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Business Models

Infinite Crisis closed beta starts May 8

Betas, Super-hero, Business Models, Game Mechanics, MMO Industry, New Titles, PvP, News Items, Free-to-Play, MOBA, Infinite Crisis

infinite crisis beta
Wednesday, May 8th marks the start of Infinite Crisis' closed beta test. The new DC-centric MOBA is accepting signups now on its official website, and Turbine has released a bit of new art focusing on various multiverse Wonder Woman variants to celebrate the occasion.

Infinite Crisis will be free-to-play and feature "a deep roster of DC Comics characters clashing in fast-paced player-vs.-player battles," according to Turbine's PR machine. You can get a sneak peek at the game via's Massively's hands-on report from GDC 2013.

[Source: Turbine press release]

Pantsless: First impressions of Neverwinter's open beta headstart

Betas, Fantasy, Screenshots, Business Models, Game Mechanics, New Titles, Opinion, Free-to-Play, Hands-On, Humor, First Impressions, Dungeons, Neverwinter, Player-Generated Content

Pantsless First impressions of Neverwinter's open beta
Neverwinter's launch into open beta began last week, and through the grace of my press account, my Great Weapon Fighter was lucky enough to begin her digital life alongside players who forked over $199.99 for the Hero of the North Founder's Pack. I lack any of the Founders Pack bonuses, so off my plucky human character went, surrounded on her first day almost exclusively by panther-having Drow.

Justin's been serving up a delicious helping of launch diary goodness, but he's relaxing on a cruise ship this week, so you're stuck with me! Join me as we sally forth into my launch-but-not-really-launch-it's-open-beta-okay-guys-but-we-aren't-deleting-characters-anymore-no-really-it's-still-open-beta-look-it-says-so-in-this-blog-post impressions! The first section is about thighs.

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Not So Massively: Cash MOBA tournaments, Diablo III's latest exploit, and city-building with Prime World

Betas, Sci-Fi, Video, Business Models, Game Mechanics, Launches, New Titles, Patches, PvP, News Items, Free-to-Play, Dev Diaries, Not So Massively, Sandbox, MOBA, League of Legends, Diablo III, Crowdfunding, Star Citizen, Infinite Crisis

Not So Massively title image
Details of this year's $1,600,000 US Dota 2 world championship have been released ahead of next month's qualifiers for the remaining three competitor spots. Heroes of Newerth began gearing up for its own tournament at DreamHack Summer 2013 with details of a qualifier tournament to determine which teams will face off at the event. Team Stay Green may be in with a chance if it enters, as the group just took home $32,000 US following a decisive win in the HoNTour grand finals.

A new Diablo III exploit that allowed Witch Doctors to farm XP by repeatedly killing their pets was discovered this week and promptly hotfixed. Riot Games released spotlight videos for newly revamped League of Legends champions Trundle and Sejuani, and CLG pro gamer Peter "Doublelift" Peng discussed his challenging road to success and heartbreaking family issues in a fantastic short documentary for Machinima.

Turbine released details of two new Infinite Crisis champions this week with video spotlights on hulking brute Doomsday and the gadget-wielding Gaslight Batman. Russian success Prime World let press into the English language beta for a first look at its castle-building and MOBA style gameplay. Rise of Immortals geared up for the official launch of its Battle For Graxia game overhaul with the addition of a new reputation system. And Star Citizen developer Chris Roberts revealed that he's been holding off on accepting investor deals because of the success of the game's crowdfunding campaigns.

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The Daily Grind: Are subscriptions worth it any more?

Business Models, Culture, Opinion, Free-to-Play, The Daily Grind, Miscellaneous, Buy-to-Play

The Daily Grind Are subscriptions worth it any more
It's amazing to me how quickly the MMO industry (at least in the west) went from being dominated by a subscription model to adopting free-to-play nearly across the board. In just a couple of short years, the hold that subs had over us was broken and players were free to sample way more MMOs for no money down than they ever could.

It's also amazing to me how this movement has turned my general acceptance of subscriptions into somewhat of a dealbreaker. When I went back to World of Warcraft for a 10-day free trial a few weeks ago, the looming thought that this game would require a subscription to continue deeply influenced my enjoyment of it or interest in pursuing it past those 10 days. I had to ask myself the question, "Does this MMO offer something above and beyond what I can get elsewhere for free or a one-time purchase?" And I felt like the answer was "no."

