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<generator>Blogsmith http://www.blogsmith.com/</generator><itunes:title>Massively Speaking</itunes:title><itunes:author>Joystiq</itunes:author><itunes:image href="%BlogURL%/media/feedlogo.gif" /><itunes:summary>Massively Speaking</itunes:summary><itunes:category text="Games &amp; Hobbies"><itunes:category text="Video Games" /></itunes:category><item><title><![CDATA[Defiance PC client half off through Sunday]]></title><link>http://massively.joystiq.com/2013/05/17/defiance-pc-client-half-off-through-sunday/</link><guid isPermaLink="true">http://massively.joystiq.com/2013/05/17/defiance-pc-client-half-off-through-sunday/</guid><comments>http://massively.joystiq.com/2013/05/17/defiance-pc-client-half-off-through-sunday/#comments</comments><description><![CDATA[<p>Filed under: <a href="http://massively.joystiq.com/category/sci-fi/" rel="tag">Sci-Fi</a>, <a href="http://massively.joystiq.com/category/business-models/" rel="tag">Business Models</a>, <a href="http://massively.joystiq.com/category/mmo-industry/" rel="tag">MMO Industry</a>, <a href="http://massively.joystiq.com/category/news-items/" rel="tag">News Items</a>, <a href="http://massively.joystiq.com/category/defiance/" rel="tag">Defiance</a>, <a href="http://massively.joystiq.com/category/buy-to-play/" rel="tag">Buy-to-Play</a></p><div style="text-align: center;"><a href="http://massively.joystiq.com/2013/05/17/defiance-pc-client-half-off-through-sunday/"><img alt="Defiance concept art" data-src-height="298" data-src-width="530" src="http://www.blogcdn.com/massively.joystiq.com/media/2013/05/conceptartimg3960x540.jpg" /></a></div>
Were you waiting for <a href="http://massively.joystiq.com/tag/trion">Trion</a> to drop <a href="http://massively.joystiq.com/category/defiance"><em>Defiance's</em></a> $59.99 launch price point before taking a look? That day has arrived, as the B2P shooter MMO is <a href="http://view.email.triongames.com/?j=fefd1579776204&amp;m=fe9513707560027d7c&amp;ls=fe58167970660d7f7613&amp;l=ff5d117672&amp;s=fe8b1c737d64037973&amp;jb=ff971775&amp;ju=feb912747c610d78&amp;r=0">now available</a> for $29.99. The promotion runs through Sunday, May 19th, and it applies to the PC version of the sci-fi title.<br />
<br />
 <em>Defiance</em> is also available on the Xbox 360 and the PlayStation 3, but as of press time the <a href="http://www.defiance.com/en/buy-now/xbox-360/">console versions</a> still feature launch-day pricing. You can learn more about the PC version via our launch week <a href="http://massively.joystiq.com/tag/defiance-launch-diary">diary series</a> and our <a href="http://www.twitch.tv/massivelytv/b/381035257">livestream channel</a>.<br />
<br />
[Thanks fueldbygin!]<p style="padding:5px;background:#ffffcc;border:1px solid #ffff99;clear:both;"><a href="http://massively.joystiq.com"><img src="http://massively.joystiq.com/media/feedlogo.gif" alt="Massively" style="float:left;padding:0 5px 5px 0;" /></a><a href="http://massively.joystiq.com/2013/05/17/defiance-pc-client-half-off-through-sunday/">Defiance PC client half off through Sunday</a> originally appeared on <a href="http://massively.joystiq.com">Massively</a> on Fri, 17 May 2013 16:00:00 EST.  Please see our <a href="http://www.weblogsinc.com/feed-terms/">terms for use of feeds</a>.<br style="clear:both;"></p><h6 style="clear: both; padding: 8px 0 0 0; height: 2px; font-size: 1px; border: 0; margin: 0; padding: 0;"></h6><a href="http://massively.joystiq.com/2013/05/17/defiance-pc-client-half-off-through-sunday/" rel="bookmark" title="Permanent link to this entry">Permalink</a>&nbsp;|&nbsp;<a href="http://massively.joystiq.com/forward/20574259/" title="Send this entry to a friend via email">Email this</a>&nbsp;|&nbsp;<a href="http://massively.joystiq.com/2013/05/17/defiance-pc-client-half-off-through-sunday/#comments" title="View reader comments on this entry">Comments</a>]]></description><category>ark</category><category>ark-hunter</category><category>arkfall</category><category>defiance</category><category>defiance-half-off</category><category>defiance-pc</category><category>mmo-shooter</category><category>pvp</category><category>sci-fi</category><category>shooter</category><category>syfy</category><category>third-person-shooter</category><category>tps</category><category>transmedia-synergy</category><category>trion</category><category>trion-worlds</category><category>tv</category><category>xbox</category><dc:creator><![CDATA[Jef Reahard]]></dc:creator><pubDate>Fri, 17 May 2013 16:00:00 EST</pubDate></item><item><title><![CDATA[Why I Play: PlanetSide 2]]></title><link>http://massively.joystiq.com/2013/05/17/why-i-play-planetside-2/</link><guid isPermaLink="true">http://massively.joystiq.com/2013/05/17/why-i-play-planetside-2/</guid><comments>http://massively.joystiq.com/2013/05/17/why-i-play-planetside-2/#comments</comments><description><![CDATA[<p>Filed under: <a href="http://massively.joystiq.com/category/sci-fi/" rel="tag">Sci-Fi</a>, <a href="http://massively.joystiq.com/category/screenshots/" rel="tag">Screenshots</a>, <a href="http://massively.joystiq.com/category/business-models/" rel="tag">Business Models</a>, <a href="http://massively.joystiq.com/category/culture/" rel="tag">Culture</a>, <a href="http://massively.joystiq.com/category/game-mechanics/" rel="tag">Game Mechanics</a>, <a href="http://massively.joystiq.com/category/pvp/" rel="tag">PvP</a>, <a href="http://massively.joystiq.com/category/opinion/" rel="tag">Opinion</a>, <a href="http://massively.joystiq.com/category/war/" rel="tag">War</a>, <a href="http://massively.joystiq.com/category/free-to-play/" rel="tag">Free-to-Play</a>, <a href="http://massively.joystiq.com/category/casual/" rel="tag">Casual</a>, <a href="http://massively.joystiq.com/category/mmofps/" rel="tag">MMOFPS</a>, <a href="http://massively.joystiq.com/category/planetside-2/" rel="tag">PlanetSide 2</a>, <a href="http://massively.joystiq.com/category/why-i-play/" rel="tag">Why I Play</a>, <a href="http://massively.joystiq.com/category/subscription/" rel="tag">Subscription</a></p><div style="text-align: center;"><a href="http://massively.joystiq.com/2013/05/17/why-i-play-planetside-2/"><img alt="PlanetSide 2 screenshot" data-src-height="328" data-src-width="530" src="http://www.blogcdn.com/massively.joystiq.com/media/2013/05/screenshot20130516-07-50-40.jpg" style="margin: 4px; border-width: 0px; border-style: solid;" /></a></div>
I was <em>this</em> close to saving myself a lot of time by finishing this article with only a few simple words: Why do I play <a href="https://www.planetside2.com"><em>PlanetSide 2</em></a>? Because it's <em>fun</em>. I'm pretty sure my boss would want me to expand on it just a bit, however, but let me drive those three words home: <em>Because it's fun</em>. I think we are all familiar with the word "fun," but it's something that we really don't hear enough about in MMOs. I don't think we play MMOs mainly because they're fun; I think we play them because they pull out other emotions in us, emotions like wonder or awe. They might help fill in social needs that are sometimes hard to fill out in real life. These are all positive and worthy reactions, but they're different from sheer fun.<br />
<br />
I have oodles of fun in <a href="http://massively.joystiq.com/category/planetside-2/"><em>PlanetSide 2</em></a>. Gobs of it. Barrels of fun. The fun is powerful in this one. You get the point. <em>PlanetSide 2</em> actually makes me laugh to myself, makes me yell at the screen -- you know, those noises you hear from someone who is having a blast. Of course, there are a few other reasons I play <em>PlanetSide 2</em> as well, so I'll fill you in on those.<p><a href="http://massively.joystiq.com/2013/05/17/why-i-play-planetside-2/" rel="bookmark">Continue reading <em>Why I Play: PlanetSide 2</em></a></p><p style="padding:5px;background:#ffffcc;border:1px solid #ffff99;clear:both;"><a href="http://massively.joystiq.com"><img src="http://massively.joystiq.com/media/feedlogo.gif" alt="Massively" style="float:left;padding:0 5px 5px 0;" /></a><a href="http://massively.joystiq.com/2013/05/17/why-i-play-planetside-2/">Why I Play: PlanetSide 2</a> originally appeared on <a href="http://massively.joystiq.com">Massively</a> on Fri, 17 May 2013 11:00:00 EST.  Please see our <a href="http://www.weblogsinc.com/feed-terms/">terms for use of feeds</a>.<br style="clear:both;"></p><h6 style="clear: both; padding: 8px 0 0 0; height: 2px; font-size: 1px; border: 0; margin: 0; padding: 0;"></h6><a href="http://massively.joystiq.com/2013/05/17/why-i-play-planetside-2/" rel="bookmark" title="Permanent link to this entry">Permalink</a>&nbsp;|&nbsp;<a href="http://massively.joystiq.com/forward/20571267/" title="Send this entry to a friend via email">Email this</a>&nbsp;|&nbsp;<a href="http://massively.joystiq.com/2013/05/17/why-i-play-planetside-2/#comments" title="View reader comments on this entry">Comments</a>]]></description><category>editorial</category><category>featured</category><category>fps</category><category>massively-meta</category><category>meta</category><category>mmo-shooter</category><category>mmofps</category><category>nostalgia</category><category>op-ed</category><category>opinion</category><category>planetside</category><category>planetside-2</category><category>ps2</category><category>sandbox</category><category>sci-fi</category><category>shooter</category><category>soe</category><category>sony</category><category>sony-online-entertainment</category><category>why-i-play</category><dc:creator><![CDATA[Beau Hindman]]></dc:creator><pubDate>Fri, 17 May 2013 11:00:00 EST</pubDate></item><item><title><![CDATA[The Daily Grind: Do Kickstarter perks put you off from MMOs?]]></title><link>http://massively.joystiq.com/2013/05/17/the-daily-grind-do-kickstarter-perks-put-you-off-from-mmos/</link><guid isPermaLink="true">http://massively.joystiq.com/2013/05/17/the-daily-grind-do-kickstarter-perks-put-you-off-from-mmos/</guid><comments>http://massively.joystiq.com/2013/05/17/the-daily-grind-do-kickstarter-perks-put-you-off-from-mmos/#comments</comments><description><![CDATA[<p>Filed under: <a href="http://massively.joystiq.com/category/business-models/" rel="tag">Business Models</a>, <a href="http://massively.joystiq.com/category/game-mechanics/" rel="tag">Game Mechanics</a>, <a href="http://massively.joystiq.com/category/mmo-industry/" rel="tag">MMO Industry</a>, <a href="http://massively.joystiq.com/category/opinion/" rel="tag">Opinion</a>, <a href="http://massively.joystiq.com/category/the-daily-grind/" rel="tag">The Daily Grind</a>, <a href="http://massively.joystiq.com/category/misc/" rel="tag">Miscellaneous</a>, <a href="http://massively.joystiq.com/category/crowdfunding/" rel="tag">Crowdfunding</a>, <a href="http://massively.joystiq.com/category/camelot-unchained/" rel="tag">Camelot Unchained</a>, <a href="http://massively.joystiq.com/category/star-citizen/" rel="tag">Star Citizen</a></p><div style="text-align: center;"><a href="http://massively.joystiq.com/2013/05/17/the-daily-grind-do-kickstarter-perks-put-you-off-from-mmos/"><img alt="Star Citizen art" src="http://www.blogcdn.com/massively.joystiq.com/media/2013/04/landingb06.jpg" /></a></div>
Last week, drama swirled around <a href="http://massively.joystiq.com/tag/Chris-Roberts/">Chris Roberts'</a> <em><a href="http://massively.joystiq.com/category/Star-Citizen/">Star Citizen</a></em> pseudo-MMO when he <a href="http://massively.joystiq.com/2013/05/05/stick-and-rudder-star-citizen-celebrates-9-million-with-aurora/">announced</a> and then <a href="http://massively.joystiq.com/2013/05/08/star-citizen-lifetime-insurance-clarified/">clarified</a> that certain early crowdfunders will receive lifetime insurance on their ships once the game launches. Potential players rightfully worried that such a move could taint the economy and create a special class of characters with pay-to-win perks that place everyone else at a serious disadvantage.<br />
<br />
