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<generator>Blogsmith http://www.blogsmith.com/</generator><itunes:title>Massively Speaking</itunes:title><itunes:author>Joystiq</itunes:author><itunes:image href="%BlogURL%/media/feedlogo.gif" /><itunes:summary>Massively Speaking</itunes:summary><itunes:category text="Games &amp; Hobbies"><itunes:category text="Video Games" /></itunes:category><item><title><![CDATA[The Mog Log: The Legacy rewards and what they mean]]></title><link>http://massively.joystiq.com/2012/05/26/the-mog-log-the-legacy-rewards-and-what-they-mean/</link><guid isPermaLink="true">http://massively.joystiq.com/2012/05/26/the-mog-log-the-legacy-rewards-and-what-they-mean/</guid><comments>http://massively.joystiq.com/2012/05/26/the-mog-log-the-legacy-rewards-and-what-they-mean/#comments</comments><description><![CDATA[<p>Filed under: <a href="http://massively.joystiq.com/category/fantasy/" rel="tag">Fantasy</a>, <a href="http://massively.joystiq.com/category/culture/" rel="tag">Culture</a>, <a href="http://massively.joystiq.com/category/opinion/" rel="tag">Opinion</a>, <a href="http://massively.joystiq.com/category/consoles/" rel="tag">Consoles</a>, <a href="http://massively.joystiq.com/category/final-fantasy-xiv/" rel="tag">Final Fantasy XIV</a>, <a href="http://massively.joystiq.com/category/the-mog-log/" rel="tag">The Mog Log</a></p><div style="text-align: center;">
	<a href="http://massively.joystiq.com/2012/05/26/the-mog-log-the-legacy-rewards-and-what-they-mean/"><img alt="The Mog Log header by A. Fienemann" src="http://www.blogcdn.com/massively.joystiq.com/media/2012/05/ffxiv-moglog-1337895250.jpg" /></a></div>
So, who here remembers the <a href="http://www.finalfantasyxiv.com"><em>Final Fantasy XIV</em></a> launch? I certainly do; I was there and I've been here since, after all. And who here remembers how the game launched to critical acclaim and overwhelming popularity?<br />
<br />
Yeah, okay. I liked the game at launch, but that was more because of the underlying philosophies and approaches, not because the whole thing was polished to a fine shine. It was almost two years ago now, and the game has had to go through a lot of growing pains in that time, fixing a lot of elements that didn't work and adjusting stuff that was almost there but not quite. It's been a long process of hammering out fixes and improvements, one that included a long stretch of no subscription fee as the game cleaned itself up.<br />
<br />
We're nearly at the end of that process now, but <a href="http://massively.joystiq.com/tag/Square-Enix/">Square-Enix</a> is trying to show everyone that the company appreciates players who have been around during the game's teething troubles. That's the Legacy program in a nutshell -- a chance for players to signify having been around for an extended period of time. A badge of honor, a show of loyalty, and arguably another little bit of bait to get people to subscribe now instead of later.<p><a href="http://massively.joystiq.com/2012/05/26/the-mog-log-the-legacy-rewards-and-what-they-mean/" rel="bookmark">Continue reading <em>The Mog Log: The Legacy rewards and what they mean</em></a></p><p style="padding:5px;background:#ffffcc;border:1px solid #ffff99;clear:both;"><a href="http://massively.joystiq.com"><img src="http://massively.joystiq.com/media/feedlogo.gif" alt="Massively" style="float:left;padding:0 5px 5px 0;" /></a><a href="http://massively.joystiq.com/2012/05/26/the-mog-log-the-legacy-rewards-and-what-they-mean/">The Mog Log: The Legacy rewards and what they mean</a> originally appeared on <a href="http://massively.joystiq.com">Massively</a> on Sat, 26 May 2012 18:00:00 EST.  Please see our <a href="http://www.weblogsinc.com/feed-terms/">terms for use of feeds</a>.<br style="clear:both;"></p><h6 style="clear: both; padding: 8px 0 0 0; height: 2px; font-size: 1px; border: 0; margin: 0; padding: 0;"></h6><a href="http://massively.joystiq.com/2012/05/26/the-mog-log-the-legacy-rewards-and-what-they-mean/" rel="bookmark" title="Permanent link to this entry">Permalink</a>&nbsp;|&nbsp;<a href="http://massively.joystiq.com/forward/20244768/" title="Send this entry to a friend via email">Email this</a>&nbsp;|&nbsp;<a href="http://massively.joystiq.com/2012/05/26/the-mog-log-the-legacy-rewards-and-what-they-mean/#comments" title="View reader comments on this entry">Comments</a>]]></description><category>console</category><category>consoles</category><category>culture</category><category>customer-loyalty</category><category>customers</category><category>fantasy</category><category>featured</category><category>ff</category><category>ff14</category><category>ffxiv</category><category>final-fantasy</category><category>final-fantasy-14</category><category>final-fantasy-xiv</category><category>legacy</category><category>legacy-campaign</category><category>mog-log</category><category>opinion</category><category>rewards</category><category>square</category><category>square-enix</category><category>squenix</category><category>subscriber-rewards</category><category>the-mog-log</category><dc:creator><![CDATA[Eliot Lefebvre]]></dc:creator><pubDate>Sat, 26 May 2012 18:00:00 EST</pubDate></item><item><title><![CDATA[The Daily Grind: Do you stay loyal to your MMO guild?]]></title><link>http://massively.joystiq.com/2012/05/26/the-daily-grind-do-you-stay-loyal-to-your-mmo-guild/</link><guid isPermaLink="true">http://massively.joystiq.com/2012/05/26/the-daily-grind-do-you-stay-loyal-to-your-mmo-guild/</guid><comments>http://massively.joystiq.com/2012/05/26/the-daily-grind-do-you-stay-loyal-to-your-mmo-guild/#comments</comments><description><![CDATA[<p>Filed under: <a href="http://massively.joystiq.com/category/culture/" rel="tag">Culture</a>, <a href="http://massively.joystiq.com/category/events-real-world/" rel="tag">Events, real-world</a>, <a href="http://massively.joystiq.com/category/guilds/" rel="tag">Guilds</a>, <a href="http://massively.joystiq.com/category/mmo-industry/" rel="tag">MMO industry</a>, <a href="http://massively.joystiq.com/category/opinion/" rel="tag">Opinion</a>, <a href="http://massively.joystiq.com/category/the-daily-grind/" rel="tag">The Daily Grind</a>, <a href="http://massively.joystiq.com/category/misc/" rel="tag">Miscellaneous</a></p><div style="text-align: center; ">
	<a href="http://massively.joystiq.com/2012/05/26/the-daily-grind-do-you-stay-loyal-to-your-mmo-guild/"><img alt="Ultima Online wedding, my guild as honor guard, circa 1998" src="http://www.blogcdn.com/massively.joystiq.com/media/2012/05/uo18.jpg" /></a></div>
When I joined a guild in <em><a href="http://massively.joystiq.com/category/Ultima-Online/">Ultima Online</a></em> in 1997, I had no idea I was going to still be in a version of that guild almost 15 years later. Heck, I doubt I even realized that MMOs would still be a <em>thing</em> 15 years later! But from chatting with my fellow Massively staffers and you lovely readers, I've realized that my experience isn't shared by most people. Guilds implode. New games emerge. People move on. Drama develops. Real life happens. That sense of loyalty just isn't always worth the trouble. Guilds often exist to help members meet their goals in a single game, and when those goals are met, that's it -- it's over.<br />
<br />
But I'll move to (and stay in) games past their expiration dates just to hang out with guildies. What about you guys? Are you loyal to a single guild or group of gaming friends, or do you drop from a guild when you drop out of a game, knowing you'll find new mates in the next big thing?<br />
<br />
<img align="left" alt="" border="0" hspace="0" src="http://www.blogcdn.com/www.massively.com/media/2010/09/coffee.jpg" style="padding-right: 10px;" vspace="0" /><em>Every morning, the Massively bloggers probe the minds of their readers with deep, thought-provoking questions about that most serious of topics: massively online gaming. We crave your opinions, so grab your caffeinated beverage of choice and chime in on today's <a href="http://www.massively.com/category/the-daily-grind/">Daily Grind</a>!</em><p style="padding:5px;background:#ffffcc;border:1px solid #ffff99;clear:both;"><a href="http://massively.joystiq.com"><img src="http://massively.joystiq.com/media/feedlogo.gif" alt="Massively" style="float:left;padding:0 5px 5px 0;" /></a><a href="http://massively.joystiq.com/2012/05/26/the-daily-grind-do-you-stay-loyal-to-your-mmo-guild/">The Daily Grind: Do you stay loyal to your MMO guild?</a> originally appeared on <a href="http://massively.joystiq.com">Massively</a> on Sat, 26 May 2012 08:00:00 EST.  Please see our <a href="http://www.weblogsinc.com/feed-terms/">terms for use of feeds</a>.<br style="clear:both;"></p><h6 style="clear: both; padding: 8px 0 0 0; height: 2px; font-size: 1px; border: 0; margin: 0; padding: 0;"></h6><a href="http://massively.joystiq.com/2012/05/26/the-daily-grind-do-you-stay-loyal-to-your-mmo-guild/" rel="bookmark" title="Permanent link to this entry">Permalink</a>&nbsp;|&nbsp;<a href="http://massively.joystiq.com/forward/20238857/" title="Send this entry to a friend via email">Email this</a>&nbsp;|&nbsp;<a href="http://massively.joystiq.com/2012/05/26/the-daily-grind-do-you-stay-loyal-to-your-mmo-guild/#comments" title="View reader comments on this entry">Comments</a>]]></description><category>brianna-royce-tdg</category><category>classic-mmo</category><category>daily-grind</category><category>ea</category><category>electronic-arts</category><category>fantasy</category><category>guild</category><category>guilds</category><category>lord-british</category><category>loyalty</category><category>mythic</category><category>mythic-entertainment</category><category>opinion</category><category>tdg</category><category>the-daily-grind</category><category>ultima</category><category>ultima online</category><category>uo</category><dc:creator><![CDATA[Brianna Royce]]></dc:creator><pubDate>Sat, 26 May 2012 08:00:00 EST</pubDate></item><item><title><![CDATA[The MMO Report: Pre-E3 edition]]></title><link>http://massively.joystiq.com/2012/05/25/the-mmo-reports-pre-e3-special/</link><guid isPermaLink="true">http://massively.joystiq.com/2012/05/25/the-mmo-reports-pre-e3-special/</guid><comments>http://massively.joystiq.com/2012/05/25/the-mmo-reports-pre-e3-special/#comments</comments><description><![CDATA[<p>Filed under: <a href="http://massively.joystiq.com/category/video/" rel="tag">Video</a>, <a href="http://massively.joystiq.com/category/culture/" rel="tag">Culture</a>, <a href="http://massively.joystiq.com/category/news-items/" rel="tag">News items</a>, <a href="http://massively.joystiq.com/category/humor/" rel="tag">Humor</a>, <a href="http://massively.joystiq.com/category/misc/" rel="tag">Miscellaneous</a>, <a href="http://massively.joystiq.com/category/planetside-2/" rel="tag">PlanetSide 2</a>, <a href="http://massively.joystiq.com/category/defiance/" rel="tag">Defiance</a>, <a href="http://massively.joystiq.com/category/the-elder-scrolls-online/" rel="tag">The Elder Scrolls Online</a></p><div style="text-align: center;">
	<a href="http://massively.joystiq.com/2012/05/25/the-mmo-reports-pre-e3-special/"><img alt="The MMO Report" src="http://www.blogcdn.com/massively.joystiq.com/media/2012/05/mmoreport-1337983485.jpg" /></a></div>
<div>
	Heads up, ladies and gents; it's time for a special pre-<a href="http://www.massively.com/tag/e3-2012">E3</a> edition of <a href="http://www.massively.com/category/the-mmo-report">The MMO Report</a>. That's right, the biggest event in the industry is rolling out the proverbial red carpet next week, and MMOs have plenty on the slate for the big event. G4's fabulous <a href="http://www.massively.com/tag/casey-schreiner">Casey Schreiner</a> has a look at some of the big pre-E3 MMO news, as well as a taste of what players can expect from the convention.<br />
