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Economy

Vivendi still trying to sell Activision-Blizzard

Economy, MMO Industry, News Items

Acti-Blizz logo
French telecom company Vivendi is still looking to sell off gaming giant Activision-Blizzard, according to the Wall Street Journal. Vivendi announced its quarterly results yesterday and also said that Acti-Blizz's board of directors is still weighing multiple sale options for a company that's been up for grabs since the summer of 2012.

GamesIndustry.biz reports that Activision-Blizzard was worth more than $8 billion when it was put on the open market.

The Soapbox: MMOs are to kids what MUDs are to us

Business Models, Culture, Economy, Game Mechanics, MMO Industry, Opinion, Free-to-Play, Consoles, Casual, The Soapbox

Vendetta Online on the iPad
I love MUDs. When I go through a several-hour long MUD session, I feel as if I took part in a greater story, and most of the fun was not based on stats or gear. MUDs let me escape into a world because they are about story first. I think I'm pretty rare, though. I can't find many other writers who seem to write about MUDs unless they are referencing them like some sort of relic from the past. The truth is that MUDs are still being loved, played, and enjoyed by thousands. Covering MUDs is as important as covering any other MMO. They're still part of the bigger picture.

I'm sure many of you reading this now could not care less about MUDs. You might have played one years ago, but generally they are seen as the cute elderly citizens of MMOdom. That's cool if that's how you feel, but now think about this: The new generation, kids between 13 and 20 years old, will look at many of our large PCs and 20 gig MMOs the same way modern gamers look at MUDs.

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Not So Massively: Yet another D3 exploit, Star Citizen pay-to-win debate, and MOBA news

Betas, Sci-Fi, Video, Economy, Events (In-Game), Game Mechanics, Launches, Lore, New Titles, Patches, PvP, News Items, Opinion, Free-to-Play, Casual, Dev Diaries, Sandbox, MechWarrior Online, MOBA, Diablo III, Star Citizen, Infinite Crisis, Path of Exile

Not So Massively Yet another D3 exploit, Star Citizen paytowin debate, and MOBA news
Diablo III was hit with yet another exploit this week as players discovered a way to duplicate gold via a bug in the auction house. Blizzard responded by shutting down the auction house but did not perform a server rollback to reverse the damage. Star Citizen clarified its stance on the lifetime insurance available to veteran backers amidst debate over whether it gives early adopters an unfair advantage over other players. Path of Exile also released a new Letters of Wraeclast lore feature in its latest update, and MechWarrior Online's update 15 added a new Misery mech.

Dota 2 began preparations for its biggest world championship tournament yet with the release of a new Interactive Compendium that players can use to stay up to date with the matches. Rise of Immortals has now officially launched its Battle For Graxia revamp, and Infinite Crisis officially entered closed beta this week with the release of new champion The Joker. Finally, Smashmuck Champions released its hilarious new community-designed champion that's half platypus and half unicorn.

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Hyperspace Beacon: The SWTOR F2P experiment, group leveling

Sci-Fi, Business Models, Economy, PvE, Opinion, Free-to-Play, Star Wars: The Old Republic, Hyperspace Beacon

Hyperspace Beacon The SWTOR F2P experiment, group leveling
With the last bit of Update 2.1: Customization revealed yesterday, I can talk about an item that will change the free-to-play side of Star Wars: The Old Republic. After the next update, F2P players can withdraw credits from escrow with Cartel Coins. Although I will not have a way to find out whether this will actually affect the prices on the Galactic Trade Market until it goes live, I think it's safe to say that prices will initially go up.

Let's talk about this and group leveling in this week's SWTOR free-to-play experiment.

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Forking over your cash to play for free

Super-hero, Economy, MMO Industry, New Titles, News Items, Free-to-Play, Marvel Heroes

Forking over your cash to play for free!
Free-to-play means you can play for free, right? Not if you've got your sights set on the top founders packs for upcoming games like Marvel Heroes. In a blog on Gamasutra, virtual world economist Ramin Shokrizade explores the trend of these F2P collector-edition equivalents and whether the value justifies the price or if it's all a con to push players into making uninformed purchases before they have enough info.

