In June, I drove down to Austin, Texas, to once again participate in
GDC Online. I do it every year if I can, and I love it. It's a smaller event when compared to the larger
E3s and other conventions, but it is more personal and up-close. My favorite speaker at this last event had to be
David Calvo from
Ankama Games. When he first came out barefoot, I was honestly worried that the chat would be all about goofy, "deep" design techniques that had no real use in practice. In the end, his talk
was deep but was really just asking developers to
have fun and try new things. Yes, I know:
new things. Crazy, huh?
If
Wakfu is any proof, those design theories are put to practice every day at Ankama.
Wakfu, for me, is a breath of fresh air in so many ways. Even though I am somewhat used to the design and art style, thanks in large part to playing the previous title
Dofus, I still find myself loving how simply complex much of
Wakfu is.
There are issues that come with complexity, however.
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