	<br />
	For your appetizer, we have <a href="http://massively.joystiq.com/2012/05/16/the-elder-scrolls-online-factions-profiled/">a look at the three factions</a> of <a href="http://www.massively.com/tag/zenimax">ZeniMax's</a> upcoming title, <em><a href="http://www.massively.com/category/the-elder-scrolls-online">The Elder Scrolls Online</a></em>. You can wash that down with a tall glass of <a href="http://www.massively.com/tag/trion-worlds">Trion Worlds'</a> MMO-television crossover game, <em><a href="http://www.massively.com/category/defiance">Defiance</a></em>. That should be sufficient to prepare you for the main course of <a href="http://www.massively.com/category/planetside-2">PlanetSide 2's</a> delicious <a href="http://massively.joystiq.com/2012/05/25/planetside-2-unveils-the-mechanized-assault-exo-suit/">MAX suit reveal</a>, as well as a few more post-meal treats. So what are you waiting for? Pull up a seat and check out the full video below.</div><p><a href="http://massively.joystiq.com/2012/05/25/the-mmo-reports-pre-e3-special/" rel="bookmark">Continue reading <em>The MMO Report: Pre-E3 edition</em></a></p><p style="padding:5px;background:#ffffcc;border:1px solid #ffff99;clear:both;"><a href="http://massively.joystiq.com"><img src="http://massively.joystiq.com/media/feedlogo.gif" alt="Massively" style="float:left;padding:0 5px 5px 0;" /></a><a href="http://massively.joystiq.com/2012/05/25/the-mmo-reports-pre-e3-special/">The MMO Report: Pre-E3 edition</a> originally appeared on <a href="http://massively.joystiq.com">Massively</a> on Fri, 25 May 2012 18:30:00 EST.  Please see our <a href="http://www.weblogsinc.com/feed-terms/">terms for use of feeds</a>.<br style="clear:both;"></p><h6 style="clear: both; padding: 8px 0 0 0; height: 2px; font-size: 1px; border: 0; margin: 0; padding: 0;"></h6><a href="http://massively.joystiq.com/2012/05/25/the-mmo-reports-pre-e3-special/" rel="bookmark" title="Permanent link to this entry">Permalink</a>&nbsp;|&nbsp;<a href="http://massively.joystiq.com/forward/20245631/" title="Send this entry to a friend via email">Email this</a>&nbsp;|&nbsp;<a href="http://massively.joystiq.com/2012/05/25/the-mmo-reports-pre-e3-special/#comments" title="View reader comments on this entry">Comments</a>]]></description><category>casey-schreiner</category><category>defiance</category><category>humor</category><category>mmo-report</category><category>news</category><category>opinion</category><category>planetside-2</category><category>ps2</category><category>roundup</category><category>teso</category><category>the-elder-scrolls</category><category>the-elder-scrolls-online</category><category>the-mmo-report</category><category>trailer</category><category>trailers</category><category>video</category><category>videos</category><dc:creator><![CDATA[Matt Daniel]]></dc:creator><pubDate>Fri, 25 May 2012 18:30:00 EST</pubDate></item><item><title><![CDATA[Storyboard: Why I rejected your guild application]]></title><link>http://massively.joystiq.com/2012/05/25/storyboard-why-i-rejected-your-guild-application/</link><guid isPermaLink="true">http://massively.joystiq.com/2012/05/25/storyboard-why-i-rejected-your-guild-application/</guid><comments>http://massively.joystiq.com/2012/05/25/storyboard-why-i-rejected-your-guild-application/#comments</comments><description><![CDATA[<p>Filed under: <a href="http://massively.joystiq.com/category/culture/" rel="tag">Culture</a>, <a href="http://massively.joystiq.com/category/guilds/" rel="tag">Guilds</a>, <a href="http://massively.joystiq.com/category/opinion/" rel="tag">Opinion</a>, <a href="http://massively.joystiq.com/category/roleplaying/" rel="tag">Roleplaying</a>, <a href="http://massively.joystiq.com/category/storyboard/" rel="tag">Storyboard</a>, <a href="http://massively.joystiq.com/category/misc/" rel="tag">Miscellaneous</a></p><div style="text-align: center;">
	<a href="http://massively.joystiq.com/2012/05/25/storyboard-why-i-rejected-your-guild-application/"><img alt="Not pictured: Phillip J. Fry as an N7 operative.  Yeah, that's life in this neck of the woods lately." src="http://www.blogcdn.com/massively.joystiq.com/media/2012/05/storyboard-105-epl-523.jpg" /></a></div>
Explaining guilds to people who don't play MMOs is always odd. You have to explain the process of applying, getting interviewed, and generally being brought on some trial runs in a way that doesn't make the whole thing sound like an unpleasant second job. This is even worse when it comes to explaining roleplaying guilds, which often level all the same restrictions as endgame-focused guilds with the added benefit that you're being examined based on your character rather than your play ability.<br />
<br />
So it feels like a real kick in the teeth to do all that and then get rejected.<br />
<br />
At face value, this feels outright ridiculous. The only criteria for a roleplaying guild should be roleplaying, and if you're applying for one, you almost by definition pass. But there's actually a lot of valid reasons to say that someone just isn't right for your roleplaying guild. So you might not have been rejected because the guild is made up of judgmental pricks -- it might be for the best.<p><a href="http://massively.joystiq.com/2012/05/25/storyboard-why-i-rejected-your-guild-application/" rel="bookmark">Continue reading <em>Storyboard: Why I rejected your guild application</em></a></p><p style="padding:5px;background:#ffffcc;border:1px solid #ffff99;clear:both;"><a href="http://massively.joystiq.com"><img src="http://massively.joystiq.com/media/feedlogo.gif" alt="Massively" style="float:left;padding:0 5px 5px 0;" /></a><a href="http://massively.joystiq.com/2012/05/25/storyboard-why-i-rejected-your-guild-application/">Storyboard: Why I rejected your guild application</a> originally appeared on <a href="http://massively.joystiq.com">Massively</a> on Fri, 25 May 2012 12:00:00 EST.  Please see our <a href="http://www.weblogsinc.com/feed-terms/">terms for use of feeds</a>.<br style="clear:both;"></p><h6 style="clear: both; padding: 8px 0 0 0; height: 2px; font-size: 1px; border: 0; margin: 0; padding: 0;"></h6><a href="http://massively.joystiq.com/2012/05/25/storyboard-why-i-rejected-your-guild-application/" rel="bookmark" title="Permanent link to this entry">Permalink</a>&nbsp;|&nbsp;<a href="http://massively.joystiq.com/forward/20243860/" title="Send this entry to a friend via email">Email this</a>&nbsp;|&nbsp;<a href="http://massively.joystiq.com/2012/05/25/storyboard-why-i-rejected-your-guild-application/#comments" title="View reader comments on this entry">Comments</a>]]></description><category>featured</category><category>guild</category><category>guild-application</category><category>guild-interaction</category><category>guilds</category><category>opinion</category><category>roleplay</category><category>roleplayers</category><category>roleplaying</category><category>rp</category><category>story</category><category>storyboard</category><dc:creator><![CDATA[Eliot Lefebvre]]></dc:creator><pubDate>Fri, 25 May 2012 12:00:00 EST</pubDate></item><item><title><![CDATA[The Firing Line: Epic SOE memories on PlanetSide's ninth anniversary]]></title><link>http://massively.joystiq.com/2012/05/25/the-firing-line-epic-soe-memories-on-planetsides-ninth-anniver/</link><guid isPermaLink="true">http://massively.joystiq.com/2012/05/25/the-firing-line-epic-soe-memories-on-planetsides-ninth-anniver/</guid><comments>http://massively.joystiq.com/2012/05/25/the-firing-line-epic-soe-memories-on-planetsides-ninth-anniver/#comments</comments><description><![CDATA[<p>Filed under: <a href="http://massively.joystiq.com/category/sci-fi/" rel="tag">Sci-fi</a>, <a href="http://massively.joystiq.com/category/galleries/" rel="tag">Galleries</a>, <a href="http://massively.joystiq.com/category/screenshots/" rel="tag">Screenshots</a>, <a href="http://massively.joystiq.com/category/planetside/" rel="tag">PlanetSide</a>, <a href="http://massively.joystiq.com/category/culture/" rel="tag">Culture</a>, <a href="http://massively.joystiq.com/category/game-mechanics/" rel="tag">Game mechanics</a>, <a href="http://massively.joystiq.com/category/mmo-industry/" rel="tag">MMO industry</a>, <a href="http://massively.joystiq.com/category/pvp/" rel="tag">PvP</a>, <a href="http://massively.joystiq.com/category/news-items/" rel="tag">News items</a>, <a href="http://massively.joystiq.com/category/opinion/" rel="tag">Opinion</a>, <a href="http://massively.joystiq.com/category/mmofps/" rel="tag">MMOFPS</a>, <a href="http://massively.joystiq.com/category/planetside-2/" rel="tag">PlanetSide 2</a>, <a href="http://massively.joystiq.com/category/sandbox/" rel="tag">Sandbox</a>, <a href="http://massively.joystiq.com/category/the-firing-line/" rel="tag">The Firing Line</a>, <a href="http://massively.joystiq.com/category/anniversary/" rel="tag">Anniversary</a></p><div style="text-align: center;">
	<a href="http://massively.joystiq.com/2012/05/25/the-firing-line-epic-soe-memories-on-planetsides-ninth-anniver/"><img alt="The Firing Line - Epic SOE memories on PlanetSide's ninth anniversary" src="http://www.blogcdn.com/massively.joystiq.com/media/2012/05/tflpsspecial-1337956312.jpg" /></a></div>
So <a href="http://www.planetside.com"><em>PlanetSide</em></a> is nine years old this week (nine!), and <a href="http://www.soe.com">Sony Online Entertainment</a> is journeying down memory lane to look back at its ground-breaking MMOFPS. The firm is of course hard at work on the sequel, but some of the devs have taken a time-out to share their favorite memories with us.<br />
<br />
Though the word "epic" is overused in MMO discourse, it's a recurring theme here. Due to the size, scope, and sheer ambition on display in the original <a href="http://massively.joystiq.com/category/planetside"><em>PlanetSide</em></a>, it's actually appropriate too. While you're reminiscing with the devs, take a stroll through our side-by-side gallery that compares vehicles and equipment from the original <em>PlanetSide</em> with their counterparts in <a href="http://www.planetside2.com"><em>PlanetSide 2</em></a>.<br />
