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Destiny

Destiny previews its endgame systems

Betas, Sci-Fi, Game Mechanics, Endgame, News Items, Consoles, MMOFPS, Destiny

The desert of the endgame pattern.
The team at Bungie has been talking a lot about Destiny's systems, but there hasn't been a great deal of discussion about the long-term game. What's going to keep players going in the long term? According to a recent interview with the designers, it's raiding. They'll be focused six-person runs that are meant to take a long chunk of time to accomplish, with no matchmaking services to fall back upon -- players will need to clear time, sit down, and get ready to really chew through challenging content.

Not into that sort of play? There's also a set of bounties available on a daily basis, aimed at rewarding players for what they're already doing and creating a parallel progression path along that line. There are also daily challenges and Nightfall activities to keep players going. If you're looking forward to the game and want a closer look at what you can get from endgame, hop on over to the full preview.

[Thanks to Olorunsegun Adewumi for the tip!]

A whole lot of you played Destiny's beta

Betas, Sci-Fi, MMO Industry, New Titles, News Items, Destiny, Buy-to-Play

Destiny's beta phase was what you might call successful, according to a Bungie press release. The company says that 4,638,937 players participated in the testing period that began on July 17th.

"Hosting a beta at this scale is an incredible feat, so we're thrilled to see the phenomenal response. But the beta is just a taste of what's to come," said Activision Publishing CEO Eric Hirshberg. "This is the biggest beta of this console generation by a wide margin and the largest console beta ever for a new video game IP to date."

[Source: Bungie press release]

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Destiny hedges on raid info, character names, and chat channels

Betas, Sci-Fi, Interviews, MMOFPS, Community Q&A, Dungeons, Destiny

Destiny
A Destiny community Q&A posted today on IGN is quite illuminating as to Bungie's approach to this upcoming online shooter. The studio is "very cagey" on releasing any details about its raiding system pre-launch, is struggling to figure out whether the game will have a chat system, and is against letting players give their avatars unique names.

"The team thought a lot about how best to have players identify themselves in the world," Bungie said in regard to the last topic. "Ultimately, we've landed on PSN ID and Xbox LIVE Gamertag, so other people don't have to manage a third list of identities (real name, platform tag, Destiny character name)."

Bungie was non-commital following beta feedback that players wanted a chat system: "We've seen the feedback, and there's quite a bit of ongoing discussion happening around this right now." The studio promised that it was hearing out players on this issue, however.

Not So Massively: SMITE's championships, LoL's cinematic, and Destiny's brief beta

Betas, Fantasy, Sci-Fi, Trailers, Video, Business Models, Events (Real-World), Events (In-Game), Launches, New Titles, Previews, PvP, News Items, Free-to-Play, MMOFPS, DUST 514, Not So Massively, Sandbox, MOBA, League of Legends, Firefall, Crowdfunding, Destiny, Shroud of the Avatar, Path of Exile, Hearthstone

NSM
Welcome back to No So Massively, where every Monday we round up the highlights from the past week in the world of MOBAs, roguelikes, MMOTCGs, and other games that aren't quite MMOs.
  • Destiny closed the gates on beta until its launch in September. Analysts predict as many as 20 million units could be sold.
  • SMITE posted dates for its world championship event in Atlanta, Georgia: January 9th through 11th, 2015.
  • Heroes of the Storm announced new hero Rehgar Earthfury.
  • Former Destiny composer Marty O'Donnell settled his lawsuit against Bungie for "$95,000 in unpaid work, vacation time and damages."
  • League of Legends unveiled new cinematic, A New Dawn, and cracked down on bad seeds.
  • ESPN says it is "delighted" with Dota 2's tournament performance.
  • Warframe has opened up PC-to-PS4 account migrations through Friday. (Thanks, Olorunsegun Adewumi.)
  • Firefall implemented new raids just ahead of its relaunch.
  • Hearthstone opened up the first wing of Naxxramas.
  • Transformers Universe now has motorbikes because of course it does.
  • Games of Glory launched Steam Greenlight and Kickstarter campaigns.
  • Path of Exile ends the sale of its supporter packs at midnight tonight.
  • DUST 514 shut down its Oceania server.
  • Riot Games promised to increase diversity in League of Legends.
  • Shroud of the Avatar posted beta release 8, which emphasizes tutorials and PvP.

