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The Daily Grind: Do other players exist in the game?

Culture, Lore, Opinion, The Daily Grind, Miscellaneous

The Daily Grind Do other players exist in the game
First things first: Nobody's suggesting that you're hallucinating all of the other players in what is actually a single-player game. While that might make for an interesting albeit quite specific movie, that's not the scenario I'm contemplating today.

Instead, I started wondering if, within the context of the game, its NPCs, and its lore, do other players actually exist? Your character is widely acknowledged as existing by every quest-giver out there. You are the hero, after all. Unless the world is full of scam artists, you're the only person who needs to save the princess and escort the prince, and once that's done, the world shouldn't need rescuing more than once.

But is there evidence that other players are acknowledged by NPCs? Does anyone notice that there are a million other heroes running around too? Or is the game so focused on making you feel like you're the center of the universe that it engages in a blanket denial that there might be other axe-toting do-gooders out there? Am I going mad? Probably.

Every morning, the Massively bloggers probe the minds of their readers with deep, thought-provoking questions about that most serious of topics: massively online gaming. We crave your opinions, so grab your caffeinated beverage of choice and chime in on today's Daily Grind!

Jukebox Heroes: Starting your MMO music collection

Culture, Opinion, Miscellaneous, Jukebox Heroes, Music

Jukebox Heroes Starting your MMO music collection
I love seeing people turned on to MMO music, particularly after it's gotten such a bad rap over the years. But for the new fan, it can be a daunting proposition to start up a collection. After all, it's not as if you can go down to your local vinyl shop, peruse a stack of 45s, and come out with a full set of SOE's greatest hits. Only a fraction of MMO scores are available for purchase these days, with the rest being free, packaged in with collector's editions, out of print, or just tucked away inside of game files somewhere.

So how do you get started on building up a robust library of MMO music? If you don't have deep pockets, which scores would I recommend you pick up first? Well, my friend, I've given it some thought and have put together a guide to six essential purchases that will get you off to a great start. Don't thank me; thank music. And also me because I did this hard work.

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The Daily Grind: How far in advance will you get excited about a game?

Culture, New Titles, Opinion, The Daily Grind, Miscellaneous

The robots didn't make me love the game, but they did help seal the deal.
Following WildStar since its first cinematic trailer way back when has been an interesting experience, partly because I've been so consistently lucky. I started following the game when we knew virtually nothing, and for all I knew then it could easily have turned out to be a game I'd never willingly play. That hasn't been the case, but the earlier you get on board with a game, the more your enthusiasm consists of a thin hope and some vague notions.

Of course, Kickstarter projects are based almost entirely on you being a fan without ever playing the game. But for some people, following a game that's only been announced is setting yourself up for disappointment. So how far in advance will you get excited about a game? Do you get psyched from developer diaries and early screenshots, or do you wait until you play a beta build and find out the game is fun?

Every morning, the Massively bloggers probe the minds of their readers with deep, thought-provoking questions about that most serious of topics: massively online gaming. We crave your opinions, so grab your caffeinated beverage of choice and chime in on today's Daily Grind!

Rise and Shiny: Revisiting EverQuest at level 65

Fantasy, Screenshots, Video, EverQuest, Culture, Game Mechanics, Opinion, Free-to-Play, Hands-On, Casual, Rise and Shiny, Livestream, Sandbox

EverQuest screenshot
EverQuest is one of those titles that just won't go away. I mean that in the best possible way, of course. After 15 years and 19 (yes, 19!) expansions, it's possible that I could be writing about this game a decade from now. And why not? I just spent a month covering MUDs, some of them 20 years old, so why couldn't a game with such a rich history and loyal playerbase as EverQuest's stick around, well, forever?

I started playing around 2000 or 2001. I didn't catch on to it as much as my wife and soon was back in Ultima Online and later titles like City of Heroes. I have always kept up with EverQuest while still feeling a bit left behind because I didn't stay with it from the beginning. I am so jealous of a player who has actively played any game for 15 years. The character he or she has built has a wonderful story to tell!

Well, I decided this week was time to finally try to get back into EverQuest. What I found wasn't really surprising because I had kept up with the game's developments and played here and there, but the community and the gameplay definitely caught me off guard.

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The Daily Grind: Do you subscribe for loyalty bonuses?

Business Models, Culture, Opinion, Free-to-Play, The Daily Grind, Miscellaneous, Subscription

The Daily Grind Do you subscribe for loyalty bonuses
Just because a game labels itself free-to-play doesn't mean that it lacks the option to subscribe. In fact, many so-called F2P titles offer a hybrid business model that seeks to attract the bees with the free honey and convince them to eventually rent out a spot on the honeycomb.

