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Diablo III

Not So Massively: Dreamhack 2013, news from E3, and Path of Exile battles RMT

Betas, Video, Culture, Economy, Events (Real-World), Game Mechanics, New Titles, PvP, News Items, PvE, Free-to-Play, Consoles, Casual, Dev Diaries, Not So Massively, MOBA, League of Legends, Diablo III, Crowdfunding, Infinite Crisis, Path of Exile

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This week saw the world's largest annual LAN party get underway as Sweden played host to DreamHack Summer 2013 and a series of live cash-prize competitive game tournaments. League of Legends had the biggest showing, with a dedicated 1,200-person stage for its $30,000 DreamHack Championship tournament. Heroes of Newerth presented the $30,000 HoNTour grand finals with livestreaming and commentary from the Honcast crew. Dota 2 launched its own huge $46,600 tournament for the event, but fans have been up in arms about the tiny seating area reserved for their game.

Blizzard revealed more details on its upcoming console release of Diablo III, from skill and runes to transferring your co-op characters between consoles. Path of Exile tackled the issue of RMT head-on by locking currency items to new players' accounts until one of their characters hits level 25 and revealed that thousands of players are being banned each week for botting and RMT spam. Indie MOBA Skara also dropped a gameplay trailer this week and was at E3 to show the game off, but things aren't looking good for its kickstarter campaign.

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Diablo III console port was almost a twin-stick shooter

Fantasy, Events (Real-World), Game Mechanics, Consoles, Diablo III

Diablo III console port was almost a twin-stick shooter
Penny Arcade reports that the console version of Blizzard's Diablo III went through an interesting metamorphosis as it was ported over from the PC. A twin-stick approach was "one of the first prototypes," according to game director Josh Mosqueira.

Ultimately, that particular control scheme didn't fly because of Diablo III's angled camera view. Also, "you can't blow stuff up or smash things if your thumb is on the right stick and the left stick," Mosqueira explained. You can read more on Penny Arcade's E3 DIII console hands-on via the link below.

Massively's on the ground in Los Angeles during the week of June 10-13, bringing you all the best news from E3 2013. We're covering everything from WildStar and Elder Scrolls Online and ArcheAge to FFXIV's inbound revamp and TERA's latest update, so stay tuned!

Not So Massively: MOBA closures, docking in Elite, and D3 at E3

Betas, Video, Business Models, Events (Real-World), Game Mechanics, MMO Industry, Patches, PvP, News Items, PvE, Opinion, Free-to-Play, Consoles, Dev Diaries, Not So Massively, MOBA, Diablo III, Crowdfunding, Star Citizen, Sunsets, Elite: Dangerous, Path of Exile

Not So Massively MOBA closures, docking in Elite, and D3 at E3
Fans of indie MOBA Rise of Immortals were disappointed to learn that the game's recent relaunch has been a failure and developers have been forced to close the doors at the end of the month. Third-person SMITE is seeing more success with its own open beta, and this week it added new character Athena, the God of Wisdom. League of Legends announced its plans for DreamHack Summer 2013, and Machinima published an incredible documentary about famed tournament team Counter Logic Gaming.

Blizzard revealed this week that Diablo III will be coming to the XBox 360 on September 3rd along with the previously announced PS3 release. Path of Exile gave all players a free passive skill reset with patch 0.11.0 this week and officially started its first ever four month long Anarchy and Onslaught leagues.

David Braben discussed seamless docking transitions in a new Elite: Dangerous progress diary video this week and took on board outside investors to bolster its existing budget secured through crowdfunding. Star Citizen showed how its towering budget will be put to use with a video tour around the cramped studio that developers hope to move out of soon in search of a larger office space.

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Diablo III coming to Xbox 360 right along with the PS3 and PS4

Fantasy, Launches, Diablo III

Diablo III coming to Xbox 360 right along with the PS3 and PS4
As reported by Joystiq, Diablo III is not only coming out for the Playstation 3, but also the Xbox 360 on September 3 of this year.

Aside from the fact that the Blizzard game will also be coming out for the PlayStation 4 when that launches, the hints at an Xbox 360 release weren't exactly a secret. Still, it' s nice to have it official now.

