| Mail |
You might also like: WoW Insider, Joystiq, and more

Community Q&A

Not So Massively: Hearthstone's iPad launch, HEX's closed beta, and HOTS' Brightwing reveal

Betas, Super-hero, Trailers, Video, Game Mechanics, MMO Industry, Patches, Previews, PvP, News Items, PvE, Mobile, Trading Card Games, MMOFPS, Community Q&A, Not So Massively, MOBA, Infinite Crisis, HEX, Hearthstone, Virtual Reality

Hearthstone
Welcome back to No So Massively, where every Monday we round up the highlights from the past week in the world of MOBAs, roguelikes, MMOTCGs, and other games that aren't quite MMOs.

Continue Reading

Skyforge posts Q&A on character development and more

Fantasy, Sci-Fi, Classes, Game Mechanics, News Items, Free-to-Play, Community Q&A, Skyforge

The Skyforge team today selected and answered 10 community questions on the official forums ranging from "when's beta" (effective answer: no comment) to "how will names work" (answer: given name plus surname). Perhaps the most interesting tidbits focused on character development: The team confirmed that you can switch classes on the fly "whenever you like" and that because of this mechanic, you're unlikely to need alts. Moreover, says the team, "character progression in the game is not level based," and "players will always have ways to advance their characters further."

The free-to-play sci-fantasy MMORPG's full Q&A is available on the official forums. The developers have promised to post more answers every two weeks.

[Thanks to Paul for the tip!]

Dark Age of Camelot plans character transfer service and new art

Dark Age of Camelot, Previews, Community Q&A, Family, Sandbox, Subscription

DAoC
Dark Age of Camelot's grab bag -- written by Sir Grabford B. Bagsworth III Esq., no less -- is back, and at the top of the most pressing questions is the issue of character transfers. Broadsword said that these are indeed in the works: "We would like to provide the opportunity to allow consolidation. This will be among the many updates and upgrades to the Broadsword account center that is currently underway. Currently, it's planned as a premium service –- but there are no details on the prices as yet."

Broadsword mentions how art improvements have been going in the game following the studio's acquisition of DAoC. "We have renewed investment in this area, and we're really excited about updating art for various features in DAoC. Things we're currently discussing are: fixes for art-related bugs, new maps, UI skins, new items, monsters, and more!"

Other topics in the grab bag include the return of in-game surveys, the status of the new website, and details of the next patch. The studio teased that it will be adding "a new long-term live event with a very cool surprise" with the update.

SOE is streaming H1Z1 live right now

Historical, Horror, Video, Events (Real-World), New Titles, Previews, PvP, News Items, Community Q&A, Post-Apocalyptic, Livestream, H1Z1

H1Z1
SOE has just announced that members of the H1Z1 dev team will be streaming the recently revealed zombie survival sandbox for the first time tonight on Twitch starting at 7:00 p.m. EDT, which is right this very minute. We've included the stream embed after the cut for your entertainment. Popcorn sold separately.

[Update: The devs streaming are Game Designer Jimmy Whisenhunt and Technical Director Tom Schenck]

[Source: SOE press release]

Continue Reading

The new player experience in EverQuest Next and Landmark

Betas, Fantasy, Video, Game Mechanics, MMO Industry, News Items, Free-to-Play, Community Q&A, EverQuest Next, Sandbox, Landmark

EQN
In this week's EverQuest Next roundtable video, Senior Brand Manager Omeed Dariani and Lead Designer Darrin McPherson tackle the new user experience in Landmark and EQN. The pair say they recognize that developers don't always see the game the same way players do and that players need to be caught early by the game, especially a free-to-play game, or they'll leave.

"In both games, we won't have a lock-step approach to a tutorial... we definitely want to have something more free," McPherson explained. Learning the game will be a set of achievements. For example, when you equip an axe, the game will tell you you can chop wood with it, and when you chop wood, the game will tell you how to craft, granting achievements along the way without forcing players to complete any one element of gameplay to proceed.

Enjoy the full dev video after the break.

Continue Reading

Elder Scrolls Online answers Craglorn questions

Fantasy, Lore, Patches, Previews, Community Q&A, The Elder Scrolls Online, Subscription

ESO
If you were intrigued by the reveal of Elder Scrolls Online's upcoming Craglorn zone expansion but felt as though there were gaps in your formal education, prepare to get schooled.

