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Bugs

LotRO cracks down on superman exploit

Fantasy, Lord of the Rings Online, Bugs, Free-to-Play, Legal

lotro
An exploit that is allowing Lord of the Rings Online players to super-charge their toons is on the end of a stern warning by Turbine today. The studio says that it has already banned and will continue to ban accounts seen using this deliberate loophole.

"It has come to our attention that some players have been utilizing an exploit to change how powerful their characters are in the game world," the studio posted today. "Upon receiving reports of the issue we began an investigation. Due to the way our log system works we can definitively detect every account that is taking advantage of this exploit."

Turbine is currently working on a fix for the problem.

[Thanks to Superswim for the tip!]

Dark Age of Camelot takes aim at group finder and bug fixes

Fantasy, Sci-Fi, Dark Age of Camelot, Bugs, Patches, Previews, PvP, Community Q&A

daoc
An end-of-the-year community Q&A at Dark Age of Camelot revealed that the team has a lot on the docket for Patch 1.117, including the long-awaited casual group finder and a heap of bug fixes.

"We think that focusing our development resources on bug fixing for an entire patch cycle is something that hasn't been done in a long time and is something that will make everyone's gameplaying experience that much better!" Broadsword posted.

Other topics discussed include freeing up space in quest logs, plans to update the patcher, and ideas to help out starter guilds. The Q&A even revealed that there will be "official Broadsword player reps" and "scheduled raids of all sorts" for trial accounts, although details on those will be coming later.

RIFT beefs up the minion system

Fantasy, Bugs, Game Mechanics, Free-to-Play, RIFT

rift
RIFT's new minion system is arguably one of the more popular additions to the game in some time, with players sending out their loyal subjects to bring them back treasures and fame. However, Trion Worlds says it still has work to do, and in a new "State of the Minunion" post, the studio lists a few areas that it's improving with the game's next hotfix.

The new Fae Yule minion mission pack, with a series of quests that tell a story, will have some of its minion rewards buffed up with better stats. The hotfix will also tackle a few bugs and add minion-releated achievements. Finally, adventure rewards are being fine-tuned and improved, although it has been difficult for the team to handle this as it has been "an extremely extensive change touching dozens upon dozens of loot tables."

The Crew accidentally erases player stats

Bugs, Launches, Miscellaneous, Buy-to-Play

the crew
Whoops: It seems as though The Crew's launch wasn't without a few speed bumps after all.

Ubisoft admitted that the game's servers had been erasing or showing incomplete player statistics due to a minor issue. Before you get frightened that the game has erased your identity and progress entirely, know that the good news is that "major data" weren't affected at all and that a patch is coming to fix the problem.

The Crew launched on Tuesday, December 2nd. Ubisoft refused to provide the media with review copies of the game.

Hearthstone players struggle to buy expansion packs

Fantasy, Bugs, Expansions, Previews, Free-to-Play, Trading Card Games, Hearthstone

hearthstone
While a new expansion to the hit card game Hearthstone is cause for much celebration, in some corners it's also been cause for consternation as players have struggled to buy the right packs from the in-game store. This and other expansion issues got so bad, in fact, that getting these CS requests sorted out forced Blizzard to slightly delay Goblins vs. Gnomes' European launch (although it is now live in that region).

The problem, as dismayed players and streamers discovered, is that the default pack purchase option in Hearthstone's store was for the base game's cards, not the expansions. Gung-ho players would then accidentally mass-purchase a whole lot of packs thinking that they were from Goblins vs. Gnomes, only to discover that they just wasted hundreds of dollars on cards they already had. Touch Arcade has come to the rescue by pointing to a handy guide how to buy the right packs for the expansion.

EverQuest II plans bug bash and preps Frostfell celebrations

Fantasy, EverQuest II, Bugs, Events (In-Game), Free-to-Play

eq2
The EverQuest II team isn't going silent during the last month of the year; on the contrary, a new producer letter outlines several events that are scheduled throughout December and into January.

The holiday event of Frostfell will go from December 11th through January 8th and promises "new content, rewards, gifts, crafted, and merchant items." The team's also coding in Ethereal armor adornment drops into Altar of Malice instances starting on December 6th and will be making past expansion house items available on loyalty merchants beginning January 6th.

