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<generator>Blogsmith http://www.blogsmith.com/</generator><itunes:title>Massively Speaking</itunes:title><itunes:author>Joystiq</itunes:author><itunes:image href="%BlogURL%/media/feedlogo.gif" /><itunes:summary>Massively Speaking</itunes:summary><itunes:category text="Games &amp; Hobbies"><itunes:category text="Video Games" /></itunes:category><item><title><![CDATA[The Tattered Notebook:  EQ Next scoops up Emily 'Domino' Taylor]]></title><link>http://massively.joystiq.com/2013/05/25/the-tattered-notebook-eq-next-ranks-swell-with-the-known/</link><guid isPermaLink="true">http://massively.joystiq.com/2013/05/25/the-tattered-notebook-eq-next-ranks-swell-with-the-known/</guid><comments>http://massively.joystiq.com/2013/05/25/the-tattered-notebook-eq-next-ranks-swell-with-the-known/#comments</comments><description><![CDATA[<p>Filed under: <a href="http://massively.joystiq.com/category/everquest-ii/" rel="tag">EverQuest II</a>, <a href="http://massively.joystiq.com/category/mmo-industry/" rel="tag">MMO Industry</a>, <a href="http://massively.joystiq.com/category/opinion/" rel="tag">Opinion</a>, <a href="http://massively.joystiq.com/category/the-tattered-notebook/" rel="tag">The Tattered Notebook</a>, <a href="http://massively.joystiq.com/category/everquest-next/" rel="tag">EverQuest Next</a>, <a href="http://massively.joystiq.com/category/sandbox/" rel="tag">Sandbox</a>, <a href="http://massively.joystiq.com/category/crafting/" rel="tag">Crafting</a></p><div style="text-align: center;"><a href="http://massively.joystiq.com/2013/05/25/the-tattered-notebook-eq-next-ranks-swell-with-the-known/"><img alt="The Tattered Notebook  EQ Next ranks swell with the known" data-src-height="320" data-src-width="530" src="http://www.blogcdn.com/massively.joystiq.com/media/2013/05/domino-header-1369507754.jpg" /></a></div>
A curious thing happened as I was strolling through <a href="https://www.everquest2.com/"><em>EverQuest II</em></a> this past week. It seems there was a bit of commotion in the Norrathian community, with races good and evil cheering and dancing in the streets. Personally, I didn't even know Sarnak could move like that! What was the catalyst of this celebration? Why, didn't you hear -- there was news about <a href="http://massively.joystiq.com/category/everquest-next"><em>EverQuest Next</em></a>! And with the scarcity of that kind of treasure, it's understandable that folks went a'frolicking. But this wasn't just any old news, either. This week, fans learned that <a href="http://massively.joystiq.com/tag/emily-taylor/">Emily "Domino" Taylor</a>, also known as Pentapod, was returning to the <em>EverQuest</em> franchise as the producer for <em>EQ Next</em>.<br />
<br />
Can the presence of just one person really send prospective players into a tizzy of anticipation? Yes, it can. I watched as a number of <em><a href="http://massively.joystiq.com/category/everquest-ii">EQII</a></em> players, once ambivalent or on the fence about <em>EQN</em>, not only look twice at the upcoming sandbox but hop right on over into the newest Norrath's camp. More eyes than ever are watching the development of this game (even though there is scant little to watch at the moment). And this is why.<p><a href="http://massively.joystiq.com/2013/05/25/the-tattered-notebook-eq-next-ranks-swell-with-the-known/" rel="bookmark">Continue reading <em>The Tattered Notebook:  EQ Next scoops up Emily 'Domino' Taylor</em></a></p><p style="padding:5px;background:#ffffcc;border:1px solid #ffff99;clear:both;"><a href="http://massively.joystiq.com"><img src="http://massively.joystiq.com/media/feedlogo.gif" alt="Massively" style="float:left;padding:0 5px 5px 0;" /></a><a href="http://massively.joystiq.com/2013/05/25/the-tattered-notebook-eq-next-ranks-swell-with-the-known/">The Tattered Notebook:  EQ Next scoops up Emily 'Domino' Taylor</a> originally appeared on <a href="http://massively.joystiq.com">Massively</a> on Sat, 25 May 2013 18:00:00 EST.  Please see our <a href="http://www.weblogsinc.com/feed-terms/">terms for use of feeds</a>.<br style="clear:both;"></p><h6 style="clear: both; padding: 8px 0 0 0; height: 2px; font-size: 1px; border: 0; margin: 0; padding: 0;"></h6><a href="http://massively.joystiq.com/2013/05/25/the-tattered-notebook-eq-next-ranks-swell-with-the-known/" rel="bookmark" title="Permanent link to this entry">Permalink</a>&nbsp;|&nbsp;<a href="http://massively.joystiq.com/forward/20582598/" title="Send this entry to a friend via email">Email this</a>&nbsp;|&nbsp;<a href="http://massively.joystiq.com/2013/05/25/the-tattered-notebook-eq-next-ranks-swell-with-the-known/#comments" title="View reader comments on this entry">Comments</a>]]></description><category>crafting</category><category>Domino</category><category>Emily-Domino-Taylor</category><category>Emily-Taylor</category><category>eq</category><category>eq-2</category><category>eq-ii</category><category>eq-next</category><category>eq2</category><category>eqii</category><category>eqn</category><category>everquest</category><category>everquest-2</category><category>everquest-ii</category><category>everquest-next</category><category>f2p</category><category>fantasy</category><category>featured</category><category>free-to-play</category><category>opinion</category><category>Smedley</category><category>soe</category><category>sony</category><category>sony-online-entertainment</category><category>tattered-notebook</category><category>the-tattered-notebook</category><dc:creator><![CDATA[MJ Guthrie]]></dc:creator><pubDate>Sat, 25 May 2013 18:00:00 EST</pubDate></item><item><title><![CDATA[The Mog Log: Final Fantasy XIV beta phase 1 and 2 - crafting]]></title><link>http://massively.joystiq.com/2013/05/25/the-mog-log-final-fantasy-xiv-beta-phase-1-and-2-crafting/</link><guid isPermaLink="true">http://massively.joystiq.com/2013/05/25/the-mog-log-final-fantasy-xiv-beta-phase-1-and-2-crafting/</guid><comments>http://massively.joystiq.com/2013/05/25/the-mog-log-final-fantasy-xiv-beta-phase-1-and-2-crafting/#comments</comments><description><![CDATA[<p>Filed under: <a href="http://massively.joystiq.com/category/betas/" rel="tag">Betas</a>, <a href="http://massively.joystiq.com/category/fantasy/" rel="tag">Fantasy</a>, <a href="http://massively.joystiq.com/category/classes/" rel="tag">Classes</a>, <a href="http://massively.joystiq.com/category/game-mechanics/" rel="tag">Game Mechanics</a>, <a href="http://massively.joystiq.com/category/opinion/" rel="tag">Opinion</a>, <a href="http://massively.joystiq.com/category/consoles/" rel="tag">Consoles</a>, <a href="http://massively.joystiq.com/category/final-fantasy-xiv/" rel="tag">Final Fantasy XIV</a>, <a href="http://massively.joystiq.com/category/the-mog-log/" rel="tag">The Mog Log</a>, <a href="http://massively.joystiq.com/category/crafting/" rel="tag">Crafting</a></p><div style="text-align: center;"><a href="http://massively.joystiq.com/2013/05/25/the-mog-log-final-fantasy-xiv-beta-phase-1-and-2-crafting/"><img alt="I knew I'd either time this perfectly or be just shy.  Let's see which it is." data-src-height="310" data-src-width="530" src="http://www.blogcdn.com/massively.joystiq.com/media/2013/05/moglogheadernew-1369172727.jpg" /></a></div>
The thing about <a href="http://www.finalfantasyxiv.com"><em>Final Fantasy XIV</em></a>'s crafting is that it's always been an odd mixture of wonderful and terrible, much like the game as a whole. You had crazily interconnected crafts that could be frustrating to level, the simple difficulty of trying to find the items you need, and a minigame that made mass production maddeningly slow. But you also had a real sense of personal craftsmanship, and the complex interplay between quality, durability, and progress meant that your successes or failures were truly your own.<br />
<br />
None of these elements has been removed from the beta phases, but each has been streamlined and largely improved. The test phases allowed us to explore the two crafting classes based in Gridania, Carpenter and Leatherworker, and so I got to really dive into the heart of working with wood and dead animal hides. It was a lot more fun than that summary might imply.<p><a href="http://massively.joystiq.com/2013/05/25/the-mog-log-final-fantasy-xiv-beta-phase-1-and-2-crafting/" rel="bookmark">Continue reading <em>The Mog Log: Final Fantasy XIV beta phase 1 and 2 - crafting</em></a></p><p style="padding:5px;background:#ffffcc;border:1px solid #ffff99;clear:both;"><a href="http://massively.joystiq.com"><img src="http://massively.joystiq.com/media/feedlogo.gif" alt="Massively" style="float:left;padding:0 5px 5px 0;" /></a><a href="http://massively.joystiq.com/2013/05/25/the-mog-log-final-fantasy-xiv-beta-phase-1-and-2-crafting/">The Mog Log: Final Fantasy XIV beta phase 1 and 2 - crafting</a> originally appeared on <a href="http://massively.joystiq.com">Massively</a> on Sat, 25 May 2013 16:00:00 EST.  Please see our <a href="http://www.weblogsinc.com/feed-terms/">terms for use of feeds</a>.<br style="clear:both;"></p><h6 style="clear: both; padding: 8px 0 0 0; height: 2px; font-size: 1px; border: 0; margin: 0; padding: 0;"></h6><a href="http://massively.joystiq.com/2013/05/25/the-mog-log-final-fantasy-xiv-beta-phase-1-and-2-crafting/" rel="bookmark" title="Permanent link to this entry">Permalink</a>&nbsp;|&nbsp;<a href="http://massively.joystiq.com/forward/20578769/" title="Send this entry to a friend via email">Email this</a>&nbsp;|&nbsp;<a href="http://massively.joystiq.com/2013/05/25/the-mog-log-final-fantasy-xiv-beta-phase-1-and-2-crafting/#comments" title="View reader comments on this entry">Comments</a>]]></description><category>beta</category><category>betas</category><category>classes</category><category>console</category><category>consoles</category><category>crafting</category><category>crafts</category><category>fantasy</category><category>featured</category><category>ff</category><category>ff14</category><category>ffxiv</category><category>final-fantasy</category><category>final-fantasy-14</category><category>final-fantasy-xiv</category><category>game-mechanics</category><category>mog-log</category><category>opinion</category><category>player-crafting</category><category>square</category><category>square-enix</category><category>squenix</category><category>testing</category><category>the-mog-log</category><dc:creator><![CDATA[Eliot Lefebvre]]></dc:creator><pubDate>Sat, 25 May 2013 16:00:00 EST</pubDate></item><item><title><![CDATA[Massively surveys WildStar's Scientist and Settler paths, the Esper class, and the crazy things Jeremy Gaffney says]]></title><link>http://massively.joystiq.com/2013/05/22/massively-surveys-wildstars-scientist-and-settler-paths-the-es/</link><guid isPermaLink="true">http://massively.joystiq.com/2013/05/22/massively-surveys-wildstars-scientist-and-settler-paths-the-es/</guid><comments>http://massively.joystiq.com/2013/05/22/massively-surveys-wildstars-scientist-and-settler-paths-the-es/#comments</comments><description><![CDATA[<p>Filed under: <a href="http://massively.joystiq.com/category/betas/" rel="tag">Betas</a>, <a href="http://massively.joystiq.com/category/sci-fi/" rel="tag">Sci-Fi</a>, <a href="http://massively.joystiq.com/category/screenshots/" rel="tag">Screenshots</a>, <a href="http://massively.joystiq.com/category/video/" rel="tag">Video</a>, <a href="http://massively.joystiq.com/category/classes/" rel="tag">Classes</a>, <a href="http://massively.joystiq.com/category/economy/" rel="tag">Economy</a>, <a href="http://massively.joystiq.com/category/game-mechanics/" rel="tag">Game Mechanics</a>, <a href="http://massively.joystiq.com/category/interviews/" rel="tag">Interviews</a>, <a href="http://massively.joystiq.com/category/previews/" rel="tag">Previews</a>, <a href="http://massively.joystiq.com/category/pvp/" rel="tag">PvP</a>, <a href="http://massively.joystiq.com/category/endgame/" rel="tag">Endgame</a>, <a href="http://massively.joystiq.com/category/pve/" rel="tag">PvE</a>, <a href="http://massively.joystiq.com/category/opinion/" rel="tag">Opinion</a>, <a href="http://massively.joystiq.com/category/massively-event-coverage/" rel="tag">Events (Massively's Coverage)</a>, <a href="http://massively.joystiq.com/category/wildstar/" rel="tag">WildStar</a>, <a href="http://massively.joystiq.com/category/crafting/" rel="tag">Crafting</a>, <a href="http://massively.joystiq.com/category/housing/" rel="tag">Housing</a>, <a href="http://massively.joystiq.com/category/player-generated-content/" rel="tag">Player-Generated Content</a>, <a href="http://massively.joystiq.com/category/mmorpg/" rel="tag">MMORPG</a></p><div style="text-align: center;"><a href="http://massively.joystiq.com/2013/05/22/massively-surveys-wildstars-scientist-and-settler-paths-the-es"><img alt="WildStar -- hells yeah" src="http://www.blogcdn.com/massively.joystiq.com/media/2013/05/wild2.jpg" style="width: 530px; height: 298px;" /></a></div>
