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Ubisoft's action-driving MMO The Crew launches today

Betas, Real-Life, Trailers, Video, Bugs, Launches, New Titles, Patches, News Items, Consoles, Miscellaneous, Buy-to-Play

The Crew
Ubisoft's "action-driving MMO" The Crew launches worldwide on PC and multiple consoles today, but before you can drive your roadster across a virtual map of the USA, you'll first have to download the time-honored day-one patch. The patch flips on drivehub challenges and the faction war as well as fixes a slew of UI, PvP, and stability bugs.

Ubisoft's Serkan Hasan assured reporters last week that game would be free of the turmoil that usually accompanies MMO launches. The studio had taken criticism from refusing to grant launch previews to media because MMOs are just too hard to review without all the players in place.

The standard version of the game is available for around 60 bucks, depending on your platform and retailer of choice. The launch trailer is below.

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Not So Massively: LoL's Rek'Sai, DayZ's price hikes, and The Crew's launch

Trailers, Video, PvP, News Items, Mobile, Consoles, MMOFPS, MMORTS, Not So Massively, MOBA, Destiny, Elite: Dangerous, Path of Exile, E-sports, OARPG

HoN
Welcome back to No So Massively, where every Monday we round up the highlights from the past week in the world of MOBAs, roguelikes, MMOTCGs, and other games that aren't quite MMOs.

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The Mog Log: The two-way community street in Final Fantasy XIV

Fantasy, Culture, Opinion, Consoles, Final Fantasy XIV, The Mog Log, Subscription

It's not one-sided.  So few things are.
If there's one thing that hit me after the live letter this weekend, it's that the Final Fantasy XIV community is kind of a mess.

I've been working around this game since before it launched, and there have always been weird issues going on with the way the community has worked. Part of this is because the game's community has a weird sort of isolationist streak, as if the online installments of this particular series are the only online games in existence, but part of this is also a matter of dealing with a community team that reports to bosses who aren't speaking the same language as the US playerbase.

Community management is a two-way street, and this weekend's antics served to remind me of how many elements of this really need to be addressed. So let's talk about how both the players and the community team can improve our overall culture from both sides.

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Ubisoft dismisses doubts about The Crew's launch, releases launch trailer

Launches, MMO Industry, News Items, Consoles, Miscellaneous

Well, you seem trustworthy.
Are you worried about the launch of The Crew being plagued by server issues, instability, and other issues? Don't be! None of that's going to happen at launch! Who said that? Ubisoft, of course! It seems trustworthy.

In the wake of Ubisoft's launch issues this year (Assassin's Creed: Unity), not to mention other high-profile online titles that have been plagued by server issues, lead designer Serkan Hasan has stated that The Crew's beta testing has adequately prepared the game for launch. He also promises that the game's console versions will perform well on the PlayStation 4 and Xbox One.

The Crew launches tomorrow, December 2nd. The studio has not shown any advanced previews to media on the basis that playing the game before launch would involve sub-optimal play conditions.

[Update: We've included the launch trailer below.]

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Not So Massively: Elite's refund controversy, Civ Online's closed beta, and Ghost in the Shell's G-Star debut

Betas, Trailers, Video, Business Models, Game Mechanics, Launches, New Titles, PvP, News Items, Free-to-Play, Mobile, Consoles, MMOFPS, World of Tanks, Not So Massively, MOBA, League of Legends, Crowdfunding, Destiny, Hearthstone, E-sports

NSM - Ghost in the Shell
Welcome back to No So Massively, where every Monday we round up the highlights from the past week in the world of MOBAs, roguelikes, MMOTCGs, and other games that aren't quite MMOs.

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The Mog Log: The end of Final Fantasy XIV's 2.0 cycle

Fantasy, Patches, News Items, Opinion, Consoles, Final Fantasy XIV, The Mog Log, Dungeons, Subscription

I'm betting end of May 2015, just to push it out as far as possible.
It's going to be a little while until we see the next major patch for Final Fantasy XIV. I'm not expecting to see patch 2.5 in the wild until February, to be honest. That's a little longer than the standard three months, but we've also got a holiday season through there and a not exactly clockwork schedule to begin with. It's enough time to get plenty of Poetics kit, make headway into Second Coil, and get thoroughly sick of the expert roulette dungeons. Perhaps the game shouldn't always just keep the three most recent dungeons on there...

But we still have interquel patches to consider, starting with the promised inclusion of Eternal Bonds in 2.45. While we've still got a little bit of time until the next Live Letter (which will no doubt reveal more about what's coming for the next few months), we've got enough information to speculate, prognosticate, and forecast, which is exactly what I want to do for this week. It's a thing I do.

