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Rise and Shiny: Dino Storm

Sci-Fi, Screenshots, Video, Game Mechanics, Opinion, Free-to-Play, Hands-On, Casual, Kids, Family, Rise and Shiny, Livestream

Dino Storm screenshot
I have a real love for finding tiny, unknown, indie titles -- especially ones that are obviously made for younger gamers -- and playing them for a write-up. It's one of the perks of the job; I get to dig up these gems and tell thousands of people about them. Games like Dino Storm also serve to remind me about why I got into blogging about games before I was ever paid to do it. There are virtual worlds to discover out there, and I find that thrilling. I especially like it when they boast this level of quality.

Dino Storm might not challenge a more mature player, but it's surprisingly complex. It's got everything it needs to be considered a full-fledged MMO, but it also keeps in mind that younger players need a little help along the way. You'll play the role of a cowboy or girl who rides around on the backs of well-animated dinosaurs ranging from tiny to massive, and you'll also hunt after all sorts of quests and goods.

I did have a few small issues with the game, but the development team seemed willing and ready to patch them up.

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Why I Play: Villagers and Heroes

Fantasy, Screenshots, Video, Classes, Culture, Game Mechanics, Interviews, Opinion, Free-to-Play, Browser, Casual, Kids, Family, Livestream, Sandbox, Why I Play, Housing

Villagers and Heroes screenshots
Villagers and Heroes, formerly called A Mystical Land, surprised me. I had gone several weeks if not a few months without logging in to the game for longer than a half an hour, so you can imagine my surprise when I realized that the game not only had been improved but had added systems that I thought it never would. In other words, the game was suddenly a world, a fully realized browser-based MMORPG. Despite my feeling that the game was going to languish in state of semi-completion, suddenly it had housing, more crafting, a better UI, and a fully stocked cash shop.

I've streamed the game before, but now I find myself logging in a lot more than ever. And now, after hosting a livestream with associate designer Cameron England (embedded after the cut), I'm really having fun with the game and have noticed that it offers a lot more than games that are much more well-known.

This is why I play Villagers and Heroes.

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Second Wind: Champions Online

Super-hero, Galleries, Screenshots, Video, Game Mechanics, Opinion, Free-to-Play, Hands-On, Casual, Humor, Champions Online, Livestream, Second Wind, Subscription

Champions Online screenshot
I remember playing and disliking Champions Online when it first came out. My wife and I had the same reaction when we both thought it looked funky and played oddly. It was as though the game was attempting to be some sort of kitschy '60s-inspired comic book game, so it was hard to take it seriously. It just wasn't that much fun. Granted, that was a long time ago, and since then the title has changed hands, been patched up, and been smoothed over. I've played it off and on since my first experience but always felt it lacked... something.

I knew I needed to give it a second chance, and what better avenue to do it in than this very column? I've been really diving into it over the past few weeks, and I've discovered that the game is actually really good. And really fun. And that it looks good! I streamed it live just to double check, and sure enough, the game holds up well and made me so happy that I continued to try it out. I even subscribed! (Will wonders never cease?) So today, I want to tackle the game from a fresh, newbier perspective than the one taken in our weekly superhero column, A Mild-Mannered Reporter, where Eliot has been chronicling the playerbase's frustration with the game's content-update shortcomings.

Be sure to check out the embedded livestream later in the article. It really shows off how fun the game can be, as well as covers some of its finer details.

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MMObility: Dragon Eternity shines on the iPad

Screenshots, Game Mechanics, PvP, Opinion, Free-to-Play, Browser, Mobile, Hands-On, Casual, MMObility

Dragon Eternity iPad version screenshot
Dragon Eternity has always been a pretty neat browser-based game that drew me in more with its mechanics and UI design than with its actual gameplay. Frankly, the game is a grind. You'll be sent on quest after quest that is basically kill-ten-whatever, with the occasional gather quest thrown in for good measure. I wasn't terribly thrilled with it before, but I did find myself occasionally enjoying it. The artwork in the game is beautiful. That alone is a reason to poke my head into the title once in a while.

Now that a new iPad version has been released, I just had to give it another go to see if it felt the same as before. I have to say, how you interface with a game can really make a difference. Sure, the grind is still there, and the quests are generally the same at higher levels as they are at level one, but the iPad works awesome.

That's not all, however. I also participated in PvP combat for the first time and found out exactly where the game shines.

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Rise and Shiny: Peeking into the half-naked world of Scarlet Blade

Sci-Fi, Screenshots, Video, Game Mechanics, New Titles, Opinion, Free-to-Play, Hands-On, Casual, Post-Apocalyptic, Rise and Shiny, Livestream

Scarlet Blade screenshot
As soon as I knew that I was going to be covering Scarlet Blade, the new title published by Aeria Games, I decided that I was not going to dedicate 1,000 words or so to discussing just how stupidly offensive the game is. I'll cover the issue of sexism in gaming through other avenues because I know that there are generally two types of players in MMOs: those who think this is a sexist industry and those who don't care. I will, however, concentrate on the gameplay. I am always ready to volunteer and cover weird or icky games like Scarlet Blade. After all, I can't comment on a game I haven't played. What I found wasn't really surprising, but it was relatively confusing.

