Tomorrow marks a huge milestone in MMO history as sci-fi sandbox EVE Online
officially turns ten years old. Released by a tiny icelandic development studio whose only previous release was a board game featuring Reykjavik's favourite cross-dressing mayor
has slowly grown over the past decade to become one of the industry's biggest and most stable subscription titles. Following 2011's monoclegate scandal that led to around 8% of players quitting and CCP Games
shedding 20% of its employees, this year saw EVE Online
climb to new heights as it regained the playerbase's confidence and smashed the 500,000 subscriber barrier. As a special side-note, the EVE Evolved column also turned five years old
last week; it has now officially been running for over half of EVE
The past year has been remarkably successful for CCP, with both of the year's EVE
expansions being extremely well received and console MMOFPS DUST 514
finally starting to take shape. The Inferno
expansions fixed a staggering number of small issues that were broken in the game while also making big changes to bounty-hunting, piracy, and PvP across the board. We also saw huge emergent events like the Battle of Asakai, a $6,000 ship kill, and the five trillion ISK faction warfare exploit this year. With DUST 514
officially launching in just over a week on May 14th and players fired up about the upcoming Odyssey
expansion, the future's looking bright for EVE Online
as it heads into its second decade.
In this week's EVE Evolved, I look back at some of year's top EVE
stories, stories that touched real life, and what the future holds for EVE
's second decade.