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Betas

Transformers Universe MOBA now has motorbikes

Betas, Sci-Fi, Classes, Game Mechanics, MMO Industry, New Titles, PvP, News Items, Free-to-Play, Transformers Universe, MOBA

Jagex's Transformers Universe MOBA has added Swagger and Diabla to its roster of playable bots, the first such addition since the free-to-play title transitioned into open beta.

Swagger is an Interceptor-class Autobot who uses his cloaking device to enable hit-and-run gameplay that Jagex says will decimate Decepticon players with reduced defenses. Diabla, on the other hand, is a damage-focused Decepticon who roams the map hunting for single targets and "takes them offline without a second thought."

You can read Jagex's full PR spiel after the break.

[Source: Jagex press release]

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Destiny beta now open to all (sorta)

Betas, Events (In-Game), MMO Industry, New Titles, News Items

Bungie has expanded Destiny's beta to include everyone regardless of console (PlayStation 4, PlayStation 3, Xbox One, Xbox 360) and regardless of whether or not you've landed a beta code. There is a catch, though, and that catch is that you must have either an Xbox Live Gold or PlayStation Plus subscription.

The firm plans to stress test its servers this weekend, and it will also be giving away an in-game emblem for players who help out on Saturday, July 26th.

[Update]: The beta does not require a Plus subscription on the PlayStation 3.

SWTOR will charge a cool 50 million credits for guild ships

Betas, Sci-Fi, Business Models, Economy, Game Mechanics, Guilds, Patches, News Items, Free-to-Play, Star Wars: The Old Republic

We hope Star Wars: The Old Republic players have been saving up their credits for a rainy day because that rainy day is here and it wants its money. BioWare Community Manager Eric Musco announced on today's livestream that guild ships, expected in next month's Galactic Strongholds expansion, will cost a whopping 50 million credits, making it arguably the most expensive single item in the game as it surpasses the cost of the ST-7 Recon Walker and Dathomir Rancor.

Massively's SWTOR expert Larry Everett notes that while it's not uncommon for a lone player to have a tenth that amount and the 'wealthy' title is granted for amassing 10 million credits, small guilds might struggle summoning the funds for these ships.

World of Warcraft shows off revamped Tauren ladies

World of Warcraft, Betas, Fantasy, Expansions, Previews, News Items, Races, Subscription

No word on whether or not their portraits will finally open their eyes.
As Warlords of Draenor approaches release, the art team behind World of Warcraft continues finishing the revamped models for the game's races. The latest race to get a revamp is the female Tauren; while male Tauren have been in the beta client for quite some time, players have until now seen only quick shots of what the new female model would look like. Now you can see her in all her glory, and even at a glance it's a massive improvement.

The original model was extremely angular and low-detail due to the technology available when the game was first made, but the revamped model has much more definition in her fur and body shape. The only big silhouette change is a shrinking of her hands, with the official design blog calling the original model's hands "out of control." Take a peek at the official preview for more details on the updated ladycows.

Get a good (and hilarious) overview of Trove with this video

Betas, Fantasy, Free-to-Play, Guides, Sandbox, Trove

Trove
Have you ever caught yourself wondering what Trove is, exactly? Is it a sandbox? Is it a Minecraft clone? Is it a bizzaro pixelated version of Second Life? It's certainly hard to adequately describe what this quirky Trion Worlds title is going for, which is why it's simply better to see it.

TheHiveLeader created a four-and-a-half-minute video in which he touches on Trove's selling points, from its existing classes to what players can do with cornerstones. It's also pretty funny and moves along at a brisk pace, which is why it's earned today's Massively Seal of Community Approval. Check it out after the break!

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Shroud of the Avatar's Release 8 is here, and so are its tutorials

Betas, Fantasy, Events (In-Game), Game Mechanics, MMO Industry, New Titles, PvP, News Items, Sandbox, Shroud of the Avatar, Buy-to-Play

It's time for Shroud of the Avatar's Release 8. No really, it's time right now, as you're reading this. Portalarium has published instructions and a lengthy list of features (both included and not included) in this particular build.