Not So Massively: Elite galaxy lore, D3's Book of Tyrael, and Dota 2 chat bans

Betas, Fantasy, Sci-Fi, Video, Game Mechanics, Lore, MMO Industry, New Titles, Patches, PvP, News Items, PvE, Free-to-Play, Casual, Dev Diaries, Not So Massively, Sandbox, Diablo III, Star Citizen, Elite: Dangerous, Path of Exile

Not So Massively
Star Citizen introduced new game designer Pete McKay in the latest episode of Wingman's Hangar, and mentioned plans for a planet-side module and an in-game social bar. Elite: Dangerous delved into the fiction of the Elite universe and confirmed that the entire Milky Way galaxy will be available for play and that humanity will have only explored a roughly 250 lightyear bubble around Earth.

Diablo III announced its new lore compendium, the Book of Tyrael, which tells the story of Sanctuary through the eyes of Tyrael himself and reveals unseen threats to humanity that may be part of the planned expansion. Path of Exile will open the doors on its new four-month-long Anarchy and Onslaught leagues this week, with a whole slew of challenges and a t-shirt prize for completing them.

In MOBA news, Valve clarified its stance on communication bans following accusations of false positives, and showed off stats highlighting the positive impact chat bans have had on the game. Warner Bros announced a live Infinite Crisis tournament to be hosted by Major League Gaming at E3, and fans of Cyborg got their wishes when the character was finally added to the beta. Finally, Heroes of Newerth released its new Stardust Aluna avatar for a character designed by US actress Paula Garces, and Sins of a Dark Age gave a sneak peek at its Realm Quest system.

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Ask Massively: You can't cover WoW because of reasons

World of Warcraft, Fantasy, MMO Industry, Opinion, Massively Meta, Ask Massively, Community Q&A, Miscellaneous, Diablo III, MMORPG

Blizzard
When I took over Massively last fall, I made myself a little digital post-it note in Gmail Notes that read, "Remember: You work for Joystiq, not studios." Today, I've amended that to also read, "And not commenters."

I love commenters, even the trolls sometimes when you make me laugh. You guys provide instant feedback and adoration but also entertainment and skepticism of our ideas. You're the much-maligned vocal minority of readers, and interacting with you guys and being enlightened by your mad and witty and insane posts is a highlight of my work day.

But it has to be said that the most bizarre feature of working at Massively is that legions of commenters have deemed themselves better-equipped than we are to decide what we can cover.

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Not So Massively: Diablo III stats, LoL All-Stars tournament, and new MOBAs

Betas, Sci-Fi, Trailers, Video, Game Mechanics, MMO Industry, New Titles, Patches, PvP, News Items, PvE, Free-to-Play, Browser, Casual, Dev Diaries, Not So Massively, Sandbox, MOBA, League of Legends, Diablo III, Anniversaries, Elite: Dangerous

Not So Massively Diablo III stats, LoL AllStars tournament, and new MOBAs
Path of Exile revealed plans to expand its multiplayer options with new group loot options in the next patch, which should come as good news to anyone who runs endgame maps with other players. Blizzard continued its Diablo III anniversary celebrations with an interesting new infographic packed full of stats on the game's first year of operation.

The League of Legends All-Stars tournament was a huge success, with the massive event in Shanghai being streamed live around the world. In celebration, Riot Games also released a new cinematic trailer. Russian MOBA Prime World prepared for its upcoming second closed beta event, and Infinite Crisis expanded its roster with new champion Shazam.

Upcoming sci-fi sandbox Elite: Dangerous showed off redesigned ships in its latest development newsletter, and it's not the only new game in development. This week we heard of upcoming military-themed browser MOBA Merc Elite and MOBA Dawngate, the latter of which aims to bring RTS elements back to the genre.

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Blizzard congratulates itself on Diablo III's anniversary

Fantasy, Culture, MMO Industry, Diablo III, Anniversaries

Blizzard pats itself on the back for one year of Diablo III
Diablo III is a year old, and Blizzard's celebratory anniversary gesture is one of those mile-long infographic things featuring selected statistics designed to make you ooh and ahh.

Said statistics include 67.1 million characters created world-wide, 3.3 trillion monsters killed world-wide, and 22.4 million characters that have killed Diablo. Interestingly, Blizzard left off the number of hours lost to launch server login issues, nor is there any mention of D3's much-maligned real-money auction house. You can see the full graphic after the break.

