00 EST</pubDate></item><item><title><![CDATA[Wizard101 throws massive mount sale]]></title><link>http://massively.joystiq.com/2012/04/12/wizard101-throws-massive-mount-sale/</link><guid isPermaLink="true">http://massively.joystiq.com/2012/04/12/wizard101-throws-massive-mount-sale/</guid><comments>http://massively.joystiq.com/2012/04/12/wizard101-throws-massive-mount-sale/#comments</comments><description><![CDATA[<p>Filed under: <a href="http://massively.joystiq.com/category/fantasy/" rel="tag">Fantasy</a>, <a href="http://massively.joystiq.com/category/economy/" rel="tag">Economy</a>, <a href="http://massively.joystiq.com/category/free-to-play/" rel="tag">Free-to-play</a>, <a href="http://massively.joystiq.com/category/kids/" rel="tag">Kids</a>, <a href="http://massively.joystiq.com/category/wizard101/" rel="tag">Wizard101</a></p><div style="text-align: center;">
	<a href="http://massively.joystiq.com/2012/04/12/wizard101-throws-massive-mount-sale/"><img alt="Wizard101" src="http://www.blogcdn.com/massively.joystiq.com/media/2012/04/wizard101.jpg" /></a></div>
It's a good time to be in the market for a new mode of transportation, especially if you're a cash-strapped wizard or witch in <a href="http://massively.joystiq.com/category/wizard101"><em>Wizard101</em></a>. The annual <a href="https://www.wizard101.com/game/mount-a-palooza">Mount-a-Palooza</a> is back, and <a href="http://massively.joystiq.com/tag/kingsisle">KingsIsle Entertainment</a> is magically shrinking costs and teleporting in rare inventory to make as many customers as happy as possible.<br />
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From now through Sunday, April 22nd, players can snag any permanent mount in the in-game store at a whopping 60% off the list price. Some of the mounts in the store will be only available during this brief window, as KingsIsle is retiring four mounts at the end of the sale while bringing back three other previous retirees for impulse shoppers to peruse.<br />
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And if you like <em>Wizard101 </em>mounts, you might want to keep an eye on Massively tomorrow. Our crystal ball says that your future may look bright if you do!<p style="padding:5px;background:#ffffcc;border:1px solid #ffff99;clear:both;"><a href="http://massively.joystiq.com"><img src="http://massively.joystiq.com/media/feedlogo.gif" alt="Massively" style="float:left;padding:0 5px 5px 0;" /></a><a href="http://massively.joystiq.com/2012/04/12/wizard101-throws-massive-mount-sale/">Wizard101 throws massive mount sale</a> originally appeared on <a href="http://massively.joystiq.com">Massively</a> on Thu, 12 Apr 2012 17:00:00 EST.  Please see our <a href="http://www.weblogsinc.com/feed-terms/">terms for use of feeds</a>.<br style="clear:both;"></p><h6 style="clear: both; padding: 8px 0 0 0; height: 2px; font-size: 1px; border: 0; margin: 0; padding: 0;"></h6><a href="http://massively.joystiq.com/2012/04/12/wizard101-throws-massive-mount-sale/" rel="bookmark" title="Permanent link to this entry">Permalink</a>&nbsp;|&nbsp;<a href="http://massively.joystiq.com/forward/20214488/" title="Send this entry to a friend via email">Email this</a>&nbsp;|&nbsp;<a href="http://massively.joystiq.com/2012/04/12/wizard101-throws-massive-mount-sale/#comments" title="View reader comments on this entry">Comments</a>]]></description><category>deal</category><category>discount</category><category>f2p</category><category>free-to-play</category><category>kingsisle</category><category>kingsisle-entertainment</category><category>mount</category><category>mount-a-polooza</category><category>mounts</category><category>sale</category><category>wizard101</category><dc:creator><![CDATA[Justin Olivetti]]></dc:creator><pubDate>Thu, 12 Apr 2012 17:00:00 EST</pubDate></item><item><title><![CDATA[Star Trek Online adds Ferengi lock boxes and in-game store]]></title><link>http://massively.joystiq.com/2012/04/12/star-trek-online-adds-ferengi-lock-boxes-and-in-game-store/</link><guid isPermaLink="true">http://massively.joystiq.com/2012/04/12/star-trek-online-adds-ferengi-lock-boxes-and-in-game-store/</guid><comments>http://massively.joystiq.com/2012/04/12/star-trek-online-adds-ferengi-lock-boxes-and-in-game-store/#comments</comments><description><![CDATA[<p>Filed under: <a href="http://massively.joystiq.com/category/sci-fi/" rel="tag">Sci-fi</a>, <a href="http://massively.joystiq.com/category/economy/" rel="tag">Economy</a>, <a href="http://massively.joystiq.com/category/star-trek-online/" rel="tag">Star Trek Online</a>, <a href="http://massively.joystiq.com/category/free-to-play/" rel="tag">Free-to-play</a>, <a href="http://massively.joystiq.com/category/dev-diaries/" rel="tag">Dev Diaries</a></p><div style="text-align: center;">