The focus is on PvP this time around, and to that end both Scott Jennings and Chris Spears have posted tutorials. Jennings' takes the form of a PvP deck-building guide that's hosted on the SotA forums, while Spears narrates a 24-minute video that you can watch after the break.

Release 8 started at 11:30 a.m. EDT this morning and it runs until 11:00 a.m. EDT on Monday, July 28th.

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Play Destiny this weekend, get an exclusive beta emblem

Betas, Sci-Fi, MMO Industry, New Titles, News Items, Destiny, Buy-to-Play

In case you needed a reason to log into Destiny's beta this weekend, Bungie is offering an incentive in the form of an exclusive in-game emblem. You'll need to be online at 5:00 p.m. EDT on Saturday, July 26th, to qualify.

Black Desert's NA and EU publisher is Daum

Betas, Fantasy, MMO Industry, New Titles, News Items, Sandbox, Black Desert

Black Desert's search for a Western publisher has made news on more than one occasion in recent months. As it turns out, though, the fantasy sandbox MMO will be published in North America and Europe by the same company publishing it in its native Korea.

That company is Daum, one of South Korea's largest internet conglomerates. News of the deal was confirmed by Steparu via an email exchange with a representative of Black Desert development studio Pearl Abyss. While there is no information available regarding Western beta dates, Pearl Abyss began working on an English client over seven months ago. Black Desert Korea will kick off its third closed beta sometime in late August or early September.

ArcheAge's second beta event starts July 30th

Betas, Fantasy, Free-to-Play, ArcheAge, Sandbox

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With one jam-packed closed beta event out of the way, ArcheAge is revving up for another one. The title's second closed beta event, Settling Sail, will take place from Wednesday, July 30th, through Monday, August 4th.

Trion Worlds announced that the first closed beta's servers filled up within 18 minutes, and as such, it will be expanding the second beta event to be "three times as big" as the first with more invites rolling out.

The good news from the packed beta event last weekend is that the hardware performed great on Trion's side and that the devs have made changes to improve the game: "You also helped us to identify and fix challenges with some of the custom integration for our version! During the event, we were also adapting our own anti-spam and anti-bot software in real time. With your input, we're reviewing a number of systems with XLGAMES, including use of labor while you're hunting and looting, labor regeneration rates for online and offline players, and the availability of Archeum. We're also looking into the feasibility of XLGAMES adding an ability queue and mouse inverting."

WoW's Warlords of Draenor beta: Questing, mechanics, and concerns

World of Warcraft, Betas, Fantasy, Expansions, Previews, Opinion, Hands-On, First Impressions, Subscription

The past is haunting you.
Tell me if this sounds familiar if you've played World of Warcraft: Your faction's forces are unexpectedly trapped in a strange new world with some familiar elements but a large number of unfamiliar ones. You are facing both the other faction and a new almost unknown foe, forcing you to seek allies immediately. Unfortunately for you, the local inhabitants have their own customs and lives, and you're going to need to start forging alliances to deal with this largely alien region.

Yes, that's the Warlords of Draenor starting experience as well as the Mists of Pandaria starting experience. What sets the two apart, aside from MoP's clever use of mini-hubs moving out in a sort of spiderweb fashion, is that MoP approached its story by easing up on the pressure early in the plot. You start settling into a rhythm, putting down the conflict with the enemy a little more, dealing with the inhabitants on their terms. The overarching conflict was there, but it had time to fade into the background. Not so here; the conflict with the Iron Horde squats on your shoulder and screams at you, crow-like, preventing you from thinking even for a second that you might want to explore this strange fantasy world.

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Salem releases first major content patch under new management

Betas, Fantasy, Historical, MMO Industry, New Titles

Salem
The colonial perma-death MMO Salem has faced some publisher problems over the last year or so, but indie dev Mortal Moments has swooped in to take over the ambitious project recently. Project Lead John Carver made a formal introduction when the transfer was finalized, but what's even more interesting is the 51-page forum thread that answers many of our burning questions about the game's future.