Shokrizade compares the value of both Marvel Heroes and MechWarrior Tactics founders packs. At $199.99 and $120 respectively, both come with a hefty price tag, but both also claim significantly higher values. Do you really get your money's worth? Because of the replayability inherent in trying each superhero, Shokrizade rated Marvel Heroes as "pricey but reasonable." MechWarrior Tactics, however, received a "poor value" rating due to the tremendous in-game advantage that the founders pack gives.

How will these titles ultimately fare? Shokrizade stated that it all depends on enjoyable player interactions. "[Players] should not have to spend a lot in order to be able to have a positive social experience," he said. "Taking this one step further, if [players] can spend to lower the experience of other players, this will cause a rapid collapse of revenues."

The Guild Counsel: Why broken economies hurt guilds

Economy, Game Mechanics, Guilds, MMO Industry, Endgame, Opinion, Guild Wars 2, The Guild Counsel, Miscellaneous, Buy-to-Play

The Guild Counsel Why broken economies hurt guilds
I have to admit, I read the recent article by Ramin Shokrizade on the pre-endgame economy of Guild Wars 2 and shrugged. He made a lot of great points, but the problems with GW2's economy are really not that unique. One of the biggest dilemmas is the fact that dropped items, like weapons and armor, really don't have any value prior to the endgame. As in many MMOs, the broker or auction house is flooded with pre-endgame armor and weapons and there's just no demand for it.

There are several design flaws that play a role in why dropped items, and virtual economies in general, feel stagnant. Let's look at a few common problems in MMOs today and see why broken economies actually hurt guilds as well.

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EVE Online introduces a new way to raise your security status

Sci-Fi, EVE Online, Economy, Game Mechanics, News Items, Dev Diaries, Sandbox

EVE Online introduces pirate NPCs and a new way to raise your security status
EVE Online players will soon have a new method by which to raise their security status: New pirate NPCs are being added to asteroid belts in low-security space. Upon death, these pirates drop a new sort of pirate tag, which can be taken into low-sec CONCORD stations and turned in at the Security Office to raise a character's security status.

It should be noted that this is a viable method only for raising your security status up to zero. To get a positive status, you'll need to go through more traditional methods. Additionally, the tags can be traded on the market like most goods, giving players different ways to acquire them.

You can check out all the details on the dev blog.

Virtual world economist says Guild Wars 2's pre-endgame economy 'broken'

Fantasy, Economy, News Items, Guild Wars 2, Buy-to-Play

Screenshot -- Guild Wars 2
Ever since Guild Wars 2 went live back in August of last year, the state of the game's economy has... fluctuated wildly, let's say. But now, about eight months down the line, how is the economy holding up? Virtual world economist Ramin Shokrizade (the same fellow who wrote about using EVE Online to predict the real-world recession) has published a new piece on Gamasutra that takes an in-depth look at the economy of Guild Wars 2 as it stands today.

The article is too detailed to summarize here, but one thing worth taking away is Shokrizade's observation that, "with the exception of craft materials, [Guild Wars 2's] pre-endgame item economy is broken." He elaborates that, for example, a level 39 green-quality chestpiece regularly sells on the auction house for around 112 copper -- a scant 1 copper more than vendors pay for the same item. He concludes that GW2's pre-endgame economy is "one of the worst [he has] studied in the last 14 years." Eesh. He also takes an in-depth look at the role crafting plays in the economy and the effects of the in-game economy on cash-shop purchases. The full piece is a bit long but certainly worth the time for anyone interested in the intricacies of virtual economies or Guild Wars 2 players in general.