	<a href="http://massively.joystiq.com/2012/04/12/star-trek-online-adds-ferengi-lock-boxes-and-in-game-store/"><img alt="STO" src="http://www.blogcdn.com/massively.joystiq.com/media/2012/04/ferengi.jpg" /></a></div>
Thought that the <a href="http://massively.joystiq.com/2012/02/07/star-trek-online-unpacks-cardassian-mystery-boxes/">Cardassian lock boxes</a> and those ever-present "So-and-so opened a lock box and got a Galor-class cruiser!" messages were the end of <a href="http://massively.joystiq.com/category/star-trek-online/"><em>Star Trek Online's</em></a> foray into pay-for-treasure items? Think again! As of today, <em>STO </em>players will begin to see <a href="http://www.startrekonline.com/node/3065">Ferengi lock boxes</a> dropping in the game.<br />
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As with the Cardassian boxes, the Ferengi boxes can only be unlocked with a special key that must be purchased in the C-Store. The contents of the boxes contain a mystery prize that ranges from the D'Kora Marauder Class starship to combat pets to Lobi Crystals. Gold lock boxes have a higher chance of delivering a better prize.<br />
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In addition to proliferating lock boxes across the galaxy,<em> STO's</em> Ferengi are opening a store on Drozana Station that will sell a variety of fun items in exchange for Lobi Crystals. The store will offer Ferengi shuttles, photonic tactical bridge officers, costume pieces, and pets.<p style="padding:5px;background:#ffffcc;border:1px solid #ffff99;clear:both;"><a href="http://massively.joystiq.com"><img src="http://massively.joystiq.com/media/feedlogo.gif" alt="Massively" style="float:left;padding:0 5px 5px 0;" /></a><a href="http://massively.joystiq.com/2012/04/12/star-trek-online-adds-ferengi-lock-boxes-and-in-game-store/">Star Trek Online adds Ferengi lock boxes and in-game store</a> originally appeared on <a href="http://massively.joystiq.com">Massively</a> on Thu, 12 Apr 2012 09:00:00 EST.  Please see our <a href="http://www.weblogsinc.com/feed-terms/">terms for use of feeds</a>.<br style="clear:both;"></p><h6 style="clear: both; padding: 8px 0 0 0; height: 2px; font-size: 1px; border: 0; margin: 0; padding: 0;"></h6><a href="http://massively.joystiq.com/2012/04/12/star-trek-online-adds-ferengi-lock-boxes-and-in-game-store/" rel="bookmark" title="Permanent link to this entry">Permalink</a>&nbsp;|&nbsp;<a href="http://massively.joystiq.com/forward/20214007/" title="Send this entry to a friend via email">Email this</a>&nbsp;|&nbsp;<a href="http://massively.joystiq.com/2012/04/12/star-trek-online-adds-ferengi-lock-boxes-and-in-game-store/#comments" title="View reader comments on this entry">Comments</a>]]></description><category>cardassian-lock-boxes</category><category>cryptic</category><category>cryptic-studios</category><category>DKora</category><category>DKora-Marauder-Class</category><category>f2p</category><category>ferengi</category><category>ferengi-lock-boxes</category><category>free-to-play</category><category>lobi-crystals</category><category>lock-boxes</category><category>lockbox</category><category>lockboxes</category><category>mystery-boxes</category><category>perfect-world</category><category>perfect-world-entertainment</category><category>pwe</category><category>sci-fi</category><category>star-trek</category><category>star-trek-mmo</category><category>star-trek-online</category><category>sto</category><category>store</category><dc:creator><![CDATA[Justin Olivetti]]></dc:creator><pubDate>Thu, 12 Apr 2012 09:00:00 EST</pubDate></item><item><title><![CDATA[TERA's new launch features section adds economic changes]]></title><link>http://massively.joystiq.com/2012/04/11/tera-new-launch-features-section-adds-economic-changes/</link><guid isPermaLink="true">http://massively.joystiq.com/2012/04/11/tera-new-launch-features-section-adds-economic-changes/</guid><comments>http://massively.joystiq.com/2012/04/11/tera-new-launch-features-section-adds-economic-changes/#comments</comments><description><![CDATA[<p>Filed under: <a href="http://massively.joystiq.com/category/fantasy/" rel="tag">Fantasy</a>, <a href="http://massively.joystiq.com/category/economy/" rel="tag">Economy</a>, <a href="http://massively.joystiq.com/category/news-items/" rel="tag">News items</a>, <a href="http://massively.joystiq.com/category/tera/" rel="tag">TERA</a></p><div style="text-align: center; ">
