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Culture

The Mog Log: The Legacy rewards and what they mean

Fantasy, Culture, Opinion, Consoles, Final Fantasy XIV, The Mog Log

The Mog Log header by A. Fienemann
So, who here remembers the Final Fantasy XIV launch? I certainly do; I was there and I've been here since, after all. And who here remembers how the game launched to critical acclaim and overwhelming popularity?

Yeah, okay. I liked the game at launch, but that was more because of the underlying philosophies and approaches, not because the whole thing was polished to a fine shine. It was almost two years ago now, and the game has had to go through a lot of growing pains in that time, fixing a lot of elements that didn't work and adjusting stuff that was almost there but not quite. It's been a long process of hammering out fixes and improvements, one that included a long stretch of no subscription fee as the game cleaned itself up.

We're nearly at the end of that process now, but Square-Enix is trying to show everyone that the company appreciates players who have been around during the game's teething troubles. That's the Legacy program in a nutshell -- a chance for players to signify having been around for an extended period of time. A badge of honor, a show of loyalty, and arguably another little bit of bait to get people to subscribe now instead of later.

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The Daily Grind: Do you stay loyal to your MMO guild?

Culture, Events, real-world, Guilds, MMO industry, Opinion, The Daily Grind, Miscellaneous

Ultima Online wedding, my guild as honor guard, circa 1998
When I joined a guild in Ultima Online in 1997, I had no idea I was going to still be in a version of that guild almost 15 years later. Heck, I doubt I even realized that MMOs would still be a thing 15 years later! But from chatting with my fellow Massively staffers and you lovely readers, I've realized that my experience isn't shared by most people. Guilds implode. New games emerge. People move on. Drama develops. Real life happens. That sense of loyalty just isn't always worth the trouble. Guilds often exist to help members meet their goals in a single game, and when those goals are met, that's it -- it's over.

But I'll move to (and stay in) games past their expiration dates just to hang out with guildies. What about you guys? Are you loyal to a single guild or group of gaming friends, or do you drop from a guild when you drop out of a game, knowing you'll find new mates in the next big thing?

Every morning, the Massively bloggers probe the minds of their readers with deep, thought-provoking questions about that most serious of topics: massively online gaming. We crave your opinions, so grab your caffeinated beverage of choice and chime in on today's Daily Grind!

The MMO Report: Pre-E3 edition

Video, Culture, News items, Humor, Miscellaneous, PlanetSide 2, Defiance, The Elder Scrolls Online

The MMO Report
Heads up, ladies and gents; it's time for a special pre-E3 edition of The MMO Report. That's right, the biggest event in the industry is rolling out the proverbial red carpet next week, and MMOs have plenty on the slate for the big event. G4's fabulous Casey Schreiner has a look at some of the big pre-E3 MMO news, as well as a taste of what players can expect from the convention.

For your appetizer, we have a look at the three factions of ZeniMax's upcoming title, The Elder Scrolls Online. You can wash that down with a tall glass of Trion Worlds' MMO-television crossover game, Defiance. That should be sufficient to prepare you for the main course of PlanetSide 2's delicious MAX suit reveal, as well as a few more post-meal treats. So what are you waiting for? Pull up a seat and check out the full video below.

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Storyboard: Why I rejected your guild application

Culture, Guilds, Opinion, Roleplaying, Storyboard, Miscellaneous

Not pictured: Phillip J. Fry as an N7 operative.  Yeah, that's life in this neck of the woods lately.
Explaining guilds to people who don't play MMOs is always odd. You have to explain the process of applying, getting interviewed, and generally being brought on some trial runs in a way that doesn't make the whole thing sound like an unpleasant second job. This is even worse when it comes to explaining roleplaying guilds, which often level all the same restrictions as endgame-focused guilds with the added benefit that you're being examined based on your character rather than your play ability.

So it feels like a real kick in the teeth to do all that and then get rejected.