MMO players are becoming inured to the idea that Kickstarting a game might land them a poster or tattoo or title or even beta access, but non-cosmetic advantages seem to rile everyone up. It's one thing when <em><a href="http://massively.joystiq.com/category/Camelot-Unchained/">Camelot Unchained</a></em> offers special chat and another altogether when it promises big-time donors <a href="http://www.kickstarter.com/projects/13861848/camelot-unchained/posts">their own in-game islands</a>. Then again, without such generous Kickstarter pledges, the games might never be made for the rest of us to play at all, so maybe the trade-off is worth it.<br />
<br />
What do you think? Does it bother you that gamers with money can buy their way into godhood before a game is even made? Are there Kickstarter perks that put you off from future MMOs?<br />
<br />
 <img align="left" alt="" border="0" hspace="0" src="http://www.blogcdn.com/www.massively.com/media/2010/09/coffee.jpg" style="padding-right: 10px;" vspace="0" /><em>Every morning, the Massively bloggers probe the minds of their readers with deep, thought-provoking questions about that most serious of topics: massively online gaming. We crave your opinions, so grab your caffeinated beverage of choice and chime in on today's <a href="http://www.massively.com/category/the-daily-grind/">Daily Grind</a>!</em><p style="padding:5px;background:#ffffcc;border:1px solid #ffff99;clear:both;"><a href="http://massively.joystiq.com"><img src="http://massively.joystiq.com/media/feedlogo.gif" alt="Massively" style="float:left;padding:0 5px 5px 0;" /></a><a href="http://massively.joystiq.com/2013/05/17/the-daily-grind-do-kickstarter-perks-put-you-off-from-mmos/">The Daily Grind: Do Kickstarter perks put you off from MMOs?</a> originally appeared on <a href="http://massively.joystiq.com">Massively</a> on Fri, 17 May 2013 08:00:00 EST.  Please see our <a href="http://www.weblogsinc.com/feed-terms/">terms for use of feeds</a>.<br style="clear:both;"></p><h6 style="clear: both; padding: 8px 0 0 0; height: 2px; font-size: 1px; border: 0; margin: 0; padding: 0;"></h6><a href="http://massively.joystiq.com/2013/05/17/the-daily-grind-do-kickstarter-perks-put-you-off-from-mmos/" rel="bookmark" title="Permanent link to this entry">Permalink</a>&nbsp;|&nbsp;<a href="http://massively.joystiq.com/forward/20570942/" title="Send this entry to a friend via email">Email this</a>&nbsp;|&nbsp;<a href="http://massively.joystiq.com/2013/05/17/the-daily-grind-do-kickstarter-perks-put-you-off-from-mmos/#comments" title="View reader comments on this entry">Comments</a>]]></description><category>brianna-royce-tdg</category><category>camelot-unchained</category><category>chris-roberts</category><category>crowdfunding</category><category>daily-grind</category><category>island</category><category>kickstarter</category><category>opinion</category><category>pay-to-win</category><category>ship-insurance</category><category>star-citizen</category><category>tdg</category><category>the-daily-grind</category><category>whales</category><dc:creator><![CDATA[Brianna Royce]]></dc:creator><pubDate>Fri, 17 May 2013 08:00:00 EST</pubDate></item><item><title><![CDATA[Free for All: Celebrating MUD May with Gemstone IV]]></title><link>http://massively.joystiq.com/2013/05/15/free-for-all-celebrating-mud-may-with-gemstone-iv/</link><guid isPermaLink="true">http://massively.joystiq.com/2013/05/15/free-for-all-celebrating-mud-may-with-gemstone-iv/</guid><comments>http://massively.joystiq.com/2013/05/15/free-for-all-celebrating-mud-may-with-gemstone-iv/#comments</comments><description><![CDATA[<p>Filed under: <a href="http://massively.joystiq.com/category/fantasy/" rel="tag">Fantasy</a>, <a href="http://massively.joystiq.com/category/business-models/" rel="tag">Business Models</a>, <a href="http://massively.joystiq.com/category/events-in-game/" rel="tag">Events (In-Game)</a>, <a href="http://massively.joystiq.com/category/game-mechanics/" rel="tag">Game Mechanics</a>, <a href="http://massively.joystiq.com/category/interviews/" rel="tag">Interviews</a>, <a href="http://massively.joystiq.com/category/mmo-industry/" rel="tag">MMO Industry</a>, <a href="http://massively.joystiq.com/category/opinion/" rel="tag">Opinion</a>, <a href="http://massively.joystiq.com/category/roleplaying/" rel="tag">Roleplaying</a>, <a href="http://massively.joystiq.com/category/free-for-all/" rel="tag">Free for All</a>, <a href="http://massively.joystiq.com/category/subscription/" rel="tag">Subscription</a></p><div style="text-align: center;"><a href="http://massively.joystiq.com/2013/05/15/free-for-all-celebrating-mud-may-with-gemstone-iv"><img alt="GemStone IV website screenshot" data-src-height="311" data-src-width="530" src="http://www.blogcdn.com/massively.joystiq.com/media/2013/05/--5142013-72449-am.bmp.jpg" style="margin: 4px; border-width: 0px; border-style: solid;" /></a></div>
<a href="http://massively.joystiq.com/tag/MUD-May/">MUD May</a> has been a blast so far, but I won't lie to you and say that I hope to even make a dent in the decades-old history of many of these titles. I decided instead to use some examples from my favorite MUDs that I have come across over the last couple of years. It's admittedly been a challenge to think about what to cover. Do I cover the communities? The in-game mechanics? The publishers?<br />
<br />
This week I decided to attempt to kill several birds with a handful of stones (and questions) and snagged <a href="http://www.play.net/corporate/">Simutronics</a> Producer <a href="http://massively.joystiq.com/tag/eric-latham/">Eric Latham</a> for an video interview. Simutronics has been in the business for 26 years, and the publisher makes my favorite MUD, <a href="http://www.play.net/gs4/"><em>Gemstone IV</em></a>. Latham has been with the company for 15 of those years! Technically I am using the interview and video as part of my <a href="http://massively.joystiq.com/category/rise-and-shiny/">Rise and Shiny</a> series, but the questions and answers are more relevant to the general topic of MUDs. You might see it now as well as later, but it will hopefully provide some insight into the world of making MUDs.<p><a href="http://massively.joystiq.com/2013/05/15/free-for-all-celebrating-mud-may-with-gemstone-iv/" rel="bookmark">Continue reading <em>Free for All: Celebrating MUD May with Gemstone IV</em></a></p><p style="padding:5px;background:#ffffcc;border:1px solid #ffff99;clear:both;"><a href="http://massively.joystiq.com"><img src="http://massively.joystiq.com/media/feedlogo.gif" alt="Massively" style="float:left;padding:0 5px 5px 0;" /></a><a href="http://massively.joystiq.com/2013/05/15/free-for-all-celebrating-mud-may-with-gemstone-iv/">Free for All: Celebrating MUD May with Gemstone IV</a> originally appeared on <a href="http://massively.joystiq.com">Massively</a> on Wed, 15 May 2013 21:00:00 EST.  Please see our <a href="http://www.weblogsinc.com/feed-terms/">terms for use of feeds</a>.<br style="clear:both;"></p><h6 style="clear: both; padding: 8px 0 0 0; height: 2px; font-size: 1px; border: 0; margin: 0; padding: 0;"></h6><a href="http://massively.joystiq.com/2013/05/15/free-for-all-celebrating-mud-may-with-gemstone-iv/" rel="bookmark" title="Permanent link to this entry">Permalink</a>&nbsp;|&nbsp;<a href="http://massively.joystiq.com/forward/20567492/" title="Send this entry to a friend via email">Email this</a>&nbsp;|&nbsp;<a href="http://massively.joystiq.com/2013/05/15/free-for-all-celebrating-mud-may-with-gemstone-iv/#comments" title="View reader comments on this entry">Comments</a>]]></description><category>beau-hindman</category><category>eric-latham</category><category>f2p</category><category>featured</category><category>ffa</category><category>free-for-all</category><category>free-to-play</category><category>freemium</category><category>gemstone</category><category>gemstone-iv</category><category>mud</category><category>MUD-May</category><category>MUDs</category><category>opinion</category><category>simutronics</category><category>velvet-rope</category><dc:creator><![CDATA[Beau Hindman]]></dc:creator><pubDate>Wed, 15 May 2013 21:00:00 EST</pubDate></item><item><title><![CDATA[MMO Family: First Impressions of World of Trinketz]]></title><link>http://massively.joystiq.com/2013/05/15/mmo-family-first-impressions-of-world-of-trinketz/</link><guid isPermaLink="true">http://massively.joystiq.com/2013/05/15/mmo-family-first-impressions-of-world-of-trinketz/</guid><comments>http://massively.joystiq.com/2013/05/15/mmo-family-first-impressions-of-world-of-trinketz/#comments</comments><description><![CDATA[<p>Filed under: <a href="http://massively.joystiq.com/category/business-models/" rel="tag">Business Models</a>, <a href="http://massively.joystiq.com/category/game-mechanics/" rel="tag">Game Mechanics</a>, <a href="http://massively.joystiq.com/category/opinion/" rel="tag">Opinion</a>, <a href="http://massively.joystiq.com/category/free-to-play/" rel="tag">Free-to-Play</a>, <a href="http://massively.joystiq.com/category/browser/" rel="tag">Browser</a>, <a href="http://massively.joystiq.com/category/hands-on/" rel="tag">Hands-On</a>, <a href="http://massively.joystiq.com/category/first-impressions/" rel="tag">First Impressions</a>, <a href="http://massively.joystiq.com/category/kids/" rel="tag">Kids</a>, <a href="http://massively.joystiq.com/category/mmo-family/" rel="tag">MMO Family</a>, <a href="http://massively.joystiq.com/category/family/" rel="tag">Family</a>, <a href="http://massively.joystiq.com/category/misc/" rel="tag">Miscellaneous</a></p><div style="text-align: center;"><a href="http://massively.joystiq.com/2013/05/15/mmo-family-first-impressions-of-world-of-trinketz/"><img alt="MMO Family  First Impressions of World of Trinketz" data-src-height="314" data-src-width="530" src="http://www.blogcdn.com/massively.joystiq.com/media/2013/05/worldoftrinketz-1368545261.jpg" style="margin:4px" /></a></div>
I have to begin this week's column with a disclaimer: I am not a fan of Facebook, and I'm even less a fan of Facebook games. The only one I found enjoyable was <a href="http://massively.joystiq.com/tag/ian-bogost/">Ian Bogost's</a> <a href="https://apps.facebook.com/cowclicker/"><em>Cow Clicker</em></a> because it was a giant middle finger to the bottom-feeding practices so commonly found in Facebook Villes.<br />
<br />
But when I got a Google alert in my inbox about the world's first family-friendly 3-D MMO for Facebook, I had to head back to the blue-and-white wasteland of Facebook and see it firsthand. Could it be that the era of isometric views and mindless clicking is finally over? Have we finally moved on from agriculturally themed games? I decided to check out <a href="http://worldoftrinketz.com"><em>World of Trinketz</em></a> to seek some answers.<p><a href="http://massively.joystiq.com/2013/05/15/mmo-family-first-impressions-of-world-of-trinketz/" rel="bookmark">Continue reading <em>MMO Family: First Impressions of World of Trinketz</em></a></p><p style="padding:5px;background:#ffffcc;border:1px solid #ffff99;clear:both;"><a href="http://massively.joystiq.com"><img src="http://massively.joystiq.com/media/feedlogo.gif" alt="Massively" style="float:left;padding:0 5px 5px 0;" /></a><a href="http://massively.joystiq.com/2013/05/15/mmo-family-first-impressions-of-world-of-trinketz/">MMO Family: First Impressions of World of Trinketz</a> originally appeared on <a href="http://massively.joystiq.com">Massively</a> on Wed, 15 May 2013 20:00:00 EST.  Please see our <a href="http://www.weblogsinc.com/feed-terms/">terms for use of feeds</a>.