	<a href="http://massively.joystiq.com/2012/04/11/tera-new-launch-features-section-adds-economic-changes/"><img alt="Screenshot -- TERA" src="http://www.blogcdn.com/massively.joystiq.com/media/2012/04/tera-1334178136.jpg" /></a></div>
<div style="text-align: left; ">
	<a href="http://www.massively.com/category/tera"><em>TERA</em>'s</a> May release date is less than a month away now, and <a href="http://www.massively.com/tag/en-masse-entertainment">En Masse Entertainment</a> is filling the days leading up to the big event by unveiling a series of new launch features. Today's piece is focused on a number of adjustments that have been made to the game's economic system.<br />
	<br />
	For starters, the trade broker has been vastly improved with "robust search features," while private stores have been abolished in order to make the broker the true hub of the game's economy. Enchanters will be pleased to know that the penalty for failing an enchantment has been removed, so while an enchantment can still fail, it won't weaken the target piece of equipment in the process. And to top it off, the currency demoninations have been changed up to prevent players from having to deal with astronomical amounts of gold. The full details, as well as previous new launch features, can be found over on the game's official site.</div><p style="padding:5px;background:#ffffcc;border:1px solid #ffff99;clear:both;"><a href="http://massively.joystiq.com"><img src="http://massively.joystiq.com/media/feedlogo.gif" alt="Massively" style="float:left;padding:0 5px 5px 0;" /></a><a href="http://massively.joystiq.com/2012/04/11/tera-new-launch-features-section-adds-economic-changes/">TERA's new launch features section adds economic changes</a> originally appeared on <a href="http://massively.joystiq.com">Massively</a> on Wed, 11 Apr 2012 17:30:00 EST.  Please see our <a href="http://www.weblogsinc.com/feed-terms/">terms for use of feeds</a>.<br style="clear:both;"></p><h6 style="clear: both; padding: 8px 0 0 0; height: 2px; font-size: 1px; border: 0; margin: 0; padding: 0;"></h6><a href="http://massively.joystiq.com/2012/04/11/tera-new-launch-features-section-adds-economic-changes/" rel="bookmark" title="Permanent link to this entry">Permalink</a>&nbsp;|&nbsp;<a href="http://massively.joystiq.com/forward/20213593/" title="Send this entry to a friend via email">Email this</a>&nbsp;|&nbsp;<a href="http://massively.joystiq.com/2012/04/11/tera-new-launch-features-section-adds-economic-changes/#comments" title="View reader comments on this entry">Comments</a>]]></description><category>ah</category><category>auction-house</category><category>bluehole</category><category>bluehole-studios</category><category>broker</category><category>economics</category><category>economy</category><category>en-masse</category><category>en-masse-entertainment</category><category>fantasy</category><category>private-store</category><category>private-stores</category><category>tera</category><category>trade-broker</category><dc:creator><![CDATA[Matt Daniel]]></dc:creator><pubDate>Wed, 11 Apr 2012 17:30:00 EST</pubDate></item><item><title><![CDATA[Wings Over Atreia: Clean up on aisle four]]></title><link>http://massively.joystiq.com/2012/04/09/wings-over-atreia-clean-up-on-aisle-four/</link><guid isPermaLink="true">http://massively.joystiq.com/2012/04/09/wings-over-atreia-clean-up-on-aisle-four/</guid><comments>http://massively.joystiq.com/2012/04/09/wings-over-atreia-clean-up-on-aisle-four/#comments</comments><description><![CDATA[<p>Filed under: <a href="http://massively.joystiq.com/category/fantasy/" rel="tag">Fantasy</a>, <a href="http://massively.joystiq.com/category/aion/" rel="tag">Aion</a>, <a href="http://massively.joystiq.com/category/business-models/" rel="tag">Business models</a>, <a href="http://massively.joystiq.com/category/economy/" rel="tag">Economy</a>, <a href="http://massively.joystiq.com/category/patches/" rel="tag">Patches</a>, <a href="http://massively.joystiq.com/category/opinion/" rel="tag">Opinion</a>, <a href="http://massively.joystiq.com/category/free-to-play/" rel="tag">Free-to-play</a>, <a href="http://massively.joystiq.com/category/wings-over-atreia/" rel="tag">Wings Over Atreia</a></p><div style="text-align: center;">
