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Economy

Guild Wars 2 goes on sale, releases free retro platformer

Fantasy, Economy, News Items, Guild Wars 2

Guild Wars 2 is more than 30% off 'til April 28th
Have you been meaning to try out Guild Wars 2 but afraid to commit to the box price? If you have been exceedingly clever, you might have noticed that several sites around the internet have been doing their best to throw trial codes at you for a free weekend experience. If you missed that or have exciting plans for the weekend, however, you might not be quite yet out of luck. Digital and Digital Deluxe editions of Guild Wars 2 are on sale on the official site until the 28th. You can pick it up for roughly 30% less than you would normally. Given that the Super Adventure Box is going strong until the end of the month and Flame and Frost: Retribution will be wrapping up this living story arc, this seems like a pretty promising time to check it out.

Meanwhile, the team has also released a dev blog chronicling the creation of the Super Adventure Box commercial mocked up for the April Fools' Day events. Turns out that the game the boy in the commercial is playing is called Rytlock's Critter Rampage; it's a real retro platformer game dreamed up by ArenaNet's Delly Sartika, and here's the best part: It's playable right now, by you, in your browser.

Xsyon update focuses on in-game economy

Economy, Patches, News Items, Free-to-Play, Xsyon, Post-Apocalyptic, Sandbox, Crafting

Xsyon update focuses on ingame economy
Although it's been a while since the post-apocalyptic sandbox Xsyon has seen a patch, today's update looks to make up for that. With a focus on developing the in-game economy, this update introduces a number of new features, including new resources and materials, new Artisan and Master armor sets, a tribal upkeep system that offers bonuses, special trade totems, alliance and family group formation, and more.

Trade will be bolstered through the new totems; the new trade and quest versions allow tribes to place additional totems that will serve as a marketplace and quest hub. Even better, besides the ones placed in the tribe's own land, additional quest and trade totems can be placed on allied land. For more details on this and the other new systems, check out the full patch notes.

[Source: Notorious Games press release]

Grimlands heralds Linux and Mac announcement with second video

Sci-Fi, Video, Economy, Game Mechanics, New Titles, PvP, News Items, Free-to-Play, Post-Apocalyptic, Crafting, Crowdfunding

If the post-apocalyptic wastelands of Grimlands caught your eye but you didn't think you could play on Linux or Mac systems, think again; DRAGO Entertainment has just announced that the shooter will be developed on both platforms. And players needn't worry about which version they are playing from, as everyone will be on the same servers together. The studio doesn't intend to stop there either: DRAGO's Lucjan Mikociak added, "And there are even more versions planned down the road."

Along with this announcement, DRAGO has released the second installment of the three-part Making Of series. In the video, Wiktoryn Zerebecki details the importance of crafting and the player-driven economy and Krystian Kofin expounds on vehicles. Watch the full video after the break.

[Source: DRAGO press release]

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Using EVE Online to predict the recession

Sci-Fi, EVE Online, Economy, Sandbox

Using EVE Online to predict the recession
A new blog post at Gamasutra gives an interesting perspective on EVE Online's economic trends and how they translate to real life. Virtual World Economist Ramin Shokrizade writes about his time helping CCP build the game's economy in the early days and how land tax and real estate bubbles can (and can't) work both in and out of a virtual environment.

Most notably, Shokrizade elaborates on a prediction he made in 2006 regarding the failed global banking system and how EVE Online taught him the warning signs. Now Shokrizade is an economic consultant to three international gaming companies, and he owes it all to EVE Online.

The Soapbox: Game developers actually are rockstars

Culture, Economy, MMO Industry, Opinion, The Soapbox, Miscellaneous, Crowdfunding

Soapbox Game developers actually are rockstars
Shortly after this column series started, Massively's Shawn "Epic Beard" Schuster planted his feet on the wooden crate to tell us that game developers are not rockstars. And as much as it frightens me to disagree with him, I believe I have a moral obligation to let him know that he was wrong. Sure, his article pointed out that it takes a team to create a spectacular game and that the personalities of the gaming industry cannot do it by themselves. As he put it, even though Sid Meier didn't code all of Civilization and Richard Garriott didn't construct all of Tabula Rasa, their names sat proudly on the box. But just like rockstars, those two names and many more developers' names belong on the covers of their respective games.

Rockstars from Aerosmith to Beyonce are more than the faces on the covers of their albums. In college, I used to create CD covers for local recording artists, so I can tell you first-hand that even though there was only one name on the front, there were many names on the inside jacket, just as there are many names in game credits. So how exactly are game developers like superstar musicians? The analogy fits in nearly every single way.