While it's not the sexiest item on the list, a December 9th Bug Bash is planned to stamp out pesky issues and implement player feedback, such as creating shared bank space for exile characters.

ArcheAge servers are back up; Trion is sorting out in-game timers

Fantasy, Bugs, News Items, Free-to-Play, ArcheAge, Sandbox, Subscription

For a given defintion of feature-rich.
If you're following the ongoing saga of ArcheAge problems, you probably know that the game had all of the servers shut down over a holiday weekend, which could theoretically solve the game's exploit issues in the same way that setting fire to your house solves any problems you have with your wallpaper. The server issues were stated to be a result of emergency maintenance, with community representatives denying that it was connected to servers overheating, DDoS attacks, or exploits. The good news is that out of the game's 21 servers, 16 were up and running last night, with the last five brought online early this morning.

Players are promised compensation, which will be revealed later today. Unfortunately for players who had taxes due, the timers for all services continued to roll while the servers were down, so crops, housing plots, and the like were all still affected by time during the lengthy maintenance cycle. Trion says it is "definitely aware this is an issue for players with taxes due and is talking with XLGAMES about the best way to resolve it while the servers are offline." A server rollback is not in the cards.

But at least the servers are back online. We'll have more updates on the compensation for players when it is announced.

Ubisoft's action-driving MMO The Crew launches today

Betas, Real-Life, Trailers, Video, Bugs, Launches, New Titles, Patches, News Items, Consoles, Miscellaneous, Buy-to-Play

The Crew
Ubisoft's "action-driving MMO" The Crew launches worldwide on PC and multiple consoles today, but before you can drive your roadster across a virtual map of the USA, you'll first have to download the time-honored day-one patch. The patch flips on drivehub challenges and the faction war as well as fixes a slew of UI, PvP, and stability bugs.

Ubisoft's Serkan Hasan assured reporters last week that game would be free of the turmoil that usually accompanies MMO launches. The studio had taken criticism from refusing to grant launch previews to media because MMOs are just too hard to review without all the players in place.

The standard version of the game is available for around 60 bucks, depending on your platform and retailer of choice. The launch trailer is below.

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Some of ArcheAge's servers are back online this morning

Fantasy, Bugs, Events (Real-World), News Items, Free-to-Play, ArcheAge, Sandbox

ArcheAge
Trion's FireCait addressed the latest ArcheAge downtime crisis on the official forums just before 5 a.m. this morning:
Hi all! Here's the latest update for everyone. You can log into the following EU servers: Shatigon, Kyprosa, Eanna, Dahuta, Aier, Orchidna & Melisara. We continue to work on Nui, Janudar and Nebe. In North American, you can log into Aranzeb, Naima, Kyrios, Ollo, Tahyang, Salphira, Enla, Ezi and Lucius. Inoch and Calleil continue to be offline as we work to resolve the issues on those servers. Please note that the servers that are being worked on will show up on the server selection, and vanish from the server selection screen, as they are being worked on. Their visibility is not an indication of their status until we indicate that they are fully online. We expect to have another update for you in the mid-late morning (Pacific time). Thank you all for your patience.
The servers were down Sunday and Monday for what Trion called "unscheduled maintenance." The studio told Massively yesterday that players will be compensated for the extended multi-day outage, though exactly how hasn't yet been announced. Queues are reportedly still keeping many players from logging into the live servers on Tuesday.

Oh yeah, and that rumor about the servers catching on fire and being in a state of desperate salvage? It's not true. "This did not happen," Trion's Scapes declared to forumgoers. Ocho likewise dismissed the idea that exploits are responsible for the downtime.

ArcheAge's 'unscheduled maintenance' stretches into day two [Updated]

Fantasy, Bugs, MMO Industry, News Items, Free-to-Play, ArcheAge, Sandbox

Would you like to play ArcheAge today? Well, good luck with that! Two of the fantasy sandpark's North American servers are currently up but sporting a queue, which wouldn't be that big of a deal except for the fact that they've basically been down since November 30th along with several other shards.

Trion community manager Evan "Scapes" Berman first posted about the outage -- due to "unscheduled maintenance" -- yesterday morning, and he continued to update the post as instability and latency issues occurred throughout the day and into the evening.

Massively has contacted Trion seeking comment.