So who wants to hear some cool stuff about <em><a href="http://massively.joystiq.com/category/WildStar/">WildStar</a></em>? Thought so!<br />
<br />
Massively's <a href="http://massively.joystiq.com/editor/Gavin-Townsley/">Gavin Townsley</a> recently attended a <em>WildStar</em> media event in San Francisco, at which he was treated to a hands-on look at the upcoming sci-fantasy MMORPG's Scientist path and Esper class. He also chatted with <a href="http://massively.joystiq.com/tag/Carbine-Studios/">Carbine Studios</a> executive producer <a href="http://massively.joystiq.com/tag/Jeremy-Gaffney/">Jeremy Gaffney</a>, who pulls a Gaffney (I'm coining that) and can't resist leaking a bit of new info about tradeskills while filling Gavin in on how endgame will work, why we should play the Settler path, and whether talent trees are pass&eacute;. If you think making 10 pairs of cotton space pants sounds boring, then yeah -- you're going to like what he's got to say.<br />
<br />
Enjoy all three articles plus the <a href="http://www.wildstar-online.com/en/the-game/paths/">brand-new path videos</a> we've embedded past the cut!<br />
 
<table cellpadding="2" cellspacing="0" style="border-right-width: 0pt; border-top-width: 0pt; border-bottom-width: 0pt; border-left-width: 0pt;">
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			<td align="right" valign="top"><a href="http://massively.joystiq.com/2013/05/22/hands-on-with-wildstars-scientist-path-and-esper-class/"><img border="0" src="http://www.blogcdn.com/massively.joystiq.com/media/2013/05/wildstar-rawr_thumbnail.jpg" /></a></td>
			<td><strong><a href="http://massively.joystiq.com/2013/05/22/hands-on-with-wildstars-scientist-path-and-esper-class/">Hands-on with WildStar's Scientist path and Esper class</a></strong><br />
			<em>There is something exciting about taking your first steps into the mysteries of a new planet. I was anxious to mingle with the locals, analyze artifacts, and even pick a few plants -- that is, until I saw a flower burst from the ground as a giant vine-like beast.</em></td>
		</tr>
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			<td align="right" valign="top"><a href="http://massively.joystiq.com/2013/05/22/wildstars-jeremy-gaffney-on-the-settler-path/"><img border="0" src="http://www.blogcdn.com/massively.joystiq.com/media/2013/05/wildstar-plant_thumbnail.jpg" /></a></td>
			<td><strong><a href="http://massively.joystiq.com/2013/05/22/wildstars-jeremy-gaffney-on-the-settler-path/">WildStar's Jeremy Gaffney on the Settler path</a></strong><br />
			<em>WildStar's Settlers don't just build bonfires for sappy Explorers to sing around; these titans of construction will save you time in dungeons, establish bigger outposts, and open up new realms of quests for everyone.</em></td>
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			<td align="right" valign="top"><a href="http://massively.joystiq.com/2013/05/22/wildstars-jeremy-gaffney-on-progression-tradeskills-and-endga/"><img border="0" src="http://www.blogcdn.com/massively.joystiq.com/media/2013/05/wildstar-header-2_thumbnail.jpg" /></a></td>
			<td><strong><a href="http://massively.joystiq.com/2013/05/22/wildstars-jeremy-gaffney-on-progression-tradeskills-and-endga/">WildStar's Jeremy Gaffney on progression, tradeskills, and endgame</a></strong><br />
			<em>Jeremy Gaffney divulges the beautiful details on essential parts of the game: character progression, tradeskills that don't suck, and life in the elder game.</em></td>
		</tr>
	</tbody>
</table><p><a href="http://massively.joystiq.com/2013/05/22/massively-surveys-wildstars-scientist-and-settler-paths-the-es/" rel="bookmark">Continue reading <em>Massively surveys WildStar's Scientist and Settler paths, the Esper class, and the crazy things Jeremy Gaffney says</em></a></p><p style="padding:5px;background:#ffffcc;border:1px solid #ffff99;clear:both;"><a href="http://massively.joystiq.com"><img src="http://massively.joystiq.com/media/feedlogo.gif" alt="Massively" style="float:left;padding:0 5px 5px 0;" /></a><a href="http://massively.joystiq.com/2013/05/22/massively-surveys-wildstars-scientist-and-settler-paths-the-es/">Massively surveys WildStar's Scientist and Settler paths, the Esper class, and the crazy things Jeremy Gaffney says</a> originally appeared on <a href="http://massively.joystiq.com">Massively</a> on Wed, 22 May 2013 01:00:00 EST.  Please see our <a href="http://www.weblogsinc.com/feed-terms/">terms for use of feeds</a>.<br style="clear:both;"></p><h6 style="clear: both; padding: 8px 0 0 0; height: 2px; font-size: 1px; border: 0; margin: 0; padding: 0;"></h6><a href="http://massively.joystiq.com/2013/05/22/massively-surveys-wildstars-scientist-and-settler-paths-the-es/" rel="bookmark" title="Permanent link to this entry">Permalink</a>&nbsp;|&nbsp;<a href="http://massively.joystiq.com/forward/20579043/" title="Send this entry to a friend via email">Email this</a>&nbsp;|&nbsp;<a href="http://massively.joystiq.com/2013/05/22/massively-surveys-wildstars-scientist-and-settler-paths-the-es/#comments" title="View reader comments on this entry">Comments</a>]]></description><category>carbine</category><category>carbine-studios</category><category>elder-game</category><category>endgame</category><category>esper</category><category>hands-on</category><category>housing</category><category>interview</category><category>interviews</category><category>jeremy-gaffney</category><category>ncsoft</category><category>path</category><category>paths</category><category>preview</category><category>previews</category><category>sandpark</category><category>sci-fantasy</category><category>sci-fi</category><category>scientist</category><category>settler</category><category>trailer</category><category>trailers</category><category>video</category><category>videos</category><category>wildstar</category><category>ws</category><dc:creator><![CDATA[Brianna Royce]]></dc:creator><pubDate>Wed, 22 May 2013 01:00:00 EST</pubDate></item><item><title><![CDATA[WildStar's Jeremy Gaffney on progression, tradeskills, and endgame]]></title><link>http://massively.joystiq.com/2013/05/22/wildstars-jeremy-gaffney-on-progression-tradeskills-and-endga/</link><guid isPermaLink="true">http://massively.joystiq.com/2013/05/22/wildstars-jeremy-gaffney-on-progression-tradeskills-and-endga/</guid><comments>http://massively.joystiq.com/2013/05/22/wildstars-jeremy-gaffney-on-progression-tradeskills-and-endga/#comments</comments><description><![CDATA[<p>Filed under: <a href="http://massively.joystiq.com/category/betas/" rel="tag">Betas</a>, <a href="http://massively.joystiq.com/category/sci-fi/" rel="tag">Sci-Fi</a>, <a href="http://massively.joystiq.com/category/game-mechanics/" rel="tag">Game Mechanics</a>, <a href="http://massively.joystiq.com/category/interviews/" rel="tag">Interviews</a>, <a href="http://massively.joystiq.com/category/endgame/" rel="tag">Endgame</a>, <a href="http://massively.joystiq.com/category/pve/" rel="tag">PvE</a>, <a href="http://massively.joystiq.com/category/massively-event-coverage/" rel="tag">Events (Massively's Coverage)</a>, <a href="http://massively.joystiq.com/category/wildstar/" rel="tag">WildStar</a>, <a href="http://massively.joystiq.com/category/dungeons/" rel="tag">Dungeons</a>, <a href="http://massively.joystiq.com/category/crafting/" rel="tag">Crafting</a></p><div style="text-align: center;"><a href="http://massively.joystiq.com/2013/05/22/wildstars-jeremy-gaffney-on-progression-tradeskills-and-endga/"><img alt="Interview Wildstar's Jeremy Gaffney on Progression, Tradeskills, and Endgame" data-src-height="298" data-src-width="530" src="http://www.blogcdn.com/massively.joystiq.com/media/2013/05/wildstar-header-2.jpg" style="margin:4px" /></a></div>
In the first part of our <a href="http://massively.joystiq.com/2013/05/22/wildstars-jeremy-gaffney-on-the-settler-path/">interview</a> with <a href="http://massively.joystiq.com/tag/Carbine-Studios/">Carbine Studios</a> executive producer <a href="http://massively.joystiq.com/tag/Jeremy-Gaffney/">Jeremy Gaffney</a>, we discussed everything we could about the <a href="http://massively.joystiq.com/2013/05/22/wildstars-jeremy-gaffney-on-the-settler-path/">Settler path</a>. In this followup interview, he divulges the beautiful details on essential parts of the game: progression, tradeskills, and the elder game.<br />
<br />
<a href="http://massively.joystiq.com/category/WildStar/"><em>WildStar</em></a> has been setting a fun tone with each new video that's released. As it turns out, that same philosophy extends to nearly every corner of the game.<p><a href="http://massively.joystiq.com/2013/05/22/wildstars-jeremy-gaffney-on-progression-tradeskills-and-endga/" rel="bookmark">Continue reading <em>WildStar's Jeremy Gaffney on progression, tradeskills, and endgame</em></a></p><p style="padding:5px;background:#ffffcc;border:1px solid #ffff99;clear:both;"><a href="http://massively.joystiq.com"><img src="http://massively.joystiq.com/media/feedlogo.gif" alt="Massively" style="float:left;padding:0 5px 5px 0;" /></a><a href="http://massively.joystiq.com/2013/05/22/wildstars-jeremy-gaffney-on-progression-tradeskills-and-endga/">WildStar's Jeremy Gaffney on progression, tradeskills, and endgame</a> originally appeared on <a href="http://massively.joystiq.com">Massively</a> on Wed, 22 May 2013 01:00:00 EST.  Please see our <a href="http://www.weblogsinc.com/feed-terms/">terms for use of feeds</a>.<br style="clear:both;"></p><h6 style="clear: both; padding: 8px 0 0 0; height: 2px; font-size: 1px; border: 0; margin: 0; padding: 0;"></h6><a href="http://massively.joystiq.com/2013/05/22/wildstars-jeremy-gaffney-on-progression-tradeskills-and-endga/" rel="bookmark" title="Permanent link to this entry">Permalink</a>&nbsp;|&nbsp;<a href="http://massively.joystiq.com/forward/20578977/" title="Send this entry to a friend via email">Email this</a>&nbsp;|&nbsp;<a href="http://massively.joystiq.com/2013/05/22/wildstars-jeremy-gaffney-on-progression-tradeskills-and-endga/#comments" title="View reader comments on this entry">Comments</a>]]></description><category>carbine</category><category>carbine-studios</category><category>crafting</category><category>elder-game</category><category>endgame</category><category>featured</category><category>interview</category><category>interviews</category><category>jeremy-gaffney</category><category>ncsoft</category><category>preview</category><category>previews</category><category>raiding</category><category>sandpark</category><category>sci-fantasy</category><category>sci-fi</category><category>tradeskills</category><category>wildstar</category><category>ws</category><dc:creator><![CDATA[Gavin Townsley]]></dc:creator><pubDate>Wed, 22 May 2013 01:00:00 EST</pubDate></item><item><title><![CDATA[Elder Scrolls Online elaborates on crafting and exploration]]></title><link>http://massively.joystiq.com/2013/05/20/elder-scrolls-online-elaborates-on-crafting-and-exploration/</link><guid isPermaLink="true">http://massively.joystiq.com/2013/05/20/elder-scrolls-online-elaborates-on-crafting-and-exploration/</guid><comments>http://massively.joystiq.com/2013/05/20/elder-scrolls-online-elaborates-on-crafting-and-exploration/#comments</comments><description><![CDATA[<p>Filed under: <a href="http://massively.joystiq.com/category/betas/" rel="tag">Betas</a>, <a href="http://massively.joystiq.com/category/fantasy/" rel="tag">Fantasy</a>, <a href="http://massively.joystiq.com/category/game-mechanics/" rel="tag">Game Mechanics</a>, <a href="http://massively.joystiq.com/category/community-qanda/" rel="tag">Community Q&amp;A</a>, <a href="http://massively.joystiq.com/category/crafting/" rel="tag">Crafting</a>, <a href="http://massively.joystiq.com/category/the-elder-scrolls-online/" rel="tag">The Elder Scrolls Online</a></p><div style="text-align: center;"><a href="http://massively.joystiq.com/2013/05/20/elder-scrolls-online-elaborates-on-crafting-and-exploration/"><img alt="Elder Scrolls Online answers crafting and exploration queries" data-src-height="301" data-src-width="530" src="http://www.blogcdn.com/massively.joystiq.com/media/2013/05/crafting.jpg" /></a></div>
<a href="http://massively.joystiq.com/tag/zenimax/">ZeniMax</a> scooped up all of the questions that fans had after seeing <a href="http://massively.joystiq.com/category/the-elder-scrolls-online/"><em>The Elder Scrolls Online's</em></a> <a href="http://massively.joystiq.com/2013/05/16/the-elder-scrolls-online-wants-you-to-explore-everywhere/">crafting and exploration video</a>, and answered several of the most pressing of them <a href="http://elderscrollsonline.com/en/news/post/2013/05/20/ask-us-anything-gathering-and-exploration">in a new post</a>.<br />