EVE Fanfest 2013 day two: World of Darkness, Odyssey, and EVE Virtual Reality with the Oculus Rift

Sci-Fi, Video, EVE Online, Economy, Events (Real-World), Expansions, Game Mechanics, MMO Industry, Previews, PvP, Endgame, News Items, PvE, Opinion, Events (Massively's Coverage), World of Darkness, Dev Diaries, Sandbox, Anniversaries

EVE Fanfest 2013 day two World of Darkness, Odyssey, and EVE Virtual Reality with the Oculus Rift
EVE Online's tenth anniversary Fanfest promised to be its biggest yet, with over 1,400 players packed into Iceland's Harpa convention centre to find out the latest on EVE Online, DUST 514, and World of Darkness. The first day focused mainly on DUST and its link with the EVE universe, but today the focus largely switched back to internet spaceships. There were plenty of roundtable discussions, and the CSM and Alliance panels were as awesome as ever, but it was the EVE Keynote that really blew the crowd away.

The day got off to a good start with the highly anticipated World of Darkness talk. Most fans were probably expecting to see more airy game design ideas and another shiny trailer, but this year CCP just came out and put all its cards on the table. We saw that the game is still firmly in pre-production, with much of the previous work going into developing the engine and cool content creation tools and shaders. While I was initially disappointed at the lack of gameplay progress or shiny cinematics, I found this approach of being open and direct with fans very refreshing. As I told WoD art director Thomas Holt, honest beats shiny every time.

Read on for a full run-down of the EVE reveals from the second day of EVE's tenth anniversary Fanfest, including in-depth details of the Odyssey expansion's features.

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EVE Online plans major mining and industry revamp for Odyssey

Sci-Fi, EVE Online, Economy, Events (Real-World), Expansions, Game Mechanics, Patches, News Items, PvE, Events (Massively's Coverage), Sandbox

EVE Online plans major mining and industry revamp for Odyssey
Details of EVE Online's exploration-focused Odyssey expansion have been floating around since PAX East, but it seems the company saved some pretty huge changes to reveal at this year's tenth anniversary Fanfest. In two massive devblogs accompanying today's EVE Online Keynote speech, CCP Fozzie discussed plans to overhaul EVE's entire resource distribution system. Everything from asteroid and ice mining to moon harvesting and nullsec industry will be affected by the revamp.

Miners will find their ice belts have been moved from static locations to hidden exploration sites that have to be scanned down, but to compensate it will now mine at double the normal rate. Normal asteroid mining in lowsec and nullsec is also due for a buff with the addition of large quantities of low-end minerals. Hidden asteroid belts will no longer need to be probed down but can be quickly located with the new Discovery scanner, and to top it off there'll even be new high quality ore sites that can only be found in prime areas of nullsec.

Outpost industrial infrastructure is due for an update with new purchaseable upgrade paths expanding factory, office and research lab capabilities to the same level as fully-fledged empire stations. Lastly, moon minerals are finally being addressed with a redistribution of rare materials and several new reaction paths to bypass current bottlenecks. A lot of value will be moved from Technetium back to rarer materials like Thulium, Neodymium, Promethium and Dysprosium, and new supplies of all four will be distributed randomly into moons across the universe. Re-scan all of your nearby moons when Odyssey lands because it could suddenly be worth a fortune!

Whether you're a die-hard fan of internet spaceships or just a gawker on the sidelines, EVE Fanfest is the EVE Online event of the year (and the key source of new DUST 514 and World of Darkness scoops!). Follow Massively's Brendan Drain as he reports back on this year's Fanfest starpower, scheming, and spoilers from exotic Reykjavik, Iceland.

Guild Wars 2 goes on sale, releases free retro platformer

Fantasy, Economy, News Items, Guild Wars 2

Guild Wars 2 is more than 30% off 'til April 28th
Have you been meaning to try out Guild Wars 2 but afraid to commit to the box price? If you have been exceedingly clever, you might have noticed that several sites around the internet have been doing their best to throw trial codes at you for a free weekend experience. If you missed that or have exciting plans for the weekend, however, you might not be quite yet out of luck. Digital and Digital Deluxe editions of Guild Wars 2 are on sale on the official site until the 28th. You can pick it up for roughly 30% less than you would normally. Given that the Super Adventure Box is going strong until the end of the month and Flame and Frost: Retribution will be wrapping up this living story arc, this seems like a pretty promising time to check it out.