At face value, this feels outright ridiculous. The only criteria for a roleplaying guild should be roleplaying, and if you're applying for one, you almost by definition pass. But there's actually a lot of valid reasons to say that someone just isn't right for your roleplaying guild. So you might not have been rejected because the guild is made up of judgmental pricks -- it might be for the best.

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The Firing Line: Epic SOE memories on PlanetSide's ninth anniversary

Sci-fi, Galleries, Screenshots, PlanetSide, Culture, Game mechanics, MMO industry, PvP, News items, Opinion, MMOFPS, PlanetSide 2, Sandbox, The Firing Line, Anniversary

The Firing Line - Epic SOE memories on PlanetSide's ninth anniversary
So PlanetSide is nine years old this week (nine!), and Sony Online Entertainment is journeying down memory lane to look back at its ground-breaking MMOFPS. The firm is of course hard at work on the sequel, but some of the devs have taken a time-out to share their favorite memories with us.

Though the word "epic" is overused in MMO discourse, it's a recurring theme here. Due to the size, scope, and sheer ambition on display in the original PlanetSide, it's actually appropriate too. While you're reminiscing with the devs, take a stroll through our side-by-side gallery that compares vehicles and equipment from the original PlanetSide with their counterparts in PlanetSide 2.

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Mortal Online's CEO has high hopes for the game's subscriptions

Fantasy, Culture, Game mechanics, MMO industry, News items, Mortal Online, Sandbox

I see this armor as being able to stop a dragon's breath without a problem.
A game company's CEO should always promote the company's games and be enthusiastic. There is such a thing as too much enthusiasm, however. Case in point: StarVault CEO Henrik Nystrom's comments during an IRC chat with fans. The chat was meant to cover the game's next major update, Awakening, but it included fan questions for future updates as well. It also included Nystrom telling a fan that he sees Mortal Online having roughly as many players as EVE Online in five years.

By way of elaboration, EVE Online currently has roughly 450,000 players. Mortal Online's subscription numbers have never been revealed, but estimates place it under 10,000 players.

An impossible goal? Definitely not, but certainly one that might be a bit overly ambitious. Fans of the game can still take a look at the chat for other interesting tidbits, however, including plans to add drugs and improve the new player experience in the future.

[Thanks to Sandboxer for the tip!]

A Mild-Mannered Reporter: The growing, creeping power

Super-hero, City of Heroes, Culture, Game mechanics, Opinion, Free-to-play, A Mild-Mannered Reporter

A Mild-Mannered Reporter header by A. Fienemann
City of Heroes is a rarity. It's a well-established game that hasn't yet raised the level cap even once. Oh, sure, the Incarnate system is cheating a couple of extra level-like improvements out, but you hit the cap at 50 now just like you did when the game first launched. Compared to World of Warcraft, which ups its top level biannually, the game provides a real sense of security that the cap hasn't changed. Level 50 content is still relevant because the top end of power has remained stable.

Of course, there's a downside to that as well. While having a forever-rising level cap has its own issues, a firm cap has left us with an endgame that's grown bloated as only games with entrenched caps can. We're not constantly having to relearn the entire endgame so much as we're getting new widgets added on, and we're finding ourselves stuck with a growing problem of old-fashioned power creep.

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The Daily Grind: If you could design a class, what would it be?

Classes, Culture, Opinion, The Daily Grind, Miscellaneous

The Daily Grind
"Hey you!" hisses a voice from a nearby dark alley. "How would you like to be a game designer for a day? It'll just cost you one kidney!"

"Well golly, mister," you reply, stepping into the shadows. "I have two of those, and I've always wanted to try my hand at fixing everything that's wrong with the industry, starting with the snow zone in Mutant Hamsters Online. The pixel shading for the Blue Spruce trees has never been right..."

"I'll let you make a class. Just one class," the voice interrupts. "And you get unlimited snack bar access."

"Deal!" you exclaim. "Now where do you want this kidney?"

Believe it or not, that could happen to you! But let's hope it doesn't and instead let's engage in hypothetical daydreaming: If you could design a class for your MMO, what would it be?

