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Dark Age of Camelot

Dark Age of Camelot brings back character and guild searches

Fantasy, Dark Age of Camelot, Culture, Subscription

daoc
Looking for a particular person or group in Dark Age of Camelot? Fortunately for you, Broadsword has made it that much easier to track those people down for a hopefully not-at-all-creepy reunion.

The devs announced that they have brought back character and guild searches to DAoC. Currently, these searches are limited to the Ywain server but will expand to other servers in the future. The team also said that it's going to be adding more in-game lists for realm point earners and champions of the realm in the near future.

Character and guild search used to be in DAoC until Mythic took it down several years ago.

Mythic closes, 'end of an era' for former MMO studio

Fantasy, Dark Age of Camelot, MMO Industry, Warhammer Online, Ultima Online, Sunsets

Mythic
We saw this coming, but it doesn't make it any less regrettable: Long-time MMO studio Mythic Entertainment has been shut down by EA.

"We are closing the EA Mythic location in Fairfax, Virginia, as we concentrate mobile development in our other studio locations. We are working with all impacted employees to provide assistance in finding new opportunities, either within EA or with other companies via an upcoming job fair," EA told Kotaku.

Former Mythic lead Josh Drescher tweeted his reaction to the news: "Condolences to everyone at Mythic today. It's the end of an era, but you were all part of something amazing."

Mythic shuttered Warhammer Online last December, while Ultima Online, Dark Age of Camelot, and many Mythic developers moved over to Broadsword Online Games this past February.

Dark Age of Camelot plans New Frontiers tweaks, player polling

Fantasy, Historical, Dark Age of Camelot, Game Mechanics, PvP, Endgame, News Items, PvE, Community Q&A, Subscription, MMORPG

DAOC
Broadsword Online continues its push to revitalize the veteran games it took over from EA earlier this year, including Dark Age of Camelot. The studio recently released yet another question-and-answer session with players, this time focusing on the new New Frontiers patch and ending with a soaring explanation of what makes the game so great after a dozen years. Some of the highlights:
  • There are plans to revamp PvE after the New Frontiers content is properly tweaked. First on the PvE list is the top 10% most rewarding and difficult encounters.
  • On the flipside, the devs agree there's too much PvE emphasis in the RvR Frontiers.
  • The team is still looking at incentives for keep, tower, and relic defense.
  • Shards will not be usable in housing zones.
  • Legendary weapon updates are still on the table.
Finally, there's a note that the game will ultimately benefit from in-game polling systems as opposed to relying on feedback from just the vocal minority of players. "You will be heard. Count on it," Broadsword promises.

Dark Age of Camelot plans character transfer service and new art

Dark Age of Camelot, Previews, Community Q&A, Family, Sandbox, Subscription

DAoC
Dark Age of Camelot's grab bag -- written by Sir Grabford B. Bagsworth III Esq., no less -- is back, and at the top of the most pressing questions is the issue of character transfers. Broadsword said that these are indeed in the works: "We would like to provide the opportunity to allow consolidation. This will be among the many updates and upgrades to the Broadsword account center that is currently underway. Currently, it's planned as a premium service –- but there are no details on the prices as yet."

Broadsword mentions how art improvements have been going in the game following the studio's acquisition of DAoC. "We have renewed investment in this area, and we're really excited about updating art for various features in DAoC. Things we're currently discussing are: fixes for art-related bugs, new maps, UI skins, new items, monsters, and more!"

Other topics in the grab bag include the return of in-game surveys, the status of the new website, and details of the next patch. The studio teased that it will be adding "a new long-term live event with a very cool surprise" with the update.

Ultima Online, Dark Age of Camelot embark on Steam Greenlight campaign

Fantasy, Dark Age of Camelot, Business Models, MMO Industry, News Items, Ultima Online, Promotions, Sandbox, Subscription, MMORPG

UO
Since its acquisition of Ultima Online and Dark Age of Camelot in February, Broadsword Online Games has not been content to let the titles sit around merely getting older. Earlier this month, the team hosted a large state-of-the-game chat about the future of UO's design, and now the developers have posted their latest ambitions: a spot on Steam bathed in green light for the venerable old MMORPGs.

"We are in the process of getting UO on Steam but need your help. Please go here and vote for UO! Thank you for all your support!" wrote UO Producer Bonnie Armstrong on the official site today. DAOC's Steam Greenlight campaign is likewise now live.