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GDC 2013: Chris Roberts expounds on Star Citizen's crafting, economy

Sci-Fi, Contests, Economy, Game Mechanics, New Titles, Interviews (Massively's), Events (Massively's Coverage), Some Assembly Required, Sandbox, Star Citizen

GDC 2013  Chris Roberts expounds on Star Citizen's crafting, economy
This week we have a special GDC edition of Some Assembly Required. I had the opportunity to sit down with Chris Roberts and talk about his highly anticipated space sim sandbox, Star Citizen. We talked lore, the game's PvP/PvE sliders and living universe concepts, guilds, and when players can expect to get in some dogfighting. Roberts also delved deeply into the crafting and economic aspects of the game.

If you miss the days of carving out a name for yourself and your wares and/or cornering the market and building an economic empire, you'll definitely want to keep an eye on Star Citizen.

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Diablo III's auction house 'really hurt the game'

Fantasy, Economy, Game Mechanics, News Items, Diablo III

Diablo 3's acution house 'really hurt the game'
Diablo III's joint in-game gold and real-money auction house has played a fairly major role in the game since its launch. Remember that one time when a guy used the real-money side of things to bank a cool $10,000? That apparently wasn't really what Blizzard foresaw when creating and implementing the auction house. According to former Diablo III Game Director Jay Wilson, the auction house "really hurt the game."

Apparently, Blizzard anticipated that very few players would make use of the auction house and that item prices would limit the number of transactions going on. That, uh, wasn't the case. Nearly every one of Diablo III's roughly 3 million monthly users make use of the auction house, and item trading has "damaged" the item rewards in the game.

Without giving up any juicy details, Wilson has mentioned that the team is working on a viable solution to the current problems posed by the auction house.

Guild Wars 2, Mists of Pandaria, Diablo III spur PC software to record revenue

Business Models, Economy, MMO Industry, News Items, Miscellaneous

Guild Wars 2 wallpaper
The PC Gaming Alliance says that software sales reached a record $20 billion in 2012. GamesIndustry.biz reports that this represents eight percent year-on-year growth and a 90 percent uptick since PC Gaming Alliance's first report in 2008.

The report, commissioned from entertainment research firm DFC Intelligence cites Guild Wars 2, Mists of Pandaria, Diablo III, and Minecraft as positive influences on a market that also saw "the decline of large subscription MMOs." DFC indicates that there are approximately one billion PC gamers worldwide, 250,000 of whom identify as "core" gamers with interests including strategy, action, and RPG titles.

PAX East 2013: Hands-on with The Repopulation

Sci-Fi, Classes, Economy, Events (Real-World), Game Mechanics, Interviews, MMO Industry, New Titles, Previews, Hands-On, Interviews (Massively's), Hands-On (Massively's), Miscellaneous, Sandbox, Crafting, Crowdfunding, The Repopulation

PAX East 2013  Handson with the Repopulation
Ever since its successful Kickstarter campaign, The Repopulation has been progressing along at an impressive pace. And if PAX East was any indication, the game shows no signs of slowing down as it approaches beta and zeroes in on a launch date.

This weekend, I had a chance to speak with lead developer Joshua Halls, who took the time to walk me through the sandbox MMO and give me an update on what's new and what's still in the works.

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Hands-on with Marvel Heroes' combat, events, and crafting

Super-hero, Economy, Events (Real-World), Events (In-Game), Game Mechanics, Previews, PvE, Opinion, Marvel Heroes, Hands-On, Interviews (Massively's), Hands-On (Massively's), Events (Massively's Coverage), Crafting

Handson with Marvel Heroes
This has been a hard year on mice. Diablo III, Torchlight 2, Path of Exile, and now another click-fest is in the works: Marvel Heroes. This new free-to-play addition to the isometric family will put you in the shoes of classic heroes such as Spider-Man, Iron Man, Hulk, Storm, Wolverine, and many more from the Marvel roster. Just when my index finger was starting to forgive me!

To better understand how much danger my mouse and finger were in, I traveled down to Gazillion Entertainment for some hands-on time with a few of my favorite comic wonders. Is Marvel Heroes is bringing more than just tights to the table?

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The Art of Wushu: Winning in market PvP

Historical, Economy, Opinion, Free-to-Play, Guides, Crafting, Age of Wushu, The Art of Wushu

The Art of Wushu Winning in market PvP
Last time on the Art of Wushu, I promised I would write on how to sell production crafts. Crafting is a big deal in Age of Wushu, so it seemed like a reasonable topic to cover. However, I realized doing so would probably be a mistake. Why?

If you followed my advice from two weeks ago, congratulations. You probably noticed a huge nosedive in a few markets: hemp, ramie, iron, and mint all took a huge hit. It's a bit flattering to see how I can write a post on what to sell and readers like you guys take it to heart, flooding the market with supply and crashing the value of these commodities. If I gave advice on production crafting, the same thing would happen.

Instead, this week I'm going to talk about real market strategy. Pointing out things that sell doesn't help you if the market takes a nose-dive. Understanding supply and demand curves, market equilibrium, and the importance of market diversity are all long-term tools that will help you regardless of what you're selling.

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EVE Evolved: Do PLEX make EVE pay-to-win?

