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Culture

Ask Massively: Trailers, emulators, and 'skill caps'

Culture, MMO Industry, Opinion, Massively Meta, Legal, Humor, Ask Massively, Community Q&A, Miscellaneous, Crowdfunding, Player-Generated Content

Dragon Sword
It's time for a grab bag edition of Ask Massively! A reader named Nicholas is up first:
I was wondering if you could help me remember a game studio that was developing a new Korean action- MMORPG game engine (and it wasn't Bless, Blade and Soul, or ArcheAge). In the tech demo, no environment was being shown; it focused on the combat aspect of the engine. All the combat took place against a white background, and it was combo-based and reactive to hits. I remember a slow motion scene with an NPC being punched in the face and the face distorting. At the time, there were no announced games using the engine; the video was just showing what tech the game studio had developed. If it helps any, I remember the comments saying that the engine was just going to be vaporware.
I think we might! Massively's Lis pegged it as NetEase's Dragon Sword trailer. +1 to Lis.

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A Mild-Mannered Reporter: Nine reasons for nine years of City of Heroes

Super-hero, City of Heroes, Culture, Opinion, Free-to-Play, A Mild-Mannered Reporter

Bree says this header makes her cry.
This is not timed perfectly to coincide with what would have been the ninth anniversary of City of Heroes. It couldn't be, honestly; trying to do so would have resulted in a worse column. There's also the simple fact that the ninth anniversary did not actually happen, the game was gone before then. Sanctifying the date will not bring the game back, nor will it assuage the fact that it's not there any longer.

Despite all of that, I liked the thematic structure put forth on the Titan boards, nine reasons for nine years. But since I'm incapable of doing things any way but the wrong way, I'm approaching this in my own style with my own nine reasons that I wish we'd had a ninth year. Even if the game comes back tomorrow in some form, it's never going to have the life that it should have had, and here's my nine reasons why I wish that weren't the case.

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Free for All: An intro to basic combat in MUDs

Screenshots, Business Models, Culture, Game Mechanics, Opinion, Free-to-Play, Hands-On, Roleplaying, Free for All, Miscellaneous

Gemstone IV artwork
Welcome back to the second installment of MUD May! Almost any time I write an article, I try to keep new players in mind. It's fun to see the reaction from readers when I talk about MUDs or other "classic" MMO models and how these games can pull in fresh blood. Many people seem to forget that there are new players coming into MMO gaming all the time, and MUDs should be no different. Over the next few columns, I will be pulling examples from five games: Gemstone IV, Dragonrealms, Threshold RPG, BatMUD, and Achaea to explain how some basic MUD systems work.

With that in mind, I'd like to use this week's installment to explain -- in a very simple way -- how combat might feel in a MUD. One of the biggest hurdles for a new MUD player is often the massive amount of information that is built from decades of development. MUD players often sneer at the thought of simplifying the entry for new players. To be fair, this unwelcoming attitude is common in gaming in general. I feel differently, however, and want to explain some of the basics of these fantastic MMOs -- simply -- in a way that illustrates just how cool MUDs can be.

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The Daily Grind: Should MMOs keep the gore on the down-low?

Culture, Opinion, The Daily Grind, Miscellaneous

The Daily Grind Should MMOs keep the gore on the downlow
If there's one staple that MMOs share with other video games, it's that fighting tends to be a mostly bloodless and gore-free affair. Sure, sometimes a daring game might throw in blood fireworks that erupt in the air to signify that you're doing some damage, but you and your enemy will appear in model health until one of you keels over from invisible wounds.

Of course, as time progresses and technology gives us terrific marvels, there's the potential for games to start showing more and more wounds on our characters. It kind of reminds me how there used to be action figures with the main selling point that you could transform them into disfigured, gory versions as they took "battle damage."

What do you think? Should MMOs continue to keep combat gore on the down-low or have you had enough of these abstract, bloodless brawls?