Every morning, the Massively bloggers probe the minds of their readers with deep, thought-provoking questions about that most serious of topics: massively online gaming. We crave your opinions, so grab your caffeinated beverage of choice and chime in on today's Daily Grind!

Hyperspace Beacon: Four reasons in-character reporting is good for SWTOR

Sci-fi, Culture, Lore, Opinion, Roleplaying, Star Wars: The Old Republic, Hyperspace Beacon

Hyperspace Beacon: Four reasons in-character reporting is good for SWTOR
A few weeks back, I wrote an article about why I played Star Wars: The Old Republic. I drew on references from my childhood and how much Star Wars influenced my life. Although I did mention the impact of the roleplay community, I didn't talk about the roleplaying side of my MMO gameplay and how that influences my enjoyment of the game.

When the quests dry up and PvP becomes stale, RP and the RP community hold me to this game. Multiple readers of the Hyperspace Beacon and fans of The Republic have asked how they can get involved in the roleplay in SWTOR. I usually point them to one place: SWTOR-RP.com.

I could go on and on about this site and what it has done for the roleplay community, but nothing stands out more than the metagame that it's created with in-character articles. These news reports and editorials have been a launchpad for many in-character conversations. So let me draw you in and show you what I'm talking about.

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The Soapbox: What it means to be a game journalist

Culture, MMO industry, Opinion, The Soapbox, Miscellaneous

How we see ourselves.  Well, when we're playing Champions Online, anyhow.
The Soapbox column is entirely the opinion of this week's writer and does not necessarily reflect the views of Massively as a whole. If you're afraid of opinions other than your own, you might want to skip this column. Additionally, this article is written in contrast to Jef Reahard's Soapbox on how video game journalists are not real journalists; Massively's writers' opinions on the subject vary.

People have, on a few occasions, asked me for advice on becoming a game journalist. My usual response, which is only half-joking, is, "Don't."

In just a handful of months, I'll be hitting my three-year anniversary for working Massively. That means I've had one of the longest tenures at the site, which is kind of staggering in my mind. I still fundamentally think of myself as one of the new kids on the block. But for better or worse, I've been doing this for a while and have a pretty good grasp of what the job entails.

Of course, that's still a subject of debate. As with a lot of topics, people as a whole can't even decide on what makes someone a game journalist instead of just an enthusiast with some advertising revenue. To some people, it's not even a real job, just a hobby. I'm one of those people who never like to pin down an exact definition of something that's ambiguous... but I can define what I see as my responsibilities in this job.

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The Daily Grind: Would you play an adult MMO?

Fantasy, Age of Conan, Culture, Game mechanics, MMO industry, Opinion, Second Life, The Daily Grind, Mortal Online

Age of Conan - CasildaYesterday we told you about an adult MMO called Orgia Romanus that's causing a stir due to its focus on sexual content. While the game is certainly taking an over-the-top approach, it's by no means the first MMO to walk this path.

Indie titles like Sociolotron and portions of virtual worlds like Second Life are renowned for their focus on various taboo topics, while more traditional titles like Age of Conan and Mortal Online have dabbled in avatar nudity and adult-oriented quests.

But what if an MMO came along that managed to incorporate adult topics in a manner devoid of sensationalism? Sure, it's a tall order, but let's assume it's possible. Would you play it, or do you steer clear of anything with the "adult" label?

Every morning, the Massively bloggers probe the minds of their readers with deep, thought-provoking questions about that most serious of topics: massively online gaming. We crave your opinions, so grab your caffeinated beverage of choice and chime in on today's Daily Grind!

Captain's Log: STO's Caitian Carriers and Klingon Kitties

Sci-fi, Culture, Game mechanics, Lore, Opinion, Star Trek Online, Free-to-play, Races, Captain's Log

STO
Lately I've beginning to wonder whether the wait for Star Trek Online's Season Six has been as interminable for other players as it seems to have been for me. Although the past several weeks have been busy in the real-life side of things, those distractions really haven't been all that good at harboring my frustration about the wait for the new stuff as I would have liked.