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Warframe's Archwing update hits consoles

Sci-Fi, Screenshots, Trailers, Video, Patches, News Items, Free-to-Play, Consoles, MMOFPS

Space is 80% lens flares by volume.
Ready to go to space in Warframe? Just kidding! You're already in space. The whole premise is robotic space ninjas, after all. But the Archwing update that just dropped for consoles yesterday lets you slip past obstacles like "not being able to fly in space" by... well... allowing you to fly in space. The Archwing is a harness that lets you fly in space. This, from a practical standpoint, means that you get to enjoy spaceflight antics without spaceships.

Aside from the eponymous Archwing systems, the update also adds a new (equally eponymous) Warframe, more visual customization options, and a new reputation system allowing you to represent one of six Syndicates. So if you're floating about on consoles with Warframe, you too can now enjoy all of the fun of spaceflight without a spaceship. Hopefully not including the harness accidentally detaching whilst you're accelerating, leading your body to go hurtling off into space at a trajectory you can no longer control forever.

[Source: Digital Extremes press release]

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The opening cinematic for Destiny's first DLC has been leaked

Sci-Fi, Trailers, Video, Expansions, Previews, News Items, Consoles, MMOFPS, Miscellaneous, Destiny

It is dark.  And you are below something.
You remember Destiny, don't you? Come on, folks, it was only a few months ago. Science fiction shooter? Made by Bungie? It had a cave that you shot until candy came out? Well, the opening cinematic for the game's first major DLC, The Dark Below, appears to be out in the wild via a leak. You can watch it just past the break, complete with ominous chanting and creepy voice over explaining what the title actually means.

The DLC is planned for launch on December 9th for $20, or included as a part of the game's Season Pass for $25. There's no way to confirm if this is indeed the trailer, but it certainly looks legitimate, and it lays out a reasonable story pitting players against the Hive and its ultimate designs on Earth. You can check out the trailer for yourself just past the cut.

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Final Fantasy XIV has been besieged by DDoS attacks

Fantasy, News Items, Consoles, Final Fantasy XIV, Subscription

Stop being immature, kids, some of us have things to do here.
If you've been playing Final Fantasy XIV over the past few evenings, you've probably noticed some issues: odd disconnections, login difficulties, things like that. Turns out it wasn't just some general server weirdness; apparently the game is being hit by DDoS attacks that are leading to heavy server load and all of the fun that comes along with it.

The official post states that the attacks are being carried out by a currently unknown third party, with Square-Enix working to try to stop the attacks from all possible angles. It also apologizes for the issues that players are having. So the good news is that it's not just your connection, and the bad news is that someone decided that it's fun to be a jerk. Again.

Not So Massively: Destiny's patch, Hearthstone's lawsuit, and Lost Ark's reveal

Betas, Video, Business Models, Game Mechanics, Patches, PvP, News Items, Free-to-Play, Mobile, Consoles, MMOFPS, Dev Diaries, Miscellaneous, Not So Massively, World of Warplanes, MOBA, League of Legends, Crowdfunding, Destiny, Star Citizen, Elite: Dangerous, Infinite Crisis, Buy-to-Play, Hearthstone, E-sports, OARPG

NSM
Welcome back to No So Massively, where every Monday we round up the highlights from the past week in the world of MOBAs, roguelikes, MMOTCGs, and other games that aren't quite MMOs.

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PlanetSide 2's PS4 beta is expected by the end of the year

Betas, Sci-Fi, Interviews, PvP, News Items, Free-to-Play, Consoles, MMOFPS, PlanetSide 2, Sandbox

The PlayStation 4 version of PlanetSide 2 is still on track for beta before the end of this year, SOE says.

SOE's Matt Higby told Eurogamer that the nearly-two-year-old MMOFPS sandbox has been slow to arrive on the PS4 because SOE didn't want it to feel like just another cruddy console port.
"As much as it sounds like we're blowing smoke, we're working hard to release a game that feels like a full-on console experience and not just like a port. So it's taken us quite a long time to re-jigger our user interface and our controls. There's a lot that needs to get done."
The PS4 edition will also sport a slightly different business model in that microtransactions will be purchased with Marketplace Cash (as in DC Universe Online) in place of Station Cash.

More details, Eurogamer reports, are expected in December at the PlayStation Experience event.

