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Why I Play: PlanetSide 2

Sci-Fi, Screenshots, Business Models, Culture, Game Mechanics, PvP, Opinion, War, Free-to-Play, Casual, MMOFPS, PlanetSide 2, Why I Play, Subscription

PlanetSide 2 screenshot
I was this close to saving myself a lot of time by finishing this article with only a few simple words: Why do I play PlanetSide 2? Because it's fun. I'm pretty sure my boss would want me to expand on it just a bit, however, but let me drive those three words home: Because it's fun. I think we are all familiar with the word "fun," but it's something that we really don't hear enough about in MMOs. I don't think we play MMOs mainly because they're fun; I think we play them because they pull out other emotions in us, emotions like wonder or awe. They might help fill in social needs that are sometimes hard to fill out in real life. These are all positive and worthy reactions, but they're different from sheer fun.

I have oodles of fun in PlanetSide 2. Gobs of it. Barrels of fun. The fun is powerful in this one. You get the point. PlanetSide 2 actually makes me laugh to myself, makes me yell at the screen -- you know, those noises you hear from someone who is having a blast. Of course, there are a few other reasons I play PlanetSide 2 as well, so I'll fill you in on those.

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A Mystical Land changes name to Villagers & Heroes, adds content

Fantasy, Game Mechanics, MMO Industry, News Items, PvE, Free-to-Play, Casual, Player-Generated Content

Villagers & Heroes
Remember A Mystical Land? Well, forget about it, at least under that name. Mad Otter and Neonga have sent out a press release announcing that the title is now called Villagers & Heroes in an effort to "better match the content and focus of the game."

The name change isn't the only change, either, as gameplay has been upgraded by the addition of player-created custom gear, new realms to explore, and new epic bosses.

Animal ranching is a thing now, too, so you can raise sheep, chicken, and pigs alongside those crops in your backyard. Additional improvements are planned for future updates, and Villagers & Heroes is also seeking your approval on Steam's Greenlight service.

[Source: Neonga press release]

Sid Meier on mobile and the value of hardcore gamers

Business Models, Interviews, MMO Industry, Mobile, Casual

Sid Meier on mobile and the value of hardcore gamersYou know you're getting old when legendary PC developer Sid Meier gives interviews about his foray into mobile gaming. It's not as bad as it sounds, though, because the man behind the Civilization series tells GamesIndustry.biz that the core gaming audience is still driving the industry regardless of platform.

"I think we've seen historically that the more casual gaming platforms and markets do have a kind of rise and fall pattern to them, whereas the hardcore gaming market, the serious gamers are much more stable, and they're going to be around for a long time and will keep playing games," Meier said.

Meier also ruminates on his approach to mobile free-to-play, which is basically the same try-the-demo-buy-the-full-game-if-you-like-it model that PC gaming has employed for decades. "It's not something like a constant stream of purchases every day, but it's more just unlocking the rest of the game and then you are done," he explained.

The Soapbox: MMOs are to kids what MUDs are to us

Business Models, Culture, Economy, Game Mechanics, MMO Industry, Opinion, Free-to-Play, Consoles, Casual, The Soapbox

Vendetta Online on the iPad
I love MUDs. When I go through a several-hour long MUD session, I feel as if I took part in a greater story, and most of the fun was not based on stats or gear. MUDs let me escape into a world because they are about story first. I think I'm pretty rare, though. I can't find many other writers who seem to write about MUDs unless they are referencing them like some sort of relic from the past. The truth is that MUDs are still being loved, played, and enjoyed by thousands. Covering MUDs is as important as covering any other MMO. They're still part of the bigger picture.

I'm sure many of you reading this now could not care less about MUDs. You might have played one years ago, but generally they are seen as the cute elderly citizens of MMOdom. That's cool if that's how you feel, but now think about this: The new generation, kids between 13 and 20 years old, will look at many of our large PCs and 20 gig MMOs the same way modern gamers look at MUDs.