You heard the lady. Chop, chop.

Dark Age of Camelot eyes mail system

Fantasy, Dark Age of Camelot, PvP, Community Q&A, Subscription

DAoC
Grab bag Q&As are special, because you never know what you'll get. Dark Age of Camelot has a new one up on the site with seven pressing questions from the community.

One big revelation is that the team is strongly considering adding a mail system to the game: "It's (high) on our list of priorities! Mail opens up the possibilities for many many other things so we definitely want it in the game sooner rather than later."

The topics covered include the devs' speculation on how upcoming changes to RvR conflict will play out, gear with specific bonuses, improvements to the server list screen, and titles for crafters.

Dark Age of Camelot trims up paths, docks, and portals with a new patch

Fantasy, Dark Age of Camelot, Game Mechanics, Patches, News Items, Subscription

Sitting on the dock of the bay, watching our territory control slip away...
Are you looking to take a trip to scenic Agramon in Dark Age of Camelot? Then you'll definitely want to check out the latest patch notes. Agramon has been somewhat revamped with new docks and new paths into the center of the land, both from these new docks and from the milegates of each realm. And those aren't the only dock-based changes in the patch, at that; merchant docks have been moved further inland and renamed mainland docks, center keep docks are gone, and the rules for capturing mainland docks are different.

Strength Relic Towns have also seen the addition of a new portal ceremony as well as various protections to keep the towns from being too easily captured. Players can also pick up new quests from the Agramon dockmasters involving killing players within Agramon... assuming, of course, that your realm controls one of the docks in Agramon. For the full details, read up on the official patch notes.

New Dark Age of Camelot developer promises game upgrades and player polls

Fantasy, Dark Age of Camelot, Game Mechanics, MMO Industry, PvP, Community Q&A, Subscription

Dark Age of Camelot PvP
If you're a Dark Age of Camelot die-hard, you might be interested in Mythic community manager Carol Kenny's question-and-answer post published yesterday. It covers everything from inventory adapters to hard-coded screenshot key binds to upcoming community initiatives.

"There's a wealth of content in Dark Age of Camelot that deserves an upgrade in mechanics, difficulty, and rewards," the post says. "Look forward to polls and questions from Carol as to which encounters we should start with, and what kind of rewards you would like to see."

The Game Archaeologist: The care and feeding of older MMOs

Asheron's Call, Dark Age of Camelot, EverQuest, Guild Wars, Meridian 59, MMO Industry, Opinion, Ultima Online, Vanguard, Free Realms, The Game Archaeologist, Miscellaneous, Sunsets

When an MMO has reached a certain age and dwindled to a certain player population, what do you do with it? Do you put it out to pasture, nurture it, or put it down?

With some of our older graphical MMOs approaching their 20th anniversaries, the question of what studios should do with aging titles is becoming very important. It's not just important for the games in question but as a precedent to the population of games that will one day become just as old.

Lately we've seen different studios act on this topic in a wide variety of ways, all of which I find fascinating. Some of these games have seen tragic ends, while others may be entering into the enjoyable golden years. If nothing else, it's shown me that there isn't just one set answer for this and that some devs are hoping to do the right thing by their companies and their players.

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Jukebox Heroes: Top 40 MMO themes, #40-31

Asheron's Call, Dark Age of Camelot, Opinion, RuneScape, Miscellaneous, Neverwinter, City of Steam, Jukebox Heroes, Music

RuneScape
MMO main themes hold the potential to be some of the most powerful and magical pieces of music, partly because we associate them with particular games more than anything else. A great theme will dredge up intense memories or euphoria by the third note, and I see composers putting in their all with many of these themes.

A long time ago I did an MMO theme countdown of 20 tracks, but since then I've heard a lot more and have wanted to do the list all over again. So this week in Jukebox Heroes, we're kicking off a countdown of the top 40 MMO themes -- in my opinion, of course. I listened to over 150 themes and spent hours ranking them to create this list.

Because these choices are bound to be a little controversial and stir up debate (which is encouraged!), I set down a few rules that I wanted to share here. I limited myself to just one theme from a particular title, even if there were multiple themes in a game. Entries had to be a main theme or the closest equivalent of that; they had to be from MMOs, not from MOBAs; and I had to divorce my weighting of the track itself from the popularity of and my experience with that game. So no points added or subtracted based on the love of the game; I'm counting down the best music, period. Let's see what numbers 40 through 31 have in store for us!