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<em>TESO </em>will feature five crafting professions: weaponsmith, armorsmith, enchanter, alchemist, and provisioner. Of these, players are able to train in two fields so that a robust economy will develop between crafters. While there aren't any recipes in the game, players have multiple avenues to combine ingredients and make the same item. The studio indicated that those who have played previous <em>Elder Scrolls</em> games might have an advantage in knowing familiar plants and crafting ingredients and how they interact.<br />
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Other topics in the AMA include fishing lures, how big your library can get (there's no limit, basically), the use of Mundus Stones, and the difficulty of lockpicking. "Your lockpicking will automatically improve as you level, gradually making chests that were once very difficult to open a much easier prospect. Though your lockpicking skill will increase as you level, the chests you encounter in higher level areas will also be more difficult," ZeniMax explained.<p style="padding:5px;background:#ffffcc;border:1px solid #ffff99;clear:both;"><a href="http://massively.joystiq.com"><img src="http://massively.joystiq.com/media/feedlogo.gif" alt="Massively" style="float:left;padding:0 5px 5px 0;" /></a><a href="http://massively.joystiq.com/2013/05/20/elder-scrolls-online-elaborates-on-crafting-and-exploration/">Elder Scrolls Online elaborates on crafting and exploration</a> originally appeared on <a href="http://massively.joystiq.com">Massively</a> on Mon, 20 May 2013 17:00:00 EST.  Please see our <a href="http://www.weblogsinc.com/feed-terms/">terms for use of feeds</a>.<br style="clear:both;"></p><h6 style="clear: both; padding: 8px 0 0 0; height: 2px; font-size: 1px; border: 0; margin: 0; padding: 0;"></h6><a href="http://massively.joystiq.com/2013/05/20/elder-scrolls-online-elaborates-on-crafting-and-exploration/" rel="bookmark" title="Permanent link to this entry">Permalink</a>&nbsp;|&nbsp;<a href="http://massively.joystiq.com/forward/20576681/" title="Send this entry to a friend via email">Email this</a>&nbsp;|&nbsp;<a href="http://massively.joystiq.com/2013/05/20/elder-scrolls-online-elaborates-on-crafting-and-exploration/#comments" title="View reader comments on this entry">Comments</a>]]></description><category>ama</category><category>ask-me-anything</category><category>ask-us-anything</category><category>bethesda</category><category>bethesda-softworks</category><category>bethsoft</category><category>community-q-and-a</category><category>crafting</category><category>daggerfall</category><category>elder-scrolls</category><category>elder-scrolls-online</category><category>eso</category><category>exploration</category><category>factions</category><category>fishing</category><category>lockpicking</category><category>morrowind</category><category>oblivion</category><category>pvp</category><category>q-and-a</category><category>rvr</category><category>sandbox</category><category>skyrim</category><category>tamriel</category><category>tes</category><category>teso</category><category>the-elder-scrolls</category><category>the-elder-scrolls-online</category><category>three-faction-pvp</category><category>three-way-pvp</category><category>zenimax</category><category>zenimax-media</category><category>zenimax-online</category><category>zenimax-online-studios</category><dc:creator><![CDATA[Justin Olivetti]]></dc:creator><pubDate>Mon, 20 May 2013 17:00:00 EST</pubDate></item><item><title><![CDATA[The Elder Scrolls Online wants you to explore everywhere]]></title><link>http://massively.joystiq.com/2013/05/16/the-elder-scrolls-online-wants-you-to-explore-everywhere/</link><guid isPermaLink="true">http://massively.joystiq.com/2013/05/16/the-elder-scrolls-online-wants-you-to-explore-everywhere/</guid><comments>http://massively.joystiq.com/2013/05/16/the-elder-scrolls-online-wants-you-to-explore-everywhere/#comments</comments><description><![CDATA[<p>Filed under: <a href="http://massively.joystiq.com/category/betas/" rel="tag">Betas</a>, <a href="http://massively.joystiq.com/category/fantasy/" rel="tag">Fantasy</a>, <a href="http://massively.joystiq.com/category/video/" rel="tag">Video</a>, <a href="http://massively.joystiq.com/category/lore/" rel="tag">Lore</a>, <a href="http://massively.joystiq.com/category/crafting/" rel="tag">Crafting</a>, <a href="http://massively.joystiq.com/category/the-elder-scrolls-online/" rel="tag">The Elder Scrolls Online</a></p><div style="text-align: center;"><a href="http://massively.joystiq.com/2013/05/16/the-elder-scrolls-online-wants-you-to-explore-everywhere/"><img alt="The Elder Scrolls Online wants you to explore everything" data-src-height="293" data-src-width="530" src="http://www.blogcdn.com/massively.joystiq.com/media/2013/05/church.jpg" /></a></div>
Any RPG player worth his or her salt knows that there are two primary maxims to making it big: explore everywhere and take everything not nailed down. Fortunately, <a href="http://massively.joystiq.com/tag/zenimax">ZeniMax</a> subscribes to this philosophy as well, which is why the team has placed an emphasis on exploration and loot-gobbling in <a href="http://massively.joystiq.com/category/the-elder-scrolls-online"><em>The Elder Scrolls Online</em></a>.<br />
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In a new video, Creative Director <a href="http://massively.joystiq.com/tag/paul-sage">Paul Sage</a> shows how players can loot all manner of goods in the world and then use those items for crafting. He also points out how the world will be populated with readable books, fishable areas, hidden chests, and ability-boosting stones. So if you were wondering if it's OK to rob a church in <em>TESO</em>, the following video should assure you that it's more than fine -- it's encouraged.<p><a href="http://massively.joystiq.com/2013/05/16/the-elder-scrolls-online-wants-you-to-explore-everywhere/" rel="bookmark">Continue reading <em>The Elder Scrolls Online wants you to explore everywhere</em></a></p><p style="padding:5px;background:#ffffcc;border:1px solid #ffff99;clear:both;"><a href="http://massively.joystiq.com"><img src="http://massively.joystiq.com/media/feedlogo.gif" alt="Massively" style="float:left;padding:0 5px 5px 0;" /></a><a href="http://massively.joystiq.com/2013/05/16/the-elder-scrolls-online-wants-you-to-explore-everywhere/">The Elder Scrolls Online wants you to explore everywhere</a> originally appeared on <a href="http://massively.joystiq.com">Massively</a> on Thu, 16 May 2013 15:30:00 EST.  Please see our <a href="http://www.weblogsinc.com/feed-terms/">terms for use of feeds</a>.<br style="clear:both;"></p><h6 style="clear: both; padding: 8px 0 0 0; height: 2px; font-size: 1px; border: 0; margin: 0; padding: 0;"></h6><a href="http://massively.joystiq.com/2013/05/16/the-elder-scrolls-online-wants-you-to-explore-everywhere/" rel="bookmark" title="Permanent link to this entry">Permalink</a>&nbsp;|&nbsp;<a href="http://massively.joystiq.com/forward/20572612/" title="Send this entry to a friend via email">Email this</a>&nbsp;|&nbsp;<a href="http://massively.joystiq.com/2013/05/16/the-elder-scrolls-online-wants-you-to-explore-everywhere/#comments" title="View reader comments on this entry">Comments</a>]]></description><category>bethesda</category><category>bethesda-softworks</category><category>bethsoft</category><category>crafting</category><category>daggerfall</category><category>elder-scrolls</category><category>elder-scrolls-online</category><category>eso</category><category>exploration</category><category>factions</category><category>lockpicking</category><category>looting</category><category>morrowind</category><category>oblivion</category><category>paul-sage</category><category>pvp</category><category>rvr</category><category>sandbox</category><category>skyrim</category><category>tamriel</category><category>tes</category><category>teso</category><category>the-elder-scrolls</category><category>the-elder-scrolls-online</category><category>three-faction-pvp</category><category>three-way-pvp</category><category>video</category><category>world</category><category>zenimax</category><category>zenimax-media</category><category>zenimax-online</category><category>zenimax-online-studios</category><dc:creator><![CDATA[Justin Olivetti]]></dc:creator><pubDate>Thu, 16 May 2013 15:30:00 EST</pubDate></item><item><title><![CDATA[TUG offers design video and new Kickstarter reward tiers]]></title><link>http://massively.joystiq.com/2013/05/13/tug-offers-design-video-and-new-kickstarter-reward-tiers/</link><guid isPermaLink="true">http://massively.joystiq.com/2013/05/13/tug-offers-design-video-and-new-kickstarter-reward-tiers/</guid><comments>http://massively.joystiq.com/2013/05/13/tug-offers-design-video-and-new-kickstarter-reward-tiers/#comments</comments><description><![CDATA[<p>Filed under: <a href="http://massively.joystiq.com/category/fantasy/" rel="tag">Fantasy</a>, <a href="http://massively.joystiq.com/category/video/" rel="tag">Video</a>, <a href="http://massively.joystiq.com/category/game-mechanics/" rel="tag">Game Mechanics</a>, <a href="http://massively.joystiq.com/category/mmo-industry/" rel="tag">MMO Industry</a>, <a href="http://massively.joystiq.com/category/new-titles/" rel="tag">New Titles</a>, <a href="http://massively.joystiq.com/category/news-items/" rel="tag">News Items</a>, <a href="http://massively.joystiq.com/category/sandbox/" rel="tag">Sandbox</a>, <a href="http://massively.joystiq.com/category/crafting/" rel="tag">Crafting</a>, <a href="http://massively.joystiq.com/category/crowdfunding/" rel="tag">Crowdfunding</a>, <a href="http://massively.joystiq.com/category/player-generated-content/" rel="tag">Player-Generated Content</a></p><div style="text-align: center;"><a href="http://massively.joystiq.com/2013/05/13/tug-offers-design-video-and-new-kickstarter-reward-tiers/"><img alt="TUG offers new design video and Kickstarter reward tiers" data-src-height="296" data-src-width="530" src="http://www.blogcdn.com/massively.joystiq.com/media/2013/05/tug.jpg" /></a></div>
A couple weeks ago <a href="http://massively.joystiq.com/2013/05/01/mmo-sandbox-tug-launches-its-kickstarter/">we introduced you</a> to an aspiring sandbox game with a focus on exploring and building that hit <a href="http://massively.joystiq.com/tag/kickstarter/">Kickstarter</a>. Titled <em>The Untitled Game</em> (a.k.a. <a href="http://massively.joystiq.com/tag/tug/"><em>TUG</em></a>), the open-world venue plans on using technology and social sciences to directly involve players in the design. And after listening to community feedback, developer <a href="http://massively.joystiq.com/tag/nerd-kingdom/">Nerd Kingdom</a> has introduced three new reward tiers for backers as well as a video that spotlights design features such as crafting, companions, and more.<br />
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The new tiers offer digital beta or alpha access as well as in-game extras like tattoos on your character and a baby sabre tiger companion. Prices range from $30 to $65. Folks can also get gift packs to share that give bonus copies of the game in addition to the personal copy. Check out all the details on the <a href="http://www.kickstarter.com/projects/nerdkingdom/tug-1/posts/478432">latest update post</a>. And be sure to watch the design video after the break.<p><a href="http://massively.joystiq.com/2013/05/13/tug-offers-design-video-and-new-kickstarter-reward-tiers/" rel="bookmark">Continue reading <em>TUG offers design video and new Kickstarter reward tiers</em></a></p><p style="padding:5px;background:#ffffcc;border:1px solid #ffff99;clear:both;"><a href="http://massively.joystiq.com"><img src="http://massively.joystiq.com/media/feedlogo.gif" alt="Massively" style="float:left;padding:0 5px 5px 0;" /></a><a href="http://massively.joystiq.com/2013/05/13/tug-offers-design-video-and-new-kickstarter-reward-tiers/">TUG offers design video and new Kickstarter reward tiers</a> originally appeared on <a href="http://massively.joystiq.com">Massively</a> on Mon, 13 May 2013 10:30:00 EST.  Please see our <a href="http://www.weblogsinc.com/feed-terms/">terms for use of feeds</a>.<br style="clear:both;"></p><h6 style="clear: both; padding: 8px 0 0 0; height: 2px; font-size: 1px; border: 0; margin: 0; padding: 0;"></h6><a href="http://massively.joystiq.com/2013/05/13/tug-offers-design-video-and-new-kickstarter-reward-tiers/" rel="bookmark" title="Permanent link to this entry">Permalink</a>&nbsp;|&nbsp;<a href="http://massively.joystiq.com/forward/20566433/" title="Send this entry to a friend via email">Email this</a>&nbsp;|&nbsp;<a href="http://massively.joystiq.com/2013/05/13/tug-offers-design-video-and-new-kickstarter-reward-tiers/#comments" title="View reader comments on this entry">Comments</a>]]></description><category>crafting</category><category>crowdfunding</category><category>customization</category><category>design-video</category><category>fantasy</category><category>kickstarter</category><category>Nerd-Kingdom</category><category>new-reward-tiers</category><category>sandbox</category><category>The-Untitled-Game</category><category>TUG</category><category>video</category><dc:creator><![CDATA[MJ Guthrie]]></dc:creator><pubDate>Mon, 13 May 2013 10:30:00 EST</pubDate></item><item><title><![CDATA[Cutting to the heart of extraction in The Repopulation]]></title><link>http://massively.joystiq.com/2013/05/13/cutting-to-the-heart-of-extraction-in-the-repopulation/</link><guid isPermaLink="true">http://massively.joystiq.com/2013/05/13/cutting-to-the-heart-of-extraction-in-the-repopulation/</guid><comments>http://massively.joystiq.com/2013/05/13/cutting-to-the-heart-of-extraction-in-the-repopulation/#comments</comments><description><![CDATA[<p>Filed under: <a href="http://massively.joystiq.com/category/betas/" rel="tag">Betas</a>, <a href="http://massively.joystiq.com/category/sci-fi/" rel="tag">Sci-Fi</a>, <a href="http://massively.joystiq.com/category/game-mechanics/" rel="tag">Game Mechanics</a>, <a href="http://massively.joystiq.com/category/previews/" rel="tag">Previews</a>, <a href="http://massively.joystiq.com/category/news-items/" rel="tag">News Items</a>, <a href="http://massively.joystiq.com/category/sandbox/" rel="tag">Sandbox</a>, <a href="http://massively.joystiq.com/category/crafting/" rel="tag">Crafting</a>, <a href="http://massively.joystiq.com/category/the-repopulation/" rel="tag">The Repopulation</a></p><div style="text-align: center;"><a href="http://massively.joystiq.com/2013/05/13/cutting-to-the-heart-of-extraction-in-the-repopulation/"><img alt="Come on out, critters!  I'm not going to chop you up and take your livers!" data-src-height="296" data-src-width="530" src="http://www.blogcdn.com/massively.joystiq.com/media/2013/05/repopulation-extract-epl-512.jpg" /></a></div>