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The Daily Grind: Did you try Destiny over the weekend?

Betas, Sci-Fi, MMO Industry, New Titles, Opinion, The Daily Grind, Consoles, Destiny, Buy-to-Play

I kinda wanted to check out the Destiny beta over the weekend. I don't typically beta anymore, but for some reason I downloaded the rough cut of Bungie's sci-fantasy opus to my PlayStation 3 and was all set to give it a whirl.

Alas, Comcast had other plans, so I spent the better part of my weekend disconnected. What about you, Massively readers? Did you check out the Destiny beta now that it's open to everyone? If so, what did you think?

Every morning, the Massively bloggers probe the minds of their readers with deep, thought-provoking questions about that most serious of topics: massively online gaming. We crave your opinions, so grab your caffeinated beverage of choice and chime in on today's Daily Grind!

Analyst predicts that Destiny will sell between 15M and 20M units

Betas, Sci-Fi, MMO Industry, MMOFPS, Destiny, Buy-to-Play

destiny
I think we all know that Destiny is going to be a very big launch when it happens this September, but one analyst has put a number to that feeling: 15 to 20 million copies sold.

Cowen & Company Analyst Doug Creutz has been tracking the progress of Destiny, saying that it has topped the company's rating chart: "We continue to believe that Destiny is a lock to sell at least 15 million copies. And we now view 20 million copies as increasingly likely."

Creutz said that Destiny will help to sell PlayStation 4 and Xbox One consoles and predicted that the game will be purchased alongside with many of them. He also noted that Destiny may cannibalize sales from the Call of Duty franchise.

Play Destiny this weekend, get an exclusive beta emblem

Betas, Sci-Fi, MMO Industry, New Titles, News Items, Destiny, Buy-to-Play

In case you needed a reason to log into Destiny's beta this weekend, Bungie is offering an incentive in the form of an exclusive in-game emblem. You'll need to be online at 5:00 p.m. EDT on Saturday, July 26th, to qualify.

Not So Massively: Destiny's big beta, Dota 2's big tourney

Betas, Fantasy, Sci-Fi, Trailers, Video, Launches, New Titles, Patches, Previews, PvP, News Items, War, Free-to-Play, MMOFPS, World of Tanks, Not So Massively, MOBA, Crowdfunding, Destiny, Shroud of the Avatar, Hearthstone, The Division

Destiny
Welcome back to No So Massively, where every Monday we round up the highlights from the past week in the world of MOBAs, roguelikes, MMOTCGs, and other games that aren't quite MMOs.

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Bungie explains no cross-platform play for Destiny

Betas, Sci-Fi, MMO Industry, Consoles, MMOFPS, Destiny

Destiny
As most new video games are striving for a cross-platform multiplayer experience, Bungie decided against it with Destiny. Sure, the game can be played on the PlayStation 3, PlayStation 4, Xbox 360, and Xbox One consoles, but the studio feels that there are too many major disadvantages to allowing those consoles to battle against each other in the upcoming game.

"I have a disadvantage sniping across the map because [my opponent with a next-gen console] is only two pixels on my screen and I'm four pixels on his," Bungie engineer Roger Wolfson told Digital Trends. "You see that in the world of PC gaming, where people are always racing to the best video card to give themselves the advantage."

This is especially true when you consider the fact that the Xbox One version won't have 1080p resolution at the beta launch on July 23, but Bungie is still gunning for 1080p on all consoles for September's launch.

Perfect Ten: Why the second half of 2014 will be awesome for MMOs

World of Warcraft, EVE Online, MMO Industry, Opinion, Star Wars: The Old Republic, Perfect Ten, Miscellaneous, ArcheAge, The Elder Scrolls Online, Destiny, Star Citizen, Elite: Dangerous, Landmark

In the midst of mid-summer doldrums, it's easy to fall into a mild depression thinking that everything cool that was going to happen this year already has -- especially in gaming. The spring launch blitz is now officially over, with two highly anticipated MMOs launched, and now some people might be wondering if the rest of 2014 will be all downhill.

