| Mail |
You might also like: WoW Insider, Joystiq, and more

Crowdfunding

Not So Massively: Destiny's big beta, Dota 2's big tourney

Betas, Fantasy, Sci-Fi, Trailers, Video, Launches, New Titles, Patches, Previews, PvP, News Items, War, Free-to-Play, MMOFPS, World of Tanks, Not So Massively, MOBA, Crowdfunding, Destiny, Shroud of the Avatar, Hearthstone, The Division

Destiny
Welcome back to No So Massively, where every Monday we round up the highlights from the past week in the world of MOBAs, roguelikes, MMOTCGs, and other games that aren't quite MMOs.

Continue Reading

Elite's expansions to include planetary landing, ship interiors

Betas, Sci-Fi, Business Models, Game Mechanics, MMO Industry, New Titles, News Items, Sandbox, Crowdfunding, Elite: Dangerous, Buy-to-Play

Frontier's latest newsletter for Elite: Dangerous talks post-launch plans for the sci-fi space sim sandbox. Launch is currently scheduled for sometime in Q4 of 2014, after which Frontier will continue to expand the game.

"Major new features will include planetary landings and even walking around inside ships, stations, and planet surfaces," the firm says. Elite users with a lifetime expansion pass will get "all such significant expansions" at no extra charge. The LEP is currently packaged with the game's premium beta access or available separately via the Frontier store.

[Thanks Peteris!]

Make My MMO: July 13 - July 19, 2014

Business Models, MMO Industry, New Titles, News Items, Crowdfunding, Make My MMO

This week in MMO crowdfunding news, Camelot Unchained dominated the headlines. Oh sure, Star Citizen made its money and the Elite: Dangerous devs said a couple more interesting things, but by and large we were all oohing and ahhing over City State's week-long batshit-crazy reveal schedule.

Whether or not the finished game actually incorporates all of these awesome ideas is anyone's guess, but for now it sure makes for fascinating reading! Click past the cut for the rundown on the rest of this week's crowdsourcing news.

Continue Reading

Nerd Kingdom on Yogventures!'s implosion and the future of TUG

Fantasy, Business Models, Interviews, MMO Industry, News Items, Legal, Miscellaneous, Sandbox, Crowdfunding

Yesterday, Massively reported on the impending bankruptcy filing and cancellation of Kickstarted Winterkewl/Yogscast game Yogventures! and the alleged transfer of its assets over to TUG, a sandbox game by Nerd Kingdom that we've written about since its reveal last year. Journalists and gamers have suggested that in spite its claims to the contrary, Yogscast itself might be liable for refunds, as would any beneficiary of assets entangled in a future bankruptcy filing. We spoke to TUG's Peter "Ino" Salinas to shed light on the situation and its implications for TUG.

Massively: Yogscast has distanced itself from Winterkewl, the studio making Yogventures!, but statements made by Winterkewl seem to suggest that Yogscast is simply transferring its support for Winterkewl's game to your pre-existing game, TUG, causing Yogventures to go bankrupt and disavowing any obligation to underwrite the spent half million in Kickstarter funds. Is that your understanding of the situation? Can you clarify it for our readers?

Nerd Kingdom's Peter Salinas: There are a lot of details to the discussions that Yogs and Winterkewl had before we started to develop our friendship with the Yogscast. We were also honestly wary of the situation ourselves at first, having been aware of Yogventures! around the time we did our own Kickstarter campaign. The reality of the situation was this: A young and ambitious developer overscoped a project... this would not be the first time that happened; it's just a total bummer that it had to happen with a massive community involved. And during that time, the Yogscast group, knowing little enough about development, agreed to let them use their likeness in their own project. Yogs knew that Yogscast itself was not equipped to manage the project, so they let Winterkewl use their brand and a community to build on. Sadly in that process, all the milestones that were set by Winterkewl, which would have allowed the Yogscast to promote the project, never were hit. How can you promote or make an experience with nothing to share? Even we had our own time to put in before we were able to demonstrate anything reasonable.

Continue Reading

The Think Tank: Star Citizen and armchair speculation

Betas, Sci-Fi, Business Models, MMO Industry, Opinion, Massively Meta, Humor, The Think Tank, Crowdfunding, Star Citizen

Star Citizen pew pew
This week, Star Citizen announced it's now raised a total of $48 million in crowdfunding and revealed its $50 million stretch goal, which is an absurd amount of money (but still not as absurd as how much some other AAA MMOs reportedly spent). "As a professional gamer and armchair developer with several failed armchair projects under my belt," wrote Massively commenter computerhelfer with his tongue firmly in cheek, "I can safely say this project has acquired too much money. This project makes my armchair feel uncomfortable."

Apparently, large sums of money and large-scale projects make a lot of people uncomfortable, at least judging by the huge and sometimes nonsensical debates that sprawl across our Star Citizen posts. In today's Think Tank, I've asked some of the Massively writers to speculate on the future of the game, its impact on the genre, and how much higher that crowdfund number might go before all of the core pieces of the game have launched.