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Not So Massively: Yet another D3 exploit, Star Citizen pay-to-win debate, and MOBA news

Betas, Sci-Fi, Video, Economy, Events (In-Game), Game Mechanics, Launches, Lore, New Titles, Patches, PvP, News Items, Opinion, Free-to-Play, Casual, Dev Diaries, Sandbox, MechWarrior Online, MOBA, Diablo III, Star Citizen, Infinite Crisis, Path of Exile

Not So Massively Yet another D3 exploit, Star Citizen paytowin debate, and MOBA news
Diablo III was hit with yet another exploit this week as players discovered a way to duplicate gold via a bug in the auction house. Blizzard responded by shutting down the auction house but did not perform a server rollback to reverse the damage. Star Citizen clarified its stance on the lifetime insurance available to veteran backers amidst debate over whether it gives early adopters an unfair advantage over other players. Path of Exile also released a new Letters of Wraeclast lore feature in its latest update, and MechWarrior Online's update 15 added a new Misery mech.

Dota 2 began preparations for its biggest world championship tournament yet with the release of a new Interactive Compendium that players can use to stay up to date with the matches. Rise of Immortals has now officially launched its Battle For Graxia revamp, and Infinite Crisis officially entered closed beta this week with the release of new champion The Joker. Finally, Smashmuck Champions released its hilarious new community-designed champion that's half platypus and half unicorn.

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Rise and Shiny revisit: Mabinogi remains magical

Fantasy, Screenshots, Video, Game Mechanics, Opinion, Free-to-Play, Hands-On, Casual, Virtual Worlds, Mabinogi, Rise and Shiny, Livestream, Sandbox

Mabinogi screenshot
I try to take deeper looks at certain titles at least once a year. These are special games that prove to me that MMORPGs are still the best gaming you can participate in, pixel for pixel. Mabinogi is one of those titles. It's also one of those titles that almost makes me want to quit writing about games. Ironically, the more you write about games, the less time you have to play specific titles, games that could easily suck away hours of your life every day. These are virtual worlds with open character development and grand, sweeping storylines. If I had the time, I'd probably spend most of it in Mabinogi.

During this week's revisit, I knew I had to accomplish several things. First, I needed to clean up my quest list. Mabinogi is wonderful in the way it offers a player tons and tons of content and storylines, but they can be visited in a non-linear fashion that leads to confusion. Second, I wanted to revel in the glory that was the newly free extended inventory. Third, I wanted to check out the new systems and tweaks that have come along since I last dived into the game.

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MMObility: Exploring a tiny universe in Pocket Galaxy

Betas, Sci-Fi, Screenshots, Video, EVE Online, Game Mechanics, New Titles, Previews, PvP, PvE, Opinion, Free-to-Play, Casual, MMObility

Pocket Galaxy screenshot
Pocket Galaxy, a new sci-fi mobile MMO, is relatively impressive at first. It's a nice looking game that feels like a cross between Dark Orbit, Asteroids, and EVE Online and seems to be pretty casual and cheap to play. These things make me happy. I've adopted a casual playstyle because of my need to be the guy who plays every single game he sees, and that has had the side effect of making casual gaming perfect for me.

For example, a Pocket Galaxy player who wants to craft more ammo for one of her guns needs to create the items by waiting a certain amount of real time that can be shortened by using cash. Many players might see this as some sort of money-grab. I see it as a casual game with the option to speed up build times, but then again... I'm patient.

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Not So Massively: MOBA patch week, Star Citizen hits $9 million, and Diablo II ladder reset

Betas, Fantasy, Sci-Fi, Trailers, Video, Game Mechanics, New Titles, Patches, PvP, News Items, Opinion, Hands-On, Casual, Dev Diaries, Not So Massively, MOBA, League of Legends, Diablo III, Anniversaries, Crowdfunding, Star Citizen

Not So Massively MOBA patch week, Star Citizen hits $9 million, and Diablo II ladder reset
This week is packed with MOBA news as almost every major title released a new patch. Infinite Crisis introduced new champions Poison Ivy and Gaslight Catwoman and announced that the game's closed beta will start in two days' time on May 8th. SMITE introduced new Norse god Fenrir the Unbound, and League of Legends released a champion spotlight on new Ice Witch champion Lissandra. Dota 2 also released new hero Elder Titan based on the original DotA hero Tauren Chieftain, and Heroes of Newerth released several months of balance changes at once in its colossal version 3.1 update.