If you want to craft items in <a href="http://massively.joystiq.com/category/The-Repopulation/">The Repopulation</a>, you're not going to go down to the science fiction equivalent of Ikea and buy the Martin Plasma Rifle. You're going to get out into the wild and get the resources you need. There are two systems for gathering items in <em>The Repopulation</em>, and the newest development blog for the game discusses one of the ways to grab those resources: <a href="http://www.therepopulation.com/index.php/news/103-resource-extraction">Extraction</a>, also known as "digging useful components out of corpses."<br />
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Since the game doesn't feature levels, there's a more organic system to gathering these resources. Players first decide how difficult the extraction should be, with higher difficulties resulting in higher-grade resources. More difficult extractions take longer, however, and as a result, players have a higher chance to fail unless they've practiced harvesting a particular species. For more details on the specifics, check out <a href="http://www.therepopulation.com/index.php/news/103-resource-extraction">the full development blog</a> on the official site.<p style="padding:5px;background:#ffffcc;border:1px solid #ffff99;clear:both;"><a href="http://massively.joystiq.com"><img src="http://massively.joystiq.com/media/feedlogo.gif" alt="Massively" style="float:left;padding:0 5px 5px 0;" /></a><a href="http://massively.joystiq.com/2013/05/13/cutting-to-the-heart-of-extraction-in-the-repopulation/">Cutting to the heart of extraction in The Repopulation</a> originally appeared on <a href="http://massively.joystiq.com">Massively</a> on Mon, 13 May 2013 10:00:00 EST.  Please see our <a href="http://www.weblogsinc.com/feed-terms/">terms for use of feeds</a>.<br style="clear:both;"></p><h6 style="clear: both; padding: 8px 0 0 0; height: 2px; font-size: 1px; border: 0; margin: 0; padding: 0;"></h6><a href="http://massively.joystiq.com/2013/05/13/cutting-to-the-heart-of-extraction-in-the-repopulation/" rel="bookmark" title="Permanent link to this entry">Permalink</a>&nbsp;|&nbsp;<a href="http://massively.joystiq.com/forward/20566142/" title="Send this entry to a friend via email">Email this</a>&nbsp;|&nbsp;<a href="http://massively.joystiq.com/2013/05/13/cutting-to-the-heart-of-extraction-in-the-repopulation/#comments" title="View reader comments on this entry">Comments</a>]]></description><category>above-and-beyond</category><category>above-and-beyond-technologies</category><category>crafting</category><category>extraction</category><category>game-mechanics</category><category>gathering</category><category>gathering-systems</category><category>items</category><category>repopulation</category><category>resources</category><category>sandbox</category><category>sci-fi</category><category>the-repopulation</category><dc:creator><![CDATA[Eliot Lefebvre]]></dc:creator><pubDate>Mon, 13 May 2013 10:00:00 EST</pubDate></item><item><title><![CDATA[The Repopulation adds gore, stampedes, turrets, and more]]></title><link>http://massively.joystiq.com/2013/05/02/the-repopulation-adds-gore-stampedes-turrets-and-more/</link><guid isPermaLink="true">http://massively.joystiq.com/2013/05/02/the-repopulation-adds-gore-stampedes-turrets-and-more/</guid><comments>http://massively.joystiq.com/2013/05/02/the-repopulation-adds-gore-stampedes-turrets-and-more/#comments</comments><description><![CDATA[<p>Filed under: <a href="http://massively.joystiq.com/category/betas/" rel="tag">Betas</a>, <a href="http://massively.joystiq.com/category/sci-fi/" rel="tag">Sci-Fi</a>, <a href="http://massively.joystiq.com/category/game-mechanics/" rel="tag">Game Mechanics</a>, <a href="http://massively.joystiq.com/category/mmo-industry/" rel="tag">MMO Industry</a>, <a href="http://massively.joystiq.com/category/new-titles/" rel="tag">New Titles</a>, <a href="http://massively.joystiq.com/category/patches/" rel="tag">Patches</a>, <a href="http://massively.joystiq.com/category/news-items/" rel="tag">News Items</a>, <a href="http://massively.joystiq.com/category/sandbox/" rel="tag">Sandbox</a>, <a href="http://massively.joystiq.com/category/crafting/" rel="tag">Crafting</a>, <a href="http://massively.joystiq.com/category/the-repopulation/" rel="tag">The Repopulation</a></p><div style="text-align: center;"><a href="http://massively.joystiq.com/2013/05/02/the-repopulation-adds-gore-stampedes-turrets-and-more/"><img alt="The Repopulation has pretty pink plants" data-src-height="325" data-src-width="530" src="http://www.blogcdn.com/massively.joystiq.com/media/2013/05/1b6895cf-d9f0-41d3-9efe-98bdeecec445.jpg" /></a></div>
<a href="http://massively.joystiq.com/category/the-repopulation"><em>The Repopulation's</em></a> end-of-the-month progress report is here, and judging by the sheer length of the thing, April was <a href="http://www.therepopulation.com/index.php/news/102-end-of-april-2013-update">one for the books</a>. The new update takes a high-level view of development and it states that since the majority of <em>The Repopulation's</em> features are complete, the dev team is now focusing on content creation and an enjoyable new player experience.<br />
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Highlights from April's patch cycle include the new harvester system, player turrets, AI tweaks, stampedes, and gore options. Of course, that's just the tip of the iceberg, so be sure and read the full post for all the details.<br />
<br />
[Thanks J.C.!]<p style="padding:5px;background:#ffffcc;border:1px solid #ffff99;clear:both;"><a href="http://massively.joystiq.com"><img src="http://massively.joystiq.com/media/feedlogo.gif" alt="Massively" style="float:left;padding:0 5px 5px 0;" /></a><a href="http://massively.joystiq.com/2013/05/02/the-repopulation-adds-gore-stampedes-turrets-and-more/">The Repopulation adds gore, stampedes, turrets, and more</a> originally appeared on <a href="http://massively.joystiq.com">Massively</a> on Thu, 02 May 2013 12:00:00 EST.  Please see our <a href="http://www.weblogsinc.com/feed-terms/">terms for use of feeds</a>.<br style="clear:both;"></p><h6 style="clear: both; padding: 8px 0 0 0; height: 2px; font-size: 1px; border: 0; margin: 0; padding: 0;"></h6><a href="http://massively.joystiq.com/2013/05/02/the-repopulation-adds-gore-stampedes-turrets-and-more/" rel="bookmark" title="Permanent link to this entry">Permalink</a>&nbsp;|&nbsp;<a href="http://massively.joystiq.com/forward/20556081/" title="Send this entry to a friend via email">Email this</a>&nbsp;|&nbsp;<a href="http://massively.joystiq.com/2013/05/02/the-repopulation-adds-gore-stampedes-turrets-and-more/#comments" title="View reader comments on this entry">Comments</a>]]></description><category>above-and-beyond</category><category>above-and-beyond-technologies</category><category>crafting</category><category>harvesting</category><category>repopulation</category><category>repopulation-april</category><category>repopulation-patch-notes</category><category>sandbox</category><category>sci-fi</category><category>the-repopulation</category><category>tradeskills</category><dc:creator><![CDATA[Jef Reahard]]></dc:creator><pubDate>Thu, 02 May 2013 12:00:00 EST</pubDate></item><item><title><![CDATA[Camelot Unchained secures an additional $3 million in funding [Updated]]]></title><link>http://massively.joystiq.com/2013/05/02/camelot-unchained-secures-an-additional-3-million-in-funding/</link><guid isPermaLink="true">http://massively.joystiq.com/2013/05/02/camelot-unchained-secures-an-additional-3-million-in-funding/</guid><comments>http://massively.joystiq.com/2013/05/02/camelot-unchained-secures-an-additional-3-million-in-funding/#comments</comments><description><![CDATA[<p>Filed under: <a href="http://massively.joystiq.com/category/fantasy/" rel="tag">Fantasy</a>, <a href="http://massively.joystiq.com/category/game-mechanics/" rel="tag">Game Mechanics</a>, <a href="http://massively.joystiq.com/category/mmo-industry/" rel="tag">MMO Industry</a>, <a href="http://massively.joystiq.com/category/new-titles/" rel="tag">New Titles</a>, <a href="http://massively.joystiq.com/category/pvp/" rel="tag">PvP</a>, <a href="http://massively.joystiq.com/category/news-items/" rel="tag">News Items</a>, <a href="http://massively.joystiq.com/category/sandbox/" rel="tag">Sandbox</a>, <a href="http://massively.joystiq.com/category/crafting/" rel="tag">Crafting</a>, <a href="http://massively.joystiq.com/category/crowdfunding/" rel="tag">Crowdfunding</a>, <a href="http://massively.joystiq.com/category/camelot-unchained/" rel="tag">Camelot Unchained</a>, <a href="http://massively.joystiq.com/category/subscription/" rel="tag">Subscription</a></p><div style="text-align: center;"><a href="http://massively.joystiq.com/2013/05/02/camelot-unchained-secures-an-additional-3-million-in-funding/"><img alt="Camelot Unchained Kickstarter logo" data-src-height="316" data-src-width="530" src="http://www.blogcdn.com/massively.joystiq.com/media/2013/05/photo-main.jpg" style="width: 530px; height: 316px;" /></a></div>
Last night, <a href="http://massively.joystiq.com/category/camelot-unchained"><em>Camelot Unchained</em></a> surpassed its <a href="http://massively.joystiq.com/2013/05/01/camelot-unchained-meets-kickstarter-goal/">$2 million Kickstarter goal</a>, but if you've been following the Kickstarter for the last month, you know that reaching $2 million means a lot more than reaching $2 million. As originally promised when the Kickstarter launched, the game will now receive an additional $3 million in funding, $2 million of which comes from <a href="http://massively.joystiq.com/tag/city-state-entertainment">City State</a> co-founder and MMO industry veteran <a href="http://massively.joystiq.com/tag/mark-jacobs">Mark Jacobs</a>. The remainder comes courtesy of unnamed investors.<br />
<br />
"The last 30 days have been an incredible journey," Jacobs said via press release. "We believed there's an audience for a highly focused game like ours, which has now been proven. What we didn't expect was how our community would come together so quickly and avidly. Not only is our average pledge off the chart, our backers have been just as intensely supportive in other ways, from providing immense amounts of helpful feedback to translating information into four languages (German, French, Japanese and Korean), and more."<br />
<br />
 <em>Camelot Unchained</em> will use a proprietary engine optimized for large-scale battles and already <a href="http://massively.joystiq.com/2013/04/11/camelot-unchained-video-shows-1-000-players-on-screen/">battle-tested</a> to the tune of 200-plus frames per second while displaying 1,000 simultaneous characters rendered with 12,000 polygons. The three-faction PvP-focused fantasy MMO also boasts a <a href="http://massively.joystiq.com/2013/04/24/camelot-unchained-reveals-building-system-demo/">building-block crafting system</a> that will allow players to construct individual cells and larger segments before assembling them "in nearly limitless ways."<br />
<br />
[Source: City State press release]<br />
<br />
