| Mail |
You might also like: WoW Insider, Joystiq, and more

Classes

Vindictus Europe video shows off new boss, new hero

Fantasy, Trailers, Video, Classes, MMO industry, News items, Free-to-play, Vindictus

Vindictus Europe - Thor
The latest Vindictus Europe video has a scary new boss monster on display. Nexon is introducing Thor (no, not that Thor), a giant crocodile-like creature with three mouths and a nasty disposition.

Nexon describes Thor as an "outlaw of the dark and damp underworld," and the trailer shows a cross-section of Vindictus heroes slicing and dicing the new monster using the title's unique action combat mechanics.

While we're on the subject of heroes, the video also teases the latest Vindictus Europe playable character, a giant brawler named Karok. Check out all the gory details after the cut.

[Source: Nexon Europe press release]

Continue Reading

The Game Archaeologist dials up Phantasy Star Online: The players

Fantasy, Classes, Culture, Interviews, Consoles, The Game Archaeologist

PSO Blue Burst
After last week's foray into the colorful world of Phantasy Star Online, I knew I had to step it up for a great follow-through. That's why I got in touch with three excellent MMO bloggers who have long histories with PSO and were more than eager to share their perspective on this unique game world!

The Game Archaeologist: Who the heck are you and how did you first get into Phantasy Star Online? What class and race did you play?

David: I'm David Lambert, but many people know me better as Branick, host and producer of the LOTRO Academy podcast. I first got into Phantasy Star Online with the original Dreamcast release, which I picked up only about two weeks after it came out. I actually had eight different characters (I bought six VMUs in addition to the two I already had specifically for this purpose), but I definitely favored the HUcast. I wasn't big on using techniques, and the HUcast had the highest attack power in the game.

Continue Reading

The Soapbox: Evolution of a class

Classes, Culture, Game mechanics, Opinion, The Soapbox, Miscellaneous

Draenei make everything better.
Disclaimer: The Soapbox column is entirely the opinion of this week's writer and does not necessarily reflect the views of Massively as a whole. If you're afraid of opinions other than your own, you might want to skip this column.

In 1974, the first roleplaying game was published under the name Dungeons & Dragons. Being the first of its field, it still had certain rough parts, which later designers would consider fundamental failures. Modern tabletop design looks at things like classes and levels as being relics in many ways -- elements that made sense as a crutch when the design of RPGs was one step removed from tactical wargames.

Compare that to, well, pretty much every MMORPG on the market. While there are certainly games that don't follow the class/level model, they're outnumbered by games that embrace it wholeheartedly. As a result, it's easy to look at the way game development has gone and feel as if the design of online games has not only stagnated but actively slid backward, going from a more advanced system to a far less developed one.

Continue Reading

The Daily Grind: Do you have too many alts?

Fantasy, EverQuest II, Classes, Game mechanics, Opinion, Free-to-play, The Daily Grind

EverQuest II - Qeynos flyby
I've been playing a lot of EverQuest II lately, and one thing that the game has in abundance is choice. Whether we're talking about combat vs. non-combat activities, group vs. solo content, or a huge class roster, Sony Online Entertainment's fantasy sequel is pretty ridiculous when it comes to play options.

There's so much choice, in fact, that it's occasionally difficult to decide what to do next. Take the aforementioned classes as an example. Thanks to the introduction of the Beastlord in last December's Age of Discovery expansion, the game now has a whopping 25 classes to choose from, and I have 13 of them sitting in various stages of advancement on my character select screen.

Which one should I play? Should I make one of the other 12? These are the times that try men's souls! OK, not really, but it can be a tough call. What about you, Massively readers? Do you have too many alts?

Every morning, the Massively bloggers probe the minds of their readers with deep, thought-provoking questions about that most serious of topics: massively online gaming. We crave your opinions, so grab your caffeinated beverage of choice and chime in on today's Daily Grind!

Lime Odyssey dev blog highlights Muris race

Fantasy, Trailers, Video, Classes, MMO industry, New titles, News items, Free-to-play, Races, Dev Diaries

Lime Odyssey - Muris mage
This week's Lime Odyssey dev blog is all about the Muris, an inquisitive race of tricksters who like to "spread trouble wherever they go."

Aeria Games has released a new cinematic and a couple of screenshots to go along with its textual description, and after viewing all of these after the cut, you'll have a clearer picture of who the Muris are (and why you might want to play one). Despite their cute factor, the Muris can be deadly, and they may be used in tandem with any of Lime Odyssey's four battle classes (Warrior, Thief, Mage, or Cleric).

[Source: Aeria press release]

Continue Reading

The Road to Mordor: A fresh start

Fantasy, Lord of the Rings Online, Classes, Opinion, Free-to-play, The Road to Mordor

LotRO
I don't know about you, but sometimes I fall into the trap of forcing myself to do something in a game because I feel internally obliged to do it. Somewhere along the line, "setting a goal" became a Bataan Death March that absolutely had to be accomplished before I'd allow myself to do what I truly wanted. In my case, it was the stubborn determination to get through the remainder of Rise of Isengard's content even though I had slowed to slogging through it, feeling burned out on my Lore-master after well over a year of constant play on the character.