Every morning, the Massively bloggers probe the minds of their readers with deep, thought-provoking questions about that most serious of topics: massively online gaming. We crave your opinions, so grab your caffeinated beverage of choice and chime in on today's Daily Grind!

Flameseeker Chronicles: Thoughts about Guild Wars 2's living story

Fantasy, Culture, Events (In-Game), Game Mechanics, PvE, Opinion, Guild Wars 2, Flameseeker Chronicles, Dungeons

subtitle LIS HAS OPINIONS
With Guild Wars 2's first multi-month living story arc drawing to a close, I thought this might be a good time to do a little bit of reflection on how the living story is treating Guild Wars 2 so far. Sure, what we've seen so far isn't necessarily indicative of the way things are always going to be, but it's a good starting point. (In fact, it's our only starting point. Unless, of course, you like rampant and foundless speculation as a starting point. This is, after all, the internet.)

To expand the conversation a bit, I think we're including holiday updates as part of the living story. It's seasonal, but it also fits into the grander scheme of providing changing content to keep the world moving and to keep players engaged. That means that what we've seen to date includes all of Flame and Frost, Wintersday, Halloween, and the Lost Shores event. Also, I guess the Super Adventure Box? I mean, it's returning and it had a lore tie-in and stuff. Maybe? I'm not sold.

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The Daily Grind: What abilities do you find the most fun to use?

Culture, Game Mechanics, Opinion, The Daily Grind, Humor, Miscellaneous

The downside is that I wind up never having any energy left because I'm too busy rolling around like an acrobat.
Hitting 51 on my Scoundrel in Star Wars: The Old Republic meant getting what is probably the greatest ability ever, the ability to quickly roll forward. I absolutely love any sort of quick movement ability like that, especially rolls -- anything that lets me dart around the battlefield without being directly tied to combat. Being able to do so in Guild Wars 2 was one of my favorite parts of the game as a whole.

We've all got certain abilities that we just like making use of in MMOs. Sometimes they're not really beneficial to our builds, and sometimes they're not even all that useful, but darn it they're just plain fun to trigger. So what abilities do you find the most fun to use? Silly cosmetic tricks? Certain impressive storms of particle effects? Or are you just fond of abilities that work well from a mechanical standpoint with no concern for silly elements?

Every morning, the Massively bloggers probe the minds of their readers with deep, thought-provoking questions about that most serious of topics: massively online gaming. We crave your opinions, so grab your caffeinated beverage of choice and chime in on today's Daily Grind!

EVE Online smashes PCU record during anniversary celebrations

Sci-Fi, Galleries, Screenshots, Video, EVE Online, Culture, Events (In-Game), Lore, MMO Industry, PvP, Hands-On, Sandbox, Anniversaries, Player-Generated Content

EVE Online smashes PCU record during anniversary celebrations
Sci-fi MMO EVE Online has seen phenomenal success recently, from breaking through the 500,000 subscriber boundary to successfully relaunching in China. The game officially turned ten years old today, and CCP celebrated the occasion with events and gifts for all current subcribers. The part-jovian Gnosis battlecruiser was given to every subscribed account at midnight last night and can be claimed before the end of the month, and players logging in yesterday or today will have found a whole slew of bonus gifts.

EVE smashed its previous Peak Concurrent User total during the festivities by a clear margin, replacing 2011's record of 63,170 with a new figure of 65,303 players logged in simultaneously. Part of the reason for the record was the huge number of player-run events taking place that evening, such as the ever-popular Flight of a Thousand Rifters. The event saw almost 2,500 players join together to take down player Marlona Sky's expensive supercarrier. Most of the participants were in small frigates like Rifters and ended up being easy prey when a nullsec sniper Loki fleet turned up. The event was nevertheless a massive success and huge fun for those involved. Continue reading for a gallery of screenshots from the event and video footage from player Scott Manley.

