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Crowdfunding

Donate to Age of Conan board game Kickstarter for an in-game MMO mount

Fantasy, Age of Conan, Business Models, MMO Industry, News Items, Free-to-Play, Promotions, Crowdfunding

AoC
If you're an avid player of Funcom's Age of Conan MMORPG, chances are good you're a Conan fan and a gaming geek, so why not combine the three with an Age of Conan board game? Funcom posted today that Ares Games is remaking the Conan-flavored strategy board game complete with a new expansion called Adventures in Hyboria.

The catch is that the board game's designers are seeking Kickstarter funding, but it's already raised $52,000 more than asked for as of the time of this writing, so faith in the project appears high. There's even a tie-in for Age of Conan MMO players who pledge funds to the campaign. Writes Funcom,
[W]e are happy to announce that anyone who contributes to this Kickstarter will get the all new Strategist's Steed mount in our Age of Conan Unchained MMORPG! Once the Kickstarter is finished, anyone who has contributed will receive a key which can be used on the Age of Conan account pages. This key gives the Strategist's Steed armored swift horse in-game (requiring advanced riding training to use), which can then be claimed in the Item Shop once per account.
Stretch goal rewards for the Kickstarter include special miniatures, bonus cards, and die-cut board pieces.

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Not So Massively: LoL's world championship victors, Elite's shindig, and Citizen Con 2014

Fantasy, Sci-Fi, Super-hero, Trailers, Video, Culture, Events (Real-World), Game Mechanics, Launches, New Titles, PvP, News Items, Free-to-Play, Consoles, MMOFPS, Miscellaneous, Not So Massively, MOBA, League of Legends, Crowdfunding, Destiny, Star Citizen, Elite: Dangerous, Path of Exile, Buy-to-Play, E-sports, OARPG

LoL Samsung White
Welcome back to No So Massively, where every Monday we round up the highlights from the past week in the world of MOBAs, roguelikes, MMOTCGs, and other games that aren't quite MMOs.

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GoblinWorks: Pathfinder's PvP 'provides meaningful context'

Betas, Fantasy, Business Models, Game Mechanics, MMO Industry, PvP, News Items, Sandbox, Crowdfunding, Pathfinder Online

GoblinWorks' latest Pathfinder developer blog went live this week, and in it CEO Ryan Dancey previews alpha version 10.0 which "closes a number of critical game loops" by adding several features.

Testers will experience increased character power, increased crafting abilities, and a new company/settlement UI, to name just a few of the improvements. Dancey also says that Pathfinder's PvP will "provide meaningful context" while acknowledging that "many people have serious reservations about PvP."

Dancey says that the solution to the problem of bad PvP behavior and "no-fun experiences" is the context. "When people struggle over something meaningful they behave differently than when PvP is just [a] random fight." How exactly will Pathfinder provide this context? You'll have to read the dev blog to find out!

[Thanks Chrysillis!]

Make My MMO: October 12 - 18, 2014

Business Models, MMO Industry, New Titles, News Items, Crowdfunding, Make My MMO

This week in MMO crowdfunding news, Kickstarter hopeful Seldon Crisis came back to earth when Isaac Asimov's estate took issue with the developers appropriating the Foundation IP. Star Citizen, meanwhile, showed off some spiffy planetside gameplay as well as a full livestream recording of its recent Citizen Con event.

Oh yeah, and Skara: The Blade Remains moved to Steam early access. Click past the cut for the rest of this week's MMO crowdfunding roundup.

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Betawatch: October 11 - 17, 2014

Betas, Betawatch, Miscellaneous, Crowdfunding

Landmark
This week, Landmark introduced lava. Also new gear, appearance slots, a better UI, and a zillion other tweaks. But lava.

What else is new in the realm of MMO testing? The complete Betawatch roundup is below.