[Thanks everyone who tipped us.]

[Update]: Trion provided Massively with the following statement. "The team's been working all night and has already made a lot of progress improving things and are currently working on fixing the remaining problems with XL GAMES' help. We should have updates coming to the community in the next few hours."

The firm also mentioned "extra generous" compensation for the downtime, and said it would have more info on that once the problems are fully resolved.

Trion shuts down ArcheAge APEX purchases again

Fantasy, Bugs, News Items, Free-to-Play, ArcheAge, Sandbox, Subscription

Another exploit with currency ♪ / So much for this game's economy ♪
Good news, ArcheAge fans! APEX purchases have been disabled again following reports of another exploit! Wait, did we say good news? That's not good news. That's bad news. Familiar bad news, but bad news. Community manager Evan "Scapes" Berman addressed a thread calling attention to the exploit on Sunday, stating that the development team was looking into the issue to determine whether or not an exploit existed while disabling APEX purchases as a preventative measure.

This is hardly the first time APEX purchases have been disabled due to exploit issues; the same problem was being dealt with last Wednesday, with various hotfixes rolled out to prevent the issue. No ETA has been provided for when APEX purchases will be reinstated, nor have any declarations of rollbacks for characters been made at this time.

[Thanks to Siphaed for the tip!]

Riot will pay you cash to find League of Legends bugs

Fantasy, Bugs, Free-to-Play, League of Legends

lol
A discovered vulnerability in League of Legends led Riot Games to the conclusion that it not only needed to react to such issues when they arise, but to be more proactive in discovering these weak spots in the game. To wit, the studio has implemented a bug bounty program that will reward players who find vulnerabilities in LoL's code.

The studio has been testing out the program with a smaller group and has given $100,000 in rewards so far: "Currently in closed beta, the Riot bug bounty program is only available to a few security professionals who we've already identified. These professionals have helped us squish more than 75 bugs, vulnerabilities, and exploits, including client crash exploits, vision related exploits, and vulnerabilities that could potentially lead to player impersonation on forums."

The Think Tank: Assessing Draenor's launch

World of Warcraft, Bugs, Business Models, Events (Real-World), Expansions, Launches, MMO Industry, New Titles, News Items, Opinion, Massively Meta, Miscellaneous, The Think Tank

WoW
World of Warcraft's Warlords of Draenor launch has come and gone, driven by the chaos we've come to expect from this year's MMO launches. Was it a bad launch... or the baddest launch ever?! In today's Think Tank, I asked the Massively writers, as players or industry watchers, how the launch and Blizzard's response stacked up next to those of 2014's other offerings.

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Hartsman addresses ArcheAge APEX exploit: 'There isn't a dupe bug'

Fantasy, Bugs, News Items, Free-to-Play, ArcheAge, Sandbox, Subscription

Falling with style.
ArcheAge has been having a bit of trouble with bugs and exploits since its launch, if you haven't noticed. Trion Worlds head Scott Hartsman has weighed in on the APEX bug that has been affecting the game; specifically, he's said that the bug is not a dupe bug. Players were rather upset as soon as this announcement was made, pointing out that the bug is a known issue that has been affecting the game and the playerbase since it was first discovered.

Community manager Evan "Scapes" Berman clarified that the bug in question is not, strictly speaking, a dupe bug; rather than duplicating an item multiple times, the bug was allowing players to continue to reap the benefits of an item without consuming it as intended. APEX are still unavailable as more hotfixes are put into place to prevent further abuse of exploits, with action already being taken to both patch out the issue and remove funds accumulated by abuses of the exploit.

World of Warcraft apologizes and compensates for Warlords of Draenor issues

World of Warcraft, Fantasy, Bugs, Expansions, Subscription

wow
Blizzard is so, so sorry for the expansion launch issues -- and it is trying to make things right.

This is the word from World of Warcraft Executive Producer J. Allen Brack, who issued a public mea culpa on the forums for the problems with Warlords of Draenor's launch. "The quality of the content does not excuse the subpar launch experience we delivered, and I apologize for that," Brack wrote.

He outlined the events and studio response over the past weekend, saying that the team is expanding its instancing tech to reduce queues on realms. To compensate players for their troubles, Brack said that Blizzard is giving five days of game time for all subscribers as of last Friday.

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