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EVE Evolved: Ten years of EVE Online

Betas, Sci-Fi, Trailers, Video, EVE Online, Culture, Events (In-Game), Expansions, Game Mechanics, Interviews, Lore, MMO Industry, Patches, PvP, News Items, Opinion, Consoles, MMOFPS, EVE Evolved, DUST 514, Dev Diaries, Sandbox, Anniversaries, Player-Generated Content, Subscription

EVE Evolved Ten years of EVE Online
Tomorrow marks a huge milestone in MMO history as sci-fi sandbox EVE Online officially turns ten years old. Released by a tiny icelandic development studio whose only previous release was a board game featuring Reykjavik's favourite cross-dressing mayor, EVE has slowly grown over the past decade to become one of the industry's biggest and most stable subscription titles. Following 2011's monoclegate scandal that led to around 8% of players quitting and CCP Games shedding 20% of its employees, this year saw EVE Online climb to new heights as it regained the playerbase's confidence and smashed the 500,000 subscriber barrier. As a special side-note, the EVE Evolved column also turned five years old last week; it has now officially been running for over half of EVE's lifetime.

The past year has been remarkably successful for CCP, with both of the year's EVE expansions being extremely well received and console MMOFPS DUST 514 finally starting to take shape. The Inferno and Retribution expansions fixed a staggering number of small issues that were broken in the game while also making big changes to bounty-hunting, piracy, and PvP across the board. We also saw huge emergent events like the Battle of Asakai, a $6,000 ship kill, and the five trillion ISK faction warfare exploit this year. With DUST 514 officially launching in just over a week on May 14th and players fired up about the upcoming Odyssey expansion, the future's looking bright for EVE Online as it heads into its second decade.

In this week's EVE Evolved, I look back at some of year's top EVE stories, stories that touched real life, and what the future holds for EVE's second decade.

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One Shots: The dark night dashes

Screenshots, Culture, One Shots, The Secret World, DC Universe Online, Star Wars: The Old Republic, TERA, Miscellaneous

One Shots The dark night rises
Just because you have passing familiarity with Superman and Batman doesn't mean you know jack about the real superheroes who do all of the dirty work while the headliners steal the signal light. For instance, have you met this guy? If you haven't, let reader Russell make your acquaintance.

"This is my Brawling Juggernaut in DC Universe Online, known by many as Orange Crush," Russell begins with aplomb. "Here he is in pursuit of justice, on the way to laying some Crush down on the villains of our great and beloved Gotham City!"

Will Orange Crush arrive in time? Tune in to the rest of this column after the break!

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The Daily Grind: Which game has the best taverns?

Culture, Opinion, The Daily Grind, Miscellaneous

The Daily Grind Which game has the best taverns
I love me a good tavern in an MMO. Taverns are so iconic to fantasy games and literature, being a place where adventures begin, fellowship is begun, and a respite is enjoyed. In MMOs, they're usually wonderfully detailed buildings that are perfect for roleplay, a quick stop to sell some loot, or even the odd quest or two.

Pretty much every fantasy MMO has them (and some of the non-fantasy ones as well). I think they make the world feel more lived in; a tavern is pretty much a home-away-from-home for the world-traveled adventurer, after all. Lord of the Rings Online has some of my favorite watering holes in plenty of varieties, especially the newer ones in Rohan.

If you're partial to taverns too, which game do you think has the best ones?

Every morning, the Massively bloggers probe the minds of their readers with deep, thought-provoking questions about that most serious of topics: massively online gaming. We crave your opinions, so grab your caffeinated beverage of choice and chime in on today's Daily Grind!

The Daily Grind: Are there games you would play if you could skip to the end?

Culture, Game Mechanics, Endgame, Opinion, The Daily Grind, Miscellaneous

All right, they just released this gear, that probably shouldn't get handed out at the front door.
Most of the time I can't really recommend starting new in Final Fantasy XI, which is a shame. It's not that the game is bad, nor is it lacking in things to do once you're at the level cap. No, it's just painful to get to the level cap. If you could somehow skip months of tedious leveling and just get straight to the broad and varied endgame, you would be set. Which sounds dangerously close to an endorsement for leveling services, but that's not the point.

