| Mail |
You might also like: WoW Insider, Joystiq, and more

Crowdfunding

Make My MMO: December 14 - 20, 2014

Business Models, Game Mechanics, MMO Industry, New Titles, News Items, Crowdfunding, Make My MMO

This week in MMO crowdfunding news, Elite: Dangerous launched. Let's hold here for a brief round of applause.

Moving on, Camelot Unchained's Mark Jacobs talked up developmental transparency, and his PvP sandbox closed in on $3 million in total funding. Last but not least, Massively interviewed Shroud of the Avatar gurus Richard Garriott and Starr Long. Click past the cut for more of our weekly crowdfunding roundup.

Continue Reading

The Stream Team: Returning to Shroud of the Avatar

Fantasy, Video, Livestream, Sandbox, The Stream Team, Crowdfunding, Shroud of the Avatar

It's been a few releases since Massively's MJ was able to prowl the streets of New Britannia, but the recent move to steam has her back in Shroud of the Avatar. And boy, has the world changed! Want to come get a glimpse of what this in-development sandbox already has to offer? Then join us live at 1:00 p.m. for a stroll through the towns and wilds and to talk about all things SotA.

Game: Shroud of the Avatar
Host: MJ Guthrie
Date: Saturday, December 20th, 2014
Time: 1:00 p.m. EST

Enjoy our Stream Team video below.

Continue Reading

Betawatch: December 13 - 19, 2014

Betas, Launches, MMO Industry, New Titles, News Items, Massively Meta, Betawatch, Miscellaneous, Crowdfunding

Elite Dangerous
Elite: Dangerous formally launched this week, departing our Betawatch (Gammawatch?) list and flying free into the wilds of the MMO jungle. What else is new in the land of MMO testing?
  • Landmark's closed beta launched PvE combat this week; SOE says it will shift full-time to working on EverQuest Next in early 2015.
  • Shroud of the Avatar's devs spoke to us about its community and development process.
  • Black Desert officially launched into open beta in Korea.
  • Sandvox SkySaga began its alpha phase for UK players.
  • Skyforge launched a beta contest and demoed two classes.
  • Cabal II's closed beta is taking signups; the first focus test is slated for this weekend.
  • Valiance Online kicked off a Steam Greenlight campaign. It's currently in pre-alpha stress testing.
  • Space strategy MMO AD2460 leaves testing and launches on December 29th.
  • MapleStory 2 will begin closed beta signups in Korea next week.
  • Albion Online's winter test begins January 26th.
  • Rainbow Saga softlaunched into open beta.
  • MMORTS Siegelord's closed beta began this week as well.
Read on for the complete Betawatch list.

Continue Reading

Camelot Unchained prepares to cross $3M in fundraising

Betas, Fantasy, Crowdfunding, Camelot Unchained, Subscription

camelot unchained
As of the writing of this post, Camelot Unchained is on the verge of hitting $3M in fundraising donations at $2,952,875. City State Entertainment said that when that already-impressive sum climbs to $3,025,000, the team will sign on a sound engineer to kick the game's audio up a notch.

"Part of this goal will cover licensing the Audiokinetic Wwise engine and technical support for it, as well as some great plug-ins, while the rest will go toward the salary and expenses of the sound engineer," CSE posted.

To help prompt more of those donation dollars, Camelot Unchained began selling unveiled lifetime subscriptions today at the builder's level.

Shroud of the Avatar's Richard Garriott and Starr Long on MMO community

Betas, Fantasy, Video, Events (In-Game), Interviews, Opinion, Sandbox, Crowdfunding, Player-Generated Content, Shroud of the Avatar

Some Assembly Required:  Garriott and Long interview shows Shroud of the Avatar wins at community
If you've been making a list of sandbox features and checking it twice, chances are you'll find many of those items in Shroud of the Avatar. And if player-generated content and a great community are near the top of that list, then this crowdfunded title might very well be the present you want to get yourself! While still under development, this sandbox has already grown exponentially from its humble beginnings of a chicken in a room to a current state that includes a bevy of features -- with more arriving like clockwork every monthly update. And plenty of those features are tools and systems that allow players to make the game a personalized experience for themselves and others.