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Seldon Crisis removes Asimov references following IP dispute

Betas, Sci-Fi, MMO Industry, Legal, Sandbox, Crowdfunding

seldon crisis
The sci-fi sandbox Seldon Crisis initially tried to draw attention to itself through copious amounts of name-dropping with revered author Isaac Asimov, although it turns out that this marketing plan may have backfired. Its Kickstarter campaign has been canceled, with page saying the game is "the subject of an intellectual property dispute."

The team attempted to clarify the situation with a post earlier this week: "We were/are speaking with the Asimov estate regarding a partnership, but until those talks are concluded we were asked to not mention certain elements of his novels. This is completely understandable (copyright law demands holders actively protect their copyright or they can lose it). We have taken the necessary measures to fully comply with what has been stated."

In the meantime, Seldon Crisis' fundraising efforts have moved over to Indiegogo, where the team is attempting to rake in £250,000 over the next month.

Here's everything that happened at SC's Citizen Con 2014

Sci-Fi, Video, Events (Real-World), Game Mechanics, MMO Industry, New Titles, News Items, Sandbox, Crowdfunding, Star Citizen

If you're a Star Citizen fan, you've likely already seen the mind-blowing planetside video released during last weekend's Citizen Con 2014. You may not have seen everything else that happened at the event, though.

Fortunately for you, Cloud Imperium has posted the full two-hour presentation on YouTube and we've embedded it for you after the break. While you're at it, don't forget Episode 41 of 10 for the Chairman!

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Here's an early look at Star Citizen's planetside gameplay

Sci-Fi, Video, Events (Real-World), Game Mechanics, MMO Industry, New Titles, News Items, Sandbox, Crowdfunding, Star Citizen

Did you miss CitizenCon last weekend? I sure did, and as a result I also missed this rather exciting 11-minute clip that shows off a boatload of Star Citizen sights and sounds.

Better late than never, though, right? Click past the cut to see an early version of the game's planetside gameplay and environments!

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Make My MMO: October 5 - 11, 2014

Business Models, Game Mechanics, MMO Industry, New Titles, News Items, Crowdfunding, Make My MMO

This week in MMO crowdfunding news, Ascent got itself a new Kickstarter. The sci-fi title's been playable for a while now, but Fluffy Kitten Studios is aiming to improve both its visuals and its UI.

Star Citizen surprised a few people by condoning the grey market surrounding its pricey pretend spaceships, and chairman Chris Roberts made additional headlines by reiterating his desire for a virtual world as opposed to a virtual shoot-'em-up.

You'll find the rest of this week's crowdfunding wrapup after the cut.

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Cloud Imperium is OK with Star Citizen's grey market

Sci-Fi, Business Models, Culture, MMO Industry, New Titles, News Items, Sandbox, Crowdfunding, Star Citizen

If you think Cloud Imperium charges a lot for Star Citizen's spaceships, you should see what some of the "rarer" ones are going for on the game's grey market. Eurogamer has published a look behind the curtain of the space sim's secondary item sales, including interview snippets with a couple of middlemen who have made significant amounts of real-world money by facilitating digital spaceship swaps.

In many cases, the perceived value of a Star Citizen spaceship is tied to whether or not it has lifetime insurance, which was originally offered to backers during the game's early crowdfunding days. Cloud Imperium says that the insurance will function as a convenience item instead of a must-have in the final game, but that hasn't stopped speculators and collectors from paying a premium for LTI-equipped ships, even though some of them can't be used in Star Citizen's currently available hangar and dogfighting modules.

Eurogamer reports that CIG and Chris Roberts have "no desire" to interfere in the trading of pretend spaceships for real cash.

Star Citizen's Roberts: 'A working universe is much more interesting than just a battlefield'

Sci-Fi, Game Mechanics, MMO Industry, New Titles, News Items, Sandbox, Crowdfunding, Star Citizen

Do you think Chris Roberts keeps a stack of future Letters from the Chairman in his desk drawer? It would make sense, given the fact that Star Citizen regularly blasts through million-dollar crowdfunding barriers (each one prompting a new letter).