We all have games that we like, but not enough to fully commit to in terms of leveling. Some of these are games that are great at the cap, but we'll never see them. Of course, some would argue that if you're not willing to put in the work to level, you're not going to be willing to play the game at the top either. So are there games you would play if you could skip straight to the end of the leveling game? Or would that defeat some of your attraction to MMOs?

Every morning, the Massively bloggers probe the minds of their readers with deep, thought-provoking questions about that most serious of topics: massively online gaming. We crave your opinions, so grab your caffeinated beverage of choice and chime in on today's Daily Grind!

EVE Online celebrates 10 years of smuggling, intrigue, and the magic of teamwork

Sci-Fi, EVE Online, Culture, Events (In-Game), News Items, Sandbox, Anniversaries

EVE
There ain't no party like an EVE Online 10-year anniversary party because an EVE Online 10-year anniversary party uses Facebook "likes" to unlock in-game gifts and fireworks.

No, really.

Every "like" that EVE Online's Facebook page receives will help unlock free gifts for players and hourly firework drops. The gifts will be handed out after downtime on Sunday the 5th of May. There will also be an attempt to break the current PCU record, so the park your accounts and enjoy the display. To keep you entertained, there will be two "Hunt a Dev" roams, prizes, and oodles of player events. You can check out all the details on the official page.

MMO Family: Are video games stressing kids out?

Culture, News Items, Opinion, Kids, MMO Family, Family, Miscellaneous

MMO Family  Are video games stressing kids out
Video games get blamed for all sorts of societal problems, particularly for young children. Violence, obesity, and laziness are just the tip of the iceberg. And a recent article from Amanda Enayati adds one more potential problem: stress.

Growing up is complicated enough, but are video games making it even harder to be a happy, relaxed kid? Enayati, CNN Health's stress columnist and the technology and stress correspondent for PBS MediaShift, says it's complicated but points to a few studies that argue the pros and cons. Let's take a look at the debate over whether video games might be too stressful for children.

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The Daily Grind: Do you avoid 'evil' classes?

Classes, Culture, Opinion, The Daily Grind

The Daily Grind Do you avoid 'evil' classes
Having started to play a Necromancer in Guild Wars 2 lately, I've been thinking about how odd it is that some MMO classes are kind of, well, evil. Or at least really, really gross, unless you think that playing with corpses is something a normal, well-adjusted citizen does. Summoning zombies, consorting with demons, even stealing from others -- sometimes our classes do unsavory activities. One could even call them... evil.

Perhaps this depends on the morality of the beholder, but I know that I've spoken to players from time to time who just don't pick classes that can be construed as evil even if they're using their corpse-exploding habits for the greater good. Usually it just doesn't fit in with their perception of what a hero is, and that is that.

What about you? Do you avoid "evil" classes, are you attracted to them, or do you not think about it one way or the other?

Every morning, the Massively bloggers probe the minds of their readers with deep, thought-provoking questions about that most serious of topics: massively online gaming. We crave your opinions, so grab your caffeinated beverage of choice and chime in on today's Daily Grind!

Wargaming.net offers special packages for National Veteran Appreciation Month

Historical, Culture, News Items, War, Free-to-Play, World of Tanks

Enjoy explaining to Grampa that he's not supposed to blow up the German tanks on his side.
It's nearly May, and that means that World of Tanks developer Wargaming.net is keeping up a tradition that's run since the game first became playable. May is National Veteran Appreciation Month, and every year the studio offers package deals to players offering a variety of in-game benefits at a discounted price while donating some of the proceeds to veteran support groups.

This year features two bundles. The first offers 2,000 gold and 2 million credits for $23.39; the second offers 10,000 gold, 1.2 million credits, 90 days of premium account status, and a special T-34 tank and garage slot for $115.99. 10% of each sale will be donated to Homes For Our Troops, AMVETS, and the Military Families Fund. So if you want to trundle along in a semi-historical military playground while supporting the brave individuals that made that possible, you can pick yourself up some nice toys in the process.

[Source: Wargaming.net press release]

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