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Champions Online

Champions Online gives you the chance to design an in-game villain

Super-hero, Contests, Free-to-play, Champions Online

Champions Online
Let's face it: Supervillains are almost always more interesting than heroes. Give us The Joker, Lex Luthor, or Deadpool any day of the week, and we're happy geeks. So to design a supervillain in Champions Online that will actually go into the game seems like a dream come true.

Cryptic is hosting a Design-a-Villain contest in which players can whip up some fearsome foes of their very own. The top five submissions will make it into the game in the form of Alerts villains whom everyone will fight. The top villain will be used in a 10-man Alert, while the others will be relegated to other roles in the future.

Any players, including free ones, may participate. To do so, you'll need to make an outfit for the villain in the Champions' costume creator, then come up with a name, backstory, power set, and minion type. Bring your best game, for you may only enter twice.

[Thanks to The Grand Nagus for the tip!]

Cryptic Studios issues security warning in response to database breach

Sci-fi, Super-hero, Events, real-world, MMO industry, News items, Star Trek Online, Free-to-play, Champions Online, Miscellaneous

Cryptic
Cryptic Studios, purveyor of Champions Online, Star Trek Online, and the upcoming Neverwinter, has just posted an ominous security warning on its official site. Its new security procedures have recently detected that hackers gained unauthorized access to a user database back in December of 2010. According to the studio,
The unauthorized access included user account names, handles, and encrypted passwords for those accounts. Even though the passwords were encrypted, it is apparent that the intruder has been able to crack some portion of the passwords in this database. All accounts that we believe were present in the database have had the passwords reset, and customers registered to these accounts have been notified via e-mail of this incident.
While Cryptic does not believe additional information (like player names and credit card numbers) was taken, it advises vigilance all the same and warns against phishing scams. We'll keep you posted as we learn more.

(Thanks to Geoff for the tip!)

Massively Speaking Episode 197: The audio plague

Podcasts, Aion, Launches, MMO industry, News items, Champions Online, Massively Speaking, Star Wars: The Old Republic, Miscellaneous

SWTOR
Massively Speaking Episode 197 reviews a big week for MMOs, with several launches, updates, and live events going off all over the place. We had to hit the big red Massively Alarm three times during this time, prompting the MassivelyBusters to jump out of their beds, slide down the pole, and take the NERF-1 out to the scene of the action. Then we farmed spores, molds, and fungi with Elisabeth Cardy.

Have a comment for the podcasters? Shoot an email to podcast@massively.com. We may just read your email on the air!

Get the podcast:
[iTunes] Subscribe to Massively Speaking directly in iTunes.
[RSS] Add Massively Speaking to your RSS aggregator.
[MP3] Download the MP3 directly.
Listen here on the page:



Read below the cut for the full show notes.

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Champions Online alerts players to a new trailer

Super-hero, Trailers, Video, Game mechanics, Patches, Previews, News items, Free-to-play, Champions Online

I'm getting an urgent alert.  The Hot Pockets are almost done.
If you haven't played the content in the latest Champions Online update, you haven't been playing the game. After all, the update launched last Friday. But maybe you're a free player and you're still on the fence about whether or not the game is worth playing with all of the system overhauls and new mechanics. In the hopes of targeting that critical but indecisive user base, the development team has put together a new trailer for the On Alert update.

All right, so perhaps a trailer isn't the best place to show off detailed mechanical shifts in depth unless you really enjoy watching math. But it still shows off a bit of the new group challenges and the new Alert system, and the update's information hub can fill you in on the more numerical shifts. Check out the trailer just past the break, and if it sparks your interest, you can log into the game and start playing with the new systems now.

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Champions Online's On Alert launches, we interview Rob Overmeyer

Super-hero, Interviews, News items, Free-to-play, Massively Interviews, Champions Online

Champions Online screenshot
There's been a big buzz for the latest update to Champions Online. The entire game is undergoing a significant overhaul for the newest expansion, On Alert, which has just gone live today. The developers are adding in talent trees for player heroes as well as a dramatic overhaul of the way equipment works.

We sat down with Rob Overmeyer, executive producer for Champions, and asked him a few questions about the update and what it will mean for Millennium City's superhero population. Naturally, he had a lot to say!

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Cryptic answers Champions Online Questionite questions in latest dev blog

Super-hero, Previews, News items, Free-to-play, Champions Online

Screenshot -- Champions Online
Unobtainium? Forget it. Vibranium? Old hat. Eludium? So passé. Champions Online's next update, Champions On Alert, will introduce a new element that will put the absurd naming convention of all these fictional substances to shame. The element in question is known as Questionite, and it will be the latest in-game currency available to CO players. The new currency will be used to procure "high level gear, Top Tier Costume Pieces and other special items like Travel Power Skins."

