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Classes

Vindictus highlights its new character with fashion silhouettes

Fantasy, Trailers, Video, Classes, Previews, News Items, Free-to-Play, Vindictus

This was a really meaty trailer.
When you think about it, catwalk struts are seriously underused as a means of introducing new content to an MMO. Vindictus is taking the genre in a bold new direction with its latest reveal. The Korean reveal page for the new character makes it clear that Arisha is bringing a whole new style to the game. That style is... well... style, perhaps?

Seriously, the trailer doesn't reveal anything but a silhouette. Datamining has revealed that she's a hybrid melee/magical character, although that could go a lot of different routes. Still, you can get a very shadowy peek at her in the trailer past the break.

Based on that, she'll attack primarily with six-inch heels and fishnet stockings because hot pants, heels, and plunging necklines are crazy useful in combat.

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Camelot Unchained isn't 'recreating WoW' with its magic system

Betas, Fantasy, Historical, Business Models, Classes, Culture, Game Mechanics, Interviews, Previews, PvP, News Items, PvE, Crowdfunding, Camelot Unchained, MMORPG

Welcome back to our coverage of City State Entertainment's batshit-crazy days for Camelot Unchained! A few weeks ago, we spoke with CSE co-founder Mark Jacobs about each of the topics being revealed this week on the game's livestreams; today, let's talk about making magic.
Massively: When developers use the word "spellbook," visions of meditating into an EverQuest-style spellbook and repeatedly switching commonly used spells come to mind. Far from creating welcome immersion, that spellbook created headaches for casters [enough that SOE changed it]. But CU's spellbook seems more like a cross between an achievement panel and a spell design tool. How else will CU's spellbook improve on the concept?

CSE's Mark Jacobs: First, I think the characterization of the EQ spellbook as a headache for casters is a very personal one. Let's keep in mind that EQ was the most successful MMORPG prior to the coming of WoW [We presume he means in the West -ed], so not everybody could have hated it. In our game, being a caster will come with some disadvantages, and having to deal with a spellbook is one of them. However, it will also come with advantages. Like so many other things in Camelot Unchained, we're not afraid to say players won't love everything. Indeed, as I've said all along, I know that certain things we are going to do will piss off some people.

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SMITE showcases Serqet, Goddess of Venom

Fantasy, Trailers, Video, Classes, Game Mechanics, Previews, PvP, News Items, Free-to-Play, MOBA

SMITE
Hi-Rez Studios has just unveiled Serqet, Goddess of Venom, the latest playable deity to join SMITE's pantheon of characters.

Serqet is based on the Egyptian goddess responsible for curing poisons, but this version of Serqet also dishes out venom with her nasty scorpion tail and then consumes those poison DoTs for additional damage and debuffs via her Catalyst passive.

The new character joins the game tomorrow. Enjoy the lengthy character introduction video below!

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Camelot Unchained's use-based stat system will trade grind for immersion

Betas, Fantasy, Historical, Classes, Game Mechanics, Interviews, Previews, PvP, News Items, PvE, Sandbox, Crowdfunding, Camelot Unchained, MMORPG

Camelot Unchained
This week, the folks at City State Entertainment have a massive game mechanics infodump planned for Camelot Unchained fans as part of its "batshit-crazy" reveal week. A few weeks ago, we spoke with CSE co-founder Mark Jacobs about each of the topics being presented to backers this week on Twitch, so to coincide with today's announcements, we asked about the mechanics of the sandbox's proposed stat system. Enjoy the reveal and the interview!
Massively: Can you explain the thinking behind allowing players to fall into "gotcha" builds, unwittingly creating characters that simply will not perform well in the game? By the same token, does the studio not anticipate the preset classes to result in attendant cookie cutter stat builds?

CSE's Mark Jacobs: We've been very clear from the beginning of the Kickstarter that we are going to allow players to create builds that aren't 'ideal' for their class or even race selection. Now, having said this, we've also been clear we will present plenty of information so they can make informed choices. I want to give players the freedom to play a race/class/stat combination that is not ideal, but to also warn them and give them the ability to read lots of information at the same time. We are also considering giving out a limited respec after creation just in case, for example, you quickly realize trying to play a Luchorpan tank that you made as small and weak as possible wasn't a great idea.

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The Nexus Telegraph: The basics of crafting a WildStar build

Sci-Fi, Classes, Game Mechanics, Opinion, WildStar, The Nexus Telegraph, Subscription, Buy-to-Play

Have I used this before?  I think I've used this before.  Please, let me know if I've used this before.
There are few things I love so much as writing a column for June 30th only to find out on the 30th that the patch I'm discussing is going live on July 1st. You know, when it's too late to change anything. I really would have been happy to have found that out before the day.

But, hey, WildStar's first patch came out, and now I've had a couple of weeks to explore it a bit. Am I happy with it? Sufficiently, yes, although I haven't yet digested it in full. For one month out from launch, I can't complain much.