<br style="clear:both;"></p><h6 style="clear: both; padding: 8px 0 0 0; height: 2px; font-size: 1px; border: 0; margin: 0; padding: 0;"></h6><a href="http://massively.joystiq.com/2013/05/15/mmo-family-first-impressions-of-world-of-trinketz/" rel="bookmark" title="Permanent link to this entry">Permalink</a>&nbsp;|&nbsp;<a href="http://massively.joystiq.com/forward/20568295/" title="Send this entry to a friend via email">Email this</a>&nbsp;|&nbsp;<a href="http://massively.joystiq.com/2013/05/15/mmo-family-first-impressions-of-world-of-trinketz/#comments" title="View reader comments on this entry">Comments</a>]]></description><category>casual</category><category>children</category><category>childrens-mmos</category><category>cow-clicker</category><category>dark-matter-entertainment</category><category>facebook</category><category>facebook-games</category><category>facebook-mmo</category><category>family</category><category>family-friendly</category><category>farmville</category><category>featured</category><category>ian-bogost</category><category>kid-friendly</category><category>kids</category><category>kids-games</category><category>mmo-family</category><category>monetization</category><category>opinion</category><category>world-of-trinketz</category><dc:creator><![CDATA[Karen Bryan]]></dc:creator><pubDate>Wed, 15 May 2013 20:00:00 EST</pubDate></item><item><title><![CDATA[Hyperspace Beacon: SWTOR's customization cash kitty]]></title><link>http://massively.joystiq.com/2013/05/14/hyperspace-beacon-swtors-customization-cash-kitty/</link><guid isPermaLink="true">http://massively.joystiq.com/2013/05/14/hyperspace-beacon-swtors-customization-cash-kitty/</guid><comments>http://massively.joystiq.com/2013/05/14/hyperspace-beacon-swtors-customization-cash-kitty/#comments</comments><description><![CDATA[<p>Filed under: <a href="http://massively.joystiq.com/category/sci-fi/" rel="tag">Sci-Fi</a>, <a href="http://massively.joystiq.com/category/business-models/" rel="tag">Business Models</a>, <a href="http://massively.joystiq.com/category/events-in-game/" rel="tag">Events (In-Game)</a>, <a href="http://massively.joystiq.com/category/patches/" rel="tag">Patches</a>, <a href="http://massively.joystiq.com/category/opinion/" rel="tag">Opinion</a>, <a href="http://massively.joystiq.com/category/free-to-play/" rel="tag">Free-to-Play</a>, <a href="http://massively.joystiq.com/category/hands-on/" rel="tag">Hands-On</a>, <a href="http://massively.joystiq.com/category/races/" rel="tag">Races</a>, <a href="http://massively.joystiq.com/category/star-wars-the-old-republic/" rel="tag">Star Wars: The Old Republic</a>, <a href="http://massively.joystiq.com/category/hyperspace-beacon/" rel="tag">Hyperspace Beacon</a>, <a href="http://massively.joystiq.com/category/mmorpg/" rel="tag">MMORPG</a></p><div style="text-align: center;"><a href="http://massively.joystiq.com/2013/05/14/hyperspace-beacon-swtors-customization-cash-kitty/"><img alt="Hyperspace Beacon SWTOR's customization cash kitty" data-src-height="350" data-src-width="530" src="http://www.blogcdn.com/massively.joystiq.com/media/2013/05/hb-cash-kitty.jpg" style="margin:4px" /></a></div>

<div>It's a hard thing to admit when you're wrong. But I admit that I was wrong about <a href="http://swtor.com"><em>Star Wars: The Old Republic</em></a> Update 2.1: Customization. Even as late as last night on <a href="http://www.gamebreaker.tv/video-game-shows/the-republic-swtor-show/swtor-player-numbers-republic-137/">The Republic</a>, I believed that things like the new Appearance Designer might not cost players Cartel Coins to use, but now that the update has arrived, I admit that is certainly not the case. Had I known that it would cost CCs to so much as <em>use</em> the Appearance Designer, I would be in the camp of players upset about this update containing only Cartel items. If you define an expansion or DLC as additional content that costs money, then that is exactly what this update is.</div>
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I'm not against <a href="http://bioware.com">BioWare</a> making money, and to be completely honest, I'm not upset about the company making money on many of these items. Perhaps through my own misunderstanding, I feel a bit cheated with the update. Let me break down the Update 2.1 items for us. I'll point out the good and the bad, and maybe you will understand my perspective, even if you don't agree.<p><a href="http://massively.joystiq.com/2013/05/14/hyperspace-beacon-swtors-customization-cash-kitty/" rel="bookmark">Continue reading <em>Hyperspace Beacon: SWTOR's customization cash kitty</em></a></p><p style="padding:5px;background:#ffffcc;border:1px solid #ffff99;clear:both;"><a href="http://massively.joystiq.com"><img src="http://massively.joystiq.com/media/feedlogo.gif" alt="Massively" style="float:left;padding:0 5px 5px 0;" /></a><a href="http://massively.joystiq.com/2013/05/14/hyperspace-beacon-swtors-customization-cash-kitty/">Hyperspace Beacon: SWTOR's customization cash kitty</a> originally appeared on <a href="http://massively.joystiq.com">Massively</a> on Tue, 14 May 2013 18:30:00 EST.  Please see our <a href="http://www.weblogsinc.com/feed-terms/">terms for use of feeds</a>.<br style="clear:both;"></p><h6 style="clear: both; padding: 8px 0 0 0; height: 2px; font-size: 1px; border: 0; margin: 0; padding: 0;"></h6><a href="http://massively.joystiq.com/2013/05/14/hyperspace-beacon-swtors-customization-cash-kitty/" rel="bookmark" title="Permanent link to this entry">Permalink</a>&nbsp;|&nbsp;<a href="http://massively.joystiq.com/forward/20568940/" title="Send this entry to a friend via email">Email this</a>&nbsp;|&nbsp;<a href="http://massively.joystiq.com/2013/05/14/hyperspace-beacon-swtors-customization-cash-kitty/#comments" title="View reader comments on this entry">Comments</a>]]></description><category>appearance-designer</category><category>bioware</category><category>cartel-coins</category><category>cartel-market</category><category>cathar</category><category>collections</category><category>Collections-ui</category><category>customization</category><category>ea</category><category>electronic-arts</category><category>f2p</category><category>featured</category><category>free-to-play</category><category>hyperspace-beacon</category><category>lucasarts</category><category>opinion</category><category>sci-fi</category><category>star-wars</category><category>star-wars-the-old-republic</category><category>swtor</category><category>the-old-republic</category><category>tor</category><category>update-2.1</category><dc:creator><![CDATA[Larry Everett]]></dc:creator><pubDate>Tue, 14 May 2013 18:30:00 EST</pubDate></item><item><title><![CDATA[Sid Meier on mobile and the value of hardcore gamers]]></title><link>http://massively.joystiq.com/2013/05/14/sid-meier-on-mobile-and-the-value-of-hardcore-gamers/</link><guid isPermaLink="true">http://massively.joystiq.com/2013/05/14/sid-meier-on-mobile-and-the-value-of-hardcore-gamers/</guid><comments>http://massively.joystiq.com/2013/05/14/sid-meier-on-mobile-and-the-value-of-hardcore-gamers/#comments</comments><description><![CDATA[<p>Filed under: <a href="http://massively.joystiq.com/category/business-models/" rel="tag">Business Models</a>, <a href="http://massively.joystiq.com/category/interviews/" rel="tag">Interviews</a>, <a href="http://massively.joystiq.com/category/mmo-industry/" rel="tag">MMO Industry</a>, <a href="http://massively.joystiq.com/category/mobile/" rel="tag">Mobile</a>, <a href="http://massively.joystiq.com/category/casual/" rel="tag">Casual</a></p><a href="http://massively.joystiq.com/2013/05/14/sid-meier-on-mobile-and-the-value-of-hardcore-gamers/"><img alt="Sid Meier on mobile and the value of hardcore gamers" data-src-height="199" data-src-width="225" src="http://www.blogcdn.com/massively.joystiq.com/media/2013/05/sidmeiercropped.jpg" style="float: left; padding-right: 10px;" /></a>You know you're getting old when legendary PC developer <a href="http://massively.joystiq.com/tag/sid-meier">Sid Meier</a> gives interviews about his foray into mobile gaming. It's not as bad as it sounds, though, because the man behind the <em>Civilization</em> series tells <a href="http://www.gamesindustry.biz/articles/2013-05-13-sid-meier-we-must-not-forget-the-value-of-the-core-gamer">GamesIndustry.biz</a> that the core gaming audience is still driving the industry regardless of platform.<br />
<br />
"I think we've seen historically that the more casual gaming platforms and markets do have a kind of rise and fall pattern to them, whereas the hardcore gaming market, the serious gamers are much more stable, and they're going to be around for a long time and will keep playing games," Meier said.<br />
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Meier also ruminates on his approach to mobile free-to-play, which is basically the same try-the-demo-buy-the-full-game-if-you-like-it model that PC gaming has employed for decades. "It's not something like a constant stream of purchases every day, but it's more just unlocking the rest of the game and then you are done," he explained.<p style="padding:5px;background:#ffffcc;border:1px solid #ffff99;clear:both;"><a href="http://massively.joystiq.com"><img src="http://massively.joystiq.com/media/feedlogo.gif" alt="Massively" style="float:left;padding:0 5px 5px 0;" /></a><a href="http://massively.joystiq.com/2013/05/14/sid-meier-on-mobile-and-the-value-of-hardcore-gamers/">Sid Meier on mobile and the value of hardcore gamers</a> originally appeared on <a href="http://massively.joystiq.com">Massively</a> on Tue, 14 May 2013 18:00:00 EST.  Please see our <a href="http://www.weblogsinc.com/feed-terms/">terms for use of feeds</a>.<br style="clear:both;"></p><h6 style="clear: both; padding: 8px 0 0 0; height: 2px; font-size: 1px; border: 0; margin: 0; padding: 0;"></h6><a href="http://massively.joystiq.com/2013/05/14/sid-meier-on-mobile-and-the-value-of-hardcore-gamers/" rel="bookmark" title="Permanent link to this entry">Permalink</a>&nbsp;|&nbsp;<a href="http://massively.joystiq.com/forward/20568566/" title="Send this entry to a friend via email">Email this</a>&nbsp;|&nbsp;<a href="http://massively.joystiq.com/2013/05/14/sid-meier-on-mobile-and-the-value-of-hardcore-gamers/#comments" title="View reader comments on this entry">Comments</a>]]></description><category>business-models</category><category>casual</category><category>f2p</category><category>free-to-play</category><category>game-industry</category><category>hardcore</category><category>hardcore-gamer</category><category>mmo-industry</category><category>mobile</category><category>sid-meier</category><dc:creator><![CDATA[Jef Reahard]]></dc:creator><pubDate>Tue, 14 May 2013 18:00:00 EST</pubDate></item><item><title><![CDATA[The Soapbox: MMOs are to kids what MUDs are to us]]></title><link>http://massively.joystiq.com/2013/05/14/the-soapbox-mmos-are-to-kids-what-muds-are-to-us/</link><guid isPermaLink="true">http://massively.joystiq.com/2013/05/14/the-soapbox-mmos-are-to-kids-what-muds-are-to-us/</guid><comments>http://massively.joystiq.com/2013/05/14/the-soapbox-mmos-are-to-kids-what-muds-are-to-us/#comments</comments><description><![CDATA[<p>Filed under: <a href="http://massively.joystiq.com/category/business-models/" rel="tag">Business Models</a>, <a href="http://massively.joystiq.com/category/culture/" rel="tag">Culture</a>, <a href="http://massively.joystiq.com/category/economy/" rel="tag">Economy</a>, <a href="http://massively.joystiq.com/category/game-mechanics/" rel="tag">Game Mechanics</a>, <a href="http://massively.joystiq.com/category/mmo-industry/" rel="tag">MMO Industry</a>, <a href="http://massively.joystiq.com/category/opinion/" rel="tag">Opinion</a>, <a href="http://massively.joystiq.com/category/free-to-play/" rel="tag">Free-to-Play</a>, <a href="http://massively.joystiq.com/category/consoles/" rel="tag">Consoles</a>, <a href="http://massively.joystiq.com/category/casual/" rel="tag">Casual</a>, <a href="http://massively.joystiq.com/category/the-soapbox/" rel="tag">The Soapbox</a></p><div style="text-align: center;"><a href="http://massively.joystiq.com/2013/05/14/the-soapbox-mmos-are-to-kids-what-muds-are-to-us/"><img alt="Vendetta Online on the iPad" data-src-height="320" data-src-width="530" src="http://www.blogcdn.com/massively.joystiq.com/media/2013/05/vendetta-header.jpg" style="margin: 4px; border-width: 0px; border-style: solid;" /></a></div>
I love MUDs. When I go through a several-hour long MUD session, I feel as if I took part in a greater story, and most of the fun was not based on stats or gear. MUDs let me escape into a world because they are about story first. I think I'm pretty rare, though. I can't find many other writers who seem to write about MUDs unless they are referencing them like some sort of relic from the past. The truth is that MUDs are still being loved, played, and enjoyed by thousands. Covering MUDs is as important as covering any other MMO. They're still part of the bigger picture.<br />