Choose My Adventure: So much punching in Final Fantasy XIV

Fantasy, Polls, PvE, Hands-On, Consoles, Choose My Adventure, Final Fantasy XIV, Subscription, MMORPG

Final Fantasy XIV
Last week's Choose My Adventure polls on Final Fantasy XIV were very close. With a few more votes in one direction instead of another, we'd be playing a Roegadyn arcanist or a Lalafell thaumaturge. Unfortunately for people who hate human-animal hybrids, voters selected a Miqo'te pugilist by the hair on a cat's tail (Is this a saying? It should be a saying). Consider our character's cat ears the Massively version of growing a Movember moustache.

With our hero forged and her job chosen, it's time to start adventuring.

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Final Fantasy XIV's Yoshida on housing, test servers, and post-Fanfest

Fantasy, Game Mechanics, Interviews, Patches, Endgame, News Items, Consoles, Final Fantasy XIV, Housing, Subscription

Two Massively employees in the same game at once?  The world is madness.  (No, you get no hints about who.)
Final Fantasy XIV has had a busy year, and it looks to be having a busy next year to boot. The game's first expansion is in the works and planned for a release in spring of 2015, along with another major patch to cap off the game's current patch cycle. And director/producer Naoki Yoshida continues steering the ship, working what I can only assume is a 200-hour week.

I had a chance to ask a few questions of Yoshida around the time of the first two fanfests of the year (the final one is scheduled for December in Tokyo), ranging from housing questions to the promise of public test servers to how hard it will be to establish an Eternal Bond. Jump on past the break to read the full interview!

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Final Fantasy XIV introduces character rename service

Fantasy, Culture, News Items, Consoles, Final Fantasy XIV, Subscription

After the renames go through we will all be named after members of XTC.  We are going on the road.  (I got Andy Partridge, so that's keen.)
You've been enjoying your time playing Final Fantasy XIV, which is good. You hadn't expected to, but you have, and that's even better. But it does make your hastily considered name of "Ffxiv Blows" a bit less than appropriate. Or perhaps you've just grown tired of your in-game avatar's appellation, whether it's a setting-appropriate name like M'lana Nyokha or a less-setting-appropriate name like Mycat Isanimrod. You don't have to suffer a poor name any longer, though, as the rename feature has arrived.

Character renames can now be purchased through the game's account management page per character, allowing you to type in a new character name when you're logging in much like the appearance-changing aspects of Fantasia. The cost for a single rename is $10, and they are purchased per character rather than account-wide. So if you've long been looking to alter your character's less-than-dignified sobriquet, you can do that now.

Not So Massively: Overwatch's reveal, Hearthstone's expansion, and Dawngate's sunset

Betas, Fantasy, Sci-Fi, Super-hero, Trailers, Video, Business Models, Events (Real-World), Game Mechanics, Lore, New Titles, Patches, Previews, PvP, News Items, War, Free-to-Play, Mobile, Trading Card Games, Consoles, MMOFPS, Miscellaneous, Not So Massively, MOBA, League of Legends, Diablo III, Destiny, Elite: Dangerous, HEX, Hearthstone, The Division, OARPG, Overwatch

NSM - Overwatch
Welcome back to No So Massively, where every Monday we round up the highlights from the past week in the world of MOBAs, roguelikes, MMOTCGs, and other games that aren't quite MMOs.
  • Blizzard announced online team-shooter Overwatch at BlizzCon. Chris Metzen says Blizzard is trying to build a more representative game with less hypersexualization.
  • Hearthstone is launching in December and getting a new expansion: Goblins vs. Gnomes.
  • EA's MOBA Dawngate is shutting down in three months.
  • League of Legends introduced Kalista, the Spear of Vengeance.
  • MMOTCG HEX dropped its beta key requirement but denied that it is in open beta.
  • Heroes of the Storm's closed beta starts January 13th. It's also getting a sweet Diablo III-themed map.
  • Diablo III previewed its upcoming season. According to content designer Kevin Martens, Diablo was once considered for an MMO, but no longer.
  • David Braben says Elite: Dangerous' December 16th launch date is "sensible."
  • Star Citizen passed $60 million in fundraising.
  • Quirky indie MMOFPS Hunternet boasts 700-player battles.
  • World of Tanks' 9.4 patch added Stalingrad map and tweaked strongholds.
  • The Crew hinted at a new "PvP mode" and season passes.
  • MechWarrior Online's latest dev vlog covered inner sphere quirks and faction switching.
  • Ubisoft said that The Division's PC experience won't suffer because of consoles.
  • Some jerk swatted a Bungie/Destiny exec; the internet demands prison time for said jerk.
  • The latest World of Speed vid features nearly four minutes of gameplay.
  • Bigpoint's Shards of War introduced a new sentinel, Vox.
  • Undead Labs discussed balance in Moonrise.
  • Dota is now the subject of a course at Chongqing Energy College in China.

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