<div class="postgallery"><p><strong>Gallery: <a href="http://massively.joystiq.com/photos/planetside-vs-planetside-2-comparisons/">PlanetSide vs. PlanetSide 2 comparisons</a></strong></p><a href="http://massively.joystiq.com/photos/planetside-vs-planetside-2-comparisons/#5046411"><img src="http://www.blogcdn.com/massively.joystiq.com/media/2012/05/vs-quad2_thumbnail.jpg" alt="" title="" /></a><a href="http://massively.joystiq.com/photos/planetside-vs-planetside-2-comparisons/#5046412"><img src="http://www.blogcdn.com/massively.joystiq.com/media/2012/05/nctank2_thumbnail.jpg" alt="" title="" /></a><a href="http://massively.joystiq.com/photos/planetside-vs-planetside-2-comparisons/#5046413"><img src="http://www.blogcdn.com/massively.joystiq.com/media/2012/05/charactervsmax2_thumbnail.jpg" alt="" title="" /></a><a href="http://massively.joystiq.com/photos/planetside-vs-planetside-2-comparisons/#5046414"><img src="http://www.blogcdn.com/massively.joystiq.com/media/2012/05/charactertrmax2_thumbnail.jpg" alt="" title="" /></a><a href="http://massively.joystiq.com/photos/planetside-vs-planetside-2-comparisons/#5046415"><img src="http://www.blogcdn.com/massively.joystiq.com/media/2012/05/characterfemaletrstealth2_thumbnail.jpg" alt="" title="" /></a></div><p><a href="http://massively.joystiq.com/2012/05/25/the-firing-line-epic-soe-memories-on-planetsides-ninth-anniver/" rel="bookmark">Continue reading <em>The Firing Line: Epic SOE memories on PlanetSide's ninth anniversary</em></a></p><p style="padding:5px;background:#ffffcc;border:1px solid #ffff99;clear:both;"><a href="http://massively.joystiq.com"><img src="http://massively.joystiq.com/media/feedlogo.gif" alt="Massively" style="float:left;padding:0 5px 5px 0;" /></a><a href="http://massively.joystiq.com/2012/05/25/the-firing-line-epic-soe-memories-on-planetsides-ninth-anniver/">The Firing Line: Epic SOE memories on PlanetSide's ninth anniversary</a> originally appeared on <a href="http://massively.joystiq.com">Massively</a> on Fri, 25 May 2012 11:00:00 EST.  Please see our <a href="http://www.weblogsinc.com/feed-terms/">terms for use of feeds</a>.<br style="clear:both;"></p><h6 style="clear: both; padding: 8px 0 0 0; height: 2px; font-size: 1px; border: 0; margin: 0; padding: 0;"></h6><a href="http://massively.joystiq.com/2012/05/25/the-firing-line-epic-soe-memories-on-planetsides-ninth-anniver/" rel="bookmark" title="Permanent link to this entry">Permalink</a>&nbsp;|&nbsp;<a href="http://massively.joystiq.com/forward/20245150/" title="Send this entry to a friend via email">Email this</a>&nbsp;|&nbsp;<a href="http://massively.joystiq.com/2012/05/25/the-firing-line-epic-soe-memories-on-planetsides-ninth-anniver/#comments" title="View reader comments on this entry">Comments</a>]]></description><category>andrew-risch</category><category>classic-mmo</category><category>dave-georgeson</category><category>featured</category><category>firing-line</category><category>fps</category><category>margaret-krohn</category><category>mmo-shooter</category><category>mmofps</category><category>opinion</category><category>planetside</category><category>planetside-2</category><category>planetside-aftershock</category><category>planetside-dev-memories</category><category>planetside-epic-moments</category><category>planetside-memories</category><category>ps</category><category>ps1</category><category>ps2</category><category>pvp</category><category>sci-fi</category><category>shooter</category><category>soe</category><category>sony</category><category>sony-online-entertainment</category><category>tfl</category><category>the-firing-line</category><category>third-person-shooter</category><category>thom-terrazas</category><category>tps</category><category>tramell-isaac</category><dc:creator><![CDATA[Jef Reahard]]></dc:creator><pubDate>Fri, 25 May 2012 11:00:00 EST</pubDate></item><item><title><![CDATA[Mortal Online's CEO has high hopes for the game's subscriptions]]></title><link>http://massively.joystiq.com/2012/05/23/mortal-onlines-ceo-has-high-hopes-for-the-games-subscriptions/</link><guid isPermaLink="true">http://massively.joystiq.com/2012/05/23/mortal-onlines-ceo-has-high-hopes-for-the-games-subscriptions/</guid><comments>http://massively.joystiq.com/2012/05/23/mortal-onlines-ceo-has-high-hopes-for-the-games-subscriptions/#comments</comments><description><![CDATA[<p>Filed under: <a href="http://massively.joystiq.com/category/fantasy/" rel="tag">Fantasy</a>, <a href="http://massively.joystiq.com/category/culture/" rel="tag">Culture</a>, <a href="http://massively.joystiq.com/category/game-mechanics/" rel="tag">Game mechanics</a>, <a href="http://massively.joystiq.com/category/mmo-industry/" rel="tag">MMO industry</a>, <a href="http://massively.joystiq.com/category/news-items/" rel="tag">News items</a>, <a href="http://massively.joystiq.com/category/mortal-online/" rel="tag">Mortal Online</a>, <a href="http://massively.joystiq.com/category/sandbox/" rel="tag">Sandbox</a></p><div style="text-align: center;">
	<a href="http://massively.joystiq.com/2012/05/23/mortal-onlines-ceo-has-high-hopes-for-the-games-subscriptions/"><img alt="I see this armor as being able to stop a dragon's breath without a problem." src="http://www.blogcdn.com/massively.joystiq.com/media/2012/05/mo-players-epl-523.jpg" /></a></div>
A game company's CEO should always promote the company's games and be enthusiastic. There is such a thing as too much enthusiasm, however. Case in point: <a href="http://massively.joystiq.com/tag/StarVault/">StarVault</a> CEO <a href="http://massively.joystiq.com/tag/HenrikNystrom/">Henrik Nystrom</a>'s <a href="http://www.mortalonline.com/forums/threads/a-chat-with-henrik.75371/">comments during an IRC chat with fans</a>. The chat was meant to cover the game's next major update, <em><a href="http://massively.joystiq.com/tag/Awakening/">Awakening</a></em>, but it included fan questions for future updates as well. It also included Nystrom telling a fan that he sees <em><a href="http://massively.joystiq.com/category/Mortal-Online/">Mortal Online</a></em> having roughly as many players as <em><a href="http://massively.joystiq.com/category/EVE-Online-/">EVE Online </a></em>in five years.<br />
<br />
By way of elaboration, <em>EVE Online</em> currently has roughly 450,000 players. <em>Mortal Online</em>'s subscription numbers have never been revealed, but estimates place it under 10,000 players.<br />
<br />
An impossible goal? Definitely not, but certainly one that might be a bit overly ambitious. Fans of the game can still <a href="http://www.mortalonline.com/forums/threads/a-chat-with-henrik.75371/">take a look at the chat</a> for other interesting tidbits, however, including plans to add drugs and improve the new player experience in the future.<br />
<br />
[Thanks to Sandboxer for the tip!]<p style="padding:5px;background:#ffffcc;border:1px solid #ffff99;clear:both;"><a href="http://massively.joystiq.com"><img src="http://massively.joystiq.com/media/feedlogo.gif" alt="Massively" style="float:left;padding:0 5px 5px 0;" /></a><a href="http://massively.joystiq.com/2012/05/23/mortal-onlines-ceo-has-high-hopes-for-the-games-subscriptions/">Mortal Online's CEO has high hopes for the game's subscriptions</a> originally appeared on <a href="http://massively.joystiq.com">Massively</a> on Wed, 23 May 2012 20:30:00 EST.  Please see our <a href="http://www.weblogsinc.com/feed-terms/">terms for use of feeds</a>.<br style="clear:both;"></p><h6 style="clear: both; padding: 8px 0 0 0; height: 2px; font-size: 1px; border: 0; margin: 0; padding: 0;"></h6><a href="http://massively.joystiq.com/2012/05/23/mortal-onlines-ceo-has-high-hopes-for-the-games-subscriptions/" rel="bookmark" title="Permanent link to this entry">Permalink</a>&nbsp;|&nbsp;<a href="http://massively.joystiq.com/forward/20243929/" title="Send this entry to a friend via email">Email this</a>&nbsp;|&nbsp;<a href="http://massively.joystiq.com/2012/05/23/mortal-onlines-ceo-has-high-hopes-for-the-games-subscriptions/#comments" title="View reader comments on this entry">Comments</a>]]></description><category>additional-features</category><category>additions</category><category>awakening</category><category>comments</category><category>drugs</category><category>fantasy</category><category>future-features</category><category>henrik-nystrom</category><category>mortal-online</category><category>mortal-online-awakening</category><category>open-pvp</category><category>pvp</category><category>sandbox</category><category>star-vault</category><category>starvault</category><dc:creator><![CDATA[Eliot Lefebvre]]></dc:creator><pubDate>Wed, 23 May 2012 20:30:00 EST</pubDate></item><item><title><![CDATA[A Mild-Mannered Reporter: The growing, creeping power]]></title><link>http://massively.joystiq.com/2012/05/23/a-mild-mannered-reporter-the-growing-creeping-power/</link><guid isPermaLink="true">http://massively.joystiq.com/2012/05/23/a-mild-mannered-reporter-the-growing-creeping-power/</guid><comments>http://massively.joystiq.com/2012/05/23/a-mild-mannered-reporter-the-growing-creeping-power/#comments</comments><description><![CDATA[<p>Filed under: <a href="http://massively.joystiq.com/category/super-hero/" rel="tag">Super-hero</a>, <a href="http://massively.joystiq.com/category/city-of-heroes/" rel="tag">City of Heroes</a>, <a href="http://massively.joystiq.com/category/culture/" rel="tag">Culture</a>, <a href="http://massively.joystiq.com/category/game-mechanics/" rel="tag">Game mechanics</a>, <a href="http://massively.joystiq.com/category/opinion/" rel="tag">Opinion</a>, <a href="http://massively.joystiq.com/category/free-to-play/" rel="tag">Free-to-play</a>, <a href="http://massively.joystiq.com/category/a-mild-mannered-reporter/" rel="tag">A Mild-Mannered Reporter</a></p><div style="text-align: center;">
	<a href="http://massively.joystiq.com/2012/05/23/a-mild-mannered-reporter-the-growing-creeping-power/"><img alt="A Mild-Mannered Reporter header by A. Fienemann" src="http://www.blogcdn.com/massively.joystiq.com/media/2012/05/coh-mmr-1337630146.jpg" /></a></div>
<a href="http://www.cityofheroes.com"><em>City of Heroes</em></a> is a rarity. It's a well-established game that hasn't yet raised the level cap even once. Oh, sure, the Incarnate system is cheating a couple of extra level-like improvements out, but you hit the cap at 50 now just like you did when the game first launched. Compared to <em><a href="http://www.worldofwarcraft.com">World of Warcraft</a>,</em> which ups its top level biannually, the game provides a real sense of security that the cap hasn't changed. Level 50 content is still relevant because the top end of power has remained stable.<br />
<br />
Of course, there's a downside to that as well. While having a forever-rising level cap has its own issues, a firm cap has left us with an endgame that's grown bloated as only games with entrenched caps can. We're not constantly having to relearn the entire endgame so much as we're getting new widgets added on, and we're finding ourselves stuck with a growing problem of old-fashioned power creep.<p><a href="http://massively.joystiq.com/2012/05/23/a-mild-mannered-reporter-the-growing-creeping-power/" rel="bookmark">Continue reading <em>A Mild-Mannered Reporter: The growing, creeping power</em></a></p><p style="padding:5px;background:#ffffcc;border:1px solid #ffff99;clear:both;"><a href="http://massively.joystiq.com"><img src="http://massively.joystiq.com/media/feedlogo.gif" alt="Massively" style="float:left;padding:0 5px 5px 0;" /></a><a href="http://massively.joystiq.com/2012/05/23/a-mild-mannered-reporter-the-growing-creeping-power/">A Mild-Mannered Reporter: The growing, creeping power</a> originally appeared on <a href="http://massively.joystiq.com">Massively</a> on Wed, 23 May 2012 17:00:00 EST.  Please see our <a href="http://www.weblogsinc.com/feed-terms/">terms for use of feeds</a>.<br style="clear:both;"></p><h6 style="clear: both; padding: 8px 0 0 0; height: 2px; font-size: 1px; border: 0; margin: 0; padding: 0;"></h6><a href="http://massively.joystiq.com/2012/05/23/a-mild-mannered-reporter-the-growing-creeping-power/" rel="bookmark" title="Permanent link to this entry">Permalink</a>&nbsp;|&nbsp;<a href="http://massively.joystiq.com/forward/20242115/" title="Send this entry to a friend via email">Email this</a>&nbsp;|&nbsp;<a href="http://massively.joystiq.com/2012/05/23/a-mild-mannered-reporter-the-growing-creeping-power/#comments" title="View reader comments on this entry">Comments</a>]]></description><category>a-mild-mannered-reporter</category><category>character-power</category><category>character-strength</category><category>city-of-heroes</category><category>city-of-villains</category><category>coh</category><category>cov</category><category>cox</category><category>f2p</category><category>featured</category><category>free-to-play</category><category>freedom</category><category>mild-mannered-reporter</category><category>ncsoft</category><category>opinion</category><category>paragon</category><category>paragon-studios</category><category>power</category><category>power-creep</category><category>power-level</category><category>powercreep</category><category>superhero</category><category>superheroes</category><dc:creator><![CDATA[Eliot Lefebvre]]></dc:creator><pubDate>Wed, 23 May 2012 17:00:00 EST</pubDate></item><item><title><![CDATA[The Daily Grind: If you could design a class, what would it be?]]></title><link>http://massively.joystiq.com/2012/05/23/the-daily-grind-if-you-could-design-a-class-what-would-it-be/</link><guid isPermaLink="true">http://massively.joystiq.com/2012/05/23/the-daily-grind-if-you-could-design-a-class-what-would-it-be/</guid><comments>http://massively.joystiq.com/2012/05/23/the-daily-grind-if-you-could-design-a-class-what-would-it-be/#comments</comments><description><![CDATA[<p>Filed under: <a href="http://massively.joystiq.com/category/classes/" rel="tag">Classes</a>, <a href="http://massively.joystiq.com/category/culture/" rel="tag">Culture</a>, <a href="http://massively.joystiq.com/category/opinion/" rel="tag">Opinion</a>, <a href="http://massively.joystiq.com/category/the-daily-grind/" rel="tag">The Daily Grind</a>, <a href="http://massively.joystiq.com/category/misc/" rel="tag">Miscellaneous</a></p><div style="text-align: center;">
