's tenth anniversary Fanfest promised to be its biggest yet
, with over 1,400 players packed into Iceland's Harpa convention centre to find out the latest on EVE Online
, DUST 514
, and World of Darkness
. The first day focused mainly on DUST
and its link with the EVE
universe, but today the focus largely switched back to internet spaceships. There were plenty of roundtable discussions, and the CSM and Alliance panels were as awesome as ever, but it was the EVE
Keynote that really blew the crowd away.
The day got off to a good start with the highly anticipated World of Darkness talk
. Most fans were probably expecting to see more airy game design ideas and another shiny trailer, but this year CCP just came out and put all its cards on the table. We saw that the game is still firmly in pre-production, with much of the previous work going into developing the engine and cool content creation tools and shaders. While I was initially disappointed at the lack of gameplay progress or shiny cinematics, I found this approach of being open and direct with fans very refreshing. As I told WoD
art director Thomas Holt, honest beats shiny every time.
Read on for a full run-down of the EVE
reveals from the second day of EVE's
tenth anniversary Fanfest, including in-depth details of the Odyssey