| Mail |
You might also like: WoW Insider, Joystiq, and more

Bugs

RIFT performs extensive rollback following hardware outage

Fantasy, Bugs, Patches, Free-to-Play, RIFT

rift
Denizens of one of RIFT's more populated servers are experiencing the raw end of a 23-hour rollback following hardware issues. Trion Worlds Executive Producer Bill Fisher announced that a hardware outage hit three servers early this morning, with one of them -- Faeblight -- lacking a recent data save point and requiring a one-day rollback.

"This is a significant loss for players on this shard and we fully understand that," Fisher said. "We are currently in the process of identifying and refunding RIFT Store purchases for users from Faeblight, as well as tracking down any Instant Sixty potions that were granted on this shard. This process may take several hours but we will ensure that any credits spent during this time are returned."

Fisher said that the studio is giving bonuses to the affected servers and is contemplating more compensation. Trion also implemented a hotfix that is giving a false error to players, stating that the update requires a full re-download. The actual patch is much smaller than that.

Norrathian Notebook: Remembering that Landmark is in beta

Betas, Bugs, Free-to-Play, Sandbox, Player-Generated Content, Norrathian Notebook, Landmark

Norrathian Notebook:  Remembering that Landmark is in beta
An interesting thing happened on my way to pay upkeep. It hit me full force that Landmark is indeed in a true beta. I know, I know -- I have said this before. And I know that I know it. Yet sometimes that fact still sneaks up and wallops me in the face! I mean, it's pretty obvious the game is incomplete (hurry to me, AI editor!) and that there are definitely bugs to squash. But for the most part, I have not be too inconvenienced by bugs, so I guess the fact that it's a beta just floated to the back of my mind.

That all changed this past week. I encountered a bug so big that it squashed me. In fact, it was so intense that it effectively prevented me from continuing my gameplay. That's when it hit me: After eight months of playing and enjoying Landmark, I had forgotten that this can actually happen. But it is important to remember, to keep this fact at the forefront of our minds. Why? It's not to be a defensive rallying cry for why something isn't in game/isn't working as intended; it's so we can get the game we want, sooner! How? By doing our job as beta testers.

Continue Reading

Ultima Online dares you to seek the Treasures of Doom

Fantasy, Bugs, Events (Real-World), Events (In-Game), Game Mechanics, Ultima Online, Promotions, Sandbox, Dungeons, Anniversaries, Subscription

UO
Ultima Online's publish 87 arrives on all shards today, bringing with it Halloween gifts as well as a fresh round of 17th anniversary gifts meant as an apology for their tardiness. The patch introduces a new Halloween event, Treasures of Doom, which funnels players into the dungeon Doom. Artifacts collected inside the dungeon can be traded to new NPC researchers stationed outside in return for brand-new titles and loot items, including named lanterns, unique slayer bonus buffs, and several pieces of high-end gear.

The update also installs bug fixes for the vice vs. virtue PvP system, trade quests, and enhanced client.

The game's standard trick-or-treating events run until November 19th, while the Treasures of Doom promotion continues until December 1st and won't resume again until Halloween next year.

Hallowtide begins in ArcheAge today

Fantasy, Bugs, Business Models, Events (Real-World), Events (In-Game), Game Mechanics, News Items, Free-to-Play, ArcheAge

ArcheAge
Trion Worlds will update ArcheAge's western servers today with a new patch reverently named Version 1.2 Build 4.13. Notably, it ushers in Hallowtide, ArcheAge's autumn event, which runs until November 4th, when the Conquest of Auroria patch launches. Today's update also includes several gameplay and bug fixes, including bugs relating to trial account chat. The studio has promised a full reveal of Hallowtide later today.

In other ArcheAge news, numerous players and Massively readers report that the free subscription time promised by Trion in compensation for launch issues is not properly triggering on their accounts.

[Thanks, dirtyklingon.]

