Come the update, trial accounts will be able to send and receive ISK without limits, can post in trade chat channels, participate in incursions, and can apply to up to five corporations at a time. While many restrictions on skills will be lifted, those remaining will be easier to identify thanks to a clearer interface.
"The goal of these changes is to open up the game to new players so they can explore a greater variety of the content available in EVE," the team reasoned. "We believe getting new players invested in the game early on will keep them playing longer than if we throw all the good stuff behind a subscriber wall."
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This year's big reveal was a new tech 3 Tactical Destroyer ship class that can transform into one of several tactical configurations mid-fight to boost power to the engines, shields, or weapons as required. We also heard rumblings of new "glass cannon" weapons that deal increased damage but lower your ship's damage resistances, and CCP tested the public response to the controversial idea of adding permadeath characters to EVE. Player talks were equally informative, giving insights into the world of nullsec Fleet Command and the custom Region Commander software that the game's biggest coalitions use to maintain their grip on power.
If you missed out on the event, read on for links to Massively's coverage of the stream or to watch the stream recordings for yourself.
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At EVE Vegas 2014 today, developer CCP Fozzie looked at the ways that CCP gathers ideas and feedback from the community. As a sandbox MMO with a very dedicated community, EVE is in the interesting position that many of the players know more about the game than the developers themselves and can identify problems with ideas very early in the development process. Plans are now announced earlier in development to gather feedback, some new features are now made optional on release to gauge usage, and failed ideas will even be rolled back if necessary.
During the talk, Fozzie confirmed that each SCRUM team within CCP focuses on one particular area of gameplay and that player ideas are often brought into internal meetings for discussion. A new rig named the Higgs Anchor is even being introduced based on player suggestions; it will decrease movement speed by 75% but increase agility to make it easier to align to warp out if hostiles approach the player's location. If this level of player participation keeps up, hopefully disasters like monoclegate will never happen again.
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At EVE Vegas 2014 this weekend, CCP Rise discussed his plans for a new Opportunities system that will replace the tutorial. To help design the system, developers got together groups of gamers who had never played before and dropped them into EVE with little to no instructions. The playtests highlighted a lack of action compared to expectations and showed how confusing things like the map, station UI, and hangar inventory system can be for newcomers. Many of these problems are very easily fixed and may even be solved in one of the two remaining patches this year.
In an interesting move, Rise went on to talk about his idea to add a form of permadeath to EVE Online. Although you lose your ship when you die in EVE, it's actually only a financial loss as your character is reborn in a fresh clone. What Rise wants is for people to make new mortal characters with no clones and a fixed number of skillpoints to allocate to skills. It's possible that this could close the gap between old and new players by allowing newbies to purchase single lives with the focused combat skills of a veteran. This isn't something that will be introduced any time soon or even that's definitely coming, but the fact that CCP is talking about the idea publicly now is intriguing.
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While players are certainly looking forward to Phoebe, it's December's Rhea update that will really pack a punch. The Blackbird, Falcon, and Rook electronic warfare ships will get new models, and a new type of freighter codenamed the "Tug" will be introduced that can move large numbers of fitted ships around the game. But the big news coming out of EVE Vegas 2014 today is that a completely new set of tech 3 ships will be added for the first time since 2009's Apocrypha expansion. The new ships are tactical destroyer, and they aren't just smaller versions of the tech 3 strategic cruisers.
Instead of being built out of a set of subsystems, tactical destroyers will have the ability to switch between several modes on the fly, transforming them from snipers or tanks to speed demons as required. If you've ever wanted to transfer full power to your engines or shields like something out of Star Trek, these new ships are for you. Thanks to winning a recent research race event, the Amarr version of the ship will be released before the other races.
Today's schedule includes a keynote speech from CCP Seagull on the future of EVE Online, a screening of Rooks & Kings celebrated video Clarion Call 4, and talks from three nullsec alliance players on the topics of Fleet Commanding and Alliance Logistics. There will also be talks from CCP Rise and CCP FoxFour on changes to the new player experience, altered restrictions on trial accounts, and the plan for third party developers. All 500 tickets for the event were sold out in record time this year, but those at home can tune in for free right now on CCP's Twitch livestream. I'll also be tuning into the stream throughout the weekend to bring you the highlights on important reveals and information.
Whether you're a die-hard fan of internet spaceships or just a gawker on the sidelines, EVE Vegas is the EVE Online and EVE Valkyrie event of the season. Follow Massively's Brendan Drain as he reports on the Vegas event's starpower, scheming, and spoilers, and watch CCP's streams of the best panels live here on Massively!
He also mentions that the patch will tweak APB's team leader system, primarily by adding messaging, the ability to request the leader role, and an AFK parameter for the existing demerit system.
Firor also mentions "a series of stability and performance improvements for Cyrodiil in the works right now." Additionally, ESO players will be getting new performance options to "cull visual effects" and improve client framerates.
I've already lost two writers and three guildies to the leveling frenzy. Jef thinks he'll be done leveling all eight of his characters in 10 more days. Who'll be next?!
The first tweak is to exploration, as the team will be making data sites more valuable and frequent. Career agents will also stop blabbing so much in the mission boxes, with shorter text messages to emphasize the objectives.
Finally, the team is bringing its semi-hidden expedition content into the light with easier-to-follow breadcrumbs and bug fixes: "We've added in some messaging to guide you towards these specific structures. We have also increased the percentage chance of the rarer types of expedition occurring as we simply found these figures to be too low. These combined changes should help somewhat in bringing this 'hidden' content to the surface for you to enjoy."
In a forum post today, the goals of these plans were outlined. This package will include new raw materials, additional recipes, a better inventory system, tiered clan vaults, nerfed instant travel, quicker land travel, beasts of burden, and a focus on localized markets instead of a worldwide trading system.
This economy update is tentatively planned for either December 2014 or January 2015.
[Thanks to Dengar for the tip!]
When Phoebe hits on November 4th, players will have to adjust to jump fatigue during long-distance travel. To offset that, there will be the ability to set skill queues to unlimited length, place multiple market sell orders, enjoy better exploration rewards, and experience new cloaking effects.
Trial players will also see some of their limitations lifted after the update, such as being allowed to fly battleships and be a part of faction fights.
Followers can be obtained through several means, including quests, reputation, and a once-a-week headhunter service. Once there, followers can be sent out in missions alone or as a group in order to bring back rewards for their kind and generous master. Players can accumulate up to 25 active followers of various quality types and can level them up over time.
Probably the most interesting facet of follower ownership is the use of a select handful as bodyguards. Players can attach a bodyguard to them for general world questing, asking such famous figures as Leeroy Jenkins to fight by your side. Once enough reputation with that NPC is reached, the bodyguard will attain several helpful abilities, such as being able to summon friends or create a portal back to your garrison.
Posted on Nov 26th 2014 2:00PM
Posted on Nov 26th 2014 12:00PM
Posted on Nov 26th 2014 8:00AM