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Classes

Tree of Savior delays closed beta, talks classes

Betas, Fantasy, Classes, Community Q&A

tree of savior
Classes are the hot topic for this week's Tree of Savior community Q&A, with many of the questions concerning the different roles that players will assume in the upcoming title.

The Q&A was coy on a few specifics, such as which class only has five skills, but was more open on other topics. The Alchemist was singled out as a class that synergizes well with crafting, the Wugushi was noted as a class with a strong poison bent, the Pardoner was shown to be a scroll-producing Cleric, and the Peltasta was revealed as a sword-and-shield fighter.

For those hoping to get some beta action in this summer, we have bad news: It's been delayed. "We focused on the development so that we can launch CBT within this year's summer, but more time was needed than we had expected on the overall balancing of the game so we think CBT will be delayed a bit," the devs wrote.

Not So Massively: Destiny's endgame, Path of Exile's expansion, and LoL's new champion

Betas, Trailers, Video, Business Models, Classes, Events (Real-World), Game Mechanics, Launches, MMO Industry, Patches, Previews, PvP, Endgame, News Items, Mobile, MMOFPS, World of Tanks, Miscellaneous, Not So Massively, Sandbox, Dungeons, MOBA, League of Legends, Diablo III, Crowdfunding, Destiny, Elite: Dangerous, Hearthstone

NSM - Path of Exile
Welcome back to No So Massively, where every Monday we round up the highlights from the past week in the world of MOBAs, roguelikes, MMOTCGs, and other games that aren't quite MMOs.

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Destiny's level cap is sorta 20, but not really

Sci-Fi, Classes, Game Mechanics, MMO Industry, New Titles, News Items, PvE, Destiny, Buy-to-Play

Destiny may not be an MMO in the eyes of many, but it sounds as if Bungie's designers have got the genre's endgame gear treadmill mechanics down pat.

Eurogamer reports that while the level cap is technically 20, you'll convert post-20 XP into something called Motes of Light, which can then be used to make special armor. Said armor will give you a stat boost that is necessary for some of Destiny's endgame raids.

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Obsidian explains Skyforge's class-swapping system

Fantasy, Screenshots, Classes, Game Mechanics, Lore, Previews, News Items, Dev Diaries, MMORPG, Skyforge

Skyforge
Obsidian and My.com are back today with another new Skyforge dev diary, this one a lengthy explanation of the game's class system. Skyforge allows class-swapping that will remind players a bit of RIFT: You'll pick a base class and then unlock intermediate and advanced classes as you play, swapping your current played class along the way. Check out the team's full explanation!

Skyforge: Classes

Many people have made the observation that the Skyforge class system is non-traditional and unique for an MMORPG. Our decision to design our class system this way was influenced by changes we see in gamers. In recent years we've seen a change in the way people play games, specifically, with the new found popularity of MOBA games. They have fast become the most popular online games and are consistently beating records for participation in various tournaments.

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Vindictus previews upcoming hero Arisha

Fantasy, Trailers, Video, Classes, Previews, News Items, Free-to-Play, Vindictus

Girl talk.
Bad news first: if you're a stateside player of Vindictus, you don't know when you're going to be able to start playing with Arisha, as she's not releasing in Korea until August 7th. You can, however, take a look at her trailer just past the break to get a sense for the character and how she fights, so that's something, at least.

In play, Arisha looks to be a fast-moving character using a single blade and magic to teleport, freeze time, and otherwise tear through her opponents. Also, by the looks of it, she's got a pet dog. Take a gander at the trailer if you're interested in seeing more about the character, although you will have to wait for a while yet to play her yourself.

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NCsoft launches Lineage II's Ertheia expansion today

Fantasy, Galleries, Video, Lineage 2, Classes, Expansions, Lore, Patches, News Items, PvE, Free-to-Play, Races, Dungeons

L2
Lineage II's latest expansion, Ertheia, launches today, bringing with it a new race (the Ertheia), two new classes (Ertheia Fighter and Ertheia Wizard), a new racial skill (Alchemy), new stats (Charisma and Luck), a level 99 instance (The Dimensional Barrier), and two new hunting zones for -- you guessed it -- Ertheia characters.

Former players can take advantage of a welcome-back promotion that includes a pack of goodies for veteran characters and a free mount for freshly rolled toons.

