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Casual

MMObility: Command and Conquer's new twist on the MMORTS

Sci-fi, Screenshots, Game mechanics, Previews, PvP, Opinion, Free-to-play, Browser, Mobile, Casual, MMORTS, Miscellaneous, MMObility

Command and Conquer screenshot
I've had my fill of MMORTS games. I love them, and I mean love them, but after being asked to look at the 567,386th title from the genre, I am getting a wicked case of tunnel vision. Sometimes I wish I could hit a switch and see these games with the eyes of a brand-new player, to truly judge their quality without any preconceptions. That's not possible, unfortunately.

Luckily, once in a while there comes along a title that feels fresh or does enough with design to seem new and clever. Command and Conquer Tiberium Alliances stands out from the crowd with its interesting combat and a casual approach to hardcore gaming. I have to admit that, at first, I was a bit bummed at having to take a look at yet another epic strategy game that would probably not feel that epic, but my mind was changed after a solid week of playing.

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Spacetime Studios' Cinco Barnes talks Dark Legends design

Fantasy, Horror, Video, Interviews, Previews, Free-to-play, Browser, Mobile, Casual, Massively Interviews, Community Q&A, Livestream, Miscellaneous

Google Plus hangout screenshot
If you have wondered about what was going on in Spacetime Studios' Cinco Barnes' head while designing Dark Legends, wonder no more. I was asked to sit in on a Google + hangout, essentially a public video conference call, with Cinco, Carter Dotson from 148apps and Heidi Duran from GirlGamer. The event was moderated by Ashley Esqueda from G4TV. Cinco fielded some questions from us and fans of the game.

Want to see some cool concept art? Need to know if the energy mechanic in Dark Legends was created just to make fast cash? Have you heard about Spacetime's newly announced title Arcane Legends, but have no idea what might be involved with the game? Have you wondered about the images in the opening video, the appearance of top hats, and the possibility of obtaining all of those great costumes through in-game means? You can find out the answers to these and other important questions in the video, embedded just after the cut.

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Game of Thrones Facebook title in the works

Fantasy, Game mechanics, MMO industry, New titles, News items, Free-to-play, Casual

Joffrey golf-clapping
HBO's Game of Thrones is getting the online gaming treatment for the second time in the space of a calendar year. First it was Bigpoint's free-to-play browser MMO, and now it's a Facebook game called Game of Thrones Ascent, which is being developed by Disruptor Beam, a social gaming company headed by former GamerDNA CEO Jon Radoff.

The company says that players will "lead the life of a noble during the time of upheaval as portrayed in the books and the series thus experiencing a new type of game that unites both story and strategy."

Precious little info is given on the title, including a release date, but we'll bring you the latest as it becomes available.

[Source: Disruptor Beam press release]

Rise and Shiny: BatMUD

Fantasy, Screenshots, Video, Bugs, Culture, Previews, Opinion, Free-to-play, Casual, Roleplaying, First Impressions, Rise and Shiny, Miscellaneous

BatMUD UI screenshot
Here I am making myself crazy once again. Why? Why do I insist on visiting games that I know will provoke issues both physical and mental? I guess it's because lately I have been fascinated with MUDs, or multi-user-dungeons. They are better described as text-based MMOs or choose-your-own-adventure books written with thousands of other players. It's a fascinating concept, especially when you consider how dissimilar it is to today's modern, easy-to-play offerings. The ancient design of the MUD now feels fresh, so much so that I have decided to dedicate a future article about the possibility of MUDs' viability in today's three-dimensional world.

I have found some good and some very bad over the last several weeks. I've also stumbled across brand-new versions of the migraines that often bother me when I concentrate way, way too hard on PC text. I have to admit that my issues do not seem that common, but it is important to look at a game from all angles, even from the angle of someone who has specific issues. BatMUD has tested my patience over the last few weeks and several hours. It's also shown me some wonderful adventure and sparked my imagination.

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MMObility: An exclusive look at the Runespan in RuneScape

Fantasy, Game mechanics, Interviews, Patches, News items, Opinion, Free-to-play, Browser, Mobile, Hands-on, Casual, Miscellaneous, MMObility, Crafting

RuneScape screenshot
Jagex, developer of the ever-popular browser-based game RuneScape, is known for its rapid development schedule. Heck, I fully expect that this article will be outdated by the time I finish its rough draft. Players of the Jagex flagship MMO can log in to find new items, places to explore, and quests to do almost weekly. I tend to poke my nose into the game several times a week, so I know that a more casual player has endless amounts of content to run through. I might level up my construction skill and then switch to something completely different. I just recently spent an afternoon playing with just the new bonfire skill.

Of course, those pesky developers are at it again: giving me more content to go through even though my highest skills hover around only the level 40 mark. This time it's the Runespan, a brand-new area that helps players level runecrafting by offering them a one-stop shop that is more casual and non-competitive than the normal runecraft experience.

I got the chance to call up some of the lead developers on the phone and ask not only about the Runespan but about the new FPS improvements, so be sure to check that out!

