So, yesterday I was browsing our site, and I was happy to see that our community interview with David Allen
had gone up, as I didn't get the chance to read it. We had lots of great questions sent in, and I think the ones that Shawn chose were really some hard, direct questions, that I felt someone really had to ask.
s answers left me thinking, however. David is a person who I certainly admire, as he was the brain behind Istaria
, and he really presented some very innovative gameplay mechanics in that game. Alganon
, however, is not innovative nor is it cutting edge. It is, quite frankly, another World of Warcraft
. Something that, in my opinion, this genre does not need another of.
David's rationale as to why Alganon
looks and plays like Warcraft
is the part of the interview where I was left in thought. While I understand he wanted to make a game that players could easily adapt to... did it have to resonate of Warcraft
so strongly? Furthermore, are we, as a genre, stuck in a rut?Editor's Note:
(As always, if you wish to comment on this edition of Anti-Aliased
, please do so on page two of the column. Thank you!)