Warning: Don't read the rest of this article if your boss is over your shoulder. Unless your boss is my boss, in which case it's OK.

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MMObility: How the mobile market is trying to change MMOs

Business Models, Culture, Game Mechanics, Opinion, Free-to-Play, Mobile, Races, Casual, MMORTS, MMObility

Real Racing 3 screenshot
My brother called me the other day to tell me that he had just beaten me in Real Racing 3, an EA title that has drawn some criticism for its use of microtransactions. I enjoyed the heck out of the game, and it seems that EA is not worried about the criticism thanks to the overall positive response to the title. I asked my brother about the in-game purchases and he didn't really know what I was talking about. It was only more evidence that the rest of the market -- especially the huge mobile market -- doesn't really appear to care about persistent worlds or immersive lore. The fact is that pseudo-MMOs or games that are barely on the edge of MMO are MMO enough for many people, even people like my brother, who is no stranger to MMO gaming and has spent years in and out of World of Warcraft raiding and leveling.

I was going to write about a game called Raft Pirates for this column, but when I started to look at it, I realized that it didn't quite seem like a "real" MMO, and so I asked the developer to define the game for me. The response I got back only added to my confusion about where the mobile market is going. So in today's MMObility, I want to continue the discussion I started last week, but this time I'll like to look at how the mobile market is keeping things muddy.

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Free for All: My five favorite MMOs for exploration

Screenshots, Culture, Ryzom, Wurm Online, Opinion, Second Life, Vanguard, RuneScape, Free-to-Play, Browser, Casual, Virtual Worlds, Free for All, Miscellaneous, Sandbox

Vanguard screenshot
There's nothing more important to me than the ability to freely explore MMOs. Heck, exploration is the reason I got into MMOs. I remember grabbing that box of Ultima Online (man, I wish I still had that box!) from a shelf at the local game store and looking in wonder at just how vast this virtual world seemed to be. I'm still the same way, although after years of doing this, I am a bit more cynical about games. I've heard so many promises that never came true, but I know that even the worst of titles offers the chance to explore a brand-new world.

There are a lot of exploration mechanics out there. Free Realms has an adventurer "job," The Secret World needs players to explore to solve mysteries, Guild Wars 2 offers experience based on discovering new areas, EverQuest II entices people to explore by offering collectible items embedded in the ground, and there are so many MMOs that allow players to gain experience just by approaching areas they haven't before.

But I have my favorites. These are games that just make me feel like an explorer.

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Game of Thrones Ascent ties updates to Season 3

Fantasy, Patches, Free-to-Play, Browser, Casual

Game of Thrones Ascent ties updates in with Season 3
Watch out, Defiance: You're not the only transmedia synergy wiz-kid on the block! Game of Thrones Ascent announced that it's started to release weekly updates that will tie into the previous night's broadcasted TV episode.

As the first episode of Game of Thrones' third season premiered last night, the first episode of Ascent's new content went live today. It's titled Episode 1: Valar Dohaeris and adds "dozens" of new quests, multiplayer alliance challenges, a power leaderboard, and a siege workshop.

Developer Disruptor Beam released some stats for the title (which is still in beta!). The studio says that 43% of the players so far have pledged allegiance to the Starks, 25% to the Targaryens, and 15% to the Lannisters. More players choose to fight (35%) than any other action, and the Neck is the most popular destination in the game world (16%).

[Source: Disruptor Beam press release]

ArcheVille mobile game hooks into ArcheAge somehow

Betas, Fantasy, Game Mechanics, MMO Industry, New Titles, News Items, Mobile, Casual, ArcheAge, Sandbox, Crafting

ArcheVille and ArcheAge exchange
If you've got a serious craving for ArcheAge and you don't mind cutesy graphics, you might want to check out XLGAMES' ArcheVille. Oh yeah, you'll also need an iOS device (an Android version is in the works).

What exactly is ArcheVille? It's a farming- and minipet-based mobile game that ties into XL's upcoming sandpark title. MMO Culture reports that gift exchanges are possible between ArcheVille and ArcheAge, though we're not sure if that functionality will work for English-speakers just yet due to the latter's Korean-only client.

In any event, ArcheVille is currently available in English and viewable in the App Store. You can view a gameplay video after the break.

[Thanks Dengar!]

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MMObility: Fifteen fun free MMORPGs for your tablet or smartphone

Fantasy, Sci-Fi, Game Mechanics, Previews, Opinion, Free-to-Play, Mobile, Casual, MMObility, Sandbox

Avabel screenshot
Mobile MMORPGs are still hard to come by. Sure, there are a ton of pseudo-MMOs and developers who claim to have created an MMO, but the fact is that persistence -- a key to defining what an MMO is -- is often gone from many of these games. I want to be able to log out of the game while the rest of the digital world goes on without me. Or better yet, and in the case of most MMORTS titles, I want to log out of the game and continue to have an effect on the world through trades, wars, or the fallout of diplomacy.