We've included some concept art as well as videos describing the lore and new classes below.

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Transformers Universe MOBA now has motorbikes

Betas, Sci-Fi, Classes, Game Mechanics, MMO Industry, New Titles, PvP, News Items, Free-to-Play, Transformers Universe, MOBA

Jagex's Transformers Universe MOBA has added Swagger and Diabla to its roster of playable bots, the first such addition since the free-to-play title transitioned into open beta.

Swagger is an Interceptor-class Autobot who uses his cloaking device to enable hit-and-run gameplay that Jagex says will decimate Decepticon players with reduced defenses. Diabla, on the other hand, is a damage-focused Decepticon who roams the map hunting for single targets and "takes them offline without a second thought."

You can read Jagex's full PR spiel after the break.

[Source: Jagex press release]

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Skyforge defrosts the Cryomancer class

Fantasy, Galleries, Screenshots, Trailers, Video, Classes, Game Mechanics, Previews, News Items, Miscellaneous, Skyforge

Skyforge
Obsidian and My.com have just revealed Skyforge's Cryomancer, the latest addition to the playable roster of this class-switching MMO. As you might have guessed from the name, the Cryomancer is an ice mage, a "lord of ice and snow," who slows, immobilizes, and shatters enemies. Enjoy the full reveal, including screenshots, a class trailer, a partial spell list, and even a bit of lore.

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Vindictus highlights its new character with fashion silhouettes

Fantasy, Trailers, Video, Classes, Previews, News Items, Free-to-Play, Vindictus

This was a really meaty trailer.
When you think about it, catwalk struts are seriously underused as a means of introducing new content to an MMO. Vindictus is taking the genre in a bold new direction with its latest reveal. The Korean reveal page for the new character makes it clear that Arisha is bringing a whole new style to the game. That style is... well... style, perhaps?

Seriously, the trailer doesn't reveal anything but a silhouette. Datamining has revealed that she's a hybrid melee/magical character, although that could go a lot of different routes. Still, you can get a very shadowy peek at her in the trailer past the break.

Based on that, she'll attack primarily with six-inch heels and fishnet stockings because hot pants, heels, and plunging necklines are crazy useful in combat.

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Camelot Unchained isn't 'recreating WoW' with its magic system

Betas, Fantasy, Historical, Business Models, Classes, Culture, Game Mechanics, Interviews, Previews, PvP, News Items, PvE, Crowdfunding, Camelot Unchained, MMORPG

Welcome back to our coverage of City State Entertainment's batshit-crazy days for Camelot Unchained! A few weeks ago, we spoke with CSE co-founder Mark Jacobs about each of the topics being revealed this week on the game's livestreams; today, let's talk about making magic.
Massively: When developers use the word "spellbook," visions of meditating into an EverQuest-style spellbook and repeatedly switching commonly used spells come to mind. Far from creating welcome immersion, that spellbook created headaches for casters [enough that SOE changed it]. But CU's spellbook seems more like a cross between an achievement panel and a spell design tool. How else will CU's spellbook improve on the concept?

CSE's Mark Jacobs: First, I think the characterization of the EQ spellbook as a headache for casters is a very personal one. Let's keep in mind that EQ was the most successful MMORPG prior to the coming of WoW [We presume he means in the West -ed], so not everybody could have hated it. In our game, being a caster will come with some disadvantages, and having to deal with a spellbook is one of them. However, it will also come with advantages. Like so many other things in Camelot Unchained, we're not afraid to say players won't love everything. Indeed, as I've said all along, I know that certain things we are going to do will piss off some people.

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SMITE showcases Serqet, Goddess of Venom

Fantasy, Trailers, Video, Classes, Game Mechanics, Previews, PvP, News Items, Free-to-Play, MOBA

SMITE
Hi-Rez Studios has just unveiled Serqet, Goddess of Venom, the latest playable deity to join SMITE's pantheon of characters.

Serqet is based on the Egyptian goddess responsible for curing poisons, but this version of Serqet also dishes out venom with her nasty scorpion tail and then consumes those poison DoTs for additional damage and debuffs via her Catalyst passive.

The new character joins the game tomorrow. Enjoy the lengthy character introduction video below!