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Rise and Shiny: Dark Legends

Fantasy, Horror, Sci-fi, Screenshots, Video, Game mechanics, Launches, New titles, Previews, PvE, Opinion, Free-to-play, Browser, Mobile, Casual, Crime, Humor, Post-Apocalyptic, Rise and Shiny, Livestream, Miscellaneous

Dark Legends screenshot
Dark Legends, the new title from mobile MMO king Spacetime Studios, is already creating a buzz with its liberal use of an energy pool that is sapped as players go through standard gameplay. If this mechanic were packaged any differently and inside a sandbox, it's possible that people would call it "realistic" or "hardcore." Unfortunately, problems set in as soon as players realized that playing the game for hours on end would require some infusion of real-life funds or the ability to kill pretty large chunks of time in non-combat areas.

I would argue that the gameplay does not have to be designed for marathon gaming sessions. It's very possible that the "casual" part of the game's description actually means "casual." I still had issues with the mechanic; don't get me wrong. But if I was bothered by anything it would be Dark Legends' lack of borrowing features from Pocket Legends, Spacetime's flagship mobile MMO, which offers actual persistent areas and other MMO staples.

Of course, it's possible that Spacetime is simply trying something new. Heaven forbid it should attempt a new design!

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MMObility: Glitch's new updates stretch players' imaginations

Betas, Patches, Opinion, Free-to-play, Browser, Casual, MMObility, Sandbox, Crafting

Glitch screenshot
When Tiny Speck, maker of the wonderfully odd browser-based sandbox Glitch, announced that it would be taking the game back to a beta state in order to retool many of the game's most essential systems, I was skeptical. Heck, I've remained skeptical. I stopped streaming the game due to time constraints but continued to log in and enjoy it. More specifically, I didn't feel like continuing to stream it until the new releases were officially released. I tend to enjoy betas but want to hold back my opinions until games are actually open, and this return to beta made me feel the same way.

Lately, however, the changes being tested and implemented into the game have just been too cool to stay hushed about. Housing is receiving wonderful, wonderful updates that will allow for complete creative freedom that is rarely seen in MMO housing. The UI is transforming as well, and new skills and creatures are being introduced.

Beta or not, there is some crazy-cool stuff going on in the land of Ur. In fact, check out these brand new patch notes!

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Free for All: Zeroing in on my favorite free-to-play mains

Fantasy, Screenshots, Culture, Opinion, Free-to-play, Browser, Races, Casual, Kids, Free for All, Family

My Vanguard main
I felt a little nostalgic this week. Heck, at my age, I feel nostalgic every time I smell chimney smoke or hear Christmas music. I suspect it will only grow more common with age. MMOs have been such a huge part of my life for well over a decade now that I feel nostalgic about many of the things that happened during that time, and for many of the characters I have grown -- and lost.

I'm not overly sentimental about it, but it is interesting how we feel about the pixelated versions of ourselves, the ones we control while sitting at a keyboard or while touching a tablet. I don't want to downplay how important gaming can be for many of us, either. Once, years ago, I met a fellow player in a social game called There. She was a wonderful person who had over time lost the ability to walk. She loved the freedom that the avatar gave her. Needless to say, she was very connected to her character.

I made a short list of some of my favorite characters from the years. As I think about it, this list says a lot about me as a gamer and about the types of games I love.

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Rise and Shiny: Looking back on two years and making changes

Screenshots, Video, Culture, New titles, Opinion, Free-to-play, Browser, Mobile, Hands-on, Casual, Humor, First Impressions, Rise and Shiny, Miscellaneous, Anniversary

Mabinogi screenshot
This column will turn two years old on May 8th, 2012. I'm proud of not only the fact that I have been able keep up the column with a decent amount of content and writing that has slowly gotten better over that time but also the fact that I have introduced the readers of Massively to so many games that they wouldn't otherwise have known about. Recently, I have increased my efforts by streaming odd and indie games as well as writing about the relatively new world of mobile MMOs.

This might all seem like I am attempting to build some sort of indie hipster street cred, but the totally honest truth is that nothing thrills me more than exposing a new game to the world or giving an older game some much-needed sunlight. If someone posts, "This game is still around?" in the comments section, I call that a win.

From now on, I am going to tweak how I do things for Rise and Shiny in order to raise the quality of coverage. Let me explain how as well as give you a few figures to illustrate just how many titles I have covered.

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Previously on MV TV: The week of April 28th

Fantasy, Video, Culture, Launches, New titles, PvP, PvE, Opinion, Free-to-play, Browser, Casual, Humor, Guides, Livestream, Miscellaneous, Previously on MV TV

Previously On banner
Ah, another fine week of streaming videos! Who needs television when you have such killer content right at your fingertips, for free? Well, we need Game of Thrones, but other than that, we'll stick by Massively TV! Be sure to bookmark our livestream schedule page so that you won't miss any of the cool videos. Sign up, join in the chat room, and participate!

This week we had Mike back with his EVE Online and RIFT streams, followed by MJ with a ton of great stuff, including Aion, Lord of the Rings Online, TERA and City of Heroes! Woo! I finished up by showing viewers how to build clothing attachments in Second Life. So stop reading this and click past the cut. Check out the videos and let us know what you think in the comments section. Here, have some popcorn.