Of course, that's not the first thing that I want to talk about today. I want to talk about builds. Rather than giving you the absolute best-of-the-best builds for tanking and DPS and so forth, which I can't quite do, I want to help you figure out how to make a build that works. It's a satisfyingly interactive, and there are lots of very functional options however you choose to build your character.

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The Daily Grind: What's your favorite Secret World deck outfit?

Fantasy, Horror, Sci-Fi, Classes, Game Mechanics, MMO Industry, Opinion, The Daily Grind, The Secret World, Buy-to-Play

Before I get to the traditional question that powers the Daily Grind, I'd like to give a pre-emptive heads-up to any Massively newbs in the audience. Yes, it was a slow news day when this piece was published (8:00 a.m. EDT). Yes, this is pure fluff meant for fun and perhaps discussion over a cup of coffee.

With that out of the way, let's talk The Secret World. More specifically, let's talk about the game's spiffy deck-based outfits. I just finished collecting all of them on my Templar. Some of them are truly butt-ugly, but a handful of them make my character look even more badass than he actually is (which is pretty badass, don't get me wrong). Anyway, which deck outfit is your favorite?

Every morning, the Massively bloggers probe the minds of their readers with deep, thought-provoking questions about that most serious of topics: massively online gaming. We crave your opinions, so grab your caffeinated beverage of choice and chime in on today's Daily Grind!

Elder Scrolls' Sage explains new Champion alternate advancement

Fantasy, Video, Classes, Game Mechanics, MMO Industry, Patches, PvP, News Items, PvE, The Elder Scrolls Online, Subscription

Elder Scrolls Online creative director Paul Sage released a lot of interesting info about the future of the game on a recent ESO Off the Record videocast. Sage talks about everything from the new Dragonstar Arena in Craglorn to an Imperial City three-vs.-three PvP map to guild management and class balance additions to extensive VR changes.

The veteran rank tweaks are so huge that they'll be rolled out in phases, the first of which debuted earlier this week and featured "lower difficulty" in existing VR zones. Phase two will remove veteran points in favor of normal XP and will also include increased PvP XP. Phase three will completely replace the current VR system with the Champion System, which involves alternate advancement that Sage compares to the AA system in EverQuest II.

That's not all, either, as Sage's interview runs for nearly two hours. You can watch the whole thing after the cut. If you don't have time for that, Dulfy has published a summary transcript.

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I saw a real Jedi in Star Wars: The Old Republic

Sci-Fi, Classes, Culture, Game Mechanics, Lore, MMO Industry, PvE, Free-to-Play, Star Wars: The Old Republic, MMO Travelogue

This is a Consular's saber, but whatever
Let me tell you about this Jedi Guardian named Nayelii. She lives on Star Wars: The Old Republic's Ebon Hawk server. She could actually be a he, but the avatar (and the name) seemed female, so that's the pronoun I'm going with at the moment.

I say "seemed" because Nayelii was wearing hooded robes, it's fairly dark through most of the Kuat Drive Yards flashpoint, and I tend to play dungeons with my camera at max range. Anyway, that's all beside the point because last weekend Nayelii put on what is unequivocally the best tanking performance I've seen in all my years playing MMORPGs.

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Elder Scrolls Online plans massive revamp of veteran rank content

Fantasy, Classes, Game Mechanics, Guilds, Patches, Previews, News Items, Dev Diaries, The Elder Scrolls Online, Subscription

ESO
ZeniMax has just posted a new Elder Scrolls Online dev blog, titled The Road Ahead, which outlines the studio's plans for the game in the relatively near future. Of note to MMO players are details for update 3, which is due to hit the test server "soon." The patch will enhance guild creation and management (with ranks, bank permissions, and heraldry) as well as address class balance changes, itemization issues, and combat feel.

The team also means to revamp grindy veteran rank content with short-term balance tweaks in endgame zones, some of which are live on servers already; ultimately, the veteran points system will be deleted entirely from the game and replaced with a new system "based on new character customization and growth mechanics" that will be discussed at this year's QuakeCon and beyond.

The full post can be found on the official site.

The Daily Grind: Are MMO class consumables due for a revival?

Classes, Game Mechanics, News Items, The Daily Grind, Miscellaneous

GW2
While most MMO players are probably familiar with consumables in MMOs like food and drinks or even enchantments and gems, class consumables like spell reagents and ammo are now fairly rare but used to be a lot more common. Ultima Online, EverQuest, and Asheron's Call, for example, all included a reagent mechanic. For many years, Ultima Online's mages carried sacks of such reagents required and consumed by each spell they hoped to cast. High-end raid-related spells in EQ ate expensive gems, and AC1's reagents had a chance to go up in a puff of smoke each time your cast fizzled.