[Update: We've clarified that the additional funding was promised as a Kickstarter goal from the start.]<p style="padding:5px;background:#ffffcc;border:1px solid #ffff99;clear:both;"><a href="http://massively.joystiq.com"><img src="http://massively.joystiq.com/media/feedlogo.gif" alt="Massively" style="float:left;padding:0 5px 5px 0;" /></a><a href="http://massively.joystiq.com/2013/05/02/camelot-unchained-secures-an-additional-3-million-in-funding/">Camelot Unchained secures an additional $3 million in funding [Updated]</a> originally appeared on <a href="http://massively.joystiq.com">Massively</a> on Thu, 02 May 2013 11:00:00 EST.  Please see our <a href="http://www.weblogsinc.com/feed-terms/">terms for use of feeds</a>.<br style="clear:both;"></p><h6 style="clear: both; padding: 8px 0 0 0; height: 2px; font-size: 1px; border: 0; margin: 0; padding: 0;"></h6><a href="http://massively.joystiq.com/2013/05/02/camelot-unchained-secures-an-additional-3-million-in-funding/" rel="bookmark" title="Permanent link to this entry">Permalink</a>&nbsp;|&nbsp;<a href="http://massively.joystiq.com/forward/20556108/" title="Send this entry to a friend via email">Email this</a>&nbsp;|&nbsp;<a href="http://massively.joystiq.com/2013/05/02/camelot-unchained-secures-an-additional-3-million-in-funding/#comments" title="View reader comments on this entry">Comments</a>]]></description><category>camelot</category><category>camelot-unchained</category><category>camelot-unchained-crafting</category><category>camelot-unchained-funding</category><category>city-state</category><category>city-state-entertainment</category><category>crafting</category><category>cse</category><category>funding</category><category>kickstarter</category><category>mark-jacobs</category><category>pvp</category><category>rvr</category><dc:creator><![CDATA[Jef Reahard]]></dc:creator><pubDate>Thu, 02 May 2013 11:00:00 EST</pubDate></item><item><title><![CDATA[MMO sandbox TUG launches its Kickstarter]]></title><link>http://massively.joystiq.com/2013/05/01/mmo-sandbox-tug-launches-its-kickstarter/</link><guid isPermaLink="true">http://massively.joystiq.com/2013/05/01/mmo-sandbox-tug-launches-its-kickstarter/</guid><comments>http://massively.joystiq.com/2013/05/01/mmo-sandbox-tug-launches-its-kickstarter/#comments</comments><description><![CDATA[<p>Filed under: <a href="http://massively.joystiq.com/category/fantasy/" rel="tag">Fantasy</a>, <a href="http://massively.joystiq.com/category/screenshots/" rel="tag">Screenshots</a>, <a href="http://massively.joystiq.com/category/trailers/" rel="tag">Trailers</a>, <a href="http://massively.joystiq.com/category/video/" rel="tag">Video</a>, <a href="http://massively.joystiq.com/category/business-models/" rel="tag">Business Models</a>, <a href="http://massively.joystiq.com/category/game-mechanics/" rel="tag">Game Mechanics</a>, <a href="http://massively.joystiq.com/category/lore/" rel="tag">Lore</a>, <a href="http://massively.joystiq.com/category/mmo-industry/" rel="tag">MMO Industry</a>, <a href="http://massively.joystiq.com/category/new-titles/" rel="tag">New Titles</a>, <a href="http://massively.joystiq.com/category/news-items/" rel="tag">News Items</a>, <a href="http://massively.joystiq.com/category/sandbox/" rel="tag">Sandbox</a>, <a href="http://massively.joystiq.com/category/crafting/" rel="tag">Crafting</a>, <a href="http://massively.joystiq.com/category/crowdfunding/" rel="tag">Crowdfunding</a></p><div style="text-align: center;"><a href="http://massively.joystiq.com/2013/05/01/mmo-sandbox-tug-launches-its-kickstarter/"><img alt="MMO sandbox TUG launches on Kickstarter" data-src-height="283" data-src-width="530" src="http://www.blogcdn.com/massively.joystiq.com/media/2013/05/notpocahontas.jpg" /></a></div>
If you're the sort of sandbox aficionado who's more into crafting and exploration than griefing, then this post is for you. Brand-new to <a href="http://www.kickstarter.com/projects/nerdkingdom/tug-1">Kickstarter</a> today is an MMO called, well, <em>The Untitled Game</em>, or <em>TUG</em> for short. Inspired by the likes of <em><a href="http://massively.joystiq.com/tag/Minecraft/">Minecraft</a></em>, <em><a href="http://massively.joystiq.com/tag/Zelda/">Zelda</a></em>, and <em><a href="http://massively.joystiq.com/category/EVE-Online/">EVE Online</a></em>, <em>TUG</em> promises an immersion-driven, "massive procedurally generated world to explore" along with such features as combat, crafting, building, an organic UI, modding tools, hidden civilizations, animal taming, "logic engineering," day/season cycles, realistic weights, support for roleplayers, and no DRM. Like rival <em><a href="http://massively.joystiq.com/tag/Shroud-of-the-Avatar/">Shroud of the Avatar</a></em>, <em>TUG</em> will be playable solo, on a private server, and on the official MMO server.<br />
<br />
Developer <a href="http://www.nerdkingdom.com/">Nerd Kingdom</a> styles itself as "a collective of scientists, researchers, technologists, economists, content creators, artists, modders, and gamers from a variety of disciplines and backgrounds" with a "deep passion for the nerdery of academic sciences, art, and technology," but in spite of its academic background, the studio promises a survival sandbox/multiplayer RPG hybrid <em>without</em> all the associated spreadsheets and number-crunching.<br />
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The game is targeting 2015 for launch with an alpha this coming July; the digital download edition of the game can be secured for as little as 10 bucks on Kickstarter now. See whether the videos behind the break don't convince you.<p><a href="http://massively.joystiq.com/2013/05/01/mmo-sandbox-tug-launches-its-kickstarter/" rel="bookmark">Continue reading <em>MMO sandbox TUG launches its Kickstarter</em></a></p><p style="padding:5px;background:#ffffcc;border:1px solid #ffff99;clear:both;"><a href="http://massively.joystiq.com"><img src="http://massively.joystiq.com/media/feedlogo.gif" alt="Massively" style="float:left;padding:0 5px 5px 0;" /></a><a href="http://massively.joystiq.com/2013/05/01/mmo-sandbox-tug-launches-its-kickstarter/">MMO sandbox TUG launches its Kickstarter</a> originally appeared on <a href="http://massively.joystiq.com">Massively</a> on Wed, 01 May 2013 17:00:00 EST.  Please see our <a href="http://www.weblogsinc.com/feed-terms/">terms for use of feeds</a>.<br style="clear:both;"></p><h6 style="clear: both; padding: 8px 0 0 0; height: 2px; font-size: 1px; border: 0; margin: 0; padding: 0;"></h6><a href="http://massively.joystiq.com/2013/05/01/mmo-sandbox-tug-launches-its-kickstarter/" rel="bookmark" title="Permanent link to this entry">Permalink</a>&nbsp;|&nbsp;<a href="http://massively.joystiq.com/forward/20554892/" title="Send this entry to a friend via email">Email this</a>&nbsp;|&nbsp;<a href="http://massively.joystiq.com/2013/05/01/mmo-sandbox-tug-launches-its-kickstarter/#comments" title="View reader comments on this entry">Comments</a>]]></description><category>crafting</category><category>crowdfunding</category><category>eve-online</category><category>kickstarter</category><category>minecraft</category><category>nerd-kingdom</category><category>procedural-generation</category><category>procedurally-generated</category><category>sandbox</category><category>the-untitled-game</category><category>trailer</category><category>trailers</category><category>tug</category><category>video</category><category>videos</category><dc:creator><![CDATA[Brianna Royce]]></dc:creator><pubDate>Wed, 01 May 2013 17:00:00 EST</pubDate></item><item><title><![CDATA[Dyeing your armor the SWTOR way]]></title><link>http://massively.joystiq.com/2013/05/01/dyeing-your-armor-the-swtor-way/</link><guid isPermaLink="true">http://massively.joystiq.com/2013/05/01/dyeing-your-armor-the-swtor-way/</guid><comments>http://massively.joystiq.com/2013/05/01/dyeing-your-armor-the-swtor-way/#comments</comments><description><![CDATA[<p>Filed under: <a href="http://massively.joystiq.com/category/sci-fi/" rel="tag">Sci-Fi</a>, <a href="http://massively.joystiq.com/category/patches/" rel="tag">Patches</a>, <a href="http://massively.joystiq.com/category/news-items/" rel="tag">News Items</a>, <a href="http://massively.joystiq.com/category/free-to-play/" rel="tag">Free-to-Play</a>, <a href="http://massively.joystiq.com/category/star-wars-the-old-republic/" rel="tag">Star Wars: The Old Republic</a>, <a href="http://massively.joystiq.com/category/crafting/" rel="tag">Crafting</a></p><div style="text-align: center;"><a href="http://massively.joystiq.com/2013/05/01/dyeing-you-armor-the-swtor-way/"><img alt="Dyeing you armor the SWTOR way" data-src-height="299" data-src-width="530" src="http://www.blogcdn.com/massively.joystiq.com/media/2013/05/cathartrooper-530.jpg" style="margin:4px" /></a></div>
Let's make a quick list of items Update 2.1 for <em><a href="http://massively.joystiq.com/category/star-wars-the-old-republic/">Star Wars: The Old Republic</a></em> will bring us: <a href="http://massively.joystiq.com/2013/04/26/the-cathar-arrive-in-swtors-next-update/">a new species</a>, <a href="http://massively.joystiq.com/2013/04/27/swtor-insider-video-shows-off-new-customization-race-vehicles/">an appearance designer kiosk</a>, <a href="http://massively.joystiq.com/2013/05/01/name-change-unlock-coming-to-swtor/">name changes</a>, and armor dyes. It's understandable why this update is named Customization. Details about each about each of these systems are trickling out slowly, and the latest crop of information comes from MMO fansite <a href="http://dulfy.net/2013/05/01/swtor-patch-2-1-dyes-modules-qa-with-bioware/">Dulfy.net</a>.<br />
<br />
Dulfy spoke with <a href="http://massively.joystiq.com/tag/BioWare/">BioWare</a> about the armor dye system and scrounged up some very specific details about how it works. After the release of 2.1, players will be able to find a total of 48 different dye modules: 25 from the Cartel Market, 3 from the security key and collector's edition vendors, and 20 made through Artificing. There are three types of dyes modules: one with a primary color, one with a secondary color, and one with both a primary and secondary color. Unfortunately, not all armor with be able to be dyed. BioWare explained that the <em>Knights of the Old Republic</em>-inspired outfits will not have dye slots, so that those costumes can remain true to Star Wars lore. Sorry, no bright pink Bastila Shan outfit for you, sir.<p style="padding:5px;background:#ffffcc;border:1px solid #ffff99;clear:both;"><a href="http://massively.joystiq.com"><img src="http://massively.joystiq.com/media/feedlogo.gif" alt="Massively" style="float:left;padding:0 5px 5px 0;" /></a><a href="http://massively.joystiq.com/2013/05/01/dyeing-your-armor-the-swtor-way/">Dyeing your armor the SWTOR way</a> originally appeared on <a href="http://massively.joystiq.com">Massively</a> on Wed, 01 May 2013 16:00:00 EST.  Please see our <a href="http://www.weblogsinc.com/feed-terms/">terms for use of feeds</a>.<br style="clear:both;"></p><h6 style="clear: both; padding: 8px 0 0 0; height: 2px; font-size: 1px; border: 0; margin: 0; padding: 0;"></h6><a href="http://massively.joystiq.com/2013/05/01/dyeing-your-armor-the-swtor-way/" rel="bookmark" title="Permanent link to this entry">Permalink</a>&nbsp;|&nbsp;<a href="http://massively.joystiq.com/forward/20554949/" title="Send this entry to a friend via email">Email this</a>&nbsp;|&nbsp;<a href="http://massively.joystiq.com/2013/05/01/dyeing-your-armor-the-swtor-way/#comments" title="View reader comments on this entry">Comments</a>]]></description><category>armor-dye-system</category><category>armor-dyes</category><category>bioware</category><category>customization</category><category>dulfy</category><category>dulfy.net</category><category>dye-module</category><category>ea</category><category>electronic-arts</category><category>f2p</category><category>free-to-play</category><category>lucasarts</category><category>sci-fi</category><category>star-wars</category><category>star-wars-the-old-republic</category><category>swtor</category><category>the-old-republic</category><category>tor</category><category>update-2.1</category><dc:creator><![CDATA[Larry Everett]]></dc:creator><pubDate>Wed, 01 May 2013 16:00:00 EST</pubDate></item><item><title><![CDATA[Massively exclusive: Jacobs on Camelot Unchained's Kickstarter home stretch]]></title><link>http://massively.joystiq.com/2013/05/01/massively-exclusive-jacobs-on-camelot-unchaineds-kickstarter-h/</link><guid isPermaLink="true">http://massively.joystiq.com/2013/05/01/massively-exclusive-jacobs-on-camelot-unchaineds-kickstarter-h/</guid><comments>http://massively.joystiq.com/2013/05/01/massively-exclusive-jacobs-on-camelot-unchaineds-kickstarter-h/#comments</comments><description><![CDATA[<p>Filed under: <a href="http://massively.joystiq.com/category/fantasy/" rel="tag">Fantasy</a>, <a href="http://massively.joystiq.com/category/game-mechanics/" rel="tag">Game Mechanics</a>, <a href="http://massively.joystiq.com/category/mmo-industry/" rel="tag">MMO Industry</a>, <a href="http://massively.joystiq.com/category/new-titles/" rel="tag">New Titles</a>, <a href="http://massively.joystiq.com/category/pvp/" rel="tag">PvP</a>, <a href="http://massively.joystiq.com/category/news-items/" rel="tag">News Items</a>, <a href="http://massively.joystiq.com/category/sandbox/" rel="tag">Sandbox</a>, <a href="http://massively.joystiq.com/category/crafting/" rel="tag">Crafting</a>, <a href="http://massively.joystiq.com/category/crowdfunding/" rel="tag">Crowdfunding</a>, <a href="http://massively.joystiq.com/category/camelot-unchained/" rel="tag">Camelot Unchained</a></p><center><a href="http://massively.joystiq.com/2013/05/01/massively-exclusive-jacobs-on-camelot-unchaineds-kickstarter-h/"><img alt="Camelot Unchained concept art" data-src-height="281" data-src-width="530" src="http://www.blogcdn.com/massively.joystiq.com/media/2013/05/65eaeef1bad6146e7068c41e3f76117elarge.jpg" /></a></center>
