It's been almost four months since EVE Online
switched from publishing two major expansions per year to releasing ten smaller updates
, and so far it looks like the new schedule has been a huge success. Rather than forcing the industry overhaul out the door in Kronos before it was ready, CCP
was able to push it forward to the Crius release window seven weeks later and the extra development time meant the feature launched in a very polished state. It may be too early to tell if the new schedule's success can be seen in the concurrent player graph for Tranquility
, but the numbers have remained steady for the past few months in what is typically the annual low-point for player activity.
The Oceanus update is scheduled to go live in just two day's time, adding several graphical upgrades, more difficult burner missions, an experimental new notification feature, and other small improvements. The scale of the update seems to be on par with the recent Hyperion release, consisting of mostly small features and minor iterations on gameplay. While we're told that CCP is still working on large projects behind the scenes, the new release schedule means they won't be rushed out the door and so we may not see them for some time.
In this edition of EVE Evolved
, I summarise everything we know about Tuesday's Oceanus update, and take a look at what's to come in further releases.