	<a href="http://massively.joystiq.com/2012/05/23/the-daily-grind-if-you-could-design-a-class-what-would-it-be/"><img alt="The Daily Grind" src="http://www.blogcdn.com/massively.joystiq.com/media/2012/05/blueprint.jpg" /></a></div>
"Hey you!" hisses a voice from a nearby dark alley. "How would you like to be a game designer for a day? It'll just cost you one kidney!"<br />
<br />
"Well golly, mister," you reply, stepping into the shadows. "I have two of those, and I've always wanted to try my hand at fixing everything that's wrong with the industry, starting with the snow zone in <em>Mutant Hamsters Online</em>. The pixel shading for the Blue Spruce trees has never been right..."<br />
<br />
"I'll let you make a class. Just one class," the voice interrupts. "And you get unlimited snack bar access."<br />
<br />
"Deal!" you exclaim. "Now where do you want this kidney?"<br />
<br />
Believe it or not, that could happen to you! But let's hope it doesn't and instead let's engage in hypothetical daydreaming: If you could design a class for your MMO, what would it be?<br />
<br />
<img align="left" alt="" border="0" hspace="0" src="http://www.blogcdn.com/www.massively.com/media/2010/09/coffee.jpg" style="padding-right: 10px;" vspace="0" /><em>Every morning, the Massively bloggers probe the minds of their readers with deep, thought-provoking questions about that most serious of topics: massively online gaming. We crave your opinions, so grab your caffeinated beverage of choice and chime in on today's <a href="http://www.massively.com/category/the-daily-grind/">Daily Grind</a>!</em><p style="padding:5px;background:#ffffcc;border:1px solid #ffff99;clear:both;"><a href="http://massively.joystiq.com"><img src="http://massively.joystiq.com/media/feedlogo.gif" alt="Massively" style="float:left;padding:0 5px 5px 0;" /></a><a href="http://massively.joystiq.com/2012/05/23/the-daily-grind-if-you-could-design-a-class-what-would-it-be/">The Daily Grind: If you could design a class, what would it be?</a> originally appeared on <a href="http://massively.joystiq.com">Massively</a> on Wed, 23 May 2012 08:00:00 EST.  Please see our <a href="http://www.weblogsinc.com/feed-terms/">terms for use of feeds</a>.<br style="clear:both;"></p><h6 style="clear: both; padding: 8px 0 0 0; height: 2px; font-size: 1px; border: 0; margin: 0; padding: 0;"></h6><a href="http://massively.joystiq.com/2012/05/23/the-daily-grind-if-you-could-design-a-class-what-would-it-be/" rel="bookmark" title="Permanent link to this entry">Permalink</a>&nbsp;|&nbsp;<a href="http://massively.joystiq.com/forward/20242438/" title="Send this entry to a friend via email">Email this</a>&nbsp;|&nbsp;<a href="http://massively.joystiq.com/2012/05/23/the-daily-grind-if-you-could-design-a-class-what-would-it-be/#comments" title="View reader comments on this entry">Comments</a>]]></description><category>armchair-developer</category><category>backseat-developer</category><category>class</category><category>class-design</category><category>classes</category><category>daily-grind</category><category>kidney</category><category>mutant-hamsters-online</category><category>opinion</category><category>tdg</category><category>the-daily-grind</category><dc:creator><![CDATA[Justin Olivetti]]></dc:creator><pubDate>Wed, 23 May 2012 08:00:00 EST</pubDate></item><item><title><![CDATA[Hyperspace Beacon: Four reasons in-character reporting is good for SWTOR]]></title><link>http://massively.joystiq.com/2012/05/22/hyperspace-beacon-four-reasons-in-character-reporting-is-good-f/</link><guid isPermaLink="true">http://massively.joystiq.com/2012/05/22/hyperspace-beacon-four-reasons-in-character-reporting-is-good-f/</guid><comments>http://massively.joystiq.com/2012/05/22/hyperspace-beacon-four-reasons-in-character-reporting-is-good-f/#comments</comments><description><![CDATA[<p>Filed under: <a href="http://massively.joystiq.com/category/sci-fi/" rel="tag">Sci-fi</a>, <a href="http://massively.joystiq.com/category/culture/" rel="tag">Culture</a>, <a href="http://massively.joystiq.com/category/lore/" rel="tag">Lore</a>, <a href="http://massively.joystiq.com/category/opinion/" rel="tag">Opinion</a>, <a href="http://massively.joystiq.com/category/roleplaying/" rel="tag">Roleplaying</a>, <a href="http://massively.joystiq.com/category/star-wars-the-old-republic/" rel="tag">Star Wars: The Old Republic</a>, <a href="http://massively.joystiq.com/category/hyperspace-beacon/" rel="tag">Hyperspace Beacon</a></p><div style="text-align: center;">
	<a href="http://massively.joystiq.com/2012/05/22/hyperspace-beacon-four-reasons-in-character-reporting-is-good-f"><img alt="Hyperspace Beacon: Four reasons in-character reporting is good for SWTOR" src="http://www.blogcdn.com/massively.joystiq.com/media/2012/05/hb-ic-reporting-1337665703.jpg" /></a></div>
A few weeks back, I wrote an article about <a href="http://massively.joystiq.com/2012/05/02/why-i-play-star-wars-the-old-republic/">why I played</a> <a href="http://swtor.com/"><em>Star Wars: The Old Republic</em></a>. I drew on references from my childhood and how much Star Wars influenced my life. Although I did mention the impact of the roleplay community, I didn't talk about the roleplaying side of my MMO gameplay and how that influences my enjoyment of the game.<br />
<br />
When the quests dry up and PvP becomes stale, RP and the RP community hold me to this game. Multiple readers of the <a href="http://www.massively.com/category/hyperspace-beacon">Hyperspace Beacon</a> and fans of <a href="http://www.gamebreaker.tv/video-game-shows/star-wars-the-old-republic-video/the-republic-swtor-show/">The Republic</a> have asked how they can get involved in the roleplay in <a href="http://massively.joystiq.com/category/star-wars-the-old-republic"><em>SWTOR</em></a>. I usually point them to one place: <a href="http://www.swtor-rp.com/">SWTOR-RP.com</a>.<br />
<br />
I could go on and on about this site and what it has done for the roleplay community, but nothing stands out more than the metagame that it's created with in-character articles. These news reports and editorials have been a launchpad for many in-character conversations. So let me draw you in and show you what I'm talking about.<p><a href="http://massively.joystiq.com/2012/05/22/hyperspace-beacon-four-reasons-in-character-reporting-is-good-f/" rel="bookmark">Continue reading <em>Hyperspace Beacon: Four reasons in-character reporting is good for SWTOR</em></a></p><p style="padding:5px;background:#ffffcc;border:1px solid #ffff99;clear:both;"><a href="http://massively.joystiq.com"><img src="http://massively.joystiq.com/media/feedlogo.gif" alt="Massively" style="float:left;padding:0 5px 5px 0;" /></a><a href="http://massively.joystiq.com/2012/05/22/hyperspace-beacon-four-reasons-in-character-reporting-is-good-f/">Hyperspace Beacon: Four reasons in-character reporting is good for SWTOR</a> originally appeared on <a href="http://massively.joystiq.com">Massively</a> on Tue, 22 May 2012 12:00:00 EST.  Please see our <a href="http://www.weblogsinc.com/feed-terms/">terms for use of feeds</a>.<br style="clear:both;"></p><h6 style="clear: both; padding: 8px 0 0 0; height: 2px; font-size: 1px; border: 0; margin: 0; padding: 0;"></h6><a href="http://massively.joystiq.com/2012/05/22/hyperspace-beacon-four-reasons-in-character-reporting-is-good-f/" rel="bookmark" title="Permanent link to this entry">Permalink</a>&nbsp;|&nbsp;<a href="http://massively.joystiq.com/forward/20241762/" title="Send this entry to a friend via email">Email this</a>&nbsp;|&nbsp;<a href="http://massively.joystiq.com/2012/05/22/hyperspace-beacon-four-reasons-in-character-reporting-is-good-f/#comments" title="View reader comments on this entry">Comments</a>]]></description><category>bioware</category><category>ea</category><category>electronic-arts</category><category>featured</category><category>guild-events</category><category>guilds</category><category>hyperspace-beacon</category><category>in-character</category><category>in-character-events</category><category>in-character-reporting</category><category>live-events</category><category>lucasarts</category><category>opinion</category><category>roleplay</category><category>roleplayer</category><category>roleplaying</category><category>sci-fi</category><category>star-wars</category><category>star-wars-the-old-republic</category><category>swtor</category><category>swtor-rp</category><category>the-old-republic</category><category>tor</category><dc:creator><![CDATA[Larry Everett]]></dc:creator><pubDate>Tue, 22 May 2012 12:00:00 EST</pubDate></item><item><title><![CDATA[The Soapbox: What it means to be a game journalist]]></title><link>http://massively.joystiq.com/2012/05/22/the-soapbox-what-it-means-to-be-a-game-journalist/</link><guid isPermaLink="true">http://massively.joystiq.com/2012/05/22/the-soapbox-what-it-means-to-be-a-game-journalist/</guid><comments>http://massively.joystiq.com/2012/05/22/the-soapbox-what-it-means-to-be-a-game-journalist/#comments</comments><description><![CDATA[<p>Filed under: <a href="http://massively.joystiq.com/category/culture/" rel="tag">Culture</a>, <a href="http://massively.joystiq.com/category/mmo-industry/" rel="tag">MMO industry</a>, <a href="http://massively.joystiq.com/category/opinion/" rel="tag">Opinion</a>, <a href="http://massively.joystiq.com/category/the-soapbox/" rel="tag">The Soapbox</a>, <a href="http://massively.joystiq.com/category/misc/" rel="tag">Miscellaneous</a></p><div style="text-align: center;">
	<a href="http://massively.joystiq.com/2012/05/22/the-soapbox-what-it-means-to-be-a-game-journalist/"><img alt="How we see ourselves.  Well, when we're playing Champions Online, anyhow." src="http://www.blogcdn.com/massively.joystiq.com/media/2012/05/soapbox-journalist-h-epl-520.jpg" /></a></div>
<em><a href="http://www.massively.com/category/the-soapbox/">The Soapbox</a> column is entirely the opinion of this week's writer and does not necessarily reflect the views of Massively as a whole. If you're afraid of opinions other than your own, you might want to skip this column. Additionally, this article is written in contrast to <a href="http://massively.joystiq.com/2011/01/11/the-soapbox-game-journalism-is-not-journalism-yet/">Jef Reahard's Soapbox</a> on how video game journalists are not real journalists; Massively's writers' opinions on the subject vary.</em><br />
<br />
People have, on a few occasions, asked me for advice on becoming a game journalist. My usual response, which is only half-joking, is, "Don't."<br />
<br />
In just a handful of months, I'll be hitting my three-year anniversary for working Massively. That means I've had one of the longest tenures at the site, which is kind of staggering in my mind. I still fundamentally think of myself as one of the new kids on the block. But for better or worse, I've been doing this for a while and have a pretty good grasp of what the job entails.<br />
<br />