<a href="http://massively.joystiq.com/tag/camelot-unchained"><em>Camelot Unchained's</em></a> Kickstarter odyssey is <a href="http://www.kickstarter.com/projects/13861848/camelot-unchained">almost complete</a>, and as of press time there's a little over a day remaining. <a href="http://massively.joystiq.com/tag/city-state-entertainment">City State's</a> fantasy RvR sandbox stands at just over $1.82 million out of its $2 million goal, so <a href="http://massively.joystiq.com/tag/mark-jacobs">Mark Jacobs</a> has penned a dev diary designed to push the game's funding over the top.<br />
<br />
He outlines the many challenges inherent in managing both a Kickstarter campaign and an ambitious MMORPG project, and he hits the highlights of the former which include three faction RvR, <em>Minecraft</em>-style building options, and a custom engine that has easily handled hundreds of simultaneous players at well over 200 frames per second. Finally, Jacobs thanks <em>CU's</em> current backers, whom he says have given unprecedented support to the tune of a $160 average pledge.<br />
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Jacobs' full diary is readable after the cut.<p><a href="http://massively.joystiq.com/2013/05/01/massively-exclusive-jacobs-on-camelot-unchaineds-kickstarter-h/" rel="bookmark">Continue reading <em>Massively exclusive: Jacobs on Camelot Unchained's Kickstarter home stretch</em></a></p><p style="padding:5px;background:#ffffcc;border:1px solid #ffff99;clear:both;"><a href="http://massively.joystiq.com"><img src="http://massively.joystiq.com/media/feedlogo.gif" alt="Massively" style="float:left;padding:0 5px 5px 0;" /></a><a href="http://massively.joystiq.com/2013/05/01/massively-exclusive-jacobs-on-camelot-unchaineds-kickstarter-h/">Massively exclusive: Jacobs on Camelot Unchained's Kickstarter home stretch</a> originally appeared on <a href="http://massively.joystiq.com">Massively</a> on Wed, 01 May 2013 09:00:00 EST.  Please see our <a href="http://www.weblogsinc.com/feed-terms/">terms for use of feeds</a>.<br style="clear:both;"></p><h6 style="clear: both; padding: 8px 0 0 0; height: 2px; font-size: 1px; border: 0; margin: 0; padding: 0;"></h6><a href="http://massively.joystiq.com/2013/05/01/massively-exclusive-jacobs-on-camelot-unchaineds-kickstarter-h/" rel="bookmark" title="Permanent link to this entry">Permalink</a>&nbsp;|&nbsp;<a href="http://massively.joystiq.com/forward/20554338/" title="Send this entry to a friend via email">Email this</a>&nbsp;|&nbsp;<a href="http://massively.joystiq.com/2013/05/01/massively-exclusive-jacobs-on-camelot-unchaineds-kickstarter-h/#comments" title="View reader comments on this entry">Comments</a>]]></description><category>camelot</category><category>camelot-kickstarter</category><category>camelot-unchained</category><category>camelot-unchained-kickstarter</category><category>city-state</category><category>city-state-entertainment</category><category>cse</category><category>cu</category><category>cu-kickstarter</category><category>exclusive</category><category>kickstarter</category><category>mark-jacobs</category><category>pvp</category><category>rvr</category><dc:creator><![CDATA[Jef Reahard]]></dc:creator><pubDate>Wed, 01 May 2013 09:00:00 EST</pubDate></item><item><title><![CDATA[Greed Monger screenshots and video show off tropical climate area]]></title><link>http://massively.joystiq.com/2013/04/29/greed-monger-screenshots-and-video-show-off-tropical-climate-are/</link><guid isPermaLink="true">http://massively.joystiq.com/2013/04/29/greed-monger-screenshots-and-video-show-off-tropical-climate-are/</guid><comments>http://massively.joystiq.com/2013/04/29/greed-monger-screenshots-and-video-show-off-tropical-climate-are/#comments</comments><description><![CDATA[<p>Filed under: <a href="http://massively.joystiq.com/category/fantasy/" rel="tag">Fantasy</a>, <a href="http://massively.joystiq.com/category/video/" rel="tag">Video</a>, <a href="http://massively.joystiq.com/category/mmo-industry/" rel="tag">MMO Industry</a>, <a href="http://massively.joystiq.com/category/new-titles/" rel="tag">New Titles</a>, <a href="http://massively.joystiq.com/category/news-items/" rel="tag">News Items</a>, <a href="http://massively.joystiq.com/category/free-to-play/" rel="tag">Free-to-Play</a>, <a href="http://massively.joystiq.com/category/sandbox/" rel="tag">Sandbox</a>, <a href="http://massively.joystiq.com/category/crafting/" rel="tag">Crafting</a></p><div style="text-align: center;">
	<a href="http://massively.joystiq.com/2013/04/29/greed-monger-screenshots-and-video-show-off-tropical-climate-are/"><img alt="Greed Monger screenshots and video show off tropical climate area" data-src-height="257" data-src-width="530" src="http://www.blogcdn.com/massively.joystiq.com/media/2013/04/greedy-mon.jpg" /></a></div>
Moving right along after tripling its Kickstarter funding goal back in November, the developers behind <a href="http://massively.joystiq.com/tag/Greed-Monger/"><em>Greed Monger</em></a> have been busy slowly bringing the crafting-centric game to life. A working day/night cycle is already implemented, and over the weekend a chunk of the tropical climate area was imported to the test server, allowing devs to finally meet up in the same space together. The character creation UI and finished models (with armor sets) will be heading in this week. The team is also currently working on avatar animation and making sure controls work.<br />
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Want to get a peek at how <em>Greed Monger</em> is coming along? Then check out the brief fly-through video of the tropics climate region after the break. Then head on over to the official site to see the snazzy <a href="http://www.greedmonger.com/?p=438">new in-game screenshots</a>.<p><a href="http://massively.joystiq.com/2013/04/29/greed-monger-screenshots-and-video-show-off-tropical-climate-are/" rel="bookmark">Continue reading <em>Greed Monger screenshots and video show off tropical climate area</em></a></p><p style="padding:5px;background:#ffffcc;border:1px solid #ffff99;clear:both;"><a href="http://massively.joystiq.com"><img src="http://massively.joystiq.com/media/feedlogo.gif" alt="Massively" style="float:left;padding:0 5px 5px 0;" /></a><a href="http://massively.joystiq.com/2013/04/29/greed-monger-screenshots-and-video-show-off-tropical-climate-are/">Greed Monger screenshots and video show off tropical climate area</a> originally appeared on <a href="http://massively.joystiq.com">Massively</a> on Mon, 29 Apr 2013 14:00:00 EST.  Please see our <a href="http://www.weblogsinc.com/feed-terms/">terms for use of feeds</a>.<br style="clear:both;"></p><h6 style="clear: both; padding: 8px 0 0 0; height: 2px; font-size: 1px; border: 0; margin: 0; padding: 0;"></h6><a href="http://massively.joystiq.com/2013/04/29/greed-monger-screenshots-and-video-show-off-tropical-climate-are/" rel="bookmark" title="Permanent link to this entry">Permalink</a>&nbsp;|&nbsp;<a href="http://massively.joystiq.com/forward/20551945/" title="Send this entry to a friend via email">Email this</a>&nbsp;|&nbsp;<a href="http://massively.joystiq.com/2013/04/29/greed-monger-screenshots-and-video-show-off-tropical-climate-are/#comments" title="View reader comments on this entry">Comments</a>]]></description><category>economy</category><category>environments</category><category>f2p</category><category>free-to-play</category><category>freemium</category><category>greed-monger</category><category>greed-monger-partners</category><category>kickstarter</category><category>microtransaction</category><category>microtransactions</category><category>new-screenshots</category><category>player-driven-economy</category><category>player-economy</category><category>premium</category><category>sandbox</category><category>tropical-climate</category><category>video</category><dc:creator><![CDATA[MJ Guthrie]]></dc:creator><pubDate>Mon, 29 Apr 2013 14:00:00 EST</pubDate></item><item><title><![CDATA[World of Darkness development shown at EVE Fanfest 2013]]></title><link>http://massively.joystiq.com/2013/04/26/world-of-darkness-development-shown-at-eve-fanfest-2013/</link><guid isPermaLink="true">http://massively.joystiq.com/2013/04/26/world-of-darkness-development-shown-at-eve-fanfest-2013/</guid><comments>http://massively.joystiq.com/2013/04/26/world-of-darkness-development-shown-at-eve-fanfest-2013/#comments</comments><description><![CDATA[<p>Filed under: <a href="http://massively.joystiq.com/category/fantasy/" rel="tag">Fantasy</a>, <a href="http://massively.joystiq.com/category/events-real-world/" rel="tag">Events (Real-World)</a>, <a href="http://massively.joystiq.com/category/mmo-industry/" rel="tag">MMO Industry</a>, <a href="http://massively.joystiq.com/category/new-titles/" rel="tag">New Titles</a>, <a href="http://massively.joystiq.com/category/previews/" rel="tag">Previews</a>, <a href="http://massively.joystiq.com/category/news-items/" rel="tag">News Items</a>, <a href="http://massively.joystiq.com/category/opinion/" rel="tag">Opinion</a>, <a href="http://massively.joystiq.com/category/massively-event-coverage/" rel="tag">Events (Massively's Coverage)</a>, <a href="http://massively.joystiq.com/category/world-of-darkness/" rel="tag">World of Darkness</a>, <a href="http://massively.joystiq.com/category/dev-diaries/" rel="tag">Dev Diaries</a>, <a href="http://massively.joystiq.com/category/sandbox/" rel="tag">Sandbox</a>, <a href="http://massively.joystiq.com/category/crafting/" rel="tag">Crafting</a></p><div style="text-align: center;">
	<a href="http://massively.joystiq.com/2013/04/26/world-of-darkness-development-shown-at-eve-fanfest-2013/"> <img alt="World of Darkness development shown at EVE Fanfest 2013" data-src-height="194" data-src-width="530" src="http://www.blogcdn.com/massively.joystiq.com/media/2012/06/xwod-mcdonough-epl-607.jpg.pagespeed.ic.-ywxHaL83D.jpg" style="margin: 4px; width: 530px; height: 298px;" /></a></div>
When the <a href="http://massively.joystiq.com/category/world-of-darkness/"><em>World of Darkness</em></a> MMO was first announced in <a href="https://en.wikipedia.org/wiki/World_of_Darkness#World_of_Darkness_MMORPG">November 2006</a>, it was just an idea and we knew that it wouldn't be released any time soon. The chance to play a sandbox game set in the Vampire: The Masquerade universe nevertheless made fans of the series go nuts, but now over six years later we haven't seen much progress on the game. At <a href="http://massively.joystiq.com/2013/04/26/what-to-expect-from-eve-fanfest-2013-world-of-darkness-eve-key/">EVE Fanfest 2013 today</a>, <a href="http://massively.joystiq.com/tag/ccp">CCP</a> laid the current state of development bare for all to see and showed some plans for the coming year. There are now 70 people on the <em>WoD</em> team, and they've spent the past week working on everything from art tools and server infrastructure to vampire powers and social options.<br />
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				<font color="#808080"><strong>"You're a powerful, immortal lord of the night. You don't want to stitch a shirt."</strong></font><br />
