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Betas

The Firing Line: Controller wars edition

Betas, Sci-fi, Trailers, Video, PlanetSide, Game mechanics, MMO industry, New titles, News items, Opinion, Free-to-play, Consoles, MMOFPS, DUST 514, PlanetSide 2, Sandbox

The Firing Line - DUST 514 merc banner
Welcome back to The Firing Line, shooter fans. Some interesting stuff went down this week, much of it related to DUST 514. Even if you're not partial to what some have dubbed "the controller wars," there's still plenty of online shooter news for you to peruse after the cut.

Join me on the other side for a glimpse of Hawken, Firefall, and my PlanetSide character!

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MMObility: Let's make a mobile game, part two

Betas, Fantasy, Real life, Business models, Game mechanics, Opinion, Free-to-play, Browser, Mobile, Casual, Humor, Miscellaneous, MMObility

My MMO screenshot
Last week I started working with Dave Toulouse, indie developer of Golemizer and Star Corsairs, to build our very own mobile MMO. For the sake of completing the project within the month of February, we kept our game designs simple and easy for anyone to play. The idea was not to create a state-of-the-art video game but instead to build a working framework that illustrated some of the basics of MMO design.

Ironically, my first column on the subject was received rather coolly when I consider my normal column response, but last week's responses taught me a valuable lesson about design: Players often want to talk about what is not possible rather than what is. Dave told me how his players often told him what they wished his games would achieve, without ever considering just how difficult it is to make a game.

Still, there were several great ideas in the comments section. I'm going to use those ideas to break down this week's update.

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TERA brings more pre-order customers into the beta process

Betas, Fantasy, New titles, News items, TERA

Test how swordproof that thing is!
TERA has hit a few snags of late, including some woes with the whole system of getting pre-order beta access for appropriately pre-ordered customers. Luckily for some fans of the game, it looks like things are moving forward for players hoping to get into beta testing this weekend. An official announcement on the forums earlier today confirmed that GameStop has received valid beta codes and should be distributing said codes to customers via receipt or via phone.

Any players who preordered from Amazon or Best Buy and still haven't received a code are asked to send in a letter to the customer service staff before 9:00 a.m. PST on February 10th. Players are all warned that the game's download is currently clocking in at 17 GB, which means that you'll need plenty of time to get the client installed on your computer. A lengthy download is preferable to ambiguity as to whether or not you'll even get your beta access, though.

You (yes, you) can expand Firefall's gameworld

Betas, Sci-fi, Trailers, Video, Business models, Game mechanics, MMO industry, New titles, News items, Free-to-play, MMOFPS

Firefall - power-gliding
Red 5 Studios is making a little marketing push for Firefall, and the first salvo takes the form of a new dev diary video starring CEO Mark Kern.

If you're not familiar with the game, this clip is a great place to start. Kern explains how Firefall is really two titles in one, with the first game being a ginormous open world featuring loads of PvE content. The second game is centered around Firefall's e-sport components, which include ranked leaderboard matches ranging from 5-on-5 to 15-on-15.

Kern also mentions the game's unique take on beta and launch. In basic terms, Red 5 implements feature sets, collects beta feedback, and iterates on down the line (as opposed to presenting a finished product for mass beta testing). This staged approach will also apply to the game's launch, and Kern says the game will be rolled out "organically" much like Google's Gmail service.

Finally, content expansion in Firefall will be player-driven. Cross-server cooperation will be necessary to craft MRU units that will expand the playable area from 10 square miles to an entire globe. Kern also touches on the trendy games-as-a-service mandate, and he says that as long as players are around to support Firefall, Red 5 will be around to generate new content. Watch the full video after the break.

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Frogster planning TERA Europe stress test today

Betas, Fantasy, Events, in-game, MMO industry, New titles, News items, TERA

TERA - male Castanic
Ready for another TERA Europe beta test? You're in luck because Frogster is hosting one later today (at 2:00 p.m. EST, to be exact). The Velika server is being stress-tested, and Frogster is raising the player cap in order to see what happens when large numbers of people attempt to log in at once.

TERA Europe community manager Raven says that "you might experience lag or other issues" and that "this test is not intended to offer you a normal gameplay experience." If you're OK with that -- and you feel like volunteering your time -- head to the official forums to learn more (and set your alarms accordingly).

If you're wondering about TERA's American client, En Masse Entertainment sent word that last night's pre-test dress rehearsal "went swimmingly."