Of course, that's still a subject of debate. As with a lot of topics, people as a whole can't even decide on what makes someone a game journalist instead of just an enthusiast with some advertising revenue. To some people, it's not <em>even</em> a real job, just a hobby. I'm one of those people who never like to pin down an exact definition of something that's ambiguous... but I <em>can</em> define what I see as my responsibilities in this job.<p><a href="http://massively.joystiq.com/2012/05/22/the-soapbox-what-it-means-to-be-a-game-journalist/" rel="bookmark">Continue reading <em>The Soapbox: What it means to be a game journalist</em></a></p><p style="padding:5px;background:#ffffcc;border:1px solid #ffff99;clear:both;"><a href="http://massively.joystiq.com"><img src="http://massively.joystiq.com/media/feedlogo.gif" alt="Massively" style="float:left;padding:0 5px 5px 0;" /></a><a href="http://massively.joystiq.com/2012/05/22/the-soapbox-what-it-means-to-be-a-game-journalist/">The Soapbox: What it means to be a game journalist</a> originally appeared on <a href="http://massively.joystiq.com">Massively</a> on Tue, 22 May 2012 11:00:00 EST.  Please see our <a href="http://www.weblogsinc.com/feed-terms/">terms for use of feeds</a>.<br style="clear:both;"></p><h6 style="clear: both; padding: 8px 0 0 0; height: 2px; font-size: 1px; border: 0; margin: 0; padding: 0;"></h6><a href="http://massively.joystiq.com/2012/05/22/the-soapbox-what-it-means-to-be-a-game-journalist/" rel="bookmark" title="Permanent link to this entry">Permalink</a>&nbsp;|&nbsp;<a href="http://massively.joystiq.com/forward/20241385/" title="Send this entry to a friend via email">Email this</a>&nbsp;|&nbsp;<a href="http://massively.joystiq.com/2012/05/22/the-soapbox-what-it-means-to-be-a-game-journalist/#comments" title="View reader comments on this entry">Comments</a>]]></description><category>editorial</category><category>featured</category><category>game-journalism</category><category>job</category><category>journalism</category><category>journalists</category><category>massively-meta</category><category>meta</category><category>news-reporting</category><category>op-ed</category><category>opinion</category><category>rant</category><category>rants</category><category>responsibilities</category><category>soapbox</category><category>the-soapbox</category><dc:creator><![CDATA[Eliot Lefebvre]]></dc:creator><pubDate>Tue, 22 May 2012 11:00:00 EST</pubDate></item><item><title><![CDATA[The Daily Grind: Would you play an adult MMO?]]></title><link>http://massively.joystiq.com/2012/05/22/the-daily-grind-would-you-play-an-adult-mmo/</link><guid isPermaLink="true">http://massively.joystiq.com/2012/05/22/the-daily-grind-would-you-play-an-adult-mmo/</guid><comments>http://massively.joystiq.com/2012/05/22/the-daily-grind-would-you-play-an-adult-mmo/#comments</comments><description><![CDATA[<p>Filed under: <a href="http://massively.joystiq.com/category/fantasy/" rel="tag">Fantasy</a>, <a href="http://massively.joystiq.com/category/age-of-conan/" rel="tag">Age of Conan</a>, <a href="http://massively.joystiq.com/category/culture/" rel="tag">Culture</a>, <a href="http://massively.joystiq.com/category/game-mechanics/" rel="tag">Game mechanics</a>, <a href="http://massively.joystiq.com/category/mmo-industry/" rel="tag">MMO industry</a>, <a href="http://massively.joystiq.com/category/opinion/" rel="tag">Opinion</a>, <a href="http://massively.joystiq.com/category/second-life/" rel="tag">Second Life</a>, <a href="http://massively.joystiq.com/category/the-daily-grind/" rel="tag">The Daily Grind</a>, <a href="http://massively.joystiq.com/category/mortal-online/" rel="tag">Mortal Online</a></p><a href="http://massively.joystiq.com/2012/05/22/the-daily-grind-would-you-play-an-adult-mmo/"><img alt="Age of Conan - Casilda" src="http://www.blogcdn.com/massively.joystiq.com/media/2012/05/normalaocpvp4-1337623707.jpg" style="float: left; padding-right: 10px;" /></a>Yesterday we told you about an adult MMO called <em><a href="http://massively.joystiq.com/tag/orgia-romanus">Orgia Romanus</a></em> that's causing a stir due to its focus on sexual content. While the game is certainly taking an over-the-top approach, it's by no means the first MMO to walk this path.<br />
<br />
Indie titles like <em>Sociolotron</em> and portions of virtual worlds like <a href="http://massively.joystiq.com/category/second-life"><em>Second Life</em></a> are renowned for their focus on various taboo topics, while more traditional titles like <a href="http://massively.joystiq.com/category/age-of-conan"><em>Age of Conan</em></a> and <a href="http://massively.joystiq.com/category/mortal-online"><em>Mortal Online</em></a> have dabbled in avatar nudity and adult-oriented quests.<br />
<br />
But what if an MMO came along that managed to incorporate adult topics in a manner devoid of sensationalism?  Sure, it's a tall order, but let's assume it's possible. Would you play it, or do you steer clear of anything with the "adult" label?<br />
<br />
<img align="left" alt="" border="0" hspace="0" src="http://www.blogcdn.com/www.massively.com/media/2010/09/coffee.jpg" style="padding-right: 10px;" vspace="0" /><em>Every morning, the Massively bloggers probe the minds of their readers with deep, thought-provoking questions about that most serious of topics: massively online gaming. We crave your opinions, so grab your caffeinated beverage of choice and chime in on today's <a href="http://www.massively.com/category/the-daily-grind/">Daily Grind</a>!</em><p style="padding:5px;background:#ffffcc;border:1px solid #ffff99;clear:both;"><a href="http://massively.joystiq.com"><img src="http://massively.joystiq.com/media/feedlogo.gif" alt="Massively" style="float:left;padding:0 5px 5px 0;" /></a><a href="http://massively.joystiq.com/2012/05/22/the-daily-grind-would-you-play-an-adult-mmo/">The Daily Grind: Would you play an adult MMO?</a> originally appeared on <a href="http://massively.joystiq.com">Massively</a> on Tue, 22 May 2012 08:00:00 EST.  Please see our <a href="http://www.weblogsinc.com/feed-terms/">terms for use of feeds</a>.<br style="clear:both;"></p><h6 style="clear: both; padding: 8px 0 0 0; height: 2px; font-size: 1px; border: 0; margin: 0; padding: 0;"></h6><a href="http://massively.joystiq.com/2012/05/22/the-daily-grind-would-you-play-an-adult-mmo/" rel="bookmark" title="Permanent link to this entry">Permalink</a>&nbsp;|&nbsp;<a href="http://massively.joystiq.com/forward/20241449/" title="Send this entry to a friend via email">Email this</a>&nbsp;|&nbsp;<a href="http://massively.joystiq.com/2012/05/22/the-daily-grind-would-you-play-an-adult-mmo/#comments" title="View reader comments on this entry">Comments</a>]]></description><category>adult-content</category><category>adult-mmo</category><category>daily-grind</category><category>opinion</category><category>sex</category><category>sex-in-mmos</category><category>taboo</category><category>tdg</category><category>the-daily-grind</category><dc:creator><![CDATA[Jef Reahard]]></dc:creator><pubDate>Tue, 22 May 2012 08:00:00 EST</pubDate></item><item><title><![CDATA[Captain's Log: STO's Caitian Carriers and Klingon Kitties]]></title><link>http://massively.joystiq.com/2012/05/21/captain-s-log-sto-s-caitian-carriers-and-klingon-kitties/</link><guid isPermaLink="true">http://massively.joystiq.com/2012/05/21/captain-s-log-sto-s-caitian-carriers-and-klingon-kitties/</guid><comments>http://massively.joystiq.com/2012/05/21/captain-s-log-sto-s-caitian-carriers-and-klingon-kitties/#comments</comments><description><![CDATA[<p>Filed under: <a href="http://massively.joystiq.com/category/sci-fi/" rel="tag">Sci-fi</a>, <a href="http://massively.joystiq.com/category/culture/" rel="tag">Culture</a>, <a href="http://massively.joystiq.com/category/game-mechanics/" rel="tag">Game mechanics</a>, <a href="http://massively.joystiq.com/category/lore/" rel="tag">Lore</a>, <a href="http://massively.joystiq.com/category/opinion/" rel="tag">Opinion</a>, <a href="http://massively.joystiq.com/category/star-trek-online/" rel="tag">Star Trek Online</a>, <a href="http://massively.joystiq.com/category/free-to-play/" rel="tag">Free-to-play</a>, <a href="http://massively.joystiq.com/category/races/" rel="tag">Races</a>, <a href="http://massively.joystiq.com/category/captains-log/" rel="tag">Captain's Log</a></p><div style="text-align: center;">
	<a href="http://massively.joystiq.com/2012/05/21/captain-s-log-sto-s-caitian-carriers-and-klingon-kitties"><img alt="STO" src="http://www.blogcdn.com/massively.joystiq.com/media/2012/05/queenofheavenbykahniceay-d4yk6f8-resized-1337489106.jpg" /></a></div>
<div>
	Lately I've beginning to wonder whether the wait for <em><a href="http://startrekonline.com">Star Trek Online's</a></em> Season Six has been as interminable for other players as it seems to have been for me. Although the past several weeks have been busy in the real-life side of things, those distractions really haven't been all that good at harboring my frustration about the wait for the new stuff as I would have liked.</div>
<br />
Season Six is being readied for a move to <em><a href="http://massively.joystiq.com/category/Star-trek-online">STO's</a></em> test server, Tribble, in the next couple of weeks, according to the most recent <a href="http://www.startrekonline.com/node/3148">Ask Cryptic</a> as answered by the game's Executive Producer, <a href="http://massively.joystiq.com/tag/Dan-Stahl/">Dan Stahl</a>. The new patch will contain fleet starbases and a new fleet advancement system but not much else in the way of story-based content.<br />
<br />
That's not unexpected, however, as not one of the previous Season releases really ever contained story-based content; they've merely been game-technology pushes, and I understand that Season Six will be no different.<br />
<br />
However a couple of things have come out to the game in the past few weeks that have ruffled some hard-core Trek-fan feathers: Caitian Carriers and Ferasans.<p><a href="http://massively.joystiq.com/2012/05/21/captain-s-log-sto-s-caitian-carriers-and-klingon-kitties/" rel="bookmark">Continue reading <em>Captain's Log: STO's Caitian Carriers and Klingon Kitties</em></a></p><p style="padding:5px;background:#ffffcc;border:1px solid #ffff99;clear:both;"><a href="http://massively.joystiq.com"><img src="http://massively.joystiq.com/media/feedlogo.gif" alt="Massively" style="float:left;padding:0 5px 5px 0;" /></a><a href="http://massively.joystiq.com/2012/05/21/captain-s-log-sto-s-caitian-carriers-and-klingon-kitties/">Captain's Log: STO's Caitian Carriers and Klingon Kitties</a> originally appeared on <a href="http://massively.joystiq.com">Massively</a> on Mon, 21 May 2012 19:00:00 EST.  Please see our <a href="http://www.weblogsinc.com/feed-terms/">terms for use of feeds</a>.<br style="clear:both;"></p><h6 style="clear: both; padding: 8px 0 0 0; height: 2px; font-size: 1px; border: 0; margin: 0; padding: 0;"></h6><a href="http://massively.joystiq.com/2012/05/21/captain-s-log-sto-s-caitian-carriers-and-klingon-kitties/" rel="bookmark" title="Permanent link to this entry">Permalink</a>&nbsp;|&nbsp;<a href="http://massively.joystiq.com/forward/20241258/" title="Send this entry to a friend via email">Email this</a>&nbsp;|&nbsp;<a href="http://massively.joystiq.com/2012/05/21/captain-s-log-sto-s-caitian-carriers-and-klingon-kitties/#comments" title="View reader comments on this entry">Comments</a>]]></description><category>caitian</category><category>canon</category><category>canonite</category><category>captains-log</category><category>CBS</category><category>cbs-studios</category><category>cryptic</category><category>cryptic-studios</category><category>dan-stahl</category><category>daniel-stahl</category><category>f2p</category><category>featured</category><category>ferasan</category><category>free-to-play</category><category>ian-richards</category><category>lore</category><category>opinion</category><category>perfect-world</category><category>perfect-world-entertainment</category><category>pwe</category><category>races</category><category>sci-fi</category><category>ships</category><category>star-trek</category><category>star-trek-mmo</category><category>star-trek-online</category><category>sto</category><dc:creator><![CDATA[Terilynn Shull]]></dc:creator><pubDate>Mon, 21 May 2012 19:00:00 EST</pubDate></item><item><title><![CDATA[Fan documents visual changes between Guild Wars and Guild Wars 2]]></title><link>http://massively.joystiq.com/2012/05/21/fan-documents-visual-changes-between-guild-wars-and-guild-wars-2/</link><guid isPermaLink="true">http://massively.joystiq.com/2012/05/21/fan-documents-visual-changes-between-guild-wars-and-guild-wars-2/</guid><comments>http://massively.joystiq.com/2012/05/21/fan-documents-visual-changes-between-guild-wars-and-guild-wars-2/#comments</comments><description><![CDATA[<p>Filed under: <a href="http://massively.joystiq.com/category/betas/" rel="tag">Betas</a>, <a href="http://massively.joystiq.com/category/fantasy/" rel="tag">Fantasy</a>, <a href="http://massively.joystiq.com/category/guild-wars/" rel="tag">Guild Wars</a>, <a href="http://massively.joystiq.com/category/culture/" rel="tag">Culture</a>, <a href="http://massively.joystiq.com/category/guild-wars-2/" rel="tag">Guild Wars 2</a></p><div style="text-align: center;">
