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Dark Age of Camelot

Ultima Online, Dark Age of Camelot embark on Steam Greenlight campaign

Fantasy, Dark Age of Camelot, Business Models, MMO Industry, News Items, Ultima Online, Promotions, Sandbox, Subscription, MMORPG

UO
Since its acquisition of Ultima Online and Dark Age of Camelot in February, Broadsword Online Games has not been content to let the titles sit around merely getting older. Earlier this month, the team hosted a large state-of-the-game chat about the future of UO's design, and now the developers have posted their latest ambitions: a spot on Steam bathed in green light for the venerable old MMORPGs.

"We are in the process of getting UO on Steam but need your help. Please go here and vote for UO! Thank you for all your support!" wrote UO Producer Bonnie Armstrong on the official site today. DAOC's Steam Greenlight campaign is likewise now live.

You heard the lady. Chop, chop.

Dark Age of Camelot eyes mail system

Fantasy, Dark Age of Camelot, PvP, Community Q&A, Subscription

DAoC
Grab bag Q&As are special, because you never know what you'll get. Dark Age of Camelot has a new one up on the site with seven pressing questions from the community.

One big revelation is that the team is strongly considering adding a mail system to the game: "It's (high) on our list of priorities! Mail opens up the possibilities for many many other things so we definitely want it in the game sooner rather than later."

The topics covered include the devs' speculation on how upcoming changes to RvR conflict will play out, gear with specific bonuses, improvements to the server list screen, and titles for crafters.

Dark Age of Camelot trims up paths, docks, and portals with a new patch

Fantasy, Dark Age of Camelot, Game Mechanics, Patches, News Items, Subscription

Sitting on the dock of the bay, watching our territory control slip away...
Are you looking to take a trip to scenic Agramon in Dark Age of Camelot? Then you'll definitely want to check out the latest patch notes. Agramon has been somewhat revamped with new docks and new paths into the center of the land, both from these new docks and from the milegates of each realm. And those aren't the only dock-based changes in the patch, at that; merchant docks have been moved further inland and renamed mainland docks, center keep docks are gone, and the rules for capturing mainland docks are different.

Strength Relic Towns have also seen the addition of a new portal ceremony as well as various protections to keep the towns from being too easily captured. Players can also pick up new quests from the Agramon dockmasters involving killing players within Agramon... assuming, of course, that your realm controls one of the docks in Agramon. For the full details, read up on the official patch notes.

New Dark Age of Camelot developer promises game upgrades and player polls

Fantasy, Dark Age of Camelot, Game Mechanics, MMO Industry, PvP, Community Q&A, Subscription

Dark Age of Camelot PvP
If you're a Dark Age of Camelot die-hard, you might be interested in Mythic community manager Carol Kenny's question-and-answer post published yesterday. It covers everything from inventory adapters to hard-coded screenshot key binds to upcoming community initiatives.

"There's a wealth of content in Dark Age of Camelot that deserves an upgrade in mechanics, difficulty, and rewards," the post says. "Look forward to polls and questions from Carol as to which encounters we should start with, and what kind of rewards you would like to see."

The Game Archaeologist: The care and feeding of older MMOs

Asheron's Call, Dark Age of Camelot, EverQuest, Guild Wars, Meridian 59, MMO Industry, Opinion, Ultima Online, Vanguard, Free Realms, The Game Archaeologist, Miscellaneous, Sunsets

When an MMO has reached a certain age and dwindled to a certain player population, what do you do with it? Do you put it out to pasture, nurture it, or put it down?

With some of our older graphical MMOs approaching their 20th anniversaries, the question of what studios should do with aging titles is becoming very important. It's not just important for the games in question but as a precedent to the population of games that will one day become just as old.

Lately we've seen different studios act on this topic in a wide variety of ways, all of which I find fascinating. Some of these games have seen tragic ends, while others may be entering into the enjoyable golden years. If nothing else, it's shown me that there isn't just one set answer for this and that some devs are hoping to do the right thing by their companies and their players.

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Jukebox Heroes: Top 40 MMO themes, #40-31

Asheron's Call, Dark Age of Camelot, Opinion, RuneScape, Miscellaneous, Neverwinter, City of Steam, Jukebox Heroes, Music

RuneScape
MMO main themes hold the potential to be some of the most powerful and magical pieces of music, partly because we associate them with particular games more than anything else. A great theme will dredge up intense memories or euphoria by the third note, and I see composers putting in their all with many of these themes.

A long time ago I did an MMO theme countdown of 20 tracks, but since then I've heard a lot more and have wanted to do the list all over again. So this week in Jukebox Heroes, we're kicking off a countdown of the top 40 MMO themes -- in my opinion, of course. I listened to over 150 themes and spent hours ranking them to create this list.