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Development plans for 2013 include working on out-of-game web-based social tools, clothing systems, and PvE game environments. There are also plans to work on item creation, but direct crafting is probably not on the cards. As the presenter put it, "You're a powerful, immortal lord of the night. You don't want to stitch a shirt." Though the game is still in the pre-production stage, CCP was keen to show off the tools it's made to speed up the development process. "Some of these videos are a bit dry and technical," joked the presenter, but it came across as more real and honest than another trailer or musings on theoretical gameplay.<p><a href="http://massively.joystiq.com/2013/04/26/world-of-darkness-development-shown-at-eve-fanfest-2013/" rel="bookmark">Continue reading <em>World of Darkness development shown at EVE Fanfest 2013</em></a></p><p style="padding:5px;background:#ffffcc;border:1px solid #ffff99;clear:both;"><a href="http://massively.joystiq.com"><img src="http://massively.joystiq.com/media/feedlogo.gif" alt="Massively" style="float:left;padding:0 5px 5px 0;" /></a><a href="http://massively.joystiq.com/2013/04/26/world-of-darkness-development-shown-at-eve-fanfest-2013/">World of Darkness development shown at EVE Fanfest 2013</a> originally appeared on <a href="http://massively.joystiq.com">Massively</a> on Fri, 26 Apr 2013 09:00:00 EST.  Please see our <a href="http://www.weblogsinc.com/feed-terms/">terms for use of feeds</a>.<br style="clear:both;"></p><h6 style="clear: both; padding: 8px 0 0 0; height: 2px; font-size: 1px; border: 0; margin: 0; padding: 0;"></h6><a href="http://massively.joystiq.com/2013/04/26/world-of-darkness-development-shown-at-eve-fanfest-2013/" rel="bookmark" title="Permanent link to this entry">Permalink</a>&nbsp;|&nbsp;<a href="http://massively.joystiq.com/forward/20549564/" title="Send this entry to a friend via email">Email this</a>&nbsp;|&nbsp;<a href="http://massively.joystiq.com/2013/04/26/world-of-darkness-development-shown-at-eve-fanfest-2013/#comments" title="View reader comments on this entry">Comments</a>]]></description><category>breaking</category><category>development</category><category>DirectX-11</category><category>dx11</category><category>eve</category><category>eve-fanfest</category><category>eve-fanfest-2013</category><category>eve-online</category><category>eve-online-fanfest</category><category>eve-online-fanfest-2013</category><category>event</category><category>event-coverage</category><category>fanfest</category><category>game-development</category><category>graphics</category><category>iceland</category><category>massively-event-coverage</category><category>rekyjavik</category><category>sandbox</category><category>vampire</category><category>vampire-the-masquerade</category><category>wod</category><category>world-of-darkness</category><category>world-of-darkness-online</category><dc:creator><![CDATA[Brendan Drain]]></dc:creator><pubDate>Fri, 26 Apr 2013 09:00:00 EST</pubDate></item><item><title><![CDATA[More details revealed for Camelot Unchained's world-building systems]]></title><link>http://massively.joystiq.com/2013/04/23/more-details-revealed-for-camelot-unchaineds-world-building-sys/</link><guid isPermaLink="true">http://massively.joystiq.com/2013/04/23/more-details-revealed-for-camelot-unchaineds-world-building-sys/</guid><comments>http://massively.joystiq.com/2013/04/23/more-details-revealed-for-camelot-unchaineds-world-building-sys/#comments</comments><description><![CDATA[<p>Filed under: <a href="http://massively.joystiq.com/category/fantasy/" rel="tag">Fantasy</a>, <a href="http://massively.joystiq.com/category/mmo-industry/" rel="tag">MMO Industry</a>, <a href="http://massively.joystiq.com/category/new-titles/" rel="tag">New Titles</a>, <a href="http://massively.joystiq.com/category/pvp/" rel="tag">PvP</a>, <a href="http://massively.joystiq.com/category/news-items/" rel="tag">News Items</a>, <a href="http://massively.joystiq.com/category/sandbox/" rel="tag">Sandbox</a>, <a href="http://massively.joystiq.com/category/crafting/" rel="tag">Crafting</a>, <a href="http://massively.joystiq.com/category/crowdfunding/" rel="tag">Crowdfunding</a>, <a href="http://massively.joystiq.com/category/camelot-unchained/" rel="tag">Camelot Unchained</a></p><div style="text-align: center;">
	<a href="http://massively.joystiq.com/2013/04/23/more-details-revealed-for-camelot-unchaineds-world-building-sys/"><img alt="More details revealed for Camelot Unchained's worldbuilding systems" data-src-height="298" data-src-width="530" src="http://www.blogcdn.com/massively.joystiq.com/media/2013/04/camelotunchained.0cinema640.0.jpg" /></a></div>
Talking about building the world in <a href="http://massively.joystiq.com/category/camelot-unchained"><em>Camelot Unchained</em></a> is not something that can be done in just one sitting, so <a href="http://massively.joystiq.com/tag/Mark-Jacobs/">Mark Jacobs</a> broke it into two. In the <a href="http://www.kickstarter.com/projects/13861848/camelot-unchained/posts/460192">first update</a>, Jacobs described the building blocks, mining, and the cooperative nature of construction. <a href="http://www.kickstarter.com/projects/13861848/camelot-unchained/posts/461225">The conclusion of this two-part series</a> focused on explaining blueprints and how RvR is intertwined in the world-building system.<br />
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Blueprints, which can be traded, are a way to speed up the building process -- or rebuilding, if enemies have destroyed your structure in RvR. Players with the appropriate skills can create blueprints of an already finished structure or through the architect's interface as a plan for a future structure. Through RvR, players can claim buildings built by others, either by deconstructing the entire thing or just capturing it; those structures can then be repaired or rebuilt by the new owners.<br />
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Want even more information on building a fortress in <em>Camelot Unchained</em>? Then check out <a href="http://massively.joystiq.com/2013/04/20/building-the-perfect-fortress-in-camelot-unchained/">Massively's interview with Mark Jacobs</a>.<p style="padding:5px;background:#ffffcc;border:1px solid #ffff99;clear:both;"><a href="http://massively.joystiq.com"><img src="http://massively.joystiq.com/media/feedlogo.gif" alt="Massively" style="float:left;padding:0 5px 5px 0;" /></a><a href="http://massively.joystiq.com/2013/04/23/more-details-revealed-for-camelot-unchaineds-world-building-sys/">More details revealed for Camelot Unchained's world-building systems</a> originally appeared on <a href="http://massively.joystiq.com">Massively</a> on Tue, 23 Apr 2013 11:00:00 EST.  Please see our <a href="http://www.weblogsinc.com/feed-terms/">terms for use of feeds</a>.<br style="clear:both;"></p><h6 style="clear: both; padding: 8px 0 0 0; height: 2px; font-size: 1px; border: 0; margin: 0; padding: 0;"></h6><a href="http://massively.joystiq.com/2013/04/23/more-details-revealed-for-camelot-unchaineds-world-building-sys/" rel="bookmark" title="Permanent link to this entry">Permalink</a>&nbsp;|&nbsp;<a href="http://massively.joystiq.com/forward/20547457/" title="Send this entry to a friend via email">Email this</a>&nbsp;|&nbsp;<a href="http://massively.joystiq.com/2013/04/23/more-details-revealed-for-camelot-unchaineds-world-building-sys/#comments" title="View reader comments on this entry">Comments</a>]]></description><category>blueprints</category><category>camelot</category><category>camelot-unchained</category><category>city-state</category><category>city-state-entertainment</category><category>construction</category><category>crafting</category><category>cse</category><category>decontruction</category><category>mark-jacobs</category><category>pvp</category><category>rvr</category><category>world-building</category><dc:creator><![CDATA[MJ Guthrie]]></dc:creator><pubDate>Tue, 23 Apr 2013 11:00:00 EST</pubDate></item><item><title><![CDATA[Building the perfect fortress in Camelot Unchained [Updated]]]></title><link>http://massively.joystiq.com/2013/04/20/building-the-perfect-fortress-in-camelot-unchained/</link><guid isPermaLink="true">http://massively.joystiq.com/2013/04/20/building-the-perfect-fortress-in-camelot-unchained/</guid><comments>http://massively.joystiq.com/2013/04/20/building-the-perfect-fortress-in-camelot-unchained/#comments</comments><description><![CDATA[<p>Filed under: <a href="http://massively.joystiq.com/category/game-mechanics/" rel="tag">Game Mechanics</a>, <a href="http://massively.joystiq.com/category/interviews/" rel="tag">Interviews</a>, <a href="http://massively.joystiq.com/category/pvp/" rel="tag">PvP</a>, <a href="http://massively.joystiq.com/category/dev-diaries/" rel="tag">Dev Diaries</a>, <a href="http://massively.joystiq.com/category/sandbox/" rel="tag">Sandbox</a>, <a href="http://massively.joystiq.com/category/crafting/" rel="tag">Crafting</a>, <a href="http://massively.joystiq.com/category/housing/" rel="tag">Housing</a>, <a href="http://massively.joystiq.com/category/camelot-unchained/" rel="tag">Camelot Unchained</a>, <a href="http://massively.joystiq.com/category/player-generated-content/" rel="tag">Player-Generated Content</a>, <a href="http://massively.joystiq.com/category/mmorpg/" rel="tag">MMORPG</a></p><div style="text-align: center;">
	<a href="http://massively.joystiq.com/2013/04/20/building-the-perfect-fortress-in-camelot-unchained/"><img alt="Camelot Unchained's housing, building, and mining revealed" data-src-height="275" data-src-width="800" src="http://www.blogcdn.com/massively.joystiq.com/media/2013/04/lightnstone011.jpg" style="height: 182px; width: 530px;" /></a></div>
The <em><a href="http://massively.joystiq.com/category/Camelot-Unchained/">Camelot Unchained</a></em> team has just released a new <a href="http://www.kickstarter.com/projects/13861848/camelot-unchained/posts">video dev blog</a> for Kickstarter backers outlining some fairly ambitious plans for mining and construction in the upcoming PvE-free sandbox. The system will involve combinations of custom and prefab cells in which players so inclined can build up the empires and trading posts and fortifications of their dreams. And in a nod to games like <em><a href="http://massively.joystiq.com/tag/Minecraft/">Minecraft</a></em>, the construction mechanics are built on a foundation of supplies procured through co-op mining gameplay.<br />
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Ahead of the reveal, we asked <a href="http://massively.joystiq.com/tag/City-State-Entertainments/">City State Entertainment's</a> <a href="http://massively.joystiq.com/tag/Mark-Jacobs/">Mark Jacobs</a> a few questions about the systems he's proposing, from the influence of <a href="http://massively.joystiq.com/tag/Mojang/">Mojang's</a> popular sandbox to whether mining will become my new part-time job. Read on for the complete interview!<br />
<br />
[Update: As of Monday, CSE has also released the <a href="http://www.kickstarter.com/projects/13861848/camelot-unchained/posts/460192">document form of the housing plans</a>.]<p><a href="http://massively.joystiq.com/2013/04/20/building-the-perfect-fortress-in-camelot-unchained/" rel="bookmark">Continue reading <em>Building the perfect fortress in Camelot Unchained [Updated]</em></a></p><p style="padding:5px;background:#ffffcc;border:1px solid #ffff99;clear:both;"><a href="http://massively.joystiq.com"><img src="http://massively.joystiq.com/media/feedlogo.gif" alt="Massively" style="float:left;padding:0 5px 5px 0;" /></a><a href="http://massively.joystiq.com/2013/04/20/building-the-perfect-fortress-in-camelot-unchained/">Building the perfect fortress in Camelot Unchained [Updated]</a> originally appeared on <a href="http://massively.joystiq.com">Massively</a> on Sat, 20 Apr 2013 18:30:00 EST.  Please see our <a href="http://www.weblogsinc.com/feed-terms/">terms for use of feeds</a>.<br style="clear:both;"></p><h6 style="clear: both; padding: 8px 0 0 0; height: 2px; font-size: 1px; border: 0; margin: 0; padding: 0;"></h6><a href="http://massively.joystiq.com/2013/04/20/building-the-perfect-fortress-in-camelot-unchained/" rel="bookmark" title="Permanent link to this entry">Permalink</a>&nbsp;|&nbsp;<a href="http://massively.joystiq.com/forward/20546234/" title="Send this entry to a friend via email">Email this</a>&nbsp;|&nbsp;<a href="http://massively.joystiq.com/2013/04/20/building-the-perfect-fortress-in-camelot-unchained/#comments" title="View reader comments on this entry">Comments</a>]]></description><category>blueprints</category><category>builders</category><category>building</category><category>camelot</category><category>camelot-unchained</category><category>cells</category><category>city-state</category><category>city-state-entertainment</category><category>construction</category><category>cse</category><category>featured</category><category>griefing</category><category>housing</category><category>interview</category><category>interviews</category><category>maintenance</category><category>mark-jacobs</category><category>mine</category><category>minecraft</category><category>mines</category><category>mining</category><category>prefab</category><category>pvp</category><category>rent</category><category>rvr</category><category>scuttling</category><category>structures</category><category>upkeep</category><dc:creator><![CDATA[Brianna Royce]]></dc:creator><pubDate>Sat, 20 Apr 2013 18:30:00 EST</pubDate></item><item><title><![CDATA[Massively's Darkfall launch week diary: Day three and recap]]></title><link>http://massively.joystiq.com/2013/04/19/massivelys-darkfall-launch-week-diary-day-three-and-recap/</link><guid isPermaLink="true">http://massively.joystiq.com/2013/04/19/massivelys-darkfall-launch-week-diary-day-three-and-recap/</guid><comments>http://massively.joystiq.com/2013/04/19/massivelys-darkfall-launch-week-diary-day-three-and-recap/#comments</comments><description><![CDATA[<p>Filed under: <a href="http://massively.joystiq.com/category/fantasy/" rel="tag">Fantasy</a>, <a href="http://massively.joystiq.com/category/darkfall/" rel="tag">Darkfall</a>, <a href="http://massively.joystiq.com/category/game-mechanics/" rel="tag">Game Mechanics</a>, <a href="http://massively.joystiq.com/category/launches/" rel="tag">Launches</a>, <a href="http://massively.joystiq.com/category/mmo-industry/" rel="tag">MMO Industry</a>, <a href="http://massively.joystiq.com/category/new-titles/" rel="tag">New Titles</a>, <a href="http://massively.joystiq.com/category/pvp/" rel="tag">PvP</a>, <a href="http://massively.joystiq.com/category/pve/" rel="tag">PvE</a>, <a href="http://massively.joystiq.com/category/opinion/" rel="tag">Opinion</a>, <a href="http://massively.joystiq.com/category/hands-on/" rel="tag">Hands-On</a>, <a href="http://massively.joystiq.com/category/first-impressions/" rel="tag">First Impressions</a>, <a href="http://massively.joystiq.com/category/sandbox/" rel="tag">Sandbox</a>, <a href="http://massively.joystiq.com/category/crafting/" rel="tag">Crafting</a>, <a href="http://massively.joystiq.com/category/subscription/" rel="tag">Subscription</a></p><div style="text-align: center;">
