Is it possible to be simultaneously annoyed and enchanted by an MMORPG? I think it just might be, now that I've spent several days and hours with Atlantica Online
, now published by Nexon
. It might not make sense to a lot of you, but the overwhelming and possibly overly complicated UI and systems of gathering basic information ("where's the bank?") filled me with a sense of wonder and even awe. There was so much to learn and see -- or was it just that the poorly designed UI gave me way too much information in too many ways?
For example, if I wanted to locate the bank, I would open up an information window, go into a few more selections until I found the city and then the bank, then either try to find my way there or click on auto-walk to get there. Once there, I would have to join the bank then ask why the bank didn't allow me to store items in addition to money. Then I would find out that the only city with item
storage is Rome, so then I'd need to open up the information book to find Rome, only to discover that I had no way of getting there until level 20.
I would need to find an NPC through the book, auto-path to him or her to sell the goods that were taking up way too much room in my inventory, then double-click on the quest so I could double-click and auto-path my way top the NPC who gave me the quest (since the quest's mobs were not linked in the book), then continue on with my quests that would result in my bags becoming full again. Phew.
Click past the cut and let me tell you all about it.