ZeniMax posted a new community Q&A today about Craglorn. The studio said that there will be rewards for everyone, not just those who make the leaderboards. Players can expect to spend between a half-hour to 1.5 hours per trial with 60 resurrections allowed for the group as a whole, and they will need to be at least veteran rank 11 to participate.

Some players had asked what these Celestials are, to which ZeniMax responded, "The Celestials are a new concept based on the existing lore of the constellations in The Elder Scrolls games. There's quite a bit of lore in Craglorn that will be interesting for fans to discover."

Camelot Unchained discusses resource systems, BOP gear, and housing

Fantasy, Historical, Game Mechanics, News Items, Community Q&A, Sandbox, Crafting, Housing, Camelot Unchained, Player-Generated Content

Camelot Unchained
The Camelot Unchained devs have just released issue seven of their Piercing the Veil series, blog posts dedicated to answering player questions about the upcoming PvP sandbox. The highlights?
  • Not every tree in the game will be harvestable, but the devs are considering (not promising!) a dynamic resource ecosystem.
  • There will be expandable storage, but inventory management annoyances will be downplayed.
  • The team isn't planning NPC cities beyond the starter cities. The players will be creating that part of the world.
  • Bind-on-pickup gear "does not make good sense for [the] game given that all but the starter gear will be crafted, rather than dropped."
  • Housing will differ in format based on whether it's in the open world or safe zones, and you won't need to be a crafter to set up a basic home yourself.
  • Non-stat player clothing will be in the game.
  • The devs will most likely put limits on guild sizes.
  • Solo play will probably be a viable option.
You can read the complete Q&A on the official site.

Ultima Online's April state of the game address

Fantasy, Bugs, Events (Real-World), Game Mechanics, News Items, Ultima Online, Community Q&A, Sandbox, Subscription

UO
On Friday, Ultima Online Producer Bonnie Armstrong and the Broadsword Online Games crew took to Google Hangouts for an informal state of the game address and player question-and-answer session. The event marked one of the first times we've heard from the Broadsword team about its plans for the game since its pseudo-acquisition a few months ago. The highlights?
  • The artwork update is still on the way, as are new housing tiles.
  • A resurrection of the old MyUO.com website is planned, along with a revamp of the new and returning player experience.
  • The team hopes to resume putting out one expansion or booster every year.
On the downside, the team isn't currently working on new housing areas, new items for the cash shop, or storage expansions, and there's no ETA for the bug-free return of vendor search, which was implemented and promptly went kaput just a few weeks ago.

An interesting factoid pointed out by Stratics poster Nails Warstein: The player split between the old classic client and the newest enhanced client is now 50-50.

ArcheAge FAQ mentions testing plans, optional subscription, and housing limitations [Update]

Betas, Fantasy, PvP, Free-to-Play, Community Q&A, ArcheAge, Sandbox, Housing

ArcheAge
Trion Worlds has published a new FAQ for ArcheAge today that concentrates on testing plans and core features of its upcoming Western version.

The team said that alpha testing is imminent and will be followed by beta events leading up to launch, still set for sometime in 2014. While fans can sign up on the site for a chance at a key, Trion said that soon-to-be-revealed founders packs will guarantee beta access.

ArcheAge will be adopting a hybrid F2P model including an optional subscription. This subscription will be necessary if a player wants to own his or her own house in the game, as the "limited real estate" will be earmarked for paying customers only.

Trion addressed its level of control over the title in its relationship with developer XLGAMES and indicated that the Korean 1.0 patch changes will not be coming to the West: "We work with XLGAMES to understand and new features that are added to ArcheAge in the East to determine how well they will be accepted in our regions, and then offer feedback. XLGAMES has been fantastic in addressing that feedback as best as they can. In situations where a feature is added that we don't think will be appropriate for our audiences, we work with XLGAMES to modify or remove that feature from our version."

[Thanks to everyone who sent this in!]

Continue Reading

Pathfinder Online's devs on dynamic escalations and new races

Fantasy, Video, Events (In-Game), Game Mechanics, News Items, Community Q&A, Dev Diaries, Pathfinder Online

In the latest installment of the Pathfinder Online video blog, Goblinworks PvE designer Bob Settles joins lead designer Lee Hammock to discuss escalations and alternate races. Races are the simpler topic; Hammock explains that the team does plan to expand the available races significantly, noting that races that are flavors of other races are much easier to implement because of shared models.