Subs aren't dead, of course, and they certainly have their attractive aspects (cutting through F2P red tape and getting exclusive benefits, for example). I like having the option to sub, but I no longer like being tied down by one. So what say you? Are subscriptions worth it any more?

Every morning, the Massively bloggers probe the minds of their readers with deep, thought-provoking questions about that most serious of topics: massively online gaming. We crave your opinions, so grab your caffeinated beverage of choice and chime in on today's Daily Grind!

EVE Fanfest 2013 final day: Trailers, EVE's TV show, and a vision for the future

Sci-Fi, Trailers, Video, EVE Online, Business Models, Culture, Events (Real-World), Expansions, Game Mechanics, MMO Industry, News Items, Opinion, Free-to-Play, Consoles, MMOFPS, Events (Massively's Coverage), DUST 514, Dev Diaries, Sandbox, Anniversaries, Player-Generated Content

EVE Fanfest 2013 final day New trailer, a vision for the future, EVE TV show and more
We usually don't expect to see much from the final day of the EVE Fanfest, but for this year's tenth anniversary celebration, CCP isn't doing anything by half measures. The first two days of the event had a strong focus on DUST 514 and EVE Online, delving into the specific details of DUST's upcoming Uprising update and EVE's Odyssey expansion. I went into the convention centre today expecting a nice slow wind down with the usual CCP Presents keynote looking at the state of the company, but I left with several huge reveals that seemed to come out of nowhere.

Not only did we find out that EVE Online is finally getting a collector's edition box full of goodies, but CCP revealed that a new EVE comic book and lore compendium are both on the way. As if that weren't enough, there's also an EVE TV series in the works based on player-submitted stories of true events inside the EVE universe. I couldn't help escaping the feeling, though, that this year's CCP Presents talk was more than a little marketing-oriented. As one of the press put it to me after the talk, it felt at times like watching an infomercial. On the plus side, we did get to see more of CCP's future vision for the EVE universe and an amazing new trailer showing the game's core storyline.

Read on to check out the incredible EVE Universe Origins trailer and my summary of the final day of Fanfest 2013.

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EVE Online Second Decade collector's edition revealed

Sci-Fi, EVE Online, Business Models, Events (Real-World), Lore, MMO Industry, News Items, Free-to-Play, Consoles, MMOFPS, Events (Massively's Coverage), DUST 514, Dev Diaries, Sandbox, Anniversaries

EVE Online Second Decade collector's edition revealed
Moments ago at EVE Online's tenth anniversary Fanfest, CCP revealed plans for its Second Decade Collector's Edition box. EVE never really had a proper collector's edition, and the tenth anniversary of the game is the perfect opportunity to release one. The box will come with an awesome physical Rifter model that doubles as a USB hub, a CD of the tenth anniversary EVE symphony from this year's Fanfest, and a series of codes to redeem to cosmetic items in EVE Online and DUST 514. The box is due for release in October 2013 and on the EVE store and Amazon and can be pre-purhased right now for $149.99 (€149.99 for those in Europe).

Cosmetic upgrades for EVE include a new golden pod skin that applies permanently to one character, some new bloodline-based in-game clothing, and several collector's edition ships. Players will get a five-run blueprint copy of the tenth anniversary Gnosis battlecruiser and a re-skinned red Tash-Murkon Magnate, and pre-purchasers will get a bonus Nefnatar Thrasher. DUST 514 items include a set of permanant Amarr templar drop suits and weapons with the same stats as normal items but lower skill requirements.

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Second Wind: All Points Bulletin Reloaded

Screenshots, Video, Business Models, Game Mechanics, PvP, Opinion, Free-to-Play, Hands-On, Races, All Points Bulletin, Crime, MMOFPS, Humor, Livestream, Second Wind, Player-Generated Content

APB reloaded screenshot
I could make this a very short piece by saying that APB: Reloaded is simply as fun now as it has ever been. The game is a blast in more ways than one. Heck, I could close it right now by telling you that not only was my return to the game well worth the effort but also that it also served to slap me on the side of the head to say, "Hey, dummy, remember how fun it is to run over people?" I'd rather give you more details, though, especially for those of you who might not have played the game or haven't played it in a long time.