Because these choices are bound to be a little controversial and stir up debate (which is encouraged!), I set down a few rules that I wanted to share here. I limited myself to just one theme from a particular title, even if there were multiple themes in a game. Entries had to be a main theme or the closest equivalent of that; they had to be from MMOs, not from MOBAs; and I had to divorce my weighting of the track itself from the popularity of and my experience with that game. So no points added or subtracted based on the love of the game; I'm counting down the best music, period. Let's see what numbers 40 through 31 have in store for us!

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Dark Age of Camelot gives free week of game time to lapsed accounts

Fantasy, Dark Age of Camelot, PvP, Promotions, Subscription

DAoC
Is it time for you to return to Dark Age of Camelot? It just might be, as the game is handing out a week of free game time for players with lapsed accounts!

The Return to the Realms promotion is crediting a week of game time to any account that hasn't been used for more than 60 days. This game time includes access to the test server, where Patch 1.115 is being brewed and refined.

Dark Age of Camelot and Ultima Online were recently acquired by the newly formed Broadsword Online Games.

Mythic devs form new studio, take over DAoC and Ultima Online

Fantasy, Dark Age of Camelot, MMO Industry, Ultima Online

Broadsword
Dark Age of Camelot and Ultima Online are moving out from under Mythic Entertainment's management and into a new studio: Broadsword Online Games.

Today Mythic announced that 14 members of its team, including co-founder Rob Denton, have left to form Broadsword in order to take over daily operations and development of Mythic's two remaining MMOs.

Broadsword will continue to work with EA for the games' billing and account services. The new studio said that it will be releasing more information about plans for UO and DAoC shortly.

EVE Evolved: Designing EVE Onland, part 1

Sci-Fi, Dark Age of Camelot, Darkfall, EVE Online, Game Mechanics, MMO Industry, PvP, Endgame, Opinion, Ultima Online, Shadowbane, Mortal Online, EVE Evolved, Perpetuum, Sandbox, Player-Generated Content, Subscription

EVE Evolved title image
When I'm not playing or writing about EVE Online, I can usually be found huddled over my computer typing lines of code into a compiler and chipping away at bugs that make varying degrees of sense. Designing my own hardcore space game is a really fun challenge and very fulfilling work, but I have a dirty little game dev secret: I've actually always wanted to make a fantasy game. While the budget and personnel required to take on a project the scale of an MMO remain quite far outside my grasp for the moment, it's still fun to think about how I might design such a game if the opportunity arose. The MMO genre seems to be heading for a sandbox revolution this year, and there's no bigger sandbox than EVE Online, but could all of EVE's gameplay translate to a fantasy game?

EVE is probably the most atypical MMO out there, maintaining a subscription-based single-shard PvP sandbox in a genre that's typically headed in the exact opposite direction. There are several new sci-fi sandboxes on the way that may or may not qualify as massively multiplayer titles, but the vast majority of MMO gamers still prefer to keep their feet on the ground in fantasy lands. I often find myself wondering how much of EVE Online's core gameplay is possible only because of its setting -- and how much could actually be applied to a fantasy MMO. Not only should it be possible to adapt most of what makes EVE great to a modern land-based game, but many of the mechanics sandbox gamers now attribute almost solely to EVE actually started life in classic fantasy MMOs like Ultima Online.

In this week's unusual EVE Evolved, I'd like to start a game design thought experiment as I delve into the hypothetical world of EVE Onland.

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New Frontiers revamp coming to Dark Age of Camelot

Fantasy, Dark Age of Camelot, Patches, Previews, PvP, Subscription

DAOC
A major revamp to Dark Age of Camelot's New Frontiers is incoming on December 12th, signaling a shift in battle tactics and the landscape.

The New Frontiers update will adjust the keep and tower layout of several zones to make it more predictable (and, according to Mythic, fun), add a permanent portal keep inside each realm's zones, bring back the portal ceremony, nerf boating, buff movement speed, and provide new objectives for combatants.

Mythic says that the December 12th update will only be the first of two parts of the revamp, with the second covering keep fights, siege mechanics, and realm incentives.

[Thanks to Mark for the tip!]

One Shots: Find the chicken

Screenshots, Dark Age of Camelot, Lord of the Rings Online, Culture, Warhammer Online, One Shots, Miscellaneous

Glitch
Will there ever be a game as visually distinctive and memorable as Glitch? Considering that I'm still getting screenshots in from a game that was canned almost a year ago, I doubt it.

