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Destiny

Bungie aims to fix parts of Destiny's economy in House of Wolves

Sci-Fi, Game Mechanics, Patches, News Items, Consoles, MMOFPS, Destiny

For a given value of fix, obviously.
Bungie made some mistakes with the first bit of Destiny DLC. That's not editorializing; that's a takeaway from a post that designer Luke Smith made regarding mistakes that will not be repeated for the game's second bit of downloaded content, House of Wolves. Smith explains the shard economy essentially functioned as a barrier to prevent people from actually equipping their shiny new pieces of kit, thus invalidating and minimizing the effort put forth by players.

Ultimately the goal is to make reaching level 32 with gear easier while giving players more incentive to keep tweaking their setup via new upgrades and better traits on items. Smith also states that the economy is not going to be adjusted this tier simply to ensure that the people who have already put this much work in will not find themselves invalidated again. It's a change to be made moving forward, one that will hopefully improve everyone's experience in the game once the second DLC update drops.

Not So Massively: The pseudo-MMOs of PAX South 2015

Betas, Trailers, Video, Business Models, Game Mechanics, MMO Industry, New Titles, News Items, Free-to-Play, Massively Meta, Trading Card Games, Consoles, MMOFPS, Events (Massively's Coverage), Miscellaneous, Not So Massively, World of Warships, MOBA, League of Legends, Crowdfunding, Destiny, Elite: Dangerous, Path of Exile, Hearthstone, E-sports, OARPG

NSM - Gigantic
Welcome back to No So Massively, where every Monday we round up the highlights from the past week in the world of MOBAs, roguelikes, MMOTCGs, and other games that aren't quite MMOs.

This past weekend was PAX South 2015, the first PAX held in San Antonio, and our reporters covered not-so-massive online games in addition to MMORPGs, including Star Citizen, Elite: Dangerous, Shroud of the Avatar, Gigantic, Moonrise and State of Decay, Pox Nora, and TUG. Here's what else the week brought not-so-massive fans.

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Not So Massively: Closed beta for HOTS; tourneys for Hearthstone and LoL

Betas, Trailers, Video, Business Models, Game Mechanics, PvP, News Items, Trading Card Games, Consoles, MMOFPS, MMORTS, World of Tanks, Miscellaneous, Not So Massively, MOBA, League of Legends, Diablo III, Crowdfunding, Destiny, Elite: Dangerous, Path of Exile, Buy-to-Play, Hearthstone, E-sports, OARPG

NSM - LoL
Welcome back to No So Massively, where every Monday we round up the highlights from the past week in the world of MOBAs, roguelikes, MMOTCGs, and other games that aren't quite MMOs.

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Jukebox Heroes: Destiny's soundtrack

Sci-Fi, Opinion, MMOFPS, Jukebox Heroes, Music, Destiny

destiny
Is there any MMO soundtrack that arrived with such incredible expectations and baggage as Destiny? If so, I can't recall it. We have not only the legacy of Halo's scores (which are for some gamers the only soundtrack they know and revere) but also the saga of Composer Martin O'Donnell's firing and the boon of picking up (of all people) Paul McCartney -- because when you think "space epic video game," you of course think "former Beatles septuagenarian."

However, here on Jukebox Heroes, we do not give preference to a soundtrack's pedigree, the game's popularity, or how many members of the Beatles it boasts. We listen to the music for what it is. And what Destiny's score is... is above-average. It's a good, but not great, orchestral album that's heavy on action and Star Wars influences. I was hoping for a little more when I listened to it, but upon a second evaluation, I found myself appreciating more what it does as a whole to construct a solar system under siege.

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Not So Massively: SMITE's tourney, Shadow Realms' do-over, Heroes of the Storm's new mode

Betas, Video, Bugs, Business Models, Events (Real-World), Events (In-Game), Game Mechanics, Previews, PvP, News Items, Free-to-Play, MMOFPS, Not So Massively, MOBA, Crowdfunding, Destiny, Elite: Dangerous, Infinite Crisis, Hearthstone, E-sports, OARPG

SMITE
Welcome back to No So Massively, where every Monday we round up the highlights from the past week in the world of MOBAs, roguelikes, MMOTCGs, and other games that aren't quite MMOs.