Grab yourself a Seven Souls Online beta key from Massively!

Betas, Fantasy, Contests, New titles, Giveaways

Seven Souls Online is a new fantasy MMO from NEOWIZ that focuses on the concept of controlling the seven most destructive and powerful forces of humankind. These seven souls have essentially leaked out, and it's up to you to seal them back up. Sound like a fun Friday night? Good, because the devs want you to help test it out!

The beta will begin on February 15th (so it won't be available until then!), but we have some keys to get you ready for the event. Simply head on over to our giveaway page, click "Claim Your Key" at the bottom, and go to this link to redeem your code. You'll need to register for an account on their site and click on "Apply for Beta" to complete the process, but after that, you'll be all set for the February 15th beta.

GET YOUR KEY

TERA EU gearing up for second system test

Betas, Fantasy, Events, in-game, MMO industry, New titles, News items, TERA

TERA - high elf sorcerer
TERA's European client will undergo another round of testing today at 2:00 p.m. Central Europe time. According to a post on the official boards, this is another "special functional test of [TERA's] systems," much like the one that went awry over the weekend.

The testing period will run for approximately four hours, and it is open to everyone who has redeemed a sneak peek or pre-order key for the European client. TERA EU community manager Raven says that this test is actually a test, unlike the marketing beta events we've grown accustomed to in recent years. "Remember this is not a test to enjoy the game, but rather to test our server infrastructure," she writes.

Funcom debunks The Secret World launch date rumor

Betas, Horror, Sci-fi, Launches, The Secret World

The Secret World
Could we finally have a specific launch date for The Secret World? Yes, but more accurately, no.

While hopeful fans clung to possible news that Funcom had confirmed an April 24th launch date, the studio has issued a statement saying that this was "an internal production date" that was mentioned at a recent press event, and doesn't necessarily reflect the actual release date for the title:
Funcom has become aware of postings in various media stating that commercial launch of the online game The Secret World has been set to 24 April 2012. This date was communicated at a press event in the Funcom offices in Oslo today -- as an internal production date.

Funcom has previously announced the launch month for the game to be April 2012 and wants to stress that there is currently no change or update on the expected time for commercial launch of The Secret World. The company will announce the release date at a later stage through a stock notice and a formal press release when the date has been set.
The studio recently wrapped up a week dedicated to the Illuminati faction and revealed one of the game's spooky settings, Blue Mountain.

ArcheAge CBT4 extended to March 11th, 'if not later'

Betas, Fantasy, MMO industry, New titles, News items, ArcheAge, Sandbox

ArcheAge - newbie island view
Those of you having fun in ArcheAge's fourth closed beta test will be happy to know that the party isn't stopping just yet. XLGAMES has announced a two-week extension for CBT4, ostensibly to subject the recently introduced siege system to more player-driven tests.

Fan site ArcheAge Online says that "the beta will continue on until at least March 11th, if not later." ArcheAge is a fantasy title that seeks to meld the best parts of both sandbox and themepark design conventions. The game is the brainchild of Lineage creator Jake Song, and you can check out Massively's impressions of the beta via our CBT3 recap.

Not So Massively: D3 cuts death animations and HoN releases another broken hero

Betas, Video, Game mechanics, Patches, PvP, News items, Free-to-play, Not So Massively, MOBA, League of Legends

Not So Massively title image
Diablo III delivered 100,000 beta keys to North American fans this week, but it also revealed that the epic death animations from the game's first gameplay reveal were actually faked and won't be in the final game. Upcoming online FPS Blacklight: Retribution has challenged players to play 20 ranked matchmaking games by Thursday to win an exclusive golden helmet, and Massively still has beta keys if you'd like to get involved.

Heroes of Newerth released its potentially overpowered new hero Berzerker this week, placing Artesia into the free hero pool for legacy accounts a week early. League of Legends introduced its updated AI, adding 40 champions to the bot roster for both Summoner's Rift and Dominion co-op games. Dota 2 released a new test version to trial experimental changes without interrupting balance testing, and dungeon crawler Path of Exile showed off two new screenshots of its upcoming 0.9.6 patch. Finally, Bloodline Champions increased all XP gains by 50% this week in patch 2.3 and has launched a hilarious new photo content that's sure to get some questionable entries.