WoW Archivist: Class protests and the Million Gnome March

World of Warcraft, Betas, Fantasy, Bugs, Business Models, Classes, Culture, Events (In-Game), Game Mechanics, MMO Industry, Opinion, WoW Archivist

Naked gnomes everywhere
WoW Archivist is a biweekly column by WoW Insider's Scott Andrews, who explores the secrets of World of Warcraft's past. What did the game look like years ago? Who is etched into WoW's history? What secrets does the game still hold? It first appeared on our sister site on October 8th, 2014, and is included here by permission.

Betas make players nervous about their class. It happens every time. Blizzard makes changes, often drastically, and for better or worse some people hate the changes. I've been keeping my eye on the beta class forums since the Warlords beta began, and I've seen a lot of unhappiness this time around. The ability pruning that was one of Blizzard's major design goals for classes this year has removed depth from rotations, taken away both utility and cosmetic options, and in some cases radically altered or deleted abilities that players enjoyed. Beta testers have voiced strong opposition to many of the changes.

In 10 years, I haven't seen players this up in arms about class issues since classic WoW -- an era when many specs and mechanics were simply broken in PvE, PvP, or both.

This past Friday, something happened that I believed would never again happen in WoW: an in-game class protest. With much more open lines of communication from developers to players in recent years, I thought the game had matured beyond the point that such things would ever be necessary. But here we are, almost 10 years after the most famous class protest in WoW's history, and players once again felt the need to gather in Azeroth to voice their complaints.

Continue Reading

Trion's games DDoSed again

Fantasy, Bugs, Events (Real-World), MMO Industry, News Items, Free-to-Play, RIFT, Miscellaneous, ArcheAge

RIFT
E-thugs are at it again: Trion's MMO services are once again under attack. Last night, the official RIFT twitter account announced, "Ascended, our servers are experiencing a DDoS at the moment. We're working to restore network stability as quickly as possible." On the official forums, RIFT Executive Producer Bill "Daglar" Fisher confirmed that ongoing RIFT lag problems are compounded by the attacks: "Adding on top of the oddities that people are reporting, we've also been under DDOS attacks and our network team has been working to minimize the impacts of these."

Overnight, even the first few pages (five, as of the time of this writing) of the RIFT general forums were flooded with spam from attackers. Several low-traffic forums on the ArcheAge boards have also been spammed early this morning.

[With thanks to Omedon for the tip and apologies to Daglar for the temporary demotion!]

WildStar's state-of-the-game missive promises new content, quality-of-life adjustments

Sci-Fi, Bugs, Game Mechanics, Lore, Patches, News Items, WildStar, Subscription

Carbine Studios has just posted another WildStar state-of-the-game letter to fans. In it, the studio says that an upcoming content update will provide two content chapters: The first, Mystery of the Genesis Prime, will introduce a new level 50 zone and tie into the plot from The Strain. The second, Journey to OMNIcore-1, opens up the "galaxy-spanning Nexus Saga," which the devs say includes "content for players of all stripes, from lore-filled immersive solo content, to fast and furious 5-player quests and massive 20-player public events."

Carbine also mentions sweeping bug fixes, ELO tweaks, housing remodeling, extensive quality-of-life adjustments for lowbies, and tutorial-skipping for alts.

The studio does not provide a date for the release; Carbine has previously floated November for the patch's likely arrival. The devs do say they're putting more into this release "than [they've] put into any update so far."

Destiny player jumps into the game's DLC regions

Sci-Fi, Video, Bugs, News Items, Consoles, MMOFPS, Destiny

Well, you have to do something without a cave to shoot.
Do you want to start exploring Destiny's second expansion region? Don't start fretting about tiny details like not having it installed or the fact that it's not out yet. You can go there right now! A video by YouTube user Nowise10 is embedded just past the break and details the exact sequence of jumps needed to climb up some scaffolding, hop into a gravity lift, and wind up coming out in an area that the developers certainly didn't intend for players to explore just yet.

