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MMObility: Let's make a mobile game, part two

Betas, Fantasy, Real life, Business models, Game mechanics, Opinion, Free-to-play, Browser, Mobile, Casual, Humor, Miscellaneous, MMObility

My MMO screenshot
Last week I started working with Dave Toulouse, indie developer of Golemizer and Star Corsairs, to build our very own mobile MMO. For the sake of completing the project within the month of February, we kept our game designs simple and easy for anyone to play. The idea was not to create a state-of-the-art video game but instead to build a working framework that illustrated some of the basics of MMO design.

Ironically, my first column on the subject was received rather coolly when I consider my normal column response, but last week's responses taught me a valuable lesson about design: Players often want to talk about what is not possible rather than what is. Dave told me how his players often told him what they wished his games would achieve, without ever considering just how difficult it is to make a game.

Still, there were several great ideas in the comments section. I'm going to use those ideas to break down this week's update.

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Free for All: Comparing the payment models of Glitch and Ryzom

Sci-fi, Business models, Culture, Ryzom, Opinion, Free-to-play, Browser, Casual, Free for All, Sandbox

Ryzom screenshot
I thought it might be a cool idea to do a comparison of free-to-play models for my next few articles. As free-to-play has become more and more popular, cash shops and tiers of service have become much more important to how a player might enjoy or interact with a game. While the standard free-to-play model, the most popular one by far, is one that allows players to download a free client, has no subscription at all, and tacks on a cash-shop, the freemium variant is quickly becoming widespread. Freemium seems to be the model of choice for many Western games that were previously subscription-only.

The problem is that I do not really like the freemium model. I'm old-school, I guess. I enjoy the model that was imported to the States maybe eight years ago. A free client with a cash shop on top is all I need to steer my fun by. I'd rather skip any sort of tiered service as well.

There are exceptions to the rule, of course.

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Ancient and modern clash in new 8Realms trailer

Trailers, Video, News items, Free-to-play, Browser, Casual

Concept Art -- 8Realms
Jagex, creator of the hit browser-based MMO RuneScape, is fixing to break out its latest title: the social empire-building strategy title 8Realms. In 8Realms, players are put in charge of an ancient, primitive civilization, and they're responsible for raising their nascent society into a far-reaching, world-spanning empire. Whether they accomplish this goal through warfare, diplomacy, or other means is up to them. To get a taste of the kind of absurdity you can expect from 8Realms, click on past the cut for a new trailer, then click on over to the official site to build your own empire. Just be sure to watch out for predatory automobiles.

[Source: Jagex press release]

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Bigpoint teases Battlestar Galactica Online carrier ships

Sci-fi, Game mechanics, MMO industry, News items, Free-to-play, Browser, Casual, Battlestar Galactica Online

Battlestar Galactica Online - carrier-class ship
Bigpoint has let us know that it's about to kick off what it calls "space trials" for some new carrier-class ships in Battlestar Galactica Online. The craft will be visible on the Kobol beta server today in both Colonial and Cylon variants.

Carriers function as support and supply vessels and can also serve as mobile outposts with repair and recharge capabilities.

What's that? You say you want to pilot one of these shiny new vessels? Well, this is Bigpoint, so you'll need to enter a lottery via the community forum for your chance to jump in the cockpit of BSGO's latest and greatest. If you're not up for that, the ships will be available to all players on all servers after the completion of the trial period at the end of this month. You'll need to be level 40 (and in possession of nearly 500,000 in-game cubits) to get one for yourself.

Bigpoint surpasses 250 million registered users

MMO industry, News items, Browser, Battlestar Galactica Online

Bigpoint logo
The folks at Bigpoint must be feeling quite nice about themselves about now, as a new press release from the company has announced that the studio's games now have a total of 250 million registered users worldwide. Heiko Hubertz, CEO and founder of the browser-focused MMORPG developer, is quite pleased with the development, claiming that "since 2002, [Bigpoint has] strived to bring high-quality games and experiences to the widest possible audience... and we're not done."

The press release goes on to make the bold claims that "Bigpoint introduced the concept of F2P games" and that "over the past decade, Bigpoint has radically improved the quality of... online games." The statement conclues that "the company is planning a series of new launches in 2012, including new titles that leverage world-class Hollywood intellectual property." We already know that Bigpoint is the studio behind the upcoming MMOs based on A Game of Thrones and The Mummy, but what else does the studio have up its sleeve? We'll just have to wait to find out.