Reader Phinneas gave me this maddening puzzle that has consumed my days as I pore over it looking for the chicken. Where? Where? Where could it be? Under that tentacle-plant-thing? Under the next? Lurking beyond the frame? Oh, what trickery is this?

"This picture is of my favorites of the game's last few days," Phinneas said with an implied taunt in his voice. "I still hold out hope that it will be resurrected someday."

As I continue to look for the chicken, you can move on to the rest of our week's submissions!

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The Game Archaeologist: Classic servers and you

World of Warcraft, Dark Age of Camelot, EverQuest, Opinion, Ultima Online, RuneScape, The Game Archaeologist, Miscellaneous

The Game Archaeologist Classic servers and you
Sometimes players don't want progress into the future; they want to regress into nostalgia. I've always seen this undercurrent of desire for classic servers run through the MMO community, manifesting in lengthy discussions about how cool it'd be to play a game the way it was "way back when." I also imagine developers reading those discussions with a combination of shared nostalgia and anxiety over the work required for such a project.

I can understand this desire. We form attachments to MMOs based on several factors, not the least of which are when we started playing the game and what we remember most from it. While we generally applaud the change brought about by content updates, bug fixes, expansions, and the like, there's always a part of us that won't let go of the past.

That's where classic servers come into play. Here and there, studios have recognized and responded to this desire for gaming the way it used to be by creating servers that deliberately call back to the past. It might seem to fly in the face of common sense, but I don't think it's that strange when you look at the larger video game community and how strong nostalgia gaming has taken root there as well. So what do classic servers have to offer you and where can you find them?

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The Game Archaeologist: Classic MMOs in October

Asheron's Call, Dark Age of Camelot, EverQuest, Lineage 2, News Items, Ultima Online, The Game Archaeologist, Miscellaneous

The Game Archaeologist Classic MMOs in October
You think your fancy modern MMOs have the patent on Halloween? Mister, classic games own this holiday. They were out picking pumpkins and decapitating spooks long before you were a twinkle in the character creator's eye.

Halloween's back in many of our older titles this month, and for those of you who have been away from a beloved classic, it may just be the best time to return for another go. Anarchy Online not only has the return of Uncle Pumpkinhead but some pretty good subscription deals right now. EverQuest has the Haunting of Norrath, Pixel Pirates is offering seasonal items in the store, Guild Wars probably toggled its Halloween 2013 switch, RuneScape's got a brand-new questline, and Dark Age of Camelot is up to its standard tricks with the Pumpkin Moon.

Of course, October wasn't just about trick-or-treating; plenty of other events have happened to the classic MMO collective. From a record-setting expansion to invasions to a very happy birthday, this month kept hopping (and growling, slithering, and lurking). Let's check it out!

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Dark Age of Camelot celebrates 12 years of RvR madness

Fantasy, Dark Age of Camelot, Events (In-Game), News Items, Anniversaries

Screenshot -- Dark Age of Camelot
It's time to break out your party hats, Dark Age of Camelot fans. Today, Mythic Entertainment's seminal RvR-focused title turns 12 years old, and that can only mean one thing: bonuses for everyone! To celebrate the game's 12th anniversary, Mythic is giving players a smorgasbord of experience point, bounty point, and realm point bonuses. The official post also notes that there's plenty more birthday celebration goodness to come.

And what would a game anniversary be without some heartfelt retrospectives from the developers? Members of the Dark Age of Camelot team, including Mythic Co-Founder Rob Denton, Senior Producer Colin Hicks, and many more all weigh in on the life of DAOC, from its humble beginnings in the ancient era of 2001 to its rise as an influential powerhouse of the MMO industry. So if you're not too busy wreaking havoc upon your enemies on the battlefield, why not head on over to the official site to take a trip down memory lane? Just click on through the link below and enjoy the reminiscence.

One Shots: Darkness Falls

Screenshots, Anarchy Online, Dark Age of Camelot, Culture, Guild Wars 2, One Shots, TERA, Miscellaneous

One Shots Darkness Falls
Going through the One Shots email account is a little like peeking into strangers' photo albums, complete with their private stories and embarrassing toilet shots. Seriously, folks, what is it with you people sending in toilet pictures? OK, it's a little funny, so keep 'em coming.

I was particularly drawn to Callie's photo from Dark Age of Camelot circa 2003 this past week: "My fiance and I loved going into the dungeon of Darkness Falls so much that we would frequently go down and fight the Prince, just the two of us, on our Warrior duo. I know newer games have come and gone, but nothing beats dungeon exploring and fighting a difficult boss with the one you love. Still one of my favorite MMO memories."

One can only assume that your characters discovered the lavatory behind the boss room and took many, many pictures as well. Speaking of tawdry screenshots, we've got a few more for you behind the break!

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