Season Six is being readied for a move to STO's test server, Tribble, in the next couple of weeks, according to the most recent Ask Cryptic as answered by the game's Executive Producer, Dan Stahl. The new patch will contain fleet starbases and a new fleet advancement system but not much else in the way of story-based content.

That's not unexpected, however, as not one of the previous Season releases really ever contained story-based content; they've merely been game-technology pushes, and I understand that Season Six will be no different.

However a couple of things have come out to the game in the past few weeks that have ruffled some hard-core Trek-fan feathers: Caitian Carriers and Ferasans.

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Fan documents visual changes between Guild Wars and Guild Wars 2

Betas, Fantasy, Guild Wars, Culture, Guild Wars 2

Guild Wars
As many Guild Wars players know, Guild Wars 2 takes place in the same world and often in the same areas -- just 250 years after its predecessor. Because of this, ArenaNet elected not to wipe the slate clean and start over with 100% new environments but instead to incorporate old locales and landmarks into its upcoming game.

Guild Wars fan Claire became fascinated with this concept and has dedicated a new blog to documenting all of the visual changes in the world between the first and second game. It's called Project Tyria, and each post consists of several Guild Wars locales contrasted with screenshots of the same areas from the sequel.

Claire writes, "I've always loved the graphics of the Guild Wars games and have grown to love the world of Tyria. We were there in the before times, and now we arrive again in the after."

It's fascinating to see how ArenaNet has envisioned 250 years taking its toll on the monuments, cities, and vales of the original game; realizing the importance of keeping the world accurate for the hardcore fans seems to be a noted priority for the team. Head over to Project Tyria to see more on the comparison screenshots.

Rise and Shiny: BatMUD

Fantasy, Screenshots, Video, Bugs, Culture, Previews, Opinion, Free-to-play, Casual, Roleplaying, First Impressions, Rise and Shiny, Miscellaneous

BatMUD UI screenshot
Here I am making myself crazy once again. Why? Why do I insist on visiting games that I know will provoke issues both physical and mental? I guess it's because lately I have been fascinated with MUDs, or multi-user-dungeons. They are better described as text-based MMOs or choose-your-own-adventure books written with thousands of other players. It's a fascinating concept, especially when you consider how dissimilar it is to today's modern, easy-to-play offerings. The ancient design of the MUD now feels fresh, so much so that I have decided to dedicate a future article about the possibility of MUDs' viability in today's three-dimensional world.

I have found some good and some very bad over the last several weeks. I've also stumbled across brand-new versions of the migraines that often bother me when I concentrate way, way too hard on PC text. I have to admit that my issues do not seem that common, but it is important to look at a game from all angles, even from the angle of someone who has specific issues. BatMUD has tested my patience over the last few weeks and several hours. It's also shown me some wonderful adventure and sparked my imagination.

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The Daily Grind: How important is surprise to you?

Culture, Opinion, The Daily Grind, Miscellaneous

Of course, the fifth time you see the sea serpent it doesn't really shock you.
For some players, MMOs are all about discovery. The game is at its most fun when you're just exploring the world, figuring out what you need to do as best you can. But to other players, wandering around without a clue isn't as fun as knowing what to do and enjoying that actual accomplishment.

Of course, surprises come in both big and small varieties. No matter how well you might know Star Wars: The Old Republic's quests, for example, you might avoid looking up all of the datacrons and thus get a pleasant surprise when you find one. Or maybe you don't like knowing about the bosses you'll fight in a dungeon until you get into the fight.

We all like discovering things, but what we like to discover varies. So what about you? How important is having surprises in a game for you? Do you like to walk in with as little foreknowledge as possible, or do you like to have a pretty good map in your head before you start playing?

Every morning, the Massively bloggers probe the minds of their readers with deep, thought-provoking questions about that most serious of topics: massively online gaming. We crave your opinions, so grab your caffeinated beverage of choice and chime in on today's Daily Grind!

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