As a frugal eagle, I don't like to subscribe if I can help it. Yet once in a while I do, either to support the game or (far more likely) to nab some of those sweet loyalty bonuses that subscribers get. Whether it's extra currency, boosts, cosmetic items, or that fancy forum title that makes me the envy of absolutely no one, subscription has its perks.

So do you subscribe to an MMO to enjoy those extra frills? Are you eager to see what the next round of veteran rewards will give to you?

Every morning, the Massively bloggers probe the minds of their readers with deep, thought-provoking questions about that most serious of topics: massively online gaming. We crave your opinions, so grab your caffeinated beverage of choice and chime in on today's Daily Grind!

The Daily Grind: What's your ideal group size?

Culture, Endgame, Opinion, The Daily Grind, Miscellaneous

Triple troll team time!
World of Warcraft is introducing flexible raids soon, allowing you to experience major content with any size of group that you want. Assuming, of course, that you want to experience that content with at least nine other people. The flexibility is nice, but it doesn't allow you to run with any group size that you want.

But maybe that isn't an issue for you in the slightest. Maybe your ideal group size is a dozen people. Perhaps you'd prefer five people along with you, or seven, or just two. City of Heroes scaled most content to group size no matter what, asking players to bring as many people along as they liked and not worry about having too many or too few.

So let's throw the question over to you, dear readers. What's your ideal group size? Are you happiest in small groups, pairs, large groups, or massive onslaughts whose numbers block out the sun?

Every morning, the Massively bloggers probe the minds of their readers with deep, thought-provoking questions about that most serious of topics: massively online gaming. We crave your opinions, so grab your caffeinated beverage of choice and chime in on today's Daily Grind!

Storyboard: For me, it was Tuesday

Culture, Opinion, Roleplaying, Storyboard, Miscellaneous

Yes, they're code names.  If you think you know who they are, you're probably right.
I want to tell you a love story. It's not a happy one. It's about Daniel and Rachel.

Rachel loves Daniel. She didn't expect to fall for him, but she did. The problem is that Daniel doesn't love Rachel back. More than that, he can't even conceptualize feeling for Rachel what she feels for him. She acquiesces, acts as a friend, listens to Daniel talk about his true love Samantha. She watches Daniel date Olivia. She gets attacked by Olivia for her affection. She pays attention to the fact that Daniel still talks about Samantha when she's been gone for a year, even though Daniel doesn't mention Rachel at all if she's not around.

This is not a happy dynamic for Rachel, but it is certainly dramatic. The problem is that Rachel and Daniel are characters, and Daniel's player is making a point of being aloof and dismissive toward Rachel because that's the whole point. So how do you ignore Rachel without making Rachel's player feel left out of roleplaying?

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Lost Continent: About that ArcheAge automobile

Fantasy, Culture, Game Mechanics, MMO Industry, New Titles, Opinion, ArcheAge, Sandbox, Lost Continent

Lost Continent - About that ArcheAge automobile
I owe ArcheAge an apology. A couple of weeks ago, when XLGAMES released a trailer featuring steampunk-powered hot rods and an impromptu beachfront drag race, my kneejerk reaction was a boisterous what-the-funk!

After I watched the clip a second time, I realized not only that the cars fit neatly into the world that Jake Song and company have created but that they tickled my fancy in the same way that numerous other elements in the game have done over the years.

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World of Warcraft's Stormwind Keep gets a price tag

World of Warcraft, Fantasy, Culture, News Items, Humor, Subscription

It's still worth more than Darnassus.
Have you ever sat down with a realtor and tried to haggle down the price of a house based on the fact that it previously housed a scheming black dragon? Hopefully not, as black dragons do not actually exist. But if you have, you'll be happy to know that World of Warcraft's Stormwind Keep has now been priced out by what we are assured are reputable realtors with an eye toward setting this in-game structure's retail price in US dollars. About $10 million, as it happens.

So why? Well, based on how much space it seems to cover and the value of a comparable real-world castle in Wales, the Keep winds up with a fairly modest price tag for a castle. Then again, there's only one accessible floor, and as we mentioned it does have a bit of a problem with dragons. (Exterminators can never really get all the eggs out.) So if you find yourself transported to Azeroth with $10 million that becomes the equivalent in gold, you can walk up and... well... not buy it, because it's not for sale. But you'd know how much it was worth.

The Daily Grind: What was the best year for MMOs?

Culture, Opinion, The Daily Grind, Miscellaneous

The Daily Grind What was the best year for MMOs
Some time ago I became frustrated that I couldn't find a comprehensive timeline of when MMO launches and expansions happened, so I decided to make one myself. I've always been fascinated with the overall unfolding of history across this genre, and I've also wondered one important question that comes from such examination: What was the best year for MMOs?