[Source: Bigpoint press release]

Browser-based FPS sets world record for simultaneous players

Sci-fi, Video, MMO industry, News items, Browser, MMOFPS

Man vs. Machine - world record attempt
A new world record for simultaneous FPS participants was set over the weekend. Man vs. Machine, a browser title from MuchDifferent, is the new champion thanks to its ability to support 999 players on a single battlefield at the same time.

MuchDifferent CEO Christian Lonnholm says that Man vs. Machine smashed the previous record of 600 simultaneous combatants held by Sony Online Entertainment's PlanetSide, and he also viewed the event as a resounding success despite missing the stated 1,000-player goal by a single digit.

"I am very proud that we could show the world such a massive game with no lag and great responsiveness," Lonnholm said. "We never managed to get the full thousand, though, because of the inherent unpredictability of the internet with players constantly timing out and logging out."

Head past the cut for a video of the record-setting event.

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Rise and Shiny recap: Urban Rivals

Video, Previews, Opinion, Free-to-play, Browser, Hands-on, Trading card games, Rise and Shiny, Livestream

Urban Rivals screenshot
I would like to start off by saying that Urban Rivals, a multiplayer collectible card game, is not an MMO. While I always try to play MMOs for this column, occasionally my "grab a random MMO, one that was recommended by a reader a while ago, and write about it" method needs some tweaking. I don't always get a chance to vet a game mainly because I want to go through the very first stages of play while streaming live on Mondays, so sometimes less-than-Massive games squeeze through. File this under Not So Massively.

Other than that, I found some neat design in the game. I didn't find anything that would just blow us away as gamers, but it has some cool ideas and artwork all the same. There's also the mobile version of the game to consider -- a universal app for the iPhone or iPad that allows for gaming anywhere.

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MMObility: The best Glitch apps and websites

Betas, Culture, Free-to-play, Browser, Hands-on, Casual, Miscellaneous, MMObility, Sandbox, Crafting

Glitch database screenshot
Glitch is a wonderful game, but it can be a bit confusing. The sheer number of items, places, and ingredients can make navigating the world of Ur difficult. I decided I needed some assistance living in the world of the giants. It took but one post on the forums before the helpful community overwhelmed me with choices. The developer of Glitch, Tiny Speck, made sure that players and third-party developers can have a go at making applications or websites that connect to the game's information and characters. I had no idea how many people had created some sort of app or website so far!

I started to try them all out, and as of the time of this writing, I have barely scratched the surface. There are apps or websites for almost anything you can think of. I have already found some that I really like, and I wanted to share them with you. Feel free to let me know which ones you like, and why, in the comments section.

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Free for All: Looking for experiences, not challenges

Culture, Opinion, Free-to-play, Browser, Casual, Humor, Free for All

Wurm Online screenshot
When I was around 20, I used to watch my girlfriend's younger brother play Nintendo games. It was a pretty intense scenario. He would become so angry when a boss fight took away one of his lives or when a leap at a moving platform would fail that he often chucked that poor controller at the wall. It happened again years later after we'd graduated to the internet and PC gaming. The strangest thing is that he would return to the challenge over and over until it either broke his will or his device or he finally conquered the challenge. I never quite got it. Surely such frustration sucked any enjoyment out of the entire process?

I tend to be more lazy when it comes to my digital adventure. I hate to repeat content, and I would rather leave the raiding and boss fights to those with more patience or to those who simply have a desire to win that matches their tolerance for frustrating situations. I would rather become a trader, crafter, roleplayer, explorer, or even adventurer in certain titles.

Just spare me the overwhelming challenges while I game.

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RuneScape increasing subscription prices on February 1st

Fantasy, Economy, MMO industry, News items, RuneScape, Free-to-play, Browser

Screenshot -- RuneScape
In a new post on the official RuneScape site, the game's vice president Daniel Clough has announced that, beginning in February, RuneScape membership prices will be rising from $5.95 US per month to $7.95 US per month. If you're already a member, don't worry! Anyone who is a registered member prior to February 1st will still be able to subscribe to the game at the current fee of $5.95 US per month, and the rate will not rise as long as the subscription isn't cancelled. So if you were thinking about shelling out for a RuneScape membership, act before the end of the month in order to lock in the current, lower pricing model. For the full details, click on through the link below to the RuneScape official site.

[Thanks to Sean for the tip!]