<br />
I'm sure many of you reading this now could not care less about MUDs. You might have played one years ago, but generally they are seen as the cute elderly citizens of MMOdom. That's cool if that's how you feel, but now think about this: The new generation, kids between 13 and 20 years old, will look at many of our large PCs and 20 gig MMOs the same way modern gamers look at MUDs.<p><a href="http://massively.joystiq.com/2013/05/14/the-soapbox-mmos-are-to-kids-what-muds-are-to-us/" rel="bookmark">Continue reading <em>The Soapbox: MMOs are to kids what MUDs are to us</em></a></p><p style="padding:5px;background:#ffffcc;border:1px solid #ffff99;clear:both;"><a href="http://massively.joystiq.com"><img src="http://massively.joystiq.com/media/feedlogo.gif" alt="Massively" style="float:left;padding:0 5px 5px 0;" /></a><a href="http://massively.joystiq.com/2013/05/14/the-soapbox-mmos-are-to-kids-what-muds-are-to-us/">The Soapbox: MMOs are to kids what MUDs are to us</a> originally appeared on <a href="http://massively.joystiq.com">Massively</a> on Tue, 14 May 2013 16:00:00 EST.  Please see our <a href="http://www.weblogsinc.com/feed-terms/">terms for use of feeds</a>.<br style="clear:both;"></p><h6 style="clear: both; padding: 8px 0 0 0; height: 2px; font-size: 1px; border: 0; margin: 0; padding: 0;"></h6><a href="http://massively.joystiq.com/2013/05/14/the-soapbox-mmos-are-to-kids-what-muds-are-to-us/" rel="bookmark" title="Permanent link to this entry">Permalink</a>&nbsp;|&nbsp;<a href="http://massively.joystiq.com/forward/20566128/" title="Send this entry to a friend via email">Email this</a>&nbsp;|&nbsp;<a href="http://massively.joystiq.com/2013/05/14/the-soapbox-mmos-are-to-kids-what-muds-are-to-us/#comments" title="View reader comments on this entry">Comments</a>]]></description><category>android</category><category>beau-hindman</category><category>dell</category><category>editorial</category><category>featured</category><category>IOS</category><category>ipad</category><category>iphone</category><category>mud</category><category>MUDs</category><category>multi-user-dungeon</category><category>op-ed</category><category>opinion</category><category>pc</category><category>pc-gaming</category><category>rant</category><category>rants</category><category>smartphone</category><category>soapbox</category><category>tablet-pc</category><category>tablets</category><category>the-soapbox</category><dc:creator><![CDATA[Beau Hindman]]></dc:creator><pubDate>Tue, 14 May 2013 16:00:00 EST</pubDate></item><item><title><![CDATA[RIFT goes free-to-play, promises 'no tricks, no traps']]></title><link>http://massively.joystiq.com/2013/05/14/rift-goes-free-to-play-promises-no-tricks-no-traps/</link><guid isPermaLink="true">http://massively.joystiq.com/2013/05/14/rift-goes-free-to-play-promises-no-tricks-no-traps/</guid><comments>http://massively.joystiq.com/2013/05/14/rift-goes-free-to-play-promises-no-tricks-no-traps/#comments</comments><description><![CDATA[<p>Filed under: <a href="http://massively.joystiq.com/category/fantasy/" rel="tag">Fantasy</a>, <a href="http://massively.joystiq.com/category/business-models/" rel="tag">Business Models</a>, <a href="http://massively.joystiq.com/category/interviews/" rel="tag">Interviews</a>, <a href="http://massively.joystiq.com/category/mmo-industry/" rel="tag">MMO Industry</a>, <a href="http://massively.joystiq.com/category/previews/" rel="tag">Previews</a>, <a href="http://massively.joystiq.com/category/news-items/" rel="tag">News Items</a>, <a href="http://massively.joystiq.com/category/free-to-play/" rel="tag">Free-to-Play</a>, <a href="http://massively.joystiq.com/category/rift/" rel="tag">RIFT</a>, <a href="http://massively.joystiq.com/category/misc/" rel="tag">Miscellaneous</a></p><div style="text-align: center;"><a href="http://massively.joystiq.com/2013/05/14/rift-goes-free-to-play-promises-no-tricks-no-traps/"><img alt="RIFT announces freetoplay, " data-src-height="324" data-src-width="530" src="http://www.blogcdn.com/massively.joystiq.com/media/2013/05/rift1.jpg" style="margin:4px" /></a></div>
<a href="http://massively.joystiq.com/tag/Trion-Worlds/">Trion Worlds</a> has just announced that fantasy MMO <em><a href="http://massively.joystiq.com/category/RIFT/">RIFT</a></em> will be headed free-to-play on June 12th. Though former studio reps were once adamant that the game would remain a subscription MMO, the team has apparently decided it can better compete in a F2P world by being F2P. The hybrid model will include an optional sub with fully free content like dungeons and questing; consumables, cosmetics, and even gear will make up the cash shop.<br />
<br />
We asked Creative Director <a href="http://massively.joystiq.com/tag/Bill-Fisher/">Bill Fisher</a> to explain the whys and wherefores of this decision. Check out our interview after the jump!<br />
<br />
[Updated: The <a href="http://www.riftgame.com/en/promo/freetoplay.php">official site has also posted a handy chart</a> to show you what you're getting at different tiers.]<p><a href="http://massively.joystiq.com/2013/05/14/rift-goes-free-to-play-promises-no-tricks-no-traps/" rel="bookmark">Continue reading <em>RIFT goes free-to-play, promises 'no tricks, no traps'</em></a></p><p style="padding:5px;background:#ffffcc;border:1px solid #ffff99;clear:both;"><a href="http://massively.joystiq.com"><img src="http://massively.joystiq.com/media/feedlogo.gif" alt="Massively" style="float:left;padding:0 5px 5px 0;" /></a><a href="http://massively.joystiq.com/2013/05/14/rift-goes-free-to-play-promises-no-tricks-no-traps/">RIFT goes free-to-play, promises 'no tricks, no traps'</a> originally appeared on <a href="http://massively.joystiq.com">Massively</a> on Tue, 14 May 2013 11:00:00 EST.  Please see our <a href="http://www.weblogsinc.com/feed-terms/">terms for use of feeds</a>.<br style="clear:both;"></p><h6 style="clear: both; padding: 8px 0 0 0; height: 2px; font-size: 1px; border: 0; margin: 0; padding: 0;"></h6><a href="http://massively.joystiq.com/2013/05/14/rift-goes-free-to-play-promises-no-tricks-no-traps/" rel="bookmark" title="Permanent link to this entry">Permalink</a>&nbsp;|&nbsp;<a href="http://massively.joystiq.com/forward/20567560/" title="Send this entry to a friend via email">Email this</a>&nbsp;|&nbsp;<a href="http://massively.joystiq.com/2013/05/14/rift-goes-free-to-play-promises-no-tricks-no-traps/#comments" title="View reader comments on this entry">Comments</a>]]></description><category>bill-fisher</category><category>conquest</category><category>empyreal-assault</category><category>f2p</category><category>fantasy</category><category>free-to-play</category><category>hybrid</category><category>interview</category><category>interviews</category><category>pvp</category><category>rift</category><category>rift-lite</category><category>rift-planes-of-telara</category><category>rvr</category><category>three-faction-pvp</category><category>three-way-pvp</category><category>trion</category><category>trion-worlds</category><dc:creator><![CDATA[Justin Olivetti]]></dc:creator><pubDate>Tue, 14 May 2013 11:00:00 EST</pubDate></item><item><title><![CDATA[Sad pandas: More sub losses expected in WoW]]></title><link>http://massively.joystiq.com/2013/05/14/sad-pandas-more-sub-losses-expected-in-wow/</link><guid isPermaLink="true">http://massively.joystiq.com/2013/05/14/sad-pandas-more-sub-losses-expected-in-wow/</guid><comments>http://massively.joystiq.com/2013/05/14/sad-pandas-more-sub-losses-expected-in-wow/#comments</comments><description><![CDATA[<p>Filed under: <a href="http://massively.joystiq.com/category/world-of-warcraft/" rel="tag">World of Warcraft</a>, <a href="http://massively.joystiq.com/category/fantasy/" rel="tag">Fantasy</a>, <a href="http://massively.joystiq.com/category/business-models/" rel="tag">Business Models</a>, <a href="http://massively.joystiq.com/category/mmo-industry/" rel="tag">MMO Industry</a>, <a href="http://massively.joystiq.com/category/news-items/" rel="tag">News Items</a></p><div style="text-align: center;"><a href="http://massively.joystiq.com/2013/05/14/sad-pandas-more-sub-losses-expected-in-wow/"><img alt="Sad pandas More sub losses expected in WoW" data-src-height="298" data-src-width="530" src="http://www.blogcdn.com/massively.joystiq.com/media/2013/05/pandaren04-large.jpg" /></a></div>
If you thought <a href="http://massively.joystiq.com/category/world-of-warcraft"><em>World of Warcraft</em></a> losing 14% of its users -- <a href="http://massively.joystiq.com/category/world-of-warcraft">over one million</a> -- during the first quarter of the year was bad, just wait; according to <a href="http://massively.joystiq.com/tag/activision-blizzard">Activision-Blizzard</a>, subscription numbers are expected to dip even further. Of course, even with the loss, <em>WoW</em> is still the most popular sub-based game in the world, but shares in the studio still dropped after the announcement was made to investors, down by nearly 5% on Wednesday .<br />
<br />
The loss of players is coming primarily from the East, and Activision-Blizzard points to the rise of free-to-play games as the culprit. Chief Executive <a href="http://massively.joystiq.com/tag/bobby-kotick/">Bobby Kotick</a> stated to investors, "It's important to note that the nature of online games has changed, and with the environment becoming far more competitive." So what's to be done? "To address this," he continued, "we're working to release new content more frequently to keep our players engaged longer and make it easier for lapsed players to come back into the game."<p style="padding:5px;background:#ffffcc;border:1px solid #ffff99;clear:both;"><a href="http://massively.joystiq.com"><img src="http://massively.joystiq.com/media/feedlogo.gif" alt="Massively" style="float:left;padding:0 5px 5px 0;" /></a><a href="http://massively.joystiq.com/2013/05/14/sad-pandas-more-sub-losses-expected-in-wow/">Sad pandas: More sub losses expected in WoW</a> originally appeared on <a href="http://massively.joystiq.com">Massively</a> on Tue, 14 May 2013 10:45:00 EST.  Please see our <a href="http://www.weblogsinc.com/feed-terms/">terms for use of feeds</a>.<br style="clear:both;"></p><h6 style="clear: both; padding: 8px 0 0 0; height: 2px; font-size: 1px; border: 0; margin: 0; padding: 0;"></h6><a href="http://massively.joystiq.com/2013/05/14/sad-pandas-more-sub-losses-expected-in-wow/" rel="bookmark" title="Permanent link to this entry">Permalink</a>&nbsp;|&nbsp;<a href="http://massively.joystiq.com/forward/20568115/" title="Send this entry to a friend via email">Email this</a>&nbsp;|&nbsp;<a href="http://massively.joystiq.com/2013/05/14/sad-pandas-more-sub-losses-expected-in-wow/#comments" title="View reader comments on this entry">Comments</a>]]></description><category>activision</category><category>blizzard</category><category>blizzard-entertainment</category><category>Bobby-Kotick</category><category>fantasy</category><category>more-frequent-content-the-cure</category><category>sad-pandas</category><category>sub-losses</category><category>warcraft</category><category>world-of-warcraft</category><category>wow</category><dc:creator><![CDATA[MJ Guthrie]]></dc:creator><pubDate>Tue, 14 May 2013 10:45:00 EST</pubDate></item><item><title><![CDATA[Browser game market in China 'booming']]></title><link>http://massively.joystiq.com/2013/05/13/browser-game-market-in-china-booming/</link><guid isPermaLink="true">http://massively.joystiq.com/2013/05/13/browser-game-market-in-china-booming/</guid><comments>http://massively.joystiq.com/2013/05/13/browser-game-market-in-china-booming/#comments</comments><description><![CDATA[<p>Filed under: <a href="http://massively.joystiq.com/category/business-models/" rel="tag">Business Models</a>, <a href="http://massively.joystiq.com/category/mmo-industry/" rel="tag">MMO Industry</a>, <a href="http://massively.joystiq.com/category/browser/" rel="tag">Browser</a>, <a href="http://massively.joystiq.com/category/mobile/" rel="tag">Mobile</a></p><div style="text-align: center;"><a href="http://massively.joystiq.com/2013/05/13/browser-game-market-in-china-booming/"><img alt="Browser game market in China 'booming'" data-src-height="331" data-src-width="530" src="http://www.blogcdn.com/massively.joystiq.com/media/2013/05/china.jpg" /></a></div>