	<a href="http://massively.joystiq.com/2012/05/21/fan-documents-visual-changes-between-guild-wars-and-guild-wars-2/"><img alt="Guild Wars" src="http://www.blogcdn.com/massively.joystiq.com/media/2012/05/tyria.jpg" /></a></div>
As many <a href="http://massively.joystiq.com/category/guild-wars"><em>Guild Wars</em></a> players know, <a href="http://massively.joystiq.com/category/guild-wars-2"><em>Guild Wars 2</em></a> takes place in the same world and often in the same areas -- just 250 years after its predecessor. Because of this, <a href="http://massively.joystiq.com/tag/arenanet">ArenaNet</a> elected not to wipe the slate clean and start over with 100% new environments but instead to incorporate old locales and landmarks into its upcoming game.<br />
<br />
<em>Guild Wars</em> fan Claire became fascinated with this concept and has dedicated a new blog to documenting all of the visual changes in the world between the first and second game. It's called <a href="http://projecttyria.blogspot.ca/">Project Tyria</a>, and each post consists of several <em>Guild Wars </em>locales contrasted with screenshots of the same areas from the sequel.<br />
<br />
Claire writes, "I've always loved the graphics of the <em>Guild Wars</em> games and have grown to love the world of Tyria. We were there in the before times, and now we arrive again in the after."<br />
<br />
It's fascinating to see how ArenaNet has envisioned 250 years taking its toll on the monuments, cities, and vales of the original game; realizing the importance of keeping the world accurate for the hardcore fans seems to be a noted priority for the team. Head over to <a href="http://projecttyria.blogspot.ca/">Project Tyria</a> to see more on the comparison screenshots.<p style="padding:5px;background:#ffffcc;border:1px solid #ffff99;clear:both;"><a href="http://massively.joystiq.com"><img src="http://massively.joystiq.com/media/feedlogo.gif" alt="Massively" style="float:left;padding:0 5px 5px 0;" /></a><a href="http://massively.joystiq.com/2012/05/21/fan-documents-visual-changes-between-guild-wars-and-guild-wars-2/">Fan documents visual changes between Guild Wars and Guild Wars 2</a> originally appeared on <a href="http://massively.joystiq.com">Massively</a> on Mon, 21 May 2012 12:00:00 EST.  Please see our <a href="http://www.weblogsinc.com/feed-terms/">terms for use of feeds</a>.<br style="clear:both;"></p><h6 style="clear: both; padding: 8px 0 0 0; height: 2px; font-size: 1px; border: 0; margin: 0; padding: 0;"></h6><a href="http://massively.joystiq.com/2012/05/21/fan-documents-visual-changes-between-guild-wars-and-guild-wars-2/" rel="bookmark" title="Permanent link to this entry">Permalink</a>&nbsp;|&nbsp;<a href="http://massively.joystiq.com/forward/20241681/" title="Send this entry to a friend via email">Email this</a>&nbsp;|&nbsp;<a href="http://massively.joystiq.com/2012/05/21/fan-documents-visual-changes-between-guild-wars-and-guild-wars-2/#comments" title="View reader comments on this entry">Comments</a>]]></description><category>anet</category><category>arenanet</category><category>compare-and-contrast</category><category>comparison</category><category>fan-blog</category><category>fan-site</category><category>fansite</category><category>fantasy</category><category>guild-wars</category><category>guild-wars-2</category><category>gw</category><category>gw2</category><category>ncsoft</category><category>project-tyria</category><category>screenshots</category><category>tyria</category><dc:creator><![CDATA[Justin Olivetti]]></dc:creator><pubDate>Mon, 21 May 2012 12:00:00 EST</pubDate></item><item><title><![CDATA[Rise and Shiny: BatMUD]]></title><link>http://massively.joystiq.com/2012/05/20/rise-and-shiny-batmud/</link><guid isPermaLink="true">http://massively.joystiq.com/2012/05/20/rise-and-shiny-batmud/</guid><comments>http://massively.joystiq.com/2012/05/20/rise-and-shiny-batmud/#comments</comments><description><![CDATA[<p>Filed under: <a href="http://massively.joystiq.com/category/fantasy/" rel="tag">Fantasy</a>, <a href="http://massively.joystiq.com/category/screenshots/" rel="tag">Screenshots</a>, <a href="http://massively.joystiq.com/category/video/" rel="tag">Video</a>, <a href="http://massively.joystiq.com/category/bugs/" rel="tag">Bugs</a>, <a href="http://massively.joystiq.com/category/culture/" rel="tag">Culture</a>, <a href="http://massively.joystiq.com/category/previews/" rel="tag">Previews</a>, <a href="http://massively.joystiq.com/category/opinion/" rel="tag">Opinion</a>, <a href="http://massively.joystiq.com/category/free-to-play/" rel="tag">Free-to-play</a>, <a href="http://massively.joystiq.com/category/casual/" rel="tag">Casual</a>, <a href="http://massively.joystiq.com/category/roleplaying/" rel="tag">Roleplaying</a>, <a href="http://massively.joystiq.com/category/first-impressions/" rel="tag">First Impressions</a>, <a href="http://massively.joystiq.com/category/rise-and-shiny/" rel="tag">Rise and Shiny</a>, <a href="http://massively.joystiq.com/category/misc/" rel="tag">Miscellaneous</a></p><div style="text-align: center; ">
	<a href="http://massively.joystiq.com/2012/05/20/rise-and-shiny-batmud/"><img alt="BatMUD UI screenshot" src="http://www.blogcdn.com/massively.joystiq.com/media/2012/05/fullscreen-capture-5182012-92718-pm-1337437735.jpg" style="border-width: 0px; border-style: solid; margin: 4px; width: 530px; height: 340px; " /></a></div>
Here I am making myself crazy once again. Why? Why do I insist on visiting games that I know will provoke issues both physical and mental? I guess it's because lately I have been fascinated with MUDs, or multi-user-dungeons. They are better described as text-based MMOs or choose-your-own-adventure books written with thousands of other players. It's a fascinating concept, especially when you consider how dissimilar it is to today's modern, easy-to-play offerings. The ancient design of the MUD now feels fresh, so much so that I have decided to dedicate a future article about the possibility of MUDs' viability in today's three-dimensional world.<br />
<br />
I have found some good and some very bad over the last several weeks. I've also stumbled across brand-new versions of the migraines that often bother me when I concentrate way, way too hard on PC text. I have to admit that my issues do not seem that common, but it is important to look at a game from all angles, even from the angle of someone who has specific issues. <a href="http://www.bat.org/"><em>BatMUD</em></a> has tested my patience over the last few weeks and several hours. It's also shown me some wonderful adventure and sparked my imagination.<p><a href="http://massively.joystiq.com/2012/05/20/rise-and-shiny-batmud/" rel="bookmark">Continue reading <em>Rise and Shiny: BatMUD</em></a></p><p style="padding:5px;background:#ffffcc;border:1px solid #ffff99;clear:both;"><a href="http://massively.joystiq.com"><img src="http://massively.joystiq.com/media/feedlogo.gif" alt="Massively" style="float:left;padding:0 5px 5px 0;" /></a><a href="http://massively.joystiq.com/2012/05/20/rise-and-shiny-batmud/">Rise and Shiny: BatMUD</a> originally appeared on <a href="http://massively.joystiq.com">Massively</a> on Sun, 20 May 2012 12:00:00 EST.  Please see our <a href="http://www.weblogsinc.com/feed-terms/">terms for use of feeds</a>.<br style="clear:both;"></p><h6 style="clear: both; padding: 8px 0 0 0; height: 2px; font-size: 1px; border: 0; margin: 0; padding: 0;"></h6><a href="http://massively.joystiq.com/2012/05/20/rise-and-shiny-batmud/" rel="bookmark" title="Permanent link to this entry">Permalink</a>&nbsp;|&nbsp;<a href="http://massively.joystiq.com/forward/20241144/" title="Send this entry to a friend via email">Email this</a>&nbsp;|&nbsp;<a href="http://massively.joystiq.com/2012/05/20/rise-and-shiny-batmud/#comments" title="View reader comments on this entry">Comments</a>]]></description><category>BatMUD</category><category>beau-hindman</category><category>f2p</category><category>featured</category><category>free-to-play</category><category>hands-on</category><category>livestream</category><category>massively-tv</category><category>mud</category><category>multi-user-dungeon</category><category>rise-and-shiny</category><category>stream</category><category>threshold-rpg</category><category>twitch</category><category>twitch-tv</category><category>video</category><dc:creator><![CDATA[Beau Hindman]]></dc:creator><pubDate>Sun, 20 May 2012 12:00:00 EST</pubDate></item><item><title><![CDATA[The Daily Grind: How important is surprise to you?]]></title><link>http://massively.joystiq.com/2012/05/20/the-daily-grind-how-important-is-surprise-to-you/</link><guid isPermaLink="true">http://massively.joystiq.com/2012/05/20/the-daily-grind-how-important-is-surprise-to-you/</guid><comments>http://massively.joystiq.com/2012/05/20/the-daily-grind-how-important-is-surprise-to-you/#comments</comments><description><![CDATA[<p>Filed under: <a href="http://massively.joystiq.com/category/culture/" rel="tag">Culture</a>, <a href="http://massively.joystiq.com/category/opinion/" rel="tag">Opinion</a>, <a href="http://massively.joystiq.com/category/the-daily-grind/" rel="tag">The Daily Grind</a>, <a href="http://massively.joystiq.com/category/misc/" rel="tag">Miscellaneous</a></p><div style="text-align: center;">
	<a href="http://massively.joystiq.com/2012/05/20/the-daily-grind-how-important-is-surprise-to-you/"><img alt="Of course, the fifth time you see the sea serpent it doesn't really shock you." src="http://www.blogcdn.com/massively.joystiq.com/media/2012/05/ffxiv-surprise-epl-514.jpg" /></a></div>
For some players, MMOs are all about discovery. The game is at its most fun when you're just exploring the world, figuring out what you need to do as best you can. But to other players, wandering around without a clue isn't as fun as knowing what to do and enjoying that actual accomplishment.<br />
<br />
Of course, surprises come in both big and small varieties. No matter how well you might know <em><a href="http://massively.joystiq.com/category/Star-Wars-The-Old-Republic/">Star Wars: The Old Republic</a></em>'s quests, for example, you might avoid looking up all of the datacrons and thus get a pleasant surprise when you find one. Or maybe you don't like knowing about the bosses you'll fight in a dungeon until you get into the fight.<br />
<br />
We all like discovering things, but what we like to discover varies. So what about you? How important is having surprises in a game for you? Do you like to walk in with as little foreknowledge as possible, or do you like to have a pretty good map in your head before you start playing?<br />