There are definitely some years that have seen more releases than others, but maybe the answer to that question doesn't lie in sheer numbers. Perhaps it's in quality or significance. Was the best year 1997, when Ultima Online came out and really put MMOs on the map? Or was it perhaps 2004 with its incredible trio of City of Heroes, World of Warcraft, and EverQuest II? Would you say that 2009 was significant, as DDO ushered in a wave of sub-to-F2P conversions? I think there's even a good case to be made for 2012, what with its large amount of high-quality releases.

But this isn't about what I think; The Daily Grind is about your opinion. If you had to pick the absolute best year for MMOs, what year would that be?

Every morning, the Massively bloggers probe the minds of their readers with deep, thought-provoking questions about that most serious of topics: massively online gaming. We crave your opinions, so grab your caffeinated beverage of choice and chime in on today's Daily Grind!

The Daily Grind: Would you get married in-game if you could?

Culture, Opinion, The Daily Grind, Miscellaneous

It's not exactly subtlety, I admit.
In-game marriages are largely a thing of the past. Outside of outliers like RIFT, MapleStory and Final Fantasy XIV, most games don't and won't feature the option to tie the knot inside your game of choice. Which might be seen as a bit sad, but it also raises the question of whether or not you'd use the feature even if it were available.

Maybe you enjoy roleplaying, maybe you want to have a tongue-in-cheek ceremony, or maybe you play with your spouse and want to be married on multiple levels. Or maybe you think the idea of being pretend married in a pretend game is kind of hopelessly silly to begin with. So today we ask -- if you had the option of getting married in your game of choice, would you take advantage of it? Or do you think it's more or less the apex of unnecessary fluff features in games?

Every morning, the Massively bloggers probe the minds of their readers with deep, thought-provoking questions about that most serious of topics: massively online gaming. We crave your opinions, so grab your caffeinated beverage of choice and chime in on today's Daily Grind!

Star Citizen devs pay tribute to Oculus co-founder Reisse

Sci-Fi, Culture, MMO Industry, New Titles, News Items, Sandbox, Star Citizen, Buy-to-Play

Star Citizen devs pay tribute to Oculus cofounder Reisse
The Star Citizen team has posted a tribute to Oculus Rift co-founder Andrew Reisse, who died last Thursday after being struck by a car that was fleeing a crime scene.
Here at Cloud Imperium Games, the moment we saw the Oculus Rift, there was no question that we had to support it. Here was technology that would allow the player to inhabit the game world like nothing before. Even better, it was another crowdfunding success story: like space sims, big publishers had decided VR was unprofitable, and here were gamers proving them wrong.

We are extremely gratified by the support Oculus has provided our project since our launch. Like us, Andrew and his team dreamed of letting gamers experience their worlds like never before. Now the device he made possible is going to let gamers explore distant star systems with a level of realism no one ever believed possible. We hope that's a fitting tribute.
The Oculus team has also posted a memorial and Reisse retrospective.

96 percent of EVE Online players are male

Sci-Fi, EVE Online, Culture, Interviews, MMO Industry, News Items, Sandbox

EVE Online - Here's a huge helping of dudes
CCP marketing bigwig David Reid recently told Destructoid that 96 percent of EVE Online players are male. The site also interviewed EVE senior producer Andie Nordgren, who opined that the numbers are a byproduct of genre.

"Part of it is due to the theme of the game. Science fiction is an extremely male-dominated domain," she explained. Whatever the reasons, CCP is OK with EVE's current demographics. "It's not a goal for us as a development team to specifically increase the number of female players," Nordgren said. It's "more an indicator than something [to] strive for."

Leaderboard: What's your favorite MMO platform?

Culture, MMO Industry, Opinion, Mobile, Consoles, Leaderboard

We have used this header image a lot, haven't we?
OK, this morning's Daily Grind got me thinking about gaming platforms, and given the rising popularity of smart phones, tablets, laptops and possibly even consoles for MMO playing in recent years, a Leaderboard focused on your favorite MMO platform might be a fun exercise.

It might also result in PCs winning by a landslide, but hey. Who can tell until we actually do it, right? So, I'll see you in the voting booth after the cut.

Ever wish that you could put to rest a long-standing MMO debate once and for all? Then welcome to the battle royal of Massively's Leaderboard, where two sides enter the pit o' judgment -- and only one leaves. Vote to make your opinion known, and see whether your choice tops the Leaderboard!

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Phantasy Star Online 2 English version coming to Southeast Asia

Fantasy, Sci-Fi, Culture, New Titles, Free-to-Play

Phantasy Star Online 2 English version coming to Southeast Asia
Despite the fact that Sega delayed Phantasy Star Online 2's North American launch earlier this year, fans of the game in Southeast Asia will be happy to hear that an English version is coming their way as well.

A specific release date for either territory hasn't been given, but online game publisher Asiasoft has confirmed in an investor relations report (as reported by Gamespot UK) that they will be distributing both PSO2 and DC Universe Online to the Southeast Asia market.

[Thanks to BGO for the tip!]

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