If you love to hate on browser-based MMOs and feel as though their time has passed, <a href="http://www.gamasutra.com/view/news/189627/PC_browser_games_going_away_Not_in_China_apparently.php">China might like to have a word or two with you</a>. Sales of browser-based titles in the country have risen substantially in the past two years, increasing 46% in 2011 and 35% in 2012 according to a Taiwanese games company president, whereas client-based MMOs only made a 13% increase in growth in 2012.<br />
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<a href="http://www.xpec.com/">XPEC's</a> <a href="http://massively.joystiq.com/tag/aaron-hsu/">Aaron Hsu</a> said that the figures showed that browser games are far from finished in the region: "I'm not sure about the rest of the world, but the browser game market in mainland China is just booming. It's just like the MMORPG market in 2003, for China. I feel like the Chinese developers have created a new business model for browser games there."<br />
<br />
Due to the success of several lucrative browser games, Chinese developers are actively pursuing the browser -- not mobile -- platform. Hsu recommended that Western developers should concentrate on finding a Chinese publisher or partner to help ease into this different market instead of trying to break in solo.<p style="padding:5px;background:#ffffcc;border:1px solid #ffff99;clear:both;"><a href="http://massively.joystiq.com"><img src="http://massively.joystiq.com/media/feedlogo.gif" alt="Massively" style="float:left;padding:0 5px 5px 0;" /></a><a href="http://massively.joystiq.com/2013/05/13/browser-game-market-in-china-booming/">Browser game market in China 'booming'</a> originally appeared on <a href="http://massively.joystiq.com">Massively</a> on Mon, 13 May 2013 18:00:00 EST.  Please see our <a href="http://www.weblogsinc.com/feed-terms/">terms for use of feeds</a>.<br style="clear:both;"></p><h6 style="clear: both; padding: 8px 0 0 0; height: 2px; font-size: 1px; border: 0; margin: 0; padding: 0;"></h6><a href="http://massively.joystiq.com/2013/05/13/browser-game-market-in-china-booming/" rel="bookmark" title="Permanent link to this entry">Permalink</a>&nbsp;|&nbsp;<a href="http://massively.joystiq.com/forward/20567135/" title="Send this entry to a friend via email">Email this</a>&nbsp;|&nbsp;<a href="http://massively.joystiq.com/2013/05/13/browser-game-market-in-china-booming/#comments" title="View reader comments on this entry">Comments</a>]]></description><category>aaron-hsu</category><category>browser</category><category>browser-based</category><category>browser-based-mmos</category><category>business-model</category><category>china</category><category>chinese-market</category><category>growth</category><category>mobile</category><category>mobile-games</category><category>mobile-platform</category><category>platform</category><category>world-of-warcraft</category><category>xpec</category><dc:creator><![CDATA[Justin Olivetti]]></dc:creator><pubDate>Mon, 13 May 2013 18:00:00 EST</pubDate></item><item><title><![CDATA[The Daily Grind: Should World of Warcraft go free-to-play?]]></title><link>http://massively.joystiq.com/2013/05/10/the-daily-grind-should-world-of-warcraft-go-free-to-play/</link><guid isPermaLink="true">http://massively.joystiq.com/2013/05/10/the-daily-grind-should-world-of-warcraft-go-free-to-play/</guid><comments>http://massively.joystiq.com/2013/05/10/the-daily-grind-should-world-of-warcraft-go-free-to-play/#comments</comments><description><![CDATA[<p>Filed under: <a href="http://massively.joystiq.com/category/world-of-warcraft/" rel="tag">World of Warcraft</a>, <a href="http://massively.joystiq.com/category/fantasy/" rel="tag">Fantasy</a>, <a href="http://massively.joystiq.com/category/business-models/" rel="tag">Business Models</a>, <a href="http://massively.joystiq.com/category/mmo-industry/" rel="tag">MMO Industry</a>, <a href="http://massively.joystiq.com/category/opinion/" rel="tag">Opinion</a>, <a href="http://massively.joystiq.com/category/free-to-play/" rel="tag">Free-to-Play</a>, <a href="http://massively.joystiq.com/category/the-daily-grind/" rel="tag">The Daily Grind</a></p><div style="text-align: center;"><a href="http://massively.joystiq.com/2013/05/10/the-daily-grind-should-world-of-warcraft-go-free-to-play/"><img alt="World of Warcraft" src="http://www.blogcdn.com/massively.joystiq.com/media/2013/02/wow2.jpg" style="height: 292px; width: 530px;" /></a></div>
There's only one Western subscription MMO that can stand to <a href="http://massively.joystiq.com/2013/05/08/world-of-warcraft-subscription-numbers-drop-by-1-3-million/">lose 1.3 million subs in three months</a> and shrug it off: <em><a href="http://massively.joystiq.com/category/World-of-Warcraft/">World of Warcraft</a></em>. But shrug it off doesn't appear to what <a href="http://massively.joystiq.com/tag/Activision-Blizzard/">Activision-Blizzard</a> is doing. During the investor call that revealed the heavy sub losses, Activision CEO <a href="http://massively.joystiq.com/tag/Bobby-Kotick/">Bobby Kotick</a> acknowledged the changing market and his plans to adapt with speedier content. "It's important to note that the nature of online games has changed," <a href="http://seekingalpha.com/article/1416601-activision-blizzard-management-discusses-q1-2013-results-earnings-call-transcript?page=1">he said</a>, "and [that] the environment [is] becoming far more competitive, especially with free-to-play games." And Blizzard president <a href="http://massively.joystiq.com/tag/Mike-Morhaime/">Mike Morhaime</a> suggested the company is "studying" the comings and goings of players and how to entice former players to return.<br />
<br />
Well, we don't have to look much further than <a href="http://massively.joystiq.com/2013/05/07/free-to-play-model-more-than-doubled-the-revenue-of-star-wars-t/"><em>Star Wars: The Old Republic's</em> recent rejuvenation</a> to figure out that free-to-play is one of the better ways to entice gamers to return (and open their wallets). Surely, Blizzard has to be wondering whether F2P might be a huge boost to the game as it's approaching its ninth birthday later this year. What do you think -- will <em>World of Warcraft</em> eventually go free-to-play, and more importantly, <em>should</em> it?<br />
<br />
 <img align="left" alt="" border="0" hspace="0" src="http://www.blogcdn.com/www.massively.com/media/2010/09/coffee.jpg" style="padding-right: 10px;" vspace="0" /><em>Every morning, the Massively bloggers probe the minds of their readers with deep, thought-provoking questions about that most serious of topics: massively online gaming. We crave your opinions, so grab your caffeinated beverage of choice and chime in on today's <a href="http://www.massively.com/category/the-daily-grind/">Daily Grind</a>!</em><p style="padding:5px;background:#ffffcc;border:1px solid #ffff99;clear:both;"><a href="http://massively.joystiq.com"><img src="http://massively.joystiq.com/media/feedlogo.gif" alt="Massively" style="float:left;padding:0 5px 5px 0;" /></a><a href="http://massively.joystiq.com/2013/05/10/the-daily-grind-should-world-of-warcraft-go-free-to-play/">The Daily Grind: Should World of Warcraft go free-to-play?</a> originally appeared on <a href="http://massively.joystiq.com">Massively</a> on Fri, 10 May 2013 08:00:00 EST.  Please see our <a href="http://www.weblogsinc.com/feed-terms/">terms for use of feeds</a>.<br style="clear:both;"></p><h6 style="clear: both; padding: 8px 0 0 0; height: 2px; font-size: 1px; border: 0; margin: 0; padding: 0;"></h6><a href="http://massively.joystiq.com/2013/05/10/the-daily-grind-should-world-of-warcraft-go-free-to-play/" rel="bookmark" title="Permanent link to this entry">Permalink</a>&nbsp;|&nbsp;<a href="http://massively.joystiq.com/forward/20564105/" title="Send this entry to a friend via email">Email this</a>&nbsp;|&nbsp;<a href="http://massively.joystiq.com/2013/05/10/the-daily-grind-should-world-of-warcraft-go-free-to-play/#comments" title="View reader comments on this entry">Comments</a>]]></description><category>activision</category><category>Activision-Blizzard</category><category>blizzard</category><category>blizzard-entertainment</category><category>bobby-kotick</category><category>brianna-royce-tdg</category><category>daily-grind</category><category>f2p</category><category>fantasy</category><category>free-to-play</category><category>investor-call</category><category>Mike-Morhaime</category><category>opinion</category><category>returning-players</category><category>star-wars-the-old-republic</category><category>sub-losses</category><category>subscription</category><category>swtor</category><category>tdg</category><category>the-daily-grind</category><category>warcraft</category><category>world-of-warcraft</category><category>wow</category><dc:creator><![CDATA[Brianna Royce]]></dc:creator><pubDate>Fri, 10 May 2013 08:00:00 EST</pubDate></item><item><title><![CDATA[Get some Defiance DLC with a side of free updates]]></title><link>http://massively.joystiq.com/2013/05/09/get-some-defiance-dlc-with-a-side-of-free-updates/</link><guid isPermaLink="true">http://massively.joystiq.com/2013/05/09/get-some-defiance-dlc-with-a-side-of-free-updates/</guid><comments>http://massively.joystiq.com/2013/05/09/get-some-defiance-dlc-with-a-side-of-free-updates/#comments</comments><description><![CDATA[<p>Filed under: <a href="http://massively.joystiq.com/category/sci-fi/" rel="tag">Sci-Fi</a>, <a href="http://massively.joystiq.com/category/business-models/" rel="tag">Business Models</a>, <a href="http://massively.joystiq.com/category/patches/" rel="tag">Patches</a>, <a href="http://massively.joystiq.com/category/news-items/" rel="tag">News Items</a>, <a href="http://massively.joystiq.com/category/consoles/" rel="tag">Consoles</a>, <a href="http://massively.joystiq.com/category/defiance/" rel="tag">Defiance</a>, <a href="http://massively.joystiq.com/category/buy-to-play/" rel="tag">Buy-to-Play</a></p><div style="text-align: center;"><a href="http://massively.joystiq.com/2013/05/09/get-some-defiance-dlc-with-a-side-of-free-updates/"><img alt="DLC purchasers will unlock new abilities, including Shoot More, Shoot Even More, and Shoot The Most." data-src-height="298" data-src-width="530" src="http://www.blogcdn.com/massively.joystiq.com/media/2013/05/defiance-dlc-epl-509.jpg" style="margin: 4px;" /></a></div>
Now that <em><a href="http://massively.joystiq.com/category/Defiance/">Defiance</a></em> is live and has gone through the usual slew of launch-day messes, it's time for the developers to start thinking about the future. That means DLC. <a href="http://community.defiance.com/en/2013/05/09/you-just-keep-coming-back-for-more-but-now-what-lets-talk-potential/">The latest development blog</a> explains both what the team is doing to address the game's issues and how DLC will be released in a tiered system, with every major DLC update containing upgrades to the cash shop, a paid DLC component, and a free update for everyone.<br />