The latest milestone to fall by the wayside is $56 million, and the latest letter talks up the sci-fi sandbox's non-combat bells and whistles. Roberts writes that he's pleased to see the new Reclaimer salvage ship striking a chord with backers, as it confirms his "feeling that a working universe is much more interesting than just a battlefield."

He also mentions a community poll that determined the role for Star Citizen's initial fourth wave ship. "The results of the poll also confirmed my belief that the community understands the broader reach of Star Citizen: an overwhelming number of backers voted for the research and hospital ship!"

Not So Massively: Star Citizen's Guinness record, Dota 2's mega patch, and GTAO's last team standing

Betas, Trailers, Video, Business Models, Game Mechanics, MMO Industry, Patches, PvP, News Items, Crime, World of Tanks, Not So Massively, MOBA, Crowdfunding, Destiny, Star Citizen, Shroud of the Avatar, Elite: Dangerous, Path of Exile, Hearthstone, E-sports, OARPG

NSM - Dota 2
Welcome back to No So Massively, where every Monday we round up the highlights from the past week in the world of MOBAs, roguelikes, MMOTCGs, and other games that aren't quite MMOs.

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Ascent: The Space Game's Kickstarter will fund updated graphics

Sci-Fi, Video, Business Models, Game Mechanics, News Items, Sandbox, Crowdfunding

Ascent
When we last checked in on Ascent: The Space Game, the indie sci-fi sandbox MMORPG was already eminently playable, having launched on Desura and angling for a Steam greenlight. Now Fluffy Kitten Studios has posted a Kickstarter intended to fund specific upgrades for the game -- specifically, improved graphics and UI. In fact, the complete budget breakdown is provided on the Kickstarter page. Backer rewards include premium access time, credits, Steam keys, and ships. You could even get a planet named after you.

The Ascent sandbox emphasizes freedom, colonization, exploration, trade, combat, farming, mining, ship customization, starbases, and co-op play with fully consensual PvP. The Kickstarter boasts of the game's 270 billion star systems. Massively spoke to James Hicks, founder and CEO of Fluffy Kitten Studios, back in April, when he explained to us his business model, his target audience, and how he's come so far by himself. As he put it then, "Have a look at what we've done, with one developer, in one year, on a shoestring budget for art, music, and sound. Do you want to see what we can do in another year, with more?"

The Kickstarter seeks $35,000 and is already at 51% of its goal with 25 days to go as of the time of this writing.

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Pathfinder Online's latest alpha patch is live

Betas, Fantasy, Economy, News Items, Free-to-Play, Sandbox, Crowdfunding, Pathfinder Online

The mysterious roaming Stress Test, a beast no one can confirm seeing.  There may be one hiding in this header.
After no small amount of hand-wringing, the latest alpha patch is live for Pathfinder Online, with the intent of eventually cracking open the servers for stress testing. It's a pretty important patch even without the aim of a stress test, though, as it expands the map size to its full early access scope and fixes a variety of issues with advancement and the game's overall systems. Even if you didn't get to play recently, the development is humming along.

Obviously those who didn't get to play also didn't get to experiment with the game's recent auction house functionality, which is explained in depth on the official site. Setting up an auction requires a starting price and a minimum price. Over the auction's duration, the price slowly decreases from the starting price down to the minimum; if no buyers are found at that discount rate, the auction ends unsuccessfully. Check out the full development blog for more details.

Stick and Rudder: Oh yeah, Star Citizen is a game I'm following!

Sci-Fi, Culture, MMO Industry, New Titles, Opinion, Sandbox, Crowdfunding, Stick and Rudder, Star Citizen

I actually said the title of this piece out loud the other day. I was compelled to do so primarily because of a certain sandpark's launch as well as the fact that it's been dominating my game time for a solid month now.

And yeah, I left off the Stick and Rudder part when I said the title out loud because "Stick and Rudder: Oh yeah Star Citizen is a game I'm following!" would've sounded even stranger than "Oh yeah, Star Citizen is a game I'm following!"

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