Star Citizen celebrated hitting $9 million US in its ongoing crowdfunding campaign, and to celebrate, developers controversially gave all current backers free lifetime insurance on their ships. The title's success has also spurred EVE Online developer CCP Games to show off its own virtual reality dogfighter called EVR that uses the upcoming Oculus Rift headset.

Diablo III's first anniversary is just over a week away; details of any celebrations haven't yet been released. Developers confirmed that the PlayStation 4 version will not be getting mouse and keyboard support and that the PC version won't be getting support for analog controllers. For those of you up for some oldschool dungeon-crawling, Diablo II also announced that its ladder will be reset on May 14th this week and all players will start the game fresh again.

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EVE Evolved: Hands-on with EVE's virtual reality demo

Sci-Fi, Trailers, Video, EVE Online, Events (Real-World), Game Mechanics, MMO Industry, New Titles, Previews, PvP, News Items, Opinion, Hands-On, Casual, First Impressions, Events (Massively's Coverage), EVE Evolved, Choose My Adventure, Crowdfunding

EVE Evolved Handson with EVE's virtual reality demo
As EVE Online's tenth anniversary Fanfest slowly got underway, the press were led into a small upstairs room with chairs lined up and ominous-looking black headsets. The headsets turned out to be expensive prototype devkits of the Oculus Rift, a recently kickstarted PC peripheral that aims to make immersive virtual reality affordable for gamers. VR headsets are traditionally heavy monstrosities costing thousands of pounds and usually have input processing lag that make them unsuitable for high-action gaming, but the Oculus Rift is a light and highly responsive device currently clocking in at a more reasonable $300.

We were sat down to take part in a demo of EVR, a new virtual reality multiplayer dogfighter that uses art assets from EVE Online. It was an incredibly immersive experience for those of us unfamiliar with the Oculus Rift, and even members of the press who had used the device seemed impressed with the game. Fanfest attendees were equally excited when a trailer for EVR was shown at the EVE Keynote on Friday, and many attendees got to try the game first hand last night. But what impressed me the most was the story behind the demo's creation and the possibilities that Oculus Rift could potentially open up if support for it were brought to EVE Online.

In this week's EVE Evolved, I give my hands-on impressions of EVR, delve into the story behind its creation, and speculate on how Oculus Rift support could revolutionise EVE.

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Rise and Shiny: War Thunder

Betas, Historical, Real-Life, Video, Game Mechanics, Previews, PvP, Opinion, War, Free-to-Play, Hands-On, Casual, Humor, First Impressions, Rise and Shiny, Livestream

War Thunder screenshot
War Thunder, a new instanced-based WWII flying battle, uhm, thingy, didn't really seem that appealing at first. It looks nice, and yes, the planes can be controlled in a few different styles ranging from an FPS twitch style to a more "realistic" mode, but I was worried it would be just another slogging grind until I was able to have any fun. There's some truth behind my worry about the grind, but overall I had an incredible time in the game. The only real shame is that I didn't get to put as much time in it as I would have liked. The game had infrequent connection issues, but when they cropped up, they lasted a while. Even so, each match lasted long enough to give me a pretty good taste of combat.

I stuck with the "arcade" style of gameplay. It's a simpler way to control the planes that allows players to point the mouse pointer for control. You might need to land for repairs and take off again, but it's as simple as slowing down until you touch down. I started to take the more realistic mode's tutorial, but as soon as it told me I had to manually control much more of the plane's controls, I gave up. Call me a wimp, but I just wanted to shoot planes.

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MMObility: Revisiting The Lost Titans

Betas, Screenshots, Video, Events (In-Game), Game Mechanics, Interviews, Previews, PvP, Opinion, Free-to-Play, Browser, Casual, Family, Livestream, MMObility, Dungeons

The Lost Titans screenshot
It's pretty impressive that The Lost Titans, a new browser-based MMO by ZQGame, launched in China and was supporting 600 servers within six months, but China is a unique, browser-eating beast. I've talked about the foreign browser market before and often marvel at how so many players in the West scoff at browser games. It's not as though "browser" is a genre; it's a delivery system. But here we are, getting ready to scroll through comments to read about how "browser games" suck. That's like saying, "MP3s are bad music."