Continue Reading

Yogscast's TUG partnership comes alongside a cancelled game

Culture, MMO Industry, News Items, Miscellaneous, Crowdfunding

What never was and never will be.
If you're a fan of Yogscast and TUG, you're probably happy to learn that Yogscast is going to be working closely with Nerd Kingdom to promote the game. Of course, you might not be such a fan if you were originally a backer of Yogventures!, the Yogscast-inspired game that very recently announced it was cancelled despite reaching double its Kickstarter goal in 2012. All of the Yogventures! assets and code are being transferred over as well, allowing TUG to reap the benefits of what had been done on the cancelled game.

According to the Yogscast crew, the partnership with TUG and the distribution of serial codes are meant as an effort to make things right, although the official communication makes it clear that they are not on the hook for the game's cancellation (which might be legally debatable). Many of the Yogventures! backers are still very unhappy with the situation, though, as TUG is not the game they backed in the first place. Time will tell how this shakes out in the long run, as very few Kickstarter backers are likely to be fully mollified by receiving a copy of a game they never wanted.

Camelot Unchained's territory control isn't just for uberguilds

Betas, Fantasy, Historical, Game Mechanics, Guilds, Previews, PvP, News Items, Crowdfunding, Camelot Unchained, MMORPG

Welcome back to our coverage of City State Entertainment's batshit-crazy days for Camelot Unchained! A few weeks ago, we spoke with CSE co-founder Mark Jacobs about each of the topics being revealed this week via livestream; this afternoon, we're examining the RvR map and territory control.
Massively: Taxes and maintenance costs are absolutely necessary to keep territory from being owned by absent players, but if they're too burdensome, they can prevent people from wanting to claim or improve land at all, figuring that a richer guild will do it. How does the team plan to solve that problem?

CSE's Mark Jacobs: Balance is always a PITA, and this is a perfect example. There is no magic formula to solve this problem, but one thing I will say is that while money may not buy happiness, it may also not buy a piece of land. Just like crafters, players will not be able to simply have money dumped on them by an alt, friend, etc. and then be able to buy whatever land they want. They will have to earn the right to buy it, and that won't happen Launch Day +1 (or 2 or 3).

Continue Reading

Camelot Unchained plans a robust, anti-mule crafting economy

Betas, Fantasy, Historical, Economy, Game Mechanics, Previews, News Items, Crafting, Crowdfunding, Camelot Unchained, MMORPG

Welcome back to our coverage of City State Entertainment's batshit-crazy days for Camelot Unchained! A few weeks ago, we spoke with CSE co-founder Mark Jacobs about each of the topics being revealed this week via livestream; this afternoon, we're digging into my personal favorite: crafting and economy.
Massively: I just wrote about a game with excessive recovery time for crafters, likewise implemented for economic reasons, and wow, players hate those restrictions. Doesn't introducing (I'm going to say it) "designed downtime" for crafters encourage crafter mules and arbitrarily interfere with the natural economy? Aren't there more organic ways to slow down crafting? Why allow combatants to fight 24/7 but not allow crafters to craft equivalently?

CSE's Mark Jacobs: It's a really good question and a definite concern for us. My feeling was that I wanted to create a system where crafters don't have to sit around, crafting 24/7 in a manner that could lead to carpal tunnel. Other games, including Dark Age of Camelot, were more like that. Crafters shouldn't have to sit around and simply click-click-click, etc. The comparison isn't totally correct though, because combatants have downtime to recover their health or power, during travel, etc. (especially in an RvR MMORPG), while crafters can sit in a shop and use the Vox Magus to craft.

Continue Reading

Camelot Unchained's UI powered by Chromium, community

Fantasy, Game Mechanics, MMO Industry, New Titles, PvP, News Items, Sandbox, Crowdfunding, Camelot Unchained, Subscription

Camelot Unchained's information dump continues with a brief blurb about the fantasy PvP sandbox's UI. City State says that UIs typically "consume a large amount of developer bandwidth on the design and engineering side," and as such the firm will not only be building CU's UI "out of the web" but it will also be open-sourcing the entire codebase.

The UI is powered by Chromium, and City State has already made the code available on GitHub and is inviting the community to contribute to it (pending developer approval, of course).

Camelot Unchained isn't 'recreating WoW' with its magic system

Betas, Fantasy, Historical, Business Models, Classes, Culture, Game Mechanics, Interviews, Previews, PvP, News Items, PvE, Crowdfunding, Camelot Unchained, MMORPG

Welcome back to our coverage of City State Entertainment's batshit-crazy days for Camelot Unchained! A few weeks ago, we spoke with CSE co-founder Mark Jacobs about each of the topics being revealed this week on the game's livestreams; today, let's talk about making magic.
Massively: When developers use the word "spellbook," visions of meditating into an EverQuest-style spellbook and repeatedly switching commonly used spells come to mind. Far from creating welcome immersion, that spellbook created headaches for casters [enough that SOE changed it]. But CU's spellbook seems more like a cross between an achievement panel and a spell design tool. How else will CU's spellbook improve on the concept?

