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Camelot Unchained

Camelot Unchained eyeing $2.5 million Depths stretch goal

Fantasy, Business Models, Game Mechanics, MMO Industry, New Titles, PvP, News Items, Crowdfunding, Camelot Unchained, Subscription

Camelot Unchained concept
City State has updated its Camelot Unchained website. It's also unveiled some new pledge tiers designed to speed the RvR sandbox on its way toward the next stretch goal. That stretch goal is The Depths, and it will be realized once the crowdfunding total crosses the $2.5 million barrier (it stands at nearly $2.41 million as of press time).

The Builders Tiers start at $35 and go all the way up to the $425 level. You can browse all the tier rewards individually or scroll down to the bottom of the page for a handy-dandy tier comparison chart.

Camelot Unchained dishes out details on alpha testing, combat, and player interaction

Fantasy, Interviews, Previews, News Items, Camelot Unchained

At long last, dragons will be coiled around stuff in the way that modern games don't allow them to be.
So, are you a backer of Camelot Unchained? Are you wondering when you'll be able to get your hands on the game in a playable form? The earliest build will be available to players in August, but just what will that early alpha contain? In an interview with Eurogamer, Mark Jacobs has stated that at a bare minimum, players should be able to get large-scale battles going in the game. Progression will be there but will not be fully tuned or adjusted, and the earliest stages of building systems will be present.

But what will that large-scale combat look like? In an interview posted today by Keen and Graev, the game's development team confirmed that the game will be avoiding an action-based engine, since it's not in keeping with the old-school ethos of the design. The interview also discusses the social features in the game, including a chat client that will allow players to talk even if they're not in the game. We'll know in August how many of these early concepts make it into testing and whether they work out on the road to release.

Camelot Unchained producer: 'Be excited. Be very excited.'

Betas, Fantasy, PvP, Dev Diaries, Camelot Unchained, Subscription

Camelot Unchained
Camelot Unchained Producer Tyler Rockwell has emerged from a busy year of work on this upcoming RvR MMO to look forward to the next year through the lens of the game's development.

Rockwell's December producer letter claims that a game is beginning to emerge from all of the hard work. He reiterates that the main focus is preparing Camelot Unchained for January's internal playtest. He also praised many members of the team, including the animation editor, the engineers, and the artists, for their hard work.

Rockwell says that fans of Camelot Unchained have good reason to be pumped for the title: "[Bat shit crazy] is a favorite term of Mark [Jacobs] that, honestly, I believe defines what is going on, mostly in secret, right now. We use the term BSC knowingly because many of the ideas are counter to much of the current MMOs out there. We hope our fan base will be excited by these ideas as we are here. Be excited. Be very excited."

Camelot Unchained Q&A talks box copies, name reservations, and stretch goals

Betas, Fantasy, PvP, Community Q&A, Camelot Unchained, Subscription

Camelot Unchained
The community got to kick several questions at the Camelot Unchained team lately, the answers to many of which were returned with gusto in a new Q&A post.

Some of the topics included boxed copies of the game being limited for collectors only, name reservations being done on a first-come basis through Founder's Points, and additional funding stretch goals for developing the Depths and adding more team members to the project. The magic system is coming along as well: "Mark [Jacobs] has been writing and editing the magic and combat systems documents and we have had team meetings to give him feedback. Once we have these systems to a point where the team feels that they are exciting and workable, then we can start releasing details to the community."

The team also gave its monthly update regarding the development of the game. Special mentions were given to work being done on the archery system and preparation for the January playtest.

Camelot Unchained dev blog talks leprechauns

Fantasy, New Titles, News Items, Free-to-Play, Dev Diaries, Crowdfunding, Camelot Unchained, MMORPG

Camelot Unchained
City State Entertainment issued a lengthy update this week centered on the Luchorpan race of Camelot Unchained. In the post, CSE walked through the lore of the Luchorpan, a short humanoid race that lists teleportation, ore detection, and distraction as its strengths while confessing slower movement speed, reduced attack chance against tall foes, and line-of-sight restrictions as its weaknesses.