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Camelot Unchained's use-based stat system will trade grind for immersion

Betas, Fantasy, Historical, Classes, Game Mechanics, Interviews, Previews, PvP, News Items, PvE, Sandbox, Crowdfunding, Camelot Unchained, MMORPG

Camelot Unchained
This week, the folks at City State Entertainment have a massive game mechanics infodump planned for Camelot Unchained fans as part of its "batshit-crazy" reveal week. A few weeks ago, we spoke with CSE co-founder Mark Jacobs about each of the topics being presented to backers this week on Twitch, so to coincide with today's announcements, we asked about the mechanics of the sandbox's proposed stat system. Enjoy the reveal and the interview!
Massively: Can you explain the thinking behind allowing players to fall into "gotcha" builds, unwittingly creating characters that simply will not perform well in the game? By the same token, does the studio not anticipate the preset classes to result in attendant cookie cutter stat builds?

CSE's Mark Jacobs: We've been very clear from the beginning of the Kickstarter that we are going to allow players to create builds that aren't 'ideal' for their class or even race selection. Now, having said this, we've also been clear we will present plenty of information so they can make informed choices. I want to give players the freedom to play a race/class/stat combination that is not ideal, but to also warn them and give them the ability to read lots of information at the same time. We are also considering giving out a limited respec after creation just in case, for example, you quickly realize trying to play a Luchorpan tank that you made as small and weak as possible wasn't a great idea.

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The Nexus Telegraph: The basics of crafting a WildStar build

Sci-Fi, Classes, Game Mechanics, Opinion, WildStar, The Nexus Telegraph, Subscription, Buy-to-Play

Have I used this before?  I think I've used this before.  Please, let me know if I've used this before.
There are few things I love so much as writing a column for June 30th only to find out on the 30th that the patch I'm discussing is going live on July 1st. You know, when it's too late to change anything. I really would have been happy to have found that out before the day.

But, hey, WildStar's first patch came out, and now I've had a couple of weeks to explore it a bit. Am I happy with it? Sufficiently, yes, although I haven't yet digested it in full. For one month out from launch, I can't complain much.

Of course, that's not the first thing that I want to talk about today. I want to talk about builds. Rather than giving you the absolute best-of-the-best builds for tanking and DPS and so forth, which I can't quite do, I want to help you figure out how to make a build that works. It's a satisfyingly interactive, and there are lots of very functional options however you choose to build your character.

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The Daily Grind: What's your favorite Secret World deck outfit?

Fantasy, Horror, Sci-Fi, Classes, Game Mechanics, MMO Industry, Opinion, The Daily Grind, The Secret World, Buy-to-Play

Before I get to the traditional question that powers the Daily Grind, I'd like to give a pre-emptive heads-up to any Massively newbs in the audience. Yes, it was a slow news day when this piece was published (8:00 a.m. EDT). Yes, this is pure fluff meant for fun and perhaps discussion over a cup of coffee.

With that out of the way, let's talk The Secret World. More specifically, let's talk about the game's spiffy deck-based outfits. I just finished collecting all of them on my Templar. Some of them are truly butt-ugly, but a handful of them make my character look even more badass than he actually is (which is pretty badass, don't get me wrong). Anyway, which deck outfit is your favorite?

Every morning, the Massively bloggers probe the minds of their readers with deep, thought-provoking questions about that most serious of topics: massively online gaming. We crave your opinions, so grab your caffeinated beverage of choice and chime in on today's Daily Grind!

Elder Scrolls' Sage explains new Champion alternate advancement

Fantasy, Video, Classes, Game Mechanics, MMO Industry, Patches, PvP, News Items, PvE, The Elder Scrolls Online, Subscription

Elder Scrolls Online creative director Paul Sage released a lot of interesting info about the future of the game on a recent ESO Off the Record videocast. Sage talks about everything from the new Dragonstar Arena in Craglorn to an Imperial City three-vs.-three PvP map to guild management and class balance additions to extensive VR changes.

The veteran rank tweaks are so huge that they'll be rolled out in phases, the first of which debuted earlier this week and featured "lower difficulty" in existing VR zones. Phase two will remove veteran points in favor of normal XP and will also include increased PvP XP. Phase three will completely replace the current VR system with the Champion System, which involves alternate advancement that Sage compares to the AA system in EverQuest II.

That's not all, either, as Sage's interview runs for nearly two hours. You can watch the whole thing after the cut. If you don't have time for that, Dulfy has published a summary transcript.

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