Spoiler: It will not be.

We started talking the other day in the Massively office about just how much there's coming for the latter half of this year and why we're excited to see what the fall and winter months bring. There's so much to look forward to, in fact, that it was incredibly difficult to narrow it down to a mere 10 entries. But that's my job, and that's what I did. Here's why the second half of 2014 will be awesome.

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Destiny beta changes Dinklage's voice after criticism

Betas, Sci-Fi, Video, MMO Industry, New Titles, Consoles, MMOFPS, Destiny

Destiny
When Peter Dinklage, aka Tyrion Lannister, was announced as the voice of Destiny's voice-in-your-head companion, Ghost, fans went nuts. That is, until they heard the lines in the game's alpha build. Many complained that the Game of Thrones star wasn't giving the role his best effort, and a bit of a meme even formed from some particularly lackluster lines in the game's trailer.

But now, it seems Bungie listened to players and added a bit of effect to Dinklage's voice to spice things up a bit. The studio even went so far as to remove the now-internet-famous line, "That wizard came from the moon." Take a listen to the voiceover comparisons in the CVG video after the break to decide for yourself: did the mechanization of the audio improve things? Heck, it supposedly works for Britney Spears, right?

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Poke around inside Destiny's special editions

Betas, Sci-Fi, MMOFPS, Destiny

Destiny
Last week we learned about Destiny's pricing for its three special editions, and now we're allowed to see inside each of these packages. The website has posted pre-order pages for each special edition with interactive elements that allow you to investigate all of the goodies and bonuses that come with each.

The Ghost Edition is the most expensive at $149.99 but offers plenty of feelies for your money, including a Ghost replica with sounds and lights, an exclusive ship skin, an exclusive emblem, and postcards (hey, some of us are postcard junkies, OK?). The Limited Edition ($99.99) includes most of the same items save the Ghost replica. The Digital Guardian Edition ($89.99) lacks the physical goods of the other two but does include the game, early access, the ship skin, and the in-game emblem.

All three special editions are packaged with the expansion pass that unlocks the first two DLC packs when they are released.

Not So Massively: Hearthstone's expansion fee, Elite's console potential, and Destiny's mobile app

Sci-Fi, Business Models, Game Mechanics, New Titles, PvP, News Items, Mobile, MMOFPS, Miscellaneous, Not So Massively, MOBA, Diablo III, Crowdfunding, Destiny, Star Citizen, Elite: Dangerous, Infinite Crisis, Path of Exile, Buy-to-Play, Hearthstone

POE
Welcome back to No So Massively, where every Monday we round up the highlights from the past week in the world of MOBAs, roguelikes, MMOTCGs, and other games that aren't quite MMOs.

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Betawatch: July 5 - 11, 2014

World of Warcraft, Betas, Events (Real-World), MMO Industry, New Titles, News Items, Betawatch, Miscellaneous, Crowdfunding, Destiny, Shroud of the Avatar, Pathfinder Online, Landmark

ArcheAge
ArcheAge dazzled MMORPG players this week with the announcement that its closed beta will kick off on July 17th. What else is new in the world of MMO testing? The complete Betawatch roundup for the week of July 5th to 11th is below.

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Global Chat: Being the bad guy

Lord of the Rings Online, Culture, Guild Wars 2, Global Chat, Miscellaneous, Destiny

gw2
As an MMO enthusiast blog, Massively has always had a special appreciation of the dedicated (and unpaid!) writing that gamers put out on their own blogs every day. Every week there are dozens if not hundreds of terrific posts on MMOs out there, and since I'm the resident loon here who reads pretty much all of them, I decided to start up a biweekly column to point you in the direction of some of the best discussions going on in the blogosphere. We'll see posts on specific games and general topics, geeky gushings and zany rantings.

For our inagural edition of Global Chat (yes, I'm recycling the name from a long-dormant feature on this site), we'll take a look at how outfits tie into identity, surviving MMOs as a chicken, a requiem for a gold farmer, and so much more!

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