What about Shroud of the Avatar makes it so great for player-generated content? What makes the community great? And how has Steam affected the game? I sat down with Portalarium's Richard Garriott and Starr Long to talk about the move to Steam, updates, PGC, and the amazing community that's supporting the game. These guys had so much to share that this is only part one!

Continue Reading

Camelot Unchained's Mark Jacobs on the warrior class and development transparency

Fantasy, Trailers, Video, Business Models, Classes, Game Mechanics, Interviews, MMO Industry, PvP, News Items, Sandbox, Crowdfunding, Camelot Unchained

Camelot Unchained
City State Entertainment -- an indie studio that's becoming better known to our readers, I imagine, after it ran away with our poll for best studio last week -- has today posted its first class concept reveal. The tentatively named Drengr is the Viking warrior class, and in its long design document, the studio has outlined just how the archetype fits into the proposed Path system that will govern character development in the crowdfunded RvR MMORPG.

We spoke to CSE's Mark Jacobs about the Path system, warrior reveal, and the impact of transparency on the game development process. Enjoy the interview below!

Continue Reading

Elite: Dangerous' launch-day roundup

Betas, Sci-Fi, Trailers, Business Models, Launches, New Titles, News Items, Massively Meta, Crowdfunding, Elite: Dangerous, Buy-to-Play

Elite
Successfully Kickstarted just over two years ago, David Braben's space MMO Elite: Dangerous formally launched early this morning, a rare buy-to-play entry in the MMO market and one of the most high-profile Kickstarter MMOs to actually reach launch to date. If you're heading to the comments right now to inform us that Elite isn't an MMO because of its single-player mode, know that the tide's against you; even Frontier, in the midst of controversy over the cancelation of its originally promised offline mode, justified that decision because Elite is an MMO and "technically [...] always has been."

Elite: Dangerous won Massively's Most Underrated MMO of the year by a hair just last week. Check out the launch trailer and our roundup of the best Elite news, streams, and hands-on articles by the Massively staff below!

Continue Reading

Not So Massively: HEX gets new cards, Dota 2 cancels Christmas, and Hearthstone lands on Android (sorta)

Betas, Trailers, Video, Expansions, Game Mechanics, MMO Industry, Patches, PvP, News Items, Free-to-Play, MMOFPS, MOBA, Crowdfunding, Destiny, Elite: Dangerous, Path of Exile, HEX, Hearthstone, E-sports, OARPG

HEX
Welcome back to No So Massively, where every Monday we round up the highlights from the past week in the world of MOBAs, roguelikes, MMOTCGs, and other games that aren't quite MMOs.

Continue Reading

Zombie sandbox MMO Immune enters early access on Steam

Betas, Horror, Trailers, Video, Business Models, Game Mechanics, News Items, Promotions, Post-Apocalyptic, Miscellaneous, Crowdfunding, Buy-to-Play

Immune
If you can't wait for H1Z1 and want to slay some zombies this Christmas, perhaps isometric post-apoc sandbox Immune will suffice. Billed by developer Vidiludi Games & Entertainment as an MMORPG, Immune launches into early access today and is pushing for Steam greenlighting.
"Immune is a humorous early access sandbox survival MMORPG with PVP and PVE, in which you scavenge, hunt, and even grow your own food to survive. Inspired by classics such as DayZ, Rust, and Stalker, Immune takes place in a post-apocalyptic world following an outbreak of a devastating pandemic leaving only a handful of survivors. But beware of the gasmask wearing NPCs doing everything in their power to avoid the infection by shooting everyone sick or immune in the face!"
The game is currently $10 US on the developer's website, half off as a holiday promotion.

Continue Reading

Elite: Dangerous has no offline mode for story reasons

Betas, Sci-Fi, News Items, Sandbox, Crowdfunding, Elite: Dangerous, Buy-to-Play

These just keep going, huh.
Frontier Developments head honcho David Braben has been working overtime to defend the 11th-hour revelation that Elite: Dangerous will have no offline play option. A recent video interview with Braben includes his response to these issues; he states that it's not off the table, but it's incompatible with the way that the game handles storytelling. The game world is meant to change over time based on player actions, and it wasn't as functional without players being affected by each another.