Meanwhile, the team has also released a dev blog chronicling the creation of the Super Adventure Box commercial mocked up for the April Fools' Day events. Turns out that the game the boy in the commercial is playing is called Rytlock's Critter Rampage; it's a real retro platformer game dreamed up by ArenaNet's Delly Sartika, and here's the best part: It's playable right now, by you, in your browser.

Xsyon update focuses on in-game economy

Economy, Patches, News Items, Free-to-Play, Xsyon, Post-Apocalyptic, Sandbox, Crafting

Xsyon update focuses on ingame economy
Although it's been a while since the post-apocalyptic sandbox Xsyon has seen a patch, today's update looks to make up for that. With a focus on developing the in-game economy, this update introduces a number of new features, including new resources and materials, new Artisan and Master armor sets, a tribal upkeep system that offers bonuses, special trade totems, alliance and family group formation, and more.

Trade will be bolstered through the new totems; the new trade and quest versions allow tribes to place additional totems that will serve as a marketplace and quest hub. Even better, besides the ones placed in the tribe's own land, additional quest and trade totems can be placed on allied land. For more details on this and the other new systems, check out the full patch notes.

[Source: Notorious Games press release]

Grimlands heralds Linux and Mac announcement with second video

Sci-Fi, Video, Economy, Game Mechanics, New Titles, PvP, News Items, Free-to-Play, Post-Apocalyptic, Crafting, Crowdfunding

If the post-apocalyptic wastelands of Grimlands caught your eye but you didn't think you could play on Linux or Mac systems, think again; DRAGO Entertainment has just announced that the shooter will be developed on both platforms. And players needn't worry about which version they are playing from, as everyone will be on the same servers together. The studio doesn't intend to stop there either: DRAGO's Lucjan Mikociak added, "And there are even more versions planned down the road."

Along with this announcement, DRAGO has released the second installment of the three-part Making Of series. In the video, Wiktoryn Zerebecki details the importance of crafting and the player-driven economy and Krystian Kofin expounds on vehicles. Watch the full video after the break.

[Source: DRAGO press release]

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Using EVE Online to predict the recession

Sci-Fi, EVE Online, Economy, Sandbox

Using EVE Online to predict the recession
A new blog post at Gamasutra gives an interesting perspective on EVE Online's economic trends and how they translate to real life. Virtual World Economist Ramin Shokrizade writes about his time helping CCP build the game's economy in the early days and how land tax and real estate bubbles can (and can't) work both in and out of a virtual environment.

Most notably, Shokrizade elaborates on a prediction he made in 2006 regarding the failed global banking system and how EVE Online taught him the warning signs. Now Shokrizade is an economic consultant to three international gaming companies, and he owes it all to EVE Online.

The Soapbox: Game developers actually are rockstars

Culture, Economy, MMO Industry, Opinion, The Soapbox, Miscellaneous, Crowdfunding

Soapbox Game developers actually are rockstars
Shortly after this column series started, Massively's Shawn "Epic Beard" Schuster planted his feet on the wooden crate to tell us that game developers are not rockstars. And as much as it frightens me to disagree with him, I believe I have a moral obligation to let him know that he was wrong. Sure, his article pointed out that it takes a team to create a spectacular game and that the personalities of the gaming industry cannot do it by themselves. As he put it, even though Sid Meier didn't code all of Civilization and Richard Garriott didn't construct all of Tabula Rasa, their names sat proudly on the box. But just like rockstars, those two names and many more developers' names belong on the covers of their respective games.

Rockstars from Aerosmith to Beyonce are more than the faces on the covers of their albums. In college, I used to create CD covers for local recording artists, so I can tell you first-hand that even though there was only one name on the front, there were many names on the inside jacket, just as there are many names in game credits. So how exactly are game developers like superstar musicians? The analogy fits in nearly every single way.

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