The post also included a collection of concept art for the new race showing off possible hair styles and jewelry; the Luchorpan appear to be quite fond of beards and gold.

Camelot Unchained has rougher-than-expected development stretch

Betas, Fantasy, PvP, Dev Diaries, Camelot Unchained, Subscription

Camelot Unchained has slowerthanexpected development stretch
City State CEO Mark Jacobs has an update on Camelot Unchained's development, and it looks as though the recent "sprint" period was rougher than expected.

"Unfortunately, this sprint was not as successful as the last one. Due to illness and travel, a number of items either were not fully completed or in a couple of cases, didn't get started [...] Now, we still had a good sprint but it wasn't as good as the last one," he wrote in his latest update.

Jacobs said that the team is still working to get infrastructure in place but has basic combat functioning and animations improved. Other interesting tidbits from this dev cycle include hints of the next Camelot Unchained video, the initial concepts for a new race, and work being done on the game's magic system. He reports that the team is on track to begin IT testing in January.

Some Assembly Required: Mark Jacobs on Camelot Unchained's Kickstarter

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Some Assembly Required Mark Jacobs' musings on CU's Kickstarter
Given all the MMO-hopefuls flocking to it, you'd think that Kickstarter is the only way to make a game these days. And in some ways, it is. Indie companies and niche games now have a real chance to see the light of day, whereas previously only the "sure sells" got financial backing.

For developers like Mark Jacobs, who as City State Entertainment's CEO spearheads the development of upcoming sandbox Camelot Unchained, Kickstarter is a way to bypass those detached investors and appeal to the gamers themselves. As he told us, "Kickstarter is the perfect platform for an indie developer both to gauge interest in a concept and to receive either all or part of the funding necessary to make the game." Jacobs offered other musings and insights about the role of Kickstarter and updated us on the development of Camelot Unchained in our exclusive interview.

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Camelot Unchained's second Piercing the Veil Q&A released

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Camelot Unchained's second Pirrcing the Veil Q&A released
Two weeks ago, CityState treated us to Camelot Unchained's inaugural Piercing the Veil Q&A. Now a second act has followed that first performance, complete with all new community questions and Community Manager Renee Machyousky's official responses.

This time around, the questions run the gamut from character characterization to advertising to lore dissemination. While not all of the addressed questions have definitive answers (groups size is still under discussion, and 3-D sound bites haven't even been considered), there's still information to be found. So feel free to take a moment and peek behind the development curtain to catch the latest answers to fans' questions.

Camelot Unchained details progress in latest update

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Camelot Unchained details progress in latest update
Camelot Unchained has come to the end of another "sprint," City State's term for a roadmap, and CEO Mark Jacobs has whipped up another post detailing everything that was accomplished, noting what didn't make it into the completed pile, and laying out the next batch of tasks to tackle. Of the 25 + items on the list, the team checked off 23; it even threw in a few bonus tasks.

According to Jacobs, "Our biggest accomplishment in Sprint 4 was pulling together our entire editor, build system, database, patch server, and patch client into a fully working pipeline." This way, when artists and designers make changes to the world it can be instantly downloaded by the workgroup or even the beta or live game. This paves the way for quick response in the live version. For more details on all the technical accomplishments, check out the full update.

Jacobs pens new Camelot Unchained lore tidbit

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Jacobs pens new Camelot Unchained lore tidbit
Camelot Unchained continued its semi-regular progress reporting earlier this week with a new lore tidbit focusing on the Bean Sidhe. The Banshee, as the race is also known, is the subject of a new Becoming tale penned by City State's Mark Jacobs.

Following the story is a list of possible racial abilities including Scream of Fear, Shatter, and What the Hell is That Thing! After that you'll find some possible racial banes and a Hamadryad animation test. Oh, and you'll also find that last bit embedded for you after the break.