APB: Reloaded is essentially a lobby-based shooter. The lobby -- or social district, as it is called -- and the instanced battle arenas are massive places. While I livestreamed the game last week (you can watch the embedded video after the cut), someone accurately commented that watching it was like watching "GTA Online." I agree, but it's also so much more than that. Join me past the cut and I promise not to run you over.

(EDIT: I was able to order an APB: Reloaded box from Newegg.com for $7.99 USD which contains "over $50 value" like a permanent Magnum gun, a Cisco car, 500 G1 credits and 30 days of premium. I paid no shipping fees at all and received it within three days of ordering, but after this article went live.)

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Darkfall Unholy Wars hits Steam as Valve introduces new subscription service

Fantasy, Darkfall, Business Models, Events (Real-World), MMO Industry, News Items, Miscellaneous, Sandbox, Subscription

Darkfall
In a press release issued on Steam today, Valve announced that it now offers something of particular value to MMOs on the platform: subscription plans. Gamers can now subscribe to MMOs on Steam and manage recurring payments to those games using Steam itself.
With Subscription Plans, Steam offers gamers the ability to sign up and manage payments for subscription-based games on Steam. [...] Steam customers may now sign-up for, manage, cancel or renew game Subscription Plans at any time, online directly through Steam.
On the front lines of this new Steam feature is none other than subscription-based sandbox MMO Darkfall Unholy Wars, which relaunched just last week.

Valve promises that "additional subscription-based games [will] follow" and posted a lengthy FAQ to ward off the tinfoil hat crowd.

Ask Massively: Why we cover what we do, part two

Business Models, Events (Real-World), MMO Industry, Opinion, Massively Meta, Ask Massively, Events (Massively's Coverage), Miscellaneous

State of Decay
Last week, I promised you a second round of questions and answers regarding the types of calls Massively makes on which games and stories it will cover and why. Let's get to it.

Mike9 wrote, "I will play [State of Decay] because it looks awesome, but I never understand why Massively covers it; it is a single-player game, not an MMO by even the loosest of definitions, not unless Super Mario World is also considered an MMO now (well, I guess that did allow two players)."

I assume you're looking for a better answer than braaaaaiiiiinnnnsssssss!

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The Turbine billing system has attained sentience (not really)

Fantasy, Dungeons and Dragons Online, Bugs, Business Models, Events (Real-World), MMO Industry, News Items, Free-to-Play

Turbine
We hope you've got a little extra money squirreled away in your bank account because the Turbine billing system is hungry. It seems that some players were charged a bit more than usual for their Dungeons and Dragons Online accounts this week, some of them as many as 100 times their normal VIP fee.

TurbineTolero took to the forums to clarify the issue:
This impacted a limited number of players after the maintenance work, and we have a list of the affected users. We're working with our partners to make sure that over charges are reversed. You do not need to contact us to receive help, but if you have any questions you are welcome to call or send a ticket (phone is 1-855-WBGAMES and tickets contact can be done via http://support.turbine.com).
Our sympathies extend to those affected more than passingly by the bug.

[Thanks to Marc for the tip!]

Finding the 'world' in Prime World

Betas, Fantasy, Business Models, Classes, Culture, Events (In-Game), Game Mechanics, New Titles, Previews, PvP, Opinion, Hands-On, First Impressions, MOBA

Finding the 'world' in Prime World
Welcome to my Prime World castle! Enjoy the mountain air, the multiple residential buildings, the fountain and bench I decided I had room for, and the general atmosphere. No, really, enjoy them now because you sadly can't even see them in the game. While a few of my mates and I had the pleasure of experiencing Prime World via the English client on the live Russian server, there were a few oddities that popped up during our prime-binge, and I'm not referring to my Russian comrades.

For those who haven't heard of Prime World, let me giver you a primer: It's set in a fantasy world where a new material called "prime" has revolutionized both the scientific and natural world. Players are tasked with building their own little base to gather resources, make friends, hire heroes, and fight for more prime against the other faction (unless your side currently heavily outnumbers the other faction, in which case the game allows you the option to fight other people of your faction in order to speed up the queues). Really, it's like StarCraft and League of Legends had a baby and asked Facebook to raise the kid, except that you needn't make use of the Facebook integration to play the game and can opt to use an email address instead. However, you'll still find a need for a social network when it comes to the non-MOBA part of the game.