	<a href="http://massively.joystiq.com/2012/04/09/wings-over-atreia-clean-up-on-aisle-four/"><img alt="Wings Over Atreia" src="http://www.blogcdn.com/massively.joystiq.com/media/2012/04/woaheader.jpg" /></a></div>
Careful where you step; there's a bit of a mess.<br />
<br />
After much ballyhoo about taking great pains to avoid the dreaded pay-to-win stigma as <a href="http://na.aiononline.com/"><em>Aion</em></a> converts to free-to-play (including screen time in the <a href="http://massively.joystiq.com/2012/03/21/aion-producer-talks-about-3-0-and-being-truly-free/">producers interview</a>), <a href="http://us.ncsoft.com/en/">NCsoft</a> went ahead and began offering an eternal-grade weapon in the new BlackCloud Marketplace. Granted, it is for <a href="http://massively.joystiq.com/2012/04/05/aion-opens-the-blackcloud-marketplace-adds-eternal-weapon/">a limited time only</a>, but the fact is that it's been offered at all has sparked a few tizzy-fits within the community. Of all the low-down, double-crossing...<br />
<br />
I know some players feel lied to and misled. A few profess they've been downright hornswoggled by that single announcement and have turned away from the game. Meanwhile, others are sitting back chortling "What did you expect?" or mouthing a big "I told you so." But was this really an underhanded trick? Did the devs really go back on what they said? You have to wonder why, right in the midst of generating excitement for <em><a href="http://massively.joystiq.com/category/aion">Aion</a>,</em> the developers would spite the players they are trying to lure in. And maybe they didn't.<br />
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Was this an innocent bonus or portent of things to come? Before we start stringing someone up in effigy, let's take a look at the details. Might just be all the fuss is much ado about nothing.<p><a href="http://massively.joystiq.com/2012/04/09/wings-over-atreia-clean-up-on-aisle-four/" rel="bookmark">Continue reading <em>Wings Over Atreia: Clean up on aisle four</em></a></p><p style="padding:5px;background:#ffffcc;border:1px solid #ffff99;clear:both;"><a href="http://massively.joystiq.com"><img src="http://massively.joystiq.com/media/feedlogo.gif" alt="Massively" style="float:left;padding:0 5px 5px 0;" /></a><a href="http://massively.joystiq.com/2012/04/09/wings-over-atreia-clean-up-on-aisle-four/">Wings Over Atreia: Clean up on aisle four</a> originally appeared on <a href="http://massively.joystiq.com">Massively</a> on Mon, 09 Apr 2012 17:00:00 EST.  Please see our <a href="http://www.weblogsinc.com/feed-terms/">terms for use of feeds</a>.<br style="clear:both;"></p><h6 style="clear: both; padding: 8px 0 0 0; height: 2px; font-size: 1px; border: 0; margin: 0; padding: 0;"></h6><a href="http://massively.joystiq.com/2012/04/09/wings-over-atreia-clean-up-on-aisle-four/" rel="bookmark" title="Permanent link to this entry">Permalink</a>&nbsp;|&nbsp;<a href="http://massively.joystiq.com/forward/20209116/" title="Send this entry to a friend via email">Email this</a>&nbsp;|&nbsp;<a href="http://massively.joystiq.com/2012/04/09/wings-over-atreia-clean-up-on-aisle-four/#comments" title="View reader comments on this entry">Comments</a>]]></description><category>aion</category><category>aion-3.0</category><category>aion-ascension</category><category>blackcloud</category><category>BlackCloud-Marketplace</category><category>bonus-gift</category><category>cash-shop</category><category>f2p</category><category>fantasy</category><category>featured</category><category>free-to-play</category><category>livestream</category><category>livestreaming</category><category>ncsoft</category><category>opinion</category><category>pay-to-win</category><category>veteran-rewards</category><category>wings-over-atreia</category><dc:creator><![CDATA[MJ Guthrie]]></dc:creator><pubDate>Mon, 09 Apr 2012 17:00:00 EST</pubDate></item></channel></rss>