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The first DLC is already en route, and its $10 paid component allows players to make a Castithan character, access a unique storyline, and gain some special vehicles and outfits. Even if you don't pay for the DLC, you'll have access to new Castithan Blades, and a new open world game mode called Siege, and can earn new Charge Weapons. The game's store, meanwhile, will allow you to tint your Castithan Blades, buy new lockboxes or vehicles, and re-customize your character. There's a little something for everyone playing the game, and <a href="http://community.defiance.com/en/2013/05/09/you-just-keep-coming-back-for-more-but-now-what-lets-talk-potential/">that's the ultimate goal</a>.<p style="padding:5px;background:#ffffcc;border:1px solid #ffff99;clear:both;"><a href="http://massively.joystiq.com"><img src="http://massively.joystiq.com/media/feedlogo.gif" alt="Massively" style="float:left;padding:0 5px 5px 0;" /></a><a href="http://massively.joystiq.com/2013/05/09/get-some-defiance-dlc-with-a-side-of-free-updates/">Get some Defiance DLC with a side of free updates</a> originally appeared on <a href="http://massively.joystiq.com">Massively</a> on Thu, 09 May 2013 20:00:00 EST.  Please see our <a href="http://www.weblogsinc.com/feed-terms/">terms for use of feeds</a>.<br style="clear:both;"></p><h6 style="clear: both; padding: 8px 0 0 0; height: 2px; font-size: 1px; border: 0; margin: 0; padding: 0;"></h6><a href="http://massively.joystiq.com/2013/05/09/get-some-defiance-dlc-with-a-side-of-free-updates/" rel="bookmark" title="Permanent link to this entry">Permalink</a>&nbsp;|&nbsp;<a href="http://massively.joystiq.com/forward/20564430/" title="Send this entry to a friend via email">Email this</a>&nbsp;|&nbsp;<a href="http://massively.joystiq.com/2013/05/09/get-some-defiance-dlc-with-a-side-of-free-updates/#comments" title="View reader comments on this entry">Comments</a>]]></description><category>ark</category><category>ark-hunter</category><category>arkfall</category><category>b2p</category><category>buy-to-play</category><category>cash-shop</category><category>defiance</category><category>dlc</category><category>dlc-updates</category><category>mmo-shooter</category><category>player-races</category><category>pvp</category><category>races</category><category>sci-fi</category><category>shooter</category><category>syfy</category><category>third-person-shooter</category><category>tps</category><category>transmedia-synergy</category><category>trion</category><category>trion-worlds</category><category>tv</category><category>weapons</category><category>xbox</category><dc:creator><![CDATA[Eliot Lefebvre]]></dc:creator><pubDate>Thu, 09 May 2013 20:00:00 EST</pubDate></item><item><title><![CDATA[Introducing HEX, the MMOTCG by Cryptozoic]]></title><link>http://massively.joystiq.com/2013/05/08/introducing-hex-the-mmotcg-by-cryptozoic/</link><guid isPermaLink="true">http://massively.joystiq.com/2013/05/08/introducing-hex-the-mmotcg-by-cryptozoic/</guid><comments>http://massively.joystiq.com/2013/05/08/introducing-hex-the-mmotcg-by-cryptozoic/#comments</comments><description><![CDATA[<p>Filed under: <a href="http://massively.joystiq.com/category/fantasy/" rel="tag">Fantasy</a>, <a href="http://massively.joystiq.com/category/business-models/" rel="tag">Business Models</a>, <a href="http://massively.joystiq.com/category/launches/" rel="tag">Launches</a>, <a href="http://massively.joystiq.com/category/mmo-industry/" rel="tag">MMO Industry</a>, <a href="http://massively.joystiq.com/category/new-titles/" rel="tag">New Titles</a>, <a href="http://massively.joystiq.com/category/news-items/" rel="tag">News Items</a>, <a href="http://massively.joystiq.com/category/crowdfunding/" rel="tag">Crowdfunding</a></p><div style="text-align: center;"><a href="http://massively.joystiq.com/2013/05/08/introducing-hex-the-mmotcg-by-cryptozoic/"><img alt="Hex The MMO TCG by Cryptozoic" data-src-height="294" data-src-width="530" src="http://www.blogcdn.com/massively.joystiq.com/media/2013/03/hexoffate.jpg" /></a></div>

<div><a href="http://massively.joystiq.com/tag/cryptozoic">Cryptozoic Entertainmen</a>t has just revealed the <a href="http://massively.joystiq.com/category/crowdfunding">Kickstarter</a> for its upcoming MMO <a href="http://massively.joystiq.com/tag/tcg">trading card game</a>, <a href="http://massively.joystiq.com/tag/hex"><em>HEX: Shards of Fate</em></a>. Cryptozoic is claiming that the game "combines the amazing community and storytelling aspects" of MMOs with the "compelling collectible and strategic game play" of TCGs.<br />
<br />
Players will roll a character (from a selection of six classes and eight races), collect gear, explore dungeons and raids, join guilds, and do other stuff that you'd usually associate with an MMORPG. They'll also be able to unlock and utilize more than 350 cards (in the first set), socket those cards for customization, and compete in a manner fairly typical of TCGs. Each card tracks its own leveling bar (the completion of which will transform the card into its foil variant), a trophy case for showing off what you've won while using that card, card-specific achievements, and more. Cards can also be transformed mid-match, giving you the ability to, say, hatch an egg to produce a dragon to help you out during your fight.<br />
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The <a href="http://www.kickstarter.com/projects/cze/728438726?token=7f6eab8d">Kickstarter project</a> is trying to reach $300,000. Rewards start as low as beta access at the $10 level and go on up to the "producer tier" for the five people who first choose to throw $10,000 or more into the hat.</div><p style="padding:5px;background:#ffffcc;border:1px solid #ffff99;clear:both;"><a href="http://massively.joystiq.com"><img src="http://massively.joystiq.com/media/feedlogo.gif" alt="Massively" style="float:left;padding:0 5px 5px 0;" /></a><a href="http://massively.joystiq.com/2013/05/08/introducing-hex-the-mmotcg-by-cryptozoic/">Introducing HEX, the MMOTCG by Cryptozoic</a> originally appeared on <a href="http://massively.joystiq.com">Massively</a> on Wed, 08 May 2013 14:00:00 EST.  Please see our <a href="http://www.weblogsinc.com/feed-terms/">terms for use of feeds</a>.<br style="clear:both;"></p><h6 style="clear: both; padding: 8px 0 0 0; height: 2px; font-size: 1px; border: 0; margin: 0; padding: 0;"></h6><a href="http://massively.joystiq.com/2013/05/08/introducing-hex-the-mmotcg-by-cryptozoic/" rel="bookmark" title="Permanent link to this entry">Permalink</a>&nbsp;|&nbsp;<a href="http://massively.joystiq.com/forward/20511937/" title="Send this entry to a friend via email">Email this</a>&nbsp;|&nbsp;<a href="http://massively.joystiq.com/2013/05/08/introducing-hex-the-mmotcg-by-cryptozoic/#comments" title="View reader comments on this entry">Comments</a>]]></description><category>crowdfunding</category><category>cryptozoic</category><category>cryptozoic-entertainment</category><category>hex</category><category>hex-shards-of-fate</category><category>hsf</category><category>kickstarter</category><category>mmo</category><category>mmotcg</category><category>shards-of-fate</category><category>tcg</category><category>trading-card-game</category><dc:creator><![CDATA[Elisabeth Cardy]]></dc:creator><pubDate>Wed, 08 May 2013 14:00:00 EST</pubDate></item><item><title><![CDATA[Free for All: An intro to basic combat in MUDs]]></title><link>http://massively.joystiq.com/2013/05/08/free-for-all-an-intro-to-basic-combat-in-muds/</link><guid isPermaLink="true">http://massively.joystiq.com/2013/05/08/free-for-all-an-intro-to-basic-combat-in-muds/</guid><comments>http://massively.joystiq.com/2013/05/08/free-for-all-an-intro-to-basic-combat-in-muds/#comments</comments><description><![CDATA[<p>Filed under: <a href="http://massively.joystiq.com/category/screenshots/" rel="tag">Screenshots</a>, <a href="http://massively.joystiq.com/category/business-models/" rel="tag">Business Models</a>, <a href="http://massively.joystiq.com/category/culture/" rel="tag">Culture</a>, <a href="http://massively.joystiq.com/category/game-mechanics/" rel="tag">Game Mechanics</a>, <a href="http://massively.joystiq.com/category/opinion/" rel="tag">Opinion</a>, <a href="http://massively.joystiq.com/category/free-to-play/" rel="tag">Free-to-Play</a>, <a href="http://massively.joystiq.com/category/hands-on/" rel="tag">Hands-On</a>, <a href="http://massively.joystiq.com/category/roleplaying/" rel="tag">Roleplaying</a>, <a href="http://massively.joystiq.com/category/free-for-all/" rel="tag">Free for All</a>, <a href="http://massively.joystiq.com/category/misc/" rel="tag">Miscellaneous</a></p><div style="text-align: center;"><a href="http://massively.joystiq.com/2013/05/08/free-for-all-an-intro-to-basic-combat-in-muds"><img alt="Gemstone IV artwork" data-src-height="299" data-src-width="530" src="http://www.blogcdn.com/massively.joystiq.com/media/2013/05/academybanner.jpg" style="margin: 4px; border-width: 0px; border-style: solid;" /></a></div>
Welcome back to the second installment of <a href="http://massively.joystiq.com/tag/MUD-May/">MUD May</a>! Almost any time I write an article, I try to keep new players in mind. It's fun to see the reaction from readers when I talk about MUDs or other "classic" MMO models and how these games can pull in fresh blood. Many people seem to forget that there are new players coming into MMO gaming all the time, and MUDs should be no different. Over the next few columns, I will be pulling examples from five games: <a href="https://www.play.net/gs4/"><em>Gemstone IV</em></a>, <a href="https://www.play.net/dr/"><em>Dragonrealms</em></a>, <a href="http://www.thresholdrpg.com/"><em>Threshold RPG</em></a>, <a href="http://www.bat.org/"><em>BatMUD</em></a>, and <a href="http://www.achaea.com/"><em>Achaea </em></a>to explain how some basic MUD systems work.<br />
<br />
With that in mind, I'd like to use this week's installment to explain -- in a very <em>simple</em> way -- how combat might feel in a MUD. One of the biggest hurdles for a new MUD player is often the <em>massive</em> amount of information that is built from decades of development. MUD players often sneer at the thought of simplifying the entry for new players. To be fair, <a href="https://lh6.googleusercontent.com/-faCT348voqg/UYk8w2at8NI/AAAAAAABGfM/7mHznKDeHZs/w975-h306-p-o/Fullscreen+capture+562013+12712+PM.jpg">this unwelcoming attitude</a> is common in gaming in general. I feel differently, however, and want to explain some of the basics of these fantastic MMOs -- simply -- in a way that illustrates just how cool MUDs can be.<p><a href="http://massively.joystiq.com/2013/05/08/free-for-all-an-intro-to-basic-combat-in-muds/" rel="bookmark">Continue reading <em>Free for All: An intro to basic combat in MUDs</em></a></p><p style="padding:5px;background:#ffffcc;border:1px solid #ffff99;clear:both;"><a href="http://massively.joystiq.com"><img src="http://massively.joystiq.com/media/feedlogo.gif" alt="Massively" style="float:left;padding:0 5px 5px 0;" /></a><a href="http://massively.joystiq.com/2013/05/08/free-for-all-an-intro-to-basic-combat-in-muds/">Free for All: An intro to basic combat in MUDs</a> originally appeared on <a href="http://massively.joystiq.com">Massively</a> on Wed, 08 May 2013 12:00:00 EST.  Please see our <a href="http://www.weblogsinc.com/feed-terms/">terms for use of feeds</a>.<br style="clear:both;"></p><h6 style="clear: both; padding: 8px 0 0 0; height: 2px; font-size: 1px; border: 0; margin: 0; padding: 0;"></h6><a href="http://massively.joystiq.com/2013/05/08/free-for-all-an-intro-to-basic-combat-in-muds/" rel="bookmark" title="Permanent link to this entry">Permalink</a>&nbsp;|&nbsp;<a href="http://massively.joystiq.com/forward/20559140/" title="Send this entry to a friend via email">Email this</a>&nbsp;|&nbsp;<a href="http://massively.joystiq.com/2013/05/08/free-for-all-an-intro-to-basic-combat-in-muds/#comments" title="View reader comments on this entry">Comments</a>]]></description><category>achaea</category><category>BatMUD</category><category>beau-hindman</category><category>Dragonrealms</category><category>f2p</category><category>featured</category><category>ffa</category><category>free-for-all</category><category>free-to-play</category><category>freemium</category><category>gemstone-iv</category><category>mud</category><category>MUD-May</category><category>MUDs</category><category>opinion</category><category>simutronics</category><category>threshold-rpg</category><category>velvet-rope</category><dc:creator><![CDATA[Beau Hindman]]></dc:creator><pubDate>Wed, 08 May 2013 12:00:00 EST</pubDate></item><item><title><![CDATA[Free-to-play model more than doubled the revenue of Star Wars: The Old Republic]]></title><link>http://massively.joystiq.com/2013/05/07/free-to-play-model-more-than-doubled-the-revenue-of-star-wars-t/</link><guid isPermaLink="true">http://massively.joystiq.com/2013/05/07/free-to-play-model-more-than-doubled-the-revenue-of-star-wars-t/</guid><comments>http://massively.joystiq.com/2013/05/07/free-to-play-model-more-than-doubled-the-revenue-of-star-wars-t/#comments</comments><description><![CDATA[<p>Filed under: <a href="http://massively.joystiq.com/category/sci-fi/" rel="tag">Sci-Fi</a>, <a href="http://massively.joystiq.com/category/business-models/" rel="tag">Business Models</a>, <a href="http://massively.joystiq.com/category/mmo-industry/" rel="tag">MMO Industry</a>, <a href="http://massively.joystiq.com/category/news-items/" rel="tag">News Items</a>, <a href="http://massively.joystiq.com/category/free-to-play/" rel="tag">Free-to-Play</a>, <a href="http://massively.joystiq.com/category/star-wars-the-old-republic/" rel="tag">Star Wars: The Old Republic</a></p><div style="text-align: center;"><a href="http://massively.joystiq.com/2013/05/07/free-to-play-model-more-than-doubled-the-revenue-of-star-wars-t/"><img alt="So now kitties get to double their lightsabers." data-src-height="299" data-src-width="530" src="http://www.blogcdn.com/massively.joystiq.com/media/2013/05/swtor-revenue-epl-507.jpg" /></a></div>