Lest you get overly excited, the game does note that you do not have the DLC, and the area is absent of most everything you'd want to find in the region aside from a handful of dead ghosts. If you're the sort to go spelunking before an area is officially released, however, take a look at the video and enjoy a bit of acrobatic exploration.

Continue Reading

Bungie confirms Destiny DLC leaks, but DLC is not 'finished'

Sci-Fi, Bugs, Game Mechanics, MMO Industry, Patches, News Items, Destiny, Buy-to-Play

Destiny
Leaked info about Destiny's upcoming The Dark Below and House of Wolves DLC is accurate but incomplete, says Bungie Community Manager DeeJ on the official forums today.
"We noticed that you noticed that we already have plans for upcoming content packs in Destiny. We do! They have activity names (which may or may not change) and we have a really good idea what they're going to contain. They even have placeholder nodes in the Director, as you've already discovered. But neither of the Expansion Packs we've announced [is] finished. People at Bungie are hard at work to complete content for our first post launch pack, The Dark Below, as I type these words. It will be finished soon. It releases in December. Soon, we'll detail it out for you so you can see exactly what we've been working on."
In other Destiny news, Massively's sister site Joystiq offered a handy PSA this morning about unofficial website DestinyPublicEvents.com, which tracks in-game events on timers so you know exactly where the action is.

Continue Reading

WoW Archivist: Bottlenecks

World of Warcraft, Betas, Fantasy, Bugs, Events (In-Game), Game Mechanics, Humor, Subscription, WoW Archivist

Gyrocopter jam
WoW Archivist is a biweekly column by WoW Insider's Scott Andrews, who explores the secrets of World of Warcraft's past. What did the game look like years ago? Who is etched into WoW's history? What secrets does the game still hold? It first appeared on our sister site on September 24th and is included here by permission.

Wherever thousands of players try to complete on-rails content, bottlenecks are inevitable. For Warlords of Draenor, Blizzard is trying to be proactive about eliminating them. Back in July, CM Zorbrix posted a "targeted feedback request" about bottlenecks in the beta. Given that the introductory experience is completely on rails before the expansion unleashes players into its less structured zones, this is a real concern.

WoW hasn't had the best track record when it comes to bottlenecks. As we help Blizzard loosen the bottlenecks of the future, let's revisit those of the past.

Continue Reading

Pathfinder Online's early enrollment is delayed yet again

Betas, Fantasy, Bugs, Business Models, News Items, Miscellaneous, Crowdfunding, Subscription, Pathfinder Online, Buy-to-Play

Pathfinder Online has further delayed the start of its next testing phase, Goblinworks wrote on its blog yesterday in a post titled Early Enrollment Will Not Start This Week:
There are a lot of final pieces coming into place to turn Pathfinder Online into a Minimum Viable Product so all of our early adopters can play and have a great time. The Auction House didn't make it in for a build last week and that is a critical feature of our MVP. As always, Goblinworks is dedicated to making sure the players have a solid and fun game experience. As a result we are going to reschedule the start of Early Enrollment. The team is developing their roadmap and when we have a revised start date we will provide an updated blog to present that plan. We appreciate your continued patience.
Those of you playing along at home will recall that this is the third such delay. On September 3rd, early enrollment was shifted to September 22nd for bug fixing; a week later, it was set for September 25th to accommodate, Goblinworks said, its players' vocal "desire to have the whole early enrollment map ready for play on the first day of early enrollment." Early enrollment is the equivalent of paid early access for backers and incurs a subscription fee.

Massively interviews Trion's Scott Hartsman on ArcheAge's rocky launch

Fantasy, Bugs, Business Models, Events (Real-World), Game Mechanics, Interviews, Launches, MMO Industry, News Items, Free-to-Play, ArcheAge, Sandbox, MMORPG

ArcheAge
ArcheAge's server issues, endless queues, and housing woes are the subject of hot debate in comment sections across the MMO world this week as players wonder just how in the heck the sandbox's launch went so awry. Massively spoke to Trion Worlds' Scott Hartsman to ask him exactly what went wrong with the launch and what the studio is doing to fix it.