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Destiny development blog discusses updates and guns

Sci-Fi, Patches, Endgame, News Items, Consoles, MMOFPS, Dungeons, Destiny

And the winner for this year's weapon of choice is... GUN!  Thanks for playing.
The holiday break is over now, and the team behind Destiny is slowly returning from the collective bacchanalia and getting back to what really matters: giving players guns so that they can shoot aliens in the face and then get better guns to shoot bigger aliens. If you've already gone through Crota's End and are waiting for the hard mode, for example, you should know that it's almost done and should be going on to the live servers soon, although there's not a concrete date yet. It's all in the game's most recent developer blog.

Players can look forward to loot updates in Vault of Glass and system changes in Crota's End as soon as January 13th, which should help soften the delay. The blog also contains information on guns, specifically on the most popular sorts of weapons that players are toting around to use during their alien-shooting sorties. Check out the full update for more details on the patch adjustments and future PvP rotations.

Bungie gives Destiny players the gift of Legendary weapons

Sci-Fi, Culture, News Items, Consoles, MMOFPS, Destiny, Buy-to-Play

The down side was getting a legendary hula hoop, but on the up side, it is a really good hula hoop.
The holidays have come and gone, but Destiny players get a little more to celebrate this week. Bungie promised players a "small but Legendary" gift, and true to form, players have been receiving a single free Legendary weapon by the mail. It's not the same as what you'd get from a vendor, and it's not an engram; it's a random weapon that could be almost anything.

For some players, it's going to be a nice new weapon with just the right perks. That's the gift that keeps on giving. (Specifically, it keeps giving ammunition to enemies at high velocity whether they wanted it or not.) For others, it's going to be another copy of the same weapon you already have or an even worse one. That's how random works. Regardless, if you play the game, go in and check your mail. It's not a fresh pair of socks, at least.

Not So Massively: Destiny's rumored DLC, Elite's server blip, Hearthstone's new season

Video, Bugs, Business Models, PvP, News Items, Free-to-Play, Consoles, Miscellaneous, Not So Massively, MOBA, Crowdfunding, Destiny, Elite: Dangerous, Path of Exile, Buy-to-Play, Hearthstone, E-sports

LoL - NSM
Welcome back to No So Massively, where every Monday we round up the highlights from the past week in the world of MOBAs, roguelikes, MMOTCGs, and other games that aren't quite MMOs.

Continue Reading

Rumors of a major Destiny expansion swirl

Sci-Fi, Expansions, News Items, Consoles, MMOFPS, Rumors, Destiny

Languishing in obscurity is apparently not on the short list.
Speculation on what's coming next for Destiny is a cottage industry for fans, and an old image from October is making the rounds as a possible reveal of the game's future plans. The image may or may not be legitimate, but it suggests that the second expansion/DLC pack for the game is launching on March 10th, 2015, with three new story missions and a playable area (the Reef) that is briefly visited by characters but is not currently a playable region.

The image then suggest a major expansion, Plague of Darkness, launching in September 2015. Speculation is that this would serve as a sort of re-launch of the game, with bundled versions available as well as standalones for players who have already played the game; the expansion would feature another subclass for all three classes as well as a dozen new story missions and new playable areas. Take a look at the compiled information and decide for yourself how likely the rumor is in the end.

Not So Massively: Elite's launch, Transformers' sunset, and SMITE's $2M prize pool

Betas, Super-hero, Trailers, Video, Business Models, Classes, Events (Real-World), Events (In-Game), Game Mechanics, Launches, Patches, PvP, News Items, Free-to-Play, Marvel Heroes, Mobile, Consoles, Crime, MMOFPS, Miscellaneous, Not So Massively, MechWarrior Online, MOBA, League of Legends, Crowdfunding, Destiny, Star Citizen, Elite: Dangerous, Infinite Crisis, Hearthstone, E-sports, OARPG

Transformers
Welcome back to No So Massively, where every Monday we round up the highlights from the past week in the world of MOBAs, roguelikes, MMOTCGs, and other games that aren't quite MMOs.