Following the free-to-play announcement, many gamers were quick to mark <a href="http://www.swtor.com"><em>Star Wars: The Old Republic</em></a> as a broken shell of a game, with its business model conversion serving as the last gasp of a game in danger of imminent shutdown. The facts do not support that particular viewpoint. According to the most recent <a href="http://massively.joystiq.com/tag/Electronic-Arts/">Electronic Arts</a> earning call, the game has <a href="http://www.polygon.com/2013/5/7/4309866/star-wars-the-old-republic-revenue-doubled-free-to-play">more than doubled its revenue</a> since the conversion in November of last year.<br />
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EA president <a href="http://massively.joystiq.com/tag/Frank-Gibeau/">Frank Gibeau</a> stated in <a href="http://investor.ea.com/">the most recent earnings call</a> that the game's subscriber numbers have remained stable, with more than 1.7 million new players joining the game via the free option. He also restated that the game is aiming to keep up a content delivery schedule around every six weeks. So if you were getting a bit nervous about the long-term viability of <em>SWTOR</em>, it looks like you can rest a bit more easily.<p style="padding:5px;background:#ffffcc;border:1px solid #ffff99;clear:both;"><a href="http://massively.joystiq.com"><img src="http://massively.joystiq.com/media/feedlogo.gif" alt="Massively" style="float:left;padding:0 5px 5px 0;" /></a><a href="http://massively.joystiq.com/2013/05/07/free-to-play-model-more-than-doubled-the-revenue-of-star-wars-t/">Free-to-play model more than doubled the revenue of Star Wars: The Old Republic</a> originally appeared on <a href="http://massively.joystiq.com">Massively</a> on Tue, 07 May 2013 18:30:00 EST.  Please see our <a href="http://www.weblogsinc.com/feed-terms/">terms for use of feeds</a>.<br style="clear:both;"></p><h6 style="clear: both; padding: 8px 0 0 0; height: 2px; font-size: 1px; border: 0; margin: 0; padding: 0;"></h6><a href="http://massively.joystiq.com/2013/05/07/free-to-play-model-more-than-doubled-the-revenue-of-star-wars-t/" rel="bookmark" title="Permanent link to this entry">Permalink</a>&nbsp;|&nbsp;<a href="http://massively.joystiq.com/forward/20561246/" title="Send this entry to a friend via email">Email this</a>&nbsp;|&nbsp;<a href="http://massively.joystiq.com/2013/05/07/free-to-play-model-more-than-doubled-the-revenue-of-star-wars-t/#comments" title="View reader comments on this entry">Comments</a>]]></description><category>bioware</category><category>breaking</category><category>business-models</category><category>ea</category><category>earning</category><category>electronic-arts</category><category>f2p</category><category>frank-gibeau</category><category>free-to-play</category><category>free-to-play-conversions</category><category>lucasarts</category><category>profits</category><category>revenue</category><category>sci-fi</category><category>star-wars</category><category>star-wars-the-old-republic</category><category>susbcriptions</category><category>swtor</category><category>the-old-republic</category><category>tor</category><dc:creator><![CDATA[Eliot Lefebvre]]></dc:creator><pubDate>Tue, 07 May 2013 18:30:00 EST</pubDate></item><item><title><![CDATA[Hyperspace Beacon: The SWTOR F2P experiment, group leveling]]></title><link>http://massively.joystiq.com/2013/05/07/hyperspace-beacon-the-swtor-f2p-experiment-group-leveling/</link><guid isPermaLink="true">http://massively.joystiq.com/2013/05/07/hyperspace-beacon-the-swtor-f2p-experiment-group-leveling/</guid><comments>http://massively.joystiq.com/2013/05/07/hyperspace-beacon-the-swtor-f2p-experiment-group-leveling/#comments</comments><description><![CDATA[<p>Filed under: <a href="http://massively.joystiq.com/category/sci-fi/" rel="tag">Sci-Fi</a>, <a href="http://massively.joystiq.com/category/business-models/" rel="tag">Business Models</a>, <a href="http://massively.joystiq.com/category/economy/" rel="tag">Economy</a>, <a href="http://massively.joystiq.com/category/pve/" rel="tag">PvE</a>, <a href="http://massively.joystiq.com/category/opinion/" rel="tag">Opinion</a>, <a href="http://massively.joystiq.com/category/free-to-play/" rel="tag">Free-to-Play</a>, <a href="http://massively.joystiq.com/category/star-wars-the-old-republic/" rel="tag">Star Wars: The Old Republic</a>, <a href="http://massively.joystiq.com/category/hyperspace-beacon/" rel="tag">Hyperspace Beacon</a></p><div style="text-align: center;"><a href="http://massively.joystiq.com/2013/05/07/hyperspace-beacon-the-swtor-f2p-experiment-group-leveling/"><img alt="Hyperspace Beacon The SWTOR F2P experiment, group leveling" data-src-height="350" data-src-width="530" src="http://www.blogcdn.com/massively.joystiq.com/media/2013/05/hb-f2p-group-leveling.jpg" style="margin:4px" /></a></div>
With the last bit of Update 2.1: Customization revealed yesterday, I can talk about an item that will change the free-to-play side of <a href="http://swtor.com"><em>Star Wars: The Old Republic</em></a>. After the next update, F2P players can withdraw credits from escrow with Cartel Coins. Although I will not have a way to find out whether this will actually affect the prices on the Galactic Trade Market until it goes live, I think it's safe to say that prices will initially go up.<br />
<br />
Let's talk about this and group leveling in this week's <a href="http://massively.joystiq.com/category/star-wars-the-old-republic/"><em>SWTOR</em></a> free-to-play experiment.<p><a href="http://massively.joystiq.com/2013/05/07/hyperspace-beacon-the-swtor-f2p-experiment-group-leveling/" rel="bookmark">Continue reading <em>Hyperspace Beacon: The SWTOR F2P experiment, group leveling</em></a></p><p style="padding:5px;background:#ffffcc;border:1px solid #ffff99;clear:both;"><a href="http://massively.joystiq.com"><img src="http://massively.joystiq.com/media/feedlogo.gif" alt="Massively" style="float:left;padding:0 5px 5px 0;" /></a><a href="http://massively.joystiq.com/2013/05/07/hyperspace-beacon-the-swtor-f2p-experiment-group-leveling/">Hyperspace Beacon: The SWTOR F2P experiment, group leveling</a> originally appeared on <a href="http://massively.joystiq.com">Massively</a> on Tue, 07 May 2013 16:00:00 EST.  Please see our <a href="http://www.weblogsinc.com/feed-terms/">terms for use of feeds</a>.<br style="clear:both;"></p><h6 style="clear: both; padding: 8px 0 0 0; height: 2px; font-size: 1px; border: 0; margin: 0; padding: 0;"></h6><a href="http://massively.joystiq.com/2013/05/07/hyperspace-beacon-the-swtor-f2p-experiment-group-leveling/" rel="bookmark" title="Permanent link to this entry">Permalink</a>&nbsp;|&nbsp;<a href="http://massively.joystiq.com/forward/20559241/" title="Send this entry to a friend via email">Email this</a>&nbsp;|&nbsp;<a href="http://massively.joystiq.com/2013/05/07/hyperspace-beacon-the-swtor-f2p-experiment-group-leveling/#comments" title="View reader comments on this entry">Comments</a>]]></description><category>bioware</category><category>dc-universe-online</category><category>DCUO</category><category>ea</category><category>electronic-arts</category><category>escrow</category><category>experience-boost</category><category>f2p</category><category>f2p-experiment</category><category>featured</category><category>free-to-play</category><category>free-to-play-experiment</category><category>galactic-trade-network</category><category>gtn</category><category>hyperspace-beacon</category><category>Laura-Williams</category><category>lucasarts</category><category>opinion</category><category>sci-fi</category><category>SOE</category><category>Sony</category><category>Sony-Online-Entertainment</category><category>star-wars</category><category>star-wars-the-old-republic</category><category>swtor</category><category>taris</category><category>the-old-republic</category><category>tor</category><category>voidmynx</category><dc:creator><![CDATA[Larry Everett]]></dc:creator><pubDate>Tue, 07 May 2013 16:00:00 EST</pubDate></item><item><title><![CDATA[Ask Massively: A new era of soft launches]]></title><link>http://massively.joystiq.com/2013/05/02/ask-massively-a-new-era-of-soft-launches/</link><guid isPermaLink="true">http://massively.joystiq.com/2013/05/02/ask-massively-a-new-era-of-soft-launches/</guid><comments>http://massively.joystiq.com/2013/05/02/ask-massively-a-new-era-of-soft-launches/#comments</comments><description><![CDATA[<p>Filed under: <a href="http://massively.joystiq.com/category/betas/" rel="tag">Betas</a>, <a href="http://massively.joystiq.com/category/fantasy/" rel="tag">Fantasy</a>, <a href="http://massively.joystiq.com/category/business-models/" rel="tag">Business Models</a>, <a href="http://massively.joystiq.com/category/mmo-industry/" rel="tag">MMO Industry</a>, <a href="http://massively.joystiq.com/category/opinion/" rel="tag">Opinion</a>, <a href="http://massively.joystiq.com/category/free-to-play/" rel="tag">Free-to-Play</a>, <a href="http://massively.joystiq.com/category/massively-meta/" rel="tag">Massively Meta</a>, <a href="http://massively.joystiq.com/category/ask-massively/" rel="tag">Ask Massively</a>, <a href="http://massively.joystiq.com/category/massively-event-coverage/" rel="tag">Events (Massively's Coverage)</a>, <a href="http://massively.joystiq.com/category/misc/" rel="tag">Miscellaneous</a>, <a href="http://massively.joystiq.com/category/neverwinter/" rel="tag">Neverwinter</a></p><div style="text-align: center;"><a href="http://massively.joystiq.com/2013/05/02/ask-massively-a-new-era-of-soft-launches/"><img alt="Neverwinter. It's blue." data-src-height="348" data-src-width="530" src="http://www.blogcdn.com/massively.joystiq.com/media/2013/04/bloo.jpg" /></a></div>
<a href="http://nw.perfectworld.com/"><em>Neverwinter</em></a> soft launched this week. What's a soft launch? It's when a game really shouldn't be launching yet and knows it and yet has to launch anyway for reasons probably involving money. Soft launches are incredibly confusing to old school gamers who are used to a certain kind of testing and release cycle, the uncomplicated kind that involves, you know, some testing and a release. Soft launches make games writers uncomfortable too. Why won't your weird special snowflake of a game launch fit into our perfectly planned box?<br />
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Massively reader <a href="http://massively.joystiq.com/2013/04/30/neverwinters-open-beta-soft-launches-today/?hubRefSrc=permalink#lf_comment=71183664">zmeul</a> expressed his annoyance with us thusly: "I can't understand why some games get this 'soft launch' from you and others do not, even if the criteria are met."<br />