Still, I cannot deny that some browser-based games do indeed suck. In fact, the last time I played The Lost Titans live, I found myself so bored I almost could not finish the stream, but I thought I'd try again with a fresh perspective. Despite finding many of the same issues I had before, I was surprised at how much further the game has come. I sat down with ZQGame's Laura Stephens during this latest livestream to talk about the game.

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Free for All: My favorite female armor sets

Fantasy, Screenshots, EverQuest, EverQuest II, Culture, Lore, Ryzom, Opinion, Vanguard, Guild Wars 2, Free-to-Play, Browser, Mobile, Casual, Roleplaying, Virtual Worlds, Free for All, Post-Apocalyptic, Miscellaneous, Sandbox, Buy-to-Play

Brienne picture
Of all of the crazy characters from HBO's Game of Thrones, Brienne is easily my favorite. Why is she my favorite? It's not because she's just heroic or brave or any of the things that people often attribute to her; it's because she's a survivor. Much of that survival comes from her armor and the fact that she knows well enough to be able to protect herself! The actress Gwendoline Christie has talked about how uncomfortable the armor is to wear. I've heard the producers say that the metal skin is supposed to look sort of mismatched, and I love that. It only makes it stronger.

I often wish MMOs represented armor in better ways, especially for female characters. Some MMOs do a better job than others, and some MMOs do a decent job some of the time. Here are some of my picks for my favorite armor sets for female humans, orcs, goblins or... well, you get the point.

(Please don't post Game of Thrones spoilers in the comments section.)

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MMO Blender: Game of Thrones, MUDs, and the perfect quest text

Screenshots, Culture, Game Mechanics, Opinion, Free-to-Play, Browser, Casual, Virtual Worlds, Miscellaneous, MMO Blender

Game of Thrones Ascent screenshot
Nothing seems to suck me into a game more than a good story. The brilliant thing is that the story doesn't have to be complicated or intense as long as it's original and easy to follow. I want characters to meet, locations to discover. I need to immerse myself into a story more than I need to raise a level or obtain powerful loot. In this edition of MMO Blender, I wanted to use three main games as prime examples of systems that, when combined together in some form, would deliver the best story-driven experience I can imagine.

There are several factors to consider: story, movement, character, and interaction. I want to use War of Dragons as an example of movement in a mostly text environment, Gemstone IV for character and interaction, and Game of Thrones Ascent for story. Hopefully, when I am done, I'll have convinced someone to give me a few million dollars to create this dream MMO.

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Hands-on with Arena of Heroes' turn-based gameplay

Fantasy, Business Models, Classes, Game Mechanics, PvP, Opinion, Free-to-Play, Mobile, Hands-On, Casual, First Impressions, MOBA

Handson with Arena of Heroes' turnbased gameplay
During the last week, I've witnessed two excellent unions: My good friend married his college sweetheart, and a MOBA reached out to the ranks of turn-based gaming. Sure, the former had an open bar, but no amount of free booze can quench my desire for something new within the MOBA genre. Enter Arena of Heroes, a new turn-based free-to-play MOBA that can be played on PC, Mac, iPad, and eventually, on Ouya, iOS, and Android.

I spent the morning with Sneaky Games CEO David Godwin and Zattikka Director of Product Alexandra Tinsman to find out why this game will make me bring my iPad everywhere I go.

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Free for All: Ecol Tactics Online has a fun story but weak combat

Game Mechanics, Opinion, Free-to-Play, Browser, Hands-On, Casual, Free for All

Ecol Tactics Online screenshot
I took a look at Ecol Tactics Online not so long ago and mostly enjoyed what I found. When the game recently launched into open beta, I knew I had to check it out again. It's possible that the game I experienced before the open beta would be vastly different from the one I'd find later on, but everything felt familiar even though I was given access to higher-level play and cash shop.

I enjoyed the storyline and quest text much more this time around. Last time, gameplay appeared pretty standard, but now that I know what to expect with combat and performance, I can enjoy the story a bit more. But a player can ignore the story completely and still find the game enjoyable. That's an issue with many MMOs in general. A lot of the time the story has no bearing on a player's character. This time I slowed down and read up most of the quests I came across and discovered some pretty cute tales and toons.

The combat is still fun as well. Of course, turn-based combat is what this game is all about.

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