Themeparks like Guild Wars 2 and World of Warcraft have veered away from this design path. In fact, WoW itself started life requiring reagents for special spells and ammunition for bow- and gun-wielding classes, but Blizzard removed them several years ago in the pursuit of both simplicity and class balance. After all, it wasn't very fair to require only some classes to spend extra gold and take up weight or inventory space on consumables.

Still, such mechanics added a level of immersion as well as annoyance. What do you think -- do class consumables deserve to make a comeback in MMORPGs?

Every morning, the Massively bloggers probe the minds of their readers with deep, thought-provoking questions about that most serious of topics: massively online gaming. We crave your opinions, so grab your caffeinated beverage of choice and chime in on today's Daily Grind!

Tree of Savior devs talks classes and more

Fantasy, Classes, Game Mechanics, MMO Industry, New Titles, News Items, PvE, Dev Diaries

The latest Tree of Savior dev blog touches on a few of the game's 80-odd classes including the Linker, the Psychokino, the Sadhu, and the Necromancer. You can probably guess what's involved with that last one, but the previous three seem pretty unique. The Sadhu uses "out-of-body" skills while the Psychokino employes telekinesis. The Linker chains mobs together so that they'll "receive damages or debuffs simultaneously," according to blog author and developer Hakkyu Kim.

There are bits and bobs about Tree of Savior's non-combat classes, too, as well as info about the game's music and a class-focused video. Click past the cut to give it a look!

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The Daily Grind: Are there any long-term MMO goals that you plan to complete in 2014?

Sci-Fi, Classes, MMO Industry, PvE, Opinion, Free-to-Play, The Daily Grind, Star Wars: The Old Republic

I managed to finish another couple of class stories thanks to Star Wars: The Old Republic's double XP week. Though the game has been out for nearly three years, getting through all eight arcs is taking a while since I dabble in so many other MMOs.

I can see the light at the end of the tunnel, though, and I think that even without another double XP event, I'll finally be finished before the end of the year. What about you, Massively readers? Are there any long-term MMO goals you plan to complete in 2014?

Every morning, the Massively bloggers probe the minds of their readers with deep, thought-provoking questions about that most serious of topics: massively online gaming. We crave your opinions, so grab your caffeinated beverage of choice and chime in on today's Daily Grind!

Heroes & Generals adds paratroopers, new uniforms

Historical, Classes, Game Mechanics, MMO Industry, Patches, PvP, News Items, War, Free-to-Play, Browser

Reto-Moto has released a new update for its World War II strategy/shooter Heroes & Generals. Codenamed "Quesada," the patch brings paratroopers to the game and allows players to jump out of C-47 Skytrains or Junkers Ju-52s and "perform surprise attacks" on the battlefield.

Quesada also features new uniform variations for classes including US Recon, US Paratrooper, German Tank Crew, German Recon, and German Paratrooper. You can see the full list of tweaks and additions via the patch changelog.

[Source: Reto-Moto press release]

The Daily Grind: What's your favorite ArcheAge class name?

Fantasy, Classes, Game Mechanics, MMO Industry, New Titles, News Items, The Daily Grind, ArcheAge, Sandbox

This is a Stone Arrow but I wish it was a Vulgarist
Among the many, many things to like about ArcheAge is a class name roster that puts the entire rest of the MMO genre to shame. You think I'm exaggerating? Well, let's start with the fact that the game features 120 class combos, which are essentially builds comprised of three distinct skill trees.

If you choose to mix the Occultism, Shadowplay, and Vitalism skill trees, for example, you're a Vulgarist and you get a nice little Vulgarist tag underneath your character name when people mouse over your avatar. If you'd rather dabble in the Songcraft, Archery, and Occultism trees, you're a Gravesinger. Or you could be a Fiendhunter, a Chaotician, a Planeshifter, a Jackknife, or a hundred-odd other kick-ass names!

These are just a few of my personal faves, too, so have a look at this list and tell me your favorites.

Every morning, the Massively bloggers probe the minds of their readers with deep, thought-provoking questions about that most serious of topics: massively online gaming. We crave your opinions, so grab your caffeinated beverage of choice and chime in on today's Daily Grind!

Neverwinter's next new class is the Scourge Warlock

Fantasy, Classes, Expansions, Game Mechanics, Patches, News Items, Free-to-Play, Neverwinter

Neverwinter
Perfect World Entertainment has just announced that the Scourge Warlock will join Neverwinter's class roster on August 14th when the previously revealed Tyranny of Dragons module launches. How does the new class with its special Curse mechanic work?
The Scourge Warlock is a powerful magic user who plies dark magical abilities, communing with shadowy benefactors to destroy all who would dare stand in their way. A powerful striker who focuses on dealing heavy damage to both single and grouped foes, the Scourge Warlock wields a myriad of options to deal with adversaries using their powerful Warlock's Curse.
The class will be available to all players.

[Source: PWE press release]

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