The clip also features an extended Thundarr the Barbarian segment, so there's that.
Art director Christopher Barrett says that for a while, Bungie wasn't sure if it had a fantasy, a space western, or hard sci-fi on its hands, and the early art reflects a lot of that "fun exploration." Most of the ideas ultimately ended up in the game, too, as Barrett says that Bungie was able to create a sort of "historical or aged look with sci-fi that felt new."
Blacklight: Retribution originally released in April of 2012, hitting Steam a few months later. Since then, it has become one of the most-played shooters on Valve's digital distribution platform. The game was originally slated to land in Europe with the PS4 but suffered a brief delay.
When you choose a race and class at character creation, you gain access to one racial skill line and three class-based skill lines, but you also have access to a plethora of other skill lines so that neither race nor class forces you into a certain role. As you level, you gain skill points and attribute points, allowing you to customize your abilities as well as your individual distribution among survivability, magical skill, and weapon-based resources. Not to mention all of the other skill lines you can find over the course of play. For a more detailed look, jump on past the break to take a look at the full video.
And you know what? It's the time to be thankful if you live in the United States. So while I'm writing this before the annual turkey-induced coma that is Thanksgiving, I'm going to talk about what I'm thankful for in Final Fantasy XIV. For all the quibbles that I do have with the game, the relaunch has wildly exceeded my expectations, and I think it's only fair to give the game some respect.
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So let's get to the list of MMOs that are currently on consoles or that will be coming out on consoles in the near(ish) future. Massively's own Mike Foster put together a fantastic list last summer, but I thought I would update and pass it on. After all, the new consoles are officially here... so be sure to reference the list when you need a new MMO to play on your shiny new console!
As it has in previous years, the fanfest will contain an assortment of panels and revelations for the games under the CCP Games umbrella, including EVE Online, DUST 514, and the upcoming EVE: Valkyrie. There will also be pub crawls, dinner with the developers, and the Party at the Top of the World to finish it all off. If that sounds like your sort of deal, grab your tickets now and start budgeting for the trip in a few months.
Still, it matters only in the broadest sense; after all, most of the references packed in hearken back to the first game in the set, and I didn't need a pre-order to know that I wanted a gunblade. So I've been following along with Final Fantasy XIV's event and dutifully progressing along the quest chain for the week.
But I wasn't terribly impressed all around. I think there were some very nice touches coupled with some really baffling decisions here and there, and the overall effect was rather lackluster. It isn't really the fault of the event so much as a problem with popularity.
The Minmitar combat rifle comes in three-shot burst and fully automatic variants. The Caldari rail rifle also comes in two variants; the assault version uses no sight and loses range for increased rate of fire, while the normal version fires slowly but with higher accuracy.
You can check out full crunchy breakdowns on both in the typical CCP style over on the official update post.
Throughout the stream, Yoshida fielded player questions while discussing the upcoming content, which includes, but is not limited to, new gear, the Crystal Tower content, new hard-mode dungeons, extreme primal battles, veteran rewards, and Dragoon adjustments. You can read up on the answers in the Q&A thread available on the forums. An additional look at 2.1, including the PlayStation 4 version, is coming in the next live producer's letter on December 14th. We'll update you with the full recording as soon as the official Q&A summary goes live!
Smedley cited the PS4's eight gigs of ram and connection to the PlayStation Network as major strengths for the SOE development team, claiming that developing for PS4 is like "developing on a really super high-end PC." SOE is no stranger to console MMOs; the studio brought both DC Universe Online and Free Realms to PlayStation 3 and is porting both DCUO and PlanetSide 2 to PS4 with the former already live.
This expansion also promises less story and more survival; sounds a little bit like Black Friday, no? Check out the action in the new Breakdown trailer below.
Yes, it's time to analyze Final Fantasy XIV's upcoming patch 2.1 with an eye toward something other than the various direct endgame changes. Truth be told, I think all of these features will still have a pretty big impact on the endgame landscape, but they're not going to have the direct impact of new dungeons or the like. They're going to add money, they're going to offer story, and they're going to offer a place to congregate.
Worth noting is that the Lightning event currently running in Final Fantasy XIV is running until December 9th. Does that mean that patch 2.1 is dropping then? I can't say that for sure, but it would make a certain amount of logical sense. So let's turn our eyes to the patch and start speculating.
Destiny's beta is scheduled for early 2014, and you'll need a PS3 or PS4 to test it on day one. Pre-ordering the sci-fantasy title guarantees beta access, according to the new trailer which we've embedded after the break.
Posted on Dec 6th 2013 8:00PM
Posted on Dec 6th 2013 7:00PM
Posted on Dec 6th 2013 4:30PM