Braben explains that the game's missions are generated in part by aggregates of player activity; if a majority of players choose to support a rebel faction on a given planet, for example, then that faction becomes more powerful, and the nature of missions related to those rebels changes. Keeping the game online ensures that these changes can be reflected in gameplay, making the experience more dynamic and engaging. The full interview also covers the details of beta testing and control setups, if you're not as interested in the fine details of staying online while playing in single-player mode.

Elite: Dangerous formally launches tomorrow.

Make My MMO: December 7 - 13, 2014

Fantasy, Business Models, Game Mechanics, MMO Industry, New Titles, News Items, Sandbox, Crowdfunding, Make My MMO

This week in MMO crowdfunding news, Shards Online pretty much stole the show. Sure, Star Citizen and Elite: Dangerous made some noise like they always do, but the player-driven sandbox world-builder from Citadel Studios not only polished off a successful Kickstarter campaign but also started getting a bit of pub outside the usual MMO blogging circles.

Click past the cut for the rest of this week's crowdfunding roundup.

Continue Reading

Shards closes its successful Kickstarter campaign with a livestream

Fantasy, Business Models, Game Mechanics, MMO Industry, New Titles, News Items, Sandbox, Crowdfunding

Shards Online has already met its Kickstarter goals, and now Citadel Studios is throwing a celebratory wrap-up livestream as the clock winds down. And when we say now, we really mean now, since the stream runs from 6:00 p.m. to 8:00 p.m. EDT today. The team will be giving away alpha codes and riffing on some of the gameplay viewable in the new campaign highlight video that we've embedded after the break.

Continue Reading

Elite newsletter talks new ships, Voyager 2

Sci-Fi, Game Mechanics, MMO Industry, New Titles, News Items, Sandbox, Crowdfunding, Elite: Dangerous

Frontier has emailed the 53rd edition of its Elite: Dangerous newsletter. It features everything from Voyager 2 ("still traveling and in the correct location for the year 3300") to the new Adder and Lakon Type 7 player ships to a bit of lore and the usual community chatter.

The Adder is a new exploration-focused craft designed to complement the pre-existing combat- and trade-focused ships. The Type 7 is a mid-range trading vessel with signifcant cargo capacity and the ability to take a beating.

Shards lead dev talks skill caps, pickpocketing, and more

Fantasy, Game Mechanics, Interviews, MMO Industry, New Titles, News Items, Sandbox, Crowdfunding

Citadel Studios CEO Derek Brinkmann was interviewed by Worlds Factory this week, and the subject of course was indie sandbox Shards Online. The piece explains Shards' debt to both Neverwinter Nights and Ultima Online, the latter of which Brinkmann helped develop.

He explains Shards' current skill cap (each skill tops out at 50 while the total cap is 250) as well as everything from hirelings and tamed companions to housing, pickpocketing, and guild wars!

Players power direction of Oort Online's development

Betas, Fantasy, Sandbox, Crowdfunding

oort
Oort Online's dev team is not content to make this voxel sandbox in the isolation of its ivory tower (or the corner of a deserted warehouse, whatever may be), but it has been asking for constant input from backers for the direction of the game's development. "As the game currently stands, the playable features are quite contained as we've been focusing on establishing the core MMO services and game engine," the devs posted.

In a recent backer survey, 43% of those surveyed asked for the devs to prioritize the creation of character races out of the four options presented. In addition, the team said that some of the biggest priorities for a 1.0 release include resource gathering, crafting, and PvE combat. At the bottom of the list? "Real money purchases -- I want short cuts!"

Oort Online is a "universe-sized" sandbox that's currently in alpha testing and has raised over $123,000 in crowdfunding.

[Thanks to Jose for the tip!]

Featured Stories

Make My MMO: December 14 - 20, 2014

Posted on Dec 20th 2014 7:00PM

Engadget

Engadget

Joystiq

Joystiq

WoW Insider

WoW

TUAW

TUAW