And what about escalations? "Escalation" is the team's fancy term for one of the game's many dynamic, hex-shaped zones that are reserved for monster spawns and can over time, well, escalate and expand to neighboring hexes, ramping up in scale and difficulty with elite bosses. Multiple escalation themes are discussed in the video, including escalations that allow participants to do something other than beat mobs into submission.

Enjoy the video below.

Continue Reading

Elder Scrolls Online recaps pre-launch AMA

Fantasy, PvP, Community Q&A, The Elder Scrolls Online, Subscription

ESO
The Elder Scrolls Online team has posted a summary of its recent AMA with the most germane questions and answers fans have prior to the game's launch.

Among the topics discussed was the choice of going to the starter islands, promised support for roleplayers, and the implementation of tabards and insignias for guild representation. PvPers will be relieved to know that ZeniMax is adding population bonuses for underpopulated alliances and hopes that the two underperforming teams will ally against the leader.

The team also addressed several progress-blocking bugs from the recent beta test: "We did find three underlying issues that affected a large number of quests that are exposed when many people are in the same area. We have fixed all three of those underlying issues."

Dark Age of Camelot eyes mail system

Fantasy, Dark Age of Camelot, PvP, Community Q&A, Subscription

DAoC
Grab bag Q&As are special, because you never know what you'll get. Dark Age of Camelot has a new one up on the site with seven pressing questions from the community.

One big revelation is that the team is strongly considering adding a mail system to the game: "It's (high) on our list of priorities! Mail opens up the possibilities for many many other things so we definitely want it in the game sooner rather than later."

The topics covered include the devs' speculation on how upcoming changes to RvR conflict will play out, gear with specific bonuses, improvements to the server list screen, and titles for crafters.

Shadowrun Online heading to Steam Early Access on March 31st

Betas, Sci-Fi, Video, Free-to-Play, Community Q&A

Shadowrun Online
You might be able to play Shadowrun Online sooner than expected, as the title is heading to Steam Early Access on March 31st.

In a new video, Managing Director Jan Wagner announced the Early Access release and answered several questions that the community has had for the game. He said that this version of the game will be a "prequel" with many of the core elements from Shadowrun Online, such as combat and PvP. Wagner explained why the game slipped from 2013 (they had to recode the game from scratch), promised a future DRM-free version, and assured the addition of "more building blocks" every four to six weeks as the development progresses.

You can watch the full video after the break.

[Thanks to Chris for the tip!]

Continue Reading

Boatloads of classes are coming to Pathfinder Online

Fantasy, Video, Classes, News Items, Community Q&A, Dev Diaries, Sandbox, Crafting, Crowdfunding, Pathfinder Online, MMORPG

Pathfinder Online
The latest Pathfinder Online video dev blog has arrived, and it features Goblinworks' Lee Hammock and Stephen Cheney answering questions about which classes will enter the game in which phase. The Fighter, Rogue, Wizard, and Cleric will be first during early enrollment, followed by the more crafting-based roles like the Aristocrat, Commoner, and Expert, and then the core classes of the Barbarian, Paladin, Sorcerer, and Bard. The Ranger, Druid, and Monk are likely to emerge during open enrollment.

The accompanying blog post also explains how experience and skills will map from the tabletop game to the MMORPG. We've included the complete video diary below.

Continue Reading

New Dark Age of Camelot developer promises game upgrades and player polls

Fantasy, Dark Age of Camelot, Game Mechanics, MMO Industry, PvP, Community Q&A, Subscription

Dark Age of Camelot PvP
If you're a Dark Age of Camelot die-hard, you might be interested in Mythic community manager Carol Kenny's question-and-answer post published yesterday. It covers everything from inventory adapters to hard-coded screenshot key binds to upcoming community initiatives.

"There's a wealth of content in Dark Age of Camelot that deserves an upgrade in mechanics, difficulty, and rewards," the post says. "Look forward to polls and questions from Carol as to which encounters we should start with, and what kind of rewards you would like to see."

Featured Stories

The Daily Grind: Do you suck at MMOs?

Posted on Jul 25th 2014 8:00AM

The Think Tank: Saying farewell to Vanguard

Posted on Jul 24th 2014 8:00PM

Chaos Theory: The value of The Secret World's DLCs

Posted on Jul 24th 2014 12:00PM

Engadget

Engadget

Joystiq

Joystiq

WoW Insider

WoW

TUAW

TUAW