So I sat back and re-evaluated. My reasoning for finishing Isengard was to make sure I was at the top of the game and could evaluate any new high-level content that came along for you guys, which was a noble reason. But the truth was that in so doing, I was playing something that was leeched of enjoyment for the time being and really needed to be put aside. Once I realized that, the solution was obvious.

A fresh start. That's what I wanted: a completely fresh start to the game. Hey, it's still (sort of) a new year, so why not? And once I gave myself permission to do that, my adventures in Lord of the Rings Online brightened up considerably.

I might be weird in this, but I absolutely love starting over from scratch in long-term games from time to time, even though it means scrapping (or putting aside) a whole heap of achievements and the effort spent acquiring them. This week I'm going to look at my fresh start with LotRO and why it has me buzzed to log in for the first time this year.

Continue Reading

Perfect World International begins its Descent

Fantasy, Trailers, Video, Perfect World International, Classes, Expansions, Patches, News items, Free-to-play

It's nice that Ms. Mutant Snake Lady here still has a bared midriff.  The alternative would be too awful to contemplate.
If you're an avid player of Perfect World International, February 15th will be the day that it all goes down. That's the launch date for the game's latest expansion, Descent, which brings along a variety of improvements and upgrades to the game. Despite the low implications of the name, the expansion will be focusing on high-level conflict, with a new zone open to players of level 95 and up to explore. Said zone includes new quest hubs, two new dungeons, and of course several new pieces of equipment.

Progress through the zone will also bring characters into contact with the three Orders, forcing players to choose between the Orders for special character perks and improvements. Even without membership, however, each class will be gaining some new and unique skills that should alter the current distribution of abilities rather than reinforce existing roles. If this sounds right up your alley, check out the full expansion trailer just past the cut, and mark your calendar in advance.

Continue Reading

The Firing Line Extra: Tribes' Todd Harris on class customization and base gameplay

Sci-fi, Classes, Game mechanics, Interviews, MMO industry, New titles, Patches, PvP, News items, Free-to-play, MMOFPS, The Firing Line

Tribes Ascend - Blood Eagle vs. Diamond Sword rock, paper, scissors
Today's a big day for fans of Tribes: Ascend, and it's also a big day for Hi-Rez Studios, the Atlanta-based indie firm behind the upcoming online shooter.

You see, today is patch day, and while that's not terribly unusual (Hi-Rez has updated the Tribes beta client early and often since the start of closed testing last November), the latest tweak is a bit of fan service that will likely bring smiles to the faces of franchise die-hards waiting in the wings to see what becomes of their baby.

Continue Reading

See League of Legends' Ziggs in action -- he'll blow you away

Fantasy, Video, Classes, Previews, Free-to-play, MOBA, League of Legends

League of Legends
It's Ziggs week at League of Legends as Riot Games pours out the love for this hexplosives-flinging gremlin. A new Champion Spotlight video gives a good overview of this character, highlighting Ziggs' bomb-happy skills and key strategies for success. If being a Evil Midnight Bomber What Bombs at Midnight appeals to your playstyle, check out the video to see if Ziggs is your soulmate.

As part of the Ziggs celebration, there are two new skins for him in the store -- Major Ziggs and Mad Scientist Ziggs -- as well as a special skin for Poppy (Scarlet Hammer Poppy).

Check out the Champion Spotlight video after the cut and make sure to read up on Ziggs in our previous coverage of this new character!

Continue Reading

Allods Online cheekily promotes Game of Gods expansion

Fantasy, Trailers, Video, Classes, Expansions, Free-to-play, Allods Online

Allods Online
Say what you will about Allods Online; at least it has a sense of humor when it comes to its own publicity. While most MMOs would use the opportunity of an upcoming major patch for a serious, percussion-heavy trailer fraught with sword swinging and landscapes, Allods decides to go... another way.

We don't want to spoil it, so suffice it to say that it begins with an epic confrontation between an ogre and a hermit crab that might well go down in history as one of the most nail-biting battles of the minds.

The trailer is a promotion for Allods' upcoming Game of Gods expansion and includes brief glimpses into the update's new features -- including the not-at-all prancing Bard. (Bards rule, by the way.)

You can watch the full trailer after the jump!

Continue Reading

League of Legends' Sivir draws second blood

Fantasy, Video, Classes, Free-to-play, MOBA

League of Legends
With a nickname like "Battle Mistress," it's a safe bet that League of Legends' Sivir isn't the docile, domesticated type. Sporting heavy ranged damage and the ability to hit multiple targets at once, Sivir has been a popular champion over the past couple years. This week, Riot Games is turning the spotlight on Sivir with an informative six-minute video highlighting her abilities and strategies.