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Not So Massively: HEX gets new cards, Dota 2 cancels Christmas, and Hearthstone lands on Android (sorta)

Betas, Trailers, Video, Expansions, Game Mechanics, MMO Industry, Patches, PvP, News Items, Free-to-Play, MMOFPS, MOBA, Crowdfunding, Destiny, Elite: Dangerous, Path of Exile, HEX, Hearthstone, E-sports, OARPG

HEX
Welcome back to No So Massively, where every Monday we round up the highlights from the past week in the world of MOBAs, roguelikes, MMOTCGs, and other games that aren't quite MMOs.

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Destiny: The Dark Below is live today [Updated: Crota has already been defeated]

Sci-Fi, Trailers, Video, Expansions, Patches, News Items, Consoles, MMOFPS, Destiny

So not such good news if you bought an Xbox One, although if you bought an Xbox One you're probably used to bad news.
Destiny isn't leaving players in the dark today; the game is actively sending players into the dark. Why? Because The Dark Below launches today, bringing along with it updates and expansions for several parts of the game along with some exclusive content for players who buy early and/or play on a PlayStation system.

The new content includes a new raid, three new competitive arena maps, new loot, new story missions, and another cooperative Strike. Players who purchase before January 15th, 2015, will also receive an exclusive vehicle, and PlayStation players get a special shotgun and access to an additional Strike exclusive to the platform. So if you're ready to start shooting the Hive in the darkest places you can think of, jump in today; we've placed the trailer just after the break.

[Source: Bungie press release]

[Update: Aaaaaaand the new raid has already been beaten.]

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Not So Massively: Hearthstone's expansion, The Crew's launch, and Dead Island: Epidemic's beta

Betas, Sci-Fi, Trailers, Video, Business Models, Expansions, Launches, MMO Industry, Patches, PvP, News Items, Free-to-Play, Mobile, Consoles, MMOFPS, MMORTS, Post-Apocalyptic, Miscellaneous, Not So Massively, World of Warplanes, MOBA, League of Legends, Destiny, Star Citizen, Elite: Dangerous, Infinite Crisis, Hearthstone

NSM - Hearthstone
Welcome back to No So Massively, where every Monday we round up the highlights from the past week in the world of MOBAs, roguelikes, MMOTCGs, and other games that aren't quite MMOs.

Continue Reading

Destiny's 10-year plan includes character-hopping to sequels

Sci-Fi, MMO Industry, MMOFPS, Destiny, Buy-to-Play

destiny
The strange approach of Destiny that has the game with one foot squarly planted in MMO territory and one firmly in the realm of standard console shooters has never been illustrated as strongly as in this story from IGN.

In the interview, Bungie said that players will be able to save and import characters and progress between Destiny and a proposed sequel while ignoring how MMOs simply build upon game worlds so that importing isn't necessary. One of the devs even expressed the revelation that players tend to form attachments to their avatars: "If you take a look at the way people have played other games for a long period of time, they've had a relationship with the same character for a very long time."

Bungie said it has "a 10-year plan for the expansion and evolution of this franchise."

Destiny previews The Dark Below and still offers no raid matchmaking

Sci-Fi, Expansions, Game Mechanics, Patches, Endgame, News Items, Consoles, MMOFPS, Destiny

It'd almost be tragic if people remembered the game existed.
The first expansion to Destiny, The Dark Below, is launching on December 9th. Some players will get new content out of it. That's not editorializing; the official preview of the mechanical changes says outright that the update will bring new content for some and new play mechanics for all. Mechanically, the updates focus around upgrading Exotic equipment, raising character levels to 32, and the addition of Legendary gear that sits below raid equipment and Exotics.

Bungie has also reaffirmed its commitment to not adding in any sort of matchmaking service for the game's raids while praising third-party sites that allow players to find others who wish to take on these raids. This is the equivalent of refusing to own a clock while complimenting your neighbor's sundial. Despite this fact, the developers are aware the demand for this content exists, and the team states it's looking into designing content for this particular audience.

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