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Clone Wars Adventures celebrates Star Wars Day with special deals

Sci-fi, MMO industry, News items, Browser, Casual, Kids, Family, Clone Wars Adventures

Jar Jar Binks
Did you know that May 4th is Star Wars Day? Yeah, neither did I, which apparently means my failure as a Star Wars fan is complete.

Oh, wait, I get it. May the fourth be with you!

Anyway, Sony Online Entertainment is offering free booster points as well as a special code to unlock a rare double-bladed lightsaber, all for logging in to Clone Wars Adventures. And the game has a new introductory offer that includes first-month access to premium Jedi membership levels for only $1.99. More info is yours for the reading at the official CWA site.

[Source: SOE press release]

MMObility: The pros and cons of Tibia's browser version

Betas, Fantasy, Previews, Opinion, Free-to-play, Browser, Casual, Miscellaneous, MMObility

Tibia screenshot
Tibia is an MMO that has been hanging in there for many, many years. You have to give it respect for that alone. When you add on the fact that the game seems to be updated relatively frequently and boasts a pretty good-sized playerbase, it becomes even more intriguing. I've played it in the past and have enjoyed the simple graphics and slower-paced gameplay. I like how NPCs chat with you, old-school EverQuest-style, and how there seems to be a lot more to the game than meets the eye.

There are plenty of eyesores, however. The developers recently released Tibia in a beta browser form. While the client was always easy enough to download and run on my multitude of devices, I always prefer to just jump into my browser and load it up.

I found a lot of neat little systems but also quite a few bugs or odd design choices. Colors and layout can be a problem, and I am not the biggest fan of Flash-based MMOs. Still, I am enjoying myself so far and look forward to more. Let's talk about what I found over these last several hours with Tibia's browser-based version.

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Free for All: Why social gaming could destroy MMOs and how we can fight it

Business models, Culture, Game mechanics, Opinion, Free-to-play, Browser, Casual, Free for All, Miscellaneous

CastleVille screenshot
I am a huge fan of social media. Twitter, Facebook, Google Plus -- it all makes sense to me and has shown to be a very useful tool in not only communicating with friends but finding new games, developers, and websites. My Twitter feed provides enough news and information that I can skip any standard media. I haven't watched a local newscast for a long, long time. On top of that, I can communicate with readers in real time, sharing photos and tidbits of cool.

Has social media affected MMO gaming? It definitely has. Watch any smart developer's Twitter feed and you will see the community team interacting directly with players, answering questions, hosting contests, and helping players feel as though the developers are actual people. Social media has also changed how we connect to our games, MMO or not.

All of this means that everything is social now. Going to the dentist? Share it with your friends. Defeated a boss monster on your Xbox? Tweet it. Just picked up that epic sword in Dark Age of Camelot? Post it to your Facebook. Heck, many MMOs now have a Twitter or Facebook option built right into the client. All of this instant connectivity is nice, but it's possible that the "massively" part of MMO will soon apply to any game. What will this do to the genre?

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Rise and Shiny: Gemstone IV

Fantasy, Video, Culture, Game mechanics, Previews, Opinion, Hands-on, Casual, Rise and Shiny, Livestream, Miscellaneous, Sandbox

Gemstone IV screenshot with map
This article was a long time coming. Not only have I avoided taking a look at any sort of pure MUD for many years, but I meant to write this up last week but real life interrupted my plans. I just didn't think it was fair to write up a first impressions based on only a few hours of play. I was quite hesitant to take a deeper look at Gemstone IV mainly because I knew that the non-stop reading would surely create more migraines that might derail my work again. I was very worried, actually.

Luckily, the Gemstone IV client is customizable enough to allow me to create a "book-style" experience: black text on a white background. I don't think I'm alone in my inability to view bright, colored text on a dark background comfortably. If I were, popular websites would still look like they were from 1996. We've moved past ugly fonts and horrible color combinations.

Unfortunately it took me most of the time with Gemstone IV just to learn how to play, make the text comfortable to read, and understand what my character was supposed to be doing. Once I got comfortable, though, I honestly had one of the most enchanting times in a game yet.

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Previously on MV TV: The week of April 21st

Betas, Fantasy, Video, Previews, Free-to-play, Browser, Casual, Livestream, Miscellaneous, Previously on MV TV

Previously On banner
What a week it has been in Massively's world of streaming games! We have a little bit of something for all types of viewers. Hardcores, roleplayers, explorers, crafters and lazy-bums like yours truly: We have something for all of you. Be sure to bookmark our livestream schedule page so that you can always see the schedule ahead of time. It's much easier to plan your life around our videos if you know the schedule early. Invite your friends... we love to hear from new people in the chat room!

This week, we had some EVE Online adventuring with Mike followed by his attempt at Drakensang Online, a browser-based action MMO. Adventure Mike took a spin in the way-back machine and streamed some EverQuest, and MJ scored some time in EverQuest II, a chunk of Vanguard, and Aion. She's been a very busy streamer! Lastly, I took a look at Gemstone IV, a fantastic MUD that almost brought tears to my eyes. Tears of frustration, but many tears of joy.

Let's get to watching!

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