Sivir is a strong pusher and excels in fights with many combatants. She's a good pick for those who aren't as concerned with precision and one-on-one strength but instead love to rack up large numbers in the middle of chaos.

It's interesting to note that Sivir already enjoyed a Champion Spotlight on the LoL site, but since she got a makeover in 2010, Riot felt that it was important to give her another moment in the limelight. You can watch the full video after the jump!

Continue Reading

Leaderboard: Battle of the Bards

Fantasy, Sci-fi, Classes, Opinion, Leaderboard

Leaderboard: World of Warcraft
I have to say, I'm just always fascinated by Bards (and Bard-type classes) in MMOs. They seem so odd juxtaposed with steely warriors and mystic wizards that half the time I think they're a running joke that somewhere along the line people started taking seriously. I mean, pulling out a guitar in the middle of a gang gunfight in Chicago is a good way to ruin a perfectly good musical instrument, but in fantasy worlds this sort of thing happens and nobody even blinks. In some places, a fully decked-out hair metal band can wreck havoc on any raid boss.

Bards appeal to the contrarian in us, with the attitude of "it's OK to be a jack of all trades, as long as you're rocking a sweet axe." In some MMOs their music is used to conjure up buffs, while in others their notes cause aural damage on the level of Ke$ha to monsters. Have family members who keep telling you to turn that racket down? Bards in games are constantly told to crank it up -- and play multiple songs simultaneously, if at all possible. Plus, Bards are not unknown to the ways of the sword, which always amuses group leaders who now have a squishy character charging into combat shouting, "Stab! Stabby stab!"

Today is a first, as we're giving you more than one choice for Leaderboard voting. Please don't pass out. It's a Battle of the Bards, with most of the major MMOs reporting in for duty! Which Bard tops them all? Cast your vote after the jump!

Continue Reading

The Daily Grind: Would you buy an advanced character?

Fantasy, Business models, Classes, Game mechanics, MMO industry, Endgame, Opinion, Ultima Online, The Daily Grind, Miscellaneous, Sandbox

UO advanced character
For many years, Ultima Online has offered an advanced character microtransaction. Well, the term "microtransaction" may be stretching it -- originally priced at $30 a pop, it's more like a macrotransaction. The advanced character token allows you to boost the skills and stats of a single character according to a preset template. It won't give you a capped Bard, Treasure Hunter, or Animal Tamer overnight, but it will get you a big chunk of the way there. And for skills that are notoriously hard to train .1 by .1 all the way to 100 or 120, advanced character tokens can be a huge boon to players who've been there and done that and just want to skip the early grind.

UO's not alone in this; other games, such as Dark Age of Camelot, allow players to jump past some of the early game on their alts once they've capped a toon and proven they know the ropes of the game. Of course, those games aren't charging for the pleasure. So what do you think: Would you buy an advanced character from a game company? Or do you think you're cheating yourself and those around you by not grinding up the old-fashioned way?

Every morning, the Massively bloggers probe the minds of their readers with deep, thought-provoking questions about that most serious of topics: massively online gaming. We crave your opinions, so grab your caffeinated beverage of choice and chime in on today's Daily Grind!

The Mog Log: Final Fantasy XI classes, round four

Fantasy, Final Fantasy XI, Classes, Game mechanics, Opinion, Consoles, The Mog Log

The Mog Log header image by A. Fienemann
One of the funny things about writing a regular column is that sometimes, when you start out writing a series of connected columns on a topic, you have a point you want to make. Other times, you find a point making itself as you go, and you realize that it's a pretty good point. After our first three columns covering the various classes in Final Fantasy XI, that effect is on my mind, especially as I move into the fourth installment.

As before, the standard caveats apply. Nothing below is meant to debate relative power levels or overall worth; instead, I'll judge the class solely on its own merits -- how much does it offer other jobs, does it have a unique mechanical identity or not, and how cool is the darn thing. With that in mind, let's round out the advanced jobs from the core game with Beastmaster, Summoner, and Bard!

Continue Reading

Champions Online reveals new Mountain archetype

Super-hero, Classes, Game mechanics, MMO industry, News items, Free-to-play, Champions Online

Champions Online - The Mountain
Champions Online has a new protector in town, and he's about as subtle as Gregor Clegane (though quite a bit nicer). The game's newest archetype is called The Mountain, and Cryptic has revealed all the vitals on Champions' official website.

The Mountain is "an embodiment of the rocks and earth that surround us, standing firm in the face of [his] foes," and Cryptic says that the archetype boasts knock-downs and considerable damage-soaking abilities.

The devs have also provided a handy power listing that details everything from 1 to 40, as well as a few concept phrases -- like rock golem, earth elemental, and primordial entity -- to give you an idea what you're in for if you make a Mountain.

Featured Stories

Engadget

Joystiq

WoW

TUAW