<br />
<img align="left" alt="" border="0" hspace="0" src="http://www.blogcdn.com/www.massively.com/media/2010/09/coffee.jpg" style="padding-right: 10px;" vspace="0" /><em>Every morning, the Massively bloggers probe the minds of their readers with deep, thought-provoking questions about that most serious of topics: massively online gaming. We crave your opinions, so grab your caffeinated beverage of choice and chime in on today's <a href="http://www.massively.com/category/the-daily-grind/">Daily Grind</a>!</em><p style="padding:5px;background:#ffffcc;border:1px solid #ffff99;clear:both;"><a href="http://massively.joystiq.com"><img src="http://massively.joystiq.com/media/feedlogo.gif" alt="Massively" style="float:left;padding:0 5px 5px 0;" /></a><a href="http://massively.joystiq.com/2012/05/20/the-daily-grind-how-important-is-surprise-to-you/">The Daily Grind: How important is surprise to you?</a> originally appeared on <a href="http://massively.joystiq.com">Massively</a> on Sun, 20 May 2012 08:00:00 EST.  Please see our <a href="http://www.weblogsinc.com/feed-terms/">terms for use of feeds</a>.<br style="clear:both;"></p><h6 style="clear: both; padding: 8px 0 0 0; height: 2px; font-size: 1px; border: 0; margin: 0; padding: 0;"></h6><a href="http://massively.joystiq.com/2012/05/20/the-daily-grind-how-important-is-surprise-to-you/" rel="bookmark" title="Permanent link to this entry">Permalink</a>&nbsp;|&nbsp;<a href="http://massively.joystiq.com/forward/20237997/" title="Send this entry to a friend via email">Email this</a>&nbsp;|&nbsp;<a href="http://massively.joystiq.com/2012/05/20/the-daily-grind-how-important-is-surprise-to-you/#comments" title="View reader comments on this entry">Comments</a>]]></description><category>culture</category><category>daily-grind</category><category>discovery</category><category>exploration</category><category>explorers</category><category>opinion</category><category>surprise</category><category>surprises</category><category>tdg</category><category>the-daily-grind</category><dc:creator><![CDATA[Eliot Lefebvre]]></dc:creator><pubDate>Sun, 20 May 2012 08:00:00 EST</pubDate></item><item><title><![CDATA[Guy steals friend's goods in APB, GM offers vigilante justice in return]]></title><link>http://massively.joystiq.com/2012/05/19/guy-steals-friends-goods-in-apb-gm-offers-vigilante-justice-in/</link><guid isPermaLink="true">http://massively.joystiq.com/2012/05/19/guy-steals-friends-goods-in-apb-gm-offers-vigilante-justice-in/</guid><comments>http://massively.joystiq.com/2012/05/19/guy-steals-friends-goods-in-apb-gm-offers-vigilante-justice-in/#comments</comments><description><![CDATA[<p>Filed under: <a href="http://massively.joystiq.com/category/culture/" rel="tag">Culture</a>, <a href="http://massively.joystiq.com/category/free-to-play/" rel="tag">Free-to-play</a>, <a href="http://massively.joystiq.com/category/all-points-bulletin/" rel="tag">All Points Bulletin</a>, <a href="http://massively.joystiq.com/category/crime/" rel="tag">Crime</a>, <a href="http://massively.joystiq.com/category/mmofps/" rel="tag">MMOFPS</a>, <a href="http://massively.joystiq.com/category/humor/" rel="tag">Humor</a></p><div style="text-align: center;">
	<a href="http://massively.joystiq.com/2012/05/19/guy-steals-friends-goods-in-apb-gm-offers-vigilante-justice-in/"><img alt="APB" src="http://www.blogcdn.com/massively.joystiq.com/media/2012/05/apb.jpg" /></a></div>
Account theft and compromise are tragic facts of life in all MMOs, as player BlackJackieChan discovered the other day when he logged into <a href="http://massively.joystiq.com/category/all-points-bulletin"><em>APB: Reloaded</em></a> and realized that <a href="http://venturebeat.com/2012/05/18/apb-reloaded-hacked-account/#.T7biyQsLrFw.twitter">he was wiped out</a>.<br />
<br />
After posting a tirade on the forums, BlackJackieChan got the attention of a GM, who subsequently investigated the crime. His findings were stunning: BlackJackieChan's in-game friend beef43302 was the culprit. Beef43302 had crept into his friend's account, swiped a number of goods, and then deleted the temporary characters used for the theft. Beef43302 then tried to cover up his wrongdoing by consoling BlackJackieChan with a new car and encouraging him to stick with the game.<br />
<br />
Even though BlackJackieChan was accused of not protecting his account (apparently he had shown his password to his friend), <a href="http://massively.joystiq.com/tag/GamersFirst/">GamersFirst</a> restored the stolen items and then offered BlackJackieChan the chance to decide his friend's punishment. "Seeing as this is a relatively unique case," <a href="http://forums.gamersfirst.com/topic/279695-hacked/page_st_40">the GM wrote</a>, "we shall let you decide the fate of beef43302."<br />
<br />
BlackJackieChan has yet to respond on the thread, but the GM did tell the offender that the company suspended his account "unless BlackJackieChan says otherwise."<p style="padding:5px;background:#ffffcc;border:1px solid #ffff99;clear:both;"><a href="http://massively.joystiq.com"><img src="http://massively.joystiq.com/media/feedlogo.gif" alt="Massively" style="float:left;padding:0 5px 5px 0;" /></a><a href="http://massively.joystiq.com/2012/05/19/guy-steals-friends-goods-in-apb-gm-offers-vigilante-justice-in/">Guy steals friend's goods in APB, GM offers vigilante justice in return</a> originally appeared on <a href="http://massively.joystiq.com">Massively</a> on Sat, 19 May 2012 13:00:00 EST.  Please see our <a href="http://www.weblogsinc.com/feed-terms/">terms for use of feeds</a>.<br style="clear:both;"></p><h6 style="clear: both; padding: 8px 0 0 0; height: 2px; font-size: 1px; border: 0; margin: 0; padding: 0;"></h6><a href="http://massively.joystiq.com/2012/05/19/guy-steals-friends-goods-in-apb-gm-offers-vigilante-justice-in/" rel="bookmark" title="Permanent link to this entry">Permalink</a>&nbsp;|&nbsp;<a href="http://massively.joystiq.com/forward/20241174/" title="Send this entry to a friend via email">Email this</a>&nbsp;|&nbsp;<a href="http://massively.joystiq.com/2012/05/19/guy-steals-friends-goods-in-apb-gm-offers-vigilante-justice-in/#comments" title="View reader comments on this entry">Comments</a>]]></description><category>account-theft</category><category>all-points-bulletin</category><category>all-points-bulletin-reloaded</category><category>apb</category><category>apb-reloaded</category><category>apbr</category><category>blackjackiechan</category><category>compromised-account</category><category>crime</category><category>f2p</category><category>free-to-play</category><category>g1</category><category>gamersfirst</category><category>hack</category><category>hacking</category><category>humor</category><category>password</category><category>password-theft</category><category>pvp</category><category>theft</category><category>vigilante-justice</category><dc:creator><![CDATA[Justin Olivetti]]></dc:creator><pubDate>Sat, 19 May 2012 13:00:00 EST</pubDate></item><item><title><![CDATA[Storyboard: The second anniversary of Storyboard]]></title><link>http://massively.joystiq.com/2012/05/18/storyboard-the-second-anniversary-of-storyboard/</link><guid isPermaLink="true">http://massively.joystiq.com/2012/05/18/storyboard-the-second-anniversary-of-storyboard/</guid><comments>http://massively.joystiq.com/2012/05/18/storyboard-the-second-anniversary-of-storyboard/#comments</comments><description><![CDATA[<p>Filed under: <a href="http://massively.joystiq.com/category/culture/" rel="tag">Culture</a>, <a href="http://massively.joystiq.com/category/opinion/" rel="tag">Opinion</a>, <a href="http://massively.joystiq.com/category/roleplaying/" rel="tag">Roleplaying</a>, <a href="http://massively.joystiq.com/category/storyboard/" rel="tag">Storyboard</a>, <a href="http://massively.joystiq.com/category/misc/" rel="tag">Miscellaneous</a></p><div style="text-align: center;">
	<a href="http://massively.joystiq.com/2012/05/18/storyboard-the-second-anniversary-of-storyboard/"><img alt="Yes, I plan to have something bizarre for this every anniversary." src="http://www.blogcdn.com/massively.joystiq.com/media/2012/05/storyboard-104-epl-516.jpg" /></a></div>
Last year, I had planned to change up the focus of <a href="http://massively.joystiq.com/category/Storyboard/">Storyboard</a> a little. The "high and wide" format had been working, but I was worried that the column just wouldn't have legs if I didn't start going for more focused and narrow applications. So I spent several months working on just the right way to do more game-specific columns in here.<br />
<br />
You don't remember them, of course, because none of them was ever posted. Those several months of work did not produce a single viable column.<br />
<br />
At the capstone of the second year of Storyboard, I'm forced to basically eat crow about one of my major plans for the last year because it turns out that not only did it not work but it didn't need to work in the first place. I managed to fill up another year of columns just fine without going into great detail about one game over another, and as it turns out, I'm a lot happier with this year as a whole anyway.<p><a href="http://massively.joystiq.com/2012/05/18/storyboard-the-second-anniversary-of-storyboard/" rel="bookmark">Continue reading <em>Storyboard: The second anniversary of Storyboard</em></a></p><p style="padding:5px;background:#ffffcc;border:1px solid #ffff99;clear:both;"><a href="http://massively.joystiq.com"><img src="http://massively.joystiq.com/media/feedlogo.gif" alt="Massively" style="float:left;padding:0 5px 5px 0;" /></a><a href="http://massively.joystiq.com/2012/05/18/storyboard-the-second-anniversary-of-storyboard/">Storyboard: The second anniversary of Storyboard</a> originally appeared on <a href="http://massively.joystiq.com">Massively</a> on Fri, 18 May 2012 14:00:00 EST.  Please see our <a href="http://www.weblogsinc.com/feed-terms/">terms for use of feeds</a>.<br style="clear:both;"></p><h6 style="clear: both; padding: 8px 0 0 0; height: 2px; font-size: 1px; border: 0; margin: 0; padding: 0;"></h6><a href="http://massively.joystiq.com/2012/05/18/storyboard-the-second-anniversary-of-storyboard/" rel="bookmark" title="Permanent link to this entry">Permalink</a>&nbsp;|&nbsp;<a href="http://massively.joystiq.com/forward/20239518/" title="Send this entry to a friend via email">Email this</a>&nbsp;|&nbsp;<a href="http://massively.joystiq.com/2012/05/18/storyboard-the-second-anniversary-of-storyboard/#comments" title="View reader comments on this entry">Comments</a>]]></description><category>anniversary</category><category>column</category><category>columns</category><category>featured</category><category>looking-back</category><category>opinion</category><category>retrospective</category><category>roleplay</category><category>roleplayers</category><category>roleplaying</category><category>rp</category><category>story</category><category>storyboard</category><dc:creator><![CDATA[Eliot Lefebvre]]></dc:creator><pubDate>Fri, 18 May 2012 14:00:00 EST</pubDate></item><item><title><![CDATA[The Daily Grind: What is the unofficial soundtrack to your favorite MMO?]]></title><link>http://massively.joystiq.com/2012/05/18/the-daily-grind-what-is-the-unofficial-soundtrack-to-your-favor/</link><guid isPermaLink="true">http://massively.joystiq.com/2012/05/18/the-daily-grind-what-is-the-unofficial-soundtrack-to-your-favor/</guid><comments>http://massively.joystiq.com/2012/05/18/the-daily-grind-what-is-the-unofficial-soundtrack-to-your-favor/#comments</comments><description><![CDATA[<p>Filed under: <a href="http://massively.joystiq.com/category/culture/" rel="tag">Culture</a>, <a href="http://massively.joystiq.com/category/opinion/" rel="tag">Opinion</a>, <a href="http://massively.joystiq.com/category/the-daily-grind/" rel="tag">The Daily Grind</a>, <a href="http://massively.joystiq.com/category/misc/" rel="tag">Miscellaneous</a></p><div style="text-align: center;">