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It's a brave new world out there, zmeul!<p><a href="http://massively.joystiq.com/2013/05/02/ask-massively-a-new-era-of-soft-launches/" rel="bookmark">Continue reading <em>Ask Massively: A new era of soft launches</em></a></p><p style="padding:5px;background:#ffffcc;border:1px solid #ffff99;clear:both;"><a href="http://massively.joystiq.com"><img src="http://massively.joystiq.com/media/feedlogo.gif" alt="Massively" style="float:left;padding:0 5px 5px 0;" /></a><a href="http://massively.joystiq.com/2013/05/02/ask-massively-a-new-era-of-soft-launches/">Ask Massively: A new era of soft launches</a> originally appeared on <a href="http://massively.joystiq.com">Massively</a> on Thu, 02 May 2013 09:00:00 EST.  Please see our <a href="http://www.weblogsinc.com/feed-terms/">terms for use of feeds</a>.<br style="clear:both;"></p><h6 style="clear: both; padding: 8px 0 0 0; height: 2px; font-size: 1px; border: 0; margin: 0; padding: 0;"></h6><a href="http://massively.joystiq.com/2013/05/02/ask-massively-a-new-era-of-soft-launches/" rel="bookmark" title="Permanent link to this entry">Permalink</a>&nbsp;|&nbsp;<a href="http://massively.joystiq.com/forward/20553735/" title="Send this entry to a friend via email">Email this</a>&nbsp;|&nbsp;<a href="http://massively.joystiq.com/2013/05/02/ask-massively-a-new-era-of-soft-launches/#comments" title="View reader comments on this entry">Comments</a>]]></description><category>advice</category><category>advice-column</category><category>ask-massively</category><category>beta</category><category>brianna-royce-ask-massively</category><category>cryptic</category><category>cryptic-studios</category><category>featured</category><category>humor</category><category>launch</category><category>launches</category><category>massively-meta</category><category>meta</category><category>neverwinter</category><category>open-beta</category><category>opinion</category><category>perfect-world-entertainment</category><category>pwe</category><category>soft-launch</category><category>star-conflict</category><category>testing</category><category>war-thunder</category><category>warframe</category><dc:creator><![CDATA[Brianna Royce]]></dc:creator><pubDate>Thu, 02 May 2013 09:00:00 EST</pubDate></item><item><title><![CDATA[Free for All: Introduction to MUD May]]></title><link>http://massively.joystiq.com/2013/05/01/free-for-all-introduction-to-mud-may/</link><guid isPermaLink="true">http://massively.joystiq.com/2013/05/01/free-for-all-introduction-to-mud-may/</guid><comments>http://massively.joystiq.com/2013/05/01/free-for-all-introduction-to-mud-may/#comments</comments><description><![CDATA[<p>Filed under: <a href="http://massively.joystiq.com/category/business-models/" rel="tag">Business Models</a>, <a href="http://massively.joystiq.com/category/opinion/" rel="tag">Opinion</a>, <a href="http://massively.joystiq.com/category/races/" rel="tag">Races</a>, <a href="http://massively.joystiq.com/category/roleplaying/" rel="tag">Roleplaying</a>, <a href="http://massively.joystiq.com/category/free-for-all/" rel="tag">Free for All</a>, <a href="http://massively.joystiq.com/category/player-generated-content/" rel="tag">Player-Generated Content</a></p><div style="text-align: center;"><a href="http://massively.joystiq.com/2013/05/01/free-for-all-introduction-to-mud-may"><img alt="Gemstone IV character description screenshot" data-src-height="243" data-src-width="530" src="http://www.blogcdn.com/massively.joystiq.com/media/2013/04/sdsdsdsdsds.jpg" style="margin: 4px; border-width: 0px; border-style: solid;" /></a></div>
For the month of May, I will be using this column to cover the world of MUDs aka multi-user-domains or dungeons. MUDs are text-based MMORPGs, and playing one is sort of like playing through a choose-your-own-adventure book with potentially thousands of other players. I'm not so arrogant to think that I could cover the decades of MUD development within the span of five articles, but I've <a href="http://massively.joystiq.com/tag/mud/">had a go at it in the past</a> and want to examine the topic more. Why?<br />
<br />
There are many reasons, and to kick off this series, I'd like to talk about them. After today, my columns will concentrate on interviews with developers and players to explain how and why MUDs still work, and I hope that all of this will encourage many of you who have never tried a MUD to pick one out now. The recent buzz surrounding Twine-based games and interactive storytelling is perfect fuel for MUDs to come back into the spotlight. Unless, of course, many of the issues with the insulated community of MUDers sabotage the perfect timing.<br />
<br />
Let's get started.<p><a href="http://massively.joystiq.com/2013/05/01/free-for-all-introduction-to-mud-may/" rel="bookmark">Continue reading <em>Free for All: Introduction to MUD May</em></a></p><p style="padding:5px;background:#ffffcc;border:1px solid #ffff99;clear:both;"><a href="http://massively.joystiq.com"><img src="http://massively.joystiq.com/media/feedlogo.gif" alt="Massively" style="float:left;padding:0 5px 5px 0;" /></a><a href="http://massively.joystiq.com/2013/05/01/free-for-all-introduction-to-mud-may/">Free for All: Introduction to MUD May</a> originally appeared on <a href="http://massively.joystiq.com">Massively</a> on Wed, 01 May 2013 20:00:00 EST.  Please see our <a href="http://www.weblogsinc.com/feed-terms/">terms for use of feeds</a>.<br style="clear:both;"></p><h6 style="clear: both; padding: 8px 0 0 0; height: 2px; font-size: 1px; border: 0; margin: 0; padding: 0;"></h6><a href="http://massively.joystiq.com/2013/05/01/free-for-all-introduction-to-mud-may/" rel="bookmark" title="Permanent link to this entry">Permalink</a>&nbsp;|&nbsp;<a href="http://massively.joystiq.com/forward/20552468/" title="Send this entry to a friend via email">Email this</a>&nbsp;|&nbsp;<a href="http://massively.joystiq.com/2013/05/01/free-for-all-introduction-to-mud-may/#comments" title="View reader comments on this entry">Comments</a>]]></description><category>achaea</category><category>beau-hindman</category><category>f2p</category><category>featured</category><category>ffa</category><category>forced-rp</category><category>free-for-all</category><category>free-to-play</category><category>freemium</category><category>gemstone-iv</category><category>mud</category><category>MUD-May</category><category>MUDs</category><category>multi-user-dungeon</category><category>opinion</category><category>roleplay</category><category>RolePlaying</category><category>threshold-rpg</category><category>velvet-rope</category><dc:creator><![CDATA[Beau Hindman]]></dc:creator><pubDate>Wed, 01 May 2013 20:00:00 EST</pubDate></item><item><title><![CDATA[MMO sandbox TUG launches its Kickstarter]]></title><link>http://massively.joystiq.com/2013/05/01/mmo-sandbox-tug-launches-its-kickstarter/</link><guid isPermaLink="true">http://massively.joystiq.com/2013/05/01/mmo-sandbox-tug-launches-its-kickstarter/</guid><comments>http://massively.joystiq.com/2013/05/01/mmo-sandbox-tug-launches-its-kickstarter/#comments</comments><description><![CDATA[<p>Filed under: <a href="http://massively.joystiq.com/category/fantasy/" rel="tag">Fantasy</a>, <a href="http://massively.joystiq.com/category/screenshots/" rel="tag">Screenshots</a>, <a href="http://massively.joystiq.com/category/trailers/" rel="tag">Trailers</a>, <a href="http://massively.joystiq.com/category/video/" rel="tag">Video</a>, <a href="http://massively.joystiq.com/category/business-models/" rel="tag">Business Models</a>, <a href="http://massively.joystiq.com/category/game-mechanics/" rel="tag">Game Mechanics</a>, <a href="http://massively.joystiq.com/category/lore/" rel="tag">Lore</a>, <a href="http://massively.joystiq.com/category/mmo-industry/" rel="tag">MMO Industry</a>, <a href="http://massively.joystiq.com/category/new-titles/" rel="tag">New Titles</a>, <a href="http://massively.joystiq.com/category/news-items/" rel="tag">News Items</a>, <a href="http://massively.joystiq.com/category/sandbox/" rel="tag">Sandbox</a>, <a href="http://massively.joystiq.com/category/crafting/" rel="tag">Crafting</a>, <a href="http://massively.joystiq.com/category/crowdfunding/" rel="tag">Crowdfunding</a></p><div style="text-align: center;"><a href="http://massively.joystiq.com/2013/05/01/mmo-sandbox-tug-launches-its-kickstarter/"><img alt="MMO sandbox TUG launches on Kickstarter" data-src-height="283" data-src-width="530" src="http://www.blogcdn.com/massively.joystiq.com/media/2013/05/notpocahontas.jpg" /></a></div>
If you're the sort of sandbox aficionado who's more into crafting and exploration than griefing, then this post is for you. Brand-new to <a href="http://www.kickstarter.com/projects/nerdkingdom/tug-1">Kickstarter</a> today is an MMO called, well, <em>The Untitled Game</em>, or <em>TUG</em> for short. Inspired by the likes of <em><a href="http://massively.joystiq.com/tag/Minecraft/">Minecraft</a></em>, <em><a href="http://massively.joystiq.com/tag/Zelda/">Zelda</a></em>, and <em><a href="http://massively.joystiq.com/category/EVE-Online/">EVE Online</a></em>, <em>TUG</em> promises an immersion-driven, "massive procedurally generated world to explore" along with such features as combat, crafting, building, an organic UI, modding tools, hidden civilizations, animal taming, "logic engineering," day/season cycles, realistic weights, support for roleplayers, and no DRM. Like rival <em><a href="http://massively.joystiq.com/tag/Shroud-of-the-Avatar/">Shroud of the Avatar</a></em>, <em>TUG</em> will be playable solo, on a private server, and on the official MMO server.<br />
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Developer <a href="http://www.nerdkingdom.com/">Nerd Kingdom</a> styles itself as "a collective of scientists, researchers, technologists, economists, content creators, artists, modders, and gamers from a variety of disciplines and backgrounds" with a "deep passion for the nerdery of academic sciences, art, and technology," but in spite of its academic background, the studio promises a survival sandbox/multiplayer RPG hybrid <em>without</em> all the associated spreadsheets and number-crunching.<br />
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The game is targeting 2015 for launch with an alpha this coming July; the digital download edition of the game can be secured for as little as 10 bucks on Kickstarter now. See whether the videos behind the break don't convince you.<p><a href="http://massively.joystiq.com/2013/05/01/mmo-sandbox-tug-launches-its-kickstarter/" rel="bookmark">Continue reading <em>MMO sandbox TUG launches its Kickstarter</em></a></p><p style="padding:5px;background:#ffffcc;border:1px solid #ffff99;clear:both;"><a href="http://massively.joystiq.com"><img src="http://massively.joystiq.com/media/feedlogo.gif" alt="Massively" style="float:left;padding:0 5px 5px 0;" /></a><a href="http://massively.joystiq.com/2013/05/01/mmo-sandbox-tug-launches-its-kickstarter/">MMO sandbox TUG launches its Kickstarter</a> originally appeared on <a href="http://massively.joystiq.com">Massively</a> on Wed, 01 May 2013 17:00:00 EST.  Please see our <a href="http://www.weblogsinc.com/feed-terms/">terms for use of feeds</a>.<br style="clear:both;"></p><h6 style="clear: both; padding: 8px 0 0 0; height: 2px; font-size: 1px; border: 0; margin: 0; padding: 0;"></h6><a href="http://massively.joystiq.com/2013/05/01/mmo-sandbox-tug-launches-its-kickstarter/" rel="bookmark" title="Permanent link to this entry">Permalink</a>&nbsp;|&nbsp;<a href="http://massively.joystiq.com/forward/20554892/" title="Send this entry to a friend via email">Email this</a>&nbsp;|&nbsp;<a href="http://massively.joystiq.com/2013/05/01/mmo-sandbox-tug-launches-its-kickstarter/#comments" title="View reader comments on this entry">Comments</a>]]></description><category>crafting</category><category>crowdfunding</category><category>eve-online</category><category>kickstarter</category><category>minecraft</category><category>nerd-kingdom</category><category>procedural-generation</category><category>procedurally-generated</category><category>sandbox</category><category>the-untitled-game</category><category>trailer</category><category>trailers</category><category>tug</category><category>video</category><category>videos</category><dc:creator><![CDATA[Brianna Royce]]></dc:creator><pubDate>Wed, 01 May 2013 17:00:00 EST</pubDate></item></channel></rss>