Bigpoint and gPotato join forces, host contest to celebrate

MMO industry, News items, Free-to-play, Browser, Battlestar Galactica Online

gPotato logo
Two of the big players in the F2P MMO industry, publisher gPotato and Battlestar Galactica Online developer Bigpoint, have teamed up with one another in order to bring Bigpoint's browser-based titles to gPotato's ever-expanding library of titles. Bigpoint titles such as BSGO and more will be available at gPotato's game portal site, and in order to celebrate the arrival of the new games, gPotato is giving away $900 US in prizes. Ten Facebook fans will receive $50 in gPotato currency just for telling the folks at gPotato which new browser titles are their favorites. Five others will win a SUMO beanbag chair or a Razer mouse.

For the full details, check out the link below and head on over to gPotato's official site to try the new game selections for yourself.

[Source: gPotato press release]

Rise and Shiny recap: Thirst of Night

Sci-fi, Video, Business models, Previews, PvP, Opinion, War, Free-to-play, Browser, Hands-on, Casual, MMORTS, Post-Apocalyptic, Rise and Shiny, Livestream

Thirst of Night screenshot
I love my MMORTS games, for sure. I've had to work on my ability to look at them with the freshest eyes that I can possibly muster, mainly because I see so many of them. It really is a genre of details. The gameplay in different titles is often almost exactly the same, but little details will set them apart. Thirst of Night, a new MMORTS by Kabam, tries hard to set itself apart from the pack, but does it do enough?

I also have to consider that, for many players, these experiences I go through every week are brand-new experiences. For a good number of people, the games I cover are their first or second ones. While it is hard for me to fathom, I have to keep that in mind. So while I saw a game this week that was lacking and tired in some areas, I know that those same areas would be pretty exciting to a new gamer.

Like I said, I'm working on it.

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Nexon signs agreement with Unity Technologies for development platform

MMO industry, News items, Browser, Mobile, Miscellaneous

Nexon logo.  It's hard to screencap a business agreement.
If you know MMOs, odds are good you know what Nexon is -- one of the biggest free-to-play publishers in South Korea with a stable of several games that have been quite successful in the US as well. You may not know of Unity Technologies, however. That may well change, as Nexon has just signed a license agreement with Unity Technologies to allow the company the rights to utilize the Unity development platform for further projects.

The Unity platform is meant to allow easier deployment of applications to alternative platforms, with the platform being in place for browsers, iOS, Android, and other systems. Nexon's agreement with Unity allows them full rights to the software for any and all subsidiaries, as well as the right to modify and alter the source code as necessary. Which projects Nexon has in the pipeline that might utilize this technology are unknown at this time, but it seems that the company is dedicated to branching out into alternative platforms.

[Source: Nexon/Unity Technologies press release]

Glitch wants to give you a free house

Betas, News items, Free-to-play, Browser, Community Q&A, Sandbox

Glitch
Massively went gaga for quirky Flash-based sandbox MMO Glitch when it launched last fall, so we were dismayed when it unlaunched just a few short months later. Who unlaunches a game? Tiny Speck, that's who. The company sent the game back into beta for systems overhauls, including more robust housing, as Tiny Speck's Stewart Butterfield told us back in December.

This week, in a question-and-answer session on the official forums, Butterfield explains just how the new housing system will work. For starters, everyone will now begin the game as a homeowner. Existing players will be transitioned from their current, static homes into new base models, which can be upgraded (horizontally, vertically, and thematically) as players invest Imagination and undertake crafting projects. Players will even decide which types of gardens and animal pens will surround their abodes.

There's a whole lot more to the Q&A, including bits about economy overhauls, player-generated content, and the end of Lord of the Rings Online-style neighborhoods, so sandbox aficionados should review it or the summary in person.

[Thanks to Saucelah for the tip!]

MMObility: Some new gear, and some new news

Business models, Launches, MMO industry, New titles, Previews, Opinion, Free-to-play, Browser, Mobile, Casual, Miscellaneous, MMObility

Razer screenshot
It's been a pretty exciting time in mobile gaming this week. Not only am I finding more reasons to love minimal specs and portable gaming, but I see even more applications coming down the pike that will make mobile gaming even more exciting and possible. I envision a future in which cloud computing, storage and high-speed internet make devices thinner, lighter, and faster. Of course, this all depends on several factors from developers who might wish to take advantage of the technologies to companies that will provide the pipeline to us all.

In my opinion, it's not a matter of if but when this switch to portable, cloud-based gaming happens. It just makes sense when you look at all of the ways we have switched to a more cloud-based world. I write these articles through the cloud; I do my banking on a website that is hosted somewhere far, far away. If you've ever bought a product online, you have trusted the internet in more ways than one.

So let's take a look at some of the exciting new mobile goodies I discovered this week!

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