	<a href="http://massively.joystiq.com/2013/04/19/massivelys-darkfall-launch-week-diary-day-three-and-recap/"><img alt="Massively's Darkfall launch week diary: Day three and recap" data-src-height="298" data-src-width="530" src="http://www.blogcdn.com/massively.joystiq.com/media/2013/04/header-1366379810.jpg" /></a></div>
So yesterday I kinda rambled on at length about why I'm loving <a href="http://www.darkfallonline.com"><em>Darkfall Unholy Wars</em></a>. I'm not really apologizing; after all, this is <em>my</em> launch week diary! Today, though, I figured I might tone it down a bit and just hit the highlights of my day three play experience. After that, I'll recap and give you some final thoughts on <a href="http://massively.joystiq.com/category/darkfall"><em>Darkfall</em></a> as it stands in April 2013.<p><a href="http://massively.joystiq.com/2013/04/19/massivelys-darkfall-launch-week-diary-day-three-and-recap/" rel="bookmark">Continue reading <em>Massively's Darkfall launch week diary: Day three and recap</em></a></p><p style="padding:5px;background:#ffffcc;border:1px solid #ffff99;clear:both;"><a href="http://massively.joystiq.com"><img src="http://massively.joystiq.com/media/feedlogo.gif" alt="Massively" style="float:left;padding:0 5px 5px 0;" /></a><a href="http://massively.joystiq.com/2013/04/19/massivelys-darkfall-launch-week-diary-day-three-and-recap/">Massively's Darkfall launch week diary: Day three and recap</a> originally appeared on <a href="http://massively.joystiq.com">Massively</a> on Fri, 19 Apr 2013 12:30:00 EST.  Please see our <a href="http://www.weblogsinc.com/feed-terms/">terms for use of feeds</a>.<br style="clear:both;"></p><h6 style="clear: both; padding: 8px 0 0 0; height: 2px; font-size: 1px; border: 0; margin: 0; padding: 0;"></h6><a href="http://massively.joystiq.com/2013/04/19/massivelys-darkfall-launch-week-diary-day-three-and-recap/" rel="bookmark" title="Permanent link to this entry">Permalink</a>&nbsp;|&nbsp;<a href="http://massively.joystiq.com/forward/20544815/" title="Send this entry to a friend via email">Email this</a>&nbsp;|&nbsp;<a href="http://massively.joystiq.com/2013/04/19/massivelys-darkfall-launch-week-diary-day-three-and-recap/#comments" title="View reader comments on this entry">Comments</a>]]></description><category>agon</category><category>aventurine</category><category>darkfall</category><category>darkfall-crafting</category><category>darkfall-impressions</category><category>darkfall-launch-diary</category><category>darkfall-launch-week</category><category>darkfall-pve</category><category>darkfall-review</category><category>darkfall-unholy-wars</category><category>df</category><category>fantasy</category><category>featured</category><category>open-pvp</category><category>pve</category><category>pvp</category><category>sandbox</category><category>smartphone</category><category>unholy-wars</category><category>unholy-wars-launch</category><dc:creator><![CDATA[Jef Reahard]]></dc:creator><pubDate>Fri, 19 Apr 2013 12:30:00 EST</pubDate></item><item><title><![CDATA[Xsyon update focuses on in-game economy]]></title><link>http://massively.joystiq.com/2013/04/19/xsyon-update-focuses-on-in-game-economy/</link><guid isPermaLink="true">http://massively.joystiq.com/2013/04/19/xsyon-update-focuses-on-in-game-economy/</guid><comments>http://massively.joystiq.com/2013/04/19/xsyon-update-focuses-on-in-game-economy/#comments</comments><description><![CDATA[<p>Filed under: <a href="http://massively.joystiq.com/category/economy/" rel="tag">Economy</a>, <a href="http://massively.joystiq.com/category/patches/" rel="tag">Patches</a>, <a href="http://massively.joystiq.com/category/news-items/" rel="tag">News Items</a>, <a href="http://massively.joystiq.com/category/free-to-play/" rel="tag">Free-to-Play</a>, <a href="http://massively.joystiq.com/category/xsyon/" rel="tag">Xsyon</a>, <a href="http://massively.joystiq.com/category/post-apocalyptic/" rel="tag">Post-Apocalyptic</a>, <a href="http://massively.joystiq.com/category/sandbox/" rel="tag">Sandbox</a>, <a href="http://massively.joystiq.com/category/crafting/" rel="tag">Crafting</a></p><div style="text-align: center;">
	<a href="http://massively.joystiq.com/2013/04/19/xsyon-update-focuses-on-in-game-economy/"><img alt="Xsyon update focuses on ingame economy" data-src-height="320" data-src-width="530" src="http://www.blogcdn.com/massively.joystiq.com/media/2013/04/xsyonheader.jpg" /></a></div>
Although it's been a while since the post-apocalyptic sandbox <em><a href="http://massively.joystiq.com/category/xsyon/">Xsyon</a></em> has seen a patch, today's update looks to make up for that. With a focus on developing the in-game economy, this update introduces a number of new features, including new resources and materials, new Artisan and Master armor sets, a tribal upkeep system that offers bonuses, special trade totems, alliance and family group formation, and more.<br />
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Trade will be bolstered through the new totems; the new trade and quest versions allow tribes to place additional totems that will serve as a marketplace and quest hub. Even better, besides the ones placed in the tribe's own land, additional quest and trade totems can be placed on allied land. For more details on this and the other new systems, check out the full <a href="http://www.xsyon.com/showthread.php/8059-Xsyon-Patch-Notes?p=97974&amp;viewfull=1#post97974">patch notes</a>.<br />
<br />
[Source: Notorious Games press release]<p style="padding:5px;background:#ffffcc;border:1px solid #ffff99;clear:both;"><a href="http://massively.joystiq.com"><img src="http://massively.joystiq.com/media/feedlogo.gif" alt="Massively" style="float:left;padding:0 5px 5px 0;" /></a><a href="http://massively.joystiq.com/2013/04/19/xsyon-update-focuses-on-in-game-economy/">Xsyon update focuses on in-game economy</a> originally appeared on <a href="http://massively.joystiq.com">Massively</a> on Fri, 19 Apr 2013 11:00:00 EST.  Please see our <a href="http://www.weblogsinc.com/feed-terms/">terms for use of feeds</a>.<br style="clear:both;"></p><h6 style="clear: both; padding: 8px 0 0 0; height: 2px; font-size: 1px; border: 0; margin: 0; padding: 0;"></h6><a href="http://massively.joystiq.com/2013/04/19/xsyon-update-focuses-on-in-game-economy/" rel="bookmark" title="Permanent link to this entry">Permalink</a>&nbsp;|&nbsp;<a href="http://massively.joystiq.com/forward/20545744/" title="Send this entry to a friend via email">Email this</a>&nbsp;|&nbsp;<a href="http://massively.joystiq.com/2013/04/19/xsyon-update-focuses-on-in-game-economy/#comments" title="View reader comments on this entry">Comments</a>]]></description><category>alliances</category><category>crafting</category><category>economy</category><category>fantasy</category><category>in-game-economy</category><category>new-armor</category><category>notorious</category><category>notorious-games</category><category>patch</category><category>post-apoc</category><category>post-apocalyptic</category><category>pvp</category><category>sandbox</category><category>sci-fantasy</category><category>sci-fi</category><category>trade-totems</category><category>tribal-upkeep-system</category><category>update</category><category>xsyon</category><dc:creator><![CDATA[MJ Guthrie]]></dc:creator><pubDate>Fri, 19 Apr 2013 11:00:00 EST</pubDate></item><item><title><![CDATA[New dev blog details Neverwinter's crafting]]></title><link>http://massively.joystiq.com/2013/04/18/new-dev-blog-details-neverwinters-crafting/</link><guid isPermaLink="true">http://massively.joystiq.com/2013/04/18/new-dev-blog-details-neverwinters-crafting/</guid><comments>http://massively.joystiq.com/2013/04/18/new-dev-blog-details-neverwinters-crafting/#comments</comments><description><![CDATA[<p>Filed under: <a href="http://massively.joystiq.com/category/betas/" rel="tag">Betas</a>, <a href="http://massively.joystiq.com/category/fantasy/" rel="tag">Fantasy</a>, <a href="http://massively.joystiq.com/category/game-mechanics/" rel="tag">Game Mechanics</a>, <a href="http://massively.joystiq.com/category/mmo-industry/" rel="tag">MMO Industry</a>, <a href="http://massively.joystiq.com/category/new-titles/" rel="tag">New Titles</a>, <a href="http://massively.joystiq.com/category/news-items/" rel="tag">News Items</a>, <a href="http://massively.joystiq.com/category/free-to-play/" rel="tag">Free-to-Play</a>, <a href="http://massively.joystiq.com/category/crafting/" rel="tag">Crafting</a>, <a href="http://massively.joystiq.com/category/neverwinter/" rel="tag">Neverwinter</a></p><div style="text-align: center;">
	<a href="http://massively.joystiq.com/2013/04/18/new-dev-blog-details-neverwinters-crafting/"><img alt="Is that Kira Carsen?" data-src-height="298" data-src-width="530" src="http://www.blogcdn.com/massively.joystiq.com/media/2013/04/52a09b86195b41a3ddd6026270546cf11366255918.jpg" /></a></div>
How would you feel about a <a href="http://massively.joystiq.com/category/neverwinter"><em>Neverwinter</em></a> professions blog? No, you're not expected to write one, silly, but you can certainly <a href="http://nw.perfectworld.com/news/?p=867851">read one</a> if you're interested in the game's crafting mechanics.<br />
<br />
In a nutshell, crafting involves hiring numerous NPC assets to complete crafting-related tasks. These NPCs include Leadership Mercs, Platesmithing Miners, Mailsmithing Prospectors, Leatherworking Skinners, and Tailoring Weavers. Over time, completing various tasks will award profession XP as well as resources and rewards.<br />
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Your NPC assets will work on your tasks while you're out adventuring, and you can also "tinker with your professions on the <em>Neverwinter</em> Gateway website when you're outside of the game client," according to the diary. Learn more at the game's official site.<p style="padding:5px;background:#ffffcc;border:1px solid #ffff99;clear:both;"><a href="http://massively.joystiq.com"><img src="http://massively.joystiq.com/media/feedlogo.gif" alt="Massively" style="float:left;padding:0 5px 5px 0;" /></a><a href="http://massively.joystiq.com/2013/04/18/new-dev-blog-details-neverwinters-crafting/">New dev blog details Neverwinter's crafting</a> originally appeared on <a href="http://massively.joystiq.com">Massively</a> on Thu, 18 Apr 2013 13:30:00 EST.  Please see our <a href="http://www.weblogsinc.com/feed-terms/">terms for use of feeds</a>.<br style="clear:both;"></p><h6 style="clear: both; padding: 8px 0 0 0; height: 2px; font-size: 1px; border: 0; margin: 0; padding: 0;"></h6><a href="http://massively.joystiq.com/2013/04/18/new-dev-blog-details-neverwinters-crafting/" rel="bookmark" title="Permanent link to this entry">Permalink</a>&nbsp;|&nbsp;<a href="http://massively.joystiq.com/forward/20545031/" title="Send this entry to a friend via email">Email this</a>&nbsp;|&nbsp;<a href="http://massively.joystiq.com/2013/04/18/new-dev-blog-details-neverwinters-crafting/#comments" title="View reader comments on this entry">Comments</a>]]></description><category>action-mmo</category><category>crafting</category><category>cryptic</category><category>cryptic-studios</category><category>dnd</category><category>f2p</category><category>fantasy</category><category>free-to-play</category><category>neverwinter</category><category>neverwinter-crafting</category><category>perfect-world</category><category>perfect-world-entertainment</category><category>pwe</category><dc:creator><![CDATA[Jef Reahard]]></dc:creator><pubDate>Thu, 18 Apr 2013 13:30:00 EST</pubDate></item></channel></rss>