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The Soapbox: Diablo III's auction house ruined the game

Fantasy, Culture, Economy, Game Mechanics, MMO Industry, Endgame, PvE, Opinion, Hands-On, The Soapbox, Diablo III, Buy-to-Play

The Soapbox Diablo III's Auction House ruined the game
After his departure from the Diablo III development team, Game Director Jay Wilson released a statement that the introduction of an auction house "really hurt the game." While players predicted doom the moment the Real Money Auction House was announced, Jay argued that the gold auction house was equally to blame for the game's fall from grace following its absolutely stellar launch sales. I don't normally agree with what Jay has to say on Diablo III, but in this case he does have a very valid point.

Diablo II was consistently popular for over a decade thanks to its immense replayability. At its core, D2 was a game about building new characters and gearing them up by any means necessary. Every enemy in the game was a loot pinata just waiting to be popped, and players farmed endlessly for a few sought-after unique items. You almost never found an item that was ideal for your particular class and build, but you could usually trade for what you needed via trade channels and forums.

Blizzard claimed that the auction house was intended just to streamline this process, but when Diablo III launched, it was clear that the entire game had been designed to make the auction house almost necessary for progress. The fault here lies not just with the concept of an auction house but with the game designers.

That's right: I'm here to argue not only that Jay Wilson was right about the auction house ruining Diablo III but also that it was his own damn fault.

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Not So Massively: Cash MOBA tournaments, Diablo III's birthday, and Star Citizen's new website

Betas, Fantasy, Sci-Fi, Video, Business Models, Culture, Events (In-Game), Game Mechanics, Patches, PvP, News Items, PvE, Free-to-Play, Casual, Dev Diaries, Not So Massively, Sandbox, MOBA, League of Legends, Diablo III, Anniversaries, Crowdfunding, Star Citizen, Path of Exile

Not So Massively Cash MOBA tournaments, Diablo III's birthday, and Star Citizen's new website
Dota 2 celebrated the incredible sales of its world championship interactive compendium with free gifts for all players; the compendium has now sold over 266,000 units, raising the prize fund in The International to over $2,000,000 US. Third-person MOBA SMITE has recently entered the competitive tournament scene with two new weekly $1,000 tournaments. Rise of Immortals also announced its first competitive tournament since the Battle For Graxia update and revealed details of its hilariously-named ranged centaur character Murderhoof.

League of Legends revealed the new custom item set feature coming in Patch 3.7 and published a new champion spotlight video on classic ranged carry Ashe. Guardians of Middle-Earth also released its latest paid DLC character, The Mouth of Sauron, based on a character who was originally cut from the cinematic release of The Lord of the Rings: The Return of the King.

Diablo III celebrated the first anniversary of its release on May 15th with anniversary livestreams and a magic-find bonus for all players. The latest patch also raised the increments in which money can be sold on the Real Money Auction House to ten million in response to massive oversupply. Path of Exile revealed details of its upcoming Patch 0.1.1.0 that will add new party loot options and other features, and Star Citizen showed off its new website with a special e-commerce section in which players can buy ships for cash.

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The Daily Grind: When are rollbacks and wipes absolutely necessary?

Fantasy, Bugs, Business Models, Economy, Events (Real-World), Game Mechanics, MMO Industry, News Items, Opinion, Free-to-Play, The Daily Grind, Miscellaneous, Diablo III, Neverwinter

When are rollbacks absolutely necessary
In the last few weeks, two big games we cover on Massively have been slammed with exploits that have injured their respective economies: Diablo III and Neverwinter. In Diablo III's case, a gold duping bug apparently pumped insane amounts of cash into the economy. Neverwinter's exploits run the gamut from Foundry abuses to negative auction hall bids that don't consume gold to classes that can one-shot bosses making farming trivial. According to these claims, NW exploiters are making off with thousands of real-life dollars when cashing out their ill-gotten funds.

In both cases, players called for characters wipes and rollbacks, believing each exploit severe enough to merit a clean slate. But in Diablo III's case, while the studio dealt harshly with the exploiters, the developers disagreed with the need for wipes and do-overs, presumably having concluded that such drastic measures would impact the legit playerbase far more than would a dented economy. Neverwinter, on the other hand, chose to roll back the servers, causing widespread uproar.