Carver touches on some important points that could get Salem back on MMO gamers' radars: "Some could argue that it has had its day. Some could say that the people have spoken and that the game itself is over, finished, destroyed. But is it? Salem offers the promise of witches and paranoia but currently delivers neither. Salem tantalizes us with the prospects of creatures in the darkness and all that is the unknown in Colonial America, yet we have only argopelters. Salem entices us with the wealth of possibilities afforded by Animal Husbandry, Alchemy, Wagons and Ships, none of which are in the game yet." If these staple features were finally added to the game by this new developer, would potential players give it another shot? Would you?

Salem has just released its first major content update under Mortal Moments, and the studio aims to stay true to the game's original plan (no pay-to-win, no PvE servers, etc).

[Thanks for the tip, Chrysillis!]

Firefall brings multiple raids to launch [Updated]

Betas, Sci-Fi, Launches, Free-to-Play, MMOFPS, Dev Diaries, Dungeons

Firefall
If you live and breathe big battles with lots of friends in MMOs, then you're going to be delighted when Firefall launches next week. The retuned sci-fi shooter will feature not one, not two, not four, but definitely three 20-person raids from the beginning.

A new dev diary posted today talks about two of the raids, the titans of Baneclaw and Kanaola. Baneclaw is a giant scarab that will roll around and unleash little hellclaw minions at any intruders. Kanaola goes the "big lava worm" route due to its proximity with a volcano. This fight will get tricky as molten hot magma will be rising as the fight progresses.

The raids will have some of the best loot in the game and will be on a seven-day lockout timer when beaten. These titans will become available when the playerbase works to gether up enough Dark Crystite to unlock the instances.

We've got a video of the new raids for you after the jump!

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Swordsman launches July 29th

Betas, Fantasy, Historical, Video, Launches, Patches, News Items, Free-to-Play, Swordsman

It's official, wuxia games are the new Omaha Beach.
Are you excited for Swordsman but not willing to jump into an open beta test without a launch date? Then all we can tell you is that it's time to get jumping because Swordsman will fully launch on July 29th. The launch will bring along the Demon Pit event, pitting players against demons underground in exchange for the most powerful equipment in the game.

Launch will also apparently bring "streamlining" to the player experience, although we don't know the details just yet. If you're not even sure what Swordsman is, the short version is that it's a wuxia action MMO based on the novels of Louis Cha. The long version can be found in the producer's trailer just past the break or in our recent stream of the game. The even longer version... well, the game is in open beta, so you can always just download it and try it out for yourself. That would work.

[Source: Perfect World Entertainment press release]

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Not So Massively: Destiny's big beta, Dota 2's big tourney

Betas, Fantasy, Sci-Fi, Trailers, Video, Launches, New Titles, Patches, Previews, PvP, News Items, War, Free-to-Play, MMOFPS, World of Tanks, Not So Massively, MOBA, Crowdfunding, Destiny, Shroud of the Avatar, Hearthstone, The Division

Destiny
Welcome back to No So Massively, where every Monday we round up the highlights from the past week in the world of MOBAs, roguelikes, MMOTCGs, and other games that aren't quite MMOs.

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UemeU shows off concept video and screenshots

Betas, Screenshots, Trailers, Video, New Titles, Previews, News Items, Miscellaneous, Sandbox

Home, home on the range!  Where OH DEAR LORD THE SKY IS SWALLOWING ALL.
If you want to roll your own game these days, you're certainly not lacking in tools to do so. UemeU is another game aimed at giving players the ability to do whatever they want, whether they'd like to build a huge, sprawling online game or just a nice house to settle down and call your own. The official reveal trailer past the break explains the goals of developer Omnigon Games in detail: The game is meant as a sandbox allowing players to create their own servers, structures, rules, and settings as they desire.

Lead developer Jeremy Hindle explains that the game will allow players to both create and play, with creation governed by a simple set of basic shapes that can be combined as players wish. Players will be able to create and modify abilities, change the rules for servers, and create a robust series of interactions via the use of action triggers. Check out the full video just past the cut if this sounds right up your alley.

[Souce: Omnigon Games press release]

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