Even though the market is often bare, there are still quite a few MMOs out there. Many of them are fun as well! I know, I know, I am making it seem as though the smartphone or tablet MMO market is empty of all content, but the truth is that for its age, it's doing very well. There are more and more coming out all of the time, and hopefully I'll be there to cover them. In the meanwhile, enjoy a list of the specific titles that rest on my Nexus 7 3G tablet, just waiting to be played anywhere and any time!

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Free for All: The 10 best-looking browser-based MMORPGs

Fantasy, Screenshots, Opinion, Free-to-Play, Browser, Mobile, Casual, MMORTS, Kids, Free for All, Family, Livestream, Miscellaneous

Battlestar Galactica Online screenshot
Beauty, they say, is in the eye of the beholder. Keep that in mind before you tell that me the games that fill out the following list of "best-looking browser-based MMORPGs" are ugly as sin. Sure, some of them are an acquired taste, but I wanted to display just how much variety there is now in browser gaming. It's not the delivery system it once was; we have had fancier-looking Flash-based titles for a while, but now with engines like Unity or Silverlight and even HTML5 coding, we have games that look no different from their client-based counterparts.

There are still some ugly-as-sin games out there as well, but they have endearing qualities all the same. So keep that in mind; this is my top 10 list. If you want to suggest your own in the comments section, I would love to hear them!

Now, on to the list, in no particular order...

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Rise and Shiny: Warstory: Europe in Flames

Historical, Real-Life, Video, Game Mechanics, Previews, PvP, Opinion, War, Free-to-Play, Browser, Casual, Humor, Rise and Shiny, Livestream

Warstory Europe in Flames screenshot
Warstory: Europe in Flames is one of those deceptively simple MMOs that makes me feel a bit lost for most of the week that I look at it for this column. It seems as though I stumbled into a game that features not only a time-limited server but one that is about to restart once the capital city of Berlin is taken by either the Russians (my side) or one of the other Allies. The goal is to race through content until Berlin is finally nabbed. I was even able to roll a new commander on a new server, but that game was far enough along to convince me that I really need to play in a brand-new game to see what happens from the very beginning.

I am getting ahead of myself, though. How about we talk about the gameplay and how it all feels? Then I'll allow myself to scheme about my possible glory.

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MMObility: The community portal of Grepolis might just be a model for the industry

Fantasy, Historical, Video, Business Models, PvP, War, Free-to-Play, Browser, Mobile, Casual, MMORTS, Community Q&A, MMObility

Grepolis community screenshot
Innogames' hit browser-based game Grepolis has been receiving some pretty exciting updates lately. It's one of my favorite MMORTS titles because it's simple to learn and can be played on practically any schedule, so I've really been enjoying the updates that have added music and sound effects, holiday mechanics, and more animations. There's a lot more to come, however, according to Grepolis' developer crew.

What sort of things? Well, besides the usual updates and additions to gameplay, the team is promising that how players interact with the community will change as well. Sure, plenty of developers have promised better communication and more interaction, but what Grepolis is promising might just be some of the coolest community tools yet. If they work, of course.

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Free for All: How to be OK with not knowing how to play

Classes, Culture, Game Mechanics, Opinion, Free-to-Play, Casual, MMORTS, Free for All

Asheron's Call screenshot
I've written before about how to accept your fate as a permanent newbie, international game explorer, or constant PvP victim. It has always come down to accepting the fact that many MMOs require hours of dedication in order to become skilled. Sure, we can break down what "skilled" really means and examine what sort of timetable is realistic for most human beings, but let's just say that we're past that. We're well into the territory of accepting our fate as a digital traveler, someone who simply cannot say no to a new MMO.

This time I thought it would be better to list some lessons on how I learned to love the MMO explorer lifestyle. It worked for me! (Cheesy theme music starts in the background.)

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Guardians of Middle-Earth: A fun game doomed by its business model

Video, Business Models, Game Mechanics, Previews, PvP, Reviews, Opinion, Consoles, Casual, Hands-On (Massively's), First Impressions, MOBA, League of Legends

League of Legends title image
The MOBA genre has exploded in recent years, with global giant League of Legends becoming the most actively played video game in the world and competitive tournaments getting more viewers than some televised sports. Today's MOBAs appeal to casual and competitive gamers alike, but until recently very few had crossed the console barrier. Released on PS3 and XBox 360 last December, Guardians of Middle-Earth took traditional DotA gameplay and made the quite experimental leap onto consoles.

I'm not much of a console gamer (you can take my mouse and keyboard away when you pry them from my cold, dead hands), but I couldn't pass up the opportunity to see how Guardians of Middle-Earth stacks up against its PC-based counterparts. Monolith Studios has done great things in adapting MOBA gameplay to a console control scheme and audience, and the core game really is a lot of fun to play. But in charging an initial purchase price for a game that relies on having a large community, publisher Warner Bros. may have accidentally consigned Guardians to the scrapheap.

In this hands-on opinion piece, I explore Guardians of Middle-Earth and ask why it's already a ghost town just three months after launch.

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