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CityState publishes Camelot Unchained Piercing the Veil Q&A

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CityState publishes Camelot Unchained Piercing the Veil Q&A
This week's Camelot Unchained update kicks off Piercing the Veil, which is intended to be a regular question-and-answer session devoted to both silly questions and "serious game-oriented questions," according to CityState community manager Renee Machyousky.

The first round of questions covers everything from swapping out game music files to class specs to formal guild alliances. In a related post on CityState's Kickstarter page, CEO Mark Jacobs reaffirms that Camelot Unchained is slated for internal testing starting in January.

CityState teases Camelot Unchained animation test

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CityState teases Camelot Unchained animation test
CityState bossman Mark Jacobs has updated Camelot Unchained's website with a fairly meaty post that gives us a good idea where the crowdfunded RvR title stands in terms of development. There's a whole list of completed tasks, as well as a preview of goals for the next sprint.

Jacobs also says to expect more updates before the week is out. Finally, the team has released a quick video look at some preliminary Banshee animation which you can view after the cut.

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Camelot Unchained reveals the HelBound class

Betas, Fantasy, Classes, Lore, PvP, Dev Diaries, Camelot Unchained, Subscription

Camelot Unchained reveals the HelBound class
Want to meet a new Camelot Unchained class that's part of the Vikings and can totally sear your soul if you so much as smile strangely at it? Sure you do! Mark Jacobs took the opportunity today to share some early details, lore, and concept art for the HelBound, a healer class that revolves around the theme of duality.

"Becoming a HelBound means pain and pleasure, power and weakness for we are as our mother, creatures of a dual nature," the backstory intones.

The HelBound is given the choice of a HelMark that will distinguish the character as either a healer or a death-dealing fighter. The class has cool half-masks that channel special effects due to an ancestor hopping along for the ride. According to Jacobs, the HelBound are "quite intriguing and just a wee bit dark."

Camelot Unchained producer's letter talks new race, development progress

Fantasy, News Items, Dev Diaries, Miscellaneous, Crowdfunding, Camelot Unchained, MMORPG

Camelot Unchained
Tyler Rockwell recently joined the crew of City State Entertainment as producer for Camelot Unchained, and recently took a few thousand words to introduce himself to Kickstarter backers and CU fans via producer's letter. The update covers Rockwell's design history, introduction to the games industry, and recent migration to CSE's Virginia studios, in addition to a few developmental points regarding Camelot Unchained.

According to Rockwell, he is working to learn everything he can about the game and its community while simultaneously unrolling new task-tracking software and getting up to speed on what CU's team is doing. Current projects include updates to the internal patcher, further development of the game's networking system, polish on the engine's character importer, the creation of a brand-new race, and the synchronization of team animators and designers working on a variety of tasks.

Rockwell said he considers himself the member of the team that's there to help everyone get the job done, similar to a Battlefield sniper or League of Legends healer. He also included a bit of concept art as "a not-too-subtle hint of what [CSE's] modeler is working on right now," which you can see after the jump.

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Camelot Unchained contemplates a Berserker race

Betas, Fantasy, Classes, Lore, PvP, Races, Dev Diaries, Camelot Unchained, Subscription

Camelot Unchained contemplates a Berserker race
Would the Beserkers make a better race than a class? That's the big question that City State Entertainment's Mark Jacobs is mulling over in today's Camelot Unchained update. The CEO delivers a rundown of what the team's accomplished recently and what the team has next on the list, but he quickly transitions into a story about the Viking warriors and asks the community if they might be better served as a race.

"I've always loved these guys and initial plan was to have them as a melee class within the game," Jacobs writes. "However, it might be a heck of a lot of fun if they were their own race. I thought about it and I decided that the idea of a Berserker Mage or Berserker Healer was just way too much fun."

Jacobs is soliciting feedback from the community on the topic and wrapped up the update post with an early look at the Dvergr model.

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