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Dark Age of Camelot gives free week of game time to lapsed accounts

Fantasy, Dark Age of Camelot, PvP, Promotions, Subscription

DAoC
Is it time for you to return to Dark Age of Camelot? It just might be, as the game is handing out a week of free game time for players with lapsed accounts!

The Return to the Realms promotion is crediting a week of game time to any account that hasn't been used for more than 60 days. This game time includes access to the test server, where Patch 1.115 is being brewed and refined.

Dark Age of Camelot and Ultima Online were recently acquired by the newly formed Broadsword Online Games.

Mythic devs form new studio, take over DAoC and Ultima Online

Fantasy, Dark Age of Camelot, MMO Industry, Ultima Online

Broadsword
Dark Age of Camelot and Ultima Online are moving out from under Mythic Entertainment's management and into a new studio: Broadsword Online Games.

Today Mythic announced that 14 members of its team, including co-founder Rob Denton, have left to form Broadsword in order to take over daily operations and development of Mythic's two remaining MMOs.

Broadsword will continue to work with EA for the games' billing and account services. The new studio said that it will be releasing more information about plans for UO and DAoC shortly.

EVE Evolved: Designing EVE Onland, part 1

Sci-Fi, Dark Age of Camelot, Darkfall, EVE Online, Game Mechanics, MMO Industry, PvP, Endgame, Opinion, Ultima Online, Shadowbane, Mortal Online, EVE Evolved, Perpetuum, Sandbox, Player-Generated Content, Subscription

EVE Evolved title image
When I'm not playing or writing about EVE Online, I can usually be found huddled over my computer typing lines of code into a compiler and chipping away at bugs that make varying degrees of sense. Designing my own hardcore space game is a really fun challenge and very fulfilling work, but I have a dirty little game dev secret: I've actually always wanted to make a fantasy game. While the budget and personnel required to take on a project the scale of an MMO remain quite far outside my grasp for the moment, it's still fun to think about how I might design such a game if the opportunity arose. The MMO genre seems to be heading for a sandbox revolution this year, and there's no bigger sandbox than EVE Online, but could all of EVE's gameplay translate to a fantasy game?

EVE is probably the most atypical MMO out there, maintaining a subscription-based single-shard PvP sandbox in a genre that's typically headed in the exact opposite direction. There are several new sci-fi sandboxes on the way that may or may not qualify as massively multiplayer titles, but the vast majority of MMO gamers still prefer to keep their feet on the ground in fantasy lands. I often find myself wondering how much of EVE Online's core gameplay is possible only because of its setting -- and how much could actually be applied to a fantasy MMO. Not only should it be possible to adapt most of what makes EVE great to a modern land-based game, but many of the mechanics sandbox gamers now attribute almost solely to EVE actually started life in classic fantasy MMOs like Ultima Online.

In this week's unusual EVE Evolved, I'd like to start a game design thought experiment as I delve into the hypothetical world of EVE Onland.

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New Frontiers revamp coming to Dark Age of Camelot

Fantasy, Dark Age of Camelot, Patches, Previews, PvP, Subscription

DAOC
A major revamp to Dark Age of Camelot's New Frontiers is incoming on December 12th, signaling a shift in battle tactics and the landscape.

The New Frontiers update will adjust the keep and tower layout of several zones to make it more predictable (and, according to Mythic, fun), add a permanent portal keep inside each realm's zones, bring back the portal ceremony, nerf boating, buff movement speed, and provide new objectives for combatants.

Mythic says that the December 12th update will only be the first of two parts of the revamp, with the second covering keep fights, siege mechanics, and realm incentives.

[Thanks to Mark for the tip!]

One Shots: Find the chicken

Screenshots, Dark Age of Camelot, Lord of the Rings Online, Culture, Warhammer Online, One Shots, Miscellaneous

Glitch
Will there ever be a game as visually distinctive and memorable as Glitch? Considering that I'm still getting screenshots in from a game that was canned almost a year ago, I doubt it.

Reader Phinneas gave me this maddening puzzle that has consumed my days as I pore over it looking for the chicken. Where? Where? Where could it be? Under that tentacle-plant-thing? Under the next? Lurking beyond the frame? Oh, what trickery is this?

"This picture is of my favorites of the game's last few days," Phinneas said with an implied taunt in his voice. "I still hold out hope that it will be resurrected someday."

As I continue to look for the chicken, you can move on to the rest of our week's submissions!

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