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Star Citizen's Roberts on business models, the PS4, and more

Sci-Fi, Business Models, Interviews, MMO Industry, New Titles, News Items, Consoles, Sandbox, Crowdfunding, Star Citizen, Buy-to-Play

Star Citizen - Landing pad concept art
Game Industry interviewed Star Citizen mogul Chris Roberts at last month's GDC 2013, and the resulting read features plenty of interesting nuggets for space sim fans and the Roberts faithful.

He confirms a few things we already knew about SC's playable hangar demo scheduled for August, as well as the dogfighting alpha in December. He also shares how his team's shortened development schedule and modular process is adding up to a tighter, better game than could be made at a AAA studio.

And if Star Citizen's ever-increasing crowdfunding totals are any indication, Roberts' audience is more than OK with the process. "We generated $800,000 in February alone, which is crazy," he said. "We don't even have a campaign going, we're not even selling new ships or anything, and we don't have a game." He goes on to guesstimate that his 150,000-odd early adopters are only five to 10 percent of Star Citizen's post-launch audience. "Ultimately that means I can make the same game for a fifth of the revenue, a fifth of the sales, and I can be more profitable, and I can exist on lower unit sales. I think that's good for gamers, because crowdfunding and digital distribution are enabling more nichey stuff to be viable."

Roberts also hints at the future of SC's business model, likening it to that of World of Tanks. Finally, he has a few kind words for Sony's forthcoming PlayStation 4, and even says he'd consider putting SC on a console under the right circumstances. "The good news is that [the PS4] is essentially a PC, so that means PC owners will get much better ports of console games. I'm not a PC elitist by any means," Roberts explains. "If I could be on the PS4, and they were open, and I could do the updating and all the sort of stuff we're trying to do on Star Citizen, then I would definitely consider putting it on PS4 because it's essentially a PC with a friendlier operating system."

ArcheAge may be F2P in China

Fantasy, Business Models, MMO Industry, New Titles, News Items, ArcheAge, Sandbox

ArcheAge rowboat race
ArcheAge launched with a subscription model in its native Korea, but XLGAMES founder Jake Song says that a free-to-play model may be better for the title's Chinese release. Song's comments came as he attended a recent awards ceremony, according to MMO Culture, but there is no official word from the company as of yet.

Similarly, no plans have been announced for ArcheAge's Western business model. The game is being published by Trion in America.

[Thanks Dengar!]

Stick and Rudder: Why Star Citizen's development model matters

Sci-Fi, Business Models, Game Mechanics, MMO Industry, New Titles, News Items, Opinion, Sandbox, Crowdfunding, Stick and Rudder, Star Citizen, Buy-to-Play

Stick and Rudder - Why Star Citizen matters
Chris Roberts' Star Citizen crowdfunding colossus exploded onto the gaming scene late in 2012 with a chip on its shoulder and a certain can-do attitude that resonated with gamers because of its conspicuous absence over the past decade. "I am a PC game, and I am a space sim," the game's trailer defiantly proclaimed.

PC games and space sims, of course, were long past the prime of their 1990s golden years, according to most industry pundits, so how and why did Star Citizen make such a successful splash (over $8.5 million in crowdfunding as of press time, with an additional $5,000 to $10,000 gained on a daily basis)? More importantly why is the title's development model so integral to the future of gaming?

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Hands-on with Arena of Heroes' turn-based gameplay

Fantasy, Business Models, Classes, Game Mechanics, PvP, Opinion, Free-to-Play, Mobile, Hands-On, Casual, First Impressions, MOBA

Handson with Arena of Heroes' turnbased gameplay
During the last week, I've witnessed two excellent unions: My good friend married his college sweetheart, and a MOBA reached out to the ranks of turn-based gaming. Sure, the former had an open bar, but no amount of free booze can quench my desire for something new within the MOBA genre. Enter Arena of Heroes, a new turn-based free-to-play MOBA that can be played on PC, Mac, iPad, and eventually, on Ouya, iOS, and Android.

I spent the morning with Sneaky Games CEO David Godwin and Zattikka Director of Product Alexandra Tinsman to find out why this game will make me bring my iPad everywhere I go.

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