CSE's Mark Jacobs: First, I think the characterization of the EQ spellbook as a headache for casters is a very personal one. Let's keep in mind that EQ was the most successful MMORPG prior to the coming of WoW [We presume he means in the West -ed], so not everybody could have hated it. In our game, being a caster will come with some disadvantages, and having to deal with a spellbook is one of them. However, it will also come with advantages. Like so many other things in Camelot Unchained, we're not afraid to say players won't love everything. Indeed, as I've said all along, I know that certain things we are going to do will piss off some people.

Continue Reading

Not So Massively: Hearthstone's expansion fee, Elite's console potential, and Destiny's mobile app

Sci-Fi, Business Models, Game Mechanics, New Titles, PvP, News Items, Mobile, MMOFPS, Miscellaneous, Not So Massively, MOBA, Diablo III, Crowdfunding, Destiny, Star Citizen, Elite: Dangerous, Infinite Crisis, Path of Exile, Buy-to-Play, Hearthstone

POE
Welcome back to No So Massively, where every Monday we round up the highlights from the past week in the world of MOBAs, roguelikes, MMOTCGs, and other games that aren't quite MMOs.

Continue Reading

Star Citizen's $48 million mark means a commercial for the Retaliator

Betas, Sci-Fi, Sandbox, Crowdfunding, Star Citizen, Buy-to-Play

star citizen
Move over, feathered millionaires, for Star Citizen now has more money than Scrooge McDuck. The space sim crossed the $48 million mark in crowdfunding today.

The stretch goal for this particular occasion is the creation of a commercial for the Retaliator spaceship. "The symbol of the United Empire of Earth's power is the next ship to receive a slick commercial," the site posted on its stretch goals page. "Aegis Dynamics is in dire need of good publicity since the end of the of the Messer era. We currently have the Cutlass and the Constellation commercials in production and now the Retaliator will be added to that list."

So what epic stretch goal reward is in store for $49 million? If players hit that milestone, then the team will add a plant to the game. But it's a Xi'An space plant, so you know you're getting your million dollars' worth.

Camelot Unchained's use-based stat system will trade grind for immersion

Betas, Fantasy, Historical, Classes, Game Mechanics, Interviews, Previews, PvP, News Items, PvE, Sandbox, Crowdfunding, Camelot Unchained, MMORPG

Camelot Unchained
This week, the folks at City State Entertainment have a massive game mechanics infodump planned for Camelot Unchained fans as part of its "batshit-crazy" reveal week. A few weeks ago, we spoke with CSE co-founder Mark Jacobs about each of the topics being presented to backers this week on Twitch, so to coincide with today's announcements, we asked about the mechanics of the sandbox's proposed stat system. Enjoy the reveal and the interview!
Massively: Can you explain the thinking behind allowing players to fall into "gotcha" builds, unwittingly creating characters that simply will not perform well in the game? By the same token, does the studio not anticipate the preset classes to result in attendant cookie cutter stat builds?

CSE's Mark Jacobs: We've been very clear from the beginning of the Kickstarter that we are going to allow players to create builds that aren't 'ideal' for their class or even race selection. Now, having said this, we've also been clear we will present plenty of information so they can make informed choices. I want to give players the freedom to play a race/class/stat combination that is not ideal, but to also warn them and give them the ability to read lots of information at the same time. We are also considering giving out a limited respec after creation just in case, for example, you quickly realize trying to play a Luchorpan tank that you made as small and weak as possible wasn't a great idea.

Continue Reading

Braben: We 'would be stupid not to' look at Elite on consoles

Sci-Fi, Interviews, MMO Industry, New Titles, News Items, Consoles, Sandbox, Crowdfunding, Elite: Dangerous, Buy-to-Play

Frontier is considering console versions of Elite: Dangerous, according to Eurogamer.

"I don't want to do something that constitutes an announcement," studio boss David Braben said, "but we would be stupid not to support other platforms, including console."

Frontier has experience making both Sony and Microsoft first-party games, and Elite uses the same engine as Xbox One launch title Zoo Tycoon. A possible Elite console port will take a while, though, as Frontier is currently laser-focused on the PC release. "We will then do the game on Mac and during that time we will be looking at other platforms as well," Braben said.

Make My MMO: July 6 - July 12, 2014

Business Models, MMO Industry, New Titles, News Items, Crowdfunding, Make My MMO

This week in MMO crowdfunding news, Frontier explained its relatively high buy-in prices for Elite: Dangerous alpha and beta testing, while Star Citizen gave fans and onlookers another meaty glimpse behind the development curtain.

Finally, Forged Chaos unveiled a seven-minute video showing off the progress on Trials of Ascension's technical demo and combat.

Continue Reading


Featured Stories

Engadget

Engadget

Joystiq

Joystiq

WoW Insider

WoW

TUAW

TUAW