That brings us to today's question: Which studio was right? How bad does an exploit have to be before character wipes and server rollbacks are absolutely necessary?

Every morning, the Massively bloggers probe the minds of their readers with deep, thought-provoking questions about that most serious of topics: massively online gaming. We crave your opinions, so grab your caffeinated beverage of choice and chime in on today's Daily Grind!

Diablo III devs talk about creating console controls

Fantasy, Video, Game Mechanics, News Items, Consoles, Dev Diaries, Diablo III

Diablo 3 video talks us through developing console controls
Diablo III, as you (savvy, informed reader that you are) surely know, is being released for the PS3 and PS4 at some point. Bringing the game over to a new platform has been an exciting challenge for the devs, which they discuss in this shiny new dev diary video. The crucial part of porting the experience, they say, is the controller. It acts as your connection to the character and really your agency in the game world.

Skip below the cut to hear the devs talk about giving console gamers dodging, a quick equip option, and use of the touchpad.

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Not So Massively: Yet another D3 exploit, Star Citizen pay-to-win debate, and MOBA news

Betas, Sci-Fi, Video, Economy, Events (In-Game), Game Mechanics, Launches, Lore, New Titles, Patches, PvP, News Items, Opinion, Free-to-Play, Casual, Dev Diaries, Sandbox, MechWarrior Online, MOBA, Diablo III, Star Citizen, Infinite Crisis, Path of Exile

Not So Massively Yet another D3 exploit, Star Citizen paytowin debate, and MOBA news
Diablo III was hit with yet another exploit this week as players discovered a way to duplicate gold via a bug in the auction house. Blizzard responded by shutting down the auction house but did not perform a server rollback to reverse the damage. Star Citizen clarified its stance on the lifetime insurance available to veteran backers amidst debate over whether it gives early adopters an unfair advantage over other players. Path of Exile also released a new Letters of Wraeclast lore feature in its latest update, and MechWarrior Online's update 15 added a new Misery mech.

Dota 2 began preparations for its biggest world championship tournament yet with the release of a new Interactive Compendium that players can use to stay up to date with the matches. Rise of Immortals has now officially launched its Battle For Graxia revamp, and Infinite Crisis officially entered closed beta this week with the release of new champion The Joker. Finally, Smashmuck Champions released its hilarious new community-designed champion that's half platypus and half unicorn.

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Diablo III restores auction house, donates duped proceeds to charity

Fantasy, Bugs, Consoles, Diablo III

Diablo III restores auction house, donates duped proceeds to charity
Is there a light at the end of Diablo III's auction house woes? Blizzard is putting its best foot forward in an attempt to make it so. After a nasty gold duping exploit and the subsequent suspension of all services, the Diablo III auction house is back online -- and Blizzard is looking to save face with its return.

Production Director John Hight gave a lengthy explanation of what happened with the situation and why Blizzard responded the way it did. "Only a relatively small number of players had the billions of gold necessary to exploit the bug, and only 415 of those players chose to use this exploit for personal gain," Hight wrote. "We elected not to roll back the servers in the Americas and are instead working to remove duplicated gold from the economy through targeted audits and account actions (as indicated above) without taking away progress that our players rightfully earned."

Hight said that the studio is donating all proceeds from auctions conducted by dupers to Children's Miracle Network Hospitals.

Diablo III auction house down for 'at least another 24 hours'

Fantasy, Bugs, News Items, Diablo III

Screenshot -- Diablo III
Diablo III's auction house continues to be the stuff of legends.

You may remember that a couple of days ago, the Diablo III auction house went down for a time due to a gold duplication bug that was being rampantly exploited by players. Thankfully, a patch was deployed in a nice, timely manner, and everything ended up all right.

Or did it? Rather than performing a server rollback, which would set all Diablo III players back, Blizzard has decided to perform a complete audit of the transactions made on the auction house in order to find players guilty of utilizing the gold duplication exploit. Unfortunately, Blizz was a bit conservative in its estimate of how long the auction house would be down. While there's currently no new ETA for the auction house's return, a post by Blizzard CM Lylirra states that the studio anticipates the AH being down for "at least another 24 hours" while the audits are in progress.

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