	<a href="http://massively.joystiq.com/2012/05/18/the-daily-grind-what-is-the-unofficial-soundtrack-to-your-favor/"><img alt="Testament" src="http://www.blogcdn.com/massively.joystiq.com/media/2012/05/testamentthe-legacy.jpg" /></a></div>
Official soundtracks are great; don't get me wrong. But sometimes I like to just throw on some of my own music to better mimic my mood at the time of playing. There are still albums from the late '80s that remind me of <a href="http://en.wikipedia.org/wiki/Wasteland_%28video_game%29"><em>Wasteland</em></a> or <a href="http://en.wikipedia.org/wiki/Pool_of_Radiance"><em>Pool of Radiance</em></a> every time I listen to them -- almost 25 years later!<br />
<br />
As talented as <a href="http://mikemusic.com/">our favorite game theme composers</a> are, we don't always want to listen to the default soundtrack every time. So what gets you through your game of choice? Do you enjoy some metal? Classical? Country? Oldies? Dubstep... or whatever the kids listen to these days? Let us know!<br />
<br />
<img align="left" alt="" border="0" hspace="0" src="http://www.blogcdn.com/www.massively.com/media/2010/09/coffee.jpg" style="padding-right: 10px;" vspace="0" /><em>Every morning, the Massively bloggers probe the minds of their readers with deep, thought-provoking questions about that most serious of topics: massively online gaming. We crave your opinions, so grab your caffeinated beverage of choice and chime in on today's <a href="http://www.massively.com/category/the-daily-grind/">Daily Grind</a>!</em><p style="padding:5px;background:#ffffcc;border:1px solid #ffff99;clear:both;"><a href="http://massively.joystiq.com"><img src="http://massively.joystiq.com/media/feedlogo.gif" alt="Massively" style="float:left;padding:0 5px 5px 0;" /></a><a href="http://massively.joystiq.com/2012/05/18/the-daily-grind-what-is-the-unofficial-soundtrack-to-your-favor/">The Daily Grind: What is the unofficial soundtrack to your favorite MMO?</a> originally appeared on <a href="http://massively.joystiq.com">Massively</a> on Fri, 18 May 2012 08:00:00 EST.  Please see our <a href="http://www.weblogsinc.com/feed-terms/">terms for use of feeds</a>.<br style="clear:both;"></p><h6 style="clear: both; padding: 8px 0 0 0; height: 2px; font-size: 1px; border: 0; margin: 0; padding: 0;"></h6><a href="http://massively.joystiq.com/2012/05/18/the-daily-grind-what-is-the-unofficial-soundtrack-to-your-favor/" rel="bookmark" title="Permanent link to this entry">Permalink</a>&nbsp;|&nbsp;<a href="http://massively.joystiq.com/forward/20232288/" title="Send this entry to a friend via email">Email this</a>&nbsp;|&nbsp;<a href="http://massively.joystiq.com/2012/05/18/the-daily-grind-what-is-the-unofficial-soundtrack-to-your-favor/#comments" title="View reader comments on this entry">Comments</a>]]></description><category>daily-grind</category><category>music</category><category>opinion</category><category>soundtracks</category><category>tdg</category><category>testament</category><category>the-daily-grind</category><category>theme</category><dc:creator><![CDATA[Shawn Schuster]]></dc:creator><pubDate>Fri, 18 May 2012 08:00:00 EST</pubDate></item><item><title><![CDATA[Ask Massively: Overwhelming changes edition]]></title><link>http://massively.joystiq.com/2012/05/17/ask-massively-overwhelming-changes-edition/</link><guid isPermaLink="true">http://massively.joystiq.com/2012/05/17/ask-massively-overwhelming-changes-edition/</guid><comments>http://massively.joystiq.com/2012/05/17/ask-massively-overwhelming-changes-edition/#comments</comments><description><![CDATA[<p>Filed under: <a href="http://massively.joystiq.com/category/culture/" rel="tag">Culture</a>, <a href="http://massively.joystiq.com/category/new-titles/" rel="tag">New titles</a>, <a href="http://massively.joystiq.com/category/opinion/" rel="tag">Opinion</a>, <a href="http://massively.joystiq.com/category/ask-massively/" rel="tag">Ask Massively</a>, <a href="http://massively.joystiq.com/category/misc/" rel="tag">Miscellaneous</a></p><div style="text-align: center;">
	<a href="http://massively.joystiq.com/2012/05/17/ask-massively-overwhelming-changes-edition/"><img alt="This would actually have been pretty useful in DS9." src="http://www.blogcdn.com/massively.joystiq.com/media/2012/05/askmassively-epl-515.jpg" /></a></div>
I have to be honest, the Caitian Carrier for <em><a href="http://massively.joystiq.com/category/Star-Trek-Online/">Star Trek Online</a></em> kind of makes me want to give the game a shot again. I liked it when I played it before, but I just had no time to play it on top of everything else. But then I think about all the work I'd need to do just to get caught up to normal, and... yeah, that's about the point when my gumption evaporates. Still, though. Carrier.<br />
<br />
In other and far more relevant news, it's time for this week's installment of <a href="http://massively.joystiq.com/category/Ask-Massively/">Ask Massively</a>, which talks about the cycle of game announcement and subsequent disappointment. (Apropos of the recent beta weekends for <em><a href="http://massively.joystiq.com/category/The-Secret-World/">The Secret World</a></em>, naturally.) If you've got a question you would like to see answered in a future installment of the column, send it to <a href="mailto:ask@massively.com">ask@massively.com</a> or leave it in the comments below. Questions may be edited slightly for clarity and/or brevity.<p><a href="http://massively.joystiq.com/2012/05/17/ask-massively-overwhelming-changes-edition/" rel="bookmark">Continue reading <em>Ask Massively: Overwhelming changes edition</em></a></p><p style="padding:5px;background:#ffffcc;border:1px solid #ffff99;clear:both;"><a href="http://massively.joystiq.com"><img src="http://massively.joystiq.com/media/feedlogo.gif" alt="Massively" style="float:left;padding:0 5px 5px 0;" /></a><a href="http://massively.joystiq.com/2012/05/17/ask-massively-overwhelming-changes-edition/">Ask Massively: Overwhelming changes edition</a> originally appeared on <a href="http://massively.joystiq.com">Massively</a> on Thu, 17 May 2012 19:30:00 EST.  Please see our <a href="http://www.weblogsinc.com/feed-terms/">terms for use of feeds</a>.<br style="clear:both;"></p><h6 style="clear: both; padding: 8px 0 0 0; height: 2px; font-size: 1px; border: 0; margin: 0; padding: 0;"></h6><a href="http://massively.joystiq.com/2012/05/17/ask-massively-overwhelming-changes-edition/" rel="bookmark" title="Permanent link to this entry">Permalink</a>&nbsp;|&nbsp;<a href="http://massively.joystiq.com/forward/20238822/" title="Send this entry to a friend via email">Email this</a>&nbsp;|&nbsp;<a href="http://massively.joystiq.com/2012/05/17/ask-massively-overwhelming-changes-edition/#comments" title="View reader comments on this entry">Comments</a>]]></description><category>advice</category><category>advice-column</category><category>ask-massively</category><category>beta-events</category><category>beta-tests</category><category>beta-weekends</category><category>featured</category><category>hands-on</category><category>humor</category><category>massively-meta</category><category>meta</category><category>opinion</category><category>release</category><category>releases</category><category>tests</category><dc:creator><![CDATA[Eliot Lefebvre]]></dc:creator><pubDate>Thu, 17 May 2012 19:30:00 EST</pubDate></item><item><title><![CDATA[Spiral Knights celebrates 3,000,000 registered accounts]]></title><link>http://massively.joystiq.com/2012/05/17/spiral-knights-celebrates-3-000-000-registered-accounts/</link><guid isPermaLink="true">http://massively.joystiq.com/2012/05/17/spiral-knights-celebrates-3-000-000-registered-accounts/</guid><comments>http://massively.joystiq.com/2012/05/17/spiral-knights-celebrates-3-000-000-registered-accounts/#comments</comments><description><![CDATA[<p>Filed under: <a href="http://massively.joystiq.com/category/fantasy/" rel="tag">Fantasy</a>, <a href="http://massively.joystiq.com/category/sci-fi/" rel="tag">Sci-fi</a>, <a href="http://massively.joystiq.com/category/culture/" rel="tag">Culture</a>, <a href="http://massively.joystiq.com/category/news-items/" rel="tag">News items</a>, <a href="http://massively.joystiq.com/category/free-to-play/" rel="tag">Free-to-play</a>, <a href="http://massively.joystiq.com/category/promotions/" rel="tag">Promotions</a></p><div style="text-align: center;">
	<a href="http://massively.joystiq.com/2012/05/17/spiral-knights-celebrates-3-000-000-registered-accounts/"><img alt="They're adorably threatening." src="http://www.blogcdn.com/massively.joystiq.com/media/2012/05/spiral-stats-epl-517.jpg" /></a></div>
<em><a href="http://massively.joystiq.com/tag/Spiral-Knights/">Spiral Knights</a></em> seems to be doing pretty well for itself. <a href="http://forums.spiralknights.com/en/node/54151">The latest official dispatch</a> proudly states that the game currently has three million registered accounts in total, which is certainly a sign of good health. To celebrate, the development team is running a small promotion: all Elevators will cost no energy to use from now until Saturday at 5 p.m. EDT. Players under the effects of an Elevator Pass will see the two free days added on, so all players who want to take advantage of this will be able to.<br />
<br />
The dispatch also reveals that the team is hard at work on developing new features for the next year, including new missions, more accessible DLC, and improvements to both combat and guild systems. All in all, if you're <a href="http://forums.spiralknights.com/en/node/54151">one of the three million account holders</a>, it sounds like the game is going to provide you with more fun stuff to do in the future... and if not, well, you can always start the road toward four.<p style="padding:5px;background:#ffffcc;border:1px solid #ffff99;clear:both;"><a href="http://massively.joystiq.com"><img src="http://massively.joystiq.com/media/feedlogo.gif" alt="Massively" style="float:left;padding:0 5px 5px 0;" /></a><a href="http://massively.joystiq.com/2012/05/17/spiral-knights-celebrates-3-000-000-registered-accounts/">Spiral Knights celebrates 3,000,000 registered accounts</a> originally appeared on <a href="http://massively.joystiq.com">Massively</a> on Thu, 17 May 2012 17:00:00 EST.  Please see our <a href="http://www.weblogsinc.com/feed-terms/">terms for use of feeds</a>.<br style="clear:both;"></p><h6 style="clear: both; padding: 8px 0 0 0; height: 2px; font-size: 1px; border: 0; margin: 0; padding: 0;"></h6><a href="http://massively.joystiq.com/2012/05/17/spiral-knights-celebrates-3-000-000-registered-accounts/" rel="bookmark" title="Permanent link to this entry">Permalink</a>&nbsp;|&nbsp;<a href="http://massively.joystiq.com/forward/20240318/" title="Send this entry to a friend via email">Email this</a>&nbsp;|&nbsp;<a href="http://massively.joystiq.com/2012/05/17/spiral-knights-celebrates-3-000-000-registered-accounts/#comments" title="View reader comments on this entry">Comments</a>]]></description><category>accounts</category><category>f2p</category><category>fantasy</category><category>free-to-play</category><category>promotion</category><category>registered-accounts</category><category>registered-players</category><category>sci-fantasy</category><category>sci-fi</category><category>sega</category><category>spiral-knights</category><category>steam</category><category>three-rings</category><category>three-rings-design</category><dc:creator><![CDATA[Eliot Lefebvre]]></dc:creator><pubDate>Thu, 17 May 2012 17:00:00 EST</pubDate></item></channel></rss>