Sci-Fi, EVE Online, Business Models, Culture, Economy, Game Mechanics, MMO Industry, Professions, Opinion, Guild Wars 2, EVE Evolved, Sandbox

EVE Evolved title image
Several years ago, the subscription model was king and the mere mention of an MMO selling in-game items for cash was almost enough to cause a virtual riot. RMT was the devil, and players who bought swords or spaceships for cash deserved nothing short of a permanent ban. The past decade of development has changed the MMO landscape and brought in a new generation of gamers with different attitudes. Today's players have grown up with and embraced ideas like the free-to-play business model, microtransaction shops, and perhaps even the idea of buying in-game advantages for cash.

In his latest Free for All column, Massively's Beau Hindman tackled the controversial issue of MMOs selling power for real cash, and his points about EVE Online sparked some pretty interesting discussion in the comments. The crux of the argument was that an EVE player can currently take out his wallet and buy his way into a bigger ship or even pick up a pre-trained veteran character. That's certainly true, but is that the same as buying an unfair advantage and does it necessarily make EVE pay-to-win?

In this week's EVE Evolved, I look at why players find PLEX so much more palatable than direct item sales and ask whether the system fits the definition of pay-to-win.

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Hyperspace Beacon: SWTOR consolidates comms

Sci-Fi, Economy, Patches, Endgame, Opinion, Free-to-Play, Star Wars: The Old Republic, Hyperspace Beacon

Hyperspace Beacon SWTOR consolidates comms
Star Wars: The Old Republic's Rise of the Hutt Cartel hit the public test server last week, prompting a lot of players to rush to see the latest changes to this Star Wars MMORPG. Unfortunately, the majority of content slated to come out with this expansion has not been released publicly -- namely, the new planet of Makeb. Fortunately, we did get a sneak peek into the new gear progression as well as the Scum and Villainy operation.

Gear progression is a common subject for this column and with good reason. Although there is skill involved when playing SWTOR, gear is the great equalizer. As in many themepark MMOs, a player's gear greatly determines whether or not he can defeat specific instances or bosses. Because of this, how a player earns gear and which gear happens to be the best at any given moment becomes top priority when new content comes out. With an additional five levels being added with Rise of the Hutt Cartel, gear becomes especially important. Let's examine how everything breaks down.

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Not So Massively: Diablo III's console constroversy and Wrath of Heroes' shutdown

Betas, Sci-Fi, Video, Business Models, Economy, Events (In-Game), Game Mechanics, New Titles, Patches, PvP, Endgame, News Items, PvE, Free-to-Play, Mac, Dev Diaries, Not So Massively, Sandbox, MOBA, League of Legends, Diablo III, Firefall

Not So Massively title image
It's been a huge week for MOBAs, with the release of several new characters, a ton of balance changes, and even a game closing down for good. League of Legends announced that it will start officially supporting Mac and released a new Smart Ping system designed to help players work together as a team despite language barriers. SMITE showed off its new crowd-controlling water god, Poseidon, and console MOBA Guardians of Middle-Earth released a new Survival game mode DLC.

We heard the unfortunate news that Wrath of Heroes will be closing its doors at the end of the month, and it's not the only game going out of business. Online FPS Bullet Run, formerly known as Hedone, is due to shut down on Friday, March 8th, in a big final event. It's not all doom and gloom, though, as Dota 2 has hit another impressive milestone, passing 300,000 peak concurrent players. The first season of Heroes of Newerth's HoN Tour league is soon to draw to a close, and developers are planning a huge balance patch before the next season kicks off.

Blizzard enraged Diablo III fans this week with the announcement that the console version will not feature the controversial always-online DRM and can be played offline. Path of Exile detailed its next open beta patch, which is due to introduce a new fire skill, a 3v3 dueling arena, and significant Duelist class buffs. Online FPS Firefall produced a new trailer this week showing off its flight gameplay amidst criticism from fans over its lack of beta content. Finally, sci-fi sandbox Star Citizen gave fans a look behind the curtain of game development in its biggest development update video yet.

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The Art of Wushu: Making silver through harvesting

Historical, Economy, PvP, Opinion, Free-to-Play, Guides, Age of Wushu, The Art of Wushu

The Art of Wushu Making silver through harvesting
I got a lot of backlash over the last installment of The Art of Wushu. While the issues over pay-to-win are understandable, an overwhelming number of you seemed to disbelieve the amount of silver I was able to produce daily. Some of you protested my 1D/daily figure (which is on the high side), while others questioned whether I could make even 500L per day. My email was flooded with people asking me to share some of my secrets.

I was going to talk about movement and parkour this time, but because you guys asked, you'll get an answer. "How do I make money in Age of Wushu," you ask? Let's cover the easy ways to make money. These are methods that literally any player, regardless of subscription status or level, can take advantage of. This time we're going to cover harvesting -- what sells and what doesn't. Let's get started.

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