Massively: Prior to the head start, Trion seemed to be aware of the huge interest in ArcheAge, citing a million signups for beta and knowing of the launch problems faced when the game launched in other countries. And yet Trion has seemed largely unprepared for the deluge of players for the head start and even for the F2P launch. Why? Were there really far more people trying to play than expected?

Scott Hartsman: Yes. There's a lot of science that goes into forecasting how many people are going to show up for a new game, when they're going to show up, and how long they'll stick around. Beyond that, external factors such as what else is going on in online games can also have a huge impact.

Continue Reading

Working As Intended: Lessons from the history of MMO housing

World of Warcraft, EverQuest II, Lord of the Rings Online, Bugs, Game Mechanics, Launches, MMO Industry, Opinion, Star Wars Galaxies, Ultima Online, Vanguard, RIFT, Miscellaneous, ArcheAge, WildStar, Housing, Player-Generated Content, Working As Intended, Landmark

Hustis House - Daniel Case
Once upon a time, a subscription MMORPG sandbox had open-world housing, only there wasn't quite enough for everyone. Well, there was, but there wasn't enough of it in safe lands, so a lot of the people who wanted a place to live had to live in dangerous places they didn't like, places where they could be killed on their doorstep by other players. Even most of the plots in the safe lands were so remote or allowed for such small homes that they were undesirable. In fact, there were only a few housing plots on every server that afforded a strategic advantage in PvP or trade or storage, and if you didn't own one of those, you were at a distinct disadvantage. And when new lands opened up, scripters and gold farmers were first in line to grab the best plots and sell them on Ebay for hundreds (sometimes thousands!) of dollars. And legit players were pissed.

I speak, of course, not of ArcheAge but of Ultima Online.

Continue Reading

ArcheAge endeavors to quell queues, bugs

Fantasy, Bugs, Business Models, Launches, New Titles, News Items, Free-to-Play, ArcheAge, Sandbox

Following ArcheAge's official launch earlier this week, Trion has continued its work on bugs and queues and other issues affecting the game. Last night, the team said that it planned to increase the total capacity of the North American servers and EU server Kyprosa by 10%. Players have complained of long wait times to log into Kyprosa specifically; one Patron claimed to have waited nine hours in the queue. Other players have taken to calling the game "QueueAge."

Trion also says that it is working on fixes for Patron status bugs, having "deployed a fix for accounts that were missing their Patron Time after this morning's NA server maintenance." Community Manager Scapes says a relog after server-up is necessary. EU's fix should be in now as well, tweeted Trion CEO Scott Hartsman.

Destiny has already raked in $500 million in sales

Sci-Fi, Bugs, Launches, MMO Industry, MMOFPS, Destiny, Buy-to-Play

destiny
Destiny's alleged big budget didn't end up being a big risk after all, as the title has become the highest-selling day-one digital console game release in history. From a combination of pre-orders, digital sales, and retail sales, Destiny has crossed the $500 million sales mark and doesn't look to be slowing any time soon.

CEO of Activision Publishing Eric Hirshberg considers this massive validation for the project: "Since the beginning, we've been confident that our investment and belief in Destiny would pay off. But not many people believed we'd be able to say it did so on day one. We have more confidence than ever that Destiny will become one of the iconic franchises of this generation and Activision's next billion-dollar brand."

However, if you're attempting to play Destiny from a college campus, you might be dealing with a frustrating impediment. Polygon notes that a networking error is blocking the game on certain campuises. Bungie said that it is aware of the issue and is working on a solution.

[Source: Activision Blizzard press release]

Featured Stories

Perfect Ten: My World of Warcraft launch memories

Posted on Oct 25th 2014 12:00PM

WRUP: WildStar's sadface

Posted on Oct 25th 2014 10:00AM

Engadget

Engadget

Joystiq

Joystiq

WoW Insider

WoW

TUAW

TUAW