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Rise and Shiny recap: PlaneShift

Betas, Video, Bugs, Previews, Opinion, Free-to-play, Hands-on, Humor, Rise and Shiny, Livestream, Crafting

PlaneShift screenshot
As with many of the games I choose for this column, I am a bit lost as to how long the game has been in existence, what sort of time has passed since the game first began to allow players into its world, and what the exact state of the game currently is. With PlaneShift, a game that seems to have existed since I was 12 years old and has remained in some sort of testing or beta phase since then, I am even more unclear. Really, it shouldn't matter, but I can see the importance of knowing whether the game you are about to play is in testing or has even been released yet.

Without those key words, a player can become confused. Is this quest broken, missing parts, or just poorly designed? Is the game world empty because it's midnight or because the testing crowd is on at different times? I've heard from developers who keep their games in a beta state for years and years, and it usually means that they simply want a sort of explanation as to why the game feels incomplete. I say release it already and perhaps you'd attract more players anyway.

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TERA's EU sneak peek weekend canceled due to unknown technical fault

Betas, Fantasy, Events, in-game, MMO industry, New titles, News items, TERA

TERA title image
Upcoming fantasy MMO TERA has been in the news recently for all the wrong reasons, from controversial IP blocking to NCSoft's ongoing lawsuit against developers En Masse Entertainment. Today we add another story to the growing list of problems plaguing TERA as its European sneak peek weekend has collapsed due to unknown technical issues. Though a limited number of preview keys were given out for the event, the game and login servers broke down shortly after the preview got underway.

The event that fans were looking forward to has now been canceled, with no date for a restart yet announced. The official TERA Europe Facebook page confirms that "The cancellation was not due to load problems caused by the large number of potential players," but was unable to shed any light on what caused the fault or when the sneak peek event would resume. With the game's US launch set for May 1st and its European launch shortly after on May 3rd, we can only hope that these problems are ironed out soon.

[Thanks for the tip, Phil!]

MMObility: Let's make a mobile game, part one

Betas, Polls, Events, real-world, Game mechanics, MMO industry, Hands-on, Humor, Miscellaneous, MMObility

Wurm Online screenshot
I thoroughly enjoy reading your comments, especially when the discussion turns to game design or suggestions for development. I decided it was high time that I sat down and experienced, even if just a little, how the design process goes. I've had plenty of peeks at different studios, but I wanted to know what it is like to actually make a game from basically beginning to end.

So for the next four weeks, I will be doing something special. I invited indie developer Dave Toulouse, maker of Golemizer and Star Corsairs, to help me in this journey. If you'd like to find out more about Dave, you can visit his official website, follow him on Twitter, or even read an interview I did with him a while ago. He really is the epitome of the indie spirit, and I am so thankful that he volunteered to do this with me.

The goal is to start with a basic idea and framework, and using input from our discussions and from reader comments, assemble a very basic working mobile MMO. So let's get started!

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Betawatch: January 28 - February 3

Betas, MMO industry, Betawatch, Miscellaneous

Betawatch (Brick-Force screenshot)
This week, TERA revealed the details of its North American and European pre-orders and associated closed beta tests. WAKFU, still in beta but launching at the end of February, likewise unveiled its subscription plans, and Mythos Global officially entered open beta. Again.

Finally, Brick-Force, a Minecraft-inspired sandbox-shooter pseudo-MMO (say that 10 times fast) from German publisher Infernum, has made it to our alpha list as it's aiming for closed beta on February 28th.

Read on for the entire Betawatch roundup.

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Victory: The Age of Racing changes publishers, burns rubber into beta

Betas, MMO industry, News items, Free-to-play, Miscellaneous

Screenshot -- Victory: The Age of Racing
It's been quite some time since we last heard from Vae Victis regarding its F2P racing MMO, Victory: The Age of Racing. The game was originally slated to be a 1960s Formula One racing title, but over time it has evolved to take place in a distant, post-apocalyptic future when humanity has been reduced to small pockets of survivors. Maybe said survivors held a council meeting to decide what they should be doing with their time: repopulating the earth, planting sustainable crops, scavenging for food... the choices are endless. But apparently one thing was more important than all that: racing.

Victory was originally picked up to be published by GamersFirst, but after three years of deliberation, Vae Victis decided to self-publish the title "to best fulfill each particular need it will have and finally create the best possible product for our beloved players." The official post goes on to announce the initiation of Victory Beta 1, which is "a new version of the game that offers dozens of new features and fixes," such as the addition of a matchmaking system, achievements, new game modes, the Pro class for experienced players, and much more. For the full details, head on over to Vae Victis' blog, and then click on over to the game's official site to get behind the wheel.

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