The newest Champions Online dev blog addresses some common question(ite)s pertaining to the new currency. Questionite can be acquired through a variety of in-game methods, all of which are listed on the blog. The substance can also be bought from other players in exchange for Cryptic points (and of course, this also means that players can sell their Questionite to other players for Cryptic Points), which provides players who don't want to part with their hard-earned real-world cash an avenue through which to acquire C-Store exclusive items. It's certainly an interesting system, to say the least, so Champions players would do well to head on over to the official blog post and check out the full details.

Champions Online cuts the craft in favor of the mod scene

Super-hero, Game mechanics, Patches, Previews, News items, Free-to-play, Champions Online, Crafting

I'm going to use Fusion to fuse this arrowhead to your brainmeats.
Whether or not you're fond of Champions Online, you probably don't like the game's crafting system. Almost no one does, and apparently not even the developers have been terribly pleased with it. That's why the game is putting that system aside and replacing it with a new system. The Mod and Fusion system will work more along the lines of gear slotting as found in other MMOs. Certain gear comes with slots for Mods, and by combining Mods via Fusion, you can produce more powerful enhancements.

The old crafting skills, meanwhile, tie into the new method of fusing Mods by helping you create stronger Mods and harvest new ones. Extant crafters will also be integrated into the new system; all existing crafted benefits will stay in place (although new ones won't be available), and the crafting-specific travel powers and bags will be moved to other vendors. It's a pretty radical reinvention of the game's current dynamic, but it will hopefully make the game a bit more fun for crafters and non-crafters alike.

Grab, smash, and burst: Champions Online summarizes Alerts

Sci-fi, Super-hero, Game mechanics, Previews, Free-to-play, Champions Online, Dev Diaries

Champions Online
Champions Online's upcoming Alert system seems to be the perfect solution to Captain Immediate Gratification's urges. In the push of a few buttons, a primed and ready superhero can dive right into team vs. villain action.

Executive Producer Rob Overmeyer writes an after-report of the Alert system from its recent stay on the public test server. His post provides a great overview and how-to guide of the system, starting with its three basic variations: GRAB Alerts (stopping villains from doing crime), SMASH Alerts (all-out brawls), and BURST Alerts (unstable environments necessitating instant action).

Within the three versions of Alerts, all sorts of crazy events can occur. Players' nemeses may appear, and classic villains may team up to fight you. There are also specific rewards based on the Alert tackled; for example, Champions will give resources for GRAB Alerts and modifications for BURST Alerts.

"Alerts are a great platform to offer a ton of gameplay with loads of variety," Overmeyer writes. "We're really excited to launch Alerts, and to see the feature grow with Champs over time."

Champions Online previews the new Specialization system

Super-hero, Game mechanics, Previews, News items, Free-to-play, Champions Online

Tank-punching is not a specialization, but it really should be.
Whether or not you're a fan of Champions Online, you have to admit that the game gives players a lot of options in customizing a character. But apparently the designers felt a need to add another layer of customization, hence the upcoming Specialization System. A preview of the system has been posted, giving players a chance to look at the various combinations that will shape your improved abilities, whether you're playing with an Archetype or a freeform character.

Each character will gain access to three different trees to spend Specialization points; the first tree at level 10 based off of your primary Super Stat. The two subsequent trees are unlocked at level 20 and 30; these trees are predetermined for Archetypes and can be freely selected for freeform characters. Each tree offers a number of benefits for given roles, allowing a great deal of flexibility in creating a character build that suits what you like to do best.

Champions Online rolling out Role and Stat changes

Super-hero, Game mechanics, Patches, News items, Free-to-play, Champions Online

Balance isn't a stat.  It's just a good idea.
Like many MMOs, Champions Online is at its heart a game of numbers. Your character type focuses on certain stats, and you want to make those stats go higher. But sometimes the way those stats work together is a bit less than intuitive in the live game, hence some recent changes to Super Stats and regular stats on the test servers. The biggest change assigns one primary and two secondary, rather than two Super Stats, to players, which alleviates the current problems with Super Stats (certain pairs of Super Stats work poorly together and are poorly represented in itemization).

Individual stats have also seen some tweaks: Strength is no longer hard-capped for melee damage, Presence has had its threat component removed and a soft-cap introduced, Ego is now solely a ranged stat, and Dexterity has seen improvements to its critical benefits. Roles are also being balanced differently, giving more consistent stat benefits that are more in line with what players in a given role will actually need to do. It's a pretty sweeping set of changes, but the end goal is to give Champions Online players a more straightforward numbers game to play.

No subtlety to Champions Online's SMASH Alerts, just straight-up brawling

Super-hero, Game mechanics, Patches, Previews, News items, Free-to-play, Champions Online

Venom is attacking the city!  This looks like a job for... um... darn, what was that guy's name?  The dude with the swords?  Cutman?  Cut-up?  Something with cut.
The most basic superhero stories are pretty simple -- a villain is attacking the city and the hero has to go stop him or her. That's the spirit behind the new SMASH Alerts coming to the Champions Online test realm, quick instances that pit players against signature villains in a straight-up brawl. The villain may or may not have any minions, but the real test is to see if the heroes can knock out the villain within the time limit.

Players will notice that the new Alert system also has gained a new minimap icon and improved queue functionality, allowing you to sign up for a quick and dirty brawl with your nemesis of choice from anywhere. There are also new team-up GRAB Alerts available for testing against paired villains, which should give every hero a chance to pop in and beat the living daylights out of a villain up to no good. And, really, isn't that all you can ask from a superhero game?

Champions Online puts out Alerts for heroes

Super-hero, Game mechanics, Previews, Free-to-play, Champions Online, Dev Diaries

Champions Online
Executive Producer Rob Overmeyer is beating the drums about the "big goals" for Champions Online's next update. Possibly one of the biggest of these goals is the addition of the Grab Alerts system, and in a new dev diary, Overmeyer outlines how these will work.

Grab Alerts are small team instances designed to allow players to get into exciting scenarios without a lot of waiting. Each Alert centers around a super-villain who's up to no good -- such as a heist or kidnapping -- and challenges players to thwart the evil-doer's efforts. Overmeyer promises that it will take just "two clicks" to get into an Alert, as the system will team up like-minded heroes automatically and then toss them into the instance.

Alerts will be shuffled around on a regular basis as to keep things fresh, so players will need to check the Alert Rotator to see which ones are available. If a player is looking for a specific reward that's tied to a certain Alert, the Rotator will help him or her find it. Overmeyer promises a wide range of rewards including costumes, gear, and bonuses.

The Perfect Ten: MMO prisons

World of Warcraft, Age of Conan, City of Heroes, Dungeons and Dragons Online, Fallen Earth, Opinion, Ultima Online, Humor, Champions Online, DC Universe Online, Star Wars: The Old Republic, Perfect Ten, Miscellaneous

Perfect Ten Prisons
Chillin' in the clink. Spending time in stoney lonesome. Thrown into the slammer. Checking in to the big house. Doing (perfect) 10 to life in the hole. Learning the ropes in juvie.

Prison: The only fun thing about it is the slang that people have come up to describe it. And while you may never actually want to spend any time in the crowbar hotel in real life, chances are you've already done so in MMOs. Jails are an ever-popular locale in online gaming, and they almost always deal with an epidemic of escaped -- yet still milling around casually -- prisoners.

So in today's Perfect Ten, we talked to the warden and got you a special glimpse into pixelated pokeys, if only to scare you straight. No more exploits and bots for you, young man or woman!

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Champions Online 'ambitiously' re-itemizing the game

Super-hero, Previews, Free-to-play, Champions Online, Dev Diaries

Champions Online
As the groundhog pops up to see his shadow, so too do the devs of Champions Online pop up with their monthly UNTIL Field Report, dishing out the plans and proposed future updates for the game. This month's report is rather lengthy and kicks off with a promise about upcoming "ambitious" re-itemization of all items and rewards in Champions.

Currently in testing and on deck for the near future is a '90s Iron Age costume set, alerts, zone balancing, and a look at why them women folk walk so dang funny (apparently arms and legs are moving out of sync on female characters). Players also have a new travel power -- Distortion Acrobatics -- and specialization trees to look forward to.

There's also some good information in the report as to why some features and concerns have yet to move from low to high priority, such as the "lukewarm" feedback of team duels and the difficulties of balancing XP gifting.

As the next update for Champions Online nears, Cryptic promises a more in-depth series of dev diaries detailing the changes.

Behind the Mask: The real state of the game

Super-hero, Opinion, Free-to-play, Champions Online, Behind the Mask

Although Champions Online's most recent State of the Game has been out for a while, I sort of avoided talking about it in previous editions of Behind the Mask. The main reason was because I really wanted to cover the new powersets. However, that doesn't mean I don't have any comments on it.

If you look at the history of the State of the Game and Ask Cryptic entries, they fluctuate quite a bit between good information and annoying PR. The January SOTG was full of annoying PR, and it bothered me greatly. It felt dishonest. I saw a lot of hype on little things that no one wanted and very little on what people really wanted.

This week, I'm going to talk about the real state of the game: where CO is and where it needs to go. I'll also talk about some of the future